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@dominiklessel
Created February 1, 2012 09:08
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NSImage to cv::Mat and vice versa
// Import helper
#import "NSImage+OpenCV.h"
// Example usage …
cv::Mat cvMat_test;
NSImage *image = [NSImage imageNamed:@"test.jpg"];
cvMat_test = [image CVMat];
[myImageView setImage:[NSImage imageWithCVMat:cvMat_test]];
//
// NSImage+OpenCV.h
//
#import <AppKit/AppKit.h>
@interface NSImage (NSImage_OpenCV) {
}
+(NSImage*)imageWithCVMat:(const cv::Mat&)cvMat;
-(id)initWithCVMat:(const cv::Mat&)cvMat;
@property(nonatomic, readonly) cv::Mat CVMat;
@property(nonatomic, readonly) cv::Mat CVGrayscaleMat;
@end
//
// NSImage+OpenCV.mm
//
#import "NSImage+OpenCV.h"
static void ProviderReleaseDataNOP(void *info, const void *data, size_t size)
{
return;
}
@implementation NSImage (NSImage_OpenCV)
-(CGImageRef)CGImage
{
CGContextRef bitmapCtx = CGBitmapContextCreate(NULL/*data - pass NULL to let CG allocate the memory*/,
[self size].width,
[self size].height,
8 /*bitsPerComponent*/,
0 /*bytesPerRow - CG will calculate it for you if it's allocating the data. This might get padded out a bit for better alignment*/,
[[NSColorSpace genericRGBColorSpace] CGColorSpace],
kCGBitmapByteOrder32Host|kCGImageAlphaPremultipliedFirst);
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:bitmapCtx flipped:NO]];
[self drawInRect:NSMakeRect(0,0, [self size].width, [self size].height) fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0];
[NSGraphicsContext restoreGraphicsState];
CGImageRef cgImage = CGBitmapContextCreateImage(bitmapCtx);
CGContextRelease(bitmapCtx);
return cgImage;
}
-(cv::Mat)CVMat
{
CGImageRef imageRef = [self CGImage];
CGColorSpaceRef colorSpace = CGImageGetColorSpace(imageRef);
CGFloat cols = self.size.width;
CGFloat rows = self.size.height;
cv::Mat cvMat(rows, cols, CV_8UC4); // 8 bits per component, 4 channels
CGContextRef contextRef = CGBitmapContextCreate(cvMat.data, // Pointer to backing data
cols, // Width of bitmap
rows, // Height of bitmap
8, // Bits per component
cvMat.step[0], // Bytes per row
colorSpace, // Colorspace
kCGImageAlphaNoneSkipLast |
kCGBitmapByteOrderDefault); // Bitmap info flags
CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), imageRef);
CGContextRelease(contextRef);
CGImageRelease(imageRef);
return cvMat;
}
-(cv::Mat)CVGrayscaleMat
{
CGImageRef imageRef = [self CGImage];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGFloat cols = self.size.width;
CGFloat rows = self.size.height;
cv::Mat cvMat = cv::Mat(rows, cols, CV_8UC1); // 8 bits per component, 1 channel
CGContextRef contextRef = CGBitmapContextCreate(cvMat.data, // Pointer to backing data
cols, // Width of bitmap
rows, // Height of bitmap
8, // Bits per component
cvMat.step[0], // Bytes per row
colorSpace, // Colorspace
kCGImageAlphaNone |
kCGBitmapByteOrderDefault); // Bitmap info flags
CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), imageRef);
CGContextRelease(contextRef);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef);
return cvMat;
}
+ (NSImage *)imageWithCVMat:(const cv::Mat&)cvMat
{
return [[NSImage alloc] initWithCVMat:cvMat];
}
- (id)initWithCVMat:(const cv::Mat&)cvMat
{
NSData *data = [NSData dataWithBytes:cvMat.data length:cvMat.elemSize() * cvMat.total()];
CGColorSpaceRef colorSpace;
if (cvMat.elemSize() == 1)
{
colorSpace = CGColorSpaceCreateDeviceGray();
}
else
{
colorSpace = CGColorSpaceCreateDeviceRGB();
}
CGDataProviderRef provider = CGDataProviderCreateWithCFData((__bridge CFDataRef)data);
CGImageRef imageRef = CGImageCreate(cvMat.cols, // Width
cvMat.rows, // Height
8, // Bits per component
8 * cvMat.elemSize(), // Bits per pixel
cvMat.step[0], // Bytes per row
colorSpace, // Colorspace
kCGImageAlphaNone | kCGBitmapByteOrderDefault, // Bitmap info flags
provider, // CGDataProviderRef
NULL, // Decode
false, // Should interpolate
kCGRenderingIntentDefault); // Intent
NSBitmapImageRep *bitmapRep = [[NSBitmapImageRep alloc] initWithCGImage:imageRef];
NSImage *image = [[NSImage alloc] init];
[image addRepresentation:bitmapRep];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
return image;
}
@end
//
// NSImage+OpenCV.h
//
#import <AppKit/AppKit.h>
@interface NSImage (NSImage_OpenCV) {
}
+(NSImage*)imageWithCVMat:(const cv::Mat&)cvMat;
-(id)initWithCVMat:(const cv::Mat&)cvMat;
@property(nonatomic, readonly) cv::Mat CVMat;
@property(nonatomic, readonly) cv::Mat CVGrayscaleMat;
@end
//
// NSImage+OpenCV.mm
//
#import "NSImage+OpenCV.h"
static void ProviderReleaseDataNOP(void *info, const void *data, size_t size)
{
return;
}
@implementation NSImage (NSImage_OpenCV)
-(CGImageRef)CGImage
{
CGContextRef bitmapCtx = CGBitmapContextCreate(NULL/*data - pass NULL to let CG allocate the memory*/,
[self size].width,
[self size].height,
8 /*bitsPerComponent*/,
0 /*bytesPerRow - CG will calculate it for you if it's allocating the data. This might get padded out a bit for better alignment*/,
[[NSColorSpace genericRGBColorSpace] CGColorSpace],
kCGBitmapByteOrder32Host|kCGImageAlphaPremultipliedFirst);
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:bitmapCtx flipped:NO]];
[self drawInRect:NSMakeRect(0,0, [self size].width, [self size].height) fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0];
[NSGraphicsContext restoreGraphicsState];
CGImageRef cgImage = CGBitmapContextCreateImage(bitmapCtx);
CGContextRelease(bitmapCtx);
return cgImage;
}
-(cv::Mat)CVMat
{
CGImageRef imageRef = [self CGImage];
CGColorSpaceRef colorSpace = CGImageGetColorSpace(imageRef);
CGFloat cols = self.size.width;
CGFloat rows = self.size.height;
cv::Mat cvMat(rows, cols, CV_8UC4); // 8 bits per component, 4 channels
CGContextRef contextRef = CGBitmapContextCreate(cvMat.data, // Pointer to backing data
cols, // Width of bitmap
rows, // Height of bitmap
8, // Bits per component
cvMat.step[0], // Bytes per row
colorSpace, // Colorspace
kCGImageAlphaNoneSkipLast |
kCGBitmapByteOrderDefault); // Bitmap info flags
CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), imageRef);
CGContextRelease(contextRef);
CGImageRelease(imageRef);
return cvMat;
}
-(cv::Mat)CVGrayscaleMat
{
CGImageRef imageRef = [self CGImage];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGFloat cols = self.size.width;
CGFloat rows = self.size.height;
cv::Mat cvMat = cv::Mat(rows, cols, CV_8UC1); // 8 bits per component, 1 channel
CGContextRef contextRef = CGBitmapContextCreate(cvMat.data, // Pointer to backing data
cols, // Width of bitmap
rows, // Height of bitmap
8, // Bits per component
cvMat.step[0], // Bytes per row
colorSpace, // Colorspace
kCGImageAlphaNone |
kCGBitmapByteOrderDefault); // Bitmap info flags
CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), imageRef);
CGContextRelease(contextRef);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef);
return cvMat;
}
+ (NSImage *)imageWithCVMat:(const cv::Mat&)cvMat
{
return [[NSImage alloc] initWithCVMat:cvMat];
}
- (id)initWithCVMat:(const cv::Mat&)cvMat
{
NSData *data = [NSData dataWithBytes:cvMat.data length:cvMat.elemSize() * cvMat.total()];
CGColorSpaceRef colorSpace;
if (cvMat.elemSize() == 1)
{
colorSpace = CGColorSpaceCreateDeviceGray();
}
else
{
colorSpace = CGColorSpaceCreateDeviceRGB();
}
CGDataProviderRef provider = CGDataProviderCreateWithCFData((__bridge CFDataRef)data);
CGImageRef imageRef = CGImageCreate(cvMat.cols, // Width
cvMat.rows, // Height
8, // Bits per component
8 * cvMat.elemSize(), // Bits per pixel
cvMat.step[0], // Bytes per row
colorSpace, // Colorspace
kCGImageAlphaNone | kCGBitmapByteOrderDefault, // Bitmap info flags
provider, // CGDataProviderRef
NULL, // Decode
false, // Should interpolate
kCGRenderingIntentDefault); // Intent
NSBitmapImageRep *bitmapRep = [[NSBitmapImageRep alloc] initWithCGImage:imageRef];
NSImage *image = [[NSImage alloc] init];
[image addRepresentation:bitmapRep];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
return image;
}
@end
@twelve17
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Hello-

A little bit of a Objective C++ newbie here. Just curious: how did you get C++ types to work inside of an Objective C header?

Cheers

@jmbapps
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jmbapps commented Feb 4, 2016

Thank you for doing the heavy lifting of converting. ;o) To answer the above question, if you are using Xcode, you change the .m to a .mm file.

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