Created
February 26, 2012 10:01
-
-
Save jwbuurlage/1915777 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void Terrain::generateIndices() { | |
// we calculate the amount of levels and make the index buffers | |
int level_max = log2(patch_size - 1); | |
indexCount = new GLuint[level_max + 1]; | |
indexBuffer = new GLuint[level_max + 1]; | |
for(int l = 0; l < level_max; ++l) | |
{ | |
// make a container for the indices, calculate the | |
// patch size for this level, and init the index counter | |
int patch_size_level = pow(2,level_max - l) + 1; | |
int current_index = 0; | |
indexCount[l] = (2*patch_size_level+1) * (patch_size_level - 1); | |
GLuint* indices = new GLuint[indexCount[l]]; | |
for(int i = 0; i < patch_size - 1; i += pow(2,l)){ | |
if((int)(i/pow(2,l)) % 2 == 0) { | |
// dir ----> | |
for(int j = 0; j < patch_size; j += pow(2,l)) { | |
indices[current_index] = (i * patch_size) + j; | |
++current_index; | |
indices[current_index] = ((i + pow(2,l)) * patch_size) + j; | |
++current_index; | |
} | |
indices[current_index] = (i + pow(2,l) + 1) * patch_size - 1; //make degenerate triangle | |
++current_index; | |
} | |
else { | |
// dir <---- | |
for(int j = 0; j < patch_size; j += pow(2,l)) { | |
indices[current_index] = (i + 1) * patch_size - 1 - j; | |
++current_index; | |
indices[current_index] = (i + 1 + pow(2, l)) * patch_size - 1 - j; | |
++current_index; | |
} | |
indices[current_index] = (i + pow(2,l)) * patch_size; //make degenerate triangle | |
++current_index; | |
} | |
} | |
// save the indexbuffer | |
glGenBuffers(1, &indexBuffer[l]); | |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer[l]); | |
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GL_UNSIGNED_INT) * indexCount[l], indices, GL_STATIC_DRAW); | |
delete[] indices; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment