Skip to content

Instantly share code, notes, and snippets.

@bpeck
Created February 23, 2012 03:11
Show Gist options
  • Star 1 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save bpeck/1889735 to your computer and use it in GitHub Desktop.
Save bpeck/1889735 to your computer and use it in GitHub Desktop.
Halton Sequence example using GameJS
<!DOCTYPE html>
<html>
<head>
<title>GameJS Application</title>
<!-- Styling -->
<style type=text/css>
body{
background:#fff;
color:#222;
margin:1em 0 2em 6em;
padding:0;
}
#gjs-loader {
width: 50%;
height: 50%;
background: url('ajax-loader.gif');
}
#gjs-canvas {
border: 1px solid black;
width: 700px;
height: 300px;
}
</style>
<!-- Start javascript/main.js -->
<script src="./javascript/yabble.js"></script>
<script src="./javascript/gamejs.min.js"></script>
<script>
require.setModuleRoot('./javascript/');
require.run('main')
</script>
</head>
<!-- Html -->
<body>
<div>
<div id="gjs-loader">
Loading...
</div>
<canvas id="gjs-canvas"></canvas>
<p>
Powered by <a href="http://gamejs.org">GameJs</a>.
</p>
</div>
</body>
</html>
/**
* Demonstration of the halton sequence
* http://en.wikipedia.org/wiki/Halton_sequence
*/
var gamejs = require('gamejs');
var draw = require('gamejs/draw');
function halton(index, base) {
var result = 0;
var f = 1 / base;
var i = index;
while(i > 0) {
result = result + f * (i % base);
i = Math.floor(i / base);
f = f / base;
}
return result;
};
function main() {
// screen setup
var w = 718;
var h = 300;
// These base values are used by the halton sequence function. Use different
// values for the x and y axes (and z if you have one)
var baseX = 2;
var baseY = 3;
var display = gamejs.display.setMode([w, h]);
var numCircles = 32;
// This is a callback that gets called every iteration in the mainloop
// msDuration = time since last tick() call
var tick = function(msDuration) {
display.fill("#000000");
// poll for keyboard events
gamejs.event.get().forEach(function(event) {
if (event.type === gamejs.event.KEY_DOWN) {
if (event.key === gamejs.event.K_UP) {
// go forward in sequence
numCircles++;
};
if (event.key === gamejs.event.K_DOWN) {
// go backward in sequence
numCircles = Math.max(numCircles - 1, 1);
};
}
});
// draw the circles
for (var i=0; i<numCircles; i++) {
// draw a white circle of radius 2, width 1 at halton coordinates
draw.circle(display, '#FFFFFF', [halton(i,baseX)*w, halton(i,baseY)*h], 2, 1);
}
};
gamejs.time.fpsCallback(tick, this, 20);
}
/**
* M A I N
*/
gamejs.ready(main);
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment