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#Game Of Life | |
#Author: Milan Dobrota | |
class GameOfLife | |
attr_accessor :state | |
def width | |
state && state[0] ? state[0].size : 0 | |
end | |
def height | |
state ? state.size : 0 | |
end | |
def initialize(size=5) | |
@state = Array.new(size) { (1..size).map{rand(2)}} | |
end | |
def evolve | |
@next_state = Array.new(width) { Array.new(height, 0) } | |
(0..height-1).each do |row| | |
(0..width-1).each do |col| | |
cell_evolve(row, col) | |
end | |
end | |
@state = @next_state | |
end | |
protected | |
def count_live_neighbors(row, col) | |
count = 0 | |
CircularRange.new(row-1, row+1, height).each do |temp_row| | |
CircularRange.new(col-1, col+1, width).each do |temp_col| | |
count += 1 if alive?(temp_row, temp_col) && (temp_row != row || temp_col != col) | |
end | |
end | |
count | |
end | |
def alive?(row, col) | |
!@state[row][col].zero? | |
end | |
def cell_evolve(row, col) | |
count = count_live_neighbors(row, col) | |
if (alive?(row, col) && [2, 3].include?(count)) || (!alive?(row, col) && count == 3) | |
@next_state[row][col] = 1 | |
else | |
@next_state[row][col] = 0 | |
end | |
end | |
end | |
class CircularRange | |
def initialize(first, last, modulo) | |
first %= modulo | |
last %= modulo | |
last += modulo if last < first | |
@range = Range.new(first, last).collect{|x| x % modulo} | |
end | |
protected | |
def method_missing(method, *args, &block) | |
@range.send(method, *args, &block) | |
end | |
end |
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