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Created July 19, 2021 17:20
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Rimworld output log published using HugsLib
Log uploaded on Monday, July 19, 2021, 11:20:31 AM
Loaded mods:
Harmony(brrainz.harmony)[mv:1.1.0.0]: 0Harmony(2.1.0), HarmonyMod(1.1.0)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:9.0.0]: 0Harmony(av:2.1.0,fv:1.2.0.1), HugsLib(av:1.0.0,fv:9.0.0)
Early Times(RD.EarlyTimes)[mv:1.1.0]: MedTimes(1.0.0), MedTimesHarmony(1.0.0)
HD Pawn Rendering(bs.hpr): Fish(1.0.0)
Humanoid Alien Races(erdelf.HumanoidAlienRaces): 0Harmony(2.1.0), AlienRace(1.0.0)
Moosesian race(WaffelF.MoosesianRace): (no assemblies)
Active Harmony patches:
AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BackCompatibilityConverter_0_18.PostExposeData: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
CompAssignableToPawn.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
CompRottable.StageChanged: PRE: AlienRace.HarmonyPatches.RottableCompStageChangedPostfix
CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_InstallImplant.CanBeUsedBy: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_InstallImplant.DoEffect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_InstallImplant.GetExistingImplant: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugToolsPawns.Do10DamageUntilDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
EquipmentUtility.CanEquip: post: AlienRace.HarmonyPatches.CanEquipPostfix
Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthUtility.FixWorstHealthCondition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffComp_DissolveGearOnDeath.Notify_PawnDied: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffComp_ReactOnDamage.React: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.<>c.<get_HasHead>b__11_0: post: AlienRace.HarmonyPatches.HasHeadPostfix
HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MemoryThoughtHandler.GetFirstMemoryOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.NumMemoriesOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.OldestMemoryOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDefIf: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDefWhereOtherPawnIs: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryPrefix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnApparelGenerator.PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix TRANS: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledTranspiler
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
PawnBioAndNameGenerator.GiveShuffledBioTo: TRANS: AlienRace.HarmonyPatches.MinAgeForAdulthood
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
PawnBioAndNameGenerator.TryGiveSolidBioTo: TRANS: AlienRace.HarmonyPatches.MinAgeForAdulthood
PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnGenerator.AddBlindness: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
PawnGenerator.GenerateGearFor: post: AlienRace.HarmonyPatches.GenerateGearForPostfix
PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix
PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
PawnGenerator.GenerateTraits: post: AlienRace.HarmonyPatches.GenerateTraitsPostfix TRANS: AlienRace.HarmonyPatches.GenerateTraitsTranspiler
PawnGenerator.TryGenerateNewPawnInternal: TRANS: AlienRace.HarmonyPatches.TryGenerateNewPawnTranspiler
PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix TRANS: AlienRace.HarmonyPatches.BaseHeadOffsetAtTranspiler
PawnRenderer.BodyAngle: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.DrawHeadHair: TRANS: AlienRace.HarmonyPatches.DrawHeadHairTranspiler
PawnRenderer.DrawPawnBody: TRANS: AlienRace.HarmonyPatches.DrawPawnBodyTranspiler
PawnRenderer.LayingFacing: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.RenderPawnAt: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.RenderPawnInternal: TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
PawnStyleItemChooser.RandomHairFor: PRE: AlienRace.HarmonyPatches.RandomHairForPrefix
PawnTextureAtlas..ctor: TRANS: Fish.PawnTextureAtlas.FishPawnRenderTranspiler
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
PawnWoundDrawer.<RenderOverBody>g__CalcAnchorData|8_3: post: AlienRace.HarmonyPatches.CalcAnchorDataPostfix
PawnWoundDrawer.<RenderOverBody>g__FindAnchors|8_1: post: AlienRace.HarmonyPatches.FindAnchorsPostfix
PawnWoundDrawer.RenderOverBody: PRE: AlienRace.HarmonyPatches.RenderOverBodyPrefix
PawnWoundDrawer.WoundDebug: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.Wear: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.WouldReplaceLockedApparel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.CalculateMissingPartHediffsFromInjury: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.CheckForStateChange: post: AlienRace.HarmonyPatches.CheckForStateChangePostfix
Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PreceptComp_Apparel_Desired.Notify_MemberGenerated: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEatPostfix
RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateThoughtPrefix
StartingPawnUtility.NewGeneratedStartingPawn: TRANS: AlienRace.HarmonyPatches.NewGeneratedStartingPawnTranspiler
StatPart_BlindPsychicSensitivityOffset.ConsideredBlind: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
ThingDefGenerator_Meat.ImpliedMeatDefs: post: MedTimesHarmony.ImpliedMeatPatches.Postfix
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
ThoughtWorker_Man.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
ThoughtWorker_Woman.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
Verb_MeleeAttackDamage.DamageInfosToApply: post: AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
Harmony versions present: 2.1.0.0: net.pardeike.rimworld.lib.harmony, UnlimitedHugs.HugsLib, fish, rimworld.erdelf.alien_race.main; 2.0.2.0: RD.EarlyTimes
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.26f1 (e0392c6b2363)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
D3D11 device created for Microsoft Media Foundation video decoding.
Command line arguments: -savedatafolder=C:\Users\timot\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
RimWorld 1.3.3065 rev1048
Save data folder overridden to C:\Users\timot\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
Tried loading mod with the same packageId multiple times: jecrell.doorsexpanded. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2195733555
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1316188771
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: jecrell.jecstools. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2195729899
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\932008009
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: UnlimitedHugs.AllowTool. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2542134202
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\761421485
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: com.yayo.combat3. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2513695736
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2038409475
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: roolo.RunAndGun. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2537590749
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1204108550
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Yayo Combat Ammo Sidearm Patch dependency (PeteTimesSix.SimpleSidearms) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Yayo Combat Ammo Sidearm Patch dependency (com.yayo.combat3) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Yayo Combat Ammo Sidearm Patch dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Awesome Inventory Enchantment dependency (NotooShabby.AwesomeInventory) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod SRTS Expanded: RotorCraft dependency (smashphil.neceros.srtsexpanded) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Lost Forest dependency (RimWorldsoudanzyo.ResourcePackCore) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod RimWorld-Adventures: Val'Darohm has a dependency with invalid <packageId>: Nolabritt.RWA_Core
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: jecrell.doorsexpanded. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2195733555
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1316188771
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: jecrell.jecstools. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2195729899
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\932008009
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Z-level Undergound are Caverns from RadWorld has a dependency with invalid <packageId>: declinedkilr.radworld_copy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: UnlimitedHugs.AllowTool. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2542134202
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\761421485
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Grills are forever dependency (VanillaExpanded.VCookE) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: com.yayo.combat3. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2513695736
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2038409475
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: roolo.RunAndGun. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2537590749
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1204108550
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[HugsLib] version 9.0.0
XML error: Could not find parent node named "HumanFactionBase" for node "FactionDef". Full node: <FactionDef ParentName="HumanFactionBase" Name="MoosesianFactionBase" Abstract="True"><pawnSingular>Moosesian</pawnSingular><pawnsPlural>Moosesians</pawnsPlural><listOrderPriority>30</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><leaderTitle>General</leaderTitle><factionIconPath>Icon/MS_Icon</factionIconPath><factionNameMaker>NamerFactionMoosesian</factionNameMaker><settlementNameMaker>NamerSettlementMoosesian</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategories><li>MSBS_ALL</li></backstoryCategories><geneticVariance>0.7</geneticVariance><hairTags><li>MSHair</li></hairTags><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li><li>Caravan_Outlander_PirateMerchant</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>60</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>60</commonality><options><MS_Vanguard_Melee>1</MS_Vanguard_Melee><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Warrior_Range>33</MS_Warrior_Range><MS_Warrior_Breacher>3</MS_Warrior_Breacher></options></li><li><kindDef>Combat</kindDef><commonality>15</commonality><options><MS_General>1</MS_General><MS_Guard_Range>2</MS_Guard_Range><MS_Vanguard_Range>10</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Warrior_Range>22</MS_Warrior_Range><MS_Warrior_Breacher>2</MS_Warrior_Breacher></options></li><li><kindDef>Combat</kindDef><commonality>25</commonality><disallowedStrategies><li>Siege</li></disallowedStrategies><options><MS_Vanguard_Range>1</MS_Vanguard_Range><MS_Warrior_Breacher>3</MS_Warrior_Breacher><MS_Warrior_Range>10</MS_Warrior_Range><MS_Warrior_Melee>20</MS_Warrior_Melee></options></li><li><kindDef>Settlement</kindDef><options><MS_General>1</MS_General><MS_Guard_Melee>2</MS_Guard_Melee><MS_Guard_Range>4</MS_Guard_Range><MS_Vanguard_Range>6</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Vanguard_Melee>16</MS_Vanguard_Melee><MS_Warrior_Range>16</MS_Warrior_Range><MS_Warrior_Melee>32</MS_Warrior_Melee></options></li><li><kindDef>Peaceful</kindDef><options><MS_General>1</MS_General><MS_Guard_Melee>2</MS_Guard_Melee><MS_Guard_Range>4</MS_Guard_Range><MS_Vanguard_Range>6</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Vanguard_Melee>4</MS_Vanguard_Melee><MS_Warrior_Range>6</MS_Warrior_Range><MS_Warrior_Melee>18</MS_Warrior_Melee></options></li><li><kindDef>Trader</kindDef><traders><MS_Farmer>5</MS_Farmer></traders><carriers><Muffalo>13</Muffalo><Alpaca>2</Alpaca></carriers><guards><MS_Vagabond>5</MS_Vagabond><MS_Longman>10</MS_Longman></guards></li></pawnGroupMakers><settlementTexturePath>Icon/MS_Icon</settlementTexturePath></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <hairTags><li>Rural</li><li>Tribal</li></hairTags> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MedTimes_MedievalBase"><defName>MedTimes_Faction_Societies</defName><pawnsPlural>Denizens</pawnsPlural><techLevel>Medieval</techLevel><canMakeRandomly>true</canMakeRandomly><rescueesCanJoin>true</rescueesCanJoin><backstoryCategories><li>Tribal</li></backstoryCategories><canStageAttacks>true</canStageAttacks><canSiege>false</canSiege><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><earliestRaidDays>30</earliestRaidDays><hairTags><li>Rural</li><li>Tribal</li></hairTags><caravanTraderKinds><li>MedTimes_Caravan_BulkGoods</li><li>MedTimes_Caravan_Combat</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Neolithic_Standard</li></visitorTraderKinds><baseTraderKinds><li>MedTimes_FactionBase</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-50</min><max>50</max></allowedArrivalTemperatureRange><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><label>Medieval Society</label><description>Humans who have lived on this world so long that they have devolved into tribal societies and than evolved into a medieval ones. While they are not ignorant of current technologies, they generally use medieval techs for its convenience and ease of use.</description><requiredCountAtGameStart>2</requiredCountAtGameStart><settlementGenerationWeight>1</settlementGenerationWeight><startingGoodwill><min>-20</min><max>20</max></startingGoodwill><factionNameMaker>MedTimes_Faction_Society_NameSet</factionNameMaker><leaderTitle>Leading Nobleman</leaderTitle><naturalColonyGoodwill><min>-10</min><max>10</max></naturalColonyGoodwill><pawnGroupMakers><li><kindDef>Trader</kindDef><traders><MedTimes_Society_Trader>1</MedTimes_Society_Trader></traders><carriers><Muffalo>2</Muffalo><Dromedary>2</Dromedary></carriers><guards><MedTimes_Society_ManAtArms>1</MedTimes_Society_ManAtArms><MedTimes_Society_Archer>2</MedTimes_Society_Archer></guards></li><li><kindDef>Peaceful</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>50</commonality><disallowedStrategies><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms>4</MedTimes_Society_ManAtArms><MedTimes_Society_EliteBowman>5</MedTimes_Society_EliteBowman></options></li><li><kindDef>Combat</kindDef><commonality>25</commonality><disallowedStrategies><li>ImmediateAttack</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Sapper>1</MedTimes_Society_Sapper><MedTimes_Society_Knight>2</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>4</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Combat</kindDef><commonality>15</commonality><disallowedStrategies><li>ImmediateAttackSmart</li><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>StageThenAttack</li></disallowedStrategies><options><MedTimes_Society_GodKing>1</MedTimes_Society_GodKing><MedTimes_Society_RoyalGuard>2</MedTimes_Society_RoyalGuard><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>3</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Settlement</kindDef><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>5</MedTimes_Society_Peasant><MedTimes_Society_Conscript>2</MedTimes_Society_Conscript><MedTimes_Society_Archer>3</MedTimes_Society_Archer></options></li></pawnGroupMakers><factionIconPath>World/WorldObjects/Factions/MedTimes_Society</factionIconPath><colorSpectrum><li>(0.4, 1, 0)</li><li>(0.3, 0.75, 0)</li><li>(0.2, 0.5, 0)</li></colorSpectrum></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <goodwillDailyGain>0.20</goodwillDailyGain> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MedTimes_MedievalBase"><defName>MedTimes_Faction_Societies</defName><pawnsPlural>Denizens</pawnsPlural><techLevel>Medieval</techLevel><canMakeRandomly>true</canMakeRandomly><rescueesCanJoin>true</rescueesCanJoin><backstoryCategories><li>Tribal</li></backstoryCategories><canStageAttacks>true</canStageAttacks><canSiege>false</canSiege><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><earliestRaidDays>30</earliestRaidDays><hairTags><li>Rural</li><li>Tribal</li></hairTags><caravanTraderKinds><li>MedTimes_Caravan_BulkGoods</li><li>MedTimes_Caravan_Combat</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Neolithic_Standard</li></visitorTraderKinds><baseTraderKinds><li>MedTimes_FactionBase</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-50</min><max>50</max></allowedArrivalTemperatureRange><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><label>Medieval Society</label><description>Humans who have lived on this world so long that they have devolved into tribal societies and than evolved into a medieval ones. While they are not ignorant of current technologies, they generally use medieval techs for its convenience and ease of use.</description><requiredCountAtGameStart>2</requiredCountAtGameStart><settlementGenerationWeight>1</settlementGenerationWeight><startingGoodwill><min>-20</min><max>20</max></startingGoodwill><factionNameMaker>MedTimes_Faction_Society_NameSet</factionNameMaker><leaderTitle>Leading Nobleman</leaderTitle><naturalColonyGoodwill><min>-10</min><max>10</max></naturalColonyGoodwill><pawnGroupMakers><li><kindDef>Trader</kindDef><traders><MedTimes_Society_Trader>1</MedTimes_Society_Trader></traders><carriers><Muffalo>2</Muffalo><Dromedary>2</Dromedary></carriers><guards><MedTimes_Society_ManAtArms>1</MedTimes_Society_ManAtArms><MedTimes_Society_Archer>2</MedTimes_Society_Archer></guards></li><li><kindDef>Peaceful</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>50</commonality><disallowedStrategies><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms>4</MedTimes_Society_ManAtArms><MedTimes_Society_EliteBowman>5</MedTimes_Society_EliteBowman></options></li><li><kindDef>Combat</kindDef><commonality>25</commonality><disallowedStrategies><li>ImmediateAttack</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Sapper>1</MedTimes_Society_Sapper><MedTimes_Society_Knight>2</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>4</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Combat</kindDef><commonality>15</commonality><disallowedStrategies><li>ImmediateAttackSmart</li><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>StageThenAttack</li></disallowedStrategies><options><MedTimes_Society_GodKing>1</MedTimes_Society_GodKing><MedTimes_Society_RoyalGuard>2</MedTimes_Society_RoyalGuard><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>3</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Settlement</kindDef><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>5</MedTimes_Society_Peasant><MedTimes_Society_Conscript>2</MedTimes_Society_Conscript><MedTimes_Society_Archer>3</MedTimes_Society_Archer></options></li></pawnGroupMakers><factionIconPath>World/WorldObjects/Factions/MedTimes_Society</factionIconPath><colorSpectrum><li>(0.4, 1, 0)</li><li>(0.3, 0.75, 0)</li><li>(0.2, 0.5, 0)</li></colorSpectrum></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <goodwillDailyFall>0.40</goodwillDailyFall> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MedTimes_MedievalBase"><defName>MedTimes_Faction_Societies</defName><pawnsPlural>Denizens</pawnsPlural><techLevel>Medieval</techLevel><canMakeRandomly>true</canMakeRandomly><rescueesCanJoin>true</rescueesCanJoin><backstoryCategories><li>Tribal</li></backstoryCategories><canStageAttacks>true</canStageAttacks><canSiege>false</canSiege><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><earliestRaidDays>30</earliestRaidDays><hairTags><li>Rural</li><li>Tribal</li></hairTags><caravanTraderKinds><li>MedTimes_Caravan_BulkGoods</li><li>MedTimes_Caravan_Combat</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Neolithic_Standard</li></visitorTraderKinds><baseTraderKinds><li>MedTimes_FactionBase</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-50</min><max>50</max></allowedArrivalTemperatureRange><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><label>Medieval Society</label><description>Humans who have lived on this world so long that they have devolved into tribal societies and than evolved into a medieval ones. While they are not ignorant of current technologies, they generally use medieval techs for its convenience and ease of use.</description><requiredCountAtGameStart>2</requiredCountAtGameStart><settlementGenerationWeight>1</settlementGenerationWeight><startingGoodwill><min>-20</min><max>20</max></startingGoodwill><factionNameMaker>MedTimes_Faction_Society_NameSet</factionNameMaker><leaderTitle>Leading Nobleman</leaderTitle><naturalColonyGoodwill><min>-10</min><max>10</max></naturalColonyGoodwill><pawnGroupMakers><li><kindDef>Trader</kindDef><traders><MedTimes_Society_Trader>1</MedTimes_Society_Trader></traders><carriers><Muffalo>2</Muffalo><Dromedary>2</Dromedary></carriers><guards><MedTimes_Society_ManAtArms>1</MedTimes_Society_ManAtArms><MedTimes_Society_Archer>2</MedTimes_Society_Archer></guards></li><li><kindDef>Peaceful</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>50</commonality><disallowedStrategies><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms>4</MedTimes_Society_ManAtArms><MedTimes_Society_EliteBowman>5</MedTimes_Society_EliteBowman></options></li><li><kindDef>Combat</kindDef><commonality>25</commonality><disallowedStrategies><li>ImmediateAttack</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Sapper>1</MedTimes_Society_Sapper><MedTimes_Society_Knight>2</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>4</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Combat</kindDef><commonality>15</commonality><disallowedStrategies><li>ImmediateAttackSmart</li><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>StageThenAttack</li></disallowedStrategies><options><MedTimes_Society_GodKing>1</MedTimes_Society_GodKing><MedTimes_Society_RoyalGuard>2</MedTimes_Society_RoyalGuard><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>3</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Settlement</kindDef><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>5</MedTimes_Society_Peasant><MedTimes_Society_Conscript>2</MedTimes_Society_Conscript><MedTimes_Society_Archer>3</MedTimes_Society_Archer></options></li></pawnGroupMakers><factionIconPath>World/WorldObjects/Factions/MedTimes_Society</factionIconPath><colorSpectrum><li>(0.4, 1, 0)</li><li>(0.3, 0.75, 0)</li><li>(0.2, 0.5, 0)</li></colorSpectrum></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <startingGoodwill><min>-20</min><max>20</max></startingGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MedTimes_MedievalBase"><defName>MedTimes_Faction_Societies</defName><pawnsPlural>Denizens</pawnsPlural><techLevel>Medieval</techLevel><canMakeRandomly>true</canMakeRandomly><rescueesCanJoin>true</rescueesCanJoin><backstoryCategories><li>Tribal</li></backstoryCategories><canStageAttacks>true</canStageAttacks><canSiege>false</canSiege><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><earliestRaidDays>30</earliestRaidDays><hairTags><li>Rural</li><li>Tribal</li></hairTags><caravanTraderKinds><li>MedTimes_Caravan_BulkGoods</li><li>MedTimes_Caravan_Combat</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Neolithic_Standard</li></visitorTraderKinds><baseTraderKinds><li>MedTimes_FactionBase</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-50</min><max>50</max></allowedArrivalTemperatureRange><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><label>Medieval Society</label><description>Humans who have lived on this world so long that they have devolved into tribal societies and than evolved into a medieval ones. While they are not ignorant of current technologies, they generally use medieval techs for its convenience and ease of use.</description><requiredCountAtGameStart>2</requiredCountAtGameStart><settlementGenerationWeight>1</settlementGenerationWeight><startingGoodwill><min>-20</min><max>20</max></startingGoodwill><factionNameMaker>MedTimes_Faction_Society_NameSet</factionNameMaker><leaderTitle>Leading Nobleman</leaderTitle><naturalColonyGoodwill><min>-10</min><max>10</max></naturalColonyGoodwill><pawnGroupMakers><li><kindDef>Trader</kindDef><traders><MedTimes_Society_Trader>1</MedTimes_Society_Trader></traders><carriers><Muffalo>2</Muffalo><Dromedary>2</Dromedary></carriers><guards><MedTimes_Society_ManAtArms>1</MedTimes_Society_ManAtArms><MedTimes_Society_Archer>2</MedTimes_Society_Archer></guards></li><li><kindDef>Peaceful</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>50</commonality><disallowedStrategies><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms>4</MedTimes_Society_ManAtArms><MedTimes_Society_EliteBowman>5</MedTimes_Society_EliteBowman></options></li><li><kindDef>Combat</kindDef><commonality>25</commonality><disallowedStrategies><li>ImmediateAttack</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Sapper>1</MedTimes_Society_Sapper><MedTimes_Society_Knight>2</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>4</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Combat</kindDef><commonality>15</commonality><disallowedStrategies><li>ImmediateAttackSmart</li><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>StageThenAttack</li></disallowedStrategies><options><MedTimes_Society_GodKing>1</MedTimes_Society_GodKing><MedTimes_Society_RoyalGuard>2</MedTimes_Society_RoyalGuard><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>3</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Settlement</kindDef><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>5</MedTimes_Society_Peasant><MedTimes_Society_Conscript>2</MedTimes_Society_Conscript><MedTimes_Society_Archer>3</MedTimes_Society_Archer></options></li></pawnGroupMakers><factionIconPath>World/WorldObjects/Factions/MedTimes_Society</factionIconPath><colorSpectrum><li>(0.4, 1, 0)</li><li>(0.3, 0.75, 0)</li><li>(0.2, 0.5, 0)</li></colorSpectrum></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <naturalColonyGoodwill><min>-10</min><max>10</max></naturalColonyGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MedTimes_MedievalBase"><defName>MedTimes_Faction_Societies</defName><pawnsPlural>Denizens</pawnsPlural><techLevel>Medieval</techLevel><canMakeRandomly>true</canMakeRandomly><rescueesCanJoin>true</rescueesCanJoin><backstoryCategories><li>Tribal</li></backstoryCategories><canStageAttacks>true</canStageAttacks><canSiege>false</canSiege><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><earliestRaidDays>30</earliestRaidDays><hairTags><li>Rural</li><li>Tribal</li></hairTags><caravanTraderKinds><li>MedTimes_Caravan_BulkGoods</li><li>MedTimes_Caravan_Combat</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Neolithic_Standard</li></visitorTraderKinds><baseTraderKinds><li>MedTimes_FactionBase</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-50</min><max>50</max></allowedArrivalTemperatureRange><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><label>Medieval Society</label><description>Humans who have lived on this world so long that they have devolved into tribal societies and than evolved into a medieval ones. While they are not ignorant of current technologies, they generally use medieval techs for its convenience and ease of use.</description><requiredCountAtGameStart>2</requiredCountAtGameStart><settlementGenerationWeight>1</settlementGenerationWeight><startingGoodwill><min>-20</min><max>20</max></startingGoodwill><factionNameMaker>MedTimes_Faction_Society_NameSet</factionNameMaker><leaderTitle>Leading Nobleman</leaderTitle><naturalColonyGoodwill><min>-10</min><max>10</max></naturalColonyGoodwill><pawnGroupMakers><li><kindDef>Trader</kindDef><traders><MedTimes_Society_Trader>1</MedTimes_Society_Trader></traders><carriers><Muffalo>2</Muffalo><Dromedary>2</Dromedary></carriers><guards><MedTimes_Society_ManAtArms>1</MedTimes_Society_ManAtArms><MedTimes_Society_Archer>2</MedTimes_Society_Archer></guards></li><li><kindDef>Peaceful</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>100</commonality><disallowedStrategies><li>StageThenAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>2</MedTimes_Society_Peasant><MedTimes_Society_Conscript>3</MedTimes_Society_Conscript><MedTimes_Society_Archer>4</MedTimes_Society_Archer></options></li><li><kindDef>Combat</kindDef><commonality>50</commonality><disallowedStrategies><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms>4</MedTimes_Society_ManAtArms><MedTimes_Society_EliteBowman>5</MedTimes_Society_EliteBowman></options></li><li><kindDef>Combat</kindDef><commonality>25</commonality><disallowedStrategies><li>ImmediateAttack</li><li>Siege</li></disallowedStrategies><options><MedTimes_Society_Sapper>1</MedTimes_Society_Sapper><MedTimes_Society_Knight>2</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>4</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Combat</kindDef><commonality>15</commonality><disallowedStrategies><li>ImmediateAttackSmart</li><li>ImmediateAttack</li><li>ImmediateAttackSappers</li><li>StageThenAttack</li></disallowedStrategies><options><MedTimes_Society_GodKing>1</MedTimes_Society_GodKing><MedTimes_Society_RoyalGuard>2</MedTimes_Society_RoyalGuard><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_ManAtArms_Cheap>3</MedTimes_Society_ManAtArms_Cheap><MedTimes_Society_EliteBowman_Cheap>5</MedTimes_Society_EliteBowman_Cheap></options></li><li><kindDef>Settlement</kindDef><options><MedTimes_Society_Knight>1</MedTimes_Society_Knight><MedTimes_Society_Peasant>5</MedTimes_Society_Peasant><MedTimes_Society_Conscript>2</MedTimes_Society_Conscript><MedTimes_Society_Archer>3</MedTimes_Society_Archer></options></li></pawnGroupMakers><factionIconPath>World/WorldObjects/Factions/MedTimes_Society</factionIconPath><colorSpectrum><li>(0.4, 1, 0)</li><li>(0.3, 0.75, 0)</li><li>(0.2, 0.5, 0)</li></colorSpectrum></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <hairTags><li>Rural</li><li>Tribal</li><li>Punk</li></hairTags> doesn't correspond to any field in type FactionDef. 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <goodwillDailyGain>0.20</goodwillDailyGain> doesn't correspond to any field in type FactionDef. 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <goodwillDailyFall>0.40</goodwillDailyFall> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MedTimes_MedievalBase"><defName>MedTimes_Faction_Warband</defName><pawnsPlural>Brigands</pawnsPlural><techLevel>Medieval</techLevel><canMakeRandomly>true</canMakeRandomly><rescueesCanJoin>true</rescueesCanJoin><backstoryCategories><li>Tribal</li></backstoryCategories><canStageAttacks>true</canStageAttacks><canSiege>false</canSiege><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><earliestRaidDays>30</earliestRaidDays><hairTags><li>Rural</li><li>Tribal</li><li>Punk</li></hairTags><caravanTraderKinds><li>MedTimes_Caravan_BulkGoods</li><li>MedTimes_Caravan_Combat</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Neolithic_Standard</li></visitorTraderKinds><baseTraderKinds><li>MedTimes_FactionBase</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-50</min><max>50</max></allowedArrivalTemperatureRange><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><label>Medieval Warband</label><description>Outcasts from the various medieval societies which have banded together and formed a warrior cult. 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <startingGoodwill><min>-100</min><max>-50</max></startingGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MedTimes_MedievalBase"><defName>MedTimes_Faction_Warband</defName><pawnsPlural>Brigands</pawnsPlural><techLevel>Medieval</techLevel><canMakeRandomly>true</canMakeRandomly><rescueesCanJoin>true</rescueesCanJoin><backstoryCategories><li>Tribal</li></backstoryCategories><canStageAttacks>true</canStageAttacks><canSiege>false</canSiege><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><earliestRaidDays>30</earliestRaidDays><hairTags><li>Rural</li><li>Tribal</li><li>Punk</li></hairTags><caravanTraderKinds><li>MedTimes_Caravan_BulkGoods</li><li>MedTimes_Caravan_Combat</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Neolithic_Standard</li></visitorTraderKinds><baseTraderKinds><li>MedTimes_FactionBase</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-50</min><max>50</max></allowedArrivalTemperatureRange><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><label>Medieval Warband</label><description>Outcasts from the various medieval societies which have banded together and formed a warrior cult. 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <naturalColonyGoodwill><min>-50</min><max>0</max></naturalColonyGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MedTimes_MedievalBase"><defName>MedTimes_Faction_Warband</defName><pawnsPlural>Brigands</pawnsPlural><techLevel>Medieval</techLevel><canMakeRandomly>true</canMakeRandomly><rescueesCanJoin>true</rescueesCanJoin><backstoryCategories><li>Tribal</li></backstoryCategories><canStageAttacks>true</canStageAttacks><canSiege>false</canSiege><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><earliestRaidDays>30</earliestRaidDays><hairTags><li>Rural</li><li>Tribal</li><li>Punk</li></hairTags><caravanTraderKinds><li>MedTimes_Caravan_BulkGoods</li><li>MedTimes_Caravan_Combat</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Neolithic_Standard</li></visitorTraderKinds><baseTraderKinds><li>MedTimes_FactionBase</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-50</min><max>50</max></allowedArrivalTemperatureRange><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.40</goodwillDailyFall><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><label>Medieval Warband</label><description>Outcasts from the various medieval societies which have banded together and formed a warrior cult. 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <hairTags><li>Rural</li><li>Tribal</li></hairTags> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>MedTimes_Faction_Warbourne</defName><label>Warbourne Wanderer</label><description>The Warbourne Cultist worship Pang Li, the patron saint of violence, death and retribution. They band together and wander the world as Pang Li once did, looking for their own death in glorious battle.</description><pawnsPlural>Wanderers</pawnsPlural><requiredCountAtGameStart>1</requiredCountAtGameStart><fixedName>Warbourne Cultist</fixedName><techLevel>Medieval</techLevel><hidden>true</hidden><rescueesCanJoin>true</rescueesCanJoin><backstoryCategories><li>Tribal</li></backstoryCategories><permanentEnemy>true</permanentEnemy><canUseAvoidGrid>false</canUseAvoidGrid><autoFlee>false</autoFlee><canStageAttacks>true</canStageAttacks><canSiege>false</canSiege><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><earliestRaidDays>75</earliestRaidDays><hairTags><li>Rural</li><li>Tribal</li></hairTags><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><allowedArrivalTemperatureRange><min>-50</min><max>50</max></allowedArrivalTemperatureRange><pawnGroupMakers><li><kindDef>Combat</kindDef><options><MedTimes_Warbourne_Berserker_Cheap>1</MedTimes_Warbourne_Berserker_Cheap><MedTimes_Warbourne_Berserker>100</MedTimes_Warbourne_Berserker><MedTimes_Warbourne_ManAtArms>100</MedTimes_Warbourne_ManAtArms></options></li></pawnGroupMakers></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <hairTags><li>Urban</li></hairTags> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><colorSpectrum><li>(0, 0.737, 0.847)</li></colorSpectrum><defName>TS_PlayerColonyNoTech</defName><label>New Arrivals (No starting techs)</label><description>A colony of recently-arrived off-worlders whose colonists have memories of technological marvels.</description><isPlayer>true</isPlayer><basicMemberKind>Colonist</basicMemberKind><pawnSingular>colonist</pawnSingular><pawnsPlural>colonists</pawnsPlural><techLevel>Industrial</techLevel><backstoryCategories><li>Civil</li></backstoryCategories><factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><geneticVariance>1</geneticVariance><hairTags><li>Urban</li></hairTags><apparelStuffFilter><thingDefs><li>Synthread</li></thingDefs></apparelStuffFilter></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <pawnNameMaker>NamerPersonTribal</pawnNameMaker> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><settlementTexturePath>World/WorldObjects/TribalSettlement</settlementTexturePath><colorSpectrum><li>(0, 0.737, 0.847)</li></colorSpectrum><defName>TS_PlayerTribeNoTech</defName><label>New Tribe (No starting techs)</label><description>A small tribe whose members have memories of primitive wonders.</description><isPlayer>true</isPlayer><pawnSingular>tribesman</pawnSingular><pawnsPlural>tribespeople</pawnsPlural><basicMemberKind>Tribesperson</basicMemberKind><techLevel>Neolithic</techLevel><backstoryCategories><li>Tribal</li></backstoryCategories><factionIconPath>World/WorldObjects/Expanding/Village</factionIconPath><pawnNameMaker>NamerPersonTribal</pawnNameMaker><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionTribal</factionNameMaker><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><geneticVariance>1</geneticVariance><forageabilityFactor>1.7</forageabilityFactor><hairTags><li>Tribal</li></hairTags><apparelStuffFilter><thingDefs><li>Cloth</li></thingDefs></apparelStuffFilter><recipePrerequisiteTags><li>Tribal</li></recipePrerequisiteTags></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <hairTags><li>Tribal</li></hairTags> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><settlementTexturePath>World/WorldObjects/TribalSettlement</settlementTexturePath><colorSpectrum><li>(0, 0.737, 0.847)</li></colorSpectrum><defName>TS_PlayerTribeNoTech</defName><label>New Tribe (No starting techs)</label><description>A small tribe whose members have memories of primitive wonders.</description><isPlayer>true</isPlayer><pawnSingular>tribesman</pawnSingular><pawnsPlural>tribespeople</pawnsPlural><basicMemberKind>Tribesperson</basicMemberKind><techLevel>Neolithic</techLevel><backstoryCategories><li>Tribal</li></backstoryCategories><factionIconPath>World/WorldObjects/Expanding/Village</factionIconPath><pawnNameMaker>NamerPersonTribal</pawnNameMaker><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionTribal</factionNameMaker><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><geneticVariance>1</geneticVariance><forageabilityFactor>1.7</forageabilityFactor><hairTags><li>Tribal</li></hairTags><apparelStuffFilter><thingDefs><li>Cloth</li></thingDefs></apparelStuffFilter><recipePrerequisiteTags><li>Tribal</li></recipePrerequisiteTags></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <menuHidden>true</menuHidden> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="MedTimes_ArtilleryChangeAmmo"><category>Item</category><thingClass>ThingWithComps</thingClass><equipmentType>Primary</equipmentType><techLevel>Medieval</techLevel><graphicData><graphicClass>Graphic_Single</graphicClass><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Building/Security/Ballista/MedTimes_Ballista_Top</texPath></graphicData><statBases><MaxHitPoints>100</MaxHitPoints><DeteriorationRate>0</DeteriorationRate><Flammability>0</Flammability><Mass>5</Mass><AccuracyTouch>0.70</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.99</AccuracyMedium><AccuracyLong>0.99</AccuracyLong><RangedWeapon_Cooldown>2</RangedWeapon_Cooldown></statBases><pathCost>35</pathCost><selectable>True</selectable><alwaysHaulable>True</alwaysHaulable><useHitPoints>False</useHitPoints><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><soundInteract>Interact_BeatFire</soundInteract><tickerType>Never</tickerType><menuHidden>true</menuHidden><destroyOnDrop>True</destroyOnDrop><tradeability>None</tradeability><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_ChangeableProjectile" /></comps><defName>MedTimes_Turret_BallistaTop</defName><label>Ballista Bolt</label><description>A large crossbow-like weapon.</description><building><fixedStorageSettings><filter><thingDefs><li>WoodLog</li><li>BallistaArrow_Standart</li><li>BallistaArrow_ArmorPiercing</li></thingDefs></filter></fixedStorageSettings><defaultStorageSettings><filter><thingDefs><li>WoodLog</li><li>BallistaArrow_Standart</li><li>BallistaArrow_ArmorPiercing</li></thingDefs></filter></defaultStorageSettings></building><verbs><li><verbClass>Verb_Shoot</verbClass><forceNormalTimeSpeed>false</forceNormalTimeSpeed><hasStandardCommand>true</hasStandardCommand><warmupTime>1.4</warmupTime><range>450</range><requireLineOfSight>false</requireLineOfSight><burstShotCount>1</burstShotCount><soundCast>Bow_Large</soundCast><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <menuHidden>true</menuHidden> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="MedTimes_ArtilleryChangeAmmo"><category>Item</category><thingClass>ThingWithComps</thingClass><equipmentType>Primary</equipmentType><techLevel>Medieval</techLevel><graphicData><graphicClass>Graphic_Single</graphicClass><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Building/Security/MurderHole/MedTimes_BoilingPitch</texPath></graphicData><statBases><MaxHitPoints>100</MaxHitPoints><DeteriorationRate>0</DeteriorationRate><Flammability>0</Flammability><Mass>5</Mass><AccuracyTouch>0.99</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>2</RangedWeapon_Cooldown></statBases><pathCost>35</pathCost><selectable>True</selectable><alwaysHaulable>True</alwaysHaulable><useHitPoints>False</useHitPoints><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><soundInteract>Interact_BeatFire</soundInteract><tickerType>Never</tickerType><menuHidden>true</menuHidden><destroyOnDrop>True</destroyOnDrop><tradeability>None</tradeability><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_ChangeableProjectile" /></comps><defName>MedTimes_Artillery_MurderHoleTop</defName><label>MurderHole</label><description>Incendiary Quicklime Pitch launcher. Ejects fire-starting oil through walls. Accurate and devastating but extreamly short-ranged.</description><building><fixedStorageSettings><filter><thingDefs><li>MedTimes_Resource_Quicklime</li></thingDefs></filter></fixedStorageSettings><defaultStorageSettings><filter><thingDefs><li>MedTimes_Resource_Quicklime</li></thingDefs></filter></defaultStorageSettings></building><verbs><li><verbClass>Verb_Shoot</verbClass><forceNormalTimeSpeed>false</forceNormalTimeSpeed><requireLineOfSight>false</requireLineOfSight><hasStandardCommand>true</hasStandardCommand><warmupTime>1</warmupTime><minRange>1.5</minRange><range>5</range><burstShotCount>3</burstShotCount><soundCast>ThrowGrenade</soundCast><ai_IsWeapon>true</ai_IsWeapon><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <menuHidden>true</menuHidden> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="MedTimes_ArtilleryChangeAmmo"><category>Item</category><thingClass>ThingWithComps</thingClass><equipmentType>Primary</equipmentType><techLevel>Medieval</techLevel><graphicData><graphicClass>Graphic_Single</graphicClass><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Building/Security/Catapult/MedTimes_Catapult_Top</texPath></graphicData><statBases><MaxHitPoints>100</MaxHitPoints><DeteriorationRate>0</DeteriorationRate><Flammability>0</Flammability><Mass>5</Mass><AccuracyTouch>0.8</AccuracyTouch><AccuracyShort>0.82</AccuracyShort><AccuracyMedium>0.78</AccuracyMedium><AccuracyLong>0.66</AccuracyLong><RangedWeapon_Cooldown>8</RangedWeapon_Cooldown></statBases><pathCost>35</pathCost><selectable>True</selectable><alwaysHaulable>True</alwaysHaulable><useHitPoints>False</useHitPoints><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><soundInteract>Interact_BeatFire</soundInteract><tickerType>Never</tickerType><menuHidden>true</menuHidden><destroyOnDrop>True</destroyOnDrop><tradeability>None</tradeability><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_ChangeableProjectile" /></comps><defName>MedTimes_Artillery_CatapultTop</defName><label>Medieval Catapult</label><description>Items launcher. Launches things over long distances.</description><building><fixedStorageSettings><filter><thingDefs><li>MedTimes_Resource_ExplosivePot</li><li>MedTimes_CatapultBall</li></thingDefs></filter></fixedStorageSettings><defaultStorageSettings><filter><thingDefs><li>MedTimes_Resource_ExplosivePot</li><li>MedTimes_CatapultBall</li></thingDefs></filter></defaultStorageSettings></building><verbs><li><verbClass>Verb_Shoot</verbClass><forceNormalTimeSpeed>false</forceNormalTimeSpeed><requireLineOfSight>false</requireLineOfSight><hasStandardCommand>true</hasStandardCommand><warmupTime>4</warmupTime><minRange>32</minRange><range>450</range><forcedMissRadius>1</forcedMissRadius><burstShotCount>1</burstShotCount><soundCast>Bow_Large</soundCast><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <hairTags><li>MSHair</li></hairTags> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MS_PlayerFactionBase"><settlementTexturePath>Icon/MS_HomeIcon</settlementTexturePath><colorSpectrum><li>(1, 1, 1)</li></colorSpectrum><defName>MS_PlayerFaction</defName><label>New Beginning</label><description>A group of moosesian, each from vastly different background and social class, for whatever reason are now faring together in this world.</description><isPlayer>true</isPlayer><basicMemberKind>MS_Colonist</basicMemberKind><pawnSingular>Moosesian</pawnSingular><pawnsPlural>Moosesians</pawnsPlural><techLevel>Medieval</techLevel><backstoryCategories><li>MSBS_ALL</li></backstoryCategories><factionIconPath>Icon/MS_Icon</factionIconPath><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><geneticVariance>1</geneticVariance><startingResearchTags><li>ClassicStart</li></startingResearchTags><hairTags><li>MSHair</li></hairTags><apparelStuffFilter><stuffCategoriesToAllow><li>Metallic</li><li>Fabric</li><li>Leathery</li><li>Woody</li></stuffCategoriesToAllow></apparelStuffFilter></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <hairTags><li>MSHair</li></hairTags> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MoosesianFactionBase"><pawnSingular>Moosesian</pawnSingular><pawnsPlural>Moosesians</pawnsPlural><listOrderPriority>30</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><leaderTitle>General</leaderTitle><factionIconPath>Icon/MS_Icon</factionIconPath><factionNameMaker>NamerFactionMoosesian</factionNameMaker><settlementNameMaker>NamerSettlementMoosesian</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategories><li>MSBS_ALL</li></backstoryCategories><geneticVariance>0.7</geneticVariance><hairTags><li>MSHair</li></hairTags><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li><li>Caravan_Outlander_PirateMerchant</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>60</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>60</commonality><options><MS_Vanguard_Melee>1</MS_Vanguard_Melee><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Warrior_Range>33</MS_Warrior_Range><MS_Warrior_Breacher>3</MS_Warrior_Breacher></options></li><li><kindDef>Combat</kindDef><commonality>15</commonality><options><MS_General>1</MS_General><MS_Guard_Range>2</MS_Guard_Range><MS_Vanguard_Range>10</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Warrior_Range>22</MS_Warrior_Range><MS_Warrior_Breacher>2</MS_Warrior_Breacher></options></li><li><kindDef>Combat</kindDef><commonality>25</commonality><disallowedStrategies><li>Siege</li></disallowedStrategies><options><MS_Vanguard_Range>1</MS_Vanguard_Range><MS_Warrior_Breacher>3</MS_Warrior_Breacher><MS_Warrior_Range>10</MS_Warrior_Range><MS_Warrior_Melee>20</MS_Warrior_Melee></options></li><li><kindDef>Settlement</kindDef><options><MS_General>1</MS_General><MS_Guard_Melee>2</MS_Guard_Melee><MS_Guard_Range>4</MS_Guard_Range><MS_Vanguard_Range>6</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Vanguard_Melee>16</MS_Vanguard_Melee><MS_Warrior_Range>16</MS_Warrior_Range><MS_Warrior_Melee>32</MS_Warrior_Melee></options></li><li><kindDef>Peaceful</kindDef><options><MS_General>1</MS_General><MS_Guard_Melee>2</MS_Guard_Melee><MS_Guard_Range>4</MS_Guard_Range><MS_Vanguard_Range>6</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Vanguard_Melee>4</MS_Vanguard_Melee><MS_Warrior_Range>6</MS_Warrior_Range><MS_Warrior_Melee>18</MS_Warrior_Melee></options></li><li><kindDef>Trader</kindDef><traders><MS_Farmer>5</MS_Farmer></traders><carriers><Muffalo>13</Muffalo><Alpaca>2</Alpaca></carriers><guards><MS_Vagabond>5</MS_Vagabond><MS_Longman>10</MS_Longman></guards></li></pawnGroupMakers><settlementTexturePath>Icon/MS_Icon</settlementTexturePath><defName>MooseTribe</defName><label>Moosesian Warband</label><description>The Moosesians used to be one standing faction, but ages of infighting has brought them down into various warbands.</description><colorSpectrum><li>(1, 1, 1)</li><li>(1, 1, 1)</li></colorSpectrum><startingGoodwill><min>-40</min><max>40</max></startingGoodwill><naturalColonyGoodwill><min>-80</min><max>80</max></naturalColonyGoodwill></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <startingGoodwill><min>-40</min><max>40</max></startingGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MoosesianFactionBase"><pawnSingular>Moosesian</pawnSingular><pawnsPlural>Moosesians</pawnsPlural><listOrderPriority>30</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><leaderTitle>General</leaderTitle><factionIconPath>Icon/MS_Icon</factionIconPath><factionNameMaker>NamerFactionMoosesian</factionNameMaker><settlementNameMaker>NamerSettlementMoosesian</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategories><li>MSBS_ALL</li></backstoryCategories><geneticVariance>0.7</geneticVariance><hairTags><li>MSHair</li></hairTags><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li><li>Caravan_Outlander_PirateMerchant</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>60</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>60</commonality><options><MS_Vanguard_Melee>1</MS_Vanguard_Melee><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Warrior_Range>33</MS_Warrior_Range><MS_Warrior_Breacher>3</MS_Warrior_Breacher></options></li><li><kindDef>Combat</kindDef><commonality>15</commonality><options><MS_General>1</MS_General><MS_Guard_Range>2</MS_Guard_Range><MS_Vanguard_Range>10</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Warrior_Range>22</MS_Warrior_Range><MS_Warrior_Breacher>2</MS_Warrior_Breacher></options></li><li><kindDef>Combat</kindDef><commonality>25</commonality><disallowedStrategies><li>Siege</li></disallowedStrategies><options><MS_Vanguard_Range>1</MS_Vanguard_Range><MS_Warrior_Breacher>3</MS_Warrior_Breacher><MS_Warrior_Range>10</MS_Warrior_Range><MS_Warrior_Melee>20</MS_Warrior_Melee></options></li><li><kindDef>Settlement</kindDef><options><MS_General>1</MS_General><MS_Guard_Melee>2</MS_Guard_Melee><MS_Guard_Range>4</MS_Guard_Range><MS_Vanguard_Range>6</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Vanguard_Melee>16</MS_Vanguard_Melee><MS_Warrior_Range>16</MS_Warrior_Range><MS_Warrior_Melee>32</MS_Warrior_Melee></options></li><li><kindDef>Peaceful</kindDef><options><MS_General>1</MS_General><MS_Guard_Melee>2</MS_Guard_Melee><MS_Guard_Range>4</MS_Guard_Range><MS_Vanguard_Range>6</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Vanguard_Melee>4</MS_Vanguard_Melee><MS_Warrior_Range>6</MS_Warrior_Range><MS_Warrior_Melee>18</MS_Warrior_Melee></options></li><li><kindDef>Trader</kindDef><traders><MS_Farmer>5</MS_Farmer></traders><carriers><Muffalo>13</Muffalo><Alpaca>2</Alpaca></carriers><guards><MS_Vagabond>5</MS_Vagabond><MS_Longman>10</MS_Longman></guards></li></pawnGroupMakers><settlementTexturePath>Icon/MS_Icon</settlementTexturePath><defName>MooseTribe</defName><label>Moosesian Warband</label><description>The Moosesians used to be one standing faction, but ages of infighting has brought them down into various warbands.</description><colorSpectrum><li>(1, 1, 1)</li><li>(1, 1, 1)</li></colorSpectrum><startingGoodwill><min>-40</min><max>40</max></startingGoodwill><naturalColonyGoodwill><min>-80</min><max>80</max></naturalColonyGoodwill></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <naturalColonyGoodwill><min>-80</min><max>80</max></naturalColonyGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="MoosesianFactionBase"><pawnSingular>Moosesian</pawnSingular><pawnsPlural>Moosesians</pawnsPlural><listOrderPriority>30</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><leaderTitle>General</leaderTitle><factionIconPath>Icon/MS_Icon</factionIconPath><factionNameMaker>NamerFactionMoosesian</factionNameMaker><settlementNameMaker>NamerSettlementMoosesian</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategories><li>MSBS_ALL</li></backstoryCategories><geneticVariance>0.7</geneticVariance><hairTags><li>MSHair</li></hairTags><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li><li>Caravan_Outlander_PirateMerchant</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>60</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>60</commonality><options><MS_Vanguard_Melee>1</MS_Vanguard_Melee><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Warrior_Range>33</MS_Warrior_Range><MS_Warrior_Breacher>3</MS_Warrior_Breacher></options></li><li><kindDef>Combat</kindDef><commonality>15</commonality><options><MS_General>1</MS_General><MS_Guard_Range>2</MS_Guard_Range><MS_Vanguard_Range>10</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Warrior_Range>22</MS_Warrior_Range><MS_Warrior_Breacher>2</MS_Warrior_Breacher></options></li><li><kindDef>Combat</kindDef><commonality>25</commonality><disallowedStrategies><li>Siege</li></disallowedStrategies><options><MS_Vanguard_Range>1</MS_Vanguard_Range><MS_Warrior_Breacher>3</MS_Warrior_Breacher><MS_Warrior_Range>10</MS_Warrior_Range><MS_Warrior_Melee>20</MS_Warrior_Melee></options></li><li><kindDef>Settlement</kindDef><options><MS_General>1</MS_General><MS_Guard_Melee>2</MS_Guard_Melee><MS_Guard_Range>4</MS_Guard_Range><MS_Vanguard_Range>6</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Vanguard_Melee>16</MS_Vanguard_Melee><MS_Warrior_Range>16</MS_Warrior_Range><MS_Warrior_Melee>32</MS_Warrior_Melee></options></li><li><kindDef>Peaceful</kindDef><options><MS_General>1</MS_General><MS_Guard_Melee>2</MS_Guard_Melee><MS_Guard_Range>4</MS_Guard_Range><MS_Vanguard_Range>6</MS_Vanguard_Range><MS_Vanguard_Marksman>2</MS_Vanguard_Marksman><MS_Vanguard_Melee>4</MS_Vanguard_Melee><MS_Warrior_Range>6</MS_Warrior_Range><MS_Warrior_Melee>18</MS_Warrior_Melee></options></li><li><kindDef>Trader</kindDef><traders><MS_Farmer>5</MS_Farmer></traders><carriers><Muffalo>13</Muffalo><Alpaca>2</Alpaca></carriers><guards><MS_Vagabond>5</MS_Vagabond><MS_Longman>10</MS_Longman></guards></li></pawnGroupMakers><settlementTexturePath>Icon/MS_Icon</settlementTexturePath><defName>MooseTribe</defName><label>Moosesian Warband</label><description>The Moosesians used to be one standing faction, but ages of infighting has brought them down into various warbands.</description><colorSpectrum><li>(1, 1, 1)</li><li>(1, 1, 1)</li></colorSpectrum><startingGoodwill><min>-40</min><max>40</max></startingGoodwill><naturalColonyGoodwill><min>-80</min><max>80</max></naturalColonyGoodwill></FactionDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named CompProperties_BiocodableWeapon from node <li Class="CompProperties_BiocodableWeapon" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Trader: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Trader: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Peasant: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Peasant: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Conscript: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Conscript: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Archer: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Archer: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Sapper: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Sapper: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_ManAtArms: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_ManAtArms: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_ManAtArms_Cheap: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_ManAtArms_Cheap: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_EliteBowman: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_EliteBowman: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_EliteBowman_Cheap: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_EliteBowman_Cheap: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Knight: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_Knight: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_RoyalGuard: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_RoyalGuard: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_GodKing: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Society_GodKing: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Trader: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Trader: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Peasant: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Peasant: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Conscript: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Conscript: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Archer: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Archer: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Sapper: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Sapper: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_ManAtArms: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_ManAtArms: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_ManAtArms_Cheap: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_ManAtArms_Cheap: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_EliteBowman: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_EliteBowman: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_EliteBowman_Cheap: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_EliteBowman_Cheap: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Knight: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Knight: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_RoyalGuard: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_RoyalGuard: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Warlord: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warband_Warlord: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warbourne_Berserker: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warbourne_Berserker: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warbourne_Berserker_Cheap: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warbourne_Berserker_Cheap: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warbourne_ManAtArms: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Warbourne_ManAtArms: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Colonist: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Colonist: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_General: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_General: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Guard_Melee: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Guard_Melee: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Guard_Range: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Guard_Range: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Vanguard_Melee: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Vanguard_Melee: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Vanguard_Range: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Vanguard_Range: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Vanguard_Marksman: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Vanguard_Marksman: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Warrior_Melee: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Warrior_Melee: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Warrior_Range: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Warrior_Range: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Warrior_Breacher: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Warrior_Breacher: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Longman: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Longman: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Farmer: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Farmer: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Vagabond: initial resistance range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_Vagabond: initial will range is undefined for humanlike pawn kind.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Faction_Societies: raidLootValueFromPointsCurve must be defined
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Faction_Warband: raidLootValueFromPointsCurve must be defined
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MedTimes_Faction_Warbourne: raidLootValueFromPointsCurve must be defined
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in TS_PlayerColonyNoTech: raidLootValueFromPointsCurve must be defined
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in TS_PlayerTribeNoTech: raidLootValueFromPointsCurve must be defined
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MS_PlayerFaction: raidLootValueFromPointsCurve must be defined
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MooseTribe: raidLootValueFromPointsCurve must be defined
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
d3d11: failed to create 2D texture id=1207 width=254 height=128 mips=9 dxgifmt=28 [D3D error was 80070057]
(Filename: Line: 587)
d3d11: failed to create 2D texture shader resource view id=1207 [D3D error was 80070057]
(Filename: Line: 537)
Loaded body addon variants for Moosesian
Loading variants for Moosesian/Antler/MS_Antler
Variants found for Moosesian/Antler/MS_Antler: 1
Alien race successfully completed 144 patches with harmony.
Type Textures probably needs a StaticConstructorOnStartup attribute, because it has a field ReconstructNaturalWall of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.2.3005 rev1190, we are running version 1.3.3065 rev1048.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.2.3005 rev1190, we are running version 1.3.3065 rev1048.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 15616.
Total: 113.138100 ms (FindLiveObjects: 0.607000 ms CreateObjectMapping: 0.603500 ms MarkObjects: 111.876600 ms DeleteObjects: 0.050600 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15854.
Total: 111.112900 ms (FindLiveObjects: 0.502500 ms CreateObjectMapping: 0.753900 ms MarkObjects: 109.823100 ms DeleteObjects: 0.033100 ms)
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- UnlimitedHugs.HugsLib
- RD.EarlyTimes
- bs.hpr
- erdelf.HumanoidAlienRaces
- WaffelF.MoosesianRace
Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20053.
Total: 154.373000 ms (FindLiveObjects: 0.803000 ms CreateObjectMapping: 1.021800 ms MarkObjects: 152.498600 ms DeleteObjects: 0.049300 ms)
Exception in UIRootUpdate: System.MissingMethodException: Verse.Graphic Verse.GhostUtility.GhostGraphicFor(Verse.Graphic,Verse.ThingDef,UnityEngine.Color)
at Verse.GhostDrawer.DrawGhostThing (Verse.IntVec3 center, Verse.Rot4 rot, Verse.ThingDef thingDef, Verse.Graphic baseGraphic, UnityEngine.Color ghostCol, Verse.AltitudeLayer drawAltitude, Verse.Thing thing, System.Boolean drawPlaceWorkers, Verse.ThingDef stuff) [0x00048] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.DrawGhost (UnityEngine.Color ghostCol) [0x00033] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.SelectedUpdate () [0x0006b] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Build.SelectedUpdate () [0x00000] in <ac030c8188394e8698c90eb8cd4edc51>:0
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00013] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00027] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in UIRootUpdate: System.MissingMethodException: Verse.Graphic Verse.GhostUtility.GhostGraphicFor(Verse.Graphic,Verse.ThingDef,UnityEngine.Color)
at Verse.GhostDrawer.DrawGhostThing (Verse.IntVec3 center, Verse.Rot4 rot, Verse.ThingDef thingDef, Verse.Graphic baseGraphic, UnityEngine.Color ghostCol, Verse.AltitudeLayer drawAltitude, Verse.Thing thing, System.Boolean drawPlaceWorkers, Verse.ThingDef stuff) [0x00048] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.DrawGhost (UnityEngine.Color ghostCol) [0x00033] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.SelectedUpdate () [0x0006b] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Build.SelectedUpdate () [0x00000] in <ac030c8188394e8698c90eb8cd4edc51>:0
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00013] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00027] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in UIRootUpdate: System.MissingMethodException: Verse.Graphic Verse.GhostUtility.GhostGraphicFor(Verse.Graphic,Verse.ThingDef,UnityEngine.Color)
at Verse.GhostDrawer.DrawGhostThing (Verse.IntVec3 center, Verse.Rot4 rot, Verse.ThingDef thingDef, Verse.Graphic baseGraphic, UnityEngine.Color ghostCol, Verse.AltitudeLayer drawAltitude, Verse.Thing thing, System.Boolean drawPlaceWorkers, Verse.ThingDef stuff) [0x00048] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.DrawGhost (UnityEngine.Color ghostCol) [0x00033] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.SelectedUpdate () [0x0006b] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Build.SelectedUpdate () [0x00000] in <ac030c8188394e8698c90eb8cd4edc51>:0
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00013] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00027] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in UIRootUpdate: System.MissingMethodException: Verse.Graphic Verse.GhostUtility.GhostGraphicFor(Verse.Graphic,Verse.ThingDef,UnityEngine.Color)
at Verse.GhostDrawer.DrawGhostThing (Verse.IntVec3 center, Verse.Rot4 rot, Verse.ThingDef thingDef, Verse.Graphic baseGraphic, UnityEngine.Color ghostCol, Verse.AltitudeLayer drawAltitude, Verse.Thing thing, System.Boolean drawPlaceWorkers, Verse.ThingDef stuff) [0x00048] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.DrawGhost (UnityEngine.Color ghostCol) [0x00033] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.SelectedUpdate () [0x0006b] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Build.SelectedUpdate () [0x00000] in <ac030c8188394e8698c90eb8cd4edc51>:0
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00013] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00027] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in UIRootUpdate: System.MissingMethodException: Verse.Graphic Verse.GhostUtility.GhostGraphicFor(Verse.Graphic,Verse.ThingDef,UnityEngine.Color)
at Verse.GhostDrawer.DrawGhostThing (Verse.IntVec3 center, Verse.Rot4 rot, Verse.ThingDef thingDef, Verse.Graphic baseGraphic, UnityEngine.Color ghostCol, Verse.AltitudeLayer drawAltitude, Verse.Thing thing, System.Boolean drawPlaceWorkers, Verse.ThingDef stuff) [0x00048] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.DrawGhost (UnityEngine.Color ghostCol) [0x00033] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Place.SelectedUpdate () [0x0006b] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.Designator_Build.SelectedUpdate () [0x00000] in <ac030c8188394e8698c90eb8cd4edc51>:0
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00013] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00027] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Cannot draw radius ring of radius 450: not enough squares in the precalculated list.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GetInspectString exception on MedTimes_StoneQuarry36690:
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.get_ProgressToNextPortionPercent () [0x00000] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.CompQuarryWorker.CompInspectStringExtra () [0x0007b] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.ThingWithComps.InspectStringPartsFromComps () [0x00020] in <ac030c8188394e8698c90eb8cd4edc51>:0
at Verse.ThingWithComps.GetInspectString () [0x00013] in <ac030c8188394e8698c90eb8cd4edc51>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Rilia driver=JobDriver_WorkAtQuarry (toilIndex=1) driver.job=(WorkAtQuarry (Job_170) A=Thing_MedTimes_StoneQuarry36690)
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.MineWorkDone (Verse.Pawn driller) [0x00036] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.JobDriver_WorkAtQuarry+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002a] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Rilia driver=JobDriver_WorkAtQuarry (toilIndex=1) driver.job=(WorkAtQuarry (Job_778) A=Thing_MedTimes_StoneQuarry36690)
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.MineWorkDone (Verse.Pawn driller) [0x00036] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.JobDriver_WorkAtQuarry+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002a] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Rilia driver=JobDriver_WorkAtQuarry (toilIndex=1) driver.job=(WorkAtQuarry (Job_831) A=Thing_MedTimes_StoneQuarry36690)
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.MineWorkDone (Verse.Pawn driller) [0x00036] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.JobDriver_WorkAtQuarry+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002a] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Rilia driver=JobDriver_WorkAtQuarry (toilIndex=1) driver.job=(WorkAtQuarry (Job_890) A=Thing_MedTimes_StoneQuarry36690)
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.MineWorkDone (Verse.Pawn driller) [0x00036] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.JobDriver_WorkAtQuarry+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002a] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Rilia driver=JobDriver_WorkAtQuarry (toilIndex=1) driver.job=(WorkAtQuarry (Job_951) A=Thing_MedTimes_StoneQuarry36690)
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.MineWorkDone (Verse.Pawn driller) [0x00036] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.JobDriver_WorkAtQuarry+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002a] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Rilia driver=JobDriver_WorkAtQuarry (toilIndex=1) driver.job=(WorkAtQuarry (Job_1014) A=Thing_MedTimes_StoneQuarry36690)
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.MineWorkDone (Verse.Pawn driller) [0x00036] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.JobDriver_WorkAtQuarry+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002a] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Rilia driver=JobDriver_WorkAtQuarry (toilIndex=1) driver.job=(WorkAtQuarry (Job_1083) A=Thing_MedTimes_StoneQuarry36690)
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.MineWorkDone (Verse.Pawn driller) [0x00036] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.JobDriver_WorkAtQuarry+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002a] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Rilia driver=JobDriver_WorkAtQuarry (toilIndex=1) driver.job=(WorkAtQuarry (Job_1156) A=Thing_MedTimes_StoneQuarry36690)
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.MineWorkDone (Verse.Pawn driller) [0x00036] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.JobDriver_WorkAtQuarry+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002a] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Rilia driver=JobDriver_WorkAtQuarry (toilIndex=1) driver.job=(WorkAtQuarry (Job_1215) A=Thing_MedTimes_StoneQuarry36690)
System.MissingFieldException: Field 'RimWorld.Storyteller.difficulty' not found.
at MedTimes.CompQuarryWorker.MineWorkDone (Verse.Pawn driller) [0x00036] in <c10816a7dfc04db5b76cd714f3471068>:0
at MedTimes.JobDriver_WorkAtQuarry+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002a] in <c10816a7dfc04db5b76cd714f3471068>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <ac030c8188394e8698c90eb8cd4edc51>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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