Created
September 14, 2012 22:21
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registerFooCallbacks
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// Scans an object for WSH-Panel callbacks, and registers them. | |
function registerFooCallbacks(obj) | |
{ | |
if(!(obj instanceof Object)) | |
return false; | |
// grab a reference to the global context | |
var global = (function() { return this; })(); | |
for(var attr in obj) { | |
if(attr.indexOf("on_") != 0) | |
continue; | |
// Check if we have not already created our handler for this callback type. | |
// Check first if there's a version of the callback in the global scope. | |
// If affirmative, check if it's actually ours, and if it's not, save the | |
// current function, so it can still be called later. | |
var original_func = null; | |
if(typeof global[attr] == 'function') { | |
if('callback_objs' in global[attr]) { | |
global[attr].callback_objs.push(obj); | |
continue; | |
} | |
original_func = global[attr]; | |
} | |
// We need a wrapper taking attr as an argument to capture it by value, | |
// not reference. | |
global[attr] = (function(attr) { | |
var f = function() { | |
var original_func = arguments.callee.original_func; | |
if(typeof(original_func) == 'function') | |
original_func.apply(global, arguments); | |
var callback_objs = arguments.callee.callback_objs; | |
if(callback_objs) { | |
for(var i = 0; i < callback_objs.length; i++) { | |
var obj = callback_objs[i]; | |
if(!(obj instanceof Object)) { | |
callback_objs.slice(i, 1); | |
i--; | |
continue; | |
} | |
if(typeof obj[attr] == 'function') | |
obj[attr].apply(obj, arguments); | |
} | |
} | |
}; | |
return f; | |
})(attr); | |
global[attr].callback_objs = [obj]; | |
global[attr].original_func = original_func; | |
} | |
return true; | |
}; | |
// What follows is example code: if you just want to test you can copy everything into a WSH-Panel instance, | |
// otherwise skip everything below this line. | |
function MyPlayMonitor(id) | |
{ | |
this.id = id; | |
registerFooCallbacks(this); | |
}; | |
MyPlayMonitor.prototype.on_play_order_changed = function(new_order_index) | |
{ | |
fb.trace("Play order changed! (id = " + this.id + ")"); | |
}; | |
MyPlayMonitor.prototype.on_playback_pause = function(state) | |
{ | |
fb.trace("Playback state changed! (id = " + this.id + ")"); | |
}; | |
function on_playback_pause(state) | |
{ | |
fb.trace("Global callback, reporting for duty."); | |
}; | |
var play_orders = [new MyPlayMonitor("foo"), new MyPlayMonitor("bar")]; |
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// Scans an object for WSH-Panel callbacks, and registers them. | |
function registerFooCallbacks(obj) | |
{ | |
if(!(obj instanceof Object)) | |
return false; | |
// grab a reference to the global context | |
var global = (function() { return this; })(); | |
for(var attr in obj) { | |
if(attr.indexOf("on_") != 0) | |
continue; | |
// Check if we have not already created our handler for this callback type. | |
// Check first if there's a version of the callback in the global scope. | |
// If affirmative, check if it's actually ours, and if it's not, save the | |
// current function, so it can still be called later. | |
var original_func = null; | |
if(typeof global[attr] == 'function') { | |
if('callback_objs' in global[attr]) { | |
global[attr].callback_objs.push(obj); | |
continue; | |
} | |
original_func = global[attr]; | |
} | |
// We need a wrapper taking attr as an argument to capture it by value, | |
// not reference. | |
global[attr] = (function(attr) { | |
var f = function() { | |
var original_func = arguments.callee.original_func; | |
if(typeof(original_func) == 'function') | |
original_func.apply(global, arguments); | |
var callback_objs = arguments.callee.callback_objs; | |
if(callback_objs) { | |
for(var i = 0; i < callback_objs.length; i++) { | |
var obj = callback_objs[i]; | |
if(!(obj instanceof Object)) { | |
callback_objs.slice(i, 1); | |
i--; | |
continue; | |
} | |
if(typeof obj[attr] == 'function') | |
obj[attr].apply(obj, arguments); | |
} | |
} | |
}; | |
return f; | |
})(attr); | |
global[attr].callback_objs = [obj]; | |
global[attr].original_func = original_func; | |
} | |
return true; | |
}; |
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