Here are the steps on how to save a model in Python using scikit-learn and use it in JavaScript:
- Save model using joblib
import joblib
# Save the model
joblib.dump(model, "model.pkl")
// 1. Import required Libraries | |
const express = require('express'); | |
const passport = require('passport'); | |
const session = require('express-session'); | |
const { Issuer, Strategy } = require('openid-client'); | |
const http = require("http"); | |
require("dotenv").config(); | |
// 2. Create an express application and setup session | |
const app = express(); |
Here are the steps on how to save a model in Python using scikit-learn and use it in JavaScript:
import joblib
# Save the model
joblib.dump(model, "model.pkl")
import numpy as np | |
# create the gradient decent fn | |
def gradient_descent(x, y): | |
m_curr = b_curr = 0 #m and b current values | |
iters = 1000 | |
lr = 0.009 #move on | |
n = len(x) | |
for i in range(iters): | |
y_pred = m_curr * x + b_curr #mx+b |
Apply the following transformations. (maybe lambda can help): | |
Gender: Encoded as 0 for Male and 1 for Female. | |
ProductCategory: Encoded as 1 for Electronics, 2 for Clothing, 3 for Groceries, and 4 for Cosmetics. | |
PaymentMethod: Encoded as 1 for Credit Card, 2 for Cash, and 3 for Debit Card. | |
MallBranch: Encoded as 1 for North, 2 for East, and 3 for West. | |
Keep rest columns as it is and dont create a new data frame |
import numpy as np | |
import pygame | |
from pygame.locals import * | |
from OpenGL.GL import * | |
from OpenGL.GLU import * | |
import random | |
import time | |
class Particle: | |
def __init__(self, position, velocity, color, size, lifetime=10.0): |
# fixed code | |
import pygame | |
import random | |
# Initialize Pygame | |
pygame.init() | |
# Screen settings | |
SCREEN_WIDTH, SCREEN_HEIGHT = 800, 600 |