Created
April 22, 2012 10:45
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main.lua
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| function love.load() | |
| gfx = love.graphics | |
| playerColor = {255, 242, 109} | |
| groundColor = {72, 203, 93} | |
| backgroundColor = {42, 103, 52} | |
| xPos = 300 | |
| yPos = 300 | |
| playerWidth = 40 | |
| playerHeight = 40 | |
| xVelocity = 0 | |
| yVelocity = 0 | |
| playerState = "jump" | |
| playerJumpVelocity = -800 | |
| runSpeed = 500 | |
| gravity = 1800 | |
| yFloor = 500 | |
| end | |
| function love.update(dt) | |
| --move | |
| if love.keyboard.isDown("right") then | |
| xVelocity = runSpeed | |
| end | |
| if love.keyboard.isDown("left") then | |
| xVelocity = -1 * runSpeed | |
| end | |
| --jump | |
| if not (playerState == "jump") and love.keyboard.isDown("x") then | |
| --make the player jump | |
| yVelocity = playerJumpVelocity | |
| playerState = "jump" | |
| end | |
| --update player position | |
| xPos = xPos + (xVelocity * dt) | |
| yPos = yPos + (yVelocity * dt) | |
| --apply gravity | |
| yVelocity = yVelocity + (gravity * dt) | |
| --stop player when they hit the ground | |
| if yPos >= yFloor - playerHeight then | |
| yPos = yFloor - playerHeight | |
| yVelocity = 0 | |
| playerState = "stand" | |
| end | |
| end | |
| function love.draw() | |
| --draw the player shape and colour | |
| gfx.setColor(playerColor) | |
| gfx.rectangle("fill", xPos, yPos, playerWidth, playerHeight) | |
| --draw the ground and colour | |
| gfx.setColor(groundColor) | |
| gfx.rectangle("fill", 0, yFloor, 800, 100) | |
| --draw the background and colour | |
| gfx.setBackgroundColor(backgroundColor) | |
| end | |
| function love.keyreleased(key) | |
| if key == "escape" then | |
| love.event.push("q") -- quit | |
| end | |
| if (key == "right") or (key == "left") then | |
| xVelocity = 0 | |
| end | |
| end |
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