Created
April 30, 2012 18:08
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A simple way to add Behaviour to a GUITexture in Unity3D on a Swipe Touch event using the FingerGestures plugin.
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| using UnityEngine; | |
| using System.Collections; | |
| public class Swiper : MonoBehaviour { | |
| public GameObject appController; // some controller object that handles your app behaviour | |
| public GUITexture swipeObject; // the GUITexture you want to add swipe behaviour to | |
| // Note: this relies on the slick little FingerGestures library on the Unity Asset Store: http://u3d.as/content/william-ravaine/finger-gestures/21Z | |
| void OnEnable() { | |
| FingerGestures.OnFingerSwipe += FingerGestures_OnFingerSwipe; | |
| } | |
| void OnDisable() { | |
| FingerGestures.OnFingerSwipe -= FingerGestures_OnFingerSwipe; | |
| } | |
| void FingerGestures_OnFingerSwipe( int fingerIndex, Vector2 startPos, FingerGestures.SwipeDirection direction, float velocity ) { | |
| if(swipeObject.HitTest(startPos)) { | |
| if(direction == FingerGestures.SwipeDirection.Left) { | |
| // in AppController.cs you can implement the behaviour, or just do it here | |
| appController.SendMessage("doSomethingLeft"); | |
| } | |
| if(direction == FingerGestures.SwipeDirection.Right) { | |
| // in AppController.cs you can implement the behaviour, or just do it here | |
| appController.SendMessage("doSomethingRight"); | |
| } | |
| } | |
| } | |
| } |
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