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@Timo6
Created June 2, 2012 10:38
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INFO: Multi-processor system detected. Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: 2011-10-22-release, Version: 140-g30ed983, O/S: Mac OS
INFO: Home directory: /Users/timothyfurlong
INFO: Settings file: /Users/timothyfurlong/Library/Preferences/VDrift/VDrift.config
INFO: Data directory: /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data
DATA_DIR: /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data
INFO: Temporary directory: /Users/timothyfurlong/Library/Preferences/VDrift/tmp
INFO: Log file: /Users/timothyfurlong/Library/Preferences/VDrift/log.txt
INFO: Disabling antialiasing
INFO: Display change was successful: 1600x900x32 24z fullscreen=0
INFO: GL Renderer: Intel HD Graphics 3000 OpenGL Engine
INFO: GL Vendor: Intel Inc.
INFO: GL Version: 2.1 APPLE-7.18.18
INFO: Initialized GLEW 1.7.0
ERROR: Graphics card or driver does not support required GL_VERSION_3_3
ERROR: Initialization of GL3 failed; that's OK, falling back to GL 1 or 2
ERROR: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.
INFO: Video card information:
Vendor: Intel Inc.
Renderer: Intel HD Graphics 3000 OpenGL Engine
Version: 2.1 APPLE-7.18.18
Maximum texture size: 8192
Maximum varying floats: 60
Using GLEW 1.7.0
INFO: Maximum color attachments: 8
INFO: Maximum draw buffers (1 required): 8
INFO: Texture units: 8 full, 16 partial
INFO: Loaded shader package simple
INFO: Loaded shader package simple, variant simple_premult
INFO: Loaded shader package simple, variant simple_gamma_premult
INFO: Loaded shader package simple, variant simple_gamma
INFO: Loaded shader package simple, variant simplecar
INFO: Loaded shader package tonemap
INFO: ----- Start Shader Link Log for /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/gbufferfill/vertex.glsl and /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/gbufferfill/fragment.glsl -----
INFO: WARNING: Output of vertex shader 'V' not read by fragment shader
INFO: ----- End Shader Link Log -----
INFO: Loaded shader package gbufferfill
INFO: ----- Start Shader Link Log for /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/gbufferfill/vertex.glsl and /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/gbufferfill/fragment.glsl -----
INFO: WARNING: Output of vertex shader 'V' not read by fragment shader
INFO: ----- End Shader Link Log -----
INFO: Loaded shader package gbufferfill, variant gbufferfillcar
INFO: ----- Start Shader Link Log for /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/lightaccumulate/vertex.glsl and /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/lightaccumulate/fragment.glsl -----
INFO: WARNING: Output of vertex shader 'tu0coord' not read by fragment shader
INFO: ----- End Shader Link Log -----
INFO: Loaded shader package lightaccumulate, variant lightaccumulate_initial
INFO: ----- Start Shader Link Log for /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/lightaccumulate/vertex.glsl and /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/lightaccumulate/fragment.glsl -----
INFO: WARNING: Output of vertex shader 'tu0coord' not read by fragment shader
INFO: ----- End Shader Link Log -----
INFO: Loaded shader package lightaccumulate, variant lightaccumulate_omni
INFO: Loaded shader package depthgen
INFO: Loaded shader package depthgen, variant depthgennoalpha
INFO: Loaded shader package distancefield
INFO: Loaded shader package deferredskybox
INFO: Loaded shader package deferredskyboxblend
INFO: Loaded shader package softparticle
INFO: Loaded shader package ppdepthadjust
INFO: Loaded shader package ppdepthadjust, variant ppcopy
INFO: Loaded shader package ppdepthadjust, variant ppcopy_gamma
INFO: Loaded shader package deferredshadows
INFO: ----- Start Shader Link Log for /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/ssao/vertex.glsl and /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/shaders/ssao/fragment.glsl -----
INFO: WARNING: Output of vertex shader 'eyespace_view_direction' not read by fragment shader
INFO: ----- End Shader Link Log -----
INFO: Loaded shader package ssao
INFO: Loaded shader package ssao_blur
INFO: Loaded shader package deferredaa
INFO: Successfully enabled shaders
INFO: Initialized render output: full_scene_depth (FBO)
INFO: Initialized render output: full_scene_color (FBO)
INFO: Initialized render output: full_scene_tonemapped (FBO)
INFO: Initialized render output: normal_xy (FBO)
INFO: Initialized render output: material_properties (FBO)
INFO: Initialized render output: diffuse_albedo (FBO)
INFO: Initialized render output: log_luminance (FBO)
INFO: Initialized render output: log_luminance_tiny (FBO)
INFO: Maximum anisotropy: 16
INFO: 0 joysticks found.
INFO: Loading car controls from: /Users/timothyfurlong/Library/Preferences/VDrift/controls.config
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 2048
Size: 8192
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
INFO: Loading track from path: /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/tracks/garage
INFO: Loaded surfaces file, 7 surfaces.
INFO: Track timing sectors: 2
ERROR: Failed to load roof_shingles.png from:, /Users/timothyfurlong/Library/Preferences/VDrift/tracks/garage/objects, /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/tracks/garage/objects, /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/carparts, /Users/timothyfurlong/Documents/Development/VDrift/Dev/Timo6/vdrift/vdrift-mac/build/Debug/VDrift.app/Contents/Resources/data/trackparts
ERROR: Error loading track (deferred): garage
ERROR: Error loading garage.
INFO: Got quit message from GUI. Shutting down...
INFO: Shutting down...
INFO: Exiting
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