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@codecademydev
Created November 14, 2018 22:38
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Codecademy export
from stack import Stack
print("\nLet's play Towers of Hanoi!!")
#Create the Stacks
stacks = []
left_stack = Stack("Left")
middle_stack =Stack("Middle")
right_stack = Stack("Right")
stacks.extend([left_stack, middle_stack, right_stack])
#Set up the Game
num_disks = int(input("\nHow many disks do you want to play with?\n"))
while num_disks < 3:
num_disks = int(input("Enter a number greater than or equal to 3 \n"))
for i in range(num_disks, 0, -1):
left_stack.push(i)
num_optimal_moves =(2 ** num_disks) - 1
print("\n The fastest you can solve this game is in {} moves".format(num_optimal_moves))
#Get User Input
def get_input():
choices = [(stack.get_name()[0]) for stack in stacks]
while True:
for i in range(len(stacks)):
name =stacks[i]. get_name()
letter = choices[i]
print("Enter {let} for {nam}".format(let=letter, nam=name))
user_input = input("")
if user_input in choices:
for i in range(len(stacks)):
if user_input == choices[i]:
return stacks[i]
#Play the Game
num_user_moves = 0
while right_stack.get_size() != num_disks:
print("\n\n\n...Current Stacks...")
for i in stacks:
i.print_items()
while True:
print("\nWhich stack do you want to move from?\n")
from_stack = get_input()
print("\nWhich stack do you want to move to?\n")
to_stack = get_input
if from_stack.is_empty():
print("\n\nInvalid Move. Try Again")
elif (to_stack.is_empty()) or (from_stack.peek() < to_stack.peek()):
disk = from_stack.pop()
to_stack = disk.push
num_user_moves += 1
else:
print("\n\nInvalid Move. Try Again")
break
print("\n\nYou completed the game in {use} moves, and the optimal number of moves is {opt}".format(use=num_user_moves, opt=num_optimal_moves))
from node import Node
class Stack:
def __init__(self, name):
self.size = 0
self.top_item = None
self.limit = 1000
self.name = name
def push(self, value):
if self.has_space():
item = Node(value)
item.set_next_node(self.top_item)
self.top_item = item
self.size += 1
else:
print("No more room!")
def pop(self):
if self.size > 0:
item_to_remove = self.top_item
self.top_item = item_to_remove.get_next_node()
self.size -= 1
return item_to_remove.get_value()
print("This stack is totally empty.")
def peek(self):
if self.size > 0:
return self.top_item.get_value()
print("Nothing to see here!")
def has_space(self):
return self.limit > self.size
def is_empty(self):
return self.size == 0
def get_size(self):
return self.size
def get_name(self):
return self.name
def print_items(self):
pointer = self.top_item
print_list = []
while(pointer):
print_list.append(pointer.get_value())
pointer = pointer.get_next_node()
print_list.reverse()
print("{0} Stack: {1}".format(self.get_name(), print_list))
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