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Created August 18, 2016 01:49
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Open Broadcaster Software v0.658b log file uploaded at 2016-08-17, 21:51:31 (local time). The log file was approximately 5 days and 5 hours old at the time it was uploaded.
16:04:58: CLR host plugin strings not found, dynamically loading 4 strings
16:04:58: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
16:04:58: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
16:04:58: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
16:04:58: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
16:04:58: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
16:04:58: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
16:04:58: CLRHost:: Could not find/load browser settings at location C:\Users\carson\AppData\Roaming\OBS\pluginData\browser.json
16:04:58: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\carson\AppData\Roaming\OBS\pluginData\browser.json'.
16:04:58: File name: 'C:\Users\carson\AppData\Roaming\OBS\pluginData\browser.json'
16:04:58: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
16:04:58: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
16:04:58: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
16:04:58: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
16:04:58: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
16:05:01: Open Broadcaster Software v0.658b - 64bit ( ^ω^)
16:05:01: -------------------------------
16:05:01: CPU Name: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
16:05:01: CPU Speed: 3293MHz
16:05:01: Physical Memory: 3512MB Total, 1156MB Free
16:05:01: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
16:05:01: monitor 1: pos={0, 0}, size={1024, 768}
16:05:01: Windows Version: 10.0 Build 10586 (revision 0)
16:05:01: Aero is Enabled
16:05:01: -------------------------------
16:05:01: OBS Modules:
16:05:01: Base Address Module
16:05:01: 00000000DFC40000 OBS.exe
16:05:01: 000000009A2C0000 OBSApi.dll
16:05:01: 00000000B61D0000 CLRHostPlugin.dll
16:05:01: 00000000B6050000 DShowPlugin.dll
16:05:01: 00000000B6190000 GraphicsCapture.dll
16:05:01: 00000000B6020000 NoiseGate.dll
16:05:01: 00000000B51C0000 PSVPlugin.dll
16:05:01: 00000000B47A0000 scenesw.dll
16:05:01: ------------------------------------------
16:05:01: Adapter 1
16:05:01: Video Adapter: Intel(R) HD Graphics
16:05:01: Video Adapter Dedicated Video Memory: 0
16:05:01: Video Adapter Shared System Memory: 1841616896
16:05:01: Video Adapter Output 1: pos={0, 0}, size={1024, 768}, attached=true
16:05:01: =====Stream Start: 2016-08-12, 16:05:01===============================================
16:05:01: Multithreaded optimizations: On
16:05:01: Base resolution: 1920x1080
16:05:01: Output resolution: 1280x720
16:05:01: ------------------------------------------
16:05:01: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
16:05:01: ------------------------------------------
16:05:01: Audio Format: 48000 Hz
16:05:01: ------------------------------------------
16:05:01: Audio Channels: 2 Ch
16:05:01: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
16:05:01: ------------------------------------------
16:05:01: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
16:05:01: Global Audio time adjust: 0
16:05:01: ------------------------------------------
16:05:01: Using auxilary audio input: Microphone (Realtek High Definition Audio)
16:05:01: Mic time offset: 150
16:05:01: ------------------------------------------
16:05:01: Audio Encoding: AAC
16:05:01: bitrate: 192
16:05:01: Using graphics capture
16:05:01: Trying to hook process: Steam.exe
16:05:01: Scene buffering time set to 700
16:05:01: ------------------------------------------
16:05:01: Video Encoding: x264
16:05:01: fps: 40
16:05:01: width: 1280, height: 720
16:05:01: preset: veryfast
16:05:01: profile: high
16:05:01: keyint: 250
16:05:01: CBR: no
16:05:01: CFR: yes
16:05:01: max bitrate: 20000
16:05:01: buffer size: 20000
16:05:01: quality: 10
16:05:01: ------------------------------------------
16:05:23: Using graphics capture
16:05:23: Trying to hook process: Steam.exe
16:06:07: Using Window Capture
16:06:27: FlushBufferedVideo: Flushing 11 packets over 250 ms
16:06:27: Total frames encoded: 3409, total frames duplicated: 5 (0.15%)
16:06:27: Total frames rendered: 3431, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:06:27:
16:06:27: Profiler time results:
16:06:27:
16:06:27: ==============================================================
16:06:27: video thread frame - [100%] [avg time: 0.577 ms] [children: 29.8%] [unaccounted: 70.2%]
16:06:27: | scene->Preprocess - [10.7%] [avg time: 0.062 ms]
16:06:27: | GPU download and conversion - [19.1%] [avg time: 0.11 ms] [children: 15.6%] [unaccounted: 3.47%]
16:06:27: | | flush - [9.36%] [avg time: 0.054 ms]
16:06:27: | | CopyResource - [5.89%] [avg time: 0.034 ms]
16:06:27: | | conversion to 4:2:0 - [0.347%] [avg time: 0.002 ms]
16:06:27: Convert444Thread - [100%] [avg time: 2.286 ms] [children: 99.3%] [unaccounted: 0.656%]
16:06:27: | Convert444toNV12 - [99.3%] [avg time: 2.271 ms]
16:06:27: encoder thread frame - [100%] [avg time: 1.31 ms] [children: 0.305%] [unaccounted: 99.7%]
16:06:27: | sending stuff out - [0.305%] [avg time: 0.004 ms]
16:06:27: ==============================================================
16:06:27:
16:06:27:
16:06:27: Profiler CPU results:
16:06:27:
16:06:27: ==============================================================
16:06:27: video thread frame - [cpu time: avg 0.45 ms, total 1546.88 ms] [avg calls per frame: 1]
16:06:27: | scene->Preprocess - [cpu time: avg 0.009 ms, total 31.25 ms] [avg calls per frame: 1]
16:06:27: | GPU download and conversion - [cpu time: avg 0.081 ms, total 281.25 ms] [avg calls per frame: 1]
16:06:27: | | flush - [cpu time: avg 0.045 ms, total 156.25 ms] [avg calls per frame: 1]
16:06:27: | | CopyResource - [cpu time: avg 0.032 ms, total 109.375 ms] [avg calls per frame: 1]
16:06:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:06:27: Convert444Thread - [cpu time: avg 1.949 ms, total 6625 ms] [avg calls per frame: 1]
16:06:27: | Convert444toNV12 - [cpu time: avg 1.921 ms, total 6531.25 ms] [avg calls per frame: 1]
16:06:27: encoder thread frame - [cpu time: avg 1.83 ms, total 6218.75 ms] [avg calls per frame: 1]
16:06:27: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:06:27: ==============================================================
16:06:27:
16:06:27: =====Stream End: 2016-08-12, 16:06:27=================================================
16:06:28: =====Stream Start: 2016-08-12, 16:06:28===============================================
16:06:28: Multithreaded optimizations: On
16:06:28: Base resolution: 1920x1080
16:06:28: Output resolution: 1280x720
16:06:28: ------------------------------------------
16:06:28: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
16:06:28: ------------------------------------------
16:06:28: Audio Format: 48000 Hz
16:06:28: ------------------------------------------
16:06:28: Audio Channels: 2 Ch
16:06:28: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
16:06:28: ------------------------------------------
16:06:28: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
16:06:28: Global Audio time adjust: 0
16:06:28: ------------------------------------------
16:06:28: Using auxilary audio input: Microphone (Realtek High Definition Audio)
16:06:28: Mic time offset: 150
16:06:28: ------------------------------------------
16:06:28: Audio Encoding: AAC
16:06:28: bitrate: 192
16:06:28: Using Window Capture
16:06:28: Using graphics capture
16:06:28: Trying to hook process: Steam.exe
16:06:28: Scene buffering time set to 700
16:06:28: ------------------------------------------
16:06:28: Video Encoding: x264
16:06:28: fps: 40
16:06:28: width: 1280, height: 720
16:06:28: preset: veryfast
16:06:28: profile: high
16:06:28: keyint: 250
16:06:28: CBR: no
16:06:28: CFR: yes
16:06:28: max bitrate: 20000
16:06:28: buffer size: 20000
16:06:28: quality: 10
16:06:28: ------------------------------------------
16:06:35: Using Window Capture
16:07:01: FlushBufferedVideo: Flushing 11 packets over 250 ms
16:07:01: Total frames encoded: 1293, total frames duplicated: 0 (0.00%)
16:07:01: Total frames rendered: 1316, number of late frames: 1 (0.08%) (it's okay for some frames to be late)
16:07:01:
16:07:01: Profiler time results:
16:07:01:
16:07:01: ==============================================================
16:07:01: video thread frame - [100%] [avg time: 0.796 ms] [children: 51.4%] [unaccounted: 48.6%]
16:07:01: | scene->Preprocess - [40.7%] [avg time: 0.324 ms]
16:07:01: | GPU download and conversion - [10.7%] [avg time: 0.085 ms] [children: 5.65%] [unaccounted: 5.03%]
16:07:01: | | flush - [1.01%] [avg time: 0.008 ms]
16:07:01: | | CopyResource - [4.27%] [avg time: 0.034 ms]
16:07:01: | | conversion to 4:2:0 - [0.377%] [avg time: 0.003 ms]
16:07:01: Convert444Thread - [100%] [avg time: 1.308 ms] [children: 99.2%] [unaccounted: 0.765%]
16:07:01: | Convert444toNV12 - [99.2%] [avg time: 1.298 ms]
16:07:01: encoder thread frame - [100%] [avg time: 1.154 ms] [children: 0.347%] [unaccounted: 99.7%]
16:07:01: | sending stuff out - [0.347%] [avg time: 0.004 ms]
16:07:01: ==============================================================
16:07:01:
16:07:01:
16:07:01: Profiler CPU results:
16:07:01:
16:07:01: ==============================================================
16:07:01: video thread frame - [cpu time: avg 0.712 ms, total 937.5 ms] [avg calls per frame: 1]
16:07:01: | scene->Preprocess - [cpu time: avg 0.035 ms, total 46.875 ms] [avg calls per frame: 1]
16:07:01: | GPU download and conversion - [cpu time: avg 0.083 ms, total 109.375 ms] [avg calls per frame: 1]
16:07:01: | | flush - [cpu time: avg 0.023 ms, total 31.25 ms] [avg calls per frame: 1]
16:07:01: | | CopyResource - [cpu time: avg 0.036 ms, total 46.875 ms] [avg calls per frame: 1]
16:07:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:07:01: Convert444Thread - [cpu time: avg 1.315 ms, total 1687.5 ms] [avg calls per frame: 1]
16:07:01: | Convert444toNV12 - [cpu time: avg 1.315 ms, total 1687.5 ms] [avg calls per frame: 1]
16:07:01: encoder thread frame - [cpu time: avg 1.657 ms, total 2125 ms] [avg calls per frame: 1]
16:07:01: | sending stuff out - [cpu time: avg 0.012 ms, total 15.625 ms] [avg calls per frame: 1]
16:07:01: ==============================================================
16:07:01:
16:07:01: =====Stream End: 2016-08-12, 16:07:01=================================================
16:10:43: =====Stream Start: 2016-08-12, 16:10:43===============================================
16:10:43: Multithreaded optimizations: On
16:10:43: Base resolution: 1920x1080
16:10:43: Output resolution: 1280x720
16:10:43: ------------------------------------------
16:10:43: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
16:10:44: ------------------------------------------
16:10:44: Audio Format: 48000 Hz
16:10:44: ------------------------------------------
16:10:44: Audio Channels: 2 Ch
16:10:44: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
16:10:44: ------------------------------------------
16:10:44: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
16:10:44: Global Audio time adjust: 0
16:10:44: ------------------------------------------
16:10:44: Using auxilary audio input: Microphone (Realtek High Definition Audio)
16:10:44: Mic time offset: 150
16:10:44: ------------------------------------------
16:10:44: Audio Encoding: AAC
16:10:44: bitrate: 192
16:10:44: Using Window Capture
16:10:44: Scene buffering time set to 700
16:10:44: ------------------------------------------
16:10:44: Video Encoding: x264
16:10:44: fps: 40
16:10:44: width: 1280, height: 720
16:10:44: preset: veryfast
16:10:44: profile: high
16:10:44: keyint: 250
16:10:44: CBR: no
16:10:44: CFR: yes
16:10:44: max bitrate: 20000
16:10:44: buffer size: 20000
16:10:44: quality: 10
16:10:44: ------------------------------------------
16:22:37: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 160
16:22:56: FlushBufferedVideo: Flushing 74 packets over 1825 ms
16:22:58: Total frames encoded: 29326, total frames duplicated: 75 (0.26%)
16:22:58: Number of frames skipped due to encoder lag: 3 (0.01%)
16:22:58: Total frames rendered: 29229, number of late frames: 7 (0.02%) (it's okay for some frames to be late)
16:22:58:
16:22:58: Profiler time results:
16:22:58:
16:22:58: ==============================================================
16:22:58: video thread frame - [100%] [avg time: 0.719 ms] [children: 84.6%] [unaccounted: 15.4%]
16:22:58: | scene->Preprocess - [63.1%] [avg time: 0.454 ms]
16:22:58: | GPU download and conversion - [21.4%] [avg time: 0.154 ms] [children: 18.5%] [unaccounted: 2.92%]
16:22:58: | | flush - [15.7%] [avg time: 0.113 ms]
16:22:58: | | CopyResource - [2.5%] [avg time: 0.018 ms]
16:22:58: | | conversion to 4:2:0 - [0.278%] [avg time: 0.002 ms]
16:22:58: Convert444Thread - [100%] [avg time: 1.316 ms] [children: 99.2%] [unaccounted: 0.76%]
16:22:58: | Convert444toNV12 - [99.2%] [avg time: 1.306 ms]
16:22:58: encoder thread frame - [100%] [avg time: 1.159 ms] [children: 1.29%] [unaccounted: 98.7%]
16:22:58: | sending stuff out - [1.29%] [avg time: 0.015 ms]
16:22:58: ==============================================================
16:22:58:
16:22:58:
16:22:58: Profiler CPU results:
16:22:58:
16:22:58: ==============================================================
16:22:58: video thread frame - [cpu time: avg 0.023 ms, total 687.5 ms] [avg calls per frame: 1]
16:22:58: | scene->Preprocess - [cpu time: avg 0.003 ms, total 109.375 ms] [avg calls per frame: 1]
16:22:58: | GPU download and conversion - [cpu time: avg 0.013 ms, total 390.625 ms] [avg calls per frame: 1]
16:22:58: | | flush - [cpu time: avg 0.012 ms, total 375 ms] [avg calls per frame: 1]
16:22:58: | | CopyResource - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
16:22:58: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:22:58: Convert444Thread - [cpu time: avg 0.881 ms, total 25734.4 ms] [avg calls per frame: 1]
16:22:58: | Convert444toNV12 - [cpu time: avg 0.875 ms, total 25562.5 ms] [avg calls per frame: 1]
16:22:58: encoder thread frame - [cpu time: avg 0.108 ms, total 3187.5 ms] [avg calls per frame: 1]
16:22:58: | sending stuff out - [cpu time: avg 0.008 ms, total 234.375 ms] [avg calls per frame: 1]
16:22:58: ==============================================================
16:22:58:
16:22:58: =====Stream End: 2016-08-12, 16:22:58=================================================
16:24:20: CLR host plugin instance deleted; removing dynamically loaded localization strings
16:24:20: Terminating 0x1e68
Last game capture log:
2016-08-12, 16:02:50: we're booting up:
16:02:50: CaptureThread: attached to process steam.exe
16:02:51: DXGI Present
16:02:51: GL Present
16:02:51: DirectDraw capture: Windows 8 not supported yet
16:02:51: (half life scientist) everything.. seems to be in order
Last Game Capture Log:
2016-08-17, 20:43:43: we're booting up:
20:43:43: CaptureThread: attached to process League of Legends.exe
20:43:43: D3D9 Present
20:43:44: DXGI Present
20:43:44: GL Present
20:43:44: DirectDraw capture: Windows 8 not supported yet
20:43:44: (half life scientist) everything.. seems to be in order
20:43:45: D3D9EndScene called
20:43:45: D3DPRESENT_PARAMETERS {
20:43:45: BackBufferWidth: 1920
20:43:45: BackBufferHeight: 1080
20:43:45: BackBufferFormat: D3DFMT_X8R8G8B8
20:43:45: BackBufferCount: 1
20:43:45: MultiSampleType: D3DMULTISAMPLE_NONE
20:43:45: MultiSampleQuality: 0
20:43:45: SwapEffect: D3DSWAPEFFECT_DISCARD
20:43:45: hDeviceWindow: 1246878
20:43:45: Windowed: false
20:43:45: EnableAutoDepthStencil: false
20:43:45: AutoDepthStencilFormat: D3DFMT_D24S8
20:43:45: Flags: None
20:43:45: FullScreen_RefreshRateInHz: 59
20:43:45: PresentationInterval: 2147483648
20:43:45: };
20:43:45: successfully set up d3d9 hooks
20:43:45: D3D9Present called
20:43:45: DoD3D9GPUHook: success
20:44:04: D3DSURFACE_DESC {
20:44:04: Format: D3DFMT_X8R8G8B8
20:44:04: Type: D3DRTYPE_SURFACE
20:44:04: Usage: D3DUSAGE_RENDERTARGET
20:44:04: Pool: D3DPOOL_DEFAULT
20:44:04: MultiSampleType: D3DMULTISAMPLE_NONE
20:44:04: MultiSampleQuality: 0
20:44:04: Width: 1920
20:44:04: Height: 1080
20:44:04: };
20:44:04: successfully capturing d3d9 frames via GPU
20:44:49: D3D9Reset called
20:44:49: ---------------------- Cleared D3D9 Capture ----------------------
20:44:50: successfully set up d3d9 hooks
20:44:50: D3D9Present called
20:44:50: DoD3D9GPUHook: success
20:44:50: D3D9EndScene called
20:44:50: D3DSURFACE_DESC {
20:44:50: Format: D3DFMT_X8R8G8B8
20:44:50: Type: D3DRTYPE_SURFACE
20:44:50: Usage: D3DUSAGE_RENDERTARGET
20:44:50: Pool: D3DPOOL_DEFAULT
20:44:50: MultiSampleType: D3DMULTISAMPLE_NONE
20:44:50: MultiSampleQuality: 0
20:44:50: Width: 1920
20:44:50: Height: 1080
20:44:50: };
20:44:50: successfully capturing d3d9 frames via GPU
20:44:52: DirectDraw capture: Windows 8 not supported yet
20:45:18: ---------------------- Cleared D3D9 Capture ----------------------
20:45:18: received restart event, capturing
20:45:18: DoD3D9GPUHook: success
20:45:18: D3D9EndScene called
20:45:18: D3D9Present called
20:45:20: DirectDraw capture: Windows 8 not supported yet
20:45:52: D3DSURFACE_DESC {
20:45:52: Format: D3DFMT_X8R8G8B8
20:45:52: Type: D3DRTYPE_SURFACE
20:45:52: Usage: D3DUSAGE_RENDERTARGET
20:45:52: Pool: D3DPOOL_DEFAULT
20:45:52: MultiSampleType: D3DMULTISAMPLE_NONE
20:45:52: MultiSampleQuality: 0
20:45:52: Width: 1920
20:45:52: Height: 1080
20:45:52: };
20:45:52: successfully capturing d3d9 frames via GPU
20:46:16: ---------------------- Cleared D3D9 Capture ----------------------
20:46:16: received restart event, capturing
20:46:16: DoD3D9GPUHook: success
20:46:16: D3D9EndScene called
20:46:16: D3D9Present called
20:46:20: DirectDraw capture: Windows 8 not supported yet
20:46:24: D3DSURFACE_DESC {
20:46:24: Format: D3DFMT_X8R8G8B8
20:46:24: Type: D3DRTYPE_SURFACE
20:46:24: Usage: D3DUSAGE_RENDERTARGET
20:46:24: Pool: D3DPOOL_DEFAULT
20:46:24: MultiSampleType: D3DMULTISAMPLE_NONE
20:46:24: MultiSampleQuality: 0
20:46:24: Width: 1920
20:46:24: Height: 1080
20:46:24: };
20:46:24: successfully cap21:23:13: ---------------------- Cleared D3D9 Capture ----------------------
21:23:37: D3D9EndScene called
21:23:37: D3D9SwapPresent called
turing
20:46:31: DoD3D9GPUHook: success
20:46:31: D3D9EndScene called
20:46:31: D3D9Present called
20:46:32: DirectDraw capture: Windows 8 not supported yet
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