Created
November 17, 2011 22:23
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Util code for a platformer
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#include <stdio.h> | |
#define max(A, B) (A > B ? A : B) | |
// Calculate required initial force and downward acceleration for a jump of "height" in "time" | |
void jump_data(const float time, const int fps, const float height, float *force, float *acc) { | |
const float steps = time / (1.0f / fps); | |
*force = (height * (1.0f / steps)) * 2.0f; | |
*acc = *force / max(steps - 1.0f, 1.0f); | |
} | |
// Calculate the downward acceleration needed to reach "max" in "time" | |
float fall_data(const float time, const int fps, const float max) { | |
const float steps = time / (1.0f / fps); | |
return max / (max(steps - 1, 0.1f)); | |
} | |
int main() { | |
float jump_force; | |
float jump_acc; | |
float fall_acc = fall_data(3.666f, 30, 4); | |
jump_data(0.3, 30, 30, &jump_force, &jump_acc); | |
printf("%.4f %.4f\n", jump_force, jump_acc); | |
printf("%.4f\n", fall_acc); | |
return 0; | |
} |
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