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October 1, 2012 21:21
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Adventure Island 2 [NES] Map movement in python
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MAX_INDEX = 0x20 | |
eggWay1 = [-8, -7, -9, 1, -1, 9, 7, 8] | |
eggWay2 = [-9, -8, -1, -7, 7, 1, 8, 9] | |
eggWay3 = [-1, -9, 7, -8, 8, -7, 9, 1] | |
eggWay4 = [7, -1, 8, -9, 9, -8, 1, -7] | |
eggWay5 = [8, 7, 9, -1, 1, -9, -7, -8] | |
eggWay6 = [9, 8, 1, 7, -7, -1, -8, -9] | |
eggWay7 = [1, 9, -7, 8, -8, 7, -9, -1] | |
eggWay8 = [-7, 1, -8, 9, -9, 8, -1, 7] | |
eggWays = eggWay1, eggWay2, eggWay3, eggWay4, eggWay5, eggWay6, eggWay7, eggWay8 | |
worldState1 = [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x36, 0x41, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x20, 0xF0, 0x40, 0xFF, 0xFF, 0xFF, 0x15, 0x37, 0xF0, 0x18, 0x2A, 0xFF, 0xFF, 0xFF] | |
worldState2 = [0xFF, 0x4E, 0x1A, 0x2C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x23, 0x31, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x19, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x14, 0x30, 0xFF, 0xFF, 0xFF, 0xFF] | |
worldState3 = [0xFF, 0xFF, 0xFF, 0x4A, 0x4B, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x33, 0xFF, 0xFF, 0x02, 0x03, 0xFF, 0xFF, 0xFF, 0xFF, 0x10, 0x13, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x21, 0x3D, 0xFF, 0xFF, 0xFF] | |
worldState4 = [0xFF, 0xFF, 0x48, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1E, 0x43, 0x17, 0xFF, 0xFF, 0xFF, 0xFF, 0x27, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0x3E, 0x08, 0x09, 0xFF, 0xFF, 0xFF, 0xFF] | |
worldState5 = [0x2E, 0x46, 0x45, 0x2B, 0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x07, 0x06, 0x11, 0xFF, 0xFF, 0xFF, 0xFF, 0x32, 0xFF, 0xFF, 0x1C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x24, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF] | |
worldState6 = [0x4D, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x2D, 0xFF, 0xFF, 0xFF, 0x35, 0xFF, 0xFF, 0xFF, 0x3A, 0x05, 0xFF, 0xFF, 0x1D, 0xFF, 0xFF, 0xFF, 0x25, 0x16, 0x4C, 0x04, 0xFF, 0xFF, 0xFF, 0xFF] | |
worldState7 = [0x4F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0E, 0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x29, 0x34, 0x26, 0xFF, 0x0B, 0xFF, 0xFF, 0xFF, 0x12, 0xFF, 0xFF, 0x3C, 0xFF, 0xFF, 0xFF, 0xFF] | |
worldState8 = [0xFF, 0x0C, 0x0D, 0x44, 0xFF, 0xFF, 0xFF, 0xFF, 0x2F, 0x3B, 0x1F, 0x39, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x47, 0x38, 0x1B, 0x49, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x28, 0xFF, 0x42, 0xFF, 0xFF] | |
worldStates = worldState1, worldState2, worldState3, worldState4, worldState5, worldState6, worldState7, worldState8 | |
beginIndexes = 0x15, 0x14, 0x3D, 0x08, 0x24, 0x35, 0x0B, 0x42 | |
endIndexes = 0x41, 0x4E, 0x4A, 0x48, 0x46, 0x4D, 0x4F, 0x3B | |
def extractUnique(pairs): | |
levels = set() | |
ansPairs = [] | |
for pair in pairs: | |
level, eggoNo = pair | |
if level not in levels: | |
levels.add(level) | |
ansPairs.append(pair) | |
return ansPairs | |
def getNextWay(curIndex, egg, worldState): | |
nextIndex = curIndex | |
for tries in xrange(4): | |
checkIndNext = [] | |
for ind in egg: | |
checkIndNext = [] | |
newInd = nextIndex + ind | |
if newInd < 0 or newInd >= MAX_INDEX: | |
continue | |
newLevel = worldState[newInd] | |
if newLevel == 0xF0 and checkIndNext == -1: | |
checkIndNext.append(newInd) | |
if newLevel < 0x50: | |
return newLevel | |
if len(checkIndNext)>0: | |
for indNext in checkIndNext: | |
if indNext != curIndex: | |
nextIndex = indNext | |
break | |
else: | |
break | |
for nextIndex in xrange(0x1F,-1,-1): | |
defLevel = worldState[nextIndex] | |
if defLevel < 0x50 and curIndex != nextIndex: | |
return defLevel | |
return -1 | |
def buildWay(curLevel, endLevel, curWay, worldState, answer): | |
offset = -1 | |
try: | |
offset = worldState.index(curLevel) | |
except ValueError: | |
print "Invalid index:", curLevel | |
indexes = map(lambda w : getNextWay(offset, w, worldState), eggWays) | |
newWorldState = worldState[:] | |
newWorldState[offset] = 0xF0 | |
indexesPairs = [(x,y) for (y,x) in enumerate(indexes)] | |
indexesPairs = extractUnique(indexesPairs) | |
for pair in indexesPairs: | |
nextIndex, eggNo = pair | |
if nextIndex == -1: | |
answer.append(curWay) | |
elif nextIndex == endLevel: | |
result = curWay[:] + [pair] | |
answer.append(result) | |
else: | |
newCurWay = curWay[:] + [pair] | |
#print newCurWay | |
buildWay(nextIndex, endLevel, newCurWay, newWorldState, answer) | |
def getPathes(levelNo): | |
answer = [] | |
buildWay(beginIndexes[levelNo], endIndexes[levelNo], [(beginIndexes[levelNo],-1)], worldStates[levelNo], answer) | |
return answer | |
### | |
def findShortest(ways): | |
ans = [] | |
minLen = 32 | |
for way in ways: | |
if len(way)<minLen: | |
minLen = len(way) | |
ans = filter(lambda x: len(x) == minLen, ways) | |
return ans | |
def findLongest(ways): | |
ans = [] | |
maxLen = 0 | |
for way in ways: | |
if len(way)>maxLen: | |
maxLen = len(way) | |
ans = filter(lambda x: len(x) == maxLen, ways) | |
return ans | |
def getLevelCounts(worldState): | |
return len(filter(lambda x:x < 0x50, worldState)) | |
def printWay(way): | |
for x in xrange(len(way)): | |
print hex(way[x][0]), | |
if x < len(way)-1: | |
print "->(%d)->"%way[x+1][1], | |
print "" | |
def analyzeLevels(): | |
for x in xrange(8): | |
ans = getPathes(x) | |
shortest = findShortest(ans) | |
longest = findLongest(ans) | |
levelCount = getLevelCounts(worldStates[x]) | |
print "World ", x | |
print "Levels count:", levelCount | |
print "Shortest way:" | |
for x in shortest: | |
print " ", | |
printWay(x) | |
print " (length:%d)"%len(x) | |
print "Longest way:", | |
printWay(longest[0]), | |
print " (length:%d)"%len(longest[0]) |
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