Created
March 8, 2012 05:35
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Mesh generation with memory error
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- (Mesh)generateMesh { | |
int numRings = [spine count]; | |
/* Triangles in the cylinder */ | |
int triCount = 2 * (numRings - 1) * SEGMENTS_IN_CIRCLE; | |
/* Triangles in flat end cap (m - 2 triangles required for an m-gon) */ | |
triCount += 2 * SEGMENTS_IN_CIRCLE - 4; | |
Mesh* result = (Mesh*) malloc(sizeof(Mesh)); | |
/* 3 verteces for each triangle */ | |
result->size = triCount * 3; | |
/* 6 floats for each triangle (3 for position, 3 for normal) */ | |
result->data = (GLfloat*) malloc(result->size * 6); | |
int dataidx = 0; | |
Vec3 **points = (Vec3**) malloc(numRings * sizeof(Vec3*)); | |
Vec3 **normals = (Vec3**) malloc(numRings * sizeof(Vec3*)); | |
for (int i = 0; i < numRings; i++) { | |
points[i] = (Vec3*) malloc((SEGMENTS_IN_CIRCLE) * sizeof(Vec3)); | |
normals[i] = (Vec3*) malloc((SEGMENTS_IN_CIRCLE) * sizeof(Vec3)); | |
} | |
for (int i = 0; i < numRings; i++) { | |
CGPoint cgSpinePoint = [[spine objectAtIndex:i] CGPointValue]; | |
Vec2 derivative2d = [self derivativeAtSpineIndex:i]; | |
Vec3 spinePoint(cgSpinePoint.x, cgSpinePoint.y, 0), | |
derivative(derivative2d.x(), derivative2d.y(), 0), | |
radius(-derivative2d.y(), derivative2d.x(), 0); | |
radius *= [[radii objectAtIndex:i] doubleValue]; | |
for (int j = 0; j < SEGMENTS_IN_CIRCLE; j++) { | |
Vec3 surfacePoint; | |
if (j == 0) surfacePoint = radius; | |
else { | |
float theta = (float) j * 2 * M_PI / (float) SEGMENTS_IN_CIRCLE; | |
AngleAxis<float> rot(theta, derivative); | |
surfacePoint = rot * radius; | |
} | |
points[i][j] = surfacePoint + spinePoint; | |
normals[i][j] = surfacePoint; | |
normals[i][j].normalize(); | |
} | |
} | |
/* Generate tube */ | |
for (int i = 0; i < numRings - 1; i++) { | |
Vec3 *ring1 = points[i]; | |
Vec3 *norms1 = normals[i]; | |
Vec3 *ring2 = points[i+1]; | |
Vec3 *norms2 = normals[i+1]; | |
for (int j = 0; j < SEGMENTS_IN_CIRCLE; j++) { | |
VecX v1(6), v2(6), v3(6), v4(6); | |
v1.segment(0, 3) = ring1[j]; v1.segment(3, 3) = norms1[j]; | |
v2.segment(0, 3) = ring2[j]; v2.segment(3, 3) = norms2[j]; | |
int adjacent = j == 0 ? SEGMENTS_IN_CIRCLE - 1 : j - 1; | |
v3.segment(0, 3) = ring1[adjacent]; v3.segment(3, 3) = norms1[adjacent]; | |
v4.segment(0, 3) = ring2[adjacent]; v4.segment(3, 3) = norms2[adjacent]; | |
/* triangle 123 */ | |
for (int k = 0; k < 6; k++, dataidx++) result->data[dataidx] = v1[k]; | |
for (int k = 0; k < 6; k++, dataidx++) result->data[dataidx] = v2[k]; | |
for (int k = 0; k < 6; k++, dataidx++) result->data[dataidx] = v3[k]; | |
/* triangle 234 */ | |
for (int k = 0; k < 6; k++, dataidx++) result->data[dataidx] = v2[k]; | |
for (int k = 0; k < 6; k++, dataidx++) result->data[dataidx] = v3[k]; | |
for (int k = 0; k < 6; k++, dataidx++) result->data[dataidx] = v4[k]; | |
} | |
} | |
/* Flat end caps. This for loop is a bit hacky -- k will be either 0 or | |
* numRings - 1, and therefore will act on the first and last ring. */ | |
for (int k = 0; k < numRings; k += numRings - 1) { | |
Vec3 *ring = points[k], *norm = normals[k]; | |
for (int t = 1; t < SEGMENTS_IN_CIRCLE - 1; t++) { | |
for (int i = 0; i < 3; i++, dataidx++) result->data[dataidx] = ring[0][i]; | |
for (int i = 0; i < 3; i++, dataidx++) result->data[dataidx] = norm[0][i]; | |
for (int i = 0; i < 3; i++, dataidx++) result->data[dataidx] = ring[t][i]; | |
for (int i = 0; i < 3; i++, dataidx++) result->data[dataidx] = norm[t][i]; | |
for (int i = 0; i < 3; i++, dataidx++) result->data[dataidx] = ring[t+1][i]; | |
for (int i = 0; i < 3; i++, dataidx++) result->data[dataidx] = norm[t+1][i]; | |
} | |
} | |
for (int i = 0; i < numRings; i++) { | |
free(points[i]); free(normals[i]); | |
} | |
free(points); free(normals); | |
NSLog(@"Points:"); // This is the line that BAD_ACCESS's. | |
for (int i = 0; i < 4; i++) { | |
NSLog(@"v %f %f %f, n %f %f %f", | |
result->data[i*6+0], result->data[i*6+1], result->data[i*6+2], | |
result->data[i*6+3], result->data[i*6+4], result->data[i*6+5]); | |
} | |
NSLog(@"..."); | |
return *result; | |
} |
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