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@HugsLibRecordKeeper
Created December 3, 2019 15:58
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Rimworld output log published using HugsLib
Log uploaded on Tuesday, December 03, 2019, 4:59:29 PM
Loaded mods:
Core: (no assemblies)
HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompBigBox(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
RuntimeGC: RuntimeGC(20.0.15.1)
Camouflage and Stealth: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), CompCamo(1.0.0.0), Observer(1.0.0.0), StealthBox(1.0.0.0)
Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
Moody: Moody(2.4.2.0)
Ammunition: 0Harmony(1.0.9.1), Ammunition(1.0.0.0)
Humanoid Alien Races 2.0: 0Harmony(1.2.0.3), AlienRace(1.0.0.0)
Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
Alien Children Compatibility: 0Harmony(1.2.0.1), AlienChildrenCompatibility(1.0.0.0)
[KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6885.42591)
Story Framework: 0Harmony(1.2.0.1), StoryFramework(1.0.0.0)
Sparkling Worlds - Full Mod: SparklingWorldsBlueMoon(1.0.0.0), SparklingWorldsCore(1.0.0.0), SparklingWorldsEvents(1.0.0.0), SparklingWorldsMAD(1.0.0.0), SparklingWorldsMechanites(1.0.0.0)
Vanilla Factions Expanded - Core: 0Harmony(1.2.0.1), VFECore(1.1.5.0)
Giddy-up! Core[ov:1.1.6]: GiddyUpCore(0.0.0.0)
Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(0.0.0.0), DependencyChecker(1.0.0.0)
Miscellaneous 'CORE': ColonistKeys(1.0.0.0), CommonMisc(1.0.0.0)
Buildable Terrain v1: (no assemblies)
Ugh You Got Me: 0Harmony(1.2.0.1), UghYouGotMe(1.0.6864.6526)
Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.2.7240.1178)
Realistic Rooms: (no assemblies)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
Veinminer R1.0: Veinminer(1.0.0.0)
Bricks Don't Vanish: 0Harmony(1.2.0.1), BricksDontVanish(1.0.0.0)
ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.8.0)
[KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
Herd Migration Revival: (no assemblies)
[XND] Adjustable Predator Count: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.1.36477), AdjustablePredatorCount(1.1.0.0)
[SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
Where's the gravel? - Grayscale Edition: (no assemblies)
[FSF] Encounter Map Resources: (no assemblies)
More Steel: (no assemblies)
[FSF] Growable Grass: (no assemblies)
DeadMansClothing: 0Harmony(1.1.0.0), DeadMansClothing(1.0.2.0)
ItemListSelector: ItemListSelector(1.0.0.0)
Storage Solutions: (no assemblies)
Plantable Wild Berries: (no assemblies)
Androids: 0Harmony(1.2.0.3), Androids(1.0.0.0)
Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
[v1.0]-LinkableDoors: LinkableDoors(1.0.0.0)
The Price Is Right: 0Harmony(1.2.0.1), The_Price_Is_Right(1.0.0.0)
Black Labs: (no assemblies)
[CP] Chicken Mitchell - Hairstyles (1.0): (no assemblies)
Double Population: (no assemblies)
Camera+: 0Harmony(1.2.0.1), CameraPlus(1.4.6.0)
No "Ate Without A Table": (no assemblies)
Travel through water: (no assemblies)
[1.0] Tend Whenever: 0Harmony(1.0.9.1), TendWhenever[B18](1.0.0.0)
Non-Deadly Smokeleaf: (no assemblies)
no disturbed sleep: (no assemblies)
1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
Respect the Scars [1.0]: (no assemblies)
Tables+: (no assemblies)
Dismiss Trader: 0Harmony(1.2.0.1), Dismiss_Trader(0.1.1.0)
Misc. Bees'n'Honey: BeeAndHoney(1.0.0.0)
[1.0] Wild Animal Sex V4.1: WildAnimalSex(1.0.0.0)
Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
MendAndRecycle: MendAndRecycle(1.0.6942.32740)
Snap Out!: 0MultiplayerAPI(0.1.0.0), 0Harmony(1.2.0.1), 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
Selling prisoners with no guilt: (no assemblies)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:1.0.10.0)
Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.6.0)
Quarry 1.0: Quarry(0.19.0.0)
Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
Tilled Soil: (no assemblies)
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
Statue of Colonist: 0Harmony(1.2.0.1), StatueOfColonist(1.0.0.0)
Toggle Harvest: 0Harmony(1.2.0.1), ToggleHarvest(1.1.0.0)
Hay is Kibble: (no assemblies)
Nature is Beautiful v2.5 [1.0]: ModCheck(1.8.1.0), RimworldAssemblyTemplate(1.0.6845.25806)
Predator Hunt Alert: 0Harmony(1.2.0.1), PredatorHuntAlert(1.0.0.0)
Selectable Sculpture Graphic: 0Harmony(1.2.0.1), SelectableSculptureGraphic(1.0.0.0)
[RF] Pawns are Capable! [1.0]: 0Harmony(1.2.0.1), Pawns are Capable!(1.0.6916.16774)
[RF] Tribal Raiders [1.0]: 0Harmony(1.2.0.1), Rainbeau's Tribal Raiders(1.0.6854.32958)
More Slaves [1.0]: StockGenerator_Slaves_Patch(1.0.0.0)
We Had a Trader? (Continued): WeHadATrader(0.0.0.0)
Blueprints: Blueprints(av:2.0.0.0,fv:2.7.102)
[CP] Detailed Body Textures II (1.0): (no assemblies)
Plant Growth Sync: 0Harmony(1.1.0.0), PlantGrowthSync(1.0.0.0)
[XND] Visible Pants: 0Harmony(1.2.0.1), VisiblePants(2.2.0.0)
Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
[FSF] Simply Soil: (no assemblies)
RunAndGun[ov:1.1.2]: RunAndGun(1.18.3.0)
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(av:1.0.0.0,fv:1.0.32)
[T] MoreFloors: (no assemblies)
No Barrack Penalty Buff: (no assemblies)
[RF] Fishing [1.0]: Rainbeau's Fishing(1.0.6909.28204)
Fishing Nets: GTU_Processor(1.0.0.0), GT_Animation(1.0.0.0), GT_ExplicitTerrainAffordance(1.0.0.0)
Shoo!: 0Harmony(1.1.0.0), Shoo!(1.0.0.0)
Giddy-up! Caravan[ov:1.1.0]: DependencyChecker(1.0.0.0), GiddyUpCaravan(0.0.0.0)
[RF] Archipelagos [1.0]: 0Harmony(1.2.0.1), Rainbeau's Archipelagos(1.0.6913.21058)
Camping Stuff: Nandonalt_CampingStuff(1.0.0.0)
Mass Graves: 0Harmony(1.2.0.1), MassGraves(1.0.0.0)
ez infestation: (no assemblies)
Misc. MapGenerator: MapGenerator(1.0.0.0)
Misc. MapGen FactionBase: MapGeneratorFactionBase(1.0.0.0)
RenameColony: 0Harmony(1.2.0.1), RenameColony(1.0.0.0)
Horses (1.0): (no assemblies)
Spidercamp's Dog Pack (1.0): (no assemblies)
Sheep (1.0): (no assemblies)
[KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6902.37574)
Disable Sappers: (no assemblies)
Variable Population: $HugsLibChecker(0.5.0.0), VariablePopulation(1.1.0.0)
Religions of Rimworld: Religion(1.0.0.0)
Donkeys: (no assemblies)
Soaking Wet is a Good Thing: (no assemblies)
Large Prison Camp: Rimworld(av:1.0.0.0,fv:1.1.0.0)
Roof Support 1.0: (no assemblies)
Death Rattle: DeathRattle(18.10.30.0)
Hold Open Opens Doors: $HugsLibChecker(0.5.0.0), Hold_Open_Opens_Doors(1.0.0.6)
[RF] Wild Cultivation [1.0]: 0Harmony(1.2.0.1), Rainbeau's Wild Cultivation(1.0.6871.35676)
RimStory: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.1.36477), RimStory(1.0.0.0)
Open Door Manually: 0Harmony(1.2.0.1), OpenDoorManually(1.0.0.0)
Cut plants before building: 0Harmony(1.2.0.1), CutPlantsBeforeBuilding(1.0.0.0)
Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
[1.0] Palisades: (no assemblies)
[1.0] Palisades Embrasures Patch : (no assemblies)
Kidnapped colonist camp: Kid(1.3.0.0)
No Carried Food: (no assemblies)
Dubs Mint Minimap: 0Harmony(1.2.0.1), DubsMintMinimap(1.1.7215.27355)
Beer is Alright: (no assemblies)
Drop on Water Revived: (no assemblies)
Days Matter[ov:1.0.0]: $HugsLibChecker(0.5.0.0), RimWorldDaysMatter(1.0.0.0)
[CP] I Need Nourishment! - Slower Malnutrition (1.0): RimworldMalnutritionPatch(0.0.0.0)
Pawn Badge: $HugsLibChecker(0.5.0.0), RR_PawnBadge(1.0.0.0)
Pawn Badge - (MISC) Job Icons: (no assemblies)
[1.0] Thanks For All The Fish[ov:1.0.0]: AllTheFish(0.19.0.0)
Prisoner Arena: 0Harmony(1.2.0.1), RimWorldExampleProjectDLL(0.15.1.0)
Vanilla Animals Expanded — Livestock: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0)
Grazing Lands: 0Harmony(1.2.0.2), GrazingLands(1.0.0.0)
DeepRim: 0Harmony(1.2.0.1), DeepRim(0.0.0.0)
Roads of the Rim: 0Harmony(1.2.0.1), RoadsOfTheRim(1.0.7224.23719), UnityEngine(0.0.0.0)
More Furniture [1.0]: (no assemblies)
RimWriter - Books, Scrolls, Tablets, and Libraries: 0Harmony(1.0.9.1), RimWriter(1.1.0.7)
[sd] medicaddons: sd_medicaddons(1.0.6870.40283)
Expanded Roofing: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.1.36477), ExpandedRoofing(1.0.2.42130)
Misc. Incidents: Incidents(1.0.3.0), TacticalComputer(1.0.0.0)
Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
Apparello 2: (no assemblies)
Door Mat R1.0: RimWorld-DoorMat(1.0.0.0)
[XND] Profitable Weapons: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.1.36477), ProfitableWeapons(1.2.7.0)
Let's Trade! [1.0]: (no assemblies)
FashionRIMsta: (no assemblies)
Quest Tab: 0Harmony(1.0.9.1), Merthsoft.QuestTab(1.0.0.0)
Vanilla Furniture Expanded - Security: 0Harmony(1.2.0.1), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShakeExplosions(1.0.0.0), VFESecurity(1.0.5.2)
Go Explore!: LetsGoExplore(av:0.1.0.1,fv:1.0.0.0)
PrisonerRansom: 0Harmony(1.1.0.0), PrisonerRansom(1.0.6744.33716)
Tribal Signal Fire: TribalSignalFire(0.0.3.0)
Fertile Planet: (no assemblies)
Mine Tech: Mine Tech(1.0.0.0)
OgreStack: OgreStack(1.0.0.0)
Star Wars - Factions: 0Harmony(1.0.9.1), SWFactions(1.17.0.3)
Project Fallout v1.8b: AntiMateriel(0.6.0.0), Healing(1.0.6878.3548), CaffineRimworld(1.0.6046.27265)
More Crashed Ship Parts: 0Harmony(1.2.0.1), MoreCrashedShipParts(1.0.0.0)
[WD] More Mini-Turrets 1.0: (no assemblies)
Brain In a Jar: (no assemblies)
Landmines: Landmines(1.0.0.0)
[PS] Reconditioning Pod: PS_ReconPod(1.0.0.0)
Plasteel Surgery: PlasteelSurgery(1.0.0.0)
Fences And Floors: (no assemblies)
Backup Generators: $HugsLibChecker(0.5.0.0), 0Harmony(1.0.9.1), BackupGenerators(1.0.6866.29426)
Smoked meat: (no assemblies)
Orbital Animal Traders: (no assemblies)
Charged weapons for pirates: (no assemblies)
Plasma Weaponry: (no assemblies)
[1.0]-FuelBurning: FuelBurning(1.0.0.0)
Meteors: MeteorIncident(1.0.0.0)
Mod Medicine Patch: 0Harmony(1.0.9.1), Mod Medicine Patch(1.73.0.0)
Glitter Tech: (no assemblies)
Craftable Glitter Tech Weapons and Apparels: (no assemblies)
AI Uplifting Assistant [1.0]: (no assemblies)
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
MiningCo. Alert speaker: MiningCo. AlertSpeaker(1.0.0.0)
More Mechanoids: MoreMechanoids(1.0.1.0)
Raiderpedes: (no assemblies)
RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
MiningCo. MiningHelmet: MiningCo. MiningHelmet(1.0.0.0)
Galaxy News Radio: (no assemblies)
More vanilla factions: (no assemblies)
Bulk Components: (no assemblies)
Replica Vanometric Power Cells: (no assemblies)
Concrete Walls: (no assemblies)
[1.0] Chemfuel From Hay: (no assemblies)
Invisible Conduit: 0Harmony(1.1.0.0), GoAwaySmallWire(1.0.0.0)
Uranium is Green: (no assemblies)
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
MiningCo. Projector: MiningCo. Projector(1.0.0.0)
[sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941)
Various Space Ship Chunk: 0Harmony(1.2.0.1), ShipChunkTranspiler(0.1.1.0)
SF [1.0] Orbital Trader Transponder: CompUseEffect_CallTrader(0.1.1.0)
Frontline - Bunkers: (no assemblies)
Frontline - Additional Guns for Bunkers: (no assemblies)
Frontline - Trenches: (no assemblies)
Frontline - Additional Guns for Trenches: (no assemblies)
Cargo Pod Transport[1.0]: 0Harmony(1.2.0.1), Helicopter(1.0.0.0)
Chill Out, Body Purist [1.0]: (no assemblies)
[WD] Black Marine Armor 1.0: (no assemblies)
Stronger Tool Cabinets (1.0): (no assemblies)
Mechanoids Feel Chill Now 1.0: (no assemblies)
Fueled Nuclear Power Generators: (no assemblies)
MiningCo. DrillTurret: MiningCo. DrillTurret(1.0.0.0)
More Batteries: (no assemblies)
Rimlaser: 0Harmony(1.2.0.1), Rimlaser(1.0.345.849)
[RF] Concrete [1.0]: 0Harmony(1.2.0.1), RFF Concrete(1.0.6871.34943)
Toxic Fallout Protection Suit: (no assemblies)
Industrial Age - Objects and Furniture: 0Harmony(1.0.9.1), IndustrialAgeObjects(1.1.0.7)
[KV] Impassable Map Maker - 1.0: 0Harmony(1.2.0.1), ImpassableMapMaker(1.0.0.0)
Furnace: (no assemblies)
LongRangePodLauncher: (no assemblies)
T-45b Power Armor (1.0): (no assemblies)
[CP] Prisoner Outfit (1.0): GraphicApparelDetour(1.19.0.0)
A Dog Said... Animal Prosthetics: (no assemblies)
RIMkea: (no assemblies)
Wall Vitals Monitor: (no assemblies)
[RF] Advanced Bridges [1.0]: Rainbeau's Advanced Bridges(1.0.6889.23495)
MiningCo. MMS: MiningCo. MMS(1.0.0.0)
[CP] Portable Power Generator (1.0): (no assemblies)
[SYR] Scar Removal: SyrScarRemoval(1.0.0.0)
MiningCo. Spaceship: MiningCo. Spaceship(1.0.0.0)
Vault [1.0]: (no assemblies)
Commercial Server: (no assemblies)
F@#king Drop Pods: FuckingDropPods(1.0.0.0)
[KIR]Playable Outlander Settlers [V1.0]: (no assemblies)
Simple Slavery[1.0]: SimpleSlavery(1.0.0.0)
What the hack?![ov:1.2.0]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
Harvest Everything!: 0Harmony(1.2.0.1), Harvest Everything(1.0.0.0)
Misc. MAI: AIPawn(1.0.2.0)
Shield Generators by Frontier Developments: 0Harmony(1.2.0.1), FrontierDevelopments-Shields(1.2.1.2231)
Misc. Robots: AIRobot(1.0.4.0)
Misc. Robots++: (no assemblies)
Prisoner Harvesting: (no assemblies)
Definitely More Cannons: (no assemblies)
Tech Advancing: 0Harmony(1.0.9.1), 0MultiplayerAPI(0.1.0.0), TechAdvancing(1.0.0.0)
More Components: (no assemblies)
In-wall coolers and vents [1.0]: InwallCoolersAndVents(1.0.6826.40526)
Misc. Endgame: EndGame(1.0.5.0)
GlitterNet[ov:1.2.0]: $HugsLibChecker(0.5.0.0), GlitterNet(1.0.0.0)
Additional Joy Objects Classic: AdditionalJoyObjects(1.0.0.0)
Defensive Machine Gun Turret Pack: (no assemblies)
SRTS: 0Harmony(1.2.0.1), Helicopter(1.0.0.0)
Advanced Shield Belts: AdvancedShieldBelts(1.0.0.0)
Cryptorestore Caskets (1.0): CryptoRestore(1.0.0.0)
[XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.2.0)
Life Support: 0Harmony(1.2.0.1), LifeSupport(0.0.0.0)
Questionable Ethics Enhanced: 0Harmony(1.2.0.1), QuestionableEthicsEnhanced(av:1.0.0.0,fv:1.0.3.0)
Tier 2 Temperature: StandingAirConditioner(1.0.0.0)
Directly abandon settlement: 不需要废弃基地(1.0.0.0)
SF Cave Life: (no assemblies)
[WD] Expanded Floors 1.0: (no assemblies)
ZARS Tribalism: 0Harmony(1.0.9.1), Tribal Essentials(1.0.6553.41296)
Vanilla Animals Expanded — Cats and Dogs: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
Simple Search Bar: 0Harmony(1.2.0.2), SimpleSearchBar(1.0.0.2)
No Tremendous saddness with death of prisoner: (no assemblies)
Vanilla Animals Expanded — Desert: (no assemblies)
Vanilla Animals Expanded — Extreme Desert: (no assemblies)
Vanilla Animals Expanded — Arid Shrubland: 0Harmony(1.2.0.1), VAEShrubland(1.0.0.0)
Large Faction Bases: LargeFactionBase(1.0.0.0)
Statue Of Colonist Alien Race Patch: 0Harmony(1.2.0.1), StatueOfColonistAlienRacePatch(1.0.0.0)
Vanilla Furniture Expanded: AOMoreFurniture(1.0.0.0)
Royal Thrumbos: (no assemblies)
DeepRim Power Transfer: (no assemblies)
Vanilla Apparel Expanded: (no assemblies)
Vanilla Armour Expanded: 0Harmony(1.0.9.1), Camouflage(1.0.0.0), D9UsefulAI(1.0.0.0)
Vanilla Weapons Expanded: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShake(1.0.0.0), SmokingGun(1.0.0.0), Submunition(1.0.0.0), OPToxic(1.0.0.0)
War Crimes Expanded: WarCrimesExpanded(1.0.0.0)
Raids For Me: 0Harmony(1.2.0.1), RaidsForMe(1.0.2.0)
[CP] Get to the Chopper! - Aircraft mod [1.0]: 0Harmony(1.2.0.1), RH_AerospatialeGazelleHelicopter(1.0.0.0), RH_C130RoaringDownTheStrip(1.0.0.0), RH_CH53SeaStallion(1.0.0.0), RH_ChinookHelicopter(1.0.0.0), RH_DeLoreanTimeMachine(1.0.0.0), RH_EmbraerPhenomPrivateJet(1.0.0.0), RH_MH6HelicopterHelo(1.0.0.0), RH_MV22OspreyHelicopter(1.0.0.0), RH_UH1HueyHelicopter(1.0.0.0), RH_MH6Helicopter(1.0.0.0)
SRTS Expanded: 0Harmony(1.2.0.1), SRTS(1.0.0.0)
[CP] The DOOM Kit - Classic (1.0): 0Harmony(1.0.9.1), GraphicApparelDetour(1.19.0.0)
[CP] DOOM (1.0): 0Harmony(1.2.0.1), GraphicApparelDetour(1.19.0.0)
[CP] Retro Joy (1.0): (no assemblies)
Vanilla Furniture Expanded - Spacer Module: MFSpacer(1.0.0.0)
[RH] Faction: Task Force 141 (1.0): 0Harmony(1.0.9.1), CPGearTechFix(1.0.0.0), GraphicApparelDetour(1.19.0.0)
[RH] Faction: Umbra Company (1.0): 0Harmony(1.2.0.1), CPGearTechFix(1.0.0.0), GraphicApparelDetour(1.19.0.0)
[CP] Metal Gear Solid - CQC Takedown (1.0): 0Harmony(1.0.9.1), CPAbilityUser(1.18.0.0), CPAbilityUserAI(1.18.0.0), CQCTakedown(0.0.0.0)
[CP] Rimmu-Nation - Weapons (1.0): 0Harmony(1.0.9.1), CPWeaponExt(1.0.0.0), RNPortalTurret(1.0.0.0)
[RH] Faction: Militaires Sans Frontieres (1.0): 0Harmony(1.0.9.1), AnestheticGunMod_Bullets(0.0.0.0), AnestheticGunMod_HediffGiver(0.0.0.0), CPBackpacks(1.0.0.0), CPGearTechFix(1.0.0.0), GraphicApparelDetour(1.19.0.0), MSFBuddies(1.0.0.0), MSFRescue(1.0.0.0)
The Brotherhood Compendium: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0), FlameWeapons(0.6.0.0)
[CP] Rimmu-Nation - Clothing (1.0): 0Harmony(1.0.9.1), CPBackpacks(1.0.0.0), CPGearTechFix(1.0.0.0), GraphicApparelDetour(1.19.0.0)
[CP] British Military Kit (1.0): 0Harmony(1.0.9.1), CPBackpacks(1.0.0.0), CPGearTechFix(1.0.0.0), GraphicApparelDetour(1.19.0.0)
[RH] Faction: Elite Crew (1.0): 0Harmony(1.0.9.1), CPBackpacks(1.0.0.0), CPGearTechFix(1.0.0.0), GraphicApparelDetour(1.19.0.0)
[RH] Faction: Last Man Mercs (1.0): 0Harmony(1.2.0.1), CPGearTechFix(1.0.0.0), DeathSpawningComp(1.0.0.0), GraphicApparelDetour(1.19.0.0), NoRogueRobots(1.0.0.0)
Harvest Organs Post Mortem: Autopsy(4.1.1.0)
Rimatomics: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), Rimatomics(1.6.7197.25130)
[RH] Faction: The Ghosts (1.0): 0Harmony(1.0.9.1), CPBackpacks(1.0.0.0), CPGearTechFix(1.0.0.0), GraphicApparelDetour(1.19.0.0)
Rah's Bionics and Surgery Expansion: RBSE(1.0.0.0), ScarRemoving(1.0.0.0)
[FSF] Improved Vanometric Power Cells: (no assemblies)
[CP] Red Horse Furniture (1.0): 0Harmony(1.2.0.1), GraphicApparelDetour(1.19.0.0), RedHorse(0.0.0.0), ReinforcementCall(1.0.0.0)
Rimefeller: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), Rimefeller(1.2.7175.25675)
Release Animals into Wild: Release Animals into Wild(1.0.0.0)
[RH] The Ghosts - A Dog Said.. Patch (1.0): (no assemblies)
Universal Robot: (no assemblies)
Vanilla Furniture Expanded - Medical Module: AOMoreMedical(1.0.0.0)
Everybody Gets One: 0Harmony(1.2.0.1), Everybody_Gets_One(1.0.0.0)
Jewelry: jewelry(1.1.0.0)
Advanced Parka Mod [ENG/GER]: (no assemblies)
Beautiful Water: 0Harmony(1.2.0.1), ModCheck(1.8.1.0)
Statue of Animal: 0Harmony(1.2.0.1), StatueOfAnimal(1.0.0.0)
Dual Wield: $HugsLibChecker(0.5.0.0), DualWield(1.0.0.0)
Stackable Chunks [1.0]: $HugsLibChecker(0.5.0.0), StackChunksSettings(1.0.0.0)
More Sculpture: (no assemblies)
Plant Human: PlantHuman(1.0.0.0)
Large Outpost: Large(1.0.0.0)
Fences And No Floors: (no assemblies)
Colony Leadership: Nandonalt_ColonyLeadership(1.0.0.0)
[1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.7134.33100)
Grass Is Hay: (no assemblies)
Early Industrial Societies: (no assemblies)
Xen's Taming Fixer: 0Harmony(1.0.9.1), TameFixer(1.0.0.0)
More Pack Animals: (no assemblies)
Gems: (no assemblies)
Slave Outfits [1.0]: SlaveOutfits(1.0.0.0)
Tradable Stone Blocks: (no assemblies)
Muh Eggs! [1.0]: (no assemblies)
Ushanka! 1.0.0: (no assemblies)
Supply and Demand: 0Harmony(1.2.0.1), SupplyAndDemand(1.0.0.0)
[1.0] Razor Wire (With Damage): (no assemblies)
[SYR] Neuter: 0Harmony(1.2.0.1), SyrNeuter(1.0.0.0)
Pack Mules Extended: (no assemblies)
Suppression: SuppressionMod(1.0.0.0)
【1.0】Animal straw bed: (no assemblies)
Medicines+: (no assemblies)
Tradeable AI Persona Core: (no assemblies)
ActiveResponseTraining: (no assemblies)
Skilled Stonecutting: (no assemblies)
Carcinoma spreads: (no assemblies)
Wandering Caravans [v2.4.1]: WanderingCaravans(1.0.7161.27652)
Fallout Vault Structures & Floors: (no assemblies)
AnimalCollabProj: AnimalVariations(1.0.6991.8182)
Star Wars - Fully Functional Lightsabers: 0Harmony(1.0.9.1), SWSaber(1.17.0.3)
Thrumbo Extension: (no assemblies)
[sd] chicken nest: (no assemblies)
ED-Laser Drill: ED-LaserDrill(1.0.0.0)
MiningCo. ForceField: MiningCo. ForceField(1.0.0.0)
MiningCo. LaserFence: MiningCo. LaserFence(1.0.0.0)
High Tech Laboratory Facilities (Continued): (no assemblies)
Locks (DoorsExpanded): 0Harmony(1.2.0.1), LocksDoorsExpanded(1.0.0.0)
Draft Notice - A Radio Add-On for RedHorse Furniture: (no assemblies)
Tacticool Lyrics - A Radio Patch for RedHorse Furniture: (no assemblies)
SF [v1.0] Rain Removes All Filth: (no assemblies)
Snowy Trees: 0Harmony(1.2.0.1), Nandonalt_SnowyTrees(1.0.0.0)
Westerado: Drinks(1.0.0.0)
[1.0] Advanced Animal Frameworks 3.4: 0Harmony(1.1.0.0), AnimalJobs(1.0.0.0), AnimalVehicles(1.0.0.0), AnimalWeaponFramework(1.0.0.0)
Westerado Wilderness: (no assemblies)
[1.0] Trading Economy Mod 3.1: WalkingProblemUpdateNote(1.0.0.0)
Better ModMismatch Window: 0Harmony(1.2.0.1), ModMisMatchWindowPatch(1.0.0.0)
Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68)
Mercenaries For Me: 0Harmony(1.2.0.1), MercenariesForMe(1.5.22.0)
Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
Guards For Me: 0Harmony(1.2.0.1), GuardsForMe(2.1.3.0)
Vertibird Transport: 0Harmony(1.2.0.1), VertibirdHelo(1.0.0.0), VertihawkHelo(1.0.0.0)
Dynamic Diplomacy: DynamicDiplomacy(1.0.0.0)
Weaponry: 0Harmony(1.1.0.0), Weaponry(1.0.0.0)
Last Visited: 0Harmony(1.2.0.1), Last Visited(1.0.0.0)
Vanilla Furniture Expanded - Production: VFEProduction(1.0.0.0)
Vault-Tec - Handy things for your vault!: 0Harmony(1.2.0.1), NutrientPasteTiers(1.0.0.0)
NPDTiers - The Nutrient Paste Expansion Mod: 0Harmony(1.2.0.1), NutrientPasteTiers(1.0.0.0)
Preemptive Strike: 0Harmony(1.2.0.1), PreemptiveStrike(1.1.5.0)
Vanilla Animals Expanded — Ice Sheet: 0Harmony(1.2.0.1), AEXPAnimalBehaviours(1.0.0.0), ModCheck(1.8.1.0)
Vanilla Animals Expanded — Boreal Forest: 0Harmony(1.2.0.1), ModCheck(1.8.1.0)
Vanilla Animals Expanded — Tundra: 0Harmony(1.2.0.1), ModCheck(1.8.1.0)
Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.10.7240.31018)
Vanilla Factions Expanded - Medieval: 0Harmony(1.2.0.1), CompOversizedWeapon(1.18.0.0), LoadOnDemand(1.0.7184.15751), VFEMedieval(1.0.5.0)
A Petition for Provisions: 0Harmony(1.2.0.1), ItemRequests(1.0.0.0)
Power Tab: 0Harmony(1.2.0.1), Source(1.0.0.0)
The Wasteland Compendium: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0)
Save Our Ship 2: ShipsHaveInsides(0.0.0.0)
Save Our Ship 2 - Rimatomics Compatibility Patch: RimatomicsInSpace(0.0.0.0)
Save Our Ship 2 - What The Hack Compatibility Patch: (no assemblies)
Character Editor: 0Harmony(1.1.0.0), CharacterEditor(1.0.0.0)
NoMoreAutoroof: 0Harmony(1.2.0.1), NoMoreAutoroof(1.0.0.0)
Vanilla Weapons Expanded - Quickdraw: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0)
Vanilla Animals Expanded — Tropical Rainforest: 0Harmony(1.2.0.1), ModCheck(1.8.1.0), NocturnalAnimals(1.0.0.0)
Vanilla Animals Expanded — Tropical Swamp: 0Harmony(1.2.0.1), ModCheck(1.8.1.0)
Xenohumans - Gen-spliced Xenos on the Rim: (no assemblies)
[1.0] Android tiers: 0Harmony(1.2.0.1), AndroidsAtlasTiers(1.0.0.0)
More Vanilla Turrets 1.0: (no assemblies)
Zabrak Race: (no assemblies)
RimEffect - Asari of the Rims: (no assemblies)
Star Wars Races: 0Harmony(1.2.0.1), StarWarsRaces(1.0.0.0)
Mass Muffect Races 1.0: (no assemblies)
Quarians!: (no assemblies)
Mass Muffect Harder Raids: (no assemblies)
Geth: Dalek(1.0.0.0)
Vanilla Hair Expanded: 0Harmony(1.2.0.1), VanillaHairExpanded(1.0.1.0)
Power++: 0Harmony(1.2.0.1), Power++(1.7.6.2)
[1.0] Android tiers - Gynoids: (no assemblies)
[1.0] Android Resurrection Kit: 0Harmony(1.0.9.1), AndroidResurrectionKit(1.0.0.0)
Android Tiers++ Extension: 0Harmony(1.2.0.1), Android Tiers++(1.0.3.0)
More Trade Ships: (no assemblies)
More Trade Ships - Double Population: (no assemblies)
MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
[CP] The Gunny Storyteller (1.0): (no assemblies)
[CP] Jarhead - Military Sounds (1.0): (no assemblies)
[CP] Spec Ops: The Line (1.0): 0Harmony(1.0.9.1), CPBackpacks(1.0.0.0), CPGearTechFix(1.0.0.0), CPHairFix(1.0.0.0), GraphicApparelDetour(1.19.0.0), MSFHostility(1.0.0.0), SOTLRescue(1.0.0.0)
Easier Expectations: (no assemblies)
VGP Vegetable Garden: ModFinder(1.0.0.0)
VGP Garden Fabrics: ModFinder(1.0.0.0)
VGP Xtra Trees and Flowers: (no assemblies)
VGP More Veggies: ModFinder(1.0.0.0)
VGP Garden Canning: Canning(1.0.0.0), ModFinder(1.0.0.0)
VGP Garden Medicine: ModFinder(1.0.0.0)
VGP Garden Resources: (no assemblies)
VGP Garden Drinks: Drinks(1.0.0.0)
VGP_CoffeeTeaDrugs: (no assemblies)
VGP Soylent Production: (no assemblies)
VGP Garden Gourmet: ModFinder(1.0.0.0)
[RH] Faction: Cordis Die (1.0): 0Harmony(1.0.9.1), CPGearTechFix(1.0.0.0), GraphicApparelDetour(1.19.0.0)
[CP] Metal Gear Solid (1.0): 0Harmony(1.0.9.1), AnestheticGunMod_Bullets(0.0.0.0), AnestheticGunMod_HediffGiver(0.0.0.0), GraphicApparelDetour(1.19.0.0), MGSRescue(1.0.0.0), MSFBaddies(1.0.0.0)
[FSF] Rain Washes Away Filth: (no assemblies)
Active Harmony patches:
<>c__DisplayClass6_0.<DoBill>b__1: TRANS: ProfitableWeapons.HarmonyPatches.Transpile_MendAndReycle_JobDriver_Mend_MendToil_TickAction
<>c__Iterator0.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler0
<>c__Iterator1.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler1
<>c__Iterator2.MoveNext: TRANS: SimpleSlavery.BRAU_Patches.BreakRiskAlertUtility_Transpiler2
<AffectedPawns>c__Iterator0.MoveNext: TRANS: SimpleSlavery.Alert_Thought_Patch.Alert_Thought_Transpiler
<CompGetGizmosExtra>c__Iterator0.<>m__0: TRANS: WhatTheHack.Harmony.CompLongRangeMineralScanner_CompGetGizmosExtra.Transpiler
<EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
<GetBuildingResourcesLeaveCalculator>c__AnonStorey0.<>m__0: post: RTBricksDontVanish.Patch_GBRLC_Deconstruct.Postfix
<GotoCastPosition>c__AnonStorey1.<>m__0: TRANS: VFESecurity.Patch_Toils_Combat+manual_GoToCastPosition_initAction.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__0: TRANS: TD_Enhancement_Pack.JobDriver_DoBill_Patch.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__1: TRANS: RTBricksDontVanish.Patch_MakeNewToils.Transpiler
<RandomHairDefFor>c__AnonStorey0.<>m__0: PRE: VanillaHairExpanded.Patch_PawnHairChooser+manual_RandomHairDefFor.Prefix
ActiveDropPod.PodOpen: PRE: Helicopter.HarmonyTest_dp.Prefix, RH_AerospatialeGazelleHelicopter.HarmonyTest_dp.Prefix, RH_C130RoaringDownTheStrip.HarmonyTest_dp.Prefix, RH_CH53SeaStallion.HarmonyTest_dp.Prefix, RH_ChinookHelicopter.HarmonyTest_dp.Prefix, RH_DeLoreanTimeMachine.HarmonyTest_dp.Prefix, RH_EmbraerPhenomPrivateJet.HarmonyTest_dp.Prefix, RH_MH6HelicopterHelo.HarmonyTest_dp.Prefix, RH_MV22OspreyHelicopter.HarmonyTest_dp.Prefix, RH_UH1HueyHelicopter.HarmonyTest_dp.Prefix, RH_UH60Helicopter.HarmonyTest_dp.Prefix, SRTS.HarmonyTest_dp.Prefix, VertibirdHelo.HarmonyTest_dp.Prefix, VertihawkHelo.HarmonyTest_dp.Prefix, MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix post: AlienRace.HarmonyPatches.CanBingeNowPostfix
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix
Alert_Boredom.GetReport: PRE: Androids.HarmonyPatches.CompatPatch_Boredom_GetReport
Alert_ColonistNeedsRescuing.NeedsRescue: post: aRandomKiwi.ATPP.Alert_ColonistNeedsRescuing_Patch+ColonistsNeedingRescue_Patch.Listener
Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Alert_NeedColonistBeds.NeedColonistBeds: PRE: aRandomKiwi.ATPP.Alert_NeedColonistBeds_Patch+NeedColonistBeds_Patch.Listener
Alert_PasteDispenserNeedsHopper.GetReport: PRE: NutrientPasteTiers.NPDHarmony.BadDispenserReportModified
Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
AlienComp.PostSpawnSetup: PRE: StatueOfColonistAlienRacePatch.AlienComp_PostSpawnSetup_Patch.Prefix
Apparel.Notify_PawnKilled: post: DeadMansClothing.Apparel_Patch.Postfix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether, CompCamo.CanWearTogether_ACPostPatch.PostFix, StealthBox.CanWearTogether_PostPatch.PostFix
ApparelUtility.HasPartsToWear: post: WhatTheHack.Harmony.ApparelUtility_HasPartsToWear.Postfix
AreaAllowedGUI.DoAreaSelector: PRE: Children.ChildrenHarmony+AreaAllowedGUI_DoAreaSelector_Patch.AreaAllowedGUI_Pre
AreaManager.AddStartingAreas: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.AddLaborAreaPatch.Postfix, Children.ChildrenHarmony+AreaManager_AddStartingAreas_Patch.AddStartingAreas_Post
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage TRANS: VFECore.Patch_ArmorUtility+ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VFECore.Patch_ArmorUtility+GetPostArmorDamage.Prefix post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix post: [0]CompCamo.BestAttackTarget_CamoPostPatch.PostFix TRANS: VFESecurity.Patch_AttackTargetFinder+manual_BestAttackTarget.Transpiler
AttackTargetFinder.BestShootTargetFromCurrentPosition: TRANS: VFESecurity.Patch_AttackTargetFinder+BestShootTargetFromCurrentPosition.Transpiler
AttackTargetFinder.CanSee: post: [800]CompCamo.CanSee_CamoPostPatch.PostFix
AttackTargetFinder.GetShootingTargetScore: post: FrontierDevelopments.Shields.Harmony.Harmony_AttackTargetFinder+Patch_GetShootingTargetScore.Postfix
AutoBuildRoofAreaSetter.TryGenerateAreaNow: PRE: NoMoreAutoroof.AutoBuildRoofAreaSetter_AutoBuildRoofAreaSetterTick_First.TryGenerateAreaNow_Fix post: CutPlantsBeforeBuilding.Patch_AutoBuildRoofAreaSetter_TryGenerateAreaNow.Postfix
AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
BackCompatibility.BackCompatibleDefName: PRE: Rimefeller.HarmonyPatches+Harmony_BackCompatibleDefName.Prefix, Rimefeller.HarmonyPatches+Harmony_BackCompatibleDefName.Prefix, VFEMedieval.Patch_BackCompatibility+BackCompatibleDefName.Prefix
BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BaseGenUtility.IsCheapWallStuff: post: Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix, Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix
BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patches_BillAssignation.Patch_ExposeBillGroup.Postfix
Bill.PawnAllowedToStartAnew: PRE: AnimalJobsPatch.HarmonyPatches.PawnAllowedToStartAnew_Prefix post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix, Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
BillRepeatModeUtility.MakeConfigFloatMenu: TRANS: TD_Enhancement_Pack.MakeConfigFloatMenu_Patch.Transpiler
BillStack.AddBill: post: QEthics.HarmonyPatches+AddBill_Patch.AddBillPostfix
BillStack.Delete: post: QEthics.HarmonyPatches+DeleteBill_Patch.DeleteBillPostfix, PrisonLabor.HarmonyPatches.Patches_BillAssignation.Patch_RemoveBillFromUtility.Postfix
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix
BillUtility.GetWorkgiver: PRE: QEthics.HarmonyPatches+GetWorkgiver_Patch.GetWorkgiver_Prefix
Bill_Medical.Notify_DoBillStarted: PRE: WhatTheHack.Harmony.Bill_Medical_Notify_DoBillStarted.Prefix
Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix
Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
Bill_Production.CanUnpause: PRE: TD_Enhancement_Pack.CanUnpause_Patch.Prefix
Bill_Production.DoConfigInterface: TRANS: TD_Enhancement_Pack.DoConfigInterface_Patch.Transpiler
Bill_Production.ShouldDoNow: PRE: TD_Enhancement_Pack.ShouldDoNow_Patch.Prefix
Bill_Production.get_RepeatInfoText: PRE: TD_Enhancement_Pack.RepeatInfoText_Patch.Prefix
BiomeDef.CommonalityOfAnimal: post: AdjustablePredatorCount.Patch_BiomeDef+Patch_CommonalityOfAnimal.Postfix
Blueprint.Draw: post: StatueOfColonist.Blueprint_Draw_Patch.Postfix, StatueOfAnimal.Blueprint_Draw_Patch.Postfix
Blueprint_Install.MakeSolidThing: post: StoryFramework.StoryPatches+BuildPatch2.Postfix
Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
Bombardment.CreateRandomExplosion: TRANS: FrontierDevelopments.Shields.Harmony.Harmony_Bombardment+Patch_CreateRandomExplosion.Transpiler
Bombardment.StartRandomFire: TRANS: FrontierDevelopments.Shields.Harmony.Harmony_Bombardment+Patch_StartRandomFire.Transpiler
Bombardment.Tick: post: FrontierDevelopments.Shields.Harmony.Harmony_Bombardment+Patch_Tick.Postfix
Building.GetGizmos: post: HOOD.Patch_Building.Postfix, HOOD.Patch_Building.Postfix
Building.PreApplyDamage: post: VFESecurity.Patch_Building+PreApplyDamage.Postfix
Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix
Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_AssignBed.Patch_AssignPrisonersToBed.Transpiler
Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix
Building_Bed.get_AssigningCandidates: PRE: WhatTheHack.Harmony.Building_Bed_AssigningCandidates.Prefix post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix TRANS: PrisonLabor.HarmonyPatches.Patches_AssignBed.Patch_MakePrisonersCandidates.Transpiler
Building_Bed.get_MaxAssignedPawnsCount: post: WhatTheHack.Harmony.Building_Bed_get_MaxAssignedPawnsCount.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Casket.Tick: PRE: SaveOurShip2.EggsDontHatch.Nope
Building_CommsConsole.GetCommTargets: post: PreemptiveStrike.Harmony.Patch_Building_CommsConsole_GetCommTargets.PostFix
Building_CommsConsole.GetFloatMenuOptions: post: aRandomKiwi.MFM.Building_CommsConsole_GetFloatMenuOption_Patch+GetFloatMenuOptions.Listener
Building_CryptosleepCasket.EjectContents: post: SaveOurShip2.UpdateCasketGraphicsB.UpdateIt
Building_CryptosleepCasket.FindCryptosleepCasketFor: PRE: SaveOurShip2.AllowCrittersleepCaskets.BlockExecution post: SaveOurShip2.AllowCrittersleepCaskets.CrittersCanSleepToo
Building_CryptosleepCasket.GetFloatMenuOptions: PRE: SaveOurShip2.CantEnterCryptonest.Nope post: SaveOurShip2.CantEnterCryptonest.AlsoNope
Building_CryptosleepCasket.TryAcceptThing: post: SaveOurShip2.UpdateCasketGraphicsA.UpdateIt
Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix post: Shoo.PawnCanOpen.Postfix TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler, LocksDoorsExpanded.HarmonyPatches.Patch_InjectLockCheck.Transpiler
Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
Building_DoorExpanded.DeSpawn: post: LocksDoorsExpanded.HarmonyPatches.Patch_RemoveLockData.Postfix
Building_DoorExpanded.ExposeData: post: LocksDoorsExpanded.HarmonyPatches.Patch_AddLockDataToSave.Postfix
Building_DoorExpanded.GetGizmos: TRANS: LocksDoorsExpanded.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
Building_Grave.Notify_CorpseBuried: post: RimStory.Harmony.CorpseBuried.Postfix
Building_Grave.get_StorageTabVisible: PRE: MassGraves.Harmony_Storage_Tab_Visible.Prefix
Building_NutrientPasteDispenser.AdjacentReachableHopper: PRE: NutrientPasteTiers.NPDHarmony.AdjacentReachableHopperCustom
Building_NutrientPasteDispenser.FindFeedInAnyHopper: PRE: NutrientPasteTiers.NPDHarmony.FindFeedInAnyCustomHopper
Building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers: PRE: NutrientPasteTiers.NPDHarmony.HasEnoughFeedstockInCustomHoppers
Building_NutrientPasteDispenser.TryDispenseFood: PRE: NutrientPasteTiers.NPDHarmony.TryDispenseCustomFood
Building_NutrientPasteDispenser.get_DispensableDef: PRE: NutrientPasteTiers.NPDHarmony.DispensableDefCustom
Building_Railgun.get_WorldRange: post: RimworldMod.RailgunsInSpace.InfiniteRange
Building_StatueOfColonist.CopyStatueOfColonistFromPreset: post: StatueOfColonistAlienRacePatch.Building_StatueOfColonist_CopyStatueOfColonistFromPreset_Patch.Postfix
Building_StatueOfColonist.ResolveGraphics: PRE: StatueOfColonistAlienRacePatch.Building_StatueOfColonist_ResolveGraphics_Patch.Prefix
Building_Trap.Spring: TRANS: VFESecurity.Patch_Building_Trap+Spring.Transpiler
Building_Turret.PreApplyDamage: TRANS: VFESecurity.Patch_Building_Turret+PreApplyDamage.Transpiler
Building_TurretGun.DrawExtraSelectionOverlays: post: VFESecurity.Patch_Building_TurretGun+DrawExtraSelectionOverlays.Postfix, WhatTheHack.Harmony.Building_TurretGun_DrawExtraSelectionOverlays.Postfix
Building_TurretGun.OrderAttack: post: VFESecurity.Patch_Building_Turret+OrderAttack.Postfix, VFESecurity.Patch_Building_TurretGun+OrderAttack.Postfix
Building_TurretGun.Tick: post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix
Building_TurretGun.TryStartShootSomething: PRE: VFESecurity.Patch_Building_Turret+TryStartShootSomething.Prefix, VFESecurity.Patch_Building_TurretGun+TryStartShootSomething.Prefix
Building_TurretGun.get_CanSetForcedTarget: post: WhatTheHack.Harmony.Building_TurretGun_get_CanSetForcedTarget.Postfix
Bullet.Impact: PRE: SuppressionMod.Patch_Bullet_Impact.BulletImpactStuff
CE_JobGiver_TakeAndEquip_TryGiveJob.Stub: TRANS: WhatTheHack.Harmony.CE_JobGiver_TakeAndEquip_TryGiveJob.Transpiler
CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Transpiler
CameraDriver.OnGUI: TRANS: CameraPlus.CameraDriver_OnGUI_Patch.Transpiler
CameraDriver.Update: post: CameraPlus.CameraDriver_Update_Patch.Postfix TRANS: CameraPlus.CameraDriver_Update_Patch.Transpiler
CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.Transpiler
CameraDriver.get_CurrentZoom: PRE: CameraPlus.CameraDriver_CurrentZoom_Patch.Prefix
CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs, RoadsOfTheRim.Patch_Caravan_GetGizmos.Postfix, Helicopter.HarmonyTest_BB.Postfix, RH_AerospatialeGazelleHelicopter.HarmonyTest_BB.Postfix, RH_C130RoaringDownTheStrip.HarmonyTest_BB.Postfix, RH_CH53SeaStallion.HarmonyTest_BB.Postfix, RH_ChinookHelicopter.HarmonyTest_BB.Postfix, RH_DeLoreanTimeMachine.HarmonyTest_BB.Postfix, RH_EmbraerPhenomPrivateJet.HarmonyTest_BB.Postfix, RH_MH6HelicopterHelo.HarmonyTest_BB.Postfix, RH_MV22OspreyHelicopter.HarmonyTest_BB.Postfix, RH_UH1HueyHelicopter.HarmonyTest_BB.Postfix, RH_UH60Helicopter.HarmonyTest_BB.Postfix, SRTS.HarmonyTest_BB.Postfix, VertibirdHelo.HarmonyTest_BB.Postfix, VertihawkHelo.HarmonyTest_BB.Postfix, SaveOurShip2.OtherGizmoFix.AddTheStuffToTheYieldReturnedEnumeratorThingy
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix, RoadsOfTheRim.Patch_Caravan_GetInspectString.Postfix
Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix
Caravan.get_NightResting: PRE: Androids.HarmonyPatches.Patch_Caravan_NightResting post: aRandomKiwi.ATPP.Caravan_Patch+NightResting_Patch.Listener
CaravanArrivalAction_AttackSettlement.GetFloatMenuOptions: post: aRandomKiwi.MFM.CaravanArrivalAction_AttackSettlement_Patch+GetFloatMenuOptions.Listener
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler
CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
CaravanUIUtility.AddPawnsSections: PRE: SaveOurShip2.UIFix.replaceit post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix, WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
CastPositionFinder.CastPositionPreference: TRANS: FrontierDevelopments.Shields.Harmony.Harmony_CastPositionFinder+Patch_CastPositionPreference.Transpiler
CastPositionFinder.TryFindCastPosition: PRE: [800]CompCamo.TryFindCastPosition_CamoPostPatch.PreFix TRANS: VFESecurity.Patch_CastPositionFinder+TryFindCastPosition.Transpiler
CellFinderLoose.TryFindSkyfallerCell: PRE: PreemptiveStrike.Harmony.Patch_CellFinderLoose_TryFindSkyfallerCell.PreFix
CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler, PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler, PrisonLabor.HarmonyPatches.Patches_RenamingPrisoners.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler, WhatTheHack.Harmony.CharacterCardUtility_DrawCharacterCard.Transpiler
CollectionsMassCalculator.CapacityLeftAfterTradeableTransfer: PRE: SRTS.StartUp.SRTSMassCapacityCaravan
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix post: RR_PawnBadge.RimWorld_ColonistBarColonistDrawer_DrawColonist.Postfix, RR_PawnBadge.RimWorld_ColonistBarColonistDrawer_DrawColonist.Postfix
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
Command_SetPlantToGrow.IsPlantAvailable: post: StoryFramework.StoryPatches+Grow_Patch.Postfix
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
CompEquippable.GetVerbsCommands: post: VFECore.Patch_CompEquippable+GetVerbsCommands.Postfix
CompFlickable.DoFlick: post: aRandomKiwi.PPP.CompFlickable_Patch+PowerNetGraphics_PrintWirePieceConnecting_Patch.Listener
CompFoodPoisonable.PostIngested: PRE: BlueLeakTest.AndroidsFoodPoisonOverride.Prefix
CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
CompHibernatable.Startup: post: WhatTheHack.Harmony.CompHibernatable_Startup.Postfix
CompLongRangeMineralScanner.FoundMinerals: PRE: WhatTheHack.Harmony.CompLongRangeMineralScanner_Foundminerals.Prefix
CompOrbitalBeam.CheckSpawnSustainer: PRE: aRandomKiwi.PPP.CompOrbitalBeam_Patch+CompOrbitalBeam_CheckSpawnSustainer_Patch.Listener
CompOrbitalBeam.PostDraw: PRE: aRandomKiwi.PPP.CompOrbitalBeam_Patch+CompOrbitalBeam_PostDraw_Patch.Listener
CompPowerPlantSolar.get_RoofedPowerOutputFactor: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofOutputFactorFix
CompPowerTrader.SetUpPowerVars: post: aRandomKiwi.PPP.CompPowerTrader_Patch+SetUpPowerVars_Patch.Listener, aRandomKiwi.ATPP.CompPowerTrader_Patch+SetUpPowerVars_Patch.Listener
CompProperties_Refuelable.SpecialDisplayStats: PRE: WhatTheHack.Harmony.CompProperties_Refuelable_SpecialDisplayStats.Prefix
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreaseDestructivePreFix
CompRefuelable.Refuel: PRE: PreemptiveStrike.Things.CompRefuelable_Refule_p1.Prefix
CompRefuelable.Refuel: post: WhatTheHack.Harmony.CompRefuelable_MechanoidData_Refuel.Postfix
CompRottable.CompInspectStringExtra: PRE: NutrientPasteTiers.NPDHarmony.CompInspectStringCustomHopper
CompRottable.Tick: PRE: NutrientPasteTiers.NPDHarmony.HopperTick
CompShipPart.CompGetGizmosExtra: PRE: SaveOurShip2.NoGizmoInSpace.CheckBiome post: SaveOurShip2.NoGizmoInSpace.ReturnEmpty
CompSpawnerHives.CanSpawnHiveAt: post: Rimatomics.HarmonyPatches+Harmony_CanSpawnHiveAt.Postfix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer, NoRogueRobots.Patches.Postfix
CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
CompUseEffect_FinishRandomResearchProject.CanBeUsedBy: post: VFECore.Patch_CompUseEffect_FinishRandomResearchProject+CanBeUsedBy.Postfix
CompUseEffect_FinishRandomResearchProject.DoEffect: post: VFECore.Patch_CompUseEffect_FinishRandomResearchProject+DoEffect.Postfix
CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix post: aRandomKiwi.ATPP.Corpse_Patch+ButcherProducts_Patch.Listener
Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.GiveObservedThought: post: aRandomKiwi.ATPP.Corpse_Patch+GiveObservedThought_Patch.Listener
Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.get_IngestibleNow: post: aRandomKiwi.ATPP.Corpse_Patch+IngestibleNow_Patch.Listener
CoverUtility.BaseBlockChance: post: VFESecurity.Patch_CoverUtility+BaseBlockChance_Thing.Postfix
CoverUtility.CalculateCoverGiverSet: post: VFESecurity.Patch_CoverUtility+CalculateCoverGiverSet.Postfix
CoverUtility.CalculateOverallBlockChance: post: VFESecurity.Patch_CoverUtility+CalculateOverallBlockChance.Postfix
DamageWorker.ExplosionAffectCell: PRE: VFESecurity.Patch_DamageWorker+ExplosionAffectCell.Prefix
DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: Androids.HarmonyPatches.Patch_DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood, WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: PRE: Rimefeller.DebugButtonsPatch.Prefix, Rimefeller.DebugButtonsPatch.Prefix post: Rimefeller.DebugButtonsPatch.Postfix, Rimefeller.DebugButtonsPatch.Postfix TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix, [0]FrontierDevelopments.Shields.Module.CrashLandingModule.Module+Patch_GenerateImpliedDefs_PostResolve.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: Rimefeller.HarmonyPatches+Harmony_GenerateImpliedDefs_PreResolve.Prefix, Rimefeller.HarmonyPatches+Harmony_GenerateImpliedDefs_PreResolve.Prefix
DefOfHelper.EnsureInitializedInCtor: PRE: The_Price_Is_Right.Mod.EnsureInitializedInCtorPrefix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
Designator_AreaBuildRoof.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_AreaBuildRoof_DesignateSingleCell.Postfix
Designator_Build.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Build_DesignateSingleCell.Postfix
Designator_Build.get_Visible: PRE: MassGraves.Harmony_Designator_Build.Prefix post: StoryFramework.StoryPatches+DesignatorBuild_Patch.Postfix, Rimatomics.HarmonyPatches+Harmony_Designator_Build_Visible.Postfix, SaveOurShip2.UnlockBuildings.Unlock
Designator_Install.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Install_DesignateSingleCell.Postfix
Designator_Install.DrawGhost: PRE: StatueOfColonist.Designator_Install_DrawGhost_Patch.Prefix, StatueOfAnimal.Designator_Install_DrawGhost_Patch.Prefix
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
Designator_RemoveBridge.CanDesignateCell: post: RoadsOfTheRim.Patch_Designator_RemoveBridge_CanDesignateCell.Postfix TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
Designator_ZoneAdd_Growing.CanDesignateCell: PRE: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPrefix post: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPostfix
DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
Dialog_AdvancedGameConfig.DoWindowContents: post: CharacterEditor.PRMod.AddMapSizeSlider
Dialog_BillConfig..ctor: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
Dialog_BillConfig.DoWindowContents: TRANS: TD_Enhancement_Pack.Dialog_BillConfig_Patch.Transpiler, PrisonLabor.HarmonyPatches.Patches_GUI.GUI_Bill.Patch_BillCheckbox.Transpiler
Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Dialog_DebugActionsMenu.DoListingItems_MapTools: post: PrisonLabor.HarmonyPatches.DevTools.Postfix
Dialog_FormCaravan.<DoWindowContents>m__0: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
Dialog_FormCaravan.<DoWindowContents>m__1: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix
Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler
Dialog_FormCaravan.PostOpen: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix
Dialog_FormCaravan.TryReformCaravan: PRE: WhatTheHack.Harmony.Dialog_FormCaravan_TryReformCaravan.Prefix
Dialog_LoadTransporters.<DoWindowContents>m__0: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
Dialog_LoadTransporters.<DoWindowContents>m__1: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
Dialog_LoadTransporters.AddPawnsToTransferables: PRE: Helicopter.HarmonyTest_C.Prefix, RH_AerospatialeGazelleHelicopter.HarmonyTest_C.Prefix, RH_C130RoaringDownTheStrip.HarmonyTest_C.Prefix, RH_CH53SeaStallion.HarmonyTest_C.Prefix, RH_ChinookHelicopter.HarmonyTest_C.Prefix, RH_DeLoreanTimeMachine.HarmonyTest_C.Prefix, RH_EmbraerPhenomPrivateJet.HarmonyTest_C.Prefix, RH_MH6HelicopterHelo.HarmonyTest_C.Prefix, RH_MV22OspreyHelicopter.HarmonyTest_C.Prefix, RH_UH1HueyHelicopter.HarmonyTest_C.Prefix, RH_UH60Helicopter.HarmonyTest_C.Prefix, SRTS.HarmonyTest_C.Prefix, SRTS.HarmonyTest_TS+HarmonyTest_C.Prefix, VertibirdHelo.HarmonyTest_C.Prefix, VertihawkHelo.HarmonyTest_C.Prefix, SaveOurShip2.TransportPrisoners_Patch.DownedPawns_AddToTransferables
Dialog_LoadTransporters.CheckForErrors: TRANS: SRTS.StartUp.ErrorOnNoPawns
Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix
Dialog_LoadTransporters.PostOpen: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
Dialog_LoadTransporters.TryAccept: post: WhatTheHack.Harmony.Dialog_LoadTransporters_TryAccept.Postfix
Dialog_ManageFoodRestrictions..ctor: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
Dialog_ManageOutfits..ctor: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patches_RenamingPrisoners.Patch_RenamePrisoners+StoreOldName.Prefix, Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
Dialog_Negotiation.DoWindowContents: post: ItemRequests.NodeTreeExtension.InitDatabase
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix
Dialog_Trade.CacheTradeables: post: aRandomKiwi.MFM.Dialog_Trade_Patch+CacheTradeables.Listener
Dialog_Trade.DoWindowContents: TRANS: SimpleSearchBar.HarmonyPatches.Dialog_Trade_DoWindowContentsTranspiler
Dialog_Trade.FillMainRect: TRANS: SimpleSearchBar.HarmonyPatches.Dialog_Trade_FillMainRectTranspiler
Dialog_Trade.PostOpen: post: SimpleSearchBar.HarmonyPatches.ResetKeyword, aRandomKiwi.MFM.Dialog_Trade_Patch+Dialog_Trade_PostOpen_Postfix.PostOpen
Dialog_Trade.SetupPlayerCaravanVariables: post: Helicopter.HarmonyTest_trade.Postfix, RH_AerospatialeGazelleHelicopter.HarmonyTest_trade.Postfix, RH_C130RoaringDownTheStrip.HarmonyTest_trade.Postfix, RH_CH53SeaStallion.HarmonyTest_trade.Postfix, RH_ChinookHelicopter.HarmonyTest_trade.Postfix, RH_DeLoreanTimeMachine.HarmonyTest_trade.Postfix, RH_EmbraerPhenomPrivateJet.HarmonyTest_trade.Postfix, RH_MH6HelicopterHelo.HarmonyTest_trade.Postfix, RH_MV22OspreyHelicopter.HarmonyTest_trade.Postfix, RH_UH1HueyHelicopter.HarmonyTest_trade.Postfix, RH_UH60Helicopter.HarmonyTest_trade.Postfix, SRTS.HarmonyTest_trade.Postfix, VertibirdHelo.HarmonyTest_trade.Postfix, VertihawkHelo.HarmonyTest_trade.Postfix
Dialog_Trade.get_MassUsage: TRANS: SRTS.StartUp.SRTSMassUsageCaravan
DropCellFinder.CanPhysicallyDropInto: TRANS: FrontierDevelopments.Shields.Harmony.Harmony_DropCellFinder+Patch_CanPhysicallyDropInto.Transpiler
DropCellFinder.RandomDropSpot: PRE: PreemptiveStrike.Harmony.Patch_DropCellFinder_RandomDropSpot.Prefix
DropPodIncoming.Impact: PRE: SaveOurShip2.IncomingPodFix.PatchThat
DropPodLeaving.LeaveMap: PRE: SaveOurShip2.LeavingPodFix.PatchThat
DropPodUtility.MakeDropPodAt: PRE: Helicopter.HarmonyTest.Prefix, RH_AerospatialeGazelleHelicopter.HarmonyTest.Prefix, RH_C130RoaringDownTheStrip.HarmonyTest.Prefix, RH_CH53SeaStallion.HarmonyTest.Prefix, RH_ChinookHelicopter.HarmonyTest.Prefix, RH_DeLoreanTimeMachine.HarmonyTest.Prefix, RH_EmbraerPhenomPrivateJet.HarmonyTest.Prefix, RH_MH6HelicopterHelo.HarmonyTest.Prefix, RH_MV22OspreyHelicopter.HarmonyTest.Prefix, RH_UH1HueyHelicopter.HarmonyTest.Prefix, RH_UH60Helicopter.HarmonyTest.Prefix, SRTS.HarmonyTest.Prefix, VertibirdHelo.HarmonyTest.Prefix, VertihawkHelo.HarmonyTest.Prefix, SaveOurShip2.TravelingPodFix.PatchThat
DrugPolicyDatabase.GenerateStartingDrugPolicies: post: VFEMedieval.Patch_DrugPolicyDatabase+GenerateStartingDrugPolicies.Postfix
EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded, WhatTheHack.Harmony.EdificeGrid_Register.Prefix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
EnableRenamingPrisoners.IsColonistOrPrisonerOfColony: post: WhatTheHack.Harmony.PrisonLabour.PrisonLabor_Patch_RenamePrisoners.Postfix
ExitMapGrid.get_MapUsesExitGrid: post: SaveOurShip2.InSpaceNoOneCanHearYouRunAway.NoEscape
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Explosion.AffectCell: TRANS: FrontierDevelopments.Shields.Harmony.Harmony_Explosion+Patch_AffectCell.Transpiler
Ext_Pawn_EquipmentTracker.MakeRoomForOffHand: post: VFECore.Patch_DualWield_Ext_Pawn_EquipmentTracker+manual_MakeRoomForOffHand.Postfix
Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix
Faction.CommFloatMenuOption: post: aRandomKiwi.MFM.Faction_Patch+MakeDowned.Listener
Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
Faction.Notify_MemberExitedMap: PRE: Hospitality.Harmony.Faction_Patch+Notify_MemberExitedMap.Prefix
Faction.Notify_RelationKindChanged: post: aRandomKiwi.PPP.Faction_Patch+Faction_Notify_RelationKindChanged_Patch.Listener, MoreFactionInteraction.HarmonyPatches.Notify_RelationKindChanged
Faction.RelationWith: PRE: SaveOurShip2.FactionRelationsAcrossWorlds.RunOriginalMethod post: SaveOurShip2.FactionRelationsAcrossWorlds.ReturnDummy
Faction.TryAffectGoodwillWith: post: Rimatomics.HarmonyPatches+Harmony_TryAffectGoodwillWith.Postfix
Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix
FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix, aRandomKiwi.PPP.FactionDialogMaker_Patch+FactionDialogFor.Listener, RoadsOfTheRim.Patch_FactionDialogMaker_FactionDialogFor.Postfix, aRandomKiwi.RFM.FactionDialogMaker_Patch+FactionDialogFor.Listener, ItemRequests.DialogWindow.AddOption, BlueLeakTest.AndroidFactionDialogOverride.Postfix, Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix
FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix, TribalRaiders_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix, SaveOurShip2.DontRegenerateHiddenFactions.PossiblyReplace post: SaveOurShip2.DontRegenerateHiddenFactions.Replace TRANS: VFECore.Patch_FactionGenerator+GenerateFactionsIntoWorld.Transpiler
FactionManager.FirstFactionOfDef: post: SaveOurShip2.OnlyThisPlanetsFirstFactions.FilterTheFactions
FactionManager.RecacheFactions: PRE: SaveOurShip2.NoRecache.CheckFlag
FactionManager.get_AllFactions: post: SaveOurShip2.OnlyThisPlanetsFactions.FilterTheFactions
FactionManager.get_AllFactionsInViewOrder: post: SaveOurShip2.OnlyThisPlanetsFactionsInViewOrder.FilterTheFactions
FactionManager.get_AllFactionsListForReading: post: SaveOurShip2.OnlyThisPlanetsFactionsForReading.FilterTheFactions
FactionManager.get_AllFactionsVisible: post: SaveOurShip2.OnlyThisPlanetsVisibleFactions.FilterTheFactions
FactionManager.get_AllFactionsVisibleInViewOrder: post: SaveOurShip2.OnlyThisPlanetsFactionsVisibleInViewOrder.FilterTheFactions
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
Fire.DoComplexCalcs: post: SaveOurShip2.CannotBurnInSpace.extinguish
FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
FloatMenuMakerMap.AddHumanlikeOrders: PRE: PrisonLabor.HarmonyPatches.Triggers+AddHumanlikeOrders.Prefix post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, Dismiss_Trader.HarmonyPatches.FloatMenuMakerMap_AddHumanlikeOrdersToDismissTraders_PostFix, RimQuest.HarmonyPatches.AddHumanlikeOrders, ItemRequests.FulfillRequestFloatMenuOption.ModifyTradeOption, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders, DualWield.Harmony.FloatMenuMakerMap_AddHumanlikeOrders.Postfix, SaveOurShip2.EggFix.FillThatNest TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler, VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders.Transpiler
FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler
FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post
FloatMenuMakerMap.CanTakeOrder: post: SaveOurShip2.OrderFix.CommandTheDamnShuttle
FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix, WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
FloatMenuMakerMap_AddHumanlikeOrders.Postfix: TRANS: VFECore.Patch_DualWield_Harmony_FloatMenuMakerMap_AddHumanlikeOrders+manual_Postfix.Transpiler
FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler
FoodUtility.BestFoodSourceOnMap: PRE: Hospitality.Harmony.FoodUtility_Patch+BestFoodSourceOnMap.Prefix TRANS: PrisonLabor.HarmonyPatches.Patches_Food.AddCustomFoodReservation.Transpiler
FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
FoodUtility.IsFoodSourceOnMapSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patches_Food.FoodUtility_IsFoodSourceOnMapSociallyProper.Transpiler
FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
FoodUtility.WillIngestStackCountOf: PRE: Androids.HarmonyPatches.CompatPatch_WillIngestStackCountOf
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
ForbidUtility.IsForbidden: TRANS: PrisonLabor.HarmonyPatches.Patches_PermissionFix.Patch_ItemIsForbidden.Transpiler
ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Frame.CompleteConstruction: PRE: AnimalJobsPatch.HarmonyPatches.CompleteConstruction_Prefix post: StoryFramework.StoryPatches+BuildPatch.Postfix
Frame.FailConstruction: post: RTBricksDontVanish.Patch_FailConstruction.Postfix TRANS: RTBricksDontVanish.Patch_FailConstruction.Transpiler
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, SnapOut.Mod.FinalizeInit_Postfix, SnapOut.Mod.FinalizeInit_Postfix, ExpandedRoofing.HarmonyPatches.GameInited
Game.InitNewGame: TRANS: VFECore.Patch_Game+InitNewGame.Transpiler
Game.LoadGame: PRE: PrisonLabor.HarmonyPatches.Triggers+UpgradeSave.Prefix, SaveOurShip2.LoadPreviousWorlds.PurgeIt post: Rimefeller.HarmonyPatches+Harmony_FinalizeInit.Postfix, Rimefeller.HarmonyPatches+Harmony_FinalizeInit.Postfix
GameComponentUtility.LoadedGame: post: BackupGenerators.Patch_GameComponentUtility_LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: BackupGenerators.Patch_GameComponentUtility_StartedNewGame.Postfix, RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameCondition.Init: post: RimStory.Harmony.IncidentWorkerHookLong.Postfix
GameConditionManager.ConditionIsActive: post: SaveOurShip2.SpacecraftAreHardenedAgainstSolarFlares.Nope
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix
GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Androids.HarmonyPatches.CompatPatch_ShouldGuestKeepAttendingGathering, MOARANDROIDS.Patches.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix, Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
GenConstruct.BlocksConstruction: PRE: Share_The_Load.PawnBlockConstruction.Prefix, RFFConcrete_Code.GenConstruct_BlocksConstruction.Prefix, TribalEssentials_Code.GenConstruct_BlocksConstruction.Prefix post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: ExpandedRoofing.HarmonyPatches.FixClearBuildingArea
GenConstruct.CanBuildOnTerrain: post: RoadsOfTheRim.Patch_GenConstruct_CanBuildOnTerrain.Postfix
GenConstruct.CanConstruct: PRE: AnimalJobsPatch.HarmonyPatches.CanConstruct_Prefix post: AlienRace.HarmonyPatches.CanConstructPostfix
GenConstruct.CanPlaceBlueprintAt: post: RoadsOfTheRim.Patch_GenConstruct_CanPlaceBlueprintAt.Postfix, SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix, WhatTheHack.Harmony.GenConstruct_CanPlaceBlueprintAt.Postfix
GenConstruct.CanPlaceBlueprintOver: PRE: RFFConcrete_Code.GenConstruct_CanPlaceBlueprintOver.Prefix, TribalEssentials_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
GenConstruct.HandleBlockingThingJob: PRE: AnimalJobsPatch.HarmonyPatches.HandleBlockingThingJob_Prefix TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler
GenDate.DayOfQuadrum: post: RimWorldDaysMatter.DaysMatter+GenDateDayOfQuadrumPatch.FixDayOfQuadrum
GenDate.Quadrum: post: RimWorldDaysMatter.DaysMatter+GenDateQuadrumPatch.FixQuadrum
GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
GenGrid.Impassable: TRANS: VFESecurity.Patch_GenGrid+Impassable.Transpiler
GenGrid.InBounds: PRE: FrontierDevelopments.Harmony.Harmony_GenGrid+Patch_InBounds_IntVec3.Prefix
GenGrid.InBounds: PRE: FrontierDevelopments.Harmony.Harmony_GenGrid+Patch_InBounds_Vector3.Prefix
GenGrid.Standable: post: WhatTheHack.Harmony.GenGrid_Standable.Postfix TRANS: VFESecurity.Patch_GenGrid+Standable.Transpiler
GenHostility.HostileTo: post: aRandomKiwi.GFM.GenHostility_Patch+GenHostility_HostileTOFaction.Listener
GenHostility.HostileTo: post: aRandomKiwi.GFM.GenHostility_Patch+GenHostility_HostileTO.Listener
GenHostility.IsPredatorHostileTo: post: aRandomKiwi.GFM.GenHostility_Patch+GenHostility_IsPredatorHostileTo2.Listener
GenHostility.IsPredatorHostileTo: post: aRandomKiwi.GFM.GenHostility_Patch+GenHostility_IsPredatorHostileTo.Listener
GenLabel.BestKindLabel: post: SimpleSlavery.GenLabel_BKL_Patch.BestKindLabel_Patch
GenLeaving.<GetBuildingResourcesLeaveCalculator>m__6: post: RTBricksDontVanish.Patch_GBRLC_FailConstruction.Postfix
GenLeaving.DoLeavingsFor: PRE: RFFConcrete_Code.GenLeaving_DoLeavingsFor_Walls.Prefix
GenLeaving.DoLeavingsFor: PRE: RFFConcrete_Code.GenLeaving_DoLeavingsFor_Floors.Prefix
GenMapUI.DrawPawnLabel: PRE: [10000]CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
GenMapUI.DrawThingLabel: PRE: [10000]CameraPlus.GenMapUI_DrawThingLabel_Patch.Prefix TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.Transpiler
GenPath.ShouldNotEnterCell: post: DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
GenRecipe.MakeRecipeProducts: post: StoryFramework.StoryPatches+CraftPatch.Postfix, Autopsy.MakeRecipeProductsPatch.Postfix
GenSpawn.Spawn: PRE: WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler
GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
GenSpawn.SpawningWipes: PRE: RFFConcrete_Code.GenSpawn_SpawningWipes.Prefix, TribalEssentials_Code.GenSpawn_SpawningWipes.Prefix post: JecsTools.HarmonyPatches.SpawningWipes_PostFix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
GenStep_ElevationFertility.Generate: post: ImpassableMapMaker.Patch_GenStep_Terrain.Postfix
GenStep_Settlement.ScatterAt: TRANS: VFECore.Patch_GenStep_Settlement+ScatterAt.Transpiler
GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
GenStep_Terrain.TerrainFrom: PRE: RA_Code.GenStep_Terrain_TerrainFrom.Prefix
GhostDrawer.DrawGhostThing: PRE: DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix
GlobalControls.TemperatureString: post: SaveOurShip2.ShowBreathability.CheckO2
GlowGrid.GameGlowAt: TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
Graphic_Random.SubGraphicFor: PRE: SelectableSculptureGraphic.Graphic_Random_SubGraphicFor_Patch.SetGraphic
Graphics.DrawMeshImpl: PRE: StatueOfColonist.Graphics_DrawMeshImpl_Patch.Prefix, StatueOfAnimal.Graphics_DrawMeshImpl_Patch.Prefix
HarmonyPatches.AddQuestGiverTwo: (no patches)
HarmonyPatches.DrawAddons: PRE: AnimalGear.AlienChildrenCompatibilityHarmony+Alien_DrawAddons_Patch.DrawAddons_Pre
HarmonyPatches.GetPawnHairMesh: PRE: AnimalGear.AlienChildrenCompatibilityHarmony+Alien_GetPawnHairMesh_Patch.GetPawnHairMesh_Pre
HarmonyPatches.GetPawnMesh: PRE: AnimalGear.AlienChildrenCompatibilityHarmony+Alien_GetPawnMesh_Patch.GetPawnMesh_Pre
HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.HarmonyPatches.Patches_Food.ReservedByPrisonerPatch.Transpiler
HealthAIUtility.FindBestMedicine: PRE: Androids.HarmonyPatches.Patch_HealthAIUtility_FindBestMedicine post: aRandomKiwi.ATPP.HealthAIUtility_Patch+FindBestMedicine_Patch.Listener
HealthCardUtility.DrawHediffRow: TRANS: BlueLeakTest.HealthCardUtility_DrawHediffRow.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, BlueLeakTest.AndroidLabelOverwrite.Transpiler
HealthCardUtility.DrawPawnHealthCard: PRE: DubsMintMenus.Patch_HealthCardUtility.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
HealthCardUtility.GetTooltip: TRANS: BlueLeakTest.HealthCardUtility_GetTooltip.Transpiler
HealthUtility.AdjustSeverity: PRE: Androids.HarmonyPatches.Patch_HealthUtility_AdjustSeverity
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
HediffGiver.TryApply: PRE: Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CalculatePain: PRE: Androids.HarmonyPatches.CompatPatch_CalculatePain, BlueLeakTest.EstimatePainGivenOverride.Prefix
HediffSet.GetFirstHediffOfDef: post: aRandomKiwi.ATPP.Pawn_HealthTracker_Patch+GetFirstHediffOfDef.Listener
HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
HediffStatsUtility.SpecialDisplayStats: post: WhatTheHack.Harmony.HediffStatsUtility_SpecialDisplayStats.Postfix
HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre
Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
Hive.SpawnSetup: PRE: SaveOurShip2.SpecialInsectsInSpace.NewBugs
Hive.TrySpawnPawn: post: SaveOurShip2.InsectsAreHungry.HungerLevel
ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix
ITab_Bills.FillTab: PRE: DubsMintMenus.HarmonyPatches.Prefix
ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, VFECore.Patch_ITab_Pawn_Gear+TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_IsVisible: post: AnimalWeaponPatch.HarmonyPatches.IsVisible_Prefix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ITab_Pawn_Health.FillTab: PRE: DubsMintMenus.Patch_ITab_Pawn_Health.Prefix
ITab_Pawn_Prisoner.get_IsVisible: post: SimpleSlavery.PrisonerTab_IsVisible_Patch.IsVisible_Patch
ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_PrisonerTab.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patches_GUI.GUI_PrisonerTab.Patch_ExtendVistorRect.Transpiler, PrisonLabor.HarmonyPatches.Patches_GUI.GUI_PrisonerTab.Patch_PrisonerTab.Transpiler, SimpleSlavery.ITab_PawnVisitor_FillTab_Patch.FillTab_Transpiler
IncidentWorker.TryExecute: PRE: PreemptiveStrike.Harmony.Patch_IncidentWorker_TryExecute.Prefix post: RimStory.Harmony.IncidentWorkerHookShort.Postfix, PreemptiveStrike.Harmony.Patch_IncidentWorker_TryExecute.Postfix
IncidentWorker_Alphabeavers.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_IncidentWorker_Alphabeavers_TryExecuteWorker.Prefix
IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
IncidentWorker_FarmAnimalsWanderIn.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_IncidentWorker_FarmAnimalsWanderIn_TryExecuteWorker.Prefix
IncidentWorker_HerdMigration.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_IncidentWorker_HerdMigration_TryExecuteWorker.Prefix
IncidentWorker_Infestation.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_Infestation_TryExecuteWorker.PreFix
IncidentWorker_MakeGameCondition.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_MakeGameCondition_TryExecuteWorker.PreFix
IncidentWorker_ManhunterPack.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_IncidentWorker_ManhunterPack_TryExecuteWorker.Prefix
IncidentWorker_MeteoriteImpact.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_MeteoriteImpact_TryExecuteWorker.PreFix
IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
IncidentWorker_Raid.TryExecuteWorker: TRANS: [800]WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler, Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_RaidEnemy_TryExecuteWorker.Prefix post: RimStory.Harmony.RaidHook.Postfix
IncidentWorker_RaidEnemy.TryResolveRaidFaction: PRE: WhatTheHack.Harmony.IncidentWorker_RaidEnemy_TryResolveRaidFaction.Prefix
IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
IncidentWorker_ResourcePodCrash.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_ResourcePod_TryExecuteWorker.PreFix
IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
IncidentWorker_ShipChunkDrop.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_ShipChunkDrop_TryExecuteWorker.PreFix
IncidentWorker_ShortCircuit.TryExecuteWorker: PRE: WhatTheHack.Harmony.IncidentWorker_ShortCircuit_TryExcecuteWorker.Prefix
IncidentWorker_ThrumboPasses.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_IncidentWorker_ThrumboPasses_TryExecuteWorker.Prefix
IncidentWorker_TraderCaravanArrival.CanFireNowSub: post: SaveOurShip2.NoTradersInSpace.Nope
IncidentWorker_TraderCaravanArrival.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Prefix TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
IncidentWorker_TransportPodCrash.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_TransportPod_TryExecuteWorker.PreFix
IncidentWorker_TravelerGroup.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_IncidentWorker_TravelerGroup_TryExecuteWorker.Prefix TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix post: RimQuest.HarmonyPatches.AddQuestGiver
IncidentWorker_VisitorGroup.TryExecuteWorker: PRE: PreemptiveStrike.Harmony.Patch_IncidentWorker_VisitorGroup_TryExecuteWorker.Prefix TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix TRANS: VFECore.Patch_IncidentWorker_WandererJoin+TryExecuteWorker.Transpiler
InfestationCellFinder.GetScoreAt: post: Rimatomics.HarmonyPatches+Harmony_GetScoreAt.Postfix TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
InfestationCellFinder.TryFindCell: PRE: PreemptiveStrike.Harmony.Patch_InfestationCellFinder_TryFindCell.Prefix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
InspectPaneUtility.ToggleTab: post: SimpleSearchBar.HarmonyPatches.ResetKeyword
InspirationHandler.InspirationHandlerTick: PRE: Androids.HarmonyPatches.CompatPatch_InspirationHandlerTick
InteractionUtility.CanInitiateInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanInitiateInteraction, Androids.HarmonyPatches.CompatPatch_CanDoInteraction
InteractionUtility.CanReceiveInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanDoInteraction
InteractionWorker_Breakup.RandomBreakupReason: post: RimStory.Harmony.RandomBreakup.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: PRE: StoryFramework.StoryPatches+RecruitPatch.Prefix post: StoryFramework.StoryPatches+RecruitPatch.Postfix, RimStory.Harmony.DoRecruitHook.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: post: aRandomKiwi.MFM.InteractionWorker_RecruitAttempt_Patch+DoRecruit.Listener
InterceptedIncident_HumanCrowd_Neutral.ExecuteNow: post: PreemptiveStrike.Harmony.Compatibility.RimQuest.PES_TradeCaravanPostFix
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
JobArrestLeader.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix
JobDriver_Ability.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ActuallyRecover.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AffectFloor.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AffectFloor.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AffectFloor.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AffectRoof.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AffectRoof.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AffectRoof.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ArtyWait.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AssembleVehicle.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AttackMelee.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix, SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
JobDriver_AttackStatic.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AttendFuneral.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AttendWorship.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AutoPlayListenGramophone.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_AutoPlayListenToMusicPlayer.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_BeatFire.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_BoardMedicalSpaceship.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_BoardSpaceship.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_BrowseItems.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_BuildSnowman.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_BuyItem.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CalmDown.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CarryDownedPawn.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CarryToCryptonest.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CarryToCryptosleepCasket.MakeNewToils: PRE: SaveOurShip2.JobDriverFix.BlockExecution post: SaveOurShip2.JobDriverFix.FillThatCasket
JobDriver_CarryToCryptosleepCasket.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CarryToHackingTable.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CastAbilitySelf.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CastAbilitySelf.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CastAbilityVerb.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CastAbilityVerb.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CastDeflectVerb.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CastVerbOnce.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CatchFish.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ChangeHairstyle.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ChangeLaserColor.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ChatWithPrisoner.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ChatWithPrisoner.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ChatWithPrisoner.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ChatWithPrisoner.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Cheer.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CheerForFighter.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ClaimBed.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CleanFilth.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_CleanOil.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ClearHackingTable.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ClearSnow.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
JobDriver_ConstructFinishFrame.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ConstructFinishFrame.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ControlMechanoid.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ControlMechanoid_Goto.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
JobDriver_DeployTent.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_DepositIntoGrower.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_DismissTrader.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Dismount.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_DoBill.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_DoBill.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_DoBill.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_DoBill.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_DropEquipment.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix, aRandomKiwi.MFM.JobDriver_DropEquipment_Patch+TryMakePreToilReservations.Listener
JobDriver_EmancipateSlave.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EmptyAutoclave.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EmptyProcessor.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EnslavePrisoner.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EnterCryptosleepCasket.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EnterCryptosleepCasket.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EnterCryptosleepCasket.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EnterTransporter.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Equip.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix, aRandomKiwi.MFM.JobDriver_Equip_Patch+TryMakePreToilReservations.Listener
JobDriver_EquipOffHand.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EquipShield.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EquipSidearm.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_EquipSidearmCombat.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Execute.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ExtinguishSelf.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ExtractGrowerProduct.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ExtractProductFromGrower.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FetchAmmunitionCase.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FillAndroidPrinter.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FillAutoclave.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FillConstructor.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FillFermentingBarrel.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FillProcessor.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FillUniversalFermenter.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FillUniversalFermenter.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix, StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FillWineBarrel.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FinishOff.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FixBrokenDownBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Flee.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Flee.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FleeADS.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Flick.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FlickWireless.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Follow.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FollowClose.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FoodDeliver.GetReport: post: NutrientPasteTiers.NPDHarmony.GetReportModified
JobDriver_FoodDeliver.MakeNewToils: post: PrisonLabor.HarmonyPatches.Patches_Food.ReserveFoodForPrisonerAfterDropping.Postfix
JobDriver_FoodDeliver.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FoodFeedPatient.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FreeWrite.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_FulfillItemRequestWithFaction.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GatherAnimalBodyResources.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GatherAnimalBodyResources.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GatherAnimalBodyResources.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GatherSlotItem.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GiveToPackAnimal.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GoForWalk.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GoReloadBattery.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GoToSafety.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Goto.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GotoCellAndDraft.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GotoDraft.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GotoTarget.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_GrowerMaintenance.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HackLabConsole.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HackRogueAI.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HackSatellite.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HarvestHoney.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HaulCorpseToPublicPlace.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HaulPrisoner.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HaulToCell.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HaulToContainer.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HaulToProc.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HaulToTransporter.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Hibernate.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_HoldWorship.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Hunt.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Ignite.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Imprison.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_Ingest.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_InstallPart.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Insult.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_InteractAnimal.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_InteractAnimal.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_InteractAnimal.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Kill.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_LayDown.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_LayEgg.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ListenToGramophone.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ListenToMusicPlayer.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_LoadFuelModule.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_LoadGrower.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_LoadMagazine.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_LoadPassenger.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_LoadSilo.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_LoadUnfinishedBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
JobDriver_Lovin.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Maintain.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_MaintainGrower.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ManTurret.FindAmmoForTurret: PRE: VFESecurity.Patch_JobDriver_ManTurret+FindAmmoForTurret.Prefix
JobDriver_ManTurret.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_MarryAdjacentPawn.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Mate.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_MechanoidAbility.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_MechanoidAbility.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Mechanoid_Rest.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Mend.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Mine.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_MineQuarry.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Mine_Tweak.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Mount.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Mount_BattleMount.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Mounted.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Mounted_BattleMount.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_NewMate.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Nuzzle.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Objective.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_OfferHelp.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_OfferHelp.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Open.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Open.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Open.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_OperateDeepDrill.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_OperateDrillTurret.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_OperateResourceConsole.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_OperateScanner.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_OperateScannerSpace.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PES_InstallUpgrade.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PES_OperateSentryArray.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PES_StandGuard.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PackTent.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PerformMaintenance.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PerformRoofMaintenance.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PersuadeAI.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlaceNoCostFrame.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlantCut_Tweak.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlantHarvest_Tweak.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlantSow.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlantWork.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlantWork.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlantWork.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlantWork.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlantWork.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlayBilliards.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlayGramophone.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlayInstrument.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PlayMusicPlayer.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PredatorHunt.CheckWarnPlayer: PRE: PredatorHuntAlert.JobDriver_PredatorHunt_CheckWarnPlayer_Patch.Replace
JobDriver_PredatorHunt.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PrepareCaravan_GatherItems.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PrepareCaravan_GatherPawns.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_PushButton.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_QuestWithPawn.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ReadABook.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RearmTrap.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RechargeEnergy.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RechargeEnergyFromConsumable.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ReconstructorSW.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RefillFuelEnergySource.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Refuel.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Refuel.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RefuelAtomic.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RelaxAlone.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Release.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ReleasePrisoner.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RemoveApparel.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RemoveBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RemoveBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RemoveBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RemoveBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RemoveFuelModule.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Repair.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RepairSatellite.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RepairTent.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Research.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Resurrect.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ResurrectAndroid1.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ResurrectAndroid2.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ResurrectAndroid3.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ReturnBook.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_RimatomicsResearch.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SalvageGenome.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SedateAndRescueAIPawn.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SedatePawn.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ShackleSlave.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Shoo.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SingleInteraction.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SitFacingBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SitFacingBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SitFacingBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SitFacingBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Skygaze.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Slaughter.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SmoothWall.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SnappingOut.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SocialRelax.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Spectate.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SpectateMatch.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_StandAndBeSociallyActive.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Strip.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Supervise.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SuperviseConstruction.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SuperviseDrilling.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SuperviseResearch.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_SwitchLaserFence.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TakeAndExitMap.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TakeAndExitMap.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TakeBeerOutOfFermentingBarrel.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TakeInventory.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TakeProductOutOfUniversalFermenter.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TakeProductOutOfUniversalFermenter.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix, StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TakeToBed.CheckMakeTakeePrisoner: post: SimpleSlavery.JobDriver_TakeToBed_Patch.TakeToBed_Postfix
JobDriver_TakeToBed.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TakeWineOutOfWineBarrel.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TendPatient.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TendPawnOnGround.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TendPrisonerOnGround.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ToggleLock.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_ToggleLock.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TradeWithCargoSpaceship.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TradeWithPawn.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TransferToMedibay.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TurnOffGramophone.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_TurnOffMusicPlayer.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UninstallPart.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UnloadInventory.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UnloadPlutonium.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UnloadYourInventory.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UpgradeBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseBrainTemplate.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseCommsConsole.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseCommsConsoleUSFM.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseConsole.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseItem.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseMissionBoardRC.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseOrbitalRelayConsole.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseReactorConsole.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseRedPhoneRC.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_UseSignalFire.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_VisitJoyThing.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_VisitJoyThing.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_VisitJoyThing.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_VisitSickPawn.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Vomit.MakeNewToils: PRE: Androids.HarmonyPatches.CompatPatch_VomitJob, BlueLeakTest.DeclineVomitJob.Prefix
JobDriver_Vomit.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPAnimalWeaponEquip.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPConstructFinishFrame.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPDoBill.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPFoodFeedPatient.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPGatherAnimalBodyResources.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPGatherAnimalBodyResources.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPGatherAnimalBodyResources.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPOperateDeepDrill.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPPlantSow.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPRemoveBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPRemoveBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPRepair.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WPTendPatient.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: DualWield.Harmony.Jobdriver_Wait_CheckForAutoAttack.Transpiler
JobDriver_Wait.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Wait.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Wait.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_WatchBuilding.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix, aRandomKiwi.MFM.JobDriver_Wear_Patch+TryMakePreToilReservations.Listener
JobDriver_Wear.TryUnequipSomething: PRE: WhatTheHack.Harmony.JobDriver_Wear_TryUnequipSomething.Prefix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_AIDefendPawn.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPawn+TryFindShootingPosition.Transpiler
JobGiver_AIDefendPoint.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPoint+TryFindShootingPosition.Transpiler
JobGiver_AIFightEnemies.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIFightEnemies+TryFindShootingPosition.Transpiler
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: VFESecurity.Patch_JobGiver_ConfigurableHostilityResponse+TryGetAttackNearbyEnemyJob.Transpiler
JobGiver_EatInPartyArea.TryGiveJob: PRE: Androids.HarmonyPatches.CompatPatch_EatInPartyAreaTryGiveJob
JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator, aRandomKiwi.ATPP.JobGiver_GetFood_Patch+TryGiveJob_Patch.Listener
JobGiver_GetJoy.TryGiveJob: PRE: Androids.HarmonyPatches.CompatPatch_GetJoyTryGiveJob
JobGiver_GetRest.GetPriority: TRANS: NocturnalAnimals.Patch_JobGiver_GetRest+Patch_GetPriority.Transpiler
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_Manhunter.TryGiveJob: TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_OptimizeApparel.TryGiveJob: post: SimpleSlavery.OptimizeApparel_Patch.TryGiveJob_Patch
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PickUpOpportunisticWeapon.TryGiveJob: post: Ammunition.HarmonyAmmunition.TryGiveJob_PostFix
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patches_Escaping.Patch_EscapingPrisoner.Transpiler
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
JobGiver_SeekAllowedArea.TryGiveJob: PRE: aRandomKiwi.GFM.JobGiver_SeekAllowedArea_Patch+JobGiver_SeekAllowedArea_TryGiveJob.Listener
JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix post: WhatTheHack.Harmony.JobGiver_Work_PawnCanUseWorkGiver.Postfix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler, PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_LaborForbid.Transpiler
Job_Learn.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
Job_Teach.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
ListerFilthInHomeArea.Notify_HomeAreaChanged: PRE: Children.ChildrenHarmony+Notify_HomeAreaChanged_Patch.Notify_HomeAreaChanged_Pre
Listing_ResourceReadout.DoThingDef: post: ItemListSelector.Patch_RecourceReadout.Postfix
Listing_TreeThingFilter.DoCategory: TRANS: SimpleSearchBar.HarmonyPatches.DoCategoryTranspiler
Listing_TreeThingFilter.Visible: post: SimpleSearchBar.HarmonyPatches.VisiblePostfix
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix
LordToil_Siege.LordToilTick: TRANS: VFESecurity.Patch_LordToil_Siege+LordToilTick.Transpiler
LordToil_Siege.SetAsBuilder: TRANS: VFESecurity.Patch_LordToil_Siege+SetAsBuilder.Transpiler
LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix
MainButtonsRoot.DoButtons: PRE: Merthsoft.QuestTab.Patches.MainButtonsRoot_DoButtons.Prefix
MainButtonsRoot.MainButtonsOnGUI: PRE: DubsMintMenus.HarmonyPatches+Patch_MainButtonsOnGUI.Prefix
MainMenuDrawer.DoMainMenuControls: post: aRandomKiwi.MFM.DoMainMenuControls_Patch.Postfix
MainMenuDrawer.Init: PRE: SaveOurShip2.SelectiveWorldGenCancel.CancelFlag post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
MainTabWindow_PawnTable.SetDirty: PRE: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_WorkTab.Patch_PawnTableSetDirtyFix.Prefix
MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix
MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler, VFECore.Patch_MainTabWindow_Research+DrawRightRect.Transpiler
MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
MainTabsRoot.HandleLowPriorityShortcuts: PRE: DubsMintMenus.HarmonyPatches+Patch_InterfaceTryActivate.Prefix
MainTabsRoot.ToggleTab: PRE: DubsMintMenus.HarmonyPatches+Patch_MainTabsRoot.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Triggers+Patch_ShowNews.Postfix
Map.MapPostTick: PRE: PrisonLabor.HarmonyPatches.Triggers+InsiprationTracker.Prefix
Map.get_Biome: PRE: SaveOurShip2.SpaceBiomeGetter.interceptBiome post: DeepRim.HarmonyPatches.MapBiomePostfix, SaveOurShip2.SpaceBiomeGetter.getSpaceBiome
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapDrawer.DrawMapMesh: PRE: SaveOurShip2.RenderPlanetBehindMap.PreDraw post: FrontierDevelopments.Shields.Harmony.Harmony_MapDrawer+Patch_DrawMapMesh.Postfix
MapDrawer.MapMeshDirty: PRE: DubsMintMinimap.MainTabWindow_MiniMap+Harmony_MapMeshDirty.Prefix
MapGenerator.GenerateMap: TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: PRE: DubsMintMinimap.MainTabWindow_MiniMap+Harmony_MapInterfaceOnGUI_BeforeMainTabs.Prefix
MapParent.RecalculateHibernatableIncidentTargets: post: WhatTheHack.Harmony.MapParent_RecalculateHibernatableIncidentTargets.Postfix, SaveOurShip2.GiveMeRaidsPlease.RaidsAreFunISwear
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapTemperature.get_OutdoorTemp: post: SaveOurShip2.FixOutdoorTemp.getSpaceTemp
MapTemperature.get_SeasonalTemp: post: SaveOurShip2.FixSeasonalTemp.getSpaceTemp
MassUtility.Capacity: PRE: WhatTheHack.Harmony.MassUtility_Capacity.Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, CPBackpacks.HarmonyBackpacks.Capacity_PostFix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix, WhatTheHack.Harmony.MassUtility_Capacity.Postfix, SaveOurShip2.FixShuttleCarryCap.RealCarryWeight
MedicalCareUtility.AllowsMedicine: PRE: ModMedicinePatch.AllowsMedicine._Prefix post: ModMedicinePatch.AllowsMedicine._Postfix
MedicalCareUtility.GetLabel: PRE: ModMedicinePatch.GetLabel._Prefix post: ModMedicinePatch.GetLabel._Postfix
MedicalCareUtility.MedicalCareSelectButton: PRE: ModMedicinePatch.MedicalCareSelectButton._Prefix, aRandomKiwi.ATPP.MedicalCareUtility_Patch+MedicalCareSelectButton_Patch.Listener
MedicalCareUtility.MedicalCareSetter: PRE: ModMedicinePatch.MedicalCareSetter._Prefix, aRandomKiwi.ATPP.MedicalCareUtility_Patch+MedicalCareSetter_Patch.Listener post: ModMedicinePatch.MedicalCareSetter._Postfix
MedicalRecipesUtility.SpawnNaturalPartIfClean: PRE: aRandomKiwi.MFM.MedicalRecipesUtility_Patch+SpawnThingsFromHediffs_SpawnNaturalPartIfClean.Listener post: QEthics.HarmonyPatches+SpawnNaturalPartIfClean_Patch.SpawnNaturalPartIfCleanPostfix
MedicalRecipesUtility.SpawnThingsFromHediffs: PRE: aRandomKiwi.MFM.MedicalRecipesUtility_Patch+SpawnThingsFromHediffs_SpawnThingsFromHediffs.Listener
MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryPrefix, aRandomKiwi.ATPP.MemoryThoughtHandler_Patch+TryGainMemory_Patch.Listener post: SimpleSlavery.MemoryThoughtHandler_Patch.TryGainMemory_Postfix, Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
MemoryThoughtHandler.TryGainMemoryFast: PRE: aRandomKiwi.ATPP.MemoryThoughtHandler_Patch+TryGainMemoryFast.Listener
MemoryUtility.ClearAllMapsAndWorld: PRE: DubsMintMenus.HarmonyPatches+Patch_ClearAllMapsAndWorld.Prefix, ToggleHarvest.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
MentalBreakWorker.TryStart: TRANS: SimpleSlavery.MentalBreakWorker_TryStart_Patch.TryStart_Transpiler
MentalStateHandler.TryStartMentalState: PRE: PrisonLabor.HarmonyPatches.Patches_TreatmentTinkering.Patch_ReduceChanceForMentalBreak.Prefix, Hospitality.Harmony.MentalStateHandler_Patch+TryStartMentalState.Prefix post: aRandomKiwi.GFM.MentalStateHandler_Patch+TryStartMentalState.Listener, RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
Need.get_LabelCap: post: aRandomKiwi.ATPP.Need_Patch+get_LabelCap.Listener
Need_Food.GetTipString: post: aRandomKiwi.ATPP.Need_Patch+GetTipString_Patch.Listener
Need_Food.get_MalnutritionSeverityPerInterval: post: RimworldMalnutritionPatch.HarmonyPatches.get_MalnutritionSeverityPerInterval
Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
Need_Food.get_Starving: post: Androids.HarmonyPatches.Patch_Need_Food_Starving_Get
PS_JobDriver_Decondition.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
PS_JobDriver_ManageConditioning.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
PS_JobDriver_RefreshConditioning.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
PS_JobDriver_UseReconPod.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
Page.CanDoBack: post: SaveOurShip2.NoGoingBackWhenMakingANewScenario.Nope
Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
Page_ConfigureStartingPawns.DrawPortraitArea: post: CharacterEditor.PRMod.AddCharacterEditorButton
Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
Page_SelectScenario.BeginScenarioConfiguration: PRE: SaveOurShip2.DoNotWipeGame.UseTheFlag
Page_SelectStartingSite.CanDoNext: PRE: SaveOurShip2.LetMeLandOnMyOwnBase.Nope post: SaveOurShip2.LetMeLandOnMyOwnBase.CanLandPlz
PartyUtility.EnoughPotentialGuestsToStartParty: PRE: Androids.HarmonyPatches.Patch_PartyUtility_EnoughPotentialGuestsToStartParty
PartyUtility.ShouldPawnKeepPartying: PRE: Androids.HarmonyPatches.Patch_PartyUtility_ShouldPawnKeepPartying
PathFinder.FindPath: TRANS: VFESecurity.Patch_PathFinder+FindPath.Transpiler
PathFinder.IsDestroyable: post: DoorsExpanded.HarmonyPatches.IsDestroyable_PostFix
PathGrid.CalculatedCostAt: TRANS: [800]VFESecurity.Patch_PathGrid+CalculatedCostAt.Transpiler
Pawn.ButcherProducts: post: aRandomKiwi.ATPP.Pawn_Patch+ButcherProducts_Patch.Listener
Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
Pawn.CheckAcceptArrest: TRANS: SimpleSlavery.Pawn_CheckAcceptArrest_Patch.CheckArrest_Transpiler
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles, WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix
Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.ExposeData: post: PrisonLabor.HarmonyPatches.Patches_RenamingPrisoners.Patch_RenamePrisoners+SaveOldName.Postfix, PrisonLabor.HarmonyPatches.Patches_Escaping.Patch_EscapeTracker+Patch_ExposeData.Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, Androids.HarmonyPatches.Patch_Pawn_GetGizmos, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, SimpleSlavery.Pawn_GetGizmos_Patch.Pawn_GetGizmos_Postfix, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix, SaveOurShip2.ShuttleGizmoFix.GetAllTheGizmos
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: PRE: StoryFramework.StoryPatches+KillPawnPatch.Prefix, RimStory.Harmony.ColonistDied.Prefix, aRandomKiwi.ATPP.Pawn_Patch+Kill.Listener, WhatTheHack.Harmony.Pawn_Kill.Prefix post: StoryFramework.StoryPatches+KillPawnPatch.Postfix, TechAdvancing.TA_OnKill_Event.Postfix, Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix, aRandomKiwi.MFM.Pawn_Patch+Kill.Listener, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix, SimpleSlavery.Pawn_PostApplyDamage_Patch.Beaten
Pawn.PreApplyDamage: PRE: VFEMedieval.Patch_Pawn+PreApplyDamage.Prefix
Pawn.PreKidnapped: post: aRandomKiwi.ATPP.Pawn_Patch+PreKidnapped_Patch.Listener
Pawn.PreTraded: post: SimpleSlavery.Pawn_PreTraded_Patch.PreTraded_Patch
Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix, PrisonLabor.HarmonyPatches.Patches_WorkSettings.Patch_ResetWorktableWhenRecruited.Prefix, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: AlienRace.HarmonyPatches.SetFactionPostfix, VFECore.Patch_Pawn+SetFaction.Postfix, TechAdvancing.TA_PostOnNewPawn_Event.Postfix, Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick, VisiblePants.Patch_Pawn+Patch_Tick.Postfix, PrisonLabor.HarmonyPatches.Patches_Escaping.Patch_EscapeTracker+Patch_Tick.Postfix, DualWield.Harmony.Pawn_Tick.Postfix
Pawn.TickRare: post: Ammunition.HarmonyAmmunition.TickRare_PostFix
Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Restraints.Patch_RestrainsPatch.Transpiler
Pawn.TryStartAttack: post: DualWield.Harmony.Pawn_TryStartAttack.Postfix
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_CurrentEffectiveVerb: post: DualWield.Harmony.Pawn_get_CurrentEffectiveVerb.Postfix
Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.CanUsePair: post: [800]CPGearTechFix.CanUsePair_PostPatch.PostFix
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: [800]CompCamo.GenerateStartingApparelFor_CamoPostPatch.PostFix, JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix, VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+GenerateStartingApparelFor.Postfix
PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnBanishUtility.ShowBanishPawnConfirmationDialog: PRE: aRandomKiwi.MFM.PawnBanishUtility_Patch+ShowBanishPawnConfirmationDialog.Listener
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
PawnBioAndNameGenerator.GetBackstoryCategoriesFor: post: TribalRaiders_Code.PawnBioAndNameGenerator_GetBackstoryCategoriesFor.Postfix TRANS: AlienRace.HarmonyPatches.GetBackstoryCategoriesForTranspiler
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix
PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done
PawnCapacityDef.GetLabelFor: PRE: BlueLeakTest.GetLabelForAndroidCapacity.Prefix
PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityWorker_Sight.CalculateCapacityLevel: post: [800]Observer.CalculateCapacityLevel_PostPatch.PostFix
PawnColumnDefgenerator.ImpliedPawnColumnDefs: post: WhatTheHack.Harmony.PawnColumnDefGenerator_ImpliedPawnColumnDefs.Postfix
PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.HarmonyPatches.Patches_WorkSettings.DisableAreaRestrictionsForPrisoners.Transpiler
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_WorkTab.ChangeWorkTabPrisonerLabelColor.Prefix
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: AnimalWeaponPatch.HarmonyPatches.AddAndRemoveDynamicComponents_Prefix post: WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
PawnComponentsUtility.AddComponentsForSpawn: PRE: AnimalWeaponPatch.HarmonyPatches.AddComponentsForSpawn_Prefix post: DualWield.Harmony.PawnComponentsUtility_AddComponentsForSpawn.Postfix
PawnComponentsUtility.CreateInitialComponents: PRE: AnimalWeaponPatch.HarmonyPatches.CreateInitialComponents_Prefix
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: PRE: Androids.HarmonyPatches.CompatPatch_AppendThoughts_ForHumanlike, aRandomKiwi.ATPP.PawnDiedOrDownedThoughtsUtility_Patch+AppendThoughts_ForHumanlike_Patch.Listener
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix, VFECore.Patch_PawnGenerator+GenerateGearFor.Postfix, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, SimpleSlavery.PawnGenerator_GP_Patch.GeneratePawn_Patch
PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn, Ammunition.HarmonyAmmunition.GeneratePawn_PostFix
PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix, SaveOurShip2.FixThatPawnGenerationBug3.DisableMethod
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix
PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler, AlienRace.HarmonyPatches.GenerateTraitsTranspiler
PawnGenerator.RedressPawn: post: Ammunition.HarmonyAmmunition.RedressPawn_PostFix
PawnGenerator.TryGenerateNewPawnInternal: PRE: Androids.HarmonyPatches.Patch_PawnGenerator_TryGenerateNewPawnInternal post: Androids.HarmonyPatches.Patch_PawnGenerator_TryGenerateNewPawnInternal_Post TRANS: VanillaHairExpanded.Patch_PawnGenerator+TryGenerateNewPawnInternal.Transpiler
PawnGraphicSet.MatsBodyBaseAt: TRANS: VFECore.Patch_PawnGraphicSet+MatsBodyBaseAt.Transpiler
PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: VFECore.Patch_PawnGraphicSet+ResolveAllGraphics.Postfix, VanillaHairExpanded.Patch_PawnGraphicSet+ResolveAllGraphics.Postfix
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix, CPAbilityUser.StandaloneAbilityUserMod.GeneratePawns_PostFix
PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo
PawnGroupMakerUtility.GeneratePawns: PRE: PreemptiveStrike.Harmony.Patch_PawnGroupMakerUtility_GeneratePawns.Prefix post: JecsTools.HarmonyPatches.GeneratePawns
PawnGroupMakerUtility.TryGetRandomFactionForCombatPawnGroup: PRE: SaveOurShip2.NoRaidsFromPreviousPlanets.DisableMethod post: SaveOurShip2.NoRaidsFromPreviousPlanets.Replace
PawnHairChooser.RandomHairDefFor: PRE: [800]CPHairFix.RandomHairDefFor_PrePatch.PreFix, AlienRace.HarmonyPatches.RandomHairDefForPrefix
PawnInventoryGenerator.GenerateInventoryFor: post: SWSaber.HarmonyPatches.GenerateInventoryFor_PostFix
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix post: AvoidFriendlyFire.PawnNameColorUtility_PawnNameColorOf_Patch.Postfix
PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix, AnimalGear.AlienChildrenCompatibilityHarmony+AlienPawnRenderer_BaseHeadOffsetAtPostfix_Patch.BaseHeadOffsetAtPostfix_Post, SuppressionMod.Patch_Verse_PawnRenderer_BaseHeadOffsetAt.OffsetSuppressedHead
PawnRenderer.CarryWeaponOpenly: post: aRandomKiwi.GFM.PawnRenderer_Patch+CarryWeaponOpenly.Listener
PawnRenderer.DrawEquipment: TRANS: VFECore.Patch_PawnRenderer+DrawEquipment.Transpiler
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, Rimlaser.PatchGunDrawing.Prefix, DualWield.Harmony.PawnRenderer_DrawEquipmentAiming.Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.LayingFacing: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.RenderPawnAt: PRE: [10000]CameraPlus.PawnRenderer_RenderPawnAt_Patch.Prefix post: CameraPlus.PawnRenderer_RenderPawnAt_Patch.Postfix, PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, RimQuest.HarmonyPatches.RenderPawnAt, DualWield.Harmony.PawnRenderer_RenderPawnAt.Postfix TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.RenderPawnInternal: PRE: Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre, SuppressionMod.Patch_Verse_PawnRenderer_RenderPawnInternal.TestMethod post: Androids.HarmonyPatches.Patch_PawnRenderer_RenderPawnInternal TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler, VFECore.Patch_PawnRenderer+RenderPawnInternal.Transpiler, VanillaHairExpanded.Patch_PawnRenderer+RenderPawnInternal.Transpiler
PawnRenderer.RenderPortrait: post: SimpleSlavery.PR_RP_Patch.RenderPortrait_Patch
PawnUIOverlay.DrawPawnGUIOverlay: PRE: Camouflage.VAE_PawnUIOverlay_Patch.GhillieException, AvoidFriendlyFire.PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay, WhatTheHack.Harmony.PawnUIOverlay_DrawPawnGUIOverlay.Postfix
PawnUtility.FertileMateTarget: post: SyrNeuter.FertileMateTargetPatch.FertileMateTarget_Postfix
PawnUtility.HumanFilthChancePerCell: PRE: Androids.HarmonyPatches.Patch_PawnUtility_HumanFilthChancePerCell
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.Mated: PRE: SyrNeuter.MatedPatch.Mated_Prefix
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix, AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix, DualWield.Harmony.PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
Pawn_AgeTracker.ExposeData: PRE: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerExposeDataPatch.PreFix post: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerExposeDataPatch.PostFix
Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix, Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
Pawn_AgeTracker.get_BirthDayOfSeasonZeroBased: post: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerBirthDayOfSeasonZeroBasedPatch.Fix
Pawn_ApparelTracker.ApparelChanged: post: [800]CompCamo.ApparelChanged_CamoPostPatch.PostFix
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix, CPAbilityUser.StandaloneAbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, CPAbilityUser.StandaloneAbilityUserMod.Notify_ApparelRemoved_PostFix
Pawn_ApparelTracker.SortWornApparelIntoDrawOrder: PRE: VisiblePants.Patch_Pawn_ApparelTracker+Patch_SortWornApparelIntoDrawOrder.Prefix
Pawn_ApparelTracker.TryDrop: PRE: aRandomKiwi.MFM.Pawn_ApparelTracker_Patch+TryDrop.Listener, Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
Pawn_ApparelTracker.Wear: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_CallTracker.DoCall: PRE: WhatTheHack.Harmony.Pawn_CallTracker_DoCall.Prefix
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.HarmonyPatches.Patches_PermissionFix.ForibiddenDropPatch.Postfix2
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.HarmonyPatches.Patches_PermissionFix.ForibiddenDropPatch.Postfix
Pawn_DraftController.GetGizmos: post: AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix, WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix
Pawn_DrawTracker.get_DrawPos: post: GiddyUpCore.Harmony.Pawn_DrawTracker_get_DrawPos.Postfix
Pawn_EquipmentTracker.AddEquipment: PRE: VFECore.Patch_Pawn_EquipmentTracker+AddEquipment.Prefix post: SWSaber.HarmonyPatches.AddEquipment_PostFix, SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment, DualWield.Harmony.Pawn_EquipmentTracker_AddEquipment.Postfix TRANS: DualWield.Harmony.Pawn_EquipmentTracker_AddEquipment.Transpiler
Pawn_EquipmentTracker.MakeRoomFor: PRE: VFECore.Patch_Pawn_EquipmentTracker+MakeRoomFor.Prefix, DualWield.Harmony.Pawn_EquipmentTracker_MakeRoomFor.Prefix post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix, CPAbilityUser.StandaloneAbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix, CPAbilityUser.StandaloneAbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: VFECore.Patch_Pawn_EquipmentTracker+TryDropEquipment.Postfix, ProfitableWeapons.HarmonyPatches+Patch_Pawn_EquipmentTracker_TryDropEquipment.Postfix
Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patches_RenamingPrisoners.Patch_RenamePrisoners+RestoreOldName.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: PrisonLabor.HarmonyPatches.Patches_InteractionMode.Patch_DefaultInteractionMode.Postfix
Pawn_HealthTracker.AddHediff: post: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_AddHediff
Pawn_HealthTracker.CheckForStateChange: post: AlienRace.HarmonyPatches.CheckForStateChangePostfix, VFECore.Patch_Pawn_HealthTracker+CheckForStateChange.Postfix TRANS: WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: PRE: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_DropBloodFilth
Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WPVehiclePatch.HarmonyPatches.HasHediffsNeedingTend_Prefix, WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix
Pawn_HealthTracker.HasHediffsNeedingTendByPlayer: PRE: WPVehiclePatch.HarmonyPatches.HasHediffsNeedingTendByPlayer_Prefix
Pawn_HealthTracker.HealthTick: post: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_HealthTick, WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix
Pawn_HealthTracker.MakeDowned: PRE: BlueLeakTest.DiesUponDowned.Prefix post: aRandomKiwi.GFM.Pawn_HealthTracker_Patch+MakeDowned.Listener, aRandomKiwi.ATPP.Pawn_HealthTracker_Patch+MakeDowned.Listener, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: BlueLeakTest.DeadPawnMessageRemoval.Prefix, aRandomKiwi.ATPP.Pawn_HealthTracker_Patch+NotifyPlayerOfKilled.Listener
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage TRANS: PrisonLabor.HarmonyPatches.Triggers+Trigger_PreApplyDamage.Transpiler
Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Postfix
Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.ShouldBeDeadFromLethalDamageThreshold: post: WhatTheHack.Harmony.Pawn_HealthTracker_ShouldBeDeadFromLethalDamageThreshold.Postfix
Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: Androids.HarmonyPatches.CompatPatch_ShouldBeDeadFromRequiredCapacity TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.CanInteractNowWith: PRE: Androids.HarmonyPatches.CompatPatch_CanInteractNowWith
Pawn_InteractionsTracker.InteractionsTrackerTick: PRE: Androids.HarmonyPatches.CompatPatch_InteractionsTrackerTick
Pawn_InteractionsTracker.SocialFightChance: PRE: Androids.HarmonyPatches.CompatPatch_SocialFightChance
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InventoryTracker.DropAllNearPawn: PRE: ProfitableWeapons.HarmonyPatches+Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix
Pawn_MeleeVerbs.GetUpdatedAvailableVerbsList: post: DualWield.Harmony.Pawn_MeleeVerbs_GetUpdatedAvailableVerbsList.Postfix
Pawn_MeleeVerbs.TryMeleeAttack: post: DualWield.Harmony.Pawn_MeleeVerbs_TryMeleeAttack.Postfix
Pawn_MindState.CanStartFleeingBecauseOfPawnAction: post: ProperShotguns.Patch_Pawn_MindState+CanStartFleeingBecauseOfPawnAction.Postfix
Pawn_MindState.Notify_WorkPriorityDisabled: post: aRandomKiwi.GFM.Pawn_MindState_Patch+Notify_WorkPriorityDisabled.Listener
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: Androids.HarmonyPatches.Patch_Pawn_NeedsTracker_ShouldHaveNeed, aRandomKiwi.ATPP.Pawn_NeedsTracker_Patch+ShouldHaveNeed_Patch.Listener TRANS: PrisonLabor.HarmonyPatches.Patches_Needs.Patch_NeedOnlyByPrisoners.Transpiler
Pawn_Ownership.UnclaimBed: PRE: Hospitality.Harmony.Pawn_Ownership_Patch+UnclaimBed.Prefix
Pawn_PathFollower.PatherTick: TRANS: DualWield.Harmony.Pawn_PathFollower_PatherTick.Transpiler
Pawn_PathFollower.SetupMoveIntoNextCell: post: SaveOurShip2.SpaceZoomies.GoFast
Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
Pawn_PlayerSettings.get_AreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_AreaRestrictioSchool_Patch.AreaRestriction_Pre
Pawn_PlayerSettings.get_EffectiveAreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionSchool_Patch.EffectiveAreaRestriction_Pre
Pawn_PlayerSettings.get_EffectiveAreaRestrictionInPawnCurrentMap: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionInPawnCurrentMap_Patch.EffectiveAreaRestrictionInPawnCurrentMap_Pre
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
Pawn_RelationsTracker.Notify_RescuedBy: PRE: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Prefix
Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix post: DualWield.Harmony.Pawn_RotationTracker_UpdateRotation.Postfix
Pawn_SkillTracker.Learn: PRE: WhatTheHack.Harmony.Pawn_SkillTracker_Learn.Prefix
Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix
Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix
Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix
Pawn_StoryTracker.get_DisabledWorkTypes: PRE: WhatTheHack.Harmony.Pawn_StoryTracker_get_DisabledWorkTypes.Prefix
Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix, aRandomKiwi.ATPP.Pawn_StoryTracker_Patch+SkinColor_Patch.Listener
Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post TRANS: PrisonLabor.HarmonyPatches.Patches_WorkSettings.Patch_TimetableFix.Transpiler
Pawn_TrainingTracker.TrainingTrackerTickRare: PRE: TameFixer.HarmonyPatches+Pawn_TrainingTrackerTickRare_Patch.Prefix
Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_SaveCompatibility.Patch_JailorTypeSaveCompatibility.Transpiler
Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
PawnsArrivalModeWorkerUtility.SplitIntoRandomGroupsNearMapEdge: PRE: PreemptiveStrike.Harmony.Patch_PawnsArrivalModeWorkerUtility_SplitIntoRandomGroupsNearMapEdge.Prefix
PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix, PreemptiveStrike.Harmony.Patch_CenterDrop_TryResolveRaidSpawnCenter.PostFix
PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDrop_TryResolveRaidSpawnCenter.Postfix, PreemptiveStrike.Harmony.Patch_EdgeDrop_TryResolveRaidSpawnCenter.PostFix
PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDropGroups_TryResolveRaidSpawnCenter.Postfix, PreemptiveStrike.Harmony.Patch_EdgeDropGroups_TryResolveRaidSpawnCenter.PostFix
PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkIn_TryResolveRaidSpawnCenter.Postfix, PreemptiveStrike.Harmony.Patch_EdgeWalkIn_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkInGroups_TryResolveRaidSpawnCenter.Postfix, PreemptiveStrike.Harmony.Patch_EdgeWalkInGroups_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_RandomDrop_TryResolveRaidSpawnCenter.Postfix, PreemptiveStrike.Harmony.Patch_RandomDrop_TryResolveRaidSpawnCenter.PostFix
Plant.IngestedCalculateAmounts: PRE: GrazingLands.PlantPropertiesPatch+Plant_IngestedCalculateAmounts_GrazingLandsPatch.Prefix
Plant.TickLong: post: GrazingLands.PlantPropertiesPatch+Plant_TickLong_GrazingLandsPatch.Postfix, SaveOurShip2.KillThePlantsInSpace.extinguish
Plant.get_Graphic: post: Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic
PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlaySettings.DoPlaySettingsGlobalControls: PRE: CutPlantsBeforeBuilding.PlaySettings_DoPlaySettingsGlobalControls_Patch.Prefix post: RenameColony.Mod+RenameColony.AddWidget
PossibleApparelSet.CoatButNoShirt: TRANS: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PowerBeam.StartRandomFireAndDoFlameDamage: PRE: aRandomKiwi.PPP.PowerBeam_Patch+StartRandomFireAndDoFlameDamage_Patch.Listener
PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix
PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
PowerNetGraphics.PrintWirePieceConnecting: PRE: aRandomKiwi.PPP.PowerNetGraphics_Patch+PowerNetGraphics_PrintWirePieceConnecting_Patch.Listener, GoAwaySmallWire.Patch_ThatSmallWire.Prefix
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix, CPWeaponExt.HarmonyRailgun.CanHit_PostFix
Projectile.Launch: PRE: DualWield.Harmony.Projectile_Launch.Prefix post: ProperShotguns.Patch_Projectile+Launch.Postfix
Projectile.Tick: TRANS: FrontierDevelopments.Shields.Harmony.Harmony_Projectile+Patch_Tick.Transpiler
Projectile.get_DamageAmount: post: ProperShotguns.Patch_Projectile+get_DamageAmount.Postfix
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
RaidStrategyWorker_Siege.MakeLordJob: PRE: VFECore.Patch_RaidStrategyWorker_Siege+MakeLordJob.Prefix
Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RecipeDef.get_AvailableNow: post: StoryFramework.StoryPatches+RecipeDef_Patch.Postfix, Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
Recipe_InstallNaturalBodyPart.ApplyOnPawn: post: QEthics.HarmonyPatches+ApplyOnPawn_Patch.ApplyOnPawnPostfix
Recipe_RemoveBodyPart.GetPartsToApplyOn: post: Harvest_Everything.Patch.GetPartsPostfix
RecordWorker_TimeInBedForMedicalReasons.ShouldMeasureTimeNow: PRE: Androids.HarmonyPatches.CompatPatch_ShouldMeasureTimeNow
Region.DangerFor: post: SaveOurShip2.VacuumIsNotFun.AccurateAssessmentOfDanger
RelationsUtility.TryDevelopBondRelation: post: RimStory.Harmony.BondHook.Postfix
ResearchManager.ExposeData: PRE: DubsMintMenus.HarmonyPatches+Patch_ResearchManager.Prefix
ResearchManager.FinishProject: PRE: DubsMintMenus.Patch_FinishProject.Prefix post: DubsMintMenus.Patch_FinishProject.Postfix, DubsMintMenus.HarmonyPatches+Patch_FinishProject.Postfix
ResearchProjectDef.CostFactor: post: TechAdvancing.TA_ReplaceResearchProjectDef.Postfix
ResearchProjectDef.HasTag: post: VFECore.Patch_ResearchProjectDef+HasTag.Postfix
ResearchProjectDef.get_CanStartNow: post: VFECore.Patch_ResearchProjectDef+get_CanStartNow.Postfix
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix
ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patches_PermissionFix.Patch_RespectReservation.Transpiler
ResourceReadout.DrawIcon: post: ItemListSelector.Patch_DrawIcon.Postfix
RestUtility.CanUseBedEver: PRE: WPVehiclePatch.HarmonyPatches.CanUseBedEver_Prefix, WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix
RestUtility.FindBedFor: PRE: Children.ChildrenHarmony+RestUtility_FindBedFor_Patch.FindBedFor_Pre, WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix
RestUtility.IsValidBedFor: post: Hospitality.Harmony.RestUtility_Patch+IsValidBedFor.Postfix
RestUtility.TimetablePreventsLayDown: PRE: Androids.HarmonyPatches.CompatPatch_TimetablePreventsLayDown
RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix
RestraintsUtility.InRestraints: post: SimpleSlavery.RestraintUtility_Patch.InRestraints_Patch
RestraintsUtility.ShouldShowRestraintsInfo: post: SimpleSlavery.RestraintUtility_Show_Patch.ShouldShowRestraintsInfo_Patch
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, Shoo.InitDesignators.Postfix, VFESecurity.Patch_ReverseDesignatorDatabase+InitDesignators.Postfix
RoadDefGenStep_Place.Place: post: RoadsOfTheRim.Patch_RoadDefGenStep_Place_Place.Postfix
RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
RoomGroupTempTracker.EqualizeTemperature: post: SaveOurShip2.ExposedToVacuum.setShipTemp
RoomGroupTempTracker.ThinRoofEqualizationTempChangePerInterval: post: SaveOurShip2.TemperatureDoesntDiffuseFastInSpaceToo.RadiativeHeatTransferOnly
RoomGroupTempTracker.WallEqualizationTempChangePerInterval: post: SaveOurShip2.TemperatureDoesntDiffuseFastInSpace.RadiativeHeatTransferOnly
RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor: TRANS: VFECore.Patch_Sandy_Detailed_RPG_GearTab_Sandy_Detailed_RPG_Inventory+manual_TryDrawOverallArmor.Transpiler
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor1: TRANS: VFECore.Patch_Sandy_Detailed_RPG_GearTab_Sandy_Detailed_RPG_Inventory+manual_TryDrawOverallArmor1.Transpiler
SappersUtility.CanMineReasonablyFast: PRE: MoreMechanoids.Harmony.SappersUtility_Patch+CanMineReasonablyFast.Prefix
SappersUtility.HasBuildingDestroyerWeapon: PRE: MoreMechanoids.Harmony.SappersUtility_Patch+HasBuildingDestroyerWeapon.Prefix
ScenPart_CreateIncident.Tick: PRE: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Prefix post: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Postfix
Scenario.PostWorldGenerate: PRE: SaveOurShip2.SelectiveWorldGeneration.Replace
Scenario.get_Category: PRE: SaveOurShip2.FixThatBugInParticular.NoLongerUndefined
ScribeMetaHeaderUtility.LoadGameDataHeader: TRANS: PrisonLabor.HarmonyPatches.Patches_Version.Patch_AddModVersionToFile+Patch_LoadVersion.Transpiler
ScribeMetaHeaderUtility.TryCreateDialogsForVersionMismatchWarnings: PRE: ModMisMatchWindowPatch.HarmonyPatches.Prefix
ScribeMetaHeaderUtility.WriteMetaHeader: TRANS: PrisonLabor.HarmonyPatches.Patches_Version.Patch_AddModVersionToFile+Patch_WriteVersion.Transpiler
SectionLayer.ClearSubMeshes: post: SaveOurShip2.GenerateSpaceSubMesh.GenerateMesh
SectionLayer.DrawLayer: PRE: SaveOurShip2.HideLightingLayersInSpace.ShouldDraw post: SaveOurShip2.HideLightingLayersInSpace.Cleanup
SectionLayer_LightingOverlay.Regenerate: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
SectionLayer_SunShadows.Regenerate: TRANS: [800]VFESecurity.Patch_SectionLayer_SunShadows+manual_Regenerate.Transpiler
SelectionDrawer.DrawSelectionBracketFor: PRE: DefModExtension_BigBox.HarmonyDefModExtension_BigBox.DrawSelectionBracketFor_PreFix
SelectionDrawer.DrawSelectionOverlays: post: aRandomKiwi.GFM.SelectionDrawer_Patch+SelectionDrawerX_Patch.Listener
Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler
SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix post: aRandomKiwi.GFM.SelfDefenseUtility_Patch+ShouldStartFleeing.Listener
SettleUtility.AddNewHome: post: StoryFramework.StoryPatches+SettlePatch.Postfix
SettlementAbandonUtility.TryAbandonViaInterface: PRE: NoNeedAbandonedSettlement.TryAbandonViaInterface_Patch.Prefix
SettlementBase.GetCaravanGizmos: post: aRandomKiwi.MFM.SettlementBase_Patch+MakeDowned.Listener
SettlementBase.GetInspectString: post: Last_visited.ImpactLogger.GetInspectString
SettlementBase.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
SettlementBase_TraderTracker.ColonyThingsWillingToBuy: post: SimpleSlavery.SettlementBase_TraderTracker_ASCP_Patch.ASCP_Patch2
SettlementBase_TraderTracker.GiveSoldThingToPlayer: TRANS: SRTS.StartUp.GiveSoldThingsToSRTS
SettlementBase_TraderTracker.get_TradePriceImprovementOffsetForPlayer: post: The_Price_Is_Right.TradePriceOffset.Postfix
SettlementUtility.AttackNow: post: StoryFramework.StoryPatches+AttackPatch.Postfix
ShieldBelt.get_ShouldDisplay: post: WhatTheHack.Harmony.ShieldBelt_get_ShouldDisplay.Postfix
ShipCountdown.CountdownEnded: PRE: SaveOurShip2.SaveShip.SaveShipAndRemoveItemStacks
ShipCountdown.InitiateCountdown: PRE: SaveOurShip2.InitShipRefs.SaveStatics
ShipUtility.LaunchFailReasons: PRE: SaveOurShip2.FindLaunchFailReasons.DisableOriginalMethod post: SaveOurShip2.FindLaunchFailReasons.FindLaunchFailReasonsReally
ShipUtility.ShipBuildingsAttachedTo: PRE: SaveOurShip2.FindAllTheShipParts.DisableOriginalMethod post: SaveOurShip2.FindAllTheShipParts.FindShipPartsReally
ShipUtility.ShipStartupGizmos: post: WhatTheHack.Harmony.ShipUtility_ShipStartupGizmos.Postfix
ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix, SaveOurShip2.NoShortCircuitCapacitors.disableEventQuestionMark post: SaveOurShip2.NoShortCircuitCapacitors.tellThePlayerTheDayWasSaved
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch, CPAbilityUser.StandaloneAbilityUserMod.GiveShortHash_PrePatch
ShotReport.HitReportFor: post: SuppressionMod.Patch_Verse_ShotReport_HitReportFor.ApplySuppressionFactors
SickPawnVisitUtility.CanVisit: PRE: BlueLeakTest.Harmony_FindRandomSickPawn.Prefix
Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateThoughtPrefix
SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix
SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix, Androids.HarmonyPatches.Patch_SkillRecord_Interval
SkillRecord.Learn: PRE: Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre
SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
Skyfaller.DrawAt: TRANS: SRTS.StartUp.RotateSRTSLeaving
Skyfaller.HitRoof: PRE: SaveOurShip2.ShuttleBayAcceptsShuttle.NoHitRoof
Skyfaller.Tick: PRE: FrontierDevelopments.Shields.Harmony.Harmony_Skyfaller+Patch_Tick.Prefix, VFESecurity.Patch_Skyfaller+Patch_Tick.Prefix
SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patches_PermissionFix.Patch_SocialPropernessFix.Transpiler
Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix post: BlueLeakTest.MultiplePawnRacesAtStart.Postfix
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
StatWorker.GetExplanationUnfinalized: post: GlitterNet.StatExplanationPatch.StatExplanationPostfix TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized, VFECore.Patch_StatWorker+GetExplanationUnfinalized.Transpiler, WhatTheHack.Harmony.StatWorker_GetExplanationUnfinalized.Transpiler
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized, GlitterNet.StatValuePatch.StatValuePostfix, SuppressionMod.Patch_StatWorker_GetValueUnfinalized.ApplySuppressionFactors TRANS: VFECore.Patch_StatWorker+GetValueUnfinalized.Transpiler, WhatTheHack.Harmony.StatWorker_GetValueUnfinalized.Transpiler
StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix
StatWorker.ShouldShowFor: PRE: WhatTheHack.Harmony.StatWorker_ShouldShowFor.Prefix post: VFECore.Patch_StatWorker+ShouldShowFor.Postfix
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StatueOfColonistData..ctor: post: StatueOfColonistAlienRacePatch.StatueOfColonistData_StatueOfColonistData_Patch.Postfix
StatueOfColonistGraphicSet.ResolveAllGraphics: PRE: StatueOfColonistAlienRacePatch.StatueOfColonistGraphicSet_ResolveAllGraphics_Patch.Prefix
StatueOfColonistPreset.SetStatueOfColonist: post: StatueOfColonistAlienRacePatch.StatueOfColonistPreset_SetStatueOfColonist_Patch.Postfix
StatueOfColonistRenderer.BaseHeadOffsetAt: post: StatueOfColonistAlienRacePatch.StatueOfColonistRenderer_BaseHeadOffsetAt_Patch.Postfix
StatueOfColonistRenderer.DrawAddons: post: StatueOfColonistAlienRacePatch.StatueOfColonistRenderer_DrawAddons_Patch.Postfix
StatueOfColonistRenderer.GetBodyMesh: PRE: StatueOfColonistAlienRacePatch.StatueOfColonistRenderer_GetBodyMesh_Patch.Prefix
StatueOfColonistRenderer.GetHairMesh: PRE: StatueOfColonistAlienRacePatch.StatueOfColonistRenderer_GetHairMesh_Patch.Prefix
StatueOfColonistRenderer.GetHeadMesh: PRE: StatueOfColonistAlienRacePatch.StatueOfColonistRenderer_GetHeadMesh_Patch.Prefix
StockGenerator.RandomCountOf: post: SupplyAndDemand.Patch_FloatMenuMakerMap_ChoicesAtFor.Postfix
StockGenerator_BuyArt.HandlesThingDef: post: StatueOfColonist.StockGenerator_BuyArt_HandlesThingDef_Patch.Postfix, StatueOfAnimal.StockGenerator_BuyArt_HandlesThingDef_Patch.Postfix
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
Storyteller.TryFire: post: StoryFramework.StoryPatches+IncidentPatch.Postfix
StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix
Sustainer.Maintain: PRE: WhatTheHack.Harmony.Sustainer_Maintain.Prefix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient, NoRogueRobots.Patches_2.Postfix
TaleUtility.Notify_PawnDied: post: aRandomKiwi.ATPP.TaleUtility_Patch+Notify_PawnDied_Patch.Listener
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid, CPAbilityUser.StandaloneAbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix, CPAbilityUser.StandaloneAbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, CPAbilityUser.StandaloneAbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
TerrainGrid.CanRemoveTopLayerAt: post: VFESecurity.Patch_TerrainGrid+CanRemoveTopLayerAt.Postfix
TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
Thing.BlocksPawn: post: VFESecurity.Patch_Thing+BlocksPawn.Postfix
Thing.ButcherProducts: post: WhatTheHack.Harmony.Thing_ButcherProducts.Postfix
Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix TRANS: VFESecurity.Patch_Thing+DeSpawn.Transpiler
Thing.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix, GlitterNet.OverlaysPatch.OverlaysPostfix
Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended post: aRandomKiwi.ATPP.Thing_Patch+Ingested_Patch.Listener
Thing.Kill: PRE: StoryFramework.StoryPatches+KillThingPatch.Prefix post: StoryFramework.StoryPatches+KillThingPatch.Postfix
Thing.Print: PRE: WhatTheHack.Harmony.Thing_Print.Prefix
Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
Thing.SpawnSetup: post: StoryFramework.StoryPatches+SpawnThingPatch.Postfix TRANS: VFESecurity.Patch_Thing+SpawnSetup.Transpiler
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix
Thing.get_Graphic: post: [0]VFESecurity.Patch_Thing+get_Graphic.Postfix
Thing.get_MarketValue: post: DeepRim.HarmonyPatches.MarketValuePostfix
ThingDef.SpecialDisplayStats: post: VFECore.Patch_ThingDef+SetFaction.Postfix, NocturnalAnimals.Patch_ThingDef+Patch_SpecialDisplayStats.Postfix, WhatTheHack.Harmony.ThingDef_SpecialDisplayStats.Postfix
ThingFilter.Allows: PRE: Hospitality.Harmony.ThingFilter_Patch+Allows.Prefix
ThingFilterUI.DoThingFilterConfigWindow: TRANS: SimpleSearchBar.HarmonyPatches.DoThingFilterConfigWindowTranspiler
ThingOwnerUtility.GetAllThingsRecursively: PRE: SaveOurShip2.FixThatPawnGenerationBug2.DisableMethod
ThingOwnerUtility.GetAllThingsRecursively: PRE: SaveOurShip2.FixThatPawnGenerationBug.DisableMethod post: SaveOurShip2.FixThatPawnGenerationBug.ReturnEmptyList
ThingOwner`1.Remove: post: DualWield.Harmony.ThingOwner_Remove.Postfix
ThingSelectionUtility.SelectableByMapClick: post: Camouflage.VAE_ThingSelectionUtility_Patch.GhillieException
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix, Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, Rimefeller.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix
ThingUtility.CheckAutoRebuildOnDestroyed: post: QualityBuilder.Patch_ThingUtillity.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted, TendWhenever.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions2_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix, CPAbilityUser.StandaloneAbilityUserMod.InitializeComps_PostFix
ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThinkNode_ConditionalNPCCanSelfTendNow.Satisfied: post: Hospitality.Harmony.ThinkNode_ConditionalNPCCanSelfTendNow_Patch+Satisfied.Postfix
ThinkNode_ConditionalNeedPercentageAbove.Satisfied: PRE: Androids.HarmonyPatches.Patch_ThinkNode_ConditionalNeedPercentageAbove_Satisfied, aRandomKiwi.ATPP.ThinkNode_ConditionalNeedPercentageAbove_Patch+Satisfied_Patch.Listener
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
ThoughtWorker_ApparelDamaged.CurrentStateInternal: post: aRandomKiwi.ATPP.ThoughtWorker_ApparelDamaged_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_Cold.CurrentStateInternal: post: aRandomKiwi.ATPP.ThoughtWorker_Cold_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_ColonistLeftUnburied.CurrentStateInternal: post: aRandomKiwi.ATPP.ThoughtWorker_ColonistLeftUnburied_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_Dark.CurrentStateInternal: post: aRandomKiwi.ATPP.ThoughtWorker_Dark_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_Hot.CurrentStateInternal: post: aRandomKiwi.ATPP.ThoughtWorker_Hot_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_HumanLeatherApparel.CurrentStateInternal: post: aRandomKiwi.ATPP.ThoughtWorker_HumanLeatherApparel_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_Man.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
ThoughtWorker_NeedFood.CurrentStateInternal: PRE: Androids.HarmonyPatches.Patch_ThoughtWorker_NeedFood_CurrentStateInternal post: aRandomKiwi.ATPP.ThoughtWorker_NeedFood_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_NeedJoy.CurrentStateInternal: post: aRandomKiwi.ATPP.ThoughtWorker_NeedJoy_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_NeedRest.CurrentStateInternal: post: aRandomKiwi.ATPP.ThoughtWorker_NeedRest_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
ThoughtWorker_PsychicDrone.CurrentStateInternal: post: VFESecurity.Patch_ThoughtWorker_PsychicDrone+CurrentStateInternal.Postfix, aRandomKiwi.ATPP.ThoughtWorker_PsychicDrone_Patch+CurrentStateInternal_Patch.Listener
ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: post: aRandomKiwi.ATPP.ThoughtWorker_PsychicEmanatorSoothe_Patch+CurrentStateInternal_Patch.Listener TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler
ThoughtWorker_Woman.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
TileFinder.IsValidTileForNewSettlement: post: [800]ImpassableMapMaker.HarmonyPatches+Patch_TileFinder_IsValidTileForNewSettlement.Postfix
TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix
TileFinder.TryFindNewSiteTile: PRE: SaveOurShip2.NoQuestsNearTileZero.DisableOriginalMethod post: SaveOurShip2.NoQuestsNearTileZero.CheckNonZeroTile
TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
TimeControls.DoTimeControlsGUI: PRE: CameraPlus.TimeControls_DoTimeControlsGUI_Patch.Prefix
TimedForcedExit.ForceReform: PRE: SaveOurShip2.ReEntryIsFatal.BurnEmUp
TimedForcedExit.StartForceExitAndRemoveMapCountdown: post: SaveOurShip2.ReEntryTime.SetTime
Toils_Combat.FollowAndMeleeAttack: PRE: [800]CompCamo.FollowAndMeleeAttack_CamoPrePatch.PreFix
Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
Toils_Goto.GotoCell: PRE: [800]CompCamo.GotoCell_CamoPrePatch_Goto.PreFix
Toils_Haul.JumpToCarryToNextContainerIfPossible: PRE: AnimalJobsPatch.HarmonyPatches.JumpToCarryToNextContainerIfPossible_Prefix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
Toils_LayDown.LayDown: post: LifeSupport.HarmonyPatches.Patch_LayDown
Toils_Tend.FinalizeTend: PRE: Androids.HarmonyPatches.Patch_Toils_Tend_FinalizeTend
TooltipUtility.ShotCalculationTipString: PRE: AvoidFriendlyFire.TooltipUtility_ShotCalculationTipString_Patch.Prefix
Tornado.CellImmuneToDamage: post: VFESecurity.Patch_Tornado+CellImmuneToDamage.Postfix
TradeDeal.TryExecute: PRE: StoryFramework.StoryPatches+TradePatch.Prefix post: StoryFramework.StoryPatches+TradePatch.Postfix
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
TradeUtility.AllSellableColonyPawns: post: SimpleSlavery.TradeUtility_ASCP_Patch.ASCP_Patch
Tradeable.InitPriceDataIfNeeded: TRANS: The_Price_Is_Right.BuySellCollapser.Transpiler, MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
TraderCaravanUtility.GetTraderCaravanRole: post: VFECore.Patch_TraderCaravanUtility+GetTraderCaravanRole.Postfix, GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TrainableUtility.TamenessCanDecay: PRE: TameFixer.HarmonyPatches+Pawn_TrainingTracker_TamenessCanDecay_Patch.Prefix
TraitDef.ConflictsWith: PRE: Religion.HarmonyPatches+Patch_ConflictsWith.Prefix
TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
TransferableOneWayWidget.DoRow: PRE: WhatTheHack.Harmony.TransferableOneWayWidget_DoRow.Prefix TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
TransferableOneWayWidget.FillMainRect: PRE: SimpleSearchBar.HarmonyPatches.DrawSearchBarTransfer post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix TRANS: SimpleSearchBar.HarmonyPatches.FillMainRectTranspiler
TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix
TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix
TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
TransportPodsArrivalActionUtility.DropTravelingTransportPods: PRE: SaveOurShip2.ShuttleBayArrivalPrecision.LandInBay
TransportPodsArrivalAction_GiveToCaravan.StillValid: PRE: SaveOurShip2.MakeSureNotToLoseYourShuttle.DisableMaybe post: SaveOurShip2.MakeSureNotToLoseYourShuttle.AlwaysTrue
TransportPodsArrivalAction_LandInSpecificCell.Arrived: PRE: Helicopter.HarmonyTest_AJ.Prefix, RH_AerospatialeGazelleHelicopter.HarmonyTest_AJ.Prefix, RH_C130RoaringDownTheStrip.HarmonyTest_AJ.Prefix, RH_CH53SeaStallion.HarmonyTest_AJ.Prefix, RH_ChinookHelicopter.HarmonyTest_AJ.Prefix, RH_DeLoreanTimeMachine.HarmonyTest_AJ.Prefix, RH_EmbraerPhenomPrivateJet.HarmonyTest_AJ.Prefix, RH_MH6HelicopterHelo.HarmonyTest_AJ.Prefix, RH_MV22OspreyHelicopter.HarmonyTest_AJ.Prefix, RH_UH1HueyHelicopter.HarmonyTest_AJ.Prefix, RH_UH60Helicopter.HarmonyTest_AJ.Prefix, SRTS.HarmonyTest_AJ.Prefix, VertibirdHelo.HarmonyTest_AJ.Prefix, VertihawkHelo.HarmonyTest_AJ.Prefix
TravelingTransportPods.get_End: post: SaveOurShip2.ToSpaceship.EndAtShip
TravelingTransportPods.get_Start: post: SaveOurShip2.FromSpaceship.StartAtShip
TravelingTransportPods.get_TraveledPctStepPerTick: PRE: SRTS.StartUp.CustomTravelSpeedSRTS
Trigger_UrgentlyHungry.ActivateOn: PRE: SaveOurShip2.MechsDontEat.DisableMaybe post: SaveOurShip2.MechsDontEat.Okay
TurretTop.DrawTurret: PRE: Rimlaser.PatchTuretTopDrawTurret.Prefix, [0]VFESecurity.Patch_TurretTop+DrawTurret.Prefix
TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
UIRoot_Play.UIRootOnGUI: post: StoryFramework.StoryPatches+UIRootPatch.Postfix
Verb.Available: post: VFECore.Patch_Verb+Available.Postfix, VFESecurity.Patch_Verb+Available.Postfix
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix, CPWeaponExt.HarmonyRailgun.CanHitCellFromCellIgnoringRange_Prefix
Verb.CanHitTargetFrom: post: [800]CompCamo.CanHitTargetFrom_CamoPostPatch.PostFix, AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix TRANS: FrontierDevelopments.Shields.Harmony.Harmony_Verb+Patch_CanHitTargetFrom.Transpiler
Verb.TryCastNextBurstShot: TRANS: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler, [200]DualWield.Harmony.Verb_TryCastNextBurstShot.Transpiler
Verb.TryFindShootLineFromTo: TRANS: VFESecurity.Patch_Verb+TryFindShootLineFromTo.Transpiler
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix post: DualWield.Harmony.Verb_TryStartCastOn.Postfix
Verb.WarmupComplete: post: DubsMintMinimap.MainTabWindow_MiniMap+Harmony_WarmupComplete.Postfix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix, CPAbilityUser.StandaloneAbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon, CPAbilityUser.StandaloneAbilityUserMod.get_UIIcon
VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix, DualWield.Harmony.VerbProperties_AdjustedAccuracy.Postfix
VerbProperties.AdjustedCooldown: post: DualWield.Harmony.VerbProperties_AdjustedCooldown.Postfix
VerbProperties.DrawRadiusRing: TRANS: VFESecurity.Patch_VerbProperties+DrawRadiusRing.Transpiler
VerbTracker.CreateVerbTargetCommand: PRE: DualWield.Harmony.VerbTracker_CreateVerbTargetCommand.Prefix
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix post: DualWield.Harmony.VerbTracker_GetVerbsCommands_Postfix.Postfix
Verb_LaunchProjectile.TryCastShot: post: ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot
Verb_LaunchProjectile.WarmupComplete: PRE: [200]Ammunition.HarmonyAmmunition.WarmupComplete_Ranged_PreFix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix, CPAbilityUser.StandaloneAbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttack.TryCastShot: post: ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot, SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot TRANS: DualWield.Harmony.Verb_MeleeAttack_TryCastShot.Transpiler
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
Verb_TryCastNextBurstShot.SetStanceRunAndGun: post: DualWield.Harmony.RunAndGun.Postfix TRANS: VFECore.Patch_RunAndGun_Harmony_Verb_TryCastNextBurstShot+manual_SetStanceRunAndGun.Transpiler
VoluntarilyJoinableLordsStarter.TryStartMarriageCeremony: post: RimStory.Harmony.StartMarriageCeremony.Postfix
WITab_Caravan_Gear.IsVisibleWeapon: post: VFEMedieval.Patch_WITab_Caravan_Gear+IsVisibleWeapon.Postfix
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WeatherEvent_LightningStrike.FireEvent: post: Dolinskaja.HarmonyPatches.LightningStrikePatches.FireEvent_PostFix
WeatherManager.TransitionTo: post: aRandomKiwi.PPP.WeatherManager_Patch+WeatherManager_TransitionTo_Patch.Listener
WeatherManager.get_TransitionLerpFactor: PRE: aRandomKiwi.PPP.WeatherManager_Patch+WeatherManager_get_TransitionLerpFactor_Patch.Listener
WidgetRow.ButtonIcon: PRE: Rimefeller.Jippo.Prefix, Rimefeller.Jippo.Prefix
WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_WorkTab.Patch_WorkDisable.Transpiler
WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix TRANS: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_WorkTab.WorkDisablePatch2.Transpiler
WildAnimalSpawner.<SpawnRandomWildAnimalAt>m__0: TRANS: VAEShrubland.Patch_WildAnimalSpawner+manual_SpawnWildAnimalAt_predicate.Transpiler
WindowStack.ImmediateWindow: PRE: Rimefeller.Biffo.Prefix, Rimefeller.Biffo.Prefix
Window_EditStatue.CopyFromColonistInternal: post: StatueOfColonistAlienRacePatch.Window_EditStatue_CopyFromColonistInternal_Patch.Postfix
Window_EditStatue.EditAddons: post: StatueOfColonistAlienRacePatch.Window_EditStatue_EditAddons_Patch.Postfix
Window_EditStatue.GetBodyTypes: post: StatueOfColonistAlienRacePatch.Window_EditStatue_GetBodyTypes_Patch.Postfix
Window_EditStatue.GetHeadTypeItem: post: StatueOfColonistAlienRacePatch.Window_EditStatue_GetHeadTypeItem_Patch.Postfix
Window_EditStatue.GetHeadTypes: post: StatueOfColonistAlienRacePatch.Window_EditStatue_GetHeadTypes_Patch.Postfix
Window_EditStatue.InitRaceDefs: post: StatueOfColonistAlienRacePatch.Window_EditStatue_InitRaceDefs_Patch.Postfix
Window_EditStatue.IsAvailableGender: post: StatueOfColonistAlienRacePatch.Window_EditStatue_IsAvailableGender_Patch.Postfix
Window_EditStatue.IsAvailableHair: post: StatueOfColonistAlienRacePatch.Window_EditStatue_IsAvailableHair_Patch.Postfix
Window_EditStatue.UpdateRace: PRE: StatueOfColonistAlienRacePatch.Window_EditStatue_UpdateRace_Patch.Prefix
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix
WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Construction.EnableConstructionFinishFrames.Transpiler
WorkGiver_CookFillHopper.get_PotentialWorkThingRequest: PRE: NutrientPasteTiers.NPDHarmony.PotentialWorkThingRequest_CustomHoppers
WorkGiver_DeepDrill.HasJobOnThing: TRANS: PrisonLabor.HarmonyPatches.Patches_DeepDrill.EnableDeepDrillsToPrisoners.Transpiler
WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patches_BillAssignation.Patch_BillPrevention.Transpiler
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix, ToggleHarvest.Patch.RimWorld_WorkGiver_GrowerHarvest_HasJobOnCell.Postfix
WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
WorkGiver_Train.JobOnThing: PRE: GiddyUpCore.Harmony.WorkGiver_Train_JobOnThing.Prefix
WorkGiver_Warden_DeliverFood.JobOnThing: TRANS: PrisonLabor.HarmonyPatches.Patches_Food.DeliverEvenOutsidePrisonCell.Transpiler, PrisonLabor.HarmonyPatches.Patches_Food.StopIfPrisonerCanGetFoodByHimself.Transpiler
WorkGiver_Warden_TakeToBed.TakeToPreferredBedJob: TRANS: PrisonLabor.HarmonyPatches.Patches_AssignBed.Patch_TakePrisonersToOwnedBed.Transpiler
Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
WorkshopItems.Notify_Subscribed: post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
World.CoastDirectionAt: PRE: RA_Code.World_CoastDirectionAt.Prefix
World.GetUniqueLoadID: post: SaveOurShip2.FixLoadID.NewID
World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
WorldGenStep_Factions.GenerateFresh: PRE: SaveOurShip2.SelectiveWorldGenerationToo.DontReplace post: SaveOurShip2.SelectiveWorldGenerationToo.LoadNow
WorldGenStep_Lakes.GenerateLakes: PRE: RA_Code.WorldGenStep_Lakes_GenerateLakes.Prefix
WorldGenStep_Terrain.GenerateTileFor: post: RA_Code.WorldGenStep_Terrain_GenerateTileFor.Postfix
WorldGrid.GetRoadMovementDifficultyMultiplier: post: RoadsOfTheRim.Patch_WorldGrid_GetRoadMovementDifficultyMultiplier.Postifx
WorldObject_Sabot.get_End: post: RimworldMod.ToSpaceship.EndAtShip
WorldObject_Sabot.get_Start: post: RimworldMod.FromSpaceship.StartAtShip
WorldObjectsHolder.AddToCache: post: PreemptiveStrike.Harmony.Patch_WorldObjectsHolder_AddToCache.Postfix
WorldObjectsHolder.Recache: PRE: PreemptiveStrike.Harmony.Patch_WorldObjectsHolder_Recache.Prefix
WorldObjectsHolder.Remove: post: VFESecurity.Patch_WorldObjectsHolder+Remove.Postfix
WorldObjectsHolder.RemoveFromCache: post: PreemptiveStrike.Harmony.Patch_WorldObjectsHolder_RemoveFromCache.Postfix
WorldPathGrid.CalculatedMovementDifficultyAt: PRE: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_CalculatedMovementDifficultyAt.Prefix post: RoadsOfTheRim.Patch_WorldPathGrid_CalculatedMovementDifficultyAt.PostFix
WorldPathGrid.HillinessMovementDifficultyOffset: post: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_HillinessMovementDifficultyOffset.Postfix
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
WorldTargeter.StopTargeting: PRE: RoadsOfTheRim.Patch_WorldTargeter_StopTargeting.Prefix
X2_JobDriver_GoDespawning.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
X2_JobDriver_GoDespawning.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
X2_JobDriver_GoToCellAndDeconstructDisabledRobot.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
X2_JobDriver_RepairDamagedRobot.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
X2_JobDriver_RepairStationRobot.TryMakePreToilReservations: post: StoryFramework.StoryPatches.JobDriver_PostFix
Zone_Growing.ExposeData: post: ToggleHarvest.Patch.RimWorld_Zone_Growing_ExposeData.Postfix
Zone_Growing.GetGizmos: post: ToggleHarvest.Patch.RimWorld_Zone_Growing_GetGizmos.Postfix
Harmony versions present: 1.2.0.3: chjees.androids, rimworld.erdelf.alien_race.main; 1.2.0.2: net.avilmask.rimworld.mod.GrazingLands, rimworld.gguake.simplesearchbar.main; 1.2.0.1: Dubwise.Rimefeller, UnlimitedHugs.HugsLib, net.pardeike.rimworld.mod.camera+, weilbyte.rimworld.snapout, rimworld.whyisthat.expandedroofing.main, Harmony_PrisonLabor, Dubwise.Rimatomics, HugsLib.AvoidFriendlyFire, com.rimworld.mod.factioncontrol, net.rainbeau.rimworld.mod.tribalraiders, HugsLib.ShipInteriorMod2, OskarPotocki.VFECore, net.marvinkosh.rimworld.mod.ughyougotme, HugsLib.AllowTool, HugsLib.WhatTheHack, HugsLib.SimpleSidearms, HugsLib.RunAndGun, HugsLib.SimpleSlavery, HugsLib.DualWield, OskarPotocki.VanillaFurnitureExpanded.Security, io.github.ratysz.bricksdontvanish, Syrchalis.Rimworld.SetUpCamp, Loconeko.Rimworld.RoadsOfTheRim, Helicopter.AKreedz, Aircraft.AKreedz, SRTSExpanded, Uuugggg.rimworld.The_Price_Is_Right.main, mehni.rimworld.MFI.main, com.rimworld.modcheck, rainbeau.pawnsAreCapable, com.rimworld.mod.moretraitslots, mehni.rimworld.traderdismissal.main, com.github.toywalrus.itemrequests, io.github.ratysz.madskills, frontierdevelopment.shields, net.rainbeau.rimworld.mod.archipelagos, com.tammybee.cutplantsbeforebuilding, dusty.rimworld.renamecolony, Uuugggg.rimworld.Share_The_Load.main, net.rainbeau.rimworld.mod.rffconcrete, Dubwise.DubsMintMinimap, rimworld.aRandomKiwi.PPP, rimworld.randomKiwi.RFM, rimworld.rwmods.androidtiers, HugsLib.Hospitality, io.github.ratysz.rt_solarflareshield, com.Pelador.Rimworld.CompCamo, OskarPotocki.VFEMedieval, Uuugggg.rimworld.Everybody_Gets_One.main, fed1s.rimworld.NoMoreAutoroof, rimworld.randomKiwi.ATPP, com.Pelador.Rimworld.StealthBox, DrCarlLuo.Rimworld.PreemptiveStrike, com.github.automatic1111.rimlaser, XeoNovaDan.ProfitableWeapons, Children, com.spdskatr.NoRogueRobots.patches, HugsLib.GiddyUpCaravan, HugsLib.MapReroll, XeoNovaDan.VisiblePants, HugsLib.GlitterNet, HugsLib.da_SuppressionMod, com.Pelador.Rimworld.Observer, ToggleHarvest, rimworld.thirite.simpleslavery, com.Pelador.Rimworld.CPHairFix, OskarPotocki.VanillaHairExpanded, AlienChildrenCompatibility, com.storyframework.rimworld.mod, MassGraves.Harmony, com.github.harmony.rimworld.mod.rimstory, HugsLib.Autopsy, rimworld.randomKiwi.MFM, RimWorld.Vanya.IncidentPersonStat, XeoNovaDan.NocturnalAnimals, Dubwise.DubsMintMenus, de.hatti.rimworld.mod.qualitybuilder, XeoNovaDan.AdjustablePredatorCount, HugsLib.DeathRattle, multiversionmodfix, brrainz-crosspromotion, Harmony_Locks, com.github.restive2k12.rimworld.mod.moodbar, RR_PawnBadge, HugsLib.RR_PawnBadge, com.tammybee.rimstatue, com.tammybee.statueofanimal, com.tammybee.predatorhuntalert, com.tammybee.selectablesculpturegraphic, ReligionMod, com.github.harmony.rimworld.mod.Hold_Open_Opens_Doors, HugsLib.Hold_Open_Opens_Doors, net.rainbeau.rimworld.mod.wildcultivation, com.ogliss.rimworld.mod.VanillaArmorsExpanded, com.deeprim.rimworld.mod, com.impassablemapmaker.rimworld.mod, rimworld.whyisthat.expandedroofing.fixbuildorder, rimworld.whyisthat.expandedroofing.roofmaintenance, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver, rimworld.dolinskaja.harmonylightningstrikepatch, com.rimfridge.rimworld.mod, mehni.rimworld.shipchunks.main, com.github.ianjazz246.harvest_everything, XeoNovaDan.ProperShotguns, KongMD.LifeSupport, KongMD.QEE, NoNeedAbandonedSettlement.NoNeedAbandonedSettlement, OskarPotocki.VAEShrubland, com.tammybee.statueofcolonistalienracepatch, com.Pelador.Rimworld.CPGearTechFix, Uuugggg.rimworld.TD_Enhancement_Pack.main, com.supplyanddemand.rimworld.mod, Syrchalis.Rimworld.Neuter, Nandonalt_SnowyTrees.main, Madeline, rimworld.randomKiwi.GFM, HugsLib.GiddyUpCore, rimworld.de.elfstone, rimworld.smashphil.npdtiers, HugsLib.BattleMounts, HugsLib.ItemListSelector, HugsLib.DaysMatter, HugsLib.MoreMechanoids, HugsLib.SoSRimatomicsPatch; 1.1.0.0: jamaicancastle.shoo, rimworld.walkingproblem.animaljobspatch, rimworld.erdelf.prisoner_ransom, small.wire.go.away.zzz.mod, rimworld.walkingproblem.wpvehiclepatch, rimworld.walkingproblem.animalweaponpatch, de.hatti.rimworld.mod.deadmansclothing, rimworld.lanilor.simplymorebridges, rimworld.mod.charactereditor; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.standaloneabilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.agentblac.tendwhenever, rimworld.agentblac.makepawnsprisoners, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.rimquest, rimworld.jecrell.humanlikeorders, net.rainbeau.rimworld.mod.tribalessentials, rimworld.jecrell.jecstools.main, Merthsoft.QuestTab.QuestTabMod, rimworld.limetreesnake.ammunition, rimworld.jecrell.doorsexpanded, rimworld.cpwallshot, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.defmodextensions.bigbox, rimworld.jecrell.comps.sounds, rimworld.cpbackpacks, com.ghxx.rimworld.techadvancing, rimworld.jecrell.starwars.lightsaber, rimworld.malnutritionpatch, com.backupgenerators.rimworld.mod, ModMedicinePatch, com.dninemfive.advancedshields, rimworld.xen.tamefix, rimworld.erdelf.minify_everything
Platform information: (hidden, use publishing options to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2408 rev747
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Malformed (correct format is Major.Minor) version string on mod DeepRim from MeowMeow "1.0.0" - parsed as "1.0"
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Unable to parse version string on mod from Anonymous "Unknown"
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Malformed (correct format is Major.Minor) version string on mod DeepRim from MeowMeow "1.0.0" - parsed as "1.0"
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Unable to parse version string on mod from Anonymous "Unknown"
Malformed (correct format is Major.Minor) version string on mod Definitely More Cannons - Turret Extension Patch from Faryzal2020 "1.0.2150" - parsed as "1.0"
Attempt to use string SupportedVersions to refer to field supportedVersions in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Easier Expectations</name><author>mpwoz</author><SupportedVersions><li>
1.0
</li></SupportedVersions><description>
Makes the mood buff from expectations easier, by still giving a mood bonus even at "sky high" level of wealth.
</description></ModMetaData>
Malformed (correct format is Major.Minor) version string on mod Definitely More Cannons - Turret Extension Patch from Faryzal2020 "1.0.2150" - parsed as "1.0"
[HugsLib] version 6.1.3
[RuntimeGC] Mod settings loaded.
Moody settings loaded
DependencyChecker!
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
DubsMintMenus 1.2.463
[BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0, mild failure chance is 0, failure material return is 0.5, deconstruction material return is 1 (sub 1)
[BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0, mild failure chance is 0, failure material return is 0.5, deconstruction material return is 1 (sub 1)
[BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0, mild failure chance is 0, failure material return is 0.5, deconstruction material return is 1 (sub 1)
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 100000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 100000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 100000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[RenameColony] Postfixed
DubsMintMinimap 1.1.225
Frontier Developments Shields :: exception while loading Combat Extended support: Could not load type 'CombatExtended.ExplosionCE' from assembly 'CombatExtended, Version=0.18.1.1, Culture=neutral, PublicKeyToken=null'.
Rimatomics 1.6.931
Rimefeller 1.2.537
[MFM] RSBE found
[MFM] Guards For Me found
[GFM] Androids found
[GFM] MercenariesForMe found
From Nature Is Beautiful: "Impassable Chest-deep Water" not detected, using default patch values.
From Beautiful Water: "Impassable Chest-deep Water" not detected, using default patch values.
Vanilla Factions Expanded - Medieval :: LoadingOnDemand VanillaWeaponsExpanded
Vanilla Factions Expanded - Medieval :: LoadingOnDemand VFESecurity
XML error: Duplicate XML node name affordances in this XML block: <TerrainDef Abstract="True" Name="WaterDeepBase" ParentName="WaterBase"><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><passability>Impassable</passability><pathCost>300</pathCost><affordances><li>BridgeableAny</li></affordances><affordances><li>BridgeableDeep</li></affordances></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>deep water</label><renderPrecedence>395</renderPrecedence><statBases><Beauty>15</Beauty></statBases><statBases><Beauty>15</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterOceanDeep</defName><label>deep ocean water</label><renderPrecedence>397</renderPrecedence><statBases><Beauty>25</Beauty></statBases><statBases><Beauty>25</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterChestDeepBase"><defName>WaterMovingChestDeep</defName><label>deep moving water</label><renderPrecedence>399</renderPrecedence><affordances><li>MovingFluid</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterShallow</defName><label>shallow water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>394</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterOceanShallow</defName><label>shallow ocean water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>396</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>398</renderPrecedence><affordances><li>MovingFluid</li><li>Fishable</li><li>Scenic</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name affordances in this XML block: <TerrainDef Abstract="True" Name="WaterDeepBase" ParentName="WaterBase"><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><passability>Impassable</passability><pathCost>300</pathCost><affordances><li>BridgeableAny</li></affordances><affordances><li>BridgeableDeep</li></affordances></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>deep water</label><renderPrecedence>395</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><statBases><Beauty>15</Beauty></statBases><statBases><Beauty>15</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>deep water</label><renderPrecedence>395</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><statBases><Beauty>15</Beauty></statBases><statBases><Beauty>15</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterOceanDeep</defName><label>deep ocean water</label><renderPrecedence>397</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><statBases><Beauty>25</Beauty></statBases><statBases><Beauty>25</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterOceanDeep</defName><label>deep ocean water</label><renderPrecedence>397</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><statBases><Beauty>25</Beauty></statBases><statBases><Beauty>25</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterChestDeepBase"><defName>WaterMovingChestDeep</defName><label>deep moving water</label><renderPrecedence>399</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>MovingFluid</li><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterChestDeepBase"><defName>WaterMovingChestDeep</defName><label>deep moving water</label><renderPrecedence>399</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>MovingFluid</li><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterShallow</defName><label>shallow water</label><renderPrecedence>394</renderPrecedence><driesTo>Gravel</driesTo><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterShallow</defName><label>shallow water</label><renderPrecedence>394</renderPrecedence><driesTo>Gravel</driesTo><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterOceanShallow</defName><label>shallow ocean water</label><renderPrecedence>396</renderPrecedence><driesTo>Gravel</driesTo><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterOceanShallow</defName><label>shallow ocean water</label><renderPrecedence>396</renderPrecedence><driesTo>Gravel</driesTo><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterMovingShallow</defName><label>shallow moving water</label><renderPrecedence>398</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>MovingFluid</li><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterMovingShallow</defName><label>shallow moving water</label><renderPrecedence>398</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>MovingFluid</li><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name tags in this XML block: <apparel><wornGraphicPath>Things/Pawn/Humanlike/Apparel/BowlerHat/BowlerHat</wornGraphicPath><tags><li>WesternUrban</li><li>SlaverElite</li></tags><tags><li>IndustrialBasic</li><li>Outlaw_Westerado</li></tags></apparel>
Root node: <ThingDef ParentName="CowboyHat"><defName>Apparel_BowlerHat</defName><label>bowler hat</label><description>A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.</description><graphicData><texPath>Things/Pawn/Humanlike/Apparel/BowlerHat/BowlerHat</texPath></graphicData><costStuffCount>20</costStuffCount><statBases><WorkToMake>1800</WorkToMake><Mass>0.14</Mass><StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.10</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat><EquipDelay>0.8</EquipDelay></statBases><equippedStatOffsets><SocialImpact>0.15</SocialImpact></equippedStatOffsets><apparel><wornGraphicPath>Things/Pawn/Humanlike/Apparel/BowlerHat/BowlerHat</wornGraphicPath><tags><li>WesternUrban</li><li>SlaverElite</li></tags><tags><li>IndustrialBasic</li><li>Outlaw_Westerado</li></tags></apparel></ThingDef>
Parsed 2.5 as int.
Parsed 1.5 as int.
Parsed 4.5 as int.
Parsed 2.1 as int.
XML error: <factionBaseSelectionWeight>1</factionBaseSelectionWeight> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>QuarianFaction</defName><label>Quarian colony</label><description>A mixture of exiles, pilgrims, and those who simply left the Flotilla to find a better life, the various Quarian villages on this world still stick together where it counts, despite their differences.</description><pawnsPlural>Quarian</pawnsPlural><fixedName>Quarian Settlements</fixedName><factionBaseSelectionWeight>1</factionBaseSelectionWeight><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath><expandingIconTexture>World/WorldObjects/QuarianFlag01</expandingIconTexture><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><raidCommonality>100</raidCommonality><canSiege>true</canSiege><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><techLevel>Spacer</techLevel><backstoryCategories><li>QuarianBackstory</li></backstoryCategories><startingGoodwill><min>-50</min><max>80</max></startingGoodwill><naturalColonyGoodwill><min>-50</min><max>80</max></naturalColonyGoodwill><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li></caravanTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><colorSpectrum><li>(1.000, 0.627, 0.478)</li><li>(1.000, 0.714, 0.757)</li><li>(1.000, 0.937, 0.835)</li><li>(0.416, 0.353, 0.804)</li><li>(0.565, 0.933, 0.565)</li><li>(0.957, 0.643, 0.376)</li><li>(1.000, 0.647, 0.000)</li><li>(0.741, 0.718, 0.420)</li><li>(0.251, 0.878, 0.816)</li><li>(0.703, 0.753, 0.753)</li><li>(0.255, 0.412, 0.882)</li><li>(0.596, 0.984, 0.596)</li><li>(0.196, 0.804, 0.196)</li><li>(0.576, 0.439, 0.859)</li><li>(0.855, 0.439, 0.839)</li><li>(0.914, 0.588, 0.478)</li><li>(0.859, 0.439, 0.576)</li><li>(0.686, 0.933, 0.933)</li><li>(0.498, 1.000, 0.831)</li></colorSpectrum><mustStartOneEnemy>false</mustStartOneEnemy><leaderTitle>High Elder</leaderTitle><allowedArrivalTemperatureRange><min>-45</min><max>40</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,50)</li><li>(50, 50)</li><li>(1000, 1000)</li><li>(10000, 10000)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><options><QuarianColonist01>30</QuarianColonist01><QuarianSoldier01>60</QuarianSoldier01><QuarianVeteran01>35</QuarianVeteran01><QuarianElite01>25</QuarianElite01><QuarianGrenadier01>15</QuarianGrenadier01><QuarianCouncillor01>1</QuarianCouncillor01></options></li><li><kindDef>Trader</kindDef><traders><QuarianTrader01>1</QuarianTrader01></traders><carriers><Muffalo>1</Muffalo><Alpaca>1</Alpaca></carriers><guards><QuarianColonist01>90</QuarianColonist01><QuarianSoldier01>60</QuarianSoldier01></guards></li><li><kindDef>Settlement</kindDef><options><QuarianSoldier01>60</QuarianSoldier01><QuarianVeteran01>25</QuarianVeteran01><QuarianColonist01>50</QuarianColonist01><QuarianElite01>10</QuarianElite01><QuarianCouncillor01>1</QuarianCouncillor01></options></li><li><kindDef>Peaceful</kindDef><maxTotalPoints>300</maxTotalPoints><options><QuarianColonist01>50</QuarianColonist01></options></li></pawnGroupMakers><apparelStuffFilter><thingDefs><li>Cloth</li><li>Synthread</li></thingDefs></apparelStuffFilter></FactionDef>
XML error: <raidCommonality>100</raidCommonality> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>QuarianFaction</defName><label>Quarian colony</label><description>A mixture of exiles, pilgrims, and those who simply left the Flotilla to find a better life, the various Quarian villages on this world still stick together where it counts, despite their differences.</description><pawnsPlural>Quarian</pawnsPlural><fixedName>Quarian Settlements</fixedName><factionBaseSelectionWeight>1</factionBaseSelectionWeight><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath><expandingIconTexture>World/WorldObjects/QuarianFlag01</expandingIconTexture><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><raidCommonality>100</raidCommonality><canSiege>true</canSiege><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><techLevel>Spacer</techLevel><backstoryCategories><li>QuarianBackstory</li></backstoryCategories><startingGoodwill><min>-50</min><max>80</max></startingGoodwill><naturalColonyGoodwill><min>-50</min><max>80</max></naturalColonyGoodwill><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li></caravanTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><colorSpectrum><li>(1.000, 0.627, 0.478)</li><li>(1.000, 0.714, 0.757)</li><li>(1.000, 0.937, 0.835)</li><li>(0.416, 0.353, 0.804)</li><li>(0.565, 0.933, 0.565)</li><li>(0.957, 0.643, 0.376)</li><li>(1.000, 0.647, 0.000)</li><li>(0.741, 0.718, 0.420)</li><li>(0.251, 0.878, 0.816)</li><li>(0.703, 0.753, 0.753)</li><li>(0.255, 0.412, 0.882)</li><li>(0.596, 0.984, 0.596)</li><li>(0.196, 0.804, 0.196)</li><li>(0.576, 0.439, 0.859)</li><li>(0.855, 0.439, 0.839)</li><li>(0.914, 0.588, 0.478)</li><li>(0.859, 0.439, 0.576)</li><li>(0.686, 0.933, 0.933)</li><li>(0.498, 1.000, 0.831)</li></colorSpectrum><mustStartOneEnemy>false</mustStartOneEnemy><leaderTitle>High Elder</leaderTitle><allowedArrivalTemperatureRange><min>-45</min><max>40</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,50)</li><li>(50, 50)</li><li>(1000, 1000)</li><li>(10000, 10000)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><options><QuarianColonist01>30</QuarianColonist01><QuarianSoldier01>60</QuarianSoldier01><QuarianVeteran01>35</QuarianVeteran01><QuarianElite01>25</QuarianElite01><QuarianGrenadier01>15</QuarianGrenadier01><QuarianCouncillor01>1</QuarianCouncillor01></options></li><li><kindDef>Trader</kindDef><traders><QuarianTrader01>1</QuarianTrader01></traders><carriers><Muffalo>1</Muffalo><Alpaca>1</Alpaca></carriers><guards><QuarianColonist01>90</QuarianColonist01><QuarianSoldier01>60</QuarianSoldier01></guards></li><li><kindDef>Settlement</kindDef><options><QuarianSoldier01>60</QuarianSoldier01><QuarianVeteran01>25</QuarianVeteran01><QuarianColonist01>50</QuarianColonist01><QuarianElite01>10</QuarianElite01><QuarianCouncillor01>1</QuarianCouncillor01></options></li><li><kindDef>Peaceful</kindDef><maxTotalPoints>300</maxTotalPoints><options><QuarianColonist01>50</QuarianColonist01></options></li></pawnGroupMakers><apparelStuffFilter><thingDefs><li>Cloth</li><li>Synthread</li></thingDefs></apparelStuffFilter></FactionDef>
Parsed 1.5 as int.
Parsed 3.5 as int.
Parsed 7.5 as int.
Parsed 2.5 as int.
[Simply More Bridges] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[@Name="WaterDeepBase"]/changeable) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1420241138\Patches\TerrainDefs_Terrain_Water.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_LeverActionRifle" or defName = "Gun_LargeLeverActionRifle" or defName = "Gun_LargeRevolver" or defName = "Gun_Revolver" or defName = "Gun_SawnOffShotgun" or defName = "Gun_DoubleBarreledShotgun" or defName = "Gun_BreechLoadingRifle"]/tradeTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_TradeTags.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_PumpShotgun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_Vanilla.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_BoltActionRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_Vanilla.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_BoltActionPistol"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_SawnOffShotgun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_DoubleBarreledShotgun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_ConvertedBoltActionRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_VintageLightMachineGun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_BreechLoadingRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_TurretRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_LeverActionShotgun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_BreechLoadingSniper" or defName = "Gun_LeverActionSniper"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_LeverActionRifle" or defName = "Gun_LargeLeverActionRifle" or defName="VintageLeverActionRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_LeverActionRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_AkimboLeverActionShotguns"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_VintageMachinePistol"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_ImprovisedRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_GrenadeLauncher" or defName = "Gun_IncendiaryLauncher"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_MatchlockArquebus"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Tradeable AI Persona Core] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName = "AIPersonaCore"]/tradeability) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1270748642\Patches\Patches.xml
[Quarians!] Patch operation Verse.PatchOperationRemove(*/PawnKindDef[@ParentName="OutlanderBase"]/apparelRequired) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1704445484\Patches\Core\Defs\PawnKindDefs_Humanlikes\PawnKinds_Outlander.xml
[Mass Muffect Harder Raids] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName="Bullet_PulseRifle"]/projectile) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1759875772\Patches\ThingDefs_Misc\RangedWeaponStuff.xml
[Mass Muffect Harder Raids] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName="Gun_PulseRifle"]/statBases) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1759875772\Patches\ThingDefs_Misc\RangedWeaponStuff.xml
[Mass Muffect Harder Raids] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName="Gun_PulseRifleX"]/statBases) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1759875772\Patches\ThingDefs_Misc\RangedWeaponStuff.xml
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Smalldog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
[MadSkills]: changed behavior of Great Memory trait.
Config error in QuarianFaction: QuarianFaction is humanlikeFaction but has no hairTags.
Config error in QuarianPlayerColony: QuarianPlayerColony is humanlikeFaction but has no hairTags.
Config error in MechanicalAssaulter: no parts vulnerable to frostbite
Config error in AIPawn: no parts vulnerable to frostbite
Config error in MechanicalArmoredCentipede: no parts vulnerable to frostbite
Config error in AdvMechanicalArmoredCentipede: no parts vulnerable to frostbite
Config error in MechShielder: no parts vulnerable to frostbite
Config error in WalkblemArmoredVehicle: no parts vulnerable to frostbite
Config error in AEXP_DesertTortoise: animal has trainability = null
Config error in AEXP_Rattlesnake: animal has trainability = null
Config error in AEXP_Giraffe: animal has trainability = null
Config error in CP_HoboStew: is haulable, but does not have an authored mass value
Config error in MealSausage_Westerado: is haulable, but does not have an authored mass value
Config error in MealChiliPot_Westerado: is haulable, but does not have an authored mass value
Config error in Badger_Westerado: animal has trainability = null
Config error in Moose_Westerado: animal has trainability = null
Config error in Bison_Westerado: animal has trainability = null
Config error in Rattlesnake_Westerado: animal has trainability = null
Config error in AEXP_Penguin: animal has trainability = null
Config error in AEXP_Seal: animal has trainability = null
Config error in AEXP_Walrus: animal has trainability = null
Config error in AEXP_Otter: animal has trainability = null
Config error in AEXP_Moose: animal has trainability = null
Config error in AEXP_Porcupine: animal has trainability = null
Config error in Astromite: animal has trainability = null
Config error in Stellapede: animal has trainability = null
Config error in Cosmopillar: animal has trainability = null
Config error in MonolithHigh: makes immune to hediff which doesn't have comp immunizable
Config error in MonolithHigh: makes immune to hediff which doesn't have comp immunizable
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in AEXP_DesertTortoise: animal has trainability = null
Config error in AEXP_Rattlesnake: animal has trainability = null
Config error in AEXP_Giraffe: animal has trainability = null
Config error in CP_HoboStew: is haulable, but does not have an authored mass value
Config error in MealSausage_Westerado: is haulable, but does not have an authored mass value
Config error in MealChiliPot_Westerado: is haulable, but does not have an authored mass value
Config error in Badger_Westerado: animal has trainability = null
Config error in Moose_Westerado: animal has trainability = null
Config error in Bison_Westerado: animal has trainability = null
Config error in Rattlesnake_Westerado: animal has trainability = null
Config error in AEXP_Penguin: animal has trainability = null
Config error in AEXP_Seal: animal has trainability = null
Config error in AEXP_Walrus: animal has trainability = null
Config error in AEXP_Otter: animal has trainability = null
Config error in AEXP_Moose: animal has trainability = null
Config error in AEXP_Porcupine: animal has trainability = null
Config error in Astromite: animal has trainability = null
Config error in Stellapede: animal has trainability = null
Config error in Cosmopillar: animal has trainability = null
Key binding conflict: MainTab_Factions and NextPawnMode are both bound to F9.
d3d: failed to create 2D texture id=24721 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
Could not load UnityEngine.Texture2D at Things/Food/MREs/USArmyMRE/USArmyMRE in any active mod or in base resources.
MatFrom with null sourceTex.
Translation data for language English has 143 errors. Generate translation report for more info.
Variants found for StarWarsRaces/Ewok/Ear/LeftEar: 1
Variants found for StarWarsRaces/Ewok/Ear/RightEar: 1
Variants found for StarWarsRaces/Rodian/Antenna/Left_Antenna: 1
Variants found for StarWarsRaces/Rodian/Antenna/Right_Antenna: 1
Variants found for StarWarsRaces/Rodian/Head/Ear: 1
Variants found for StarWarsRaces/Togruta/Montral/Montral: 2
Variants found for StarWarsRaces/Togruta/Lekku/Left/FrontOfHead/Lekku_Left_Front: 2
Variants found for StarWarsRaces/Togruta/Lekku/Left/RearOfHead/Lekku_Left_Rear: 2
Variants found for StarWarsRaces/Togruta/Lekku/Right/FrontOfHead/Lekku_Right_Front: 2
Variants found for StarWarsRaces/Togruta/Lekku/Right/RearOfHead/Lekku_Right_Rear: 2
Variants found for StarWarsRaces/Togruta/Lekku/Rear/Lekku_Rear: 2
Variants found for StarWarsRaces/Twilek/LeftLekku/Lekku_Front_Left: 4
Variants found for StarWarsRaces/Twilek/LeftLekku/Lekku_Rear_Left: 4
Variants found for StarWarsRaces/Twilek/RightLekku/Lekku_Front_Right: 4
Variants found for StarWarsRaces/Twilek/RightLekku/Lekku_Rear_Right: 4
Alien race successfully completed 130 patches with harmony.
EnhancedDevelopment.Embrasures.Patcher(): Starting.
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
EnhancedDevelopment.Embrasures.Patcher(): Complete.
Androids: Fixing surgery recipes for Droids.
Androids: Fixing belts whitelist for AlienRace.ThingDef_AlienRace with defName='ChjBattleDroid'.
[IncidentPersonStat] injected.
[ColorCodedMoodBar] initialized
C:/Users/Skynert/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfColonist.xml is not found.
MoreTraitSlots Harmony Patches:
Prefix:
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
HOOD :: I am become L the logger of words!
HOOD :: Patching... hold my parka
HOOD :: Patching complete!
DeepRim: Adding Harmony patch
Added recipes for burning books/scrolls successfully.
ExpandedRoofing: generating dynamic defs
MoreCrashedShipParts: Using harmony to patch lightning strikes.
BackupGenerators: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
BackupGenerators: Adding Harmony Postfix to GameComponentUtility.LoadedGame
Adding Basegame medsList
Adding mod medicines
Detected mod medicine Vault-Tec Medicine:1.3
Detected mod medicine IFAK:0.8
Detected mod medicine medic bag:1.2
Detected mod medicine Bandage Kit:0.35
Setting up textures
Sorted meds list:
No medical care
Doctor care, but no medicine
MèðìçàſCàṟèCàṭèğòṟý_5
Herbal medicine or worse
MèðìçàſCàṟèCàṭèğòṟý_6
Industrial-tech medicine or worse
MèðìçàſCàṟèCàṭèğòṟý_7
MèðìçàſCàṟèCàṭèğòṟý_8
Best quality medicine
Patching Mod Medicines...
Pharmacist not detected
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
ImpassableMapMaker Harmony Patches:
Postfix:
GenStep_ElevationFertility.Generate
WorldPathGrid.CalculatedCostAt
TileFinder.IsValidTileForNewSettlement
LifeSupport: DeathRattle mod detected
Life Support: Death Rattle mod detected, not patching Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity()
NoNeedAbandonedSettlement
Advanced Shields harmony patch successfully loaded
SS No Rogue Robots :: Starting patches...
SS No Rogue Robots :: (PATCH 1) Patched compiler generated method RimWorld.CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1
SS No Rogue Robots :: (PATCH 2) Patched compiler generated method RimWorld.BaseGen.SymbolResolver_RandomMechanoidGroup.<Resolve>m__0
C:/Users/Skynert/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfAnimal.xml is not found.
SupplyAndDemand Harmony Patches:
Postfix:
StockGenerator.RandomCountOf
[Readable SaveModList] Patching Save Load window...
PES: Try to patch RimQuest
Enabled Prison Labor v1.0.3
Patching
Type GUIDrawUtility probably needs a StaticConstructorOnStartup attribute, because it has a field disabledTex of type Texture2D. All assets must be loaded in the main thread.
Type MyWidgets probably needs a StaticConstructorOnStartup attribute, because it has a field RedTexture of type Texture2D. All assets must be loaded in the main thread.
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
[ModMetaDataCleaner] Removed 175 Metadata and cleaned 818 PreviewImage.
Removed: [RH] Faction: Cordis Die (1.0), [CP] Metal Gear Solid (1.0), Camouflage and Stealth, EdB Prepare Carefully, [CP] Rimmu-Nation - Gloves N' Boots (1.0), Rimhammer - The End Times - Dwarfs, Rimhammer - The End Times - With Guns!!, A RimWorld of Magic, Rimhammer - The End Times, Warhammer: Daemonettes, Warhammer: Deathjacks, Warhammer: Gor, Warhammer: Skaven, Warhammer: Zhthy'hl, Warhammer"ish":Dryad, Apothecary, Stargate Races, Alpha Animals, Alien Vs Predator, Vanilla Fishing Expanded, Save Our Ship 2 - Dub's Bad Hygiene Compatibility Patch, [1.0] RimCuisine 2: All Plants All Biomes Patch, RimOverhaul, VGP Garden Tools, Genetic Rim, Gloomy Deco, RimCities, Better Pawn Control, [1.0] RimCuisine 2 Core, [1.0] RimCuisine 2 Meals and Munchies Expansion, [1.0] RimCuisine 2: Bottling and Booze Expansion, [1.0] RimCuisine 2: Smokes and Shrooms Expansion, Mass Effect Krogans, Bob's Mass Effect Turians, More Map Sizes, GeneticRim Alpha Animals Patch, Xenohuman Faces, Megafauna, GeneticRim Megafauna Patch, Weapon Tech, Bo's Milkable Animals, Star Wars - The Force, Lord of the Rims - Dwarves, Lord of the Rims - Facial Stuff Patch, Lord of the Rims - Elves, Lord of the Rims - Hobbits, Medieval Times, Lord of the Rims - Unlimited, Call of Cthulhu - Cosmic Horrors, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, [FSF] Rain Washes Away Filth, Master of Crafting, Stop the spam, Beyond the End of the World, Armor Core, Try to find it!, Androids CE Patch, Android tiers CE Patch, More Events Mod [CE Patch], [XND] Turret Extensions, Save Our Ship (Reloaded) - Space Suits, Definitely More Cannons - Turret Extension Patch, Hay is Kibble, [RF] Fertile Fields [1.0], Gear Up And Go, ZARS Tribal Reborn, Facial Stuff 1.0, Hardworking animals 1.0, [B19] Mass Graves, Grub Farm, Fences And Floors, Science Never Stops, RimFace for Facial Stuff 1.0, [sd] spaceship, Simple Clones, FishIndustry, [CP] Chicken Mitchell - Facial Stuff Version (1.0), Faction Discovery, Stack XXL, Pharmacist, Anti-Air Artillery[1.0], More Vanilla Turrets - Turret Extensions Patch, Save Our Ship (Reloaded), Barbed Wire, Psychology, [RH] Faction: Cordis Die (1.0), [CP] Metal Gear Solid (1.0), Camouflage and Stealth, EdB Prepare Carefully, [CP] Rimmu-Nation - Gloves N' Boots (1.0), Rimhammer - The End Times - Dwarfs, Rimhammer - The End Times - With Guns!!, A RimWorld of Magic, Rimhammer - The End Times, Warhammer: Daemonettes, Warhammer: Deathjacks, Warhammer: Gor, Warhammer: Skaven, Warhammer: Zhthy'hl, Warhammer"ish":Dryad, Apothecary, Stargate Races, Alpha Animals, Alien Vs Predator, Vanilla Fishing Expanded, Save Our Ship 2 - Dub's Bad Hygiene Compatibility Patch, [1.0] RimCuisine 2: All Plants All Biomes Patch, RimOverhaul, VGP Garden Tools, Genetic Rim, Gloomy Deco, RimCities, Better Pawn Control, [1.0] RimCuisine 2 Core, [1.0] RimCuisine 2 Meals and Munchies Expansion, [1.0] RimCuisine 2: Bottling and Booze Expansion, [1.0] RimCuisine 2: Smokes and Shrooms Expansion, Mass Effect Krogans, Bob's Mass Effect Turians, More Map Sizes, GeneticRim Alpha Animals Patch, Xenohuman Faces, Megafauna, GeneticRim Megafauna Patch, Weapon Tech, Bo's Milkable Animals, Star Wars - The Force, Lord of the Rims - Dwarves, Lord of the Rims - Facial Stuff Patch, Lord of the Rims - Elves, Lord of the Rims - Hobbits, Medieval Times, Lord of the Rims - Unlimited, Call of Cthulhu - Cosmic Horrors, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, [FSF] Rain Washes Away Filth, Master of Crafting, Stop the spam, Beyond the End of the World, Armor Core, Try to find it!, Androids CE Patch, Android tiers CE Patch, More Events Mod [CE Patch], [XND] Turret Extensions, Save Our Ship (Reloaded) - Space Suits, Definitely More Cannons - Turret Extension Patch, Hay is Kibble, [RF] Fertile Fields [1.0], Gear Up And Go, ZARS Tribal Reborn, Facial Stuff 1.0, Hardworking animals 1.0, [B19] Mass Graves, Grub Farm, Fences And Floors, Science Never Stops, RimFace for Facial Stuff 1.0, [sd] spaceship, Simple Clones, FishIndustry, [CP] Chicken Mitchell - Facial Stuff Version (1.0), Faction Discovery, Stack XXL, Pharmacist, Anti-Air Artillery[1.0], More Vanilla Turrets - Turret Extensions Patch, Save Our Ship (Reloaded), Barbed Wire, Psychology, Yes, Vehicles, Finally!, Languages, Combat Extended, [O21] Vehicle Framework, [CP] Get to the Chopper! - Helicopters [1.0]
Cleaned: Let's Trade! [1.0], Camera+, [CP] Red Horse Furniture (1.0), [T] MoreFloors, Wall Light, Harvest Everything!, Rah's Bionics and Surgery Expansion, [RH] Faction: The Ghosts (1.0), MendAndRecycle, Hospitality, Humanoid Alien Races 2.0, JecsTools, Androids, [CP] Rimmu-Nation - Clothing (1.0), [RH] Faction: Militaires Sans Frontieres (1.0), [CP] Rimmu-Nation - Weapons (1.0), Xenohumans - Gen-spliced Xenos on the Rim, [RH] Faction: Umbra Company (1.0), [RH] Faction: Task Force 141 (1.0), [CP] DOOM (1.0), SRTS Expanded, Vanilla Armour Expanded, [KV] Faction Control - 1.0, [CP] British Military Kit (1.0), [RH] Faction: Last Man Mercs (1.0), [RH] Faction: Elite Crew (1.0), Large Faction Bases, Questionable Ethics Enhanced, Stackable Chunks [1.0], Guards For Me, Dynamic Diplomacy, Vault-Tec - Handy things for your vault!, Preemptive Strike, Ammunition, Vanilla Hair Expanded, Power Tab, A Petition for Provisions, Vanilla Weapons Expanded - Quickdraw, Vanilla Animals Expanded — Tropical Rainforest, Vanilla Animals Expanded — Tropical Swamp, Save Our Ship 2, Save Our Ship 2 - Rimatomics Compatibility Patch, Save Our Ship 2 - What The Hack Compatibility Patch, Character Editor, Android Tiers++ Extension, Power++, [1.0] Android tiers - Gynoids, [1.0] Android Resurrection Kit, Easier Expectations, [CP] Spec Ops: The Line (1.0), [CP] Jarhead - Military Sounds (1.0), [CP] The Gunny Storyteller (1.0), Misc. MapGenerator, VGP Vegetable Garden, VGP Garden Fabrics, VGP Xtra Trees and Flowers, VGP More Veggies, Dubs Mint Menus, The Brotherhood Compendium, Vanilla Weapons Expanded, Vanilla Animals Expanded — Arid Shrubland, Fallout Vault Structures & Floors, Last Visited, NPDTiers - The Nutrient Paste Expansion Mod, NoMoreAutoroof, Prison Labor, The Wasteland Compendium, OgreStack, Definitely More Cannons, VGP Garden Canning, Snap Out!, VGP Garden Medicine, VGP Garden Resources, VGP Garden Drinks, Smoked meat, Defensive Machine Gun Turret Pack, Vanilla Apparel Expanded, Royal Thrumbos, Vertibird Transport, Vanilla Animals Expanded — Ice Sheet, Vanilla Animals Expanded — Boreal Forest, Vanilla Animals Expanded — Tundra, Tech Advancing, Vanilla Furniture Expanded - Security, Slave Outfits [1.0], [FSF] Simply Soil, [FSF] Growable Grass, Go Explore!, Roads of the Rim, Project Fallout v1.8b, Vanilla Factions Expanded - Medieval, ItemListSelector, Dubs Mint Minimap, Vanilla Animals Expanded — Cats and Dogs, Vanilla Furniture Expanded - Production, [XND] Visible Pants, Mercenaries For Me, Advanced Shield Belts, Additional Joy Objects Classic, Statue of Animal, Weaponry, Grazing Lands, Better ModMismatch Window, Relations Tab, Vanilla Furniture Expanded, Vanilla Animals Expanded — Extreme Desert, Vanilla Animals Expanded — Desert, Statue Of Colonist Alien Race Patch, No Tremendous saddness with death of prisoner, Simple Search Bar, ZARS Tribalism, Geth, [WD] Expanded Floors 1.0, SF Cave Life, Directly abandon settlement, Tier 2 Temperature, Life Support, Mass Muffect Races 1.0, Quarians!, Mass Muffect Harder Raids, Release Animals into Wild, [RH] The Ghosts - A Dog Said.. Patch (1.0), Universal Robot, Vanilla Furniture Expanded - Medical Module, Everybody Gets One, Jewelry, Advanced Parka Mod [ENG/GER], Beautiful Water, Star Wars Races, Dual Wield, Westerado, More Sculpture, Plant Human, Large Outpost, Fences And No Floors, Colony Leadership, [1.0] RPG Style Inventory, Grass Is Hay, Early Industrial Societies, Xen's Taming Fixer, More Pack Animals, Gems, Tradable Stone Blocks, Muh Eggs! [1.0], Ushanka! 1.0.0, Supply and Demand, SF [v1.0] Rain Removes All Filth, [1.0] Razor Wire (With Damage), [SYR] Neuter, Pack Mules Extended, Suppression, 【1.0】Animal straw bed, Medicines+, Tradeable AI Persona Core, ActiveResponseTraining, Skilled Stonecutting, Carcinoma spreads, RimEffect - Asari of the Rims, Wandering Caravans [v2.4.1], AnimalCollabProj, Star Wars - Fully Functional Lightsabers, Zabrak Race, Thrumbo Extension, [sd] chicken nest, MiningCo. LaserFence, MiningCo. ForceField, ED-Laser Drill, Star Wars - Factions, Snowy Trees, Westerado Wilderness, Giddy-up! Battle Mounts, [1.0] Advanced Animal Frameworks 3.4, Rimatomics, Religions of Rimworld, More Vanilla Turrets 1.0, Statue of Colonist, [CP] Metal Gear Solid - CQC Takedown (1.0), [CP] The DOOM Kit - Classic (1.0), [CP] Get to the Chopper! - Aircraft mod [1.0], Vanilla Factions Expanded - Core, Tribal Signal Fire, Prisoner Arena, [1.0] Thanks For All The Fish, DeepRim Power Transfer, Map Reroll, Quest Tab, Vanilla Animals Expanded — Livestock, Doors Expanded, Fertile Planet, [FSF] Improved Vanometric Power Cells, [FSF] Encounter Map Resources, War Crimes Expanded, Vanilla Furniture Expanded - Spacer Module, Raids For Me, Harvest Organs Post Mortem, Large Prison Camp, Rimefeller, Nature is Beautiful v2.5 [1.0], [CP] Retro Joy (1.0), [CP] I Need Nourishment! - Slower Malnutrition (1.0), Pawn Badge, Pawn Badge - (MISC) Job Icons, [XND] Proper Shotguns, Days Matter, Cryptorestore Caskets (1.0), [CP] Chicken Mitchell - Hairstyles (1.0), SRTS, VGP_CoffeeTeaDrugs, High Tech Laboratory Facilities (Continued), Misc. Robots, GlitterNet, Beer is Alright, Drop on Water Revived, VGP Soylent Production, Children, school and learning, Misc. Endgame, Blueprints, [XND] Adjustable Predator Count, Kidnapped colonist camp, QualityBuilder, VGP Garden Gourmet, In-wall coolers and vents [1.0], More Components, More Steel, Realistic Rooms, Misc. Bees'n'Honey, FashionRIMsta, Prisoner Harvesting, Selling prisoners with no guilt, Tables+, Misc. Robots++, Sparkling Worlds - Full Mod, Shield Generators by Frontier Developments, Giddy-up! Core, [1.0] Android tiers, More Faction Interaction, Misc. MAI, What the hack?!, Simple Slavery[1.0], [KIR]Playable Outlander Settlers [V1.0], HugsLib, Incident Person Stat, F@#king Drop Pods, No Carried Food, Commercial Server, Vault [1.0], MiningCo. Spaceship, [SYR] Scar Removal, Giddy-up! Caravan, [SYR] Set Up Camp, Mad Skills, Moody, Buildable Terrain v1, [CP] Portable Power Generator (1.0), More Trade Ships, MiningCo. MMS, Plant Growth Sync, [CP] Detailed Body Textures II (1.0), We Had a Trader? (Continued), More Slaves [1.0], [RF] Tribal Raiders [1.0], [RF] Advanced Bridges [1.0], [RF] Archipelagos [1.0], Selectable Sculpture Graphic, Hay is Kibble, [XND] Profitable Weapons, Wall Vitals Monitor, PrisonerRansom, RIMkea, A Dog Said... Animal Prosthetics, Double Population, Black Labs, [CP] Prisoner Outfit (1.0), The Price Is Right, [v1.0]-LinkableDoors, T-45b Power Armor (1.0), Plantable Wild Berries, Storage Solutions, DeadMansClothing, Fishing Nets, Where's the gravel? - Grayscale Edition, Door Mat R1.0, [KV] More Trait Slots - 1.0, Herd Migration Revival, LongRangePodLauncher, [KV] Trading Spot - 1.0, Furnace, [KV] Impassable Map Maker - 1.0, Industrial Age - Objects and Furniture, Toxic Fallout Protection Suit, Bricks Don't Vanish, Veinminer R1.0, [RF] Concrete [1.0], Ugh You Got Me, Simple sidearms, Tilled Soil, Miscellaneous 'CORE', Avoid Friendly Fire, Apparello 2, Locks, Simply More Bridges, Rimlaser, More Batteries, Respect the Scars [1.0], 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), no disturbed sleep, Non-Deadly Smokeleaf, MiningCo. DrillTurret, [1.0] Tend Whenever, Fueled Nuclear Power Generators, Stronger Tool Cabinets (1.0), Travel through water, No "Ate Without A Table", [WD] Black Marine Armor 1.0, Chill Out, Body Purist [1.0], No Barrack Penalty Buff, Shoo!, Frontline - Trenches, Frontline - Additional Guns for Trenches, Cargo Pod Transport[1.0], Frontline - Bunkers, SF [1.0] Orbital Trader Transponder, Frontline - Additional Guns for Bunkers, Misc. MapGen FactionBase, ez infestation, Various Space Ship Chunk, [sd] advanced powergeneration, Mass Graves, Misc. Incidents, Expanded Roofing, [sd] medicaddons, MiningCo. Projector, Camping Stuff, Mechanoids Feel Chill Now 1.0, Locks (DoorsExpanded), Uranium is Green, Invisible Conduit, [1.0] Chemfuel From Hay, Concrete Walls, Replica Vanometric Power Cells, [1.0] Trading Economy Mod 3.1, Bulk Components, More vanilla factions, RimWriter - Books, Scrolls, Tablets, and Libraries, Spidercamp's Dog Pack (1.0), Horses (1.0), Galaxy News Radio, RenameColony, Sheep (1.0), Draft Notice - A Radio Add-On for RedHorse Furniture, Tacticool Lyrics - A Radio Patch for RedHorse Furniture, More Trade Ships - Double Population, [1.0] Palisades, MiningCo. MiningHelmet, [1.0] Palisades Embrasures Patch , ED-Embrasures, Glitter Tech, RT Fuse, RT Solar Flare Shield, Allow Tool, Raiderpedes, More Mechanoids, MiningCo. Alert speaker, MinifyEverything, RuntimeGC, [KV] RimFridge - 1.0, RunAndGun, [1.0] Wild Animal Sex V4.1, AI Uplifting Assistant [1.0], Craftable Glitter Tech Weapons and Apparels, Dismiss Trader, RimQuest, Share The Load, Story Framework, Mod Medicine Patch, Meteors, [1.0]-FuelBurning, Toggle Harvest, Plasma Weaponry, Color Coded Mood Bar, Charged weapons for pirates, Orbital Animal Traders, Predator Hunt Alert, Cut plants before building, Open Door Manually, [RF] Fishing [1.0], [RF] Pawns are Capable! [1.0], [RF] Wild Cultivation [1.0], Alien Children Compatibility, Backup Generators, Quarry 1.0, More Furniture [1.0], Hold Open Opens Doors, Fences And Floors, Death Rattle, Roof Support 1.0, Plasteel Surgery, [PS] Reconditioning Pod, Landmines, Brain In a Jar, [WD] More Mini-Turrets 1.0, More Crashed Ship Parts, Disable Sappers, Soaking Wet is a Good Thing, Donkeys, Variable Population, Mine Tech, RimStory, Let's Trade! [1.0], Camera+, [CP] Red Horse Furniture (1.0), [T] MoreFloors, Wall Light, Harvest Everything!, Rah's Bionics and Surgery Expansion, [RH] Faction: The Ghosts (1.0), MendAndRecycle, Hospitality, Humanoid Alien Races 2.0, JecsTools, Androids, [CP] Rimmu-Nation - Clothing (1.0), [RH] Faction: Militaires Sans Frontieres (1.0), [CP] Rimmu-Nation - Weapons (1.0), Xenohumans - Gen-spliced Xenos on the Rim, [RH] Faction: Umbra Company (1.0), [RH] Faction: Task Force 141 (1.0), [CP] DOOM (1.0), SRTS Expanded, Vanilla Armour Expanded, [KV] Faction Control - 1.0, [CP] British Military Kit (1.0), [RH] Faction: Last Man Mercs (1.0), [RH] Faction: Elite Crew (1.0), Large Faction Bases, Questionable Ethics Enhanced, Stackable Chunks [1.0], Guards For Me, Dynamic Diplomacy, Vault-Tec - Handy things for your vault!, Preemptive Strike, Ammunition, Vanilla Hair Expanded, Power Tab, A Petition for Provisions, Vanilla Weapons Expanded - Quickdraw, Vanilla Animals Expanded — Tropical Rainforest, Vanilla Animals Expanded — Tropical Swamp, Save Our Ship 2, Save Our Ship 2 - Rimatomics Compatibility Patch, Save Our Ship 2 - What The Hack Compatibility Patch, Character Editor, Android Tiers++ Extension, Power++, [1.0] Android tiers - Gynoids, [1.0] Android Resurrection Kit, Easier Expectations, [CP] Spec Ops: The Line (1.0), [CP] Jarhead - Military Sounds (1.0), [CP] The Gunny Storyteller (1.0), Misc. MapGenerator, VGP Vegetable Garden, VGP Garden Fabrics, VGP Xtra Trees and Flowers, VGP More Veggies, Dubs Mint Menus, The Brotherhood Compendium, Vanilla Weapons Expanded, Vanilla Animals Expanded — Arid Shrubland, Fallout Vault Structures & Floors, Last Visited, NPDTiers - The Nutrient Paste Expansion Mod, NoMoreAutoroof, Prison Labor, The Wasteland Compendium, OgreStack, Definitely More Cannons, VGP Garden Canning, Snap Out!, VGP Garden Medicine, VGP Garden Resources, VGP Garden Drinks, Smoked meat, Defensive Machine Gun Turret Pack, Vanilla Apparel Expanded, Royal Thrumbos, Vertibird Transport, Vanilla Animals Expanded — Ice Sheet, Vanilla Animals Expanded — Boreal Forest, Vanilla Animals Expanded — Tundra, Tech Advancing, Vanilla Furniture Expanded - Security, Slave Outfits [1.0], [FSF] Simply Soil, [FSF] Growable Grass, Go Explore!, Roads of the Rim, Project Fallout v1.8b, Vanilla Factions Expanded - Medieval, ItemListSelector, Dubs Mint Minimap, Vanilla Animals Expanded — Cats and Dogs, Vanilla Furniture Expanded - Production, [XND] Visible Pants, Mercenaries For Me, Advanced Shield Belts, Additional Joy Objects Classic, Statue of Animal, Weaponry, Grazing Lands, Better ModMismatch Window, Relations Tab, Vanilla Furniture Expanded, Vanilla Animals Expanded — Extreme Desert, Vanilla Animals Expanded — Desert, Statue Of Colonist Alien Race Patch, No Tremendous saddness with death of prisoner, Simple Search Bar, ZARS Tribalism, Geth, [WD] Expanded Floors 1.0, SF Cave Life, Directly abandon settlement, Tier 2 Temperature, Life Support, Mass Muffect Races 1.0, Quarians!, Mass Muffect Harder Raids, Release Animals into Wild, [RH] The Ghosts - A Dog Said.. Patch (1.0), Universal Robot, Vanilla Furniture Expanded - Medical Module, Everybody Gets One, Jewelry, Advanced Parka Mod [ENG/GER], Beautiful Water, Star Wars Races, Dual Wield, Westerado, More Sculpture, Plant Human, Large Outpost, Fences And No Floors, Colony Leadership, [1.0] RPG Style Inventory, Grass Is Hay, Early Industrial Societies, Xen's Taming Fixer, More Pack Animals, Gems, Tradable Stone Blocks, Muh Eggs! [1.0], Ushanka! 1.0.0, Supply and Demand, SF [v1.0] Rain Removes All Filth, [1.0] Razor Wire (With Damage), [SYR] Neuter, Pack Mules Extended, Suppression, 【1.0】Animal straw bed, Medicines+, Tradeable AI Persona Core, ActiveResponseTraining, Skilled Stonecutting, Carcinoma spreads, RimEffect - Asari of the Rims, Wandering Caravans [v2.4.1], AnimalCollabProj, Star Wars - Fully Functional Lightsabers, Zabrak Race, Thrumbo Extension, [sd] chicken nest, MiningCo. LaserFence, MiningCo. ForceField, ED-Laser Drill, Star Wars - Factions, Snowy Trees, Westerado Wilderness, Giddy-up! Battle Mounts, [1.0] Advanced Animal Frameworks 3.4, Rimatomics, Religions of Rimworld, More Vanilla Turrets 1.0, Statue of Colonist, [CP] Metal Gear Solid - CQC Takedown (1.0), [CP] The DOOM Kit - Classic (1.0), [CP] Get to the Chopper! - Aircraft mod [1.0], Vanilla Factions Expanded - Core, Tribal Signal Fire, Prisoner Arena, [1.0] Thanks For All The Fish, DeepRim Power Transfer, Map Reroll, Quest Tab, Vanilla Animals Expanded — Livestock, Doors Expanded, Fertile Planet, [FSF] Improved Vanometric Power Cells, [FSF] Encounter Map Resources, War Crimes Expanded, Vanilla Furniture Expanded - Spacer Module, Raids For Me, Harvest Organs Post Mortem, Large Prison Camp, Rimefeller, Nature is Beautiful v2.5 [1.0], [CP] Retro Joy (1.0), [CP] I Need Nourishment! - Slower Malnutrition (1.0), Pawn Badge, Pawn Badge - (MISC) Job Icons, [XND] Proper Shotguns, Days Matter, Cryptorestore Caskets (1.0), [CP] Chicken Mitchell - Hairstyles (1.0), SRTS, VGP_CoffeeTeaDrugs, High Tech Laboratory Facilities (Continued), Misc. Robots, GlitterNet, Beer is Alright, Drop on Water Revived, VGP Soylent Production, Children, school and learning, Misc. Endgame, Blueprints, [XND] Adjustable Predator Count, Kidnapped colonist camp, QualityBuilder, VGP Garden Gourmet, In-wall coolers and vents [1.0], More Components, More Steel, Realistic Rooms, Misc. Bees'n'Honey, FashionRIMsta, Prisoner Harvesting, Selling prisoners with no guilt, Tables+, Misc. Robots++, Sparkling Worlds - Full Mod, Shield Generators by Frontier Developments, Giddy-up! Core, [1.0] Android tiers, More Faction Interaction, Misc. MAI, What the hack?!, Simple Slavery[1.0], [KIR]Playable Outlander Settlers [V1.0], HugsLib, Incident Person Stat, F@#king Drop Pods, No Carried Food, Commercial Server, Vault [1.0], MiningCo. Spaceship, [SYR] Scar Removal, Giddy-up! Caravan, [SYR] Set Up Camp, Mad Skills, Moody, Buildable Terrain v1, [CP] Portable Power Generator (1.0), More Trade Ships, MiningCo. MMS, Plant Growth Sync, [CP] Detailed Body Textures II (1.0), We Had a Trader? (Continued), More Slaves [1.0], [RF] Tribal Raiders [1.0], [RF] Advanced Bridges [1.0], [RF] Archipelagos [1.0], Selectable Sculpture Graphic, Hay is Kibble, [XND] Profitable Weapons, Wall Vitals Monitor, PrisonerRansom, RIMkea, A Dog Said... Animal Prosthetics, Double Population, Black Labs, [CP] Prisoner Outfit (1.0), The Price Is Right, [v1.0]-LinkableDoors, T-45b Power Armor (1.0), Plantable Wild Berries, Storage Solutions, DeadMansClothing, Fishing Nets, Where's the gravel? - Grayscale Edition, Door Mat R1.0, [KV] More Trait Slots - 1.0, Herd Migration Revival, LongRangePodLauncher, [KV] Trading Spot - 1.0, Furnace, [KV] Impassable Map Maker - 1.0, Industrial Age - Objects and Furniture, Toxic Fallout Protection Suit, Bricks Don't Vanish, Veinminer R1.0, [RF] Concrete [1.0], Ugh You Got Me, Simple sidearms, Tilled Soil, Miscellaneous 'CORE', Avoid Friendly Fire, Apparello 2, Locks, Simply More Bridges, Rimlaser, More Batteries, Respect the Scars [1.0], 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), no disturbed sleep, Non-Deadly Smokeleaf, MiningCo. DrillTurret, [1.0] Tend Whenever, Fueled Nuclear Power Generators, Stronger Tool Cabinets (1.0), Travel through water, No "Ate Without A Table", [WD] Black Marine Armor 1.0, Chill Out, Body Purist [1.0], No Barrack Penalty Buff, Shoo!, Frontline - Trenches, Frontline - Additional Guns for Trenches, Cargo Pod Transport[1.0], Frontline - Bunkers, SF [1.0] Orbital Trader Transponder, Frontline - Additional Guns for Bunkers, Misc. MapGen FactionBase, ez infestation, Various Space Ship Chunk, [sd] advanced powergeneration, Mass Graves, Misc. Incidents, Expanded Roofing, [sd] medicaddons, MiningCo. Projector, Camping Stuff, Mechanoids Feel Chill Now 1.0, Locks (DoorsExpanded), Uranium is Green, Invisible Conduit, [1.0] Chemfuel From Hay, Concrete Walls, Replica Vanometric Power Cells, [1.0] Trading Economy Mod 3.1, Bulk Components, More vanilla factions, RimWriter - Books, Scrolls, Tablets, and Libraries, Spidercamp's Dog Pack (1.0), Horses (1.0), Galaxy News Radio, RenameColony, Sheep (1.0), Draft Notice - A Radio Add-On for RedHorse Furniture, Tacticool Lyrics - A Radio Patch for RedHorse Furniture, More Trade Ships - Double Population, [1.0] Palisades, MiningCo. MiningHelmet, [1.0] Palisades Embrasures Patch , ED-Embrasures, Glitter Tech, RT Fuse, RT Solar Flare Shield, Allow Tool, Raiderpedes, More Mechanoids, MiningCo. Alert speaker, MinifyEverything, RuntimeGC, [KV] RimFridge - 1.0, RunAndGun, [1.0] Wild Animal Sex V4.1, AI Uplifting Assistant [1.0], Craftable Glitter Tech Weapons and Apparels, Dismiss Trader, RimQuest, Share The Load, Story Framework, Mod Medicine Patch, Meteors, [1.0]-FuelBurning, Toggle Harvest, Plasma Weaponry, Color Coded Mood Bar, Charged weapons for pirates, Orbital Animal Traders, Predator Hunt Alert, Cut plants before building, Open Door Manually, [RF] Fishing [1.0], [RF] Pawns are Capable! [1.0], [RF] Wild Cultivation [1.0], Alien Children Compatibility, Backup Generators, Quarry 1.0, More Furniture [1.0], Hold Open Opens Doors, Fences And Floors, Death Rattle, Roof Support 1.0, Plasteel Surgery, [PS] Reconditioning Pod, Landmines, Brain In a Jar, [WD] More Mini-Turrets 1.0, More Crashed Ship Parts, Disable Sappers, Soaking Wet is a Good Thing, Donkeys, Variable Population, Mine Tech, RimStory, DeepRim, Core
[LanguageDataCleaner] Removed 35 LoadedLanguages and cleaned 165 DefInjectionPackages.
Removed Languages: Languages, Germany, Ukranian, Korean_SK, ru, Sample, TranslateTemplate, SimplifiedChinese, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski (1.0 beta), Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
[RuntimeGC] Detour completed: MuteGC
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 85 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 85 defs of this type loaded.
[HugsLib] initializing Children, AlienChildrenCompatibility, GiddyUpCore, BattleMounts, AllowTool, ItemListSelector, AvoidFriendlyFire, SimpleSidearms, RunAndGun, Hospitality, GiddyUpCaravan, VariablePopulation, DeathRattle, Hold_Open_Opens_Doors, RimStory, DaysMatter, RR_PawnBadge, AllTheFish, MoreMechanoids, MURWallLight, SimpleSlavery, WhatTheHack, GlitterNet, Autopsy, DualWield, StackableChunks, da_SuppressionMod, MapReroll, Weaponry, ShipInteriorMod2, SoSRimatomicsPatch, CharacterEditor
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, sd_medicaddons_medieval_surg_washpan, sd_medicaddons_medieval_surg_instruments, sd_medicaddons_medieval_surg_lamp, sd_medicaddons_industrial_surg_instruments, sd_medicaddons_industrial_surg_lamp, sd_medicaddons_spacer_surg_vitalsmonitor, sd_medicaddons_spacer_surg_instruments, sd_medicaddons_spacer_surg_lamp, Wall_M_VitalsMonitor, Table_Wardrobe, Table_RoyalEndTable, Table_RoyalDresser, Table_IlluminatedEndTable, Table_IlluminatedDresser, CP_FootlockerSmall, CP_IVSupport, CP_InstrumentTable, CP_UltrasoundMachine, CP_VitalSigns, CP_MedicalVentilator, Facility_VitalsCentre, Facility_IVDrip, vt_curio, VaultWardrobeA, VaultWardrobeB, vt_EndTable, vt_commode, vt_luxEndTable, vt_luxcommode, Vaultmedical, Vaultmedicallamp, AndroidOperationKit
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, GlitterworldHospitalBedSW, ambTable, PILFURBed, SNOREGGSingle, SNOREGGDouble, KRUDNEPPSingle, SLABNEPPDouble, AIPawn_RechargeStation, AIPawn_RechargeStation2x, Bed_StoneSlab, Bed_Simple, Bed_Ergonomic, Bed_DoubleErgonomic, Bed_Kingsize, Bed_AdvBed, Bed_AdvDoubleBed, CP_MilitaryCotBed, CP_DoubleMilitaryCotBed, CP_M81Bedroll, CP_M81MulticamBedroll, CP_DoubleCamoBedroll, CP_MedicalStretcher, CP_MedicalBed, Bed_OperatingTable, Bed_CryptoBed, Bed_Vault, Bed_DoubleVault, Bed_luxDoubleVault, HospitalBedVault, AndroidOperationBed
[DaysMatter] Loaded.
[AllTheFish] Set fishingWorkCost: 10
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
[StackableChunks] Chunk Stacks set too: 15
[StackableChunks] Slag Stacks set too: 15
Apparel Stuff Color detours loaded, hopefully correct
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
[OgreStack]: Modify Stack Sizes Complete
String too long for TextMeshGenerator. Cutting off characters.
(Filename: Line: 224)
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Malformed (correct format is Major.Minor) version string on mod DeepRim from MeowMeow "1.0.0" - parsed as "1.0"
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Unable to parse version string on mod from Anonymous "Unknown"
Malformed (correct format is Major.Minor) version string on mod Definitely More Cannons - Turret Extension Patch from Faryzal2020 "1.0.2150" - parsed as "1.0"
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Setting up 6 worker threads for Enlighten.
Thread -> id: 1e34 -> priority: 1
Thread -> id: 4790 -> priority: 1
Thread -> id: 115c -> priority: 1
Thread -> id: 2388 -> priority: 1
Thread -> id: d5c -> priority: 1
Thread -> id: 3af8 -> priority: 1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 26.21.14.3086]
Renderer: NVIDIA GeForce RTX 2060
Vendor: NVIDIA
VRAM: 5980 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2408 rev747
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Malformed (correct format is Major.Minor) version string on mod DeepRim from MeowMeow "1.0.0" - parsed as "1.0"
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Unable to parse version string on mod from Anonymous "Unknown"
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Malformed (correct format is Major.Minor) version string on mod DeepRim from MeowMeow "1.0.0" - parsed as "1.0"
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Unable to parse version string on mod from Anonymous "Unknown"
Malformed (correct format is Major.Minor) version string on mod Definitely More Cannons - Turret Extension Patch from Faryzal2020 "1.0.2150" - parsed as "1.0"
Attempt to use string SupportedVersions to refer to field supportedVersions in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Easier Expectations</name><author>mpwoz</author><SupportedVersions><li>
1.0
</li></SupportedVersions><description>
Makes the mood buff from expectations easier, by still giving a mood bonus even at "sky high" level of wealth.
</description></ModMetaData>
Malformed (correct format is Major.Minor) version string on mod Definitely More Cannons - Turret Extension Patch from Faryzal2020 "1.0.2150" - parsed as "1.0"
[HugsLib] version 6.1.3
[RuntimeGC] Mod settings loaded.
Moody settings loaded
DependencyChecker!
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
DubsMintMenus 1.2.463
[BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0, mild failure chance is 0, failure material return is 0.5, deconstruction material return is 1 (sub 1)
[BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0, mild failure chance is 0, failure material return is 0.5, deconstruction material return is 1 (sub 1)
[BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0, mild failure chance is 0, failure material return is 0.5, deconstruction material return is 1 (sub 1)
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 100000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 100000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 100000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[RenameColony] Postfixed
DubsMintMinimap 1.1.225
Frontier Developments Shields :: exception while loading Combat Extended support: Could not load type 'CombatExtended.ExplosionCE' from assembly 'CombatExtended, Version=0.18.1.1, Culture=neutral, PublicKeyToken=null'.
Rimatomics 1.6.931
Rimefeller 1.2.537
[MFM] RSBE found
[MFM] Guards For Me found
[GFM] Androids found
[GFM] MercenariesForMe found
From Nature Is Beautiful: "Impassable Chest-deep Water" not detected, using default patch values.
From Beautiful Water: "Impassable Chest-deep Water" not detected, using default patch values.
Vanilla Factions Expanded - Medieval :: LoadingOnDemand VanillaWeaponsExpanded
Vanilla Factions Expanded - Medieval :: LoadingOnDemand VFESecurity
XML error: Duplicate XML node name affordances in this XML block: <TerrainDef Abstract="True" Name="WaterDeepBase" ParentName="WaterBase"><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><passability>Impassable</passability><pathCost>300</pathCost><affordances><li>BridgeableAny</li></affordances><affordances><li>BridgeableDeep</li></affordances></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>deep water</label><renderPrecedence>395</renderPrecedence><statBases><Beauty>15</Beauty></statBases><statBases><Beauty>15</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterOceanDeep</defName><label>deep ocean water</label><renderPrecedence>397</renderPrecedence><statBases><Beauty>25</Beauty></statBases><statBases><Beauty>25</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterChestDeepBase"><defName>WaterMovingChestDeep</defName><label>deep moving water</label><renderPrecedence>399</renderPrecedence><affordances><li>MovingFluid</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterShallow</defName><label>shallow water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>394</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterOceanShallow</defName><label>shallow ocean water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>396</renderPrecedence><driesTo>Gravel</driesTo><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><renderPrecedence>398</renderPrecedence><affordances><li>MovingFluid</li><li>Fishable</li><li>Scenic</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name affordances in this XML block: <TerrainDef Abstract="True" Name="WaterDeepBase" ParentName="WaterBase"><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><passability>Impassable</passability><pathCost>300</pathCost><affordances><li>BridgeableAny</li></affordances><affordances><li>BridgeableDeep</li></affordances></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>deep water</label><renderPrecedence>395</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><statBases><Beauty>15</Beauty></statBases><statBases><Beauty>15</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>deep water</label><renderPrecedence>395</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><statBases><Beauty>15</Beauty></statBases><statBases><Beauty>15</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterOceanDeep</defName><label>deep ocean water</label><renderPrecedence>397</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><statBases><Beauty>25</Beauty></statBases><statBases><Beauty>25</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterOceanDeep</defName><label>deep ocean water</label><renderPrecedence>397</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><statBases><Beauty>25</Beauty></statBases><statBases><Beauty>25</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterChestDeepBase"><defName>WaterMovingChestDeep</defName><label>deep moving water</label><renderPrecedence>399</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>MovingFluid</li><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterChestDeepBase"><defName>WaterMovingChestDeep</defName><label>deep moving water</label><renderPrecedence>399</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>MovingFluid</li><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>DropOnWater</li><li>Scenic</li><li>BridgeableDeep</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterShallow</defName><label>shallow water</label><renderPrecedence>394</renderPrecedence><driesTo>Gravel</driesTo><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterShallow</defName><label>shallow water</label><renderPrecedence>394</renderPrecedence><driesTo>Gravel</driesTo><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterOceanShallow</defName><label>shallow ocean water</label><renderPrecedence>396</renderPrecedence><driesTo>Gravel</driesTo><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterOceanShallow</defName><label>shallow ocean water</label><renderPrecedence>396</renderPrecedence><driesTo>Gravel</driesTo><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><statBases><Beauty>5</Beauty></statBases><statBases><Beauty>5</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterMovingShallow</defName><label>shallow moving water</label><renderPrecedence>398</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>MovingFluid</li><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterShallowBase"><defName>WaterMovingShallow</defName><label>shallow moving water</label><renderPrecedence>398</renderPrecedence><constructEffect>ConstructDirt</constructEffect><designationCategory>terraforming</designationCategory><statBases><WorkToBuild>300</WorkToBuild></statBases><affordances><li>MovingFluid</li><li>Light</li><li>Bridgeable</li><li>Fishable</li><li>Scenic</li></affordances><tags><li>River</li></tags><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><statBases><Beauty>1</Beauty></statBases><statBases><Beauty>1</Beauty></statBases></TerrainDef>
XML error: Duplicate XML node name tags in this XML block: <apparel><wornGraphicPath>Things/Pawn/Humanlike/Apparel/BowlerHat/BowlerHat</wornGraphicPath><tags><li>WesternUrban</li><li>SlaverElite</li></tags><tags><li>IndustrialBasic</li><li>Outlaw_Westerado</li></tags></apparel>
Root node: <ThingDef ParentName="CowboyHat"><defName>Apparel_BowlerHat</defName><label>bowler hat</label><description>A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.</description><graphicData><texPath>Things/Pawn/Humanlike/Apparel/BowlerHat/BowlerHat</texPath></graphicData><costStuffCount>20</costStuffCount><statBases><WorkToMake>1800</WorkToMake><Mass>0.14</Mass><StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.10</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat><EquipDelay>0.8</EquipDelay></statBases><equippedStatOffsets><SocialImpact>0.15</SocialImpact></equippedStatOffsets><apparel><wornGraphicPath>Things/Pawn/Humanlike/Apparel/BowlerHat/BowlerHat</wornGraphicPath><tags><li>WesternUrban</li><li>SlaverElite</li></tags><tags><li>IndustrialBasic</li><li>Outlaw_Westerado</li></tags></apparel></ThingDef>
Parsed 2.5 as int.
Parsed 1.5 as int.
Parsed 4.5 as int.
Parsed 2.1 as int.
XML error: <factionBaseSelectionWeight>1</factionBaseSelectionWeight> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>QuarianFaction</defName><label>Quarian colony</label><description>A mixture of exiles, pilgrims, and those who simply left the Flotilla to find a better life, the various Quarian villages on this world still stick together where it counts, despite their differences.</description><pawnsPlural>Quarian</pawnsPlural><fixedName>Quarian Settlements</fixedName><factionBaseSelectionWeight>1</factionBaseSelectionWeight><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath><expandingIconTexture>World/WorldObjects/QuarianFlag01</expandingIconTexture><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><raidCommonality>100</raidCommonality><canSiege>true</canSiege><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><techLevel>Spacer</techLevel><backstoryCategories><li>QuarianBackstory</li></backstoryCategories><startingGoodwill><min>-50</min><max>80</max></startingGoodwill><naturalColonyGoodwill><min>-50</min><max>80</max></naturalColonyGoodwill><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li></caravanTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><colorSpectrum><li>(1.000, 0.627, 0.478)</li><li>(1.000, 0.714, 0.757)</li><li>(1.000, 0.937, 0.835)</li><li>(0.416, 0.353, 0.804)</li><li>(0.565, 0.933, 0.565)</li><li>(0.957, 0.643, 0.376)</li><li>(1.000, 0.647, 0.000)</li><li>(0.741, 0.718, 0.420)</li><li>(0.251, 0.878, 0.816)</li><li>(0.703, 0.753, 0.753)</li><li>(0.255, 0.412, 0.882)</li><li>(0.596, 0.984, 0.596)</li><li>(0.196, 0.804, 0.196)</li><li>(0.576, 0.439, 0.859)</li><li>(0.855, 0.439, 0.839)</li><li>(0.914, 0.588, 0.478)</li><li>(0.859, 0.439, 0.576)</li><li>(0.686, 0.933, 0.933)</li><li>(0.498, 1.000, 0.831)</li></colorSpectrum><mustStartOneEnemy>false</mustStartOneEnemy><leaderTitle>High Elder</leaderTitle><allowedArrivalTemperatureRange><min>-45</min><max>40</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,50)</li><li>(50, 50)</li><li>(1000, 1000)</li><li>(10000, 10000)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><options><QuarianColonist01>30</QuarianColonist01><QuarianSoldier01>60</QuarianSoldier01><QuarianVeteran01>35</QuarianVeteran01><QuarianElite01>25</QuarianElite01><QuarianGrenadier01>15</QuarianGrenadier01><QuarianCouncillor01>1</QuarianCouncillor01></options></li><li><kindDef>Trader</kindDef><traders><QuarianTrader01>1</QuarianTrader01></traders><carriers><Muffalo>1</Muffalo><Alpaca>1</Alpaca></carriers><guards><QuarianColonist01>90</QuarianColonist01><QuarianSoldier01>60</QuarianSoldier01></guards></li><li><kindDef>Settlement</kindDef><options><QuarianSoldier01>60</QuarianSoldier01><QuarianVeteran01>25</QuarianVeteran01><QuarianColonist01>50</QuarianColonist01><QuarianElite01>10</QuarianElite01><QuarianCouncillor01>1</QuarianCouncillor01></options></li><li><kindDef>Peaceful</kindDef><maxTotalPoints>300</maxTotalPoints><options><QuarianColonist01>50</QuarianColonist01></options></li></pawnGroupMakers><apparelStuffFilter><thingDefs><li>Cloth</li><li>Synthread</li></thingDefs></apparelStuffFilter></FactionDef>
XML error: <raidCommonality>100</raidCommonality> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>QuarianFaction</defName><label>Quarian colony</label><description>A mixture of exiles, pilgrims, and those who simply left the Flotilla to find a better life, the various Quarian villages on this world still stick together where it counts, despite their differences.</description><pawnsPlural>Quarian</pawnsPlural><fixedName>Quarian Settlements</fixedName><factionBaseSelectionWeight>1</factionBaseSelectionWeight><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath><expandingIconTexture>World/WorldObjects/QuarianFlag01</expandingIconTexture><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><raidCommonality>100</raidCommonality><canSiege>true</canSiege><factionNameMaker>NamerFactionOutlander</factionNameMaker><settlementNameMaker>NamerSettlementOutlander</settlementNameMaker><techLevel>Spacer</techLevel><backstoryCategories><li>QuarianBackstory</li></backstoryCategories><startingGoodwill><min>-50</min><max>80</max></startingGoodwill><naturalColonyGoodwill><min>-50</min><max>80</max></naturalColonyGoodwill><visitorTraderKinds><li>Visitor_Outlander_Standard</li></visitorTraderKinds><caravanTraderKinds><li>Caravan_Outlander_BulkGoods</li><li>Caravan_Outlander_CombatSupplier</li><li>Caravan_Outlander_Exotic</li></caravanTraderKinds><baseTraderKinds><li>Base_Outlander_Standard</li></baseTraderKinds><colorSpectrum><li>(1.000, 0.627, 0.478)</li><li>(1.000, 0.714, 0.757)</li><li>(1.000, 0.937, 0.835)</li><li>(0.416, 0.353, 0.804)</li><li>(0.565, 0.933, 0.565)</li><li>(0.957, 0.643, 0.376)</li><li>(1.000, 0.647, 0.000)</li><li>(0.741, 0.718, 0.420)</li><li>(0.251, 0.878, 0.816)</li><li>(0.703, 0.753, 0.753)</li><li>(0.255, 0.412, 0.882)</li><li>(0.596, 0.984, 0.596)</li><li>(0.196, 0.804, 0.196)</li><li>(0.576, 0.439, 0.859)</li><li>(0.855, 0.439, 0.839)</li><li>(0.914, 0.588, 0.478)</li><li>(0.859, 0.439, 0.576)</li><li>(0.686, 0.933, 0.933)</li><li>(0.498, 1.000, 0.831)</li></colorSpectrum><mustStartOneEnemy>false</mustStartOneEnemy><leaderTitle>High Elder</leaderTitle><allowedArrivalTemperatureRange><min>-45</min><max>40</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,50)</li><li>(50, 50)</li><li>(1000, 1000)</li><li>(10000, 10000)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><options><QuarianColonist01>30</QuarianColonist01><QuarianSoldier01>60</QuarianSoldier01><QuarianVeteran01>35</QuarianVeteran01><QuarianElite01>25</QuarianElite01><QuarianGrenadier01>15</QuarianGrenadier01><QuarianCouncillor01>1</QuarianCouncillor01></options></li><li><kindDef>Trader</kindDef><traders><QuarianTrader01>1</QuarianTrader01></traders><carriers><Muffalo>1</Muffalo><Alpaca>1</Alpaca></carriers><guards><QuarianColonist01>90</QuarianColonist01><QuarianSoldier01>60</QuarianSoldier01></guards></li><li><kindDef>Settlement</kindDef><options><QuarianSoldier01>60</QuarianSoldier01><QuarianVeteran01>25</QuarianVeteran01><QuarianColonist01>50</QuarianColonist01><QuarianElite01>10</QuarianElite01><QuarianCouncillor01>1</QuarianCouncillor01></options></li><li><kindDef>Peaceful</kindDef><maxTotalPoints>300</maxTotalPoints><options><QuarianColonist01>50</QuarianColonist01></options></li></pawnGroupMakers><apparelStuffFilter><thingDefs><li>Cloth</li><li>Synthread</li></thingDefs></apparelStuffFilter></FactionDef>
Parsed 1.5 as int.
Parsed 3.5 as int.
Parsed 7.5 as int.
Parsed 2.5 as int.
[Simply More Bridges] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[@Name="WaterDeepBase"]/changeable) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1420241138\Patches\TerrainDefs_Terrain_Water.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_LeverActionRifle" or defName = "Gun_LargeLeverActionRifle" or defName = "Gun_LargeRevolver" or defName = "Gun_Revolver" or defName = "Gun_SawnOffShotgun" or defName = "Gun_DoubleBarreledShotgun" or defName = "Gun_BreechLoadingRifle"]/tradeTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_TradeTags.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_PumpShotgun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_Vanilla.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_BoltActionRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_Vanilla.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_BoltActionPistol"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_SawnOffShotgun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_DoubleBarreledShotgun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_ConvertedBoltActionRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_VintageLightMachineGun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_BreechLoadingRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_TurretRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_LeverActionShotgun"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_BreechLoadingSniper" or defName = "Gun_LeverActionSniper"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_LeverActionRifle" or defName = "Gun_LargeLeverActionRifle" or defName="VintageLeverActionRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_LeverActionRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_AkimboLeverActionShotguns"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_VintageMachinePistol"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_ImprovisedRifle"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_GrenadeLauncher" or defName = "Gun_IncendiaryLauncher"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Early Industrial Societies] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "Gun_MatchlockArquebus"]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1552464131\Patches\Patches_WeaponTech.xml
[Tradeable AI Persona Core] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName = "AIPersonaCore"]/tradeability) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1270748642\Patches\Patches.xml
[Quarians!] Patch operation Verse.PatchOperationRemove(*/PawnKindDef[@ParentName="OutlanderBase"]/apparelRequired) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1704445484\Patches\Core\Defs\PawnKindDefs_Humanlikes\PawnKinds_Outlander.xml
[Mass Muffect Harder Raids] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName="Bullet_PulseRifle"]/projectile) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1759875772\Patches\ThingDefs_Misc\RangedWeaponStuff.xml
[Mass Muffect Harder Raids] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName="Gun_PulseRifle"]/statBases) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1759875772\Patches\ThingDefs_Misc\RangedWeaponStuff.xml
[Mass Muffect Harder Raids] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName="Gun_PulseRifleX"]/statBases) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1759875772\Patches\ThingDefs_Misc\RangedWeaponStuff.xml
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Smalldog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
[MadSkills]: changed behavior of Great Memory trait.
Config error in QuarianFaction: QuarianFaction is humanlikeFaction but has no hairTags.
Config error in QuarianPlayerColony: QuarianPlayerColony is humanlikeFaction but has no hairTags.
Config error in MechanicalAssaulter: no parts vulnerable to frostbite
Config error in AIPawn: no parts vulnerable to frostbite
Config error in MechanicalArmoredCentipede: no parts vulnerable to frostbite
Config error in AdvMechanicalArmoredCentipede: no parts vulnerable to frostbite
Config error in MechShielder: no parts vulnerable to frostbite
Config error in WalkblemArmoredVehicle: no parts vulnerable to frostbite
Config error in RH_MQ-27_DragonfireBody: no parts vulnerable to frostbite
Config error in AEXP_DesertTortoise: animal has trainability = null
Config error in AEXP_Rattlesnake: animal has trainability = null
Config error in AEXP_Giraffe: animal has trainability = null
Config error in CP_HoboStew: is haulable, but does not have an authored mass value
Config error in MealSausage_Westerado: is haulable, but does not have an authored mass value
Config error in MealChiliPot_Westerado: is haulable, but does not have an authored mass value
Config error in Badger_Westerado: animal has trainability = null
Config error in Moose_Westerado: animal has trainability = null
Config error in Bison_Westerado: animal has trainability = null
Config error in Rattlesnake_Westerado: animal has trainability = null
Config error in AEXP_Penguin: animal has trainability = null
Config error in AEXP_Seal: animal has trainability = null
Config error in AEXP_Walrus: animal has trainability = null
Config error in AEXP_Otter: animal has trainability = null
Config error in AEXP_Moose: animal has trainability = null
Config error in AEXP_Porcupine: animal has trainability = null
Config error in Astromite: animal has trainability = null
Config error in Stellapede: animal has trainability = null
Config error in Cosmopillar: animal has trainability = null
Config error in MonolithHigh: makes immune to hediff which doesn't have comp immunizable
Config error in MonolithHigh: makes immune to hediff which doesn't have comp immunizable
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in AEXP_DesertTortoise: animal has trainability = null
Config error in AEXP_Rattlesnake: animal has trainability = null
Config error in AEXP_Giraffe: animal has trainability = null
Config error in CP_HoboStew: is haulable, but does not have an authored mass value
Config error in MealSausage_Westerado: is haulable, but does not have an authored mass value
Config error in MealChiliPot_Westerado: is haulable, but does not have an authored mass value
Config error in Badger_Westerado: animal has trainability = null
Config error in Moose_Westerado: animal has trainability = null
Config error in Bison_Westerado: animal has trainability = null
Config error in Rattlesnake_Westerado: animal has trainability = null
Config error in AEXP_Penguin: animal has trainability = null
Config error in AEXP_Seal: animal has trainability = null
Config error in AEXP_Walrus: animal has trainability = null
Config error in AEXP_Otter: animal has trainability = null
Config error in AEXP_Moose: animal has trainability = null
Config error in AEXP_Porcupine: animal has trainability = null
Config error in Astromite: animal has trainability = null
Config error in Stellapede: animal has trainability = null
Config error in Cosmopillar: animal has trainability = null
Key binding conflict: MainTab_Factions and NextPawnMode are both bound to F9.
d3d: failed to create 2D texture id=24733 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
Could not load UnityEngine.Texture2D at Things/Food/MREs/USArmyMRE/USArmyMRE in any active mod or in base resources.
MatFrom with null sourceTex.
Could not load UnityEngine.Texture2D at Things/Food/MREs/RussianArmyMRE/RussianArmyMRE in any active mod or in base resources.
MatFrom with null sourceTex.
Translation data for language English has 143 errors. Generate translation report for more info.
Variants found for StarWarsRaces/Ewok/Ear/LeftEar: 1
Variants found for StarWarsRaces/Ewok/Ear/RightEar: 1
Variants found for StarWarsRaces/Rodian/Antenna/Left_Antenna: 1
Variants found for StarWarsRaces/Rodian/Antenna/Right_Antenna: 1
Variants found for StarWarsRaces/Rodian/Head/Ear: 1
Variants found for StarWarsRaces/Togruta/Montral/Montral: 2
Variants found for StarWarsRaces/Togruta/Lekku/Left/FrontOfHead/Lekku_Left_Front: 2
Variants found for StarWarsRaces/Togruta/Lekku/Left/RearOfHead/Lekku_Left_Rear: 2
Variants found for StarWarsRaces/Togruta/Lekku/Right/FrontOfHead/Lekku_Right_Front: 2
Variants found for StarWarsRaces/Togruta/Lekku/Right/RearOfHead/Lekku_Right_Rear: 2
Variants found for StarWarsRaces/Togruta/Lekku/Rear/Lekku_Rear: 2
Variants found for StarWarsRaces/Twilek/LeftLekku/Lekku_Front_Left: 4
Variants found for StarWarsRaces/Twilek/LeftLekku/Lekku_Rear_Left: 4
Variants found for StarWarsRaces/Twilek/RightLekku/Lekku_Front_Right: 4
Variants found for StarWarsRaces/Twilek/RightLekku/Lekku_Rear_Right: 4
Alien race successfully completed 130 patches with harmony.
EnhancedDevelopment.Embrasures.Patcher(): Starting.
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
EnhancedDevelopment.Embrasures.Patcher(): Complete.
Androids: Fixing surgery recipes for Droids.
Androids: Fixing belts whitelist for AlienRace.ThingDef_AlienRace with defName='ChjBattleDroid'.
[IncidentPersonStat] injected.
[ColorCodedMoodBar] initialized
C:/Users/Skynert/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfColonist.xml is not found.
MoreTraitSlots Harmony Patches:
Prefix:
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
HOOD :: I am become L the logger of words!
HOOD :: Patching... hold my parka
HOOD :: Patching complete!
DeepRim: Adding Harmony patch
Added recipes for burning books/scrolls successfully.
ExpandedRoofing: generating dynamic defs
MoreCrashedShipParts: Using harmony to patch lightning strikes.
BackupGenerators: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
BackupGenerators: Adding Harmony Postfix to GameComponentUtility.LoadedGame
Adding Basegame medsList
Adding mod medicines
Detected mod medicine Vault-Tec Medicine:1.3
Detected mod medicine Bandage Kit:0.35
Detected mod medicine IFAK:0.8
Detected mod medicine medic bag:1.2
Setting up textures
Sorted meds list:
No medical care
Doctor care, but no medicine
MèðìçàſCàṟèCàṭèğòṟý_5
Herbal medicine or worse
MèðìçàſCàṟèCàṭèğòṟý_6
Industrial-tech medicine or worse
MèðìçàſCàṟèCàṭèğòṟý_7
MèðìçàſCàṟèCàṭèğòṟý_8
Best quality medicine
Patching Mod Medicines...
Pharmacist not detected
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
ImpassableMapMaker Harmony Patches:
Postfix:
GenStep_ElevationFertility.Generate
WorldPathGrid.CalculatedCostAt
TileFinder.IsValidTileForNewSettlement
LifeSupport: DeathRattle mod detected
Life Support: Death Rattle mod detected, not patching Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity()
NoNeedAbandonedSettlement
Advanced Shields harmony patch successfully loaded
SS No Rogue Robots :: Starting patches...
SS No Rogue Robots :: (PATCH 1) Patched compiler generated method RimWorld.CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1
SS No Rogue Robots :: (PATCH 2) Patched compiler generated method RimWorld.BaseGen.SymbolResolver_RandomMechanoidGroup.<Resolve>m__0
C:/Users/Skynert/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfAnimal.xml is not found.
SupplyAndDemand Harmony Patches:
Postfix:
StockGenerator.RandomCountOf
[Readable SaveModList] Patching Save Load window...
PES: Try to patch RimQuest
Enabled Prison Labor v1.0.3
Patching
Type GUIDrawUtility probably needs a StaticConstructorOnStartup attribute, because it has a field disabledTex of type Texture2D. All assets must be loaded in the main thread.
Type MyWidgets probably needs a StaticConstructorOnStartup attribute, because it has a field RedTexture of type Texture2D. All assets must be loaded in the main thread.
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
[ModMetaDataCleaner] Removed 167 Metadata and cleaned 826 PreviewImage.
Removed: EdB Prepare Carefully, [CP] Rimmu-Nation - Gloves N' Boots (1.0), Rimhammer - The End Times - Dwarfs, Rimhammer - The End Times - With Guns!!, A RimWorld of Magic, Rimhammer - The End Times, Warhammer: Daemonettes, Warhammer: Deathjacks, Warhammer: Gor, Warhammer: Skaven, Warhammer: Zhthy'hl, Warhammer"ish":Dryad, Apothecary, Stargate Races, Alpha Animals, Alien Vs Predator, Vanilla Fishing Expanded, Save Our Ship 2 - Dub's Bad Hygiene Compatibility Patch, [1.0] RimCuisine 2: All Plants All Biomes Patch, RimOverhaul, VGP Garden Tools, Genetic Rim, Gloomy Deco, RimCities, Better Pawn Control, [1.0] RimCuisine 2 Core, [1.0] RimCuisine 2 Meals and Munchies Expansion, [1.0] RimCuisine 2: Bottling and Booze Expansion, [1.0] RimCuisine 2: Smokes and Shrooms Expansion, Mass Effect Krogans, Bob's Mass Effect Turians, More Map Sizes, GeneticRim Alpha Animals Patch, Xenohuman Faces, Megafauna, GeneticRim Megafauna Patch, Weapon Tech, Bo's Milkable Animals, Star Wars - The Force, Lord of the Rims - Dwarves, Lord of the Rims - Facial Stuff Patch, Lord of the Rims - Elves, Lord of the Rims - Hobbits, Medieval Times, Lord of the Rims - Unlimited, Call of Cthulhu - Cosmic Horrors, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, Master of Crafting, Stop the spam, Beyond the End of the World, Armor Core, Try to find it!, Androids CE Patch, Android tiers CE Patch, More Events Mod [CE Patch], [XND] Turret Extensions, Save Our Ship (Reloaded) - Space Suits, Definitely More Cannons - Turret Extension Patch, Hay is Kibble, [RF] Fertile Fields [1.0], Gear Up And Go, ZARS Tribal Reborn, Facial Stuff 1.0, Hardworking animals 1.0, [B19] Mass Graves, Grub Farm, Fences And Floors, Science Never Stops, RimFace for Facial Stuff 1.0, [sd] spaceship, Simple Clones, FishIndustry, [CP] Chicken Mitchell - Facial Stuff Version (1.0), Faction Discovery, Stack XXL, Pharmacist, Anti-Air Artillery[1.0], More Vanilla Turrets - Turret Extensions Patch, Save Our Ship (Reloaded), Barbed Wire, Psychology, EdB Prepare Carefully, [CP] Rimmu-Nation - Gloves N' Boots (1.0), Rimhammer - The End Times - Dwarfs, Rimhammer - The End Times - With Guns!!, A RimWorld of Magic, Rimhammer - The End Times, Warhammer: Daemonettes, Warhammer: Deathjacks, Warhammer: Gor, Warhammer: Skaven, Warhammer: Zhthy'hl, Warhammer"ish":Dryad, Apothecary, Stargate Races, Alpha Animals, Alien Vs Predator, Vanilla Fishing Expanded, Save Our Ship 2 - Dub's Bad Hygiene Compatibility Patch, [1.0] RimCuisine 2: All Plants All Biomes Patch, RimOverhaul, VGP Garden Tools, Genetic Rim, Gloomy Deco, RimCities, Better Pawn Control, [1.0] RimCuisine 2 Core, [1.0] RimCuisine 2 Meals and Munchies Expansion, [1.0] RimCuisine 2: Bottling and Booze Expansion, [1.0] RimCuisine 2: Smokes and Shrooms Expansion, Mass Effect Krogans, Bob's Mass Effect Turians, More Map Sizes, GeneticRim Alpha Animals Patch, Xenohuman Faces, Megafauna, GeneticRim Megafauna Patch, Weapon Tech, Bo's Milkable Animals, Star Wars - The Force, Lord of the Rims - Dwarves, Lord of the Rims - Facial Stuff Patch, Lord of the Rims - Elves, Lord of the Rims - Hobbits, Medieval Times, Lord of the Rims - Unlimited, Call of Cthulhu - Cosmic Horrors, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, Master of Crafting, Stop the spam, Beyond the End of the World, Armor Core, Try to find it!, Androids CE Patch, Android tiers CE Patch, More Events Mod [CE Patch], [XND] Turret Extensions, Save Our Ship (Reloaded) - Space Suits, Definitely More Cannons - Turret Extension Patch, Hay is Kibble, [RF] Fertile Fields [1.0], Gear Up And Go, ZARS Tribal Reborn, Facial Stuff 1.0, Hardworking animals 1.0, [B19] Mass Graves, Grub Farm, Fences And Floors, Science Never Stops, RimFace for Facial Stuff 1.0, [sd] spaceship, Simple Clones, FishIndustry, [CP] Chicken Mitchell - Facial Stuff Version (1.0), Faction Discovery, Stack XXL, Pharmacist, Anti-Air Artillery[1.0], More Vanilla Turrets - Turret Extensions Patch, Save Our Ship (Reloaded), Barbed Wire, Psychology, Yes, Vehicles, Finally!, Languages, Combat Extended, [O21] Vehicle Framework, [CP] Get to the Chopper! - Helicopters [1.0]
Cleaned: [RH] Faction: Cordis Die (1.0), [CP] Metal Gear Solid (1.0), Camouflage and Stealth, Let's Trade! [1.0], Camera+, [CP] Red Horse Furniture (1.0), [T] MoreFloors, Wall Light, Harvest Everything!, Rah's Bionics and Surgery Expansion, [RH] Faction: The Ghosts (1.0), MendAndRecycle, Hospitality, Humanoid Alien Races 2.0, JecsTools, Androids, [CP] Rimmu-Nation - Clothing (1.0), [RH] Faction: Militaires Sans Frontieres (1.0), [CP] Rimmu-Nation - Weapons (1.0), Xenohumans - Gen-spliced Xenos on the Rim, [RH] Faction: Umbra Company (1.0), [RH] Faction: Task Force 141 (1.0), [CP] DOOM (1.0), SRTS Expanded, Vanilla Armour Expanded, [KV] Faction Control - 1.0, [CP] British Military Kit (1.0), [RH] Faction: Last Man Mercs (1.0), [RH] Faction: Elite Crew (1.0), Large Faction Bases, Questionable Ethics Enhanced, Stackable Chunks [1.0], Guards For Me, Dynamic Diplomacy, Vault-Tec - Handy things for your vault!, Preemptive Strike, Ammunition, Vanilla Hair Expanded, Power Tab, A Petition for Provisions, Vanilla Weapons Expanded - Quickdraw, Vanilla Animals Expanded — Tropical Rainforest, Vanilla Animals Expanded — Tropical Swamp, Save Our Ship 2, Save Our Ship 2 - Rimatomics Compatibility Patch, Save Our Ship 2 - What The Hack Compatibility Patch, Character Editor, Android Tiers++ Extension, Power++, [1.0] Android tiers - Gynoids, [1.0] Android Resurrection Kit, Easier Expectations, [CP] Spec Ops: The Line (1.0), [CP] Jarhead - Military Sounds (1.0), [CP] The Gunny Storyteller (1.0), Misc. MapGenerator, VGP Vegetable Garden, VGP Garden Fabrics, VGP Xtra Trees and Flowers, VGP More Veggies, Dubs Mint Menus, The Brotherhood Compendium, Vanilla Weapons Expanded, Vanilla Animals Expanded — Arid Shrubland, Fallout Vault Structures & Floors, Last Visited, NPDTiers - The Nutrient Paste Expansion Mod, NoMoreAutoroof, Prison Labor, The Wasteland Compendium, OgreStack, Definitely More Cannons, VGP Garden Canning, Snap Out!, VGP Garden Medicine, VGP Garden Resources, VGP Garden Drinks, Smoked meat, Defensive Machine Gun Turret Pack, Vanilla Apparel Expanded, Royal Thrumbos, Vertibird Transport, Vanilla Animals Expanded — Ice Sheet, Vanilla Animals Expanded — Boreal Forest, Vanilla Animals Expanded — Tundra, Tech Advancing, Vanilla Furniture Expanded - Security, Slave Outfits [1.0], [FSF] Simply Soil, [FSF] Growable Grass, Go Explore!, Roads of the Rim, Project Fallout v1.8b, Vanilla Factions Expanded - Medieval, ItemListSelector, Dubs Mint Minimap, Vanilla Animals Expanded — Cats and Dogs, Vanilla Furniture Expanded - Production, [XND] Visible Pants, Mercenaries For Me, Advanced Shield Belts, Additional Joy Objects Classic, Statue of Animal, Weaponry, Grazing Lands, Better ModMismatch Window, Relations Tab, Vanilla Furniture Expanded, Vanilla Animals Expanded — Extreme Desert, Vanilla Animals Expanded — Desert, Statue Of Colonist Alien Race Patch, No Tremendous saddness with death of prisoner, Simple Search Bar, ZARS Tribalism, Geth, [WD] Expanded Floors 1.0, SF Cave Life, Directly abandon settlement, Tier 2 Temperature, Life Support, Mass Muffect Races 1.0, Quarians!, Mass Muffect Harder Raids, Release Animals into Wild, [RH] The Ghosts - A Dog Said.. Patch (1.0), Universal Robot, Vanilla Furniture Expanded - Medical Module, Everybody Gets One, Jewelry, Advanced Parka Mod [ENG/GER], Beautiful Water, Star Wars Races, Dual Wield, Westerado, More Sculpture, Plant Human, Large Outpost, Fences And No Floors, Colony Leadership, [1.0] RPG Style Inventory, Grass Is Hay, Early Industrial Societies, Xen's Taming Fixer, More Pack Animals, Gems, Tradable Stone Blocks, Muh Eggs! [1.0], Ushanka! 1.0.0, Supply and Demand, SF [v1.0] Rain Removes All Filth, [1.0] Razor Wire (With Damage), [SYR] Neuter, Pack Mules Extended, Suppression, 【1.0】Animal straw bed, Medicines+, Tradeable AI Persona Core, ActiveResponseTraining, Skilled Stonecutting, Carcinoma spreads, RimEffect - Asari of the Rims, Wandering Caravans [v2.4.1], AnimalCollabProj, Star Wars - Fully Functional Lightsabers, Zabrak Race, Thrumbo Extension, [sd] chicken nest, MiningCo. LaserFence, MiningCo. ForceField, ED-Laser Drill, Star Wars - Factions, Snowy Trees, Westerado Wilderness, Giddy-up! Battle Mounts, [1.0] Advanced Animal Frameworks 3.4, Rimatomics, Religions of Rimworld, More Vanilla Turrets 1.0, Statue of Colonist, [CP] Metal Gear Solid - CQC Takedown (1.0), [CP] The DOOM Kit - Classic (1.0), [CP] Get to the Chopper! - Aircraft mod [1.0], Vanilla Factions Expanded - Core, Tribal Signal Fire, Prisoner Arena, [1.0] Thanks For All The Fish, DeepRim Power Transfer, Map Reroll, Quest Tab, Vanilla Animals Expanded — Livestock, Doors Expanded, Fertile Planet, [FSF] Improved Vanometric Power Cells, [FSF] Encounter Map Resources, [FSF] Rain Washes Away Filth, War Crimes Expanded, Vanilla Furniture Expanded - Spacer Module, Raids For Me, Harvest Organs Post Mortem, Large Prison Camp, Rimefeller, Nature is Beautiful v2.5 [1.0], [CP] Retro Joy (1.0), [CP] I Need Nourishment! - Slower Malnutrition (1.0), Pawn Badge, Pawn Badge - (MISC) Job Icons, [XND] Proper Shotguns, Days Matter, Cryptorestore Caskets (1.0), [CP] Chicken Mitchell - Hairstyles (1.0), SRTS, VGP_CoffeeTeaDrugs, High Tech Laboratory Facilities (Continued), Misc. Robots, GlitterNet, Beer is Alright, Drop on Water Revived, VGP Soylent Production, Children, school and learning, Misc. Endgame, Blueprints, [XND] Adjustable Predator Count, Kidnapped colonist camp, QualityBuilder, VGP Garden Gourmet, In-wall coolers and vents [1.0], More Components, More Steel, Realistic Rooms, Misc. Bees'n'Honey, FashionRIMsta, Prisoner Harvesting, Selling prisoners with no guilt, Tables+, Misc. Robots++, Sparkling Worlds - Full Mod, Shield Generators by Frontier Developments, Giddy-up! Core, [1.0] Android tiers, More Faction Interaction, Misc. MAI, What the hack?!, Simple Slavery[1.0], [KIR]Playable Outlander Settlers [V1.0], HugsLib, Incident Person Stat, F@#king Drop Pods, No Carried Food, Commercial Server, Vault [1.0], MiningCo. Spaceship, [SYR] Scar Removal, Giddy-up! Caravan, [SYR] Set Up Camp, Mad Skills, Moody, Buildable Terrain v1, [CP] Portable Power Generator (1.0), More Trade Ships, MiningCo. MMS, Plant Growth Sync, [CP] Detailed Body Textures II (1.0), We Had a Trader? (Continued), More Slaves [1.0], [RF] Tribal Raiders [1.0], [RF] Advanced Bridges [1.0], [RF] Archipelagos [1.0], Selectable Sculpture Graphic, Hay is Kibble, [XND] Profitable Weapons, Wall Vitals Monitor, PrisonerRansom, RIMkea, A Dog Said... Animal Prosthetics, Double Population, Black Labs, [CP] Prisoner Outfit (1.0), The Price Is Right, [v1.0]-LinkableDoors, T-45b Power Armor (1.0), Plantable Wild Berries, Storage Solutions, DeadMansClothing, Fishing Nets, Where's the gravel? - Grayscale Edition, Door Mat R1.0, [KV] More Trait Slots - 1.0, Herd Migration Revival, LongRangePodLauncher, [KV] Trading Spot - 1.0, Furnace, [KV] Impassable Map Maker - 1.0, Industrial Age - Objects and Furniture, Toxic Fallout Protection Suit, Bricks Don't Vanish, Veinminer R1.0, [RF] Concrete [1.0], Ugh You Got Me, Simple sidearms, Tilled Soil, Miscellaneous 'CORE', Avoid Friendly Fire, Apparello 2, Locks, Simply More Bridges, Rimlaser, More Batteries, Respect the Scars [1.0], 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), no disturbed sleep, Non-Deadly Smokeleaf, MiningCo. DrillTurret, [1.0] Tend Whenever, Fueled Nuclear Power Generators, Stronger Tool Cabinets (1.0), Travel through water, No "Ate Without A Table", [WD] Black Marine Armor 1.0, Chill Out, Body Purist [1.0], No Barrack Penalty Buff, Shoo!, Frontline - Trenches, Frontline - Additional Guns for Trenches, Cargo Pod Transport[1.0], Frontline - Bunkers, SF [1.0] Orbital Trader Transponder, Frontline - Additional Guns for Bunkers, Misc. MapGen FactionBase, ez infestation, Various Space Ship Chunk, [sd] advanced powergeneration, Mass Graves, Misc. Incidents, Expanded Roofing, [sd] medicaddons, MiningCo. Projector, Camping Stuff, Mechanoids Feel Chill Now 1.0, Locks (DoorsExpanded), Uranium is Green, Invisible Conduit, [1.0] Chemfuel From Hay, Concrete Walls, Replica Vanometric Power Cells, [1.0] Trading Economy Mod 3.1, Bulk Components, More vanilla factions, RimWriter - Books, Scrolls, Tablets, and Libraries, Spidercamp's Dog Pack (1.0), Horses (1.0), Galaxy News Radio, RenameColony, Sheep (1.0), Draft Notice - A Radio Add-On for RedHorse Furniture, Tacticool Lyrics - A Radio Patch for RedHorse Furniture, More Trade Ships - Double Population, [1.0] Palisades, MiningCo. MiningHelmet, [1.0] Palisades Embrasures Patch , ED-Embrasures, Glitter Tech, RT Fuse, RT Solar Flare Shield, Allow Tool, Raiderpedes, More Mechanoids, MiningCo. Alert speaker, MinifyEverything, RuntimeGC, [KV] RimFridge - 1.0, RunAndGun, [1.0] Wild Animal Sex V4.1, AI Uplifting Assistant [1.0], Craftable Glitter Tech Weapons and Apparels, Dismiss Trader, RimQuest, Share The Load, Story Framework, Mod Medicine Patch, Meteors, [1.0]-FuelBurning, Toggle Harvest, Plasma Weaponry, Color Coded Mood Bar, Charged weapons for pirates, Orbital Animal Traders, Predator Hunt Alert, Cut plants before building, Open Door Manually, [RF] Fishing [1.0], [RF] Pawns are Capable! [1.0], [RF] Wild Cultivation [1.0], Alien Children Compatibility, Backup Generators, Quarry 1.0, More Furniture [1.0], Hold Open Opens Doors, Fences And Floors, Death Rattle, Roof Support 1.0, Plasteel Surgery, [PS] Reconditioning Pod, Landmines, Brain In a Jar, [WD] More Mini-Turrets 1.0, More Crashed Ship Parts, Disable Sappers, Soaking Wet is a Good Thing, Donkeys, Variable Population, Mine Tech, RimStory, [RH] Faction: Cordis Die (1.0), [CP] Metal Gear Solid (1.0), Camouflage and Stealth, Let's Trade! [1.0], Camera+, [CP] Red Horse Furniture (1.0), [T] MoreFloors, Wall Light, Harvest Everything!, Rah's Bionics and Surgery Expansion, [RH] Faction: The Ghosts (1.0), MendAndRecycle, Hospitality, Humanoid Alien Races 2.0, JecsTools, Androids, [CP] Rimmu-Nation - Clothing (1.0), [RH] Faction: Militaires Sans Frontieres (1.0), [CP] Rimmu-Nation - Weapons (1.0), Xenohumans - Gen-spliced Xenos on the Rim, [RH] Faction: Umbra Company (1.0), [RH] Faction: Task Force 141 (1.0), [CP] DOOM (1.0), SRTS Expanded, Vanilla Armour Expanded, [KV] Faction Control - 1.0, [CP] British Military Kit (1.0), [RH] Faction: Last Man Mercs (1.0), [RH] Faction: Elite Crew (1.0), Large Faction Bases, Questionable Ethics Enhanced, Stackable Chunks [1.0], Guards For Me, Dynamic Diplomacy, Vault-Tec - Handy things for your vault!, Preemptive Strike, Ammunition, Vanilla Hair Expanded, Power Tab, A Petition for Provisions, Vanilla Weapons Expanded - Quickdraw, Vanilla Animals Expanded — Tropical Rainforest, Vanilla Animals Expanded — Tropical Swamp, Save Our Ship 2, Save Our Ship 2 - Rimatomics Compatibility Patch, Save Our Ship 2 - What The Hack Compatibility Patch, Character Editor, Android Tiers++ Extension, Power++, [1.0] Android tiers - Gynoids, [1.0] Android Resurrection Kit, Easier Expectations, [CP] Spec Ops: The Line (1.0), [CP] Jarhead - Military Sounds (1.0), [CP] The Gunny Storyteller (1.0), Misc. MapGenerator, VGP Vegetable Garden, VGP Garden Fabrics, VGP Xtra Trees and Flowers, VGP More Veggies, Dubs Mint Menus, The Brotherhood Compendium, Vanilla Weapons Expanded, Vanilla Animals Expanded — Arid Shrubland, Fallout Vault Structures & Floors, Last Visited, NPDTiers - The Nutrient Paste Expansion Mod, NoMoreAutoroof, Prison Labor, The Wasteland Compendium, OgreStack, Definitely More Cannons, VGP Garden Canning, Snap Out!, VGP Garden Medicine, VGP Garden Resources, VGP Garden Drinks, Smoked meat, Defensive Machine Gun Turret Pack, Vanilla Apparel Expanded, Royal Thrumbos, Vertibird Transport, Vanilla Animals Expanded — Ice Sheet, Vanilla Animals Expanded — Boreal Forest, Vanilla Animals Expanded — Tundra, Tech Advancing, Vanilla Furniture Expanded - Security, Slave Outfits [1.0], [FSF] Simply Soil, [FSF] Growable Grass, Go Explore!, Roads of the Rim, Project Fallout v1.8b, Vanilla Factions Expanded - Medieval, ItemListSelector, Dubs Mint Minimap, Vanilla Animals Expanded — Cats and Dogs, Vanilla Furniture Expanded - Production, [XND] Visible Pants, Mercenaries For Me, Advanced Shield Belts, Additional Joy Objects Classic, Statue of Animal, Weaponry, Grazing Lands, Better ModMismatch Window, Relations Tab, Vanilla Furniture Expanded, Vanilla Animals Expanded — Extreme Desert, Vanilla Animals Expanded — Desert, Statue Of Colonist Alien Race Patch, No Tremendous saddness with death of prisoner, Simple Search Bar, ZARS Tribalism, Geth, [WD] Expanded Floors 1.0, SF Cave Life, Directly abandon settlement, Tier 2 Temperature, Life Support, Mass Muffect Races 1.0, Quarians!, Mass Muffect Harder Raids, Release Animals into Wild, [RH] The Ghosts - A Dog Said.. Patch (1.0), Universal Robot, Vanilla Furniture Expanded - Medical Module, Everybody Gets One, Jewelry, Advanced Parka Mod [ENG/GER], Beautiful Water, Star Wars Races, Dual Wield, Westerado, More Sculpture, Plant Human, Large Outpost, Fences And No Floors, Colony Leadership, [1.0] RPG Style Inventory, Grass Is Hay, Early Industrial Societies, Xen's Taming Fixer, More Pack Animals, Gems, Tradable Stone Blocks, Muh Eggs! [1.0], Ushanka! 1.0.0, Supply and Demand, SF [v1.0] Rain Removes All Filth, [1.0] Razor Wire (With Damage), [SYR] Neuter, Pack Mules Extended, Suppression, 【1.0】Animal straw bed, Medicines+, Tradeable AI Persona Core, ActiveResponseTraining, Skilled Stonecutting, Carcinoma spreads, RimEffect - Asari of the Rims, Wandering Caravans [v2.4.1], AnimalCollabProj, Star Wars - Fully Functional Lightsabers, Zabrak Race, Thrumbo Extension, [sd] chicken nest, MiningCo. LaserFence, MiningCo. ForceField, ED-Laser Drill, Star Wars - Factions, Snowy Trees, Westerado Wilderness, Giddy-up! Battle Mounts, [1.0] Advanced Animal Frameworks 3.4, Rimatomics, Religions of Rimworld, More Vanilla Turrets 1.0, Statue of Colonist, [CP] Metal Gear Solid - CQC Takedown (1.0), [CP] The DOOM Kit - Classic (1.0), [CP] Get to the Chopper! - Aircraft mod [1.0], Vanilla Factions Expanded - Core, Tribal Signal Fire, Prisoner Arena, [1.0] Thanks For All The Fish, DeepRim Power Transfer, Map Reroll, Quest Tab, Vanilla Animals Expanded — Livestock, Doors Expanded, Fertile Planet, [FSF] Improved Vanometric Power Cells, [FSF] Encounter Map Resources, [FSF] Rain Washes Away Filth, War Crimes Expanded, Vanilla Furniture Expanded - Spacer Module, Raids For Me, Harvest Organs Post Mortem, Large Prison Camp, Rimefeller, Nature is Beautiful v2.5 [1.0], [CP] Retro Joy (1.0), [CP] I Need Nourishment! - Slower Malnutrition (1.0), Pawn Badge, Pawn Badge - (MISC) Job Icons, [XND] Proper Shotguns, Days Matter, Cryptorestore Caskets (1.0), [CP] Chicken Mitchell - Hairstyles (1.0), SRTS, VGP_CoffeeTeaDrugs, High Tech Laboratory Facilities (Continued), Misc. Robots, GlitterNet, Beer is Alright, Drop on Water Revived, VGP Soylent Production, Children, school and learning, Misc. Endgame, Blueprints, [XND] Adjustable Predator Count, Kidnapped colonist camp, QualityBuilder, VGP Garden Gourmet, In-wall coolers and vents [1.0], More Components, More Steel, Realistic Rooms, Misc. Bees'n'Honey, FashionRIMsta, Prisoner Harvesting, Selling prisoners with no guilt, Tables+, Misc. Robots++, Sparkling Worlds - Full Mod, Shield Generators by Frontier Developments, Giddy-up! Core, [1.0] Android tiers, More Faction Interaction, Misc. MAI, What the hack?!, Simple Slavery[1.0], [KIR]Playable Outlander Settlers [V1.0], HugsLib, Incident Person Stat, F@#king Drop Pods, No Carried Food, Commercial Server, Vault [1.0], MiningCo. Spaceship, [SYR] Scar Removal, Giddy-up! Caravan, [SYR] Set Up Camp, Mad Skills, Moody, Buildable Terrain v1, [CP] Portable Power Generator (1.0), More Trade Ships, MiningCo. MMS, Plant Growth Sync, [CP] Detailed Body Textures II (1.0), We Had a Trader? (Continued), More Slaves [1.0], [RF] Tribal Raiders [1.0], [RF] Advanced Bridges [1.0], [RF] Archipelagos [1.0], Selectable Sculpture Graphic, Hay is Kibble, [XND] Profitable Weapons, Wall Vitals Monitor, PrisonerRansom, RIMkea, A Dog Said... Animal Prosthetics, Double Population, Black Labs, [CP] Prisoner Outfit (1.0), The Price Is Right, [v1.0]-LinkableDoors, T-45b Power Armor (1.0), Plantable Wild Berries, Storage Solutions, DeadMansClothing, Fishing Nets, Where's the gravel? - Grayscale Edition, Door Mat R1.0, [KV] More Trait Slots - 1.0, Herd Migration Revival, LongRangePodLauncher, [KV] Trading Spot - 1.0, Furnace, [KV] Impassable Map Maker - 1.0, Industrial Age - Objects and Furniture, Toxic Fallout Protection Suit, Bricks Don't Vanish, Veinminer R1.0, [RF] Concrete [1.0], Ugh You Got Me, Simple sidearms, Tilled Soil, Miscellaneous 'CORE', Avoid Friendly Fire, Apparello 2, Locks, Simply More Bridges, Rimlaser, More Batteries, Respect the Scars [1.0], 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), no disturbed sleep, Non-Deadly Smokeleaf, MiningCo. DrillTurret, [1.0] Tend Whenever, Fueled Nuclear Power Generators, Stronger Tool Cabinets (1.0), Travel through water, No "Ate Without A Table", [WD] Black Marine Armor 1.0, Chill Out, Body Purist [1.0], No Barrack Penalty Buff, Shoo!, Frontline - Trenches, Frontline - Additional Guns for Trenches, Cargo Pod Transport[1.0], Frontline - Bunkers, SF [1.0] Orbital Trader Transponder, Frontline - Additional Guns for Bunkers, Misc. MapGen FactionBase, ez infestation, Various Space Ship Chunk, [sd] advanced powergeneration, Mass Graves, Misc. Incidents, Expanded Roofing, [sd] medicaddons, MiningCo. Projector, Camping Stuff, Mechanoids Feel Chill Now 1.0, Locks (DoorsExpanded), Uranium is Green, Invisible Conduit, [1.0] Chemfuel From Hay, Concrete Walls, Replica Vanometric Power Cells, [1.0] Trading Economy Mod 3.1, Bulk Components, More vanilla factions, RimWriter - Books, Scrolls, Tablets, and Libraries, Spidercamp's Dog Pack (1.0), Horses (1.0), Galaxy News Radio, RenameColony, Sheep (1.0), Draft Notice - A Radio Add-On for RedHorse Furniture, Tacticool Lyrics - A Radio Patch for RedHorse Furniture, More Trade Ships - Double Population, [1.0] Palisades, MiningCo. MiningHelmet, [1.0] Palisades Embrasures Patch , ED-Embrasures, Glitter Tech, RT Fuse, RT Solar Flare Shield, Allow Tool, Raiderpedes, More Mechanoids, MiningCo. Alert speaker, MinifyEverything, RuntimeGC, [KV] RimFridge - 1.0, RunAndGun, [1.0] Wild Animal Sex V4.1, AI Uplifting Assistant [1.0], Craftable Glitter Tech Weapons and Apparels, Dismiss Trader, RimQuest, Share The Load, Story Framework, Mod Medicine Patch, Meteors, [1.0]-FuelBurning, Toggle Harvest, Plasma Weaponry, Color Coded Mood Bar, Charged weapons for pirates, Orbital Animal Traders, Predator Hunt Alert, Cut plants before building, Open Door Manually, [RF] Fishing [1.0], [RF] Pawns are Capable! [1.0], [RF] Wild Cultivation [1.0], Alien Children Compatibility, Backup Generators, Quarry 1.0, More Furniture [1.0], Hold Open Opens Doors, Fences And Floors, Death Rattle, Roof Support 1.0, Plasteel Surgery, [PS] Reconditioning Pod, Landmines, Brain In a Jar, [WD] More Mini-Turrets 1.0, More Crashed Ship Parts, Disable Sappers, Soaking Wet is a Good Thing, Donkeys, Variable Population, Mine Tech, RimStory, DeepRim, Core
[LanguageDataCleaner] Removed 35 LoadedLanguages and cleaned 165 DefInjectionPackages.
Removed Languages: Languages, Germany, Ukranian, Korean_SK, ru, Sample, TranslateTemplate, SimplifiedChinese, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski (1.0 beta), Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
[RuntimeGC] Detour completed: MuteGC
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named PJ_GhostFaction. There are 87 defs of this type loaded.
Failed to find RimWorld.FactionDef named AA_BlackHive. There are 87 defs of this type loaded.
[HugsLib] initializing Children, AlienChildrenCompatibility, GiddyUpCore, BattleMounts, AllowTool, ItemListSelector, AvoidFriendlyFire, SimpleSidearms, RunAndGun, Hospitality, GiddyUpCaravan, VariablePopulation, DeathRattle, Hold_Open_Opens_Doors, RimStory, DaysMatter, RR_PawnBadge, AllTheFish, MoreMechanoids, MURWallLight, SimpleSlavery, WhatTheHack, GlitterNet, Autopsy, DualWield, StackableChunks, da_SuppressionMod, MapReroll, Weaponry, ShipInteriorMod2, SoSRimatomicsPatch, CharacterEditor
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, sd_medicaddons_medieval_surg_washpan, sd_medicaddons_medieval_surg_instruments, sd_medicaddons_medieval_surg_lamp, sd_medicaddons_industrial_surg_instruments, sd_medicaddons_industrial_surg_lamp, sd_medicaddons_spacer_surg_vitalsmonitor, sd_medicaddons_spacer_surg_instruments, sd_medicaddons_spacer_surg_lamp, Wall_M_VitalsMonitor, Table_Wardrobe, Table_RoyalEndTable, Table_RoyalDresser, Table_IlluminatedEndTable, Table_IlluminatedDresser, CP_FootlockerSmall, CP_IVSupport, CP_InstrumentTable, CP_UltrasoundMachine, CP_VitalSigns, CP_MedicalVentilator, Facility_VitalsCentre, Facility_IVDrip, vt_curio, VaultWardrobeA, VaultWardrobeB, vt_EndTable, vt_commode, vt_luxEndTable, vt_luxcommode, Vaultmedical, Vaultmedicallamp, AndroidOperationKit
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, GlitterworldHospitalBedSW, ambTable, PILFURBed, SNOREGGSingle, SNOREGGDouble, KRUDNEPPSingle, SLABNEPPDouble, AIPawn_RechargeStation, AIPawn_RechargeStation2x, Bed_StoneSlab, Bed_Simple, Bed_Ergonomic, Bed_DoubleErgonomic, Bed_Kingsize, Bed_AdvBed, Bed_AdvDoubleBed, CP_MilitaryCotBed, CP_DoubleMilitaryCotBed, CP_M81Bedroll, CP_M81MulticamBedroll, CP_DoubleCamoBedroll, CP_MedicalStretcher, CP_MedicalBed, Bed_OperatingTable, Bed_CryptoBed, Bed_Vault, Bed_DoubleVault, Bed_luxDoubleVault, HospitalBedVault, AndroidOperationBed
[DaysMatter] Loaded.
[AllTheFish] Set fishingWorkCost: 10
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
[StackableChunks] Chunk Stacks set too: 15
[StackableChunks] Slag Stacks set too: 15
Apparel Stuff Color detours loaded, hopefully correct
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
Config error in D9Villista: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9Desperado: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverRegular: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9SlaverGrenadier: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WShotgun: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in D9WAuto: Cheapest weapon with one of my weaponTags costs 999999 but weaponMoney min is 530, so could end up weaponless.
Config error in GethKind: GethKind has no combatPower.
[OgreStack]: Modify Stack Sizes Complete
String too long for TextMeshGenerator. Cutting off characters.
(Filename: Line: 224)
Loaded file (Scenario) is from version 1.0.2059 rev1005, we are running version 1.0.2408 rev747.
Could not find class ScenPart_LandShip while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="ScenPart_LandShip"><def>Rule_LandShip</def><shipFactionName>Heneranotlium People's Federation</shipFactionName></li>
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
at Verse.ScribeExtractor.SaveableFromNode[ScenPart] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<li Class="ScenPart_LandShip"><def>Rule_LandShip</def><shipFactionName>Heneranotlium People's Federation</shipFactionName></li>
Some ScenParts were null after loading.
Loaded file (Scenario) is from version 0.17.1546 rev887, we are running version 1.0.2408 rev747.
Loaded file (Scenario) is from version 0.16.1393 rev536, we are running version 1.0.2408 rev747.
Loaded file (Scenario) is from version 0.16.1393 rev536, we are running version 1.0.2408 rev747.
[ATPP] BlacklistigOtherAR : Corpse_Human
[ATPP] BlacklistigOtherAR : Corpse_ChjAndroid
[ATPP] BlacklistigOtherAR : Corpse_ChjDroid
[ATPP] BlacklistigOtherAR : Corpse_ChjBattleDroid
[ATPP] BlacklistigOtherAR : Corpse_U_Robot
[ATPP] BlacklistigOtherAR : Corpse_DesignerMatesXH
[ATPP] BlacklistigOtherAR : Corpse_ScaleManXH
[ATPP] BlacklistigOtherAR : Corpse_SoldiermorphXH
[ATPP] BlacklistigOtherAR : Corpse_WolfManXH
[ATPP] BlacklistigOtherAR : Corpse_M7Mech
[ATPP] BlacklistigOtherAR : Corpse_Alien_Zabrak
[ATPP] BlacklistigOtherAR : Corpse_Alien_Asari_Blue
[ATPP] BlacklistigOtherAR : Corpse_Alien_Asari_Violet
[ATPP] BlacklistigOtherAR : Corpse_Alien_Asari_Lightblue
[ATPP] BlacklistigOtherAR : Corpse_Alien_Asari_Green
[ATPP] BlacklistigOtherAR : Corpse_StarWarsRaces_Ewok
[ATPP] BlacklistigOtherAR : Corpse_StarWarsRaces_Rodian
[ATPP] BlacklistigOtherAR : Corpse_StarWarsRaces_Togruta
[ATPP] BlacklistigOtherAR : Corpse_StarWarsRaces_Twilek
[ATPP] BlacklistigOtherAR : Corpse_StarWarsRaces_Wookie
[ATPP] BlacklistigOtherAR : Corpse_AlienBatarian
[ATPP] BlacklistigOtherAR : Corpse_AlienDrell
[ATPP] BlacklistigOtherAR : Corpse_AlienHanar
[ATPP] BlacklistigOtherAR : Corpse_AlienKroganHand
[ATPP] BlacklistigOtherAR : Corpse_AlienKrogan
[ATPP] BlacklistigOtherAR : Corpse_AlienKroganWizard
[ATPP] BlacklistigOtherAR : Corpse_AlienSalarian
[ATPP] BlacklistigOtherAR : Corpse_AlienTurian
[ATPP] BlacklistigOtherAR : Corpse_AlienVorchaHand
[ATPP] BlacklistigOtherAR : Corpse_AlienVorcha
[ATPP] BlacklistigOtherAR : Corpse_AlienQuarian
[ATPP] BlacklistigOtherAR : Corpse_Geth
Mod Check Called
Lightsabers :: Star Wars - Factions Detected.
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 43501.
Total: 1107.083496 ms (FindLiveObjects: 1.684500 ms CreateObjectMapping: 4.426600 ms MarkObjects: 1100.203735 ms DeleteObjects: 0.767600 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
QualityBuilder added property to '683' things
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42985.
Total: 1093.673096 ms (FindLiveObjects: 1.275700 ms CreateObjectMapping: 2.276500 ms MarkObjects: 1090.053101 ms DeleteObjects: 0.066800 ms)
Initializing new game with mods Core, HugsLib, JecsTools, RuntimeGC, Camouflage and Stealth, Doors Expanded, Moody, Ammunition, Humanoid Alien Races 2.0, Children, school and learning, Alien Children Compatibility, [KV] Faction Control - 1.0, Story Framework, Sparkling Worlds - Full Mod, Vanilla Factions Expanded - Core, Giddy-up! Core, Giddy-up! Battle Mounts, Miscellaneous 'CORE', Buildable Terrain v1, Ugh You Got Me, Dubs Mint Menus, Realistic Rooms, Allow Tool, Veinminer R1.0, Bricks Don't Vanish, ED-Embrasures, QualityBuilder, [KV] Trading Spot - 1.0, Herd Migration Revival, [XND] Adjustable Predator Count, [SYR] Set Up Camp, Where's the gravel? - Grayscale Edition, [FSF] Encounter Map Resources, More Steel, [FSF] Growable Grass, DeadMansClothing, ItemListSelector, Storage Solutions, Plantable Wild Berries, Androids, Incident Person Stat, [v1.0]-LinkableDoors, The Price Is Right, Black Labs, [CP] Chicken Mitchell - Hairstyles (1.0), Double Population, Camera+, No "Ate Without A Table", Travel through water, [1.0] Tend Whenever, Non-Deadly Smokeleaf, no disturbed sleep, 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), Respect the Scars [1.0], Tables+, Dismiss Trader, Misc. Bees'n'Honey, [1.0] Wild Animal Sex V4.1, Locks, MendAndRecycle, Snap Out!, Selling prisoners with no guilt, More Faction Interaction, Avoid Friendly Fire, Quarry 1.0, Simple sidearms, Tilled Soil, Color Coded Mood Bar, Statue of Colonist, Toggle Harvest, Hay is Kibble, Nature is Beautiful v2.5 [1.0], Predator Hunt Alert, Selectable Sculpture Graphic, [RF] Pawns are Capable! [1.0], [RF] Tribal Raiders [1.0], More Slaves [1.0], We Had a Trader? (Continued), Blueprints, [CP] Detailed Body Textures II (1.0), Plant Growth Sync, [XND] Visible Pants, Mad Skills, [FSF] Simply Soil, RunAndGun, Hospitality, [T] MoreFloors, No Barrack Penalty Buff, [RF] Fishing [1.0], Fishing Nets, Shoo!, Giddy-up! Caravan, [RF] Archipelagos [1.0], Camping Stuff, Mass Graves, ez infestation, Misc. MapGenerator, Misc. MapGen FactionBase, RenameColony, Horses (1.0), Spidercamp's Dog Pack (1.0), Sheep (1.0), [KV] More Trait Slots - 1.0, Disable Sappers, Variable Population, Religions of Rimworld, Donkeys, Soaking Wet is a Good Thing, Large Prison Camp, Roof Support 1.0, Death Rattle, Hold Open Opens Doors, [RF] Wild Cultivation [1.0], RimStory, Open Door Manually, Cut plants before building, Share The Load, [1.0] Palisades, [1.0] Palisades Embrasures Patch , Kidnapped colonist camp, No Carried Food, Dubs Mint Minimap, Beer is Alright, Drop on Water Revived, Days Matter, [CP] I Need Nourishment! - Slower Malnutrition (1.0), Pawn Badge, Pawn Badge - (MISC) Job Icons, [1.0] Thanks For All The Fish, Prisoner Arena, Vanilla Animals Expanded — Livestock, RimQuest, Grazing Lands, DeepRim, Roads of the Rim, More Furniture [1.0], RimWriter - Books, Scrolls, Tablets, and Libraries, [sd] medicaddons, Expanded Roofing, Misc. Incidents, Simply More Bridges, Apparello 2, Door Mat R1.0, [XND] Profitable Weapons, Let's Trade! [1.0], FashionRIMsta, Quest Tab, Vanilla Furniture Expanded - Security, Go Explore!, PrisonerRansom, Tribal Signal Fire, Fertile Planet, Mine Tech, OgreStack, Star Wars - Factions, Project Fallout v1.8b, More Crashed Ship Parts, [WD] More Mini-Turrets 1.0, Brain In a Jar, Landmines, [PS] Reconditioning Pod, Plasteel Surgery, Fences And Floors, Backup Generators, Smoked meat, Orbital Animal Traders, Charged weapons for pirates, Plasma Weaponry, [1.0]-FuelBurning, Meteors, Mod Medicine Patch, Glitter Tech, Craftable Glitter Tech Weapons and Apparels, AI Uplifting Assistant [1.0], [KV] RimFridge - 1.0, MiningCo. Alert speaker, More Mechanoids, Raiderpedes, RT Fuse, RT Solar Flare Shield, MiningCo. MiningHelmet, Galaxy News Radio, More vanilla factions, Bulk Components, Replica Vanometric Power Cells, Concrete Walls, [1.0] Chemfuel From Hay, Invisible Conduit, Uranium is Green, Wall Light, MiningCo. Projector, [sd] advanced powergeneration, Various Space Ship Chunk, SF [1.0] Orbital Trader Transponder, Frontline - Bunkers, Frontline - Additional Guns for Bunkers, Frontline - Trenches, Frontline - Additional Guns for Trenches, Cargo Pod Transport[1.0], Chill Out, Body Purist [1.0], [WD] Black Marine Armor 1.0, Stronger Tool Cabinets (1.0), Mechanoids Feel Chill Now 1.0, Fueled Nuclear Power Generators, MiningCo. DrillTurret, More Batteries, Rimlaser, [RF] Concrete [1.0], Toxic Fallout Protection Suit, Industrial Age - Objects and Furniture, [KV] Impassable Map Maker - 1.0, Furnace, LongRangePodLauncher, T-45b Power Armor (1.0), [CP] Prisoner Outfit (1.0), A Dog Said... Animal Prosthetics, RIMkea, Wall Vitals Monitor, [RF] Advanced Bridges [1.0], MiningCo. MMS, [CP] Portable Power Generator (1.0), [SYR] Scar Removal, MiningCo. Spaceship, Vault [1.0], Commercial Server, F@#king Drop Pods, [KIR]Playable Outlander Settlers [V1.0], Simple Slavery[1.0], What the hack?!, Harvest Everything!, Misc. MAI, Shield Generators by Frontier Developments, Misc. Robots, Misc. Robots++, Prisoner Harvesting, Definitely More Cannons, Tech Advancing, More Components, In-wall coolers and vents [1.0], Misc. Endgame, GlitterNet, Additional Joy Objects Classic, Defensive Machine Gun Turret Pack, SRTS, Advanced Shield Belts, Cryptorestore Caskets (1.0), [XND] Proper Shotguns, Life Support, Questionable Ethics Enhanced, Tier 2 Temperature, Directly abandon settlement, SF Cave Life, [WD] Expanded Floors 1.0, ZARS Tribalism, Vanilla Animals Expanded — Cats and Dogs, Simple Search Bar, No Tremendous saddness with death of prisoner, Vanilla Animals Expanded — Desert, Vanilla Animals Expanded — Extreme Desert, Vanilla Animals Expanded — Arid Shrubland, Large Faction Bases, Statue Of Colonist Alien Race Patch, Vanilla Furniture Expanded, Royal Thrumbos, DeepRim Power Transfer, Vanilla Apparel Expanded, Vanilla Armour Expanded, Vanilla Weapons Expanded, War Crimes Expanded, Raids For Me, [CP] Get to the Chopper! - Aircraft mod [1.0], SRTS Expanded, [CP] The DOOM Kit - Classic (1.0), [CP] DOOM (1.0), [CP] Retro Joy (1.0), Vanilla Furniture Expanded - Spacer Module, [RH] Faction: Task Force 141 (1.0), [RH] Faction: Umbra Company (1.0), [CP] Metal Gear Solid - CQC Takedown (1.0), [CP] Rimmu-Nation - Weapons (1.0), [RH] Faction: Militaires Sans Frontieres (1.0), The Brotherhood Compendium, [CP] Rimmu-Nation - Clothing (1.0), [CP] British Military Kit (1.0), [RH] Faction: Elite Crew (1.0), [RH] Faction: Last Man Mercs (1.0), Harvest Organs Post Mortem, Rimatomics, [RH] Faction: The Ghosts (1.0), Rah's Bionics and Surgery Expansion, [FSF] Improved Vanometric Power Cells, [CP] Red Horse Furniture (1.0), Rimefeller, Release Animals into Wild, [RH] The Ghosts - A Dog Said.. Patch (1.0), Universal Robot, Vanilla Furniture Expanded - Medical Module, Everybody Gets One, Jewelry, Advanced Parka Mod [ENG/GER], Beautiful Water, Statue of Animal, Dual Wield, Stackable Chunks [1.0], More Sculpture, Plant Human, Large Outpost, Fences And No Floors, Colony Leadership, [1.0] RPG Style Inventory, Grass Is Hay, Early Industrial Societies, Xen's Taming Fixer, More Pack Animals, Gems, Slave Outfits [1.0], Tradable Stone Blocks, Muh Eggs! [1.0], Ushanka! 1.0.0, Supply and Demand, [1.0] Razor Wire (With Damage), [SYR] Neuter, Pack Mules Extended, Suppression, 【1.0】Animal straw bed, Medicines+, Tradeable AI Persona Core, ActiveResponseTraining, Skilled Stonecutting, Carcinoma spreads, Wandering Caravans [v2.4.1], Fallout Vault Structures & Floors, AnimalCollabProj, Star Wars - Fully Functional Lightsabers, Thrumbo Extension, [sd] chicken nest, ED-Laser Drill, MiningCo. ForceField, MiningCo. LaserFence, High Tech Laboratory Facilities (Continued), Locks (DoorsExpanded), Draft Notice - A Radio Add-On for RedHorse Furniture, Tacticool Lyrics - A Radio Patch for RedHorse Furniture, SF [v1.0] Rain Removes All Filth, Snowy Trees, Westerado, [1.0] Advanced Animal Frameworks 3.4, Westerado Wilderness, [1.0] Trading Economy Mod 3.1, Better ModMismatch Window, Relations Tab, Mercenaries For Me, Map Reroll, Guards For Me, Vertibird Transport, Dynamic Diplomacy, Weaponry, Last Visited, Vanilla Furniture Expanded - Production, Vault-Tec - Handy things for your vault!, NPDTiers - The Nutrient Paste Expansion Mod, Preemptive Strike, Vanilla Animals Expanded — Ice Sheet, Vanilla Animals Expanded — Boreal Forest, Vanilla Animals Expanded — Tundra, Prison Labor, Vanilla Factions Expanded - Medieval, A Petition for Provisions, Power Tab, The Wasteland Compendium, Save Our Ship 2, Save Our Ship 2 - Rimatomics Compatibility Patch, Save Our Ship 2 - What The Hack Compatibility Patch, Character Editor, NoMoreAutoroof, Vanilla Weapons Expanded - Quickdraw, Vanilla Animals Expanded — Tropical Rainforest, Vanilla Animals Expanded — Tropical Swamp, Xenohumans - Gen-spliced Xenos on the Rim, [1.0] Android tiers, More Vanilla Turrets 1.0, Zabrak Race, RimEffect - Asari of the Rims, Star Wars Races, Mass Muffect Races 1.0, Quarians!, Mass Muffect Harder Raids, Geth, Vanilla Hair Expanded, Power++, [1.0] Android tiers - Gynoids, [1.0] Android Resurrection Kit, Android Tiers++ Extension, More Trade Ships, More Trade Ships - Double Population, MinifyEverything, [CP] The Gunny Storyteller (1.0), [CP] Jarhead - Military Sounds (1.0), [CP] Spec Ops: The Line (1.0), Easier Expectations, VGP Vegetable Garden, VGP Garden Fabrics, VGP Xtra Trees and Flowers, VGP More Veggies, VGP Garden Canning, VGP Garden Medicine, VGP Garden Resources, VGP Garden Drinks, VGP_CoffeeTeaDrugs, VGP Soylent Production, VGP Garden Gourmet, [RH] Faction: Cordis Die (1.0), [CP] Metal Gear Solid (1.0), [FSF] Rain Washes Away Filth
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1700683323/Textures/Things/Pawn/Animal/GuineaPig/AEXP_GuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Horses/Horse/ACPHorse_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
ShallowReservoirSeed == 0 Regenerating seeds
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QualityBuilder added to orders category.
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Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Cats/Amur Leopard/LeopardPack, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1700683323/Textures/Things/Pawn/Animal/GuineaPig/AEXP_GuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/BlackBear/BlackBearPack, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Horses/Horse/ACPHorse_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
Quarian Settlements are coming after 10.7336 days.
Asari Union are coming after 33.96888 days.
Not Done
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 62045.
Total: 1219.592896 ms (FindLiveObjects: 2.083300 ms CreateObjectMapping: 4.266400 ms MarkObjects: 1213.143311 ms DeleteObjects: 0.098500 ms)
[AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
[AllTheFish] Humans are here... so long and thanks for all the fish @ ((296, 0, 180))
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Reached max messages limit. Stopping logging to avoid spam.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 47298 unused Assets to reduce memory usage. Loaded Objects now: 44767.
Total: 1011.665588 ms (FindLiveObjects: 3.383900 ms CreateObjectMapping: 11.525499 ms MarkObjects: 835.934570 ms DeleteObjects: 160.820496 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 46336.
Total: 1253.448486 ms (FindLiveObjects: 1.937800 ms CreateObjectMapping: 4.438700 ms MarkObjects: 1212.721924 ms DeleteObjects: 34.349300 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Message logging is now once again on.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 46175.
Total: 1137.244751 ms (FindLiveObjects: 1.960400 ms CreateObjectMapping: 5.392400 ms MarkObjects: 1129.790894 ms DeleteObjects: 0.099800 ms)
Initializing new game with mods Core, HugsLib, JecsTools, RuntimeGC, Camouflage and Stealth, Doors Expanded, Moody, Ammunition, Humanoid Alien Races 2.0, Children, school and learning, Alien Children Compatibility, [KV] Faction Control - 1.0, Story Framework, Sparkling Worlds - Full Mod, Vanilla Factions Expanded - Core, Giddy-up! Core, Giddy-up! Battle Mounts, Miscellaneous 'CORE', Buildable Terrain v1, Ugh You Got Me, Dubs Mint Menus, Realistic Rooms, Allow Tool, Veinminer R1.0, Bricks Don't Vanish, ED-Embrasures, QualityBuilder, [KV] Trading Spot - 1.0, Herd Migration Revival, [XND] Adjustable Predator Count, [SYR] Set Up Camp, Where's the gravel? - Grayscale Edition, [FSF] Encounter Map Resources, More Steel, [FSF] Growable Grass, DeadMansClothing, ItemListSelector, Storage Solutions, Plantable Wild Berries, Androids, Incident Person Stat, [v1.0]-LinkableDoors, The Price Is Right, Black Labs, [CP] Chicken Mitchell - Hairstyles (1.0), Double Population, Camera+, No "Ate Without A Table", Travel through water, [1.0] Tend Whenever, Non-Deadly Smokeleaf, no disturbed sleep, 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), Respect the Scars [1.0], Tables+, Dismiss Trader, Misc. Bees'n'Honey, [1.0] Wild Animal Sex V4.1, Locks, MendAndRecycle, Snap Out!, Selling prisoners with no guilt, More Faction Interaction, Avoid Friendly Fire, Quarry 1.0, Simple sidearms, Tilled Soil, Color Coded Mood Bar, Statue of Colonist, Toggle Harvest, Hay is Kibble, Nature is Beautiful v2.5 [1.0], Predator Hunt Alert, Selectable Sculpture Graphic, [RF] Pawns are Capable! [1.0], [RF] Tribal Raiders [1.0], More Slaves [1.0], We Had a Trader? (Continued), Blueprints, [CP] Detailed Body Textures II (1.0), Plant Growth Sync, [XND] Visible Pants, Mad Skills, [FSF] Simply Soil, RunAndGun, Hospitality, [T] MoreFloors, No Barrack Penalty Buff, [RF] Fishing [1.0], Fishing Nets, Shoo!, Giddy-up! Caravan, [RF] Archipelagos [1.0], Camping Stuff, Mass Graves, ez infestation, Misc. MapGenerator, Misc. MapGen FactionBase, RenameColony, Horses (1.0), Spidercamp's Dog Pack (1.0), Sheep (1.0), [KV] More Trait Slots - 1.0, Disable Sappers, Variable Population, Religions of Rimworld, Donkeys, Soaking Wet is a Good Thing, Large Prison Camp, Roof Support 1.0, Death Rattle, Hold Open Opens Doors, [RF] Wild Cultivation [1.0], RimStory, Open Door Manually, Cut plants before building, Share The Load, [1.0] Palisades, [1.0] Palisades Embrasures Patch , Kidnapped colonist camp, No Carried Food, Dubs Mint Minimap, Beer is Alright, Drop on Water Revived, Days Matter, [CP] I Need Nourishment! - Slower Malnutrition (1.0), Pawn Badge, Pawn Badge - (MISC) Job Icons, [1.0] Thanks For All The Fish, Prisoner Arena, Vanilla Animals Expanded — Livestock, RimQuest, Grazing Lands, DeepRim, Roads of the Rim, More Furniture [1.0], RimWriter - Books, Scrolls, Tablets, and Libraries, [sd] medicaddons, Expanded Roofing, Misc. Incidents, Simply More Bridges, Apparello 2, Door Mat R1.0, [XND] Profitable Weapons, Let's Trade! [1.0], FashionRIMsta, Quest Tab, Vanilla Furniture Expanded - Security, Go Explore!, PrisonerRansom, Tribal Signal Fire, Fertile Planet, Mine Tech, OgreStack, Star Wars - Factions, Project Fallout v1.8b, More Crashed Ship Parts, [WD] More Mini-Turrets 1.0, Brain In a Jar, Landmines, [PS] Reconditioning Pod, Plasteel Surgery, Fences And Floors, Backup Generators, Smoked meat, Orbital Animal Traders, Charged weapons for pirates, Plasma Weaponry, [1.0]-FuelBurning, Meteors, Mod Medicine Patch, Glitter Tech, Craftable Glitter Tech Weapons and Apparels, AI Uplifting Assistant [1.0], [KV] RimFridge - 1.0, MiningCo. Alert speaker, More Mechanoids, Raiderpedes, RT Fuse, RT Solar Flare Shield, MiningCo. MiningHelmet, Galaxy News Radio, More vanilla factions, Bulk Components, Replica Vanometric Power Cells, Concrete Walls, [1.0] Chemfuel From Hay, Invisible Conduit, Uranium is Green, Wall Light, MiningCo. Projector, [sd] advanced powergeneration, Various Space Ship Chunk, SF [1.0] Orbital Trader Transponder, Frontline - Bunkers, Frontline - Additional Guns for Bunkers, Frontline - Trenches, Frontline - Additional Guns for Trenches, Cargo Pod Transport[1.0], Chill Out, Body Purist [1.0], [WD] Black Marine Armor 1.0, Stronger Tool Cabinets (1.0), Mechanoids Feel Chill Now 1.0, Fueled Nuclear Power Generators, MiningCo. DrillTurret, More Batteries, Rimlaser, [RF] Concrete [1.0], Toxic Fallout Protection Suit, Industrial Age - Objects and Furniture, [KV] Impassable Map Maker - 1.0, Furnace, LongRangePodLauncher, T-45b Power Armor (1.0), [CP] Prisoner Outfit (1.0), A Dog Said... Animal Prosthetics, RIMkea, Wall Vitals Monitor, [RF] Advanced Bridges [1.0], MiningCo. MMS, [CP] Portable Power Generator (1.0), [SYR] Scar Removal, MiningCo. Spaceship, Vault [1.0], Commercial Server, F@#king Drop Pods, [KIR]Playable Outlander Settlers [V1.0], Simple Slavery[1.0], What the hack?!, Harvest Everything!, Misc. MAI, Shield Generators by Frontier Developments, Misc. Robots, Misc. Robots++, Prisoner Harvesting, Definitely More Cannons, Tech Advancing, More Components, In-wall coolers and vents [1.0], Misc. Endgame, GlitterNet, Additional Joy Objects Classic, Defensive Machine Gun Turret Pack, SRTS, Advanced Shield Belts, Cryptorestore Caskets (1.0), [XND] Proper Shotguns, Life Support, Questionable Ethics Enhanced, Tier 2 Temperature, Directly abandon settlement, SF Cave Life, [WD] Expanded Floors 1.0, ZARS Tribalism, Vanilla Animals Expanded — Cats and Dogs, Simple Search Bar, No Tremendous saddness with death of prisoner, Vanilla Animals Expanded — Desert, Vanilla Animals Expanded — Extreme Desert, Vanilla Animals Expanded — Arid Shrubland, Large Faction Bases, Statue Of Colonist Alien Race Patch, Vanilla Furniture Expanded, Royal Thrumbos, DeepRim Power Transfer, Vanilla Apparel Expanded, Vanilla Armour Expanded, Vanilla Weapons Expanded, War Crimes Expanded, Raids For Me, [CP] Get to the Chopper! - Aircraft mod [1.0], SRTS Expanded, [CP] The DOOM Kit - Classic (1.0), [CP] DOOM (1.0), [CP] Retro Joy (1.0), Vanilla Furniture Expanded - Spacer Module, [RH] Faction: Task Force 141 (1.0), [RH] Faction: Umbra Company (1.0), [CP] Metal Gear Solid - CQC Takedown (1.0), [CP] Rimmu-Nation - Weapons (1.0), [RH] Faction: Militaires Sans Frontieres (1.0), The Brotherhood Compendium, [CP] Rimmu-Nation - Clothing (1.0), [CP] British Military Kit (1.0), [RH] Faction: Elite Crew (1.0), [RH] Faction: Last Man Mercs (1.0), Harvest Organs Post Mortem, Rimatomics, [RH] Faction: The Ghosts (1.0), Rah's Bionics and Surgery Expansion, [FSF] Improved Vanometric Power Cells, [CP] Red Horse Furniture (1.0), Rimefeller, Release Animals into Wild, [RH] The Ghosts - A Dog Said.. Patch (1.0), Universal Robot, Vanilla Furniture Expanded - Medical Module, Everybody Gets One, Jewelry, Advanced Parka Mod [ENG/GER], Beautiful Water, Statue of Animal, Dual Wield, Stackable Chunks [1.0], More Sculpture, Plant Human, Large Outpost, Fences And No Floors, Colony Leadership, [1.0] RPG Style Inventory, Grass Is Hay, Early Industrial Societies, Xen's Taming Fixer, More Pack Animals, Gems, Slave Outfits [1.0], Tradable Stone Blocks, Muh Eggs! [1.0], Ushanka! 1.0.0, Supply and Demand, [1.0] Razor Wire (With Damage), [SYR] Neuter, Pack Mules Extended, Suppression, 【1.0】Animal straw bed, Medicines+, Tradeable AI Persona Core, ActiveResponseTraining, Skilled Stonecutting, Carcinoma spreads, Wandering Caravans [v2.4.1], Fallout Vault Structures & Floors, AnimalCollabProj, Star Wars - Fully Functional Lightsabers, Thrumbo Extension, [sd] chicken nest, ED-Laser Drill, MiningCo. ForceField, MiningCo. LaserFence, High Tech Laboratory Facilities (Continued), Locks (DoorsExpanded), Draft Notice - A Radio Add-On for RedHorse Furniture, Tacticool Lyrics - A Radio Patch for RedHorse Furniture, SF [v1.0] Rain Removes All Filth, Snowy Trees, Westerado, [1.0] Advanced Animal Frameworks 3.4, Westerado Wilderness, [1.0] Trading Economy Mod 3.1, Better ModMismatch Window, Relations Tab, Mercenaries For Me, Map Reroll, Guards For Me, Vertibird Transport, Dynamic Diplomacy, Weaponry, Last Visited, Vanilla Furniture Expanded - Production, Vault-Tec - Handy things for your vault!, NPDTiers - The Nutrient Paste Expansion Mod, Preemptive Strike, Vanilla Animals Expanded — Ice Sheet, Vanilla Animals Expanded — Boreal Forest, Vanilla Animals Expanded — Tundra, Prison Labor, Vanilla Factions Expanded - Medieval, A Petition for Provisions, Power Tab, The Wasteland Compendium, Save Our Ship 2, Save Our Ship 2 - Rimatomics Compatibility Patch, Save Our Ship 2 - What The Hack Compatibility Patch, Character Editor, NoMoreAutoroof, Vanilla Weapons Expanded - Quickdraw, Vanilla Animals Expanded — Tropical Rainforest, Vanilla Animals Expanded — Tropical Swamp, Xenohumans - Gen-spliced Xenos on the Rim, [1.0] Android tiers, More Vanilla Turrets 1.0, Zabrak Race, RimEffect - Asari of the Rims, Star Wars Races, Mass Muffect Races 1.0, Quarians!, Mass Muffect Harder Raids, Geth, Vanilla Hair Expanded, Power++, [1.0] Android tiers - Gynoids, [1.0] Android Resurrection Kit, Android Tiers++ Extension, More Trade Ships, More Trade Ships - Double Population, MinifyEverything, [CP] The Gunny Storyteller (1.0), [CP] Jarhead - Military Sounds (1.0), [CP] Spec Ops: The Line (1.0), Easier Expectations, VGP Vegetable Garden, VGP Garden Fabrics, VGP Xtra Trees and Flowers, VGP More Veggies, VGP Garden Canning, VGP Garden Medicine, VGP Garden Resources, VGP Garden Drinks, VGP_CoffeeTeaDrugs, VGP Soylent Production, VGP Garden Gourmet, [RH] Faction: Cordis Die (1.0), [CP] Metal Gear Solid (1.0), [FSF] Rain Washes Away Filth
QualityBuilder added property to '0' things
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
Faction has null relation with RH_PlayerColony_SOTL_Delta. Returning dummy relation.
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bears/RedPanda/ACPRedPanda_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1700683323/Textures/Things/Pawn/Animal/Horse/AEXP_Horse_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1700683323/Textures/Things/Pawn/Animal/GuineaPig/AEXP_GuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bears/RedPanda/ACPRedPanda_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
ShallowReservoirSeed == 0 Regenerating seeds
Cleaned up 0 depricated records from Giddy-up!
Cleaned up 0 depricated records from What the Hack!?
QueueEvents
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bears/RedPanda/ACPRedPanda_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1700683323/Textures/Things/Pawn/Animal/Horse/AEXP_Horse_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1700683323/Textures/Things/Pawn/Animal/GuineaPig/AEXP_GuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bears/RedPanda/ACPRedPanda_SkinSet.xml
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
Independent Confederation of Nefenistan are coming after 14.30468 days.
Salarian Settlers are coming after 36.96264 days.
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Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 62308.
Total: 1226.003296 ms (FindLiveObjects: 2.077400 ms CreateObjectMapping: 5.449200 ms MarkObjects: 1218.377075 ms DeleteObjects: 0.099000 ms)
[AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
[AllTheFish] Humans are here... so long and thanks for all the fish @ ((181, 0, 27))
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Reached max messages limit. Stopping logging to avoid spam.
Message logging is now once again on.
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Reached max messages limit. Stopping logging to avoid spam.
Message logging is now once again on.
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[StackableChunks] Chunk Stacks set too: 15
[StackableChunks] Slag Stacks set too: 15
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