Created
October 27, 2011 00:13
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Another text-based dungeon game
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class Game | |
def initialize(start) | |
@quips = [ | |
"You died. You kind of suck at this.", | |
"Nice job! You died again!", | |
"What a loser!", | |
"I have a small puppy that's better at this." | |
] | |
@start = start | |
puts "in init @start = " + @start.inspect | |
end | |
def prompt | |
print '> ' | |
end | |
def play() | |
puts "@start =>" + @start.inspect | |
next_room = @start | |
while true | |
puts "\n--------" | |
room = method(next_room) | |
next_room = room.call() | |
end | |
end | |
def death() | |
puts @quips[rand(@quips.length())] | |
Process.exit(1) | |
end | |
def central_corridor() | |
puts <<-CENTRAL_DESCRIPTION | |
The Gothons of Planet Percal #25 have invaded your ship and destroyed | |
your entire crew. You are the last surviving member and your last | |
mission is to get the neutron destruct bomb from the Weapons Armory, | |
put it in the bridge, and blow the ship up after getting into an | |
escape pod. | |
You're running down the central corridor to the Weapons Armory when | |
a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown costume | |
flowing around his hate filled body. He's blocking the door to the | |
Armory and about to pull a weapon to blast you. | |
CENTRAL_DESCRIPTION | |
prompt() | |
action = gets.chomp() | |
if action == "shoot" | |
puts <<-SHOT_DOWN | |
Quick on the draw you yank out your blaster and fire it at the Gothon. | |
His clown costume is flowing and moving around his body, which throws | |
off your aim. Your laser hits his costume but misses him entirely. This | |
completely ruins his brand new costume his mother bought him, which | |
makes him fly into an insane rage and blast you repeatedly in the face until | |
you are dead. Then he eats you. | |
SHOT_DOWN | |
return :death | |
elsif action == "dodge" | |
puts <<-STOMPED | |
Like a world class boxer you dodge, weave, slip and slide right | |
as the Gothon's blaster cranks a laser past your head. | |
In the middle of your artful dodge your foot slips and you | |
bang your head on the metal wall and pass out. | |
You wake up shortly after only to die as the Gothon stomps on | |
your head and eats you. | |
STOMPED | |
return :death | |
elsif action == "tell a joke" | |
puts <<-JOKEY | |
Lucky for you they made you learn Gothon insults in the academy. | |
You tell the one Gothon joke you know: | |
Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf nebhaq gur ubhfr. | |
The Gothon stops, tries not to laugh, then busts out laughing and can't move. | |
While he's laughing you run up and shoot him square in the head | |
putting him down, then jump through the Weapon Armory door. | |
JOKEY | |
return :laser_armory | |
else | |
puts "DOES NOT COMPUTE!" | |
return :central_corridor | |
end | |
end | |
def laser_armory() | |
puts <<-LASER_DESCRIPTION | |
You do a dive roll into the Weapon Armory, crouch and scan the room | |
for more Gothons that might be hiding. It's dead quiet, too quiet. | |
You stand up and run to the far side of the room and find the | |
neutron bomb in its container. There's a keypad lock on the box | |
and you need the code to get the bomb out. If you get the code | |
wrong 10 times then the lock closes forever and you can't | |
get the bomb. The code is 3 digits. | |
LASER_DESCRIPTION | |
code = "%s%s%s" % [rand(9)+1, rand(9)+1, rand(9)+1] | |
print "[keypad]> " | |
guess = gets.chomp() | |
guesses = 0 | |
if guess == "reset" | |
puts <<-RESET_DESCRIPTION | |
You hear a soft click as the neutron bomb's container | |
opens, revealing the bomb inside. You're not quite sure | |
how you did it, but you just hacked the Gibson. | |
RESET_DESCRIPTION | |
return :bridge_access | |
elsif | |
while guess != code and guesses < 10 | |
puts "BZZZZZZEDDDD!" | |
guesses += 1 | |
print "[keypad]> " | |
guess = gets.chomp() | |
end | |
end | |
if guess == code | |
puts <<-CODE_DESCRIPTION | |
The container clicks open and the seal breaks, releasing a cloud of gas. | |
You grab the neutron bomb and run as fast as you can to the | |
bridge where you must place the bomb in the right spot. | |
CODE_DESCRIPTION | |
return :bridge_access | |
else | |
puts <<-FAILURE_DESCRIPTION | |
The lock buzzes one last time and then you hear a sickening | |
melting sound as the mechanism is fused together. | |
You decide to sit there, and finally the Gothons blow up the | |
ship from their ship and you die. | |
FAILURE_DESCRIPTION | |
return :death | |
end | |
end | |
def bridge_access() | |
puts <<-BRIDGE_ACCESS | |
You round the corner, ready to make your way to the bridge and to the escape | |
pods that lie beyond. Unfortunately, you see a huge pile of debris blocking | |
your way. Luckily, you can see a panel that covers a maintenance tunnel is | |
slightly askew. The tunnel appears to be unoccupied, but you can never tell | |
with Gothons. You could also try to make your way over the pile of debris. | |
Or you could wait here for the cleaning service to come and clear the trash | |
out of your way. | |
BRIDGE_ACCESS | |
prompt() | |
action = gets.chomp() | |
if action == "enter tunnel" | |
puts <<-TUNNEL_DESCRIPTION | |
The access tunnel is dark, but you manage to make your way through. | |
Luckily, it seems those unsettling noises were just the ship coming | |
apart, and not a hungry alien in a hideous clown costume ready to | |
leap out and tear you to shreds. | |
TUNNEL_DESCRIPTION | |
return :the_bridge | |
elsif action == "climb debris" | |
puts <<-DEBRIS_DESCRIPTION | |
You bravely begin to climb the mountain of rubble, but about halfway | |
up, you slip and fall. You narrowly miss impaling yourself on a bit of | |
rebar. Breathing a sigh of relief, you realize you've got bigger problems. | |
The rubble shifts beneath you, effectively crushing your lower body. | |
You've got no choice but to wait for the sweet release of death. | |
DEBRIS_DESCRIPTION | |
return :death | |
elsif action == "wait here" | |
puts <<-WAIT_DESCRIPTION | |
You realize I was kidding, right? | |
Leaning up against the wall, you wait for the cleaning crew to arrive. | |
Fortunately, you don't have to wait long as a team of Gothons are along | |
momentarily and blast you into vapor. | |
WAIT_DESCRIPTION | |
return :death | |
else | |
puts "DOES NOT COMPUTE!" | |
return :bridge_access | |
end | |
end | |
def the_bridge() | |
puts <<-BRIDGE_DESCRIPTION | |
You burst onto the Bridge with the neutron destruction bomb | |
under your arm and surprise 5 Gothons who are trying to | |
take control of the ship. Each of them has an even uglier | |
clown costume than the last. They haven't pulled their | |
weapons out yet, as they see the active bomb under your | |
arm and don't want to set it off. | |
BRIDGE_DESCRIPTION | |
prompt() | |
action = gets.chomp() | |
if action == "throw the bomb" | |
puts <<-THROW_DESCRIPTION | |
In a panic, you throw the bomb at the group of Gothons | |
and make a leap for the door. Right as you drop it, a | |
Gothon shoots you right in the back, killing you. | |
As you die you see another Gothon frantically try to disarm | |
the bomb. You die knowing they will probably blow up when | |
it goes off. | |
THROW_DESCRIPTION | |
return :death | |
elsif action == "slowly place the bomb" | |
puts <<-PLACE_DESCRIPTION | |
You point your blaster at the bomb under your arm | |
and the Gothons put their hands up and start to sweat. | |
You inch backward to the door, open and then carefully | |
place the bomb on the floor, pointing your blaster at it. | |
You then jump back through the door, punch the close button | |
and blast the lock so the Gothons can't get out. | |
Now that the bomb is placed, you run to the escape pod to | |
get off this tin can. | |
PLACE_DESCRIPTION | |
return :escape_pod | |
else | |
puts "DOES NOT COMPUTE!" | |
return :the_bridge | |
end | |
end | |
def escape_pod() | |
puts <<-ESCAPE_POD_DESCRIPTION | |
You rush through the ship desperately trying to make it to | |
the escape pod before the whole ship explodes. It seems like | |
hardly any Gothons are on the ship, so your run is clear of | |
interference. You get to the chamber with the escape pods, and | |
now need to pick one to take. Some of them could be damaged | |
but you don't have time to look. There are 5 pods, which one | |
do you take? | |
ESCAPE_POD_DESCRIPTION | |
good_pod = rand(5)+1 | |
print "[pod# #]>" | |
guess = gets.chomp() | |
if guess == "the correct pod" | |
puts <<-CORRECT_DESCRIPTION | |
Trusting to instinct, you hop into the pod directly across | |
the room. Slamming the eject button as soon as the hatch closes, | |
you quickly leave the ship behind. In the distance, you watch | |
as it explodes into a fiery supernova. Thankfully, the blast | |
is too far away to affect your escape pod. | |
Congratulations! You won! | |
CORRECT_DESCRIPTION | |
Process.exit() | |
elsif guess.to_i != good_pod | |
puts | |
puts <<-BAD_POD | |
"You jump into escape pod #{guess.to_i} and hit the eject button. | |
The pod escapes out into the void of space, then | |
implodes as the hull ruptures, crushing your body | |
into a jelly." | |
BAD_POD | |
return :death | |
else | |
puts <<-GOOD_POD | |
You jump into pod #{guess.to_i} and hit the eject button. | |
The pod easily slides out into space, heading to | |
the planet below. As it flies to the planet, you look | |
back and see your ship implode, then explode like a | |
bright star, taking out the Gothon ship at the same time. | |
You won!" | |
GOOD_POD | |
Process.exit() | |
end | |
end | |
end | |
a_game = Game.new(:central_corridor) | |
a_game.play() |
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