Created
May 15, 2012 18:12
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import processing.opengl.*; | |
PImage bg = new PImage(); | |
PImage car = new PImage(); | |
PImage[] grid = new PImage[4096]; | |
PVector[] vgrid = new PVector[4096]; | |
color[] cgrid = new color[4096]; | |
float[] dgrid = new float[4096]; | |
boolean DEBUG; | |
int x_distance; | |
int y_distance; | |
void setup(){ | |
DEBUG = false; | |
size(576, 320, P3D); | |
bg = loadImage("background.jpg"); | |
car = loadImage("car.png"); | |
x_distance = 576/64; | |
y_distance = 320/64; | |
// set textures and vectors and colors | |
for(int h=0;h<64;h++){ | |
for(int w=0;w<64;w++){ | |
grid[w+h*64] = createImage(x_distance, y_distance, ARGB); | |
grid[w+h*64] = car.get(x_distance*w, y_distance*h, x_distance, y_distance); | |
vgrid[w+h*64] = new PVector(x_distance*w, y_distance*h); | |
cgrid[w+h*64] = color(0, 0, 0); | |
dgrid[w+h*64] = 0.0; | |
} | |
} | |
} | |
void draw(){ | |
textureMode(IMAGE); | |
image(bg, 0, 0); | |
drawCar(); | |
} | |
void mousePressed(){ | |
PVector mouse = new PVector(mouseX, mouseY); | |
for(int h=0;h<63;h++){ | |
for(int w=0;w<63;w++){ | |
PVector direction = PVector.sub(vgrid[w+h*64], mouse); | |
direction.normalize(); | |
float distance = 1.0/(PVector.dist(vgrid[w+h*64], mouse)+1.0)*10.0; | |
direction.mult(distance); | |
cgrid[w+h*64] = color(0, 255.0*distance, 0); | |
vgrid[w+h*64].add(direction); | |
} | |
} | |
} | |
void mouseDragged(){ | |
PVector mouse = new PVector(mouseX, mouseY); | |
PVector pmouse = new PVector(pmouseX, pmouseY); | |
for(int h=0;h<63;h++){ | |
for(int w=0;w<63;w++){ | |
PVector direction = PVector.sub(mouse, pmouse); | |
//direction.normalize(); | |
float distance = 1.0/(max(PVector.dist(vgrid[w+h*64], mouse), 0)+1.0)*10.0; | |
dgrid[w+h*64] = distance = max(dgrid[w+h*64], distance); | |
direction.mult(distance); | |
cgrid[w+h*64] = color(0, 255.0*distance, 0); | |
vgrid[w+h*64].add(direction); | |
} | |
} | |
} | |
void mouseReleased(){ | |
for(int h=0;h<63;h++){ | |
for(int w=0;w<63;w++){ | |
dgrid[w+h*64] = 0.0; | |
} | |
} | |
} | |
void drawCar(){ | |
for(int h=0;h<63;h++){ | |
for(int w=0;w<63;w++){ | |
stroke(#FF00FF); | |
noStroke(); | |
beginShape(); | |
texture(grid[h*64+w]); | |
vertex(vgrid[w+h*64].x, vgrid[w+h*64].y, 0, 0); | |
vertex(vgrid[(w+1)+h*64].x, vgrid[(w+1)+h*64].y, x_distance, 0); | |
vertex(vgrid[(w+1)+(h+1)*64].x, vgrid[(w+1)+(h+1)*64].y, x_distance, y_distance); | |
vertex(vgrid[w+(h+1)*64].x, vgrid[w+(h+1)*64].y, 0, y_distance); | |
endShape(); | |
if(DEBUG){ | |
stroke(cgrid[h*64+w]); | |
point(vgrid[w+h*64].x, vgrid[w+h*64].y); | |
} | |
} | |
} | |
} |
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