Created
August 31, 2012 20:21
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Test3
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// a00 | |
originDistance0 = triangle.p0.y * ( triangle.p1.z - triangle.p0.z ) | |
- triangle.p0.z * ( triangle.p1.y - triangle.p0.y ); | |
originDistance2 = ( triangle.p2.z * ( triangle.p1.y - triangle.p0.y ) ) | |
- ( triangle.p2.y * ( triangle.p1.z - triangle.p0.z ) ); | |
projectionRadius = extent1 * Math.abs( edge0.z ) + extent2 * Math.abs( edge0.y ); | |
if ( Math.max( -Math.max( originDistance0, originDistance2 ), Math.min( originDistance0, originDistance2 ) ) > projectionRadius ) { | |
return false; // Axis is a separating axis | |
} | |
// a01 | |
originDistance0 = triangle.p0.y * ( triangle.p2.z - triangle.p1.z ) | |
- triangle.p0.z * ( triangle.p2.y - triangle.p1.y ); | |
originDistance2 = ( triangle.p2.z * ( triangle.p2.y - triangle.p1.y ) ) | |
- ( triangle.p2.y * ( triangle.p2.z - triangle.p1.z ) ); | |
projectionRadius = extent1 * Math.abs( edge1.z ) + extent2 * Math.abs( edge1.y ); | |
if ( Math.max( -Math.max( originDistance0, originDistance2 ), Math.min( originDistance0, originDistance2 ) ) > projectionRadius ) { | |
return false; // Axis is a separating axis | |
} | |
// a02 | |
originDistance0 = triangle.p0.y * ( triangle.p0.z - triangle.p2.z ) | |
- triangle.p0.z * ( triangle.p0.y - triangle.p2.y ); | |
originDistance2 = ( triangle.p2.z * ( triangle.p0.y - triangle.p2.y ) ) | |
- ( triangle.p2.y * ( triangle.p0.z - triangle.p2.z ) ); | |
projectionRadius = extent1 * Math.abs( edge2.z ) + extent2 * Math.abs( edge2.y ); | |
if ( Math.max( -Math.max( originDistance0, originDistance2 ), Math.min( originDistance0, originDistance2 ) ) > projectionRadius ) { | |
return false; // Axis is a separating axis | |
} | |
// a10 | |
originDistance0 = triangle.p0.x * ( triangle.p1.z - triangle.p0.z ) | |
- triangle.p0.z * ( triangle.p1.x - triangle.p0.x ); | |
originDistance2 = ( triangle.p2.z * ( triangle.p1.x - triangle.p0.x ) ) | |
- ( triangle.p2.x * ( triangle.p1.z - triangle.p0.z ) ); | |
projectionRadius = extent1 * Math.abs( edge0.z ) + extent2 * Math.abs( edge0.x ); | |
if ( Math.max( -Math.max( originDistance0, originDistance2 ), Math.min( originDistance0, originDistance2 ) ) > projectionRadius ) { | |
return false; // Axis is a separating axis | |
} | |
// a11 | |
originDistance0 = triangle.p0.x * ( triangle.p2.z - triangle.p1.z ) | |
- triangle.p0.z * ( triangle.p2.x - triangle.p1.x ); | |
originDistance2 = ( triangle.p2.z * ( triangle.p2.x - triangle.p1.x ) ) | |
- ( triangle.p2.x * ( triangle.p2.z - triangle.p1.z ) ); | |
projectionRadius = extent1 * Math.abs( edge1.z ) + extent2 * Math.abs( edge1.x ); | |
if ( Math.max( -Math.max( originDistance0, originDistance2 ), Math.min( originDistance0, originDistance2 ) ) > projectionRadius ) { | |
return false; // Axis is a separating axis | |
} | |
// a12 | |
originDistance0 = triangle.p0.x * ( triangle.p0.z - triangle.p2.z ) | |
- triangle.p0.z * ( triangle.p0.x - triangle.p2.x ); | |
originDistance2 = ( triangle.p2.z * ( triangle.p0.x - triangle.p2.x ) ) | |
- ( triangle.p2.x * ( triangle.p0.z - triangle.p2.z ) ); | |
projectionRadius = extent1 * Math.abs( edge2.z ) + extent2 * Math.abs( edge2.x ); | |
if ( Math.max( -Math.max( originDistance0, originDistance2 ), Math.min( originDistance0, originDistance2 ) ) > projectionRadius ) { | |
return false; // Axis is a separating axis | |
} | |
// a20 | |
originDistance0 = triangle.p0.y * ( triangle.p1.x - triangle.p0.x ) | |
- triangle.p0.x * ( triangle.p1.y - triangle.p0.y ); | |
originDistance2 = ( triangle.p2.y * ( triangle.p1.x - triangle.p0.x ) ) | |
- ( triangle.p2.x * ( triangle.p1.y - triangle.p0.y ) ); | |
projectionRadius = extent1 * Math.abs( edge0.y ) + extent2 * Math.abs( edge0.x ); | |
if ( Math.max( -Math.max( originDistance0, originDistance2 ), Math.min( originDistance0, originDistance2 ) ) > projectionRadius ) { | |
return false; // Axis is a separating axis | |
} | |
// a21 | |
originDistance0 = triangle.p0.y * ( triangle.p2.x - triangle.p1.x ) | |
- triangle.p0.x * ( triangle.p2.y - triangle.p1.y ); | |
originDistance2 = ( triangle.p2.y * ( triangle.p2.x - triangle.p1.x ) ) | |
- ( triangle.p2.x * ( triangle.p2.y - triangle.p1.y ) ); | |
projectionRadius = extent1 * Math.abs( edge1.y ) + extent2 * Math.abs( edge1.x ); | |
if ( Math.max( -Math.max( originDistance0, originDistance2 ), Math.min( originDistance0, originDistance2 ) ) > projectionRadius ) { | |
return false; // Axis is a separating axis | |
} | |
// a22 | |
originDistance0 = triangle.p0.y * ( triangle.p0.x - triangle.p2.x ) | |
- triangle.p0.x * ( triangle.p0.y - triangle.p2.y ); | |
originDistance2 = ( triangle.p2.y * ( triangle.p0.x - triangle.p2.x ) ) | |
- ( triangle.p2.x * ( triangle.p0.y - triangle.p2.y ) ); | |
projectionRadius = extent1 * Math.abs( edge2.y ) + extent2 * Math.abs( edge2.x ); | |
if ( Math.max( -Math.max( originDistance0, originDistance2 ), Math.min( originDistance0, originDistance2 ) ) > projectionRadius ) { | |
return false; // Axis is a separating axis | |
} |
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