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Created July 20, 2012 16:54
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multisample offscreen rendering in TestRenderToMemory
Index: src/test/jme3test/post/TestRenderToMemory.java
===================================================================
--- src/test/jme3test/post/TestRenderToMemory.java (revision 9561)
+++ src/test/jme3test/post/TestRenderToMemory.java (working copy)
@@ -75,6 +75,7 @@
private float angle = 0;
private FrameBuffer offBuffer;
+ private FrameBuffer resolveBuffer;
private ViewPort offView;
private Texture2D offTex;
private Camera offCamera;
@@ -158,7 +159,9 @@
public void updateImageContents(){
cpuBuf.clear();
- renderer.readFrameBuffer(offBuffer, cpuBuf);
+ // resolve multisampled framebuffer
+ renderer.copyFrameBuffer(offBuffer, resolveBuffer, false);
+ renderer.readFrameBuffer(resolveBuffer, cpuBuf);
synchronized (image) {
Screenshots.convertScreenShot(cpuBuf, image);
@@ -180,8 +183,10 @@
// frame buffer
offView.addProcessor(this);
- // create offscreen framebuffer
- offBuffer = new FrameBuffer(width, height, 1);
+ // create multisampled offscreen framebuffer
+ offBuffer = new FrameBuffer(width, height, 4);
+ // create single sampled resolve framebuffer
+ resolveBuffer = new FrameBuffer(width, height, 1);
//setup framebuffer's cam
offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
@@ -195,6 +200,7 @@
// this is faster for gpu -> cpu copies
offBuffer.setDepthBuffer(Format.Depth);
offBuffer.setColorBuffer(Format.RGBA8);
+ resolveBuffer.setColorBuffer(Format.RGBA8);
// offBuffer.setColorTexture(offTex);
//set viewport to render to offscreen framebuffer
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