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@nico
Created July 23, 2012 02:56
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Creates retina icons for some PSMTabBarControl icons
from Foundation import *
from AppKit import *
from Quartz import *
def mkimg(w, h):
img = NSImage.alloc().initWithSize_((w, h))
return img
def saverep(rep, path):
rep.representationUsingType_properties_(NSPNGFileType, None) \
.writeToFile_atomically_(path, True)
def saveimg(img, path):
s = img.size()
img.lockFocus()
bitmapRep = NSBitmapImageRep.alloc().initWithFocusedViewRect_(((0, 0), s))
img.unlockFocus()
saverep(bitmapRep, path)
def strokegradient(path, gradient, bounds):
context = NSGraphicsContext.currentContext().graphicsPort()
CGContextBeginTransparencyLayerWithRect(context,
NSRectToCGRect(bounds),
None)
NSColor.whiteColor().set()
path.stroke()
CGContextSetBlendMode(context, kCGBlendModeSourceIn)
gradient.drawInRect_angle_(bounds, 90)
CGContextEndTransparencyLayer(context);
def invertpath(p, w, h):
pout = NSBezierPath.bezierPathWithRect_(((0, 0), (w, h)))
pout.appendBezierPath_(p.bezierPathByReversingPath())
return pout
def setshadow(offset, col, r):
sh = NSShadow.alloc().init()
sh.setShadowOffset_(offset)
sh.setShadowColor_(col)
sh.setShadowBlurRadius_(r)
sh.set()
def disk(fillcol, strokecol):
p = NSBezierPath.bezierPathWithOvalInRect_(((0.5, 2.5), (23, 23)))
pout = invertpath(p, 24, 26)
# Circle
fillcol.set()
p.fill()
# Bright bottom highlight
NSGraphicsContext.saveGraphicsState()
setshadow((0, -2), NSColor.whiteColor(), 0)
pout.addClip()
p.fill()
NSGraphicsContext.restoreGraphicsState()
# Dark top highlight
NSGraphicsContext.saveGraphicsState()
r = ((0, 10), (24, 16))
NSBezierPath.bezierPathWithRect_(r).addClip()
gradient = NSGradient.alloc().initWithStartingColor_endingColor_(
NSColor.clearColor(), strokecol)
p.addClip()
p.setLineWidth_(2)
strokegradient(p, gradient, r)
NSGraphicsContext.restoreGraphicsState()
def normdisk():
c = NSColor.colorWithCalibratedWhite_alpha_(0.1, 0.4)
disk(c, NSColor.colorWithCalibratedWhite_alpha_(0.03, 0.4))
def hoverdisk():
c = NSColor.colorWithCalibratedWhite_alpha_(0.0, 0.4)
disk(c, NSColor.colorWithCalibratedWhite_alpha_(0.0, 0.4))
def presseddisk():
hoverdisk()
def plus(pos, w, l, rot=0):
p = NSBezierPath.bezierPath()
p.appendBezierPathWithRect_(NSMakeRect(-l/2.0, -w/2.0, l, w))
p.appendBezierPathWithRect_(NSMakeRect(-w/2.0, -l/2.0, w, l))
transform = NSAffineTransform.transform()
transform.rotateByDegrees_(rot)
p.transformUsingAffineTransform_(transform)
transform = NSAffineTransform.transform()
transform.translateXBy_yBy_(pos[0], pos[1])
p.transformUsingAffineTransform_(transform)
return p
def p(c):
xPath = plus((12, 14), 16, 4)
c.set()
xPath.fill()
def normnew():
normdisk()
p(NSColor.colorWithCalibratedWhite_alpha_(0.77, 1))
def hovernew():
hoverdisk()
p(NSColor.colorWithCalibratedWhite_alpha_(0.96, 1))
def pressednew():
presseddisk()
p(NSColor.colorWithCalibratedWhite_alpha_(0.55, 1))
def x(c, sc):
xPath = plus((12, 14), 14, 2, rot=45)
c.set()
setshadow((0, -1), sc, 1)
xPath.fill()
def normclose():
normdisk()
x(NSColor.colorWithCalibratedWhite_alpha_(0.72, 1),
NSColor.colorWithCalibratedWhite_alpha_(0.0, 0.4))
def hoverclose():
hoverdisk()
x(NSColor.colorWithCalibratedWhite_alpha_(0.69, 1),
NSColor.colorWithCalibratedWhite_alpha_(0.0, 0.4))
def pressedclose():
presseddisk()
x(NSColor.colorWithCalibratedWhite_alpha_(0.6, 1),
NSColor.colorWithCalibratedWhite_alpha_(0.0, 0.4))
def chevronpath():
p = NSBezierPath.alloc().init()
for dx in [8, 20]:
p.moveToPoint_((dx + 0, 1))
p.lineToPoint_((dx + 6, 1))
p.lineToPoint_((dx + 15, 10))
p.lineToPoint_((dx + 6, 20))
p.lineToPoint_((dx + 0, 20))
p.lineToPoint_((dx + 9, 10))
p.closePath()
return p
def chevron(c1, c2, sc, sc2):
p = chevronpath()
# based on http://stackoverflow.com/questions/7137705/how-to-draw-a-nsimage-like-images-in-nsbuttons-with-a-deepness
NSGraphicsContext.saveGraphicsState()
# Draw image and white drop shadow:
setshadow((0, -2), sc, 0)
p.fill()
# Clip drawing to mask:
p.addClip()
# Draw gradient:
gradient = NSGradient.alloc().initWithStartingColor_endingColor_(c1, c2)
gradient.drawInRect_angle_(((0, 0), (40, 20)), 90.0)
# Draw inner shadow with inverted mask:
setshadow((0, -2), sc2, 4)
pout = invertpath(p, 40, 20)
pout.fill()
NSBezierPath.strokeLineFromPoint_toPoint_((0, 21), (40, 21)) # top shadow
NSGraphicsContext.restoreGraphicsState()
def normchevron():
chevron(NSColor.colorWithDeviceWhite_alpha_(0.5, 1.0),
NSColor.colorWithDeviceWhite_alpha_(0.25, 1.0),
NSColor.colorWithDeviceWhite_alpha_(0.7, 1.0),
NSColor.colorWithDeviceWhite_alpha_(0.25, 1.0))
def pressedchevron():
chevron(NSColor.colorWithDeviceWhite_alpha_(0.4, 1.0),
NSColor.colorWithDeviceWhite_alpha_(0.15, 1.0),
NSColor.colorWithDeviceWhite_alpha_(0.7, 1.0),
NSColor.colorWithDeviceWhite_alpha_(0.25, 1.0))
def mkbutton(draw, w=24, h=26):
img = mkimg(w, h)
img.lockFocus()
draw()
img.unlockFocus()
return img
def main():
NSApplicationLoad()
saveimg(mkbutton(normnew), "TabNewMetal@2x.png")
saveimg(mkbutton(hovernew), "TabNewMetalRollover@2x.png")
saveimg(mkbutton(pressednew), "TabNewMetalPressed@2x.png")
saveimg(mkbutton(normclose), "TabClose_Front@2x.png")
saveimg(mkbutton(hoverclose), "TabClose_Front_Rollover@2x.png")
saveimg(mkbutton(pressedclose), "TabClose_Front_Pressed@2x.png")
saveimg(mkbutton(normchevron, w=40, h=20), "overflowImage@2x.png")
saveimg(mkbutton(pressedchevron, w=40, h=20), "overflowImagePressed@2x.png")
if __name__ == '__main__':
main()
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