Created
October 1, 2012 17:42
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monjori
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{ | |
"hasVertex": true, | |
"hasFragment": true, | |
"mix": { | |
"blendMode": "multiply", | |
"compositeOperator": "source-atop" | |
}, | |
"mesh": { | |
"columns": 50, | |
"rows": 50 | |
}, | |
"meshBox": "border-box", | |
"params": { | |
"resolution": [ | |
500, | |
400 | |
], | |
"time": 0 | |
}, | |
"config": { | |
"resolution": { | |
"type": "vec2", | |
"generator": "vector", | |
"mixer": "mixVector", | |
"min": "0", | |
"max": "1000", | |
"step": 0.01 | |
}, | |
"time": { | |
"type": "range", | |
"min": "0", | |
"max": "50", | |
"step": "0.01" | |
} | |
}, | |
"label": "monjori", | |
"createdWith": "CSS FilterLab" | |
} |
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precision highp float; | |
uniform vec2 resolution; | |
uniform float time; | |
void main(void) | |
{ | |
vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy; | |
float a = time*40.0; | |
float d,e,f,g=1.0/40.0,h,i,r,q; | |
e=400.0*(p.x*0.5+0.5); | |
f=400.0*(p.y*0.5+0.5); | |
i=200.0+sin(e*g+a/150.0)*20.0; | |
d=200.0+cos(f*g/2.0)*18.0+cos(e*g)*7.0; | |
r=sqrt(pow(i-e,2.0)+pow(d-f,2.0)); | |
q=f/r; | |
e=(r*cos(q))-a/2.0;f=(r*sin(q))-a/2.0; | |
d=sin(e*g)*176.0+sin(e*g)*164.0+r; | |
h=((f+d)+a/2.0)*g; | |
i=cos(h+r*p.x/1.3)*(e+e+a)+cos(q*g*6.0)*(r+h/3.0); | |
h=sin(f*g)*144.0-sin(e*g)*212.0*p.x; | |
h=(h+(f-e)*q+sin(r-(a+h)/7.0)*10.0+i/4.0)*g; | |
i+=cos(h*2.3*sin(a/350.0-q))*184.0*sin(q-(r*4.3+a/12.0)*g)+tan(r*g+h)*184.0*cos(r*g+h); | |
i=mod(i/5.6,256.0)/64.0; | |
if(i<0.0) i+=4.0; | |
if(i>=2.0) i=4.0-i; | |
d=r/350.0; | |
d+=sin(d*d*8.0)*0.52; | |
f=(sin(a*g)+1.0)/2.0; | |
css_MixColor=vec4(vec3(f*i/1.6,i/2.0+d/13.0,i)*d*p.x+vec3(i/1.3+d/8.0,i/2.0+d/18.0,i)*d*(1.0-p.x),1.0); | |
} |
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/* | |
* Copyright (c) 2012 Adobe Systems Incorporated. All rights reserved. | |
* Copyright (c) 2012 Branislav Ulicny | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
precision mediump float; | |
// Built-in attributes | |
attribute vec4 a_position; | |
attribute vec2 a_texCoord; | |
attribute vec2 a_meshCoord; | |
// Built-in uniforms | |
uniform mat4 u_projectionMatrix; | |
// Varyings | |
varying vec2 v_uv; | |
// Main | |
void main() | |
{ | |
gl_Position = u_projectionMatrix * a_position; | |
v_uv = a_texCoord; | |
} |
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