Skip to content

Instantly share code, notes, and snippets.

Created August 18, 2016 15:08
Show Gist options
  • Save anonymous/313c4ed08d6e7cc2ce7cab1a238c580b to your computer and use it in GitHub Desktop.
Save anonymous/313c4ed08d6e7cc2ce7cab1a238c580b to your computer and use it in GitHub Desktop.
Open Broadcaster Software v0.658b log file uploaded at 2016-08-18, 11:11:02 (local time). The log file was approximately 1 hour and 14 minutes old at the time it was uploaded.
09:56:10: CLR host plugin strings not found, dynamically loading 4 strings
09:56:10: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
09:56:10: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
09:56:10: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
09:56:10: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
09:56:10: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
09:56:11: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
09:56:12: CLRHost:: Could not find/load browser settings at location C:\Users\carson\AppData\Roaming\OBS\pluginData\browser.json
09:56:12: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\carson\AppData\Roaming\OBS\pluginData\browser.json'.
09:56:12: File name: 'C:\Users\carson\AppData\Roaming\OBS\pluginData\browser.json'
09:56:12: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09:56:12: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09:56:12: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
09:56:12: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
09:56:15: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
09:58:27: Open Broadcaster Software v0.658b - 32bit (´・ω・`)
09:58:27: -------------------------------
09:58:27: CPU Name: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
09:58:27: CPU Speed: 3293MHz
09:58:27: Physical Memory: 3512MB Total, 902MB Free
09:58:27: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
09:58:27: monitor 1: pos={0, 0}, size={1920, 1080}
09:58:27: Windows Version: 10.0 Build 10586 (revision 0)
09:58:27: Aero is Enabled
09:58:27: -------------------------------
09:58:27: OBS Modules:
09:58:27: Base Address Module
09:58:27: 00ED0000 OBS.exe
09:58:27: 62A30000 OBSApi.dll
09:58:27: 6BCB0000 CLRHostPlugin.dll
09:58:27: 6BC10000 DShowPlugin.dll
09:58:27: 6BA50000 GraphicsCapture.dll
09:58:27: 634A0000 NoiseGate.dll
09:58:27: 635E0000 PSVPlugin.dll
09:58:27: 62550000 scenesw.dll
09:58:27: ------------------------------------------
09:58:27: Adapter 1
09:58:27: Video Adapter: Intel(R) HD Graphics
09:58:27: Video Adapter Dedicated Video Memory: 0
09:58:27: Video Adapter Shared System Memory: 1841616896
09:58:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
09:58:27: =====Stream Start: 2016-08-18, 09:58:27===============================================
09:58:27: Multithreaded optimizations: On
09:58:27: Base resolution: 1920x1080
09:58:27: Output resolution: 1280x720
09:58:27: ------------------------------------------
09:58:27: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
09:58:27: ------------------------------------------
09:58:27: Audio Format: 48000 Hz
09:58:27: ------------------------------------------
09:58:27: Audio Channels: 2 Ch
09:58:27: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
09:58:27: ------------------------------------------
09:58:27: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
09:58:27: Global Audio time adjust: 0
09:58:27: ------------------------------------------
09:58:27: Using auxilary audio input: Microphone (Realtek High Definition Audio)
09:58:27: Mic time offset: 150
09:58:27: ------------------------------------------
09:58:27: Audio Encoding: AAC
09:58:27: bitrate: 192
09:58:27: Using graphics capture
09:58:27: Using graphics capture
09:58:27: Trying to hook process: LolClient.exe
09:58:27: Scene buffering time set to 700
09:58:27: Using custom x264 settings: "crf=16"
09:58:27: x264: VBV maxrate specified, but no bufsize, ignored
09:58:27: ------------------------------------------
09:58:27: Video Encoding: x264
09:58:27: fps: 45
09:58:27: width: 1280, height: 720
09:58:27: preset: superfast
09:58:27: profile: high
09:58:27: keyint: 250
09:58:27: CBR: no
09:58:27: CFR: no
09:58:27: max bitrate: 1000
09:58:27: buffer size: 0
09:58:27: quality: 16
09:58:27: ------------------------------------------
09:58:28: SharedTexCapture hooked
09:58:34: FlushBufferedVideo: Flushing 21 packets over 445 ms
09:58:35: Total frames encoded: 316, total frames duplicated: 0 (0.00%)
09:58:35: Total frames rendered: 332, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
09:58:35:
09:58:35: Profiler time results:
09:58:35:
09:58:35: ==============================================================
09:58:35: video thread frame - [100%] [avg time: 0.728 ms] [children: 16.3%] [unaccounted: 83.7%]
09:58:35: | scene->Preprocess - [0.275%] [avg time: 0.002 ms]
09:58:35: | GPU download and conversion - [16.1%] [avg time: 0.117 ms] [children: 14.7%] [unaccounted: 1.37%]
09:58:35: | | flush - [8.52%] [avg time: 0.062 ms]
09:58:35: | | CopyResource - [5.77%] [avg time: 0.042 ms]
09:58:35: | | conversion to 4:2:0 - [0.412%] [avg time: 0.003 ms]
09:58:35: Convert444Thread - [100%] [avg time: 2.009 ms] [children: 99.2%] [unaccounted: 0.846%]
09:58:35: | Convert444toNV12 - [99.2%] [avg time: 1.992 ms]
09:58:35: encoder thread frame - [100%] [avg time: 1.243 ms] [children: 0.483%] [unaccounted: 99.5%]
09:58:35: | sending stuff out - [0.483%] [avg time: 0.006 ms]
09:58:35: ==============================================================
09:58:35:
09:58:35:
09:58:35: Profiler CPU results:
09:58:35:
09:58:35: ==============================================================
09:58:35: video thread frame - [cpu time: avg 0.094 ms, total 31.25 ms] [avg calls per frame: 1]
09:58:35: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:58:35: | GPU download and conversion - [cpu time: avg 0.047 ms, total 15.625 ms] [avg calls per frame: 1]
09:58:35: | | flush - [cpu time: avg 0.047 ms, total 15.625 ms] [avg calls per frame: 1]
09:58:35: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:58:35: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:58:35: Convert444Thread - [cpu time: avg 2.269 ms, total 671.875 ms] [avg calls per frame: 1]
09:58:35: | Convert444toNV12 - [cpu time: avg 2.269 ms, total 671.875 ms] [avg calls per frame: 1]
09:58:35: encoder thread frame - [cpu time: avg 0.9 ms, total 265.625 ms] [avg calls per frame: 1]
09:58:35: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:58:35: ==============================================================
09:58:35:
09:58:35: =====Stream End: 2016-08-18, 09:58:35=================================================
10:09:14: =====Stream Start: 2016-08-18, 10:09:14===============================================
10:09:14: Multithreaded optimizations: On
10:09:14: Base resolution: 1920x1080
10:09:14: Output resolution: 1280x720
10:09:14: ------------------------------------------
10:09:14: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
10:09:14: ------------------------------------------
10:09:14: Audio Format: 48000 Hz
10:09:14: ------------------------------------------
10:09:14: Audio Channels: 2 Ch
10:09:14: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
10:09:14: ------------------------------------------
10:09:14: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
10:09:14: Global Audio time adjust: 0
10:09:14: ------------------------------------------
10:09:14: Using auxilary audio input: Microphone (Realtek High Definition Audio)
10:09:14: Mic time offset: 150
10:09:14: ------------------------------------------
10:09:14: Audio Encoding: AAC
10:09:14: bitrate: 192
10:09:14: Using graphics capture
10:09:14: Using graphics capture
10:09:14: Trying to hook process: League of Legends.exe
10:09:14: Scene buffering time set to 700
10:09:14: Using custom x264 settings: "crf=16"
10:09:14: x264: VBV maxrate specified, but no bufsize, ignored
10:09:14: ------------------------------------------
10:09:14: Video Encoding: x264
10:09:14: fps: 45
10:09:14: width: 1280, height: 720
10:09:14: preset: superfast
10:09:14: profile: high
10:09:14: keyint: 250
10:09:14: CBR: no
10:09:14: CFR: no
10:09:14: max bitrate: 1000
10:09:14: buffer size: 0
10:09:14: quality: 16
10:09:14: ------------------------------------------
10:09:14: SharedTexCapture hooked
10:09:17: FlushBufferedVideo: Flushing 21 packets over 444 ms
10:09:18: Total frames encoded: 121, total frames duplicated: 0 (0.00%)
10:09:18: Total frames rendered: 138, number of late frames: 1 (0.72%) (it's okay for some frames to be late)
10:09:18:
10:09:18: Profiler time results:
10:09:18:
10:09:18: ==============================================================
10:09:18: video thread frame - [100%] [avg time: 0.704 ms] [children: 29%] [unaccounted: 71%]
10:09:18: | scene->Preprocess - [0.142%] [avg time: 0.001 ms]
10:09:18: | GPU download and conversion - [28.8%] [avg time: 0.203 ms] [children: 10.1%] [unaccounted: 18.8%]
10:09:18: | | flush - [6.96%] [avg time: 0.049 ms]
10:09:18: | | CopyResource - [2.84%] [avg time: 0.02 ms]
10:09:18: | | conversion to 4:2:0 - [0.284%] [avg time: 0.002 ms]
10:09:18: Convert444Thread - [100%] [avg time: 2.529 ms] [children: 99.4%] [unaccounted: 0.633%]
10:09:18: | Convert444toNV12 - [99.4%] [avg time: 2.513 ms]
10:09:18: encoder thread frame - [100%] [avg time: 1.074 ms] [children: 0.466%] [unaccounted: 99.5%]
10:09:18: | sending stuff out - [0.466%] [avg time: 0.005 ms]
10:09:18: ==============================================================
10:09:18:
10:09:18:
10:09:18: Profiler CPU results:
10:09:18:
10:09:18: ==============================================================
10:09:18: video thread frame - [cpu time: avg 0.339 ms, total 46.875 ms] [avg calls per frame: 1]
10:09:18: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:09:18: | GPU download and conversion - [cpu time: avg 0.339 ms, total 46.875 ms] [avg calls per frame: 1]
10:09:18: | | flush - [cpu time: avg 0.226 ms, total 31.25 ms] [avg calls per frame: 1]
10:09:18: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:09:18: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:09:18: Convert444Thread - [cpu time: avg 2.475 ms, total 250 ms] [avg calls per frame: 1]
10:09:18: | Convert444toNV12 - [cpu time: avg 2.475 ms, total 250 ms] [avg calls per frame: 1]
10:09:18: encoder thread frame - [cpu time: avg 0.625 ms, total 62.5 ms] [avg calls per frame: 1]
10:09:18: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:09:18: ==============================================================
10:09:18:
10:09:18: =====Stream End: 2016-08-18, 10:09:18=================================================
10:09:19: =====Stream Start: 2016-08-18, 10:09:19===============================================
10:09:19: Multithreaded optimizations: On
10:09:19: Base resolution: 1920x1080
10:09:19: Output resolution: 1280x720
10:09:19: ------------------------------------------
10:09:19: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
10:09:19: ------------------------------------------
10:09:19: Audio Format: 48000 Hz
10:09:19: ------------------------------------------
10:09:19: Audio Channels: 2 Ch
10:09:19: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
10:09:19: ------------------------------------------
10:09:19: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
10:09:19: Global Audio time adjust: 0
10:09:19: ------------------------------------------
10:09:19: Using auxilary audio input: Microphone (Realtek High Definition Audio)
10:09:19: Mic time offset: 150
10:09:19: ------------------------------------------
10:09:19: Audio Encoding: AAC
10:09:19: bitrate: 192
10:09:19: Using graphics capture
10:09:19: Using graphics capture
10:09:19: Trying to hook process: League of Legends.exe
10:09:19: Scene buffering time set to 700
10:09:19: Using custom x264 settings: "crf=16"
10:09:19: x264: VBV maxrate specified, but no bufsize, ignored
10:09:19: ------------------------------------------
10:09:19: Video Encoding: x264
10:09:19: fps: 45
10:09:19: width: 1280, height: 720
10:09:19: preset: superfast
10:09:19: profile: high
10:09:19: keyint: 250
10:09:19: CBR: no
10:09:19: CFR: no
10:09:19: max bitrate: 1000
10:09:19: buffer size: 0
10:09:19: quality: 16
10:09:19: ------------------------------------------
10:09:19: SharedTexCapture hooked
10:09:22: GraphicsCaptureSource::NewCapture: eliminating old capture
10:09:22: SharedTexCapture hooked
10:10:49: FlushBufferedVideo: Flushing 21 packets over 444 ms
10:10:50: Total frames encoded: 4036, total frames duplicated: 168 (4.16%)
10:10:50: Number of frames skipped due to encoder lag: 23 (0.57%)
10:10:50: Total frames rendered: 3954, number of late frames: 63 (1.59%) (it's okay for some frames to be late)
10:10:50:
10:10:50: Profiler time results:
10:10:50:
10:10:50: ==============================================================
10:10:50: video thread frame - [100%] [avg time: 1.547 ms] [children: 86.7%] [unaccounted: 13.3%]
10:10:50: | scene->Preprocess - [0.0646%] [avg time: 0.001 ms]
10:10:50: | GPU download and conversion - [86.6%] [avg time: 1.34 ms] [children: 6.33%] [unaccounted: 80.3%]
10:10:50: | | flush - [1.87%] [avg time: 0.029 ms]
10:10:50: | | CopyResource - [3.75%] [avg time: 0.058 ms]
10:10:50: | | conversion to 4:2:0 - [0.711%] [avg time: 0.011 ms]
10:10:50: Convert444Thread - [100%] [avg time: 2.298 ms] [children: 99.1%] [unaccounted: 0.87%]
10:10:50: | Convert444toNV12 - [99.1%] [avg time: 2.278 ms]
10:10:50: encoder thread frame - [100%] [avg time: 1.663 ms] [children: 1.62%] [unaccounted: 98.4%]
10:10:50: | sending stuff out - [1.62%] [avg time: 0.027 ms]
10:10:50: ==============================================================
10:10:50:
10:10:50:
10:10:50: Profiler CPU results:
10:10:50:
10:10:50: ==============================================================
10:10:50: video thread frame - [cpu time: avg 0.079 ms, total 312.5 ms] [avg calls per frame: 1]
10:10:50: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:10:50: | GPU download and conversion - [cpu time: avg 0.035 ms, total 140.625 ms] [avg calls per frame: 1]
10:10:50: | | flush - [cpu time: avg 0.015 ms, total 62.5 ms] [avg calls per frame: 1]
10:10:50: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:10:50: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:10:50: Convert444Thread - [cpu time: avg 2.229 ms, total 8734.38 ms] [avg calls per frame: 1]
10:10:50: | Convert444toNV12 - [cpu time: avg 2.225 ms, total 8718.75 ms] [avg calls per frame: 1]
10:10:50: encoder thread frame - [cpu time: avg 1.101 ms, total 4421.88 ms] [avg calls per frame: 1]
10:10:50: | sending stuff out - [cpu time: avg 0.015 ms, total 62.5 ms] [avg calls per frame: 1]
10:10:50: ==============================================================
10:10:50:
10:10:50: =====Stream End: 2016-08-18, 10:10:50=================================================
10:33:25: =====Stream Start: 2016-08-18, 10:33:25===============================================
10:33:25: Multithreaded optimizations: On
10:33:25: Base resolution: 1920x1080
10:33:25: Output resolution: 1280x720
10:33:25: ------------------------------------------
10:33:25: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
10:33:25: ------------------------------------------
10:33:25: Audio Format: 48000 Hz
10:33:25: ------------------------------------------
10:33:25: Audio Channels: 2 Ch
10:33:25: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
10:33:25: ------------------------------------------
10:33:25: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
10:33:25: Global Audio time adjust: 0
10:33:25: ------------------------------------------
10:33:25: Using auxilary audio input: Microphone (Realtek High Definition Audio)
10:33:25: Mic time offset: 150
10:33:25: ------------------------------------------
10:33:25: Audio Encoding: AAC
10:33:25: bitrate: 192
10:33:25: Using graphics capture
10:33:25: Using graphics capture
10:33:25: Trying to hook process: League of Legends.exe
10:33:25: Scene buffering time set to 700
10:33:25: Using custom x264 settings: "crf=16"
10:33:25: x264: VBV maxrate specified, but no bufsize, ignored
10:33:25: ------------------------------------------
10:33:25: Video Encoding: x264
10:33:25: fps: 45
10:33:25: width: 1280, height: 720
10:33:25: preset: superfast
10:33:25: profile: high
10:33:25: keyint: 250
10:33:25: CBR: no
10:33:25: CFR: no
10:33:25: max bitrate: 1000
10:33:25: buffer size: 0
10:33:25: quality: 16
10:33:25: ------------------------------------------
10:33:25: SharedTexCapture hooked
10:33:29: GraphicsCaptureSource::NewCapture: eliminating old capture
10:33:29: SharedTexCapture hooked
10:37:17: FlushBufferedVideo: Flushing 21 packets over 444 ms
10:37:18: Total frames encoded: 10454, total frames duplicated: 3708 (35.47%)
10:37:18: Number of frames skipped due to encoder lag: 465 (4.45%)
10:37:18: Total frames rendered: 9084, number of late frames: 894 (9.84%) (it's okay for some frames to be late)
10:37:18:
10:37:18: Profiler time results:
10:37:18:
10:37:18: ==============================================================
10:37:18: video thread frame - [100%] [avg time: 16.772 ms] [children: 92.9%] [unaccounted: 7.06%]
10:37:18: | scene->Preprocess - [0.0358%] [avg time: 0.006 ms]
10:37:18: | GPU download and conversion - [92.9%] [avg time: 15.582 ms] [children: 6.12%] [unaccounted: 86.8%]
10:37:18: | | flush - [0.465%] [avg time: 0.078 ms]
10:37:18: | | CopyResource - [4.75%] [avg time: 0.796 ms]
10:37:18: | | conversion to 4:2:0 - [0.912%] [avg time: 0.153 ms]
10:37:18: Convert444Thread - [100%] [avg time: 2.582 ms] [children: 99%] [unaccounted: 0.968%]
10:37:18: | Convert444toNV12 - [99%] [avg time: 2.557 ms]
10:37:18: encoder thread frame - [100%] [avg time: 5.89 ms] [children: 1.97%] [unaccounted: 98%]
10:37:18: | sending stuff out - [1.97%] [avg time: 0.116 ms]
10:37:18: ==============================================================
10:37:18:
10:37:18:
10:37:18: Profiler CPU results:
10:37:18:
10:37:18: ==============================================================
10:37:18: video thread frame - [cpu time: avg 0.799 ms, total 7265.63 ms] [avg calls per frame: 1]
10:37:18: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:37:18: | GPU download and conversion - [cpu time: avg 0.407 ms, total 3703.13 ms] [avg calls per frame: 1]
10:37:18: | | flush - [cpu time: avg 0.068 ms, total 625 ms] [avg calls per frame: 1]
10:37:18: | | CopyResource - [cpu time: avg 0.065 ms, total 593.75 ms] [avg calls per frame: 1]
10:37:18: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 46.875 ms] [avg calls per frame: 1]
10:37:18: Convert444Thread - [cpu time: avg 2.386 ms, total 21593.8 ms] [avg calls per frame: 1]
10:37:18: | Convert444toNV12 - [cpu time: avg 2.369 ms, total 21437.5 ms] [avg calls per frame: 1]
10:37:18: encoder thread frame - [cpu time: avg 2.586 ms, total 26984.4 ms] [avg calls per frame: 1]
10:37:18: | sending stuff out - [cpu time: avg 0.086 ms, total 906.25 ms] [avg calls per frame: 1]
10:37:18: ==============================================================
10:37:18:
10:37:18: =====Stream End: 2016-08-18, 10:37:18=================================================
10:40:56: =====Stream Start: 2016-08-18, 10:40:56===============================================
10:40:56: Multithreaded optimizations: On
10:40:56: Base resolution: 1920x1080
10:40:56: Output resolution: 1280x720
10:40:56: ------------------------------------------
10:40:56: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
10:40:56: ------------------------------------------
10:40:56: Audio Format: 48000 Hz
10:40:56: ------------------------------------------
10:40:56: Audio Channels: 2 Ch
10:40:56: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
10:40:56: ------------------------------------------
10:40:56: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
10:40:56: Global Audio time adjust: 0
10:40:56: ------------------------------------------
10:40:56: Using auxilary audio input: Microphone (Realtek High Definition Audio)
10:40:56: Mic time offset: 150
10:40:56: ------------------------------------------
10:40:56: Audio Encoding: AAC
10:40:56: bitrate: 192
10:40:56: Using graphics capture
10:40:56: Using graphics capture
10:40:56: Trying to hook process: League of Legends.exe
10:40:56: Scene buffering time set to 700
10:40:56: Using custom x264 settings: "crf=16"
10:40:56: x264: VBV maxrate specified, but no bufsize, ignored
10:40:56: ------------------------------------------
10:40:56: Video Encoding: x264
10:40:56: fps: 45
10:40:56: width: 1280, height: 720
10:40:56: preset: superfast
10:40:56: profile: high
10:40:56: keyint: 250
10:40:56: CBR: no
10:40:56: CFR: no
10:40:56: max bitrate: 1000
10:40:56: buffer size: 0
10:40:56: quality: 16
10:40:56: ------------------------------------------
10:40:56: SharedTexCapture hooked
10:41:00: GraphicsCaptureSource::NewCapture: eliminating old capture
10:41:00: SharedTexCapture hooked
10:43:17: GraphicsCaptureSource::NewCapture: eliminating old capture
10:43:17: SharedTexCapture hooked
10:43:33: GraphicsCaptureSource::NewCapture: eliminating old capture
10:43:33: SharedTexCapture hooked
10:43:40: FlushBufferedVideo: Flushing 22 packets over 467 ms
10:43:41: Total frames encoded: 7388, total frames duplicated: 2906 (39.33%)
10:43:41: Number of frames skipped due to encoder lag: 525 (7.11%)
10:43:41: Total frames rendered: 5832, number of late frames: 922 (15.81%) (it's okay for some frames to be late)
10:43:41:
10:43:41: Profiler time results:
10:43:41:
10:43:41: ==============================================================
10:43:41: video thread frame - [100%] [avg time: 18.565 ms] [children: 91%] [unaccounted: 9.01%]
10:43:41: | scene->Preprocess - [0.0269%] [avg time: 0.005 ms]
10:43:41: | GPU download and conversion - [91%] [avg time: 16.888 ms] [children: 5.34%] [unaccounted: 85.6%]
10:43:41: | | flush - [0.517%] [avg time: 0.096 ms]
10:43:41: | | CopyResource - [3.84%] [avg time: 0.712 ms]
10:43:41: | | conversion to 4:2:0 - [0.991%] [avg time: 0.184 ms]
10:43:41: Convert444Thread - [100%] [avg time: 2.547 ms] [children: 99.1%] [unaccounted: 0.903%]
10:43:41: | Convert444toNV12 - [99.1%] [avg time: 2.524 ms]
10:43:41: encoder thread frame - [100%] [avg time: 5.896 ms] [children: 1.92%] [unaccounted: 98.1%]
10:43:41: | sending stuff out - [1.92%] [avg time: 0.113 ms]
10:43:41: ==============================================================
10:43:41:
10:43:41:
10:43:41: Profiler CPU results:
10:43:41:
10:43:41: ==============================================================
10:43:41: video thread frame - [cpu time: avg 0.851 ms, total 4968.75 ms] [avg calls per frame: 1]
10:43:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:43:41: | GPU download and conversion - [cpu time: avg 0.367 ms, total 2140.63 ms] [avg calls per frame: 1]
10:43:41: | | flush - [cpu time: avg 0.045 ms, total 265.625 ms] [avg calls per frame: 1]
10:43:41: | | CopyResource - [cpu time: avg 0.048 ms, total 281.25 ms] [avg calls per frame: 1]
10:43:41: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 46.875 ms] [avg calls per frame: 1]
10:43:41: Convert444Thread - [cpu time: avg 2.461 ms, total 14265.6 ms] [avg calls per frame: 1]
10:43:41: | Convert444toNV12 - [cpu time: avg 2.45 ms, total 14203.1 ms] [avg calls per frame: 1]
10:43:41: encoder thread frame - [cpu time: avg 2.435 ms, total 17937.5 ms] [avg calls per frame: 1]
10:43:41: | sending stuff out - [cpu time: avg 0.093 ms, total 687.5 ms] [avg calls per frame: 1]
10:43:41: ==============================================================
10:43:41:
10:43:41: =====Stream End: 2016-08-18, 10:43:41=================================================
10:52:39: CLR host plugin instance deleted; removing dynamically loaded localization strings
10:52:39: Terminating 0xdc
10:52:39: Terminating 0xde0
10:52:39: Terminating 0x1ef0
Last game capture log:
2016-08-18, 10:09:14: we're booting up:
10:09:14: CaptureThread: attached to process League of Legends.exe
10:09:14: D3D9 Present
10:09:14: DXGI Present
10:09:14: GL Present
10:09:14: DirectDraw capture: Windows 8 not supported yet
10:09:14: (half life scientist) everything.. seems to be in order
10:09:14: D3D9EndScene called
10:09:14: D3DPRESENT_PARAMETERS {
10:09:14: BackBufferWidth: 1920
10:09:14: BackBufferHeight: 1080
10:09:14: BackBufferFormat: D3DFMT_X8R8G8B8
10:09:14: BackBufferCount: 1
10:09:14: MultiSampleType: D3DMULTISAMPLE_NONE
10:09:14: MultiSampleQuality: 0
10:09:14: SwapEffect: D3DSWAPEFFECT_DISCARD
10:09:14: hDeviceWindow: 656692
10:09:14: Windowed: false
10:09:14: EnableAutoDepthStencil: false
10:09:14: AutoDepthStencilFormat: D3DFMT_D24S8
10:09:14: Flags: None
10:09:14: FullScreen_RefreshRateInHz: 59
10:09:14: PresentationInterval: 2147483648
10:09:14: };
10:09:14: successfully set up d3d9 hooks
10:09:14: D3D9Present called
10:09:14: DoD3D9GPUHook: success
10:09:14: D3DSURFACE_DESC {
10:09:14: Format: D3DFMT_X8R8G8B8
10:09:14: Type: D3DRTYPE_SURFACE
10:09:14: Usage: D3DUSAGE_RENDERTARGET
10:09:14: Pool: D3DPOOL_DEFAULT
10:09:14: MultiSampleType: D3DMULTISAMPLE_NONE
10:09:14: MultiSampleQuality: 0
10:09:14: Width: 1920
10:09:14: Height: 1080
10:09:14: };
10:09:14: successfully capturing d3d9 frames via GPU
10:09:18: ---------------------- Cleared D3D9 Capture ----------------------
10:09:18: D3D9EndScene called
10:09:18: D3D9Present called
10:09:18: DirectDraw capture: Windows 8 not supported yet
10:09:19: received restart event, capturing
10:09:19: DoD3D9GPUHook: success
10:09:19: D3DSURFACE_DESC {
10:09:19: Format: D3DFMT_X8R8G8B8
10:09:19: Type: D3DRTYPE_SURFACE
10:09:19: Usage: D3DUSAGE_RENDERTARGET
10:09:19: Pool: D3DPOOL_DEFAULT
10:09:19: MultiSampleType: D3DMULTISAMPLE_NONE
10:09:19: MultiSampleQuality: 0
10:09:19: Width: 1920
10:09:19: Height: 1080
10:09:19: };
10:09:19: successfully capturing d3d9 frames via GPU
10:09:21: D3D9Reset called
10:09:21: ---------------------- Cleared D3D9 Capture ----------------------
10:09:22: successfully set up d3d9 hooks
10:09:22: D3D9Present called
10:09:22: DoD3D9GPUHook: success
10:09:22: D3D9EndScene called
10:09:22: D3DSURFACE_DESC {
10:09:22: Format: D3DFMT_X8R8G8B8
10:09:22: Type: D3DRTYPE_SURFACE
10:09:22: Usage: D3DUSAGE_RENDERTARGET
10:09:22: Pool: D3DPOOL_DEFAULT
10:09:22: MultiSampleType: D3DMULTISAMPLE_NONE
10:09:22: MultiSampleQuality: 0
10:09:22: Width: 1920
10:09:22: Height: 1080
10:09:22: };
10:09:22: successfully capturing d3d9 frames via GPU
10:09:22: DirectDraw capture: Windows 8 not supported yet
10:10:50: ---------------------- Cleared D3D9 Capture ----------------------
10:10:50: D3D9EndScene called
10:10:50: D3D9Present called
10:10:50: DirectDraw capture: Windows 8 not supported yet
10:33:25: received restart event, capturing
10:33:25: DoD3D9GPUHook: success
10:33:25: D3DSURFACE_DESC {
10:33:25: Format: D3DFMT_X8R8G8B8
10:33:25: Type: D3DRTYPE_SURFACE
10:33:25: Usage: D3DUSAGE_RENDERTARGET
10:33:25: Pool: D3DPOOL_DEFAULT
10:33:25: MultiSampleType: D3DMULTISAMPLE_NONE
10:33:25: MultiSampleQuality: 0
10:33:25: Width: 1920
10:33:25: Height: 1080
10:33:25: };
10:33:25: successfully capturing d3d9 frames via GPU
10:33:28: D3D9Reset called
10:33:28: ---------------------- Cleared D3D9 Capture ----------------------
10:33:28: DirectDraw capture: Windows 8 not supported yet
10:33:28: successfully set up d3d9 hooks
10:33:28: D3D9EndScene called
10:33:28: D3D9Present called
10:33:28: DoD3D9GPUHook: success
10:33:29: D3DSURFACE_DESC {
10:33:29: Format: D3DFMT_X8R8G8B8
10:33:29: Type: D3DRTYPE_SURFACE
10:33:29: Usage: D3DUSAGE_RENDERTARGET
10:33:29: Pool: D3DPOOL_DEFAULT
10:33:29: MultiSampleType: D3DMULTISAMPLE_NONE
10:33:29: MultiSampleQuality: 0
10:33:29: Width: 1920
10:33:29: Height: 1080
10:33:29: };
10:33:29: successfully capturing d3d9 frames via GPU
10:37:18: ---------------------- Cleared D3D9 Capture ----------------------
10:37:18: D3D9EndScene called
10:37:18: D3D9Present called
10:37:21: DirectDraw capture: Windows 8 not supported yet
10:40:56: received restart event, capturing
10:40:56: DoD3D9GPUHook: success
10:40:56: D3DSURFACE_DESC {
10:40:56: Format: D3DFMT_X8R8G8B8
10:40:56: Type: D3DRTYPE_SURFACE
10:40:56: Usage: D3DUSAGE_RENDERTARGET
10:40:56: Pool: D3DPOOL_DEFAULT
10:40:56: MultiSampleType: D3DMULTISAMPLE_NONE
10:40:56: MultiSampleQuality: 0
10:40:56: Width: 1920
10:40:56: Height: 1080
10:40:56: };
10:40:56: successfully capturing d3d9 frames via GPU
10:40:59: D3D9Reset called
10:40:59: ---------------------- Cleared D3D9 Capture ----------------------
10:41:00: successfully set up d3d9 hooks
10:41:00: D3D9EndScene called
10:41:00: D3D9Present called
10:41:00: DoD3D9GPUHook: success
10:41:00: D3DSURFACE_DESC {
10:41:00: Format: D3DFMT_X8R8G8B8
10:41:00: Type: D3DRTYPE_SURFACE
10:41:00: Usage: D3DUSAGE_RENDERTARGET
10:41:00: Pool: D3DPOOL_DEFAULT
10:41:00: MultiSampleType: D3DMULTISAMPLE_NONE
10:41:00: MultiSampleQuality: 0
10:41:00: Width: 1920
10:41:00: Height: 1080
10:41:00: };
10:41:00: successfully capturing d3d9 frames via GPU
10:41:02: DirectDraw capture: Windows 8 not supported yet
10:43:17: D3D9Reset called
10:43:17: ---------------------- Cleared D3D9 Capture ----------------------
10:43:17: successfully set up d3d9 hooks
10:43:17: D3D9EndScene called
10:43:17: D3D9Present called
10:43:17: DoD3D9GPUHook: success
10:43:17: D3DSURFACE_DESC {
10:43:17: Format: D3DFMT_X8R8G8B8
10:43:17: Type: D3DRTYPE_SURFACE
10:43:17: Usage: D3DUSAGE_RENDERTARGET
10:43:17: Pool: D3DPOOL_DEFAULT
10:43:17: MultiSampleType: D3DMULTISAMPLE_NONE
10:43:17: MultiSampleQuality: 0
10:43:17: Width: 1920
10:43:17: Height: 1080
10:43:17: };
10:43:17: successfully capturing d3d9 frames via GPU
10:43:19: DirectDraw capture: Windows 8 not supported yet
10:43:33: D3D9Reset called
10:43:33: ---------------------- Cleared D3D9 Capture ----------------------
10:43:33: successfully set up d3d9 hooks
10:43:33: D3D9EndScene called
10:43:33: D3D9Present called
10:43:33: DoD3D9GPUHook: success
10:43:34: D3DSURFACE_DESC {
10:43:34: Format: D3DFMT_X8R8G8B8
10:43:34: Type: D3DRTYPE_SURFACE
10:43:34: Usage: D3DUSAGE_RENDERTARGET
10:43:34: Pool: D3DPOOL_DEFAULT
10:43:34: MultiSampleType: D3DMULTISAMPLE_NONE
10:43:34: MultiSampleQuality: 0
10:43:34: Width: 1920
10:43:34: Height: 1080
10:43:34: };
10:43:34: successfully capturing d3d9 frames via GPU
10:43:35: DirectDraw capture: Windows 8 not supported yet
10:43:41: ---------------------- Cleared D3D9 Capture ----------------------
10:43:41: D3D9EndScene called
10:43:41: D3D9Present called
10:43:43: DirectDraw capture: Windows 8 not supported yet
Last Game Capture Log:
2016-08-18, 10:09:14: we're booting up:
10:09:14: CaptureThread: attached to process League of Legends.exe
10:09:14: D3D9 Present
10:09:14: DXGI Present
10:09:14: GL Present
10:09:14: DirectDraw capture: Windows 8 not supported yet
10:09:14: (half life scientist) everything.. seems to be in order
10:09:14: D3D9EndScene called
10:09:14: D3DPRESENT_PARAMETERS {
10:09:14: BackBufferWidth: 1920
10:09:14: BackBufferHeight: 1080
10:09:14: BackBufferFormat: D3DFMT_X8R8G8B8
10:09:14: BackBufferCount: 1
10:09:14: MultiSampleType: D3DMULTISAMPLE_NONE
10:09:14: MultiSampleQuality: 0
10:09:14: SwapEffect: D3DSWAPEFFECT_DISCARD
10:09:14: hDeviceWindow: 656692
10:09:14: Windowed: false
10:09:14: EnableAutoDepthStencil: false
10:09:14: AutoDepthStencilFormat: D3DFMT_D24S8
10:09:14: Flags: None
10:09:14: FullScreen_RefreshRateInHz: 59
10:09:14: PresentationInterval: 2147483648
10:09:14: };
10:09:14: successfully set up d3d9 hooks
10:09:14: D3D9Present called
10:09:14: DoD3D9GPUHook: success
10:09:14: D3DSURFACE_DESC {
10:09:14: Format: D3DFMT_X8R8G8B8
10:09:14: Type: D3DRTYPE_SURFACE
10:09:14: Usage: D3DUSAGE_RENDERTARGET
10:09:14: Pool: D3DPOOL_DEFAULT
10:09:14: MultiSampleType: D3DMULTISAMPLE_NONE
10:09:14: MultiSampleQuality: 0
10:09:14: Width: 1920
10:09:14: Height: 1080
10:09:14: };
10:09:14: successfully capturing d3d9 frames via GPU
10:09:18: ---------------------- Cleared D3D9 Capture ----------------------
10:09:18: D3D9EndScene called
10:09:18: D3D9Present called
10:09:18: DirectDraw capture: Windows 8 not supported yet
10:09:19: received restart event, capturing
10:09:19: DoD3D9GPUHook: success
10:09:19: D3DSURFACE_DESC {
10:09:19: Format: D3DFMT_X8R8G8B8
10:09:19: Type: D3DRTYPE_SURFACE
10:09:19: Usage: D3DUSAGE_RENDERTARGET
10:09:19: Pool: D3DPOOL_DEFAULT
10:09:19: MultiSampleType: D3DMULTISAMPLE_NONE
10:09:19: MultiSampleQuality: 0
10:09:19: Width: 1920
10:09:19: Height: 1080
10:09:19: };
10:09:19: successfully capturing d3d9 frames via GPU
10:09:21: D3D9Reset called
10:09:21: ---------------------- Cleared D3D9 Capture ----------------------
10:09:22: successfully set up d3d9 hooks
10:09:22: D3D9Present called
10:09:22: DoD3D9GPUHook: success
10:09:22: D3D9EndScene called
10:09:22: D3DSURFACE_DESC {
10:09:22: Format: D3DFMT_X8R8G8B8
10:09:22: Type: D3DRTYPE_SURFACE
10:09:22: Usage: D3DUSAGE_RENDERTARGET
10:09:22: Pool: D3DPOOL_DEFAULT
10:09:22: MultiSampleType: D3DMULTISAMPLE_NONE
10:09:22: MultiSampleQuality: 0
10:09:22: Width: 1920
10:09:22: Height: 1080
10:09:22: };
10:09:22: successfully capturing d3d9 frames via GPU
10:09:22: DirectDraw capture: Windows 8 not supported yet
10:10:50: ---------------------- Cleared D3D9 Capture ----------------------
10:10:50: D3D9EndScene called
10:10:50: D3D9Present called
10:10:50: DirectDraw capture: Windows 8 not supported yet
10:33:25: received restart event, capturing
10:33:25: DoD3D9GPUHook: success
10:33:25: D3DSURFACE_DESC {
10:33:25: Format: D3DFMT_X8R8G8B8
10:33:25: Type: D3DRTYPE_SURFACE
10:33:25: Usage: D3DUSAGE_RENDERTARGET
10:33:25: Pool: D3DPOOL_DEFAULT
10:33:25: MultiSampleType: D3DMULTISAMPLE_NONE
10:33:25: MultiSampleQuality: 0
10:33:25: Width: 1920
10:33:25: Height: 1080
10:33:25: };
10:33:25: successfully capturing d3d9 frames via GPU
10:33:28: D3D9Reset called
10:33:28: ---------------------- Cleared D3D9 Capture ----------------------
10:33:28: DirectDraw capture: Windows 8 not supported yet
10:33:28: successfully set up d3d9 hooks
10:33:28: D3D9EndScene called
10:33:28: D3D9Present called
10:33:28: DoD3D9GPUHook: success
10:33:29: D3DSURFACE_DESC {
10:33:29: Format: D3DFMT_X8R8G8B8
10:33:29: Type: D3DRTYPE_SURFACE
10:33:29: Usage: D3DUSAGE_RENDERTARGET
10:33:29: Pool: D3DPOOL_DEFAULT
10:33:29: MultiSampleType: D3DMULTISAMPLE_NONE
10:33:29: MultiSampleQuality: 0
10:33:29: Width: 1920
10:33:29: Height: 1080
10:33:29: };
10:33:29: successfully capturing d3d9 frames via GPU
10:37:18: ---------------------- Cleared D3D9 Capture ----------------------
10:37:18: D3D9EndScene called
10:37:18: D3D9Present called
10:37:21: DirectDraw capture: Windows 8 not supported yet
10:40:56: received restart event, capturing
10:40:56: DoD3D9GPUHook: success
10:40:56: D3DSURFACE_DESC {
10:40:56: Format: D3DFMT_X8R8G8B8
10:40:56: Type: D3DRTYPE_SURFACE
10:40:56: Usage: D3DUSAGE_RENDERTARGET
10:40:56: Pool: D3DPOOL_DEFAULT
10:40:56: MultiSampleType: D3DMULTISAMPLE_NONE
10:40:56: MultiSampleQuality: 0
10:40:56: Width: 1920
10:40:56: Height: 1080
10:40:56: };
10:40:56: successfully capturing d3d9 frames via GPU
10:40:59: D3D9Reset called
10:40:59: ---------------------- Cleared D3D9 Capture ----------------------
10:41:00: successfully set up d3d9 hooks
10:41:00: D3D9EndScene called
10:41:00: D3D9Present called
10:41:00: DoD3D9GPUHook: success
10:41:00: D3DSURFACE_DESC {
10:41:00: Format: D3DFMT_X8R8G8B8
10:41:00: Type: D3DRTYPE_SURFACE
10:41:00: Usage: D3DUSAGE_RENDERTARGET
10:41:00: Pool: D3DPOOL_DEFAULT
10:41:00: MultiSampleType: D3DMULTISAMPLE_NONE
10:41:00: MultiSampleQuality: 0
10:41:00: Width: 1920
10:41:00: Height: 1080
10:41:00: };
10:41:00: successfully capturing d3d9 frames via GPU
10:41:02: DirectDraw capture: Windows 8 not supported yet
10:43:17: D3D9Reset called
10:43:17: ---------------------- Cleared D3D9 Capture ----------------------
10:43:17: successfully set up d3d9 hooks
10:43:17: D3D9EndScene called
10:43:17: D3D9Present called
10:43:17: DoD3D9GPUHook: success
10:43:17: D3DSURFACE_DESC {
10:43:17: Format: D3DFMT_X8R8G8B8
10:43:17: Type: D3DRTYPE_SURFACE
10:43:17: Usage: D3DUSAGE_RENDERTARGET
10:43:17: Pool: D3DPOOL_DEFAULT
10:43:17: MultiSampleType: D3DMULTISAMPLE_NONE
10:43:17: MultiSampleQuality: 0
10:43:17: Width: 1920
10:43:17: Height: 1080
10:43:17: };
10:43:17: successfully capturing d3d9 frames via GPU
10:43:19: DirectDraw capture: Windows 8 not supported yet
10:43:33: D3D9Reset called
10:43:33: ---------------------- Cleared D3D9 Capture ----------------------
10:43:33: successfully set up d3d9 hooks
10:43:33: D3D9EndScene called
10:43:33: D3D9Present called
10:43:33: DoD3D9GPUHook: success
10:43:34: D3DSURFACE_DESC {
10:43:34: Format: D3DFMT_X8R8G8B8
10:43:34: Type: D3DRTYPE_SURFACE
10:43:34: Usage: D3DUSAGE_RENDERTARGET
10:43:34: Pool: D3DPOOL_DEFAULT
10:43:34: MultiSampleType: D3DMULTISAMPLE_NONE
10:43:34: MultiSampleQuality: 0
10:43:34: Width: 1920
10:43:34: Height: 1080
10:43:34: };
10:43:34: successfully capturing d3d9 frames via GPU
10:43:35: DirectDraw capture: Windows 8 not supported yet
10:43:41: ---------------------- Cleared D3D9 Capture ----------------------
10:43:41: D3D9EndScene called
10:43:41: D3D9Present called
10:43:43: DirectDraw capture: Windows 8 not supported yet
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment