Created
May 25, 2012 10:07
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A Lua script to embed Lua code in a C module.
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#include <lua.h> | |
#include <lauxlib.h> | |
#include <lualib.h> | |
#ifdef WIN32 | |
#define EXPORT __declspec(dllexport) | |
#else | |
#define EXPORT | |
#endif | |
static const char * lua_code = \ | |
"module 'foo'\n"\ | |
"\n"\ | |
"function answer()\n"\ | |
"return 42\n"\ | |
"end\n"; | |
EXPORT int luaopen_foo (lua_State *L) { | |
luaL_dostring(L,lua_code); | |
return 1; | |
} |
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-- lua2c.lua | |
function quit (msg) | |
io.stderr:write(msg,'\n') | |
os.exit(1) | |
end | |
function massage_path (name) | |
return (name:gsub('%.','/')) | |
end | |
function massage_name (name) | |
return (name:gsub('%.','_')) | |
end | |
local skeleton = [[ | |
#include <lua.h> | |
#include <lauxlib.h> | |
#include <lualib.h> | |
#ifdef WIN32 | |
#define EXPORT __declspec(dllexport) | |
#else | |
#define EXPORT | |
#endif | |
$CODE; | |
EXPORT int luaopen_$NAME (lua_State *L) { | |
luaL_dostring(L,lua_code); | |
return 1; | |
} | |
]] | |
local name = arg[1] or quit 'must provide name of module' | |
local file = massage_path(name) .. '.lua' | |
local f,e = io.open(file,'r') | |
if not f then quit (e) end | |
local out, append = {}, table.insert | |
append(out,'static const char * lua_code = ') | |
for line in f:lines() do | |
-- all non-blank, non-comment lines | |
if not line:match '^%s*%-%-' or line:match '^%s*$' then | |
line = line:gsub('^%s*',''):gsub('\\','\\\\'):gsub('"','\\"') | |
line = '"'..line..'\\n"' | |
append(out,line) | |
end | |
end | |
f:close() | |
out = table.concat(out,'\\\n') | |
local output = skeleton:gsub('%$(%u+)',{ | |
CODE = out, | |
NAME = massage_name(name) | |
}) | |
f = io.open(massage_path(name)..'.c','w') | |
f:write(output) | |
f:close() | |
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