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Created February 19, 2015 22:35
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Open Broadcaster Software v0.64b log file uploaded at 2015-02-19, 23:35:31 (local time). The log file was approximately 10 minutes old at the time it was uploaded.
23:24:40: CLR host plugin strings not found, dynamically loading 4 strings
23:24:40: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
23:24:40: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
23:24:40: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
23:24:40: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
23:24:40: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
23:24:40: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
23:24:41: CLRHost:: Could not find/load browser settings at location C:\Users\NICOLAS\AppData\Roaming\OBS\pluginData\browser.json
23:24:41: CLRHost:: Exception: System.IO.FileNotFoundException: Impossible de trouver le fichier 'C:\Users\NICOLAS\AppData\Roaming\OBS\pluginData\browser.json'.
23:24:41: Nom de fichier : 'C:\Users\NICOLAS\AppData\Roaming\OBS\pluginData\browser.json'
23:24:41: à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
23:24:41: à System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
23:24:41: à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
23:24:41: à CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
23:24:41: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
23:24:51: Open Broadcaster Software v0.64b - 32bit (´・ω・`)
23:24:51: -------------------------------
23:24:51: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
23:24:51: CPU Speed: 3300MHz
23:24:51: Physical Memory: 4095MB Total, 2939MB Free
23:24:51: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
23:24:51: monitor 1: pos={0, 0}, size={1920, 1080}
23:24:51: Windows Version: 6.1 Build 7601 S
23:24:51: Aero is Enabled
23:24:51: -------------------------------
23:24:51: OBS Modules:
23:24:51: Base Address Module
23:24:51: 00010000 OBS.exe
23:24:51: 5F530000 OBSApi.dll
23:24:51: 65A50000 CLRHostPlugin.dll
23:24:51: 5DB00000 DShowPlugin.dll
23:24:51: 65220000 GraphicsCapture.dll
23:24:51: 5C330000 NoiseGate.dll
23:24:51: 5DAE0000 PSVPlugin.dll
23:24:51: ------------------------------------------
23:24:51: Adapter 1
23:24:51: Video Adapter: NVIDIA GeForce GTX 770
23:24:51: Video Adapter Dedicated Video Memory: 2087387136
23:24:51: Video Adapter Shared System Memory: 2147807232
23:24:51: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:24:51: =====Stream Start: 2015-02-19, 23:24:51===============================================
23:24:51: Multithreaded optimizations: On
23:24:51: Base resolution: 1920x1080
23:24:51: Output resolution: 1280x720
23:24:51: ------------------------------------------
23:24:51: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
23:24:52: ------------------------------------------
23:24:52: Audio Format: 48000 Hz
23:24:52: ------------------------------------------
23:24:52: Audio Channels: 2 Ch
23:24:52: Playback device {0.0.0.00000000}.{fd08c501-bdeb-455e-bf92-b43f4ae0087e}
23:24:52: ------------------------------------------
23:24:52: Using desktop audio input: Haut-parleurs (Logitech G35 Headset)
23:24:52: Global Audio time adjust: 0
23:24:52: ------------------------------------------
23:24:52: Using auxilary audio input: Microphone (Logitech G35 Headset)
23:24:52: Mic time offset: 0
23:24:52: ------------------------------------------
23:24:52: Audio Encoding: AAC
23:24:52: bitrate: 128
23:24:52: Using graphics capture
23:24:53: Trying to hook process: DayZ.exe
Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, GetLastError = 5
23:24:53: Scene buffering time set to 700
23:24:53: ------------------------------------------
23:24:53: Video Encoding: x264
23:24:53: fps: 30
23:24:53: width: 1280, height: 720
23:24:53: preset: veryfast
23:24:53: profile: main
23:24:53: keyint: 60
23:24:53: CBR: yes
23:24:53: CFR: yes
23:24:53: max bitrate: 1150
23:24:53: buffer size: 1200
23:24:53: ------------------------------------------
23:24:54: CLRHost:: Browser 1: Status message:
23:25:14: FlushBufferedVideo: Flushing 4 packets over 100 ms
23:25:15: Total frames encoded: 633, total frames duplicated: 6 (0.95%)
23:25:15: Total frames rendered: 653, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
23:25:15:
23:25:15: Profiler time results:
23:25:15:
23:25:15: ==============================================================
23:25:15: video thread frame - [100%] [avg time: 1.345 ms] [children: 16.3%] [unaccounted: 83.7%]
23:25:15: | scene->Preprocess - [2.75%] [avg time: 0.037 ms]
23:25:15: | GPU download and conversion - [13.5%] [avg time: 0.182 ms] [children: 12.7%] [unaccounted: 0.818%]
23:25:15: | | flush - [12.2%] [avg time: 0.164 ms]
23:25:15: | | CopyResource - [0.372%] [avg time: 0.005 ms]
23:25:15: | | conversion to 4:2:0 - [0.149%] [avg time: 0.002 ms]
23:25:15: Convert444Threads - [100%] [avg time: 0.446 ms] [children: 98.7%] [unaccounted: 1.35%]
23:25:15: | Convert444toNV12 - [98.7%] [avg time: 0.44 ms]
23:25:15: encoder thread frame - [100%] [avg time: 0.989 ms] [children: 0.303%] [unaccounted: 99.7%]
23:25:15: | sending stuff out - [0.303%] [avg time: 0.003 ms]
23:25:15: ==============================================================
23:25:15:
23:25:15:
23:25:15: Profiler CPU results:
23:25:15:
23:25:15: ==============================================================
23:25:15: video thread frame - [cpu time: avg 0.358 ms, total 234.001 ms] [avg calls per frame: 1]
23:25:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:25:15: | GPU download and conversion - [cpu time: avg 0.047 ms, total 31.2 ms] [avg calls per frame: 1]
23:25:15: | | flush - [cpu time: avg 0.047 ms, total 31.2 ms] [avg calls per frame: 1]
23:25:15: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:25:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:25:15: Convert444Threads - [cpu time: avg 0.458 ms, total 577.203 ms] [avg calls per frame: 2]
23:25:15: | Convert444toNV12 - [cpu time: avg 0.458 ms, total 577.203 ms] [avg calls per frame: 2]
23:25:15: encoder thread frame - [cpu time: avg 0.248 ms, total 156.001 ms] [avg calls per frame: 1]
23:25:15: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:25:15: ==============================================================
23:25:15:
23:25:15: =====Stream End: 2015-02-19, 23:25:15=================================================
23:28:00: =====Stream Start: 2015-02-19, 23:28:00===============================================
23:28:00: Multithreaded optimizations: On
23:28:00: Base resolution: 1920x1080
23:28:00: Output resolution: 1280x720
23:28:00: ------------------------------------------
23:28:00: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
23:28:00: ------------------------------------------
23:28:00: Audio Format: 48000 Hz
23:28:00: ------------------------------------------
23:28:00: Audio Channels: 2 Ch
23:28:00: Playback device {0.0.0.00000000}.{fd08c501-bdeb-455e-bf92-b43f4ae0087e}
23:28:00: ------------------------------------------
23:28:00: Using desktop audio input: Haut-parleurs (Logitech G35 Headset)
23:28:00: Global Audio time adjust: 0
23:28:00: ------------------------------------------
23:28:00: Using auxilary audio input: Microphone (Logitech G35 Headset)
23:28:00: Mic time offset: 0
23:28:00: ------------------------------------------
23:28:00: Audio Encoding: AAC
23:28:00: bitrate: 128
23:28:00: Using graphics capture
23:28:00: Trying to hook process: DayZ.exe
Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, GetLastError = 5
23:28:00: Scene buffering time set to 700
23:28:00: ------------------------------------------
23:28:00: Video Encoding: x264
23:28:00: fps: 30
23:28:00: width: 1280, height: 720
23:28:00: preset: veryfast
23:28:00: profile: main
23:28:00: keyint: 60
23:28:00: CBR: yes
23:28:00: CFR: yes
23:28:00: max bitrate: 1150
23:28:00: buffer size: 1200
23:28:00: ------------------------------------------
23:28:08: CLRHost:: Browser 2: Status message:
23:28:10: FlushBufferedVideo: Flushing 4 packets over 100 ms
23:28:10: Total frames encoded: 279, total frames duplicated: 7 (2.51%)
23:28:10: Total frames rendered: 300, number of late frames: 2 (0.67%) (it's okay for some frames to be late)
23:28:10:
23:28:10: Profiler time results:
23:28:10:
23:28:10: ==============================================================
23:28:10: video thread frame - [100%] [avg time: 1.734 ms] [children: 15.3%] [unaccounted: 84.7%]
23:28:10: | scene->Preprocess - [1.96%] [avg time: 0.034 ms]
23:28:10: | GPU download and conversion - [13.4%] [avg time: 0.232 ms] [children: 10.3%] [unaccounted: 3.11%]
23:28:10: | | flush - [9.63%] [avg time: 0.167 ms]
23:28:10: | | CopyResource - [0.288%] [avg time: 0.005 ms]
23:28:10: | | conversion to 4:2:0 - [0.346%] [avg time: 0.006 ms]
23:28:10: Convert444Threads - [100%] [avg time: 0.424 ms] [children: 98.3%] [unaccounted: 1.65%]
23:28:10: | Convert444toNV12 - [98.3%] [avg time: 0.417 ms]
23:28:10: encoder thread frame - [100%] [avg time: 0.912 ms] [children: 0.439%] [unaccounted: 99.6%]
23:28:10: | sending stuff out - [0.439%] [avg time: 0.004 ms]
23:28:10: ==============================================================
23:28:10:
23:28:10:
23:28:10: Profiler CPU results:
23:28:10:
23:28:10: ==============================================================
23:28:10: video thread frame - [cpu time: avg 0.208 ms, total 62.4 ms] [avg calls per frame: 1]
23:28:10: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:28:10: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:28:10: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:28:10: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:28:10: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:28:10: Convert444Threads - [cpu time: avg 0.283 ms, total 156 ms] [avg calls per frame: 2]
23:28:10: | Convert444toNV12 - [cpu time: avg 0.283 ms, total 156 ms] [avg calls per frame: 2]
23:28:10: encoder thread frame - [cpu time: avg 0.113 ms, total 31.2 ms] [avg calls per frame: 1]
23:28:10: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:28:10: ==============================================================
23:28:10:
23:28:10: =====Stream End: 2015-02-19, 23:28:10=================================================
23:28:14: CLR host plugin instance deleted; removing dynamically loaded localization strings
23:28:14: Terminating 0x2654
23:28:14: Terminating 0x225c
Last game capture log:
2015-02-19, 18:16:05: we're booting up:
18:16:05: CaptureThread: attached to process H1Z1.exe
18:16:05: D3D9 Present
18:16:05: (half life scientist) everything.. seems to be in order
18:16:08: D3D9EndScene called
18:16:08: D3DPRESENT_PARAMETERS {
18:16:08: BackBufferWidth: 1920
18:16:08: BackBufferHeight: 1080
18:16:08: BackBufferFormat: D3DFMT_A8R8G8B8
18:16:08: BackBufferCount: 1
18:16:08: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:08: MultiSampleQuality: 0
18:16:08: SwapEffect: D3DSWAPEFFECT_DISCARD
18:16:08: hDeviceWindow: 1247942
18:16:08: Windowed: false
18:16:08: EnableAutoDepthStencil: false
18:16:08: AutoDepthStencilFormat: D3DFMT_UNKNOWN
18:16:08: Flags: None
18:16:08: FullScreen_RefreshRateInHz: 60
18:16:08: PresentationInterval: 2147483648
18:16:08: };
18:16:08: successfully set up d3d9 hooks
18:16:08: D3D9Present called
18:16:08: DoD3D9GPUHook: success
18:16:08: D3DSURFACE_DESC {
18:16:08: Format: D3DFMT_A8R8G8B8
18:16:08: Type: D3DRTYPE_SURFACE
18:16:08: Usage: D3DUSAGE_RENDERTARGET
18:16:08: Pool: D3DPOOL_DEFAULT
18:16:08: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:08: MultiSampleQuality: 0
18:16:08: Width: 1920
18:16:08: Height: 1080
18:16:08: };
18:16:08: successfully capturing d3d9 frames via GPU
Last Game Capture Log:
2015-02-19, 18:16:05: we're booting up:
18:16:05: CaptureThread: attached to process H1Z1.exe
18:16:05: D3D9 Present
18:16:05: (half life scientist) everything.. seems to be in order
18:16:08: D3D9EndScene called
18:16:08: D3DPRESENT_PARAMETERS {
18:16:08: BackBufferWidth: 1920
18:16:08: BackBufferHeight: 1080
18:16:08: BackBufferFormat: D3DFMT_A8R8G8B8
18:16:08: BackBufferCount: 1
18:16:08: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:08: MultiSampleQuality: 0
18:16:08: SwapEffect: D3DSWAPEFFECT_DISCARD
18:16:08: hDeviceWindow: 1247942
18:16:08: Windowed: false
18:16:08: EnableAutoDepthStencil: false
18:16:08: AutoDepthStencilFormat: D3DFMT_UNKNOWN
18:16:08: Flags: None
18:16:08: FullScreen_RefreshRateInHz: 60
18:16:08: PresentationInterval: 2147483648
18:16:08: };
18:16:08: successfully set up d3d9 hooks
18:16:08: D3D9Present called
18:16:08: DoD3D9GPUHook: success
18:16:08: D3DSURFACE_DESC {
18:16:08: Format: D3DFMT_A8R8G8B8
18:16:08: Type: D3DRTYPE_SURFACE
18:16:08: Usage: D3DUSAGE_RENDERTARGET
18:16:08: Pool: D3DPOOL_DEFAULT
18:16:08: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:08: MultiSampleQuality: 0
18:16:08: Width: 1920
18:16:08: Height: 1080
18:16:08: };
18:16:08: successfully capturing d3d9 frames via GPU
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