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Created February 14, 2017 10:31
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Open Broadcaster Software v0.659b log file uploaded at 2017-02-14, 04:35:25 (local time). The log file was approximately 51 minutes old at the time it was uploaded.
03:44:51: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
03:44:51: CUDA loaded successfully
03:44:51: 1 CUDA capable devices found
03:44:51: [ GPU #0 - < GeForce GTX 670 > has Compute SM 3.0, NVENC Available ]
03:45:29: Open Broadcaster Software v0.659b - 64bit ( ^ω^)
03:45:29: -------------------------------
03:45:29: CPU Name: Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz
03:45:29: CPU Speed: 2926MHz
03:45:29: Physical Memory: 16384MB Total, 10143MB Free
03:45:29: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
03:45:29: monitor 1: pos={0, 0}, size={1920, 1080}
03:45:29: monitor 2: pos={1920, 0}, size={1920, 1080}
03:45:29: Windows Version: 6.1 Build 7601 (revision 23572)
03:45:29: Aero is Disabled
03:45:29: -------------------------------
03:45:29: OBS Modules:
03:45:29: Base Address Module
03:45:29: 000000003F490000 OBS.exe
03:45:29: 00000000F62C0000 OBSApi.dll
03:45:29: 00000000F6270000 DShowPlugin.dll
03:45:29: 00000000F6230000 GraphicsCapture.dll
03:45:29: 00000000F6200000 NoiseGate.dll
03:45:29: 00000000F6C00000 PSVPlugin.dll
03:45:29: 00000000F5F40000 scenesw.dll
03:45:29: ------------------------------------------
03:45:29: Adapter 1
03:45:29: Video Adapter: NVIDIA GeForce GTX 670
03:45:29: Video Adapter Dedicated Video Memory: 4222287872
03:45:29: Video Adapter Shared System Memory: 4026531840
03:45:29: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
03:45:29: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
03:45:29: =====Stream Start: 2017-02-14, 03:45:29===============================================
03:45:29: Multithreaded optimizations: On
03:45:29: Base resolution: 1920x1080
03:45:29: Output resolution: 1280x720
03:45:29: ------------------------------------------
03:45:29: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
03:45:30: ------------------------------------------
03:45:30: Audio Format: 48000 Hz
03:45:30: ------------------------------------------
03:45:30: Audio Channels: 2 Ch
03:45:30: Playback device {0.0.0.00000000}.{eab6379f-f6cb-4fbd-92bb-08d7484a7dc4}
03:45:30: ------------------------------------------
03:45:30: Using desktop audio input: Desktop Speakers (High Definition Audio Device)
03:45:30: Global Audio time adjust: 0
03:45:30: ------------------------------------------
03:45:30: Audio Encoding: AAC
03:45:30: bitrate: 128
03:45:30: Using graphics capture
03:45:30: Trying to hook process: Overwatch.exe
03:45:30: Scene buffering time set to 700
03:45:30: ------------------------------------------
03:45:30: Video Encoding: x264
03:45:30: fps: 30
03:45:30: width: 1280, height: 720
03:45:30: preset: veryfast
03:45:30: profile: main
03:45:30: keyint: 60
03:45:30: CBR: yes
03:45:30: CFR: yes
03:45:30: max bitrate: 3500
03:45:30: buffer size: 3500
03:45:30: ------------------------------------------
03:45:30: SharedTexCapture hooked
03:53:29: Total frames encoded: 14361, total frames duplicated: 12 (0.08%)
03:53:29: Number of frames skipped due to encoder lag: 2 (0.01%)
03:53:29: Total frames rendered: 14383, number of late frames: 3 (0.02%) (it's okay for some frames to be late)
03:53:29:
03:53:29: Profiler time results:
03:53:29:
03:53:29: ==============================================================
03:53:29: video thread frame - [100%] [avg time: 1.411 ms] [children: 39.2%] [unaccounted: 60.8%]
03:53:29: | scene->Preprocess - [0.142%] [avg time: 0.002 ms]
03:53:29: | GPU download and conversion - [39.1%] [avg time: 0.551 ms] [children: 38.2%] [unaccounted: 0.85%]
03:53:29: | | flush - [37.5%] [avg time: 0.529 ms]
03:53:29: | | CopyResource - [0.496%] [avg time: 0.007 ms]
03:53:29: | | conversion to 4:2:0 - [0.213%] [avg time: 0.003 ms]
03:53:29: Convert444Threads - [100%] [avg time: 0.834 ms] [children: 99.3%] [unaccounted: 0.719%]
03:53:29: | Convert444toNV12 - [99.3%] [avg time: 0.828 ms]
03:53:29: encoder thread frame - [100%] [avg time: 1.78 ms] [children: 17.2%] [unaccounted: 82.8%]
03:53:29: | sending stuff out - [17.2%] [avg time: 0.306 ms]
03:53:29: ==============================================================
03:53:29:
03:53:29:
03:53:29: Profiler CPU results:
03:53:29:
03:53:29: ==============================================================
03:53:29: video thread frame - [cpu time: avg 0.257 ms, total 3697.22 ms] [avg calls per frame: 1]
03:53:29: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:53:29: | GPU download and conversion - [cpu time: avg 0.096 ms, total 1388.41 ms] [avg calls per frame: 1]
03:53:29: | | flush - [cpu time: avg 0.082 ms, total 1185.61 ms] [avg calls per frame: 1]
03:53:29: | | CopyResource - [cpu time: avg 0.004 ms, total 62.4 ms] [avg calls per frame: 1]
03:53:29: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 78.001 ms] [avg calls per frame: 1]
03:53:29: Convert444Threads - [cpu time: avg 0.87 ms, total 24991.4 ms] [avg calls per frame: 2]
03:53:29: | Convert444toNV12 - [cpu time: avg 0.87 ms, total 24991.4 ms] [avg calls per frame: 2]
03:53:29: encoder thread frame - [cpu time: avg 1.123 ms, total 16130.5 ms] [avg calls per frame: 1]
03:53:29: | sending stuff out - [cpu time: avg 0.171 ms, total 2464.82 ms] [avg calls per frame: 1]
03:53:29: ==============================================================
03:53:29:
03:53:29: =====Stream End: 2017-02-14, 03:53:29=================================================
03:55:13: =====Stream Start: 2017-02-14, 03:55:13===============================================
03:55:13: Multithreaded optimizations: On
03:55:13: Base resolution: 1920x1080
03:55:13: Output resolution: 1280x720
03:55:13: ------------------------------------------
03:55:13: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
03:55:13: ------------------------------------------
03:55:13: Audio Format: 48000 Hz
03:55:13: ------------------------------------------
03:55:13: Audio Channels: 2 Ch
03:55:13: Playback device {0.0.0.00000000}.{eab6379f-f6cb-4fbd-92bb-08d7484a7dc4}
03:55:13: ------------------------------------------
03:55:13: Using desktop audio input: Desktop Speakers (High Definition Audio Device)
03:55:13: Global Audio time adjust: 0
03:55:13: ------------------------------------------
03:55:13: Audio Encoding: AAC
03:55:13: bitrate: 128
03:55:13: Using graphics capture
03:55:13: Trying to hook process: Overwatch.exe
03:55:13: Scene buffering time set to 700
03:55:13: ------------------------------------------
03:55:13: Video Encoding: x264
03:55:13: fps: 30
03:55:13: width: 1280, height: 720
03:55:13: preset: veryfast
03:55:13: profile: main
03:55:13: keyint: 60
03:55:13: CBR: yes
03:55:13: CFR: yes
03:55:13: max bitrate: 3500
03:55:13: buffer size: 3500
03:55:13: ------------------------------------------
03:55:13: SharedTexCapture hooked
04:02:48: Total frames encoded: 13614, total frames duplicated: 1 (0.01%)
04:02:48: Total frames rendered: 13639, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
04:02:48:
04:02:48: Profiler time results:
04:02:48:
04:02:48: ==============================================================
04:02:48: video thread frame - [100%] [avg time: 0.951 ms] [children: 26.7%] [unaccounted: 73.3%]
04:02:48: | scene->Preprocess - [0.21%] [avg time: 0.002 ms]
04:02:48: | GPU download and conversion - [26.5%] [avg time: 0.252 ms] [children: 25.4%] [unaccounted: 1.05%]
04:02:48: | | flush - [24.6%] [avg time: 0.234 ms]
04:02:48: | | CopyResource - [0.631%] [avg time: 0.006 ms]
04:02:48: | | conversion to 4:2:0 - [0.21%] [avg time: 0.002 ms]
04:02:48: Convert444Threads - [100%] [avg time: 0.811 ms] [children: 99.4%] [unaccounted: 0.617%]
04:02:48: | Convert444toNV12 - [99.4%] [avg time: 0.806 ms]
04:02:48: encoder thread frame - [100%] [avg time: 1.652 ms] [children: 14.9%] [unaccounted: 85.1%]
04:02:48: | sending stuff out - [14.9%] [avg time: 0.246 ms]
04:02:48: ==============================================================
04:02:48:
04:02:48:
04:02:48: Profiler CPU results:
04:02:48:
04:02:48: ==============================================================
04:02:48: video thread frame - [cpu time: avg 0.18 ms, total 2464.82 ms] [avg calls per frame: 1]
04:02:48: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
04:02:48: | GPU download and conversion - [cpu time: avg 0.066 ms, total 904.807 ms] [avg calls per frame: 1]
04:02:48: | | flush - [cpu time: avg 0.057 ms, total 780.006 ms] [avg calls per frame: 1]
04:02:48: | | CopyResource - [cpu time: avg 0.002 ms, total 31.201 ms] [avg calls per frame: 1]
04:02:48: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
04:02:48: Convert444Threads - [cpu time: avg 0.92 ms, total 25053.8 ms] [avg calls per frame: 2]
04:02:48: | Convert444toNV12 - [cpu time: avg 0.918 ms, total 25007 ms] [avg calls per frame: 2]
04:02:48: encoder thread frame - [cpu time: avg 1.098 ms, total 14960.5 ms] [avg calls per frame: 1]
04:02:48: | sending stuff out - [cpu time: avg 0.168 ms, total 2293.22 ms] [avg calls per frame: 1]
04:02:48: ==============================================================
04:02:48:
04:02:48: =====Stream End: 2017-02-14, 04:02:48=================================================
04:20:50: Terminating 0x2df0
04:20:50: Terminating 0x49dc
Last game capture log:
2017-02-14, 03:45:30: we're booting up:
03:45:30: CaptureThread: attached to process Overwatch.exe
03:45:30: DXGI Present
03:45:30: (half life scientist) everything.. seems to be in order
03:45:30: DXGI: Found D3D 11
03:45:30: setting up d3d11 data
03:45:30: ---------------------- Cleared D3D11 Capture ----------------------
03:45:30: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
03:45:30: DoD3D11Hook: success
03:45:30: successfully capturing d3d11 frames via GPU
03:53:29: stop requested, terminating d3d11 capture
03:53:29: ---------------------- Cleared D3D11 Capture ----------------------
03:55:13: DoD3D11Hook: success
03:55:13: successfully capturing d3d11 frames via GPU
04:02:48: stop requested, terminating d3d11 capture
04:02:48: ---------------------- Cleared D3D11 Capture ----------------------
Last Game Capture Log:
2017-02-14, 03:45:30: we're booting up:
03:45:30: CaptureThread: attached to process Overwatch.exe
03:45:30: DXGI Present
03:45:30: (half life scientist) everything.. seems to be in order
03:45:30: DXGI: Found D3D 11
03:45:30: setting up d3d11 data
03:45:30: ---------------------- Cleared D3D11 Capture ----------------------
03:45:30: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
03:45:30: DoD3D11Hook: success
03:45:30: successfully capturing d3d11 frames via GPU
03:53:29: stop requested, terminating d3d11 capture
03:53:29: ---------------------- Cleared D3D11 Capture ----------------------
03:55:13: DoD3D11Hook: success
03:55:13: successfully capturing d3d11 frames via GPU
04:02:48: stop requested, terminating d3d11 capture
04:02:48: ---------------------- Cleared D3D11 Capture ----------------------
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