Created
September 2, 2012 23:13
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package main | |
type vector struct { | |
x, y, z float64 | |
} |
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package main | |
import "github.com/banthar/gl" | |
import "github.com/banthar/glu" | |
type camera struct { | |
position vector | |
target vector | |
up vector | |
} | |
func (self *camera) use() { | |
gl.MatrixMode(gl.MODELVIEW) | |
gl.LoadIdentity() | |
glu.LookAt( | |
self.position.x, self.position.y, self.position.z, | |
self.target.x, self.target.y, self.target.z, | |
self.up.x, self.up.y, self.up.z) | |
} |
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package main | |
import "github.com/banthar/Go-SDL/sdl" | |
import "github.com/banthar/gl" | |
import "github.com/banthar/glu" | |
import "runtime" | |
import "time" | |
const screenWidth = 500 | |
const screenHeight = 500 | |
func setupVideo() { | |
sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1) | |
flags := uint32(sdl.OPENGL | sdl.GL_DOUBLEBUFFER) | |
screen := sdl.SetVideoMode(screenWidth, screenHeight, 24, flags) | |
if screen == nil { | |
panic(sdl.GetError()) | |
} | |
if gl.Init() != 0 { | |
panic("Could not initialize OpenGL") | |
} | |
} | |
func setupViewport() { | |
gl.Viewport(0, 0, screenWidth, screenHeight) | |
gl.MatrixMode(gl.PROJECTION) | |
gl.LoadIdentity() | |
glu.Perspective(45, screenWidth/screenHeight, 0.1, 100) | |
// gl.Ortho(0, screenWidth, screenHeight, 0, 1, -1) | |
} | |
func mainLoop(drawFunc func(), eventFunc func(sdl.Event)) { | |
drawTicker := time.NewTicker(time.Second / 60) | |
eventTicker := time.NewTicker(time.Second / 100) | |
loop: | |
for { | |
select { | |
case <-drawTicker.C: | |
drawFunc() | |
case <-eventTicker.C: | |
for { | |
if event := sdl.PollEvent(); event != nil { | |
eventFunc(event) | |
switch event.(type) { | |
case *sdl.QuitEvent: | |
break loop | |
} | |
} | |
} | |
} | |
} | |
} | |
// this is a comment | |
func main() { | |
// needed for proper working with C-bindings. | |
// probably this line could be removed, | |
// when bindings package updates. | |
runtime.LockOSThread() | |
if sdl.Init(sdl.INIT_VIDEO) != 0 { | |
panic(sdl.GetError()) | |
} | |
defer sdl.Quit() | |
setupVideo() | |
setupViewport() | |
sdl.WM_SetCaption("Test", "Moped") | |
cam := camera{} | |
cam.position = vector{x:10, y: 10, z: 5} | |
cam.target = vector{x:0, y: 0, z: 0} | |
cam.up = vector{x: -1, y: -1, z: 1} | |
cam.use() | |
gl.ClearColor(0, 0, 0, 0) | |
drawFunc := func() { | |
gl.Clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT) | |
gl.Color4f(1, 1, 1, 1) | |
gl.Begin(gl.QUADS) | |
gl.Vertex3d(-20, 20, 0) | |
gl.Vertex3d(20, 20, 0) | |
gl.Vertex3d(20, -20, 0) | |
gl.Vertex3d(-20, -20, 0) | |
gl.End() | |
drawAxis() | |
sdl.GL_SwapBuffers() | |
} | |
eventFunc := func(event sdl.Event) { | |
} | |
mainLoop(drawFunc, eventFunc) | |
} |
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