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@PilzAdam
Created October 8, 2012 15:25
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--[[
Particles for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
Source Code: https://github.com/cornernote/minetest-particles
License: GPLv3
MAIN LOADER
]]--
-- register dig particle
minetest.register_entity("particles:particle", {
physical = true,
collisionbox = {-0.05,-0.05,-0.05,0.05,0.05,0.05},
timer = 0,
timer2 = 0,
on_activate = function(self, staticdata)
-- Let the entity move random-ish arround
local obj = self.object
obj:setacceleration({x=0, y=-5, z=0})
obj:setvelocity({x=(math.random(0,60)-30)/30, y=(math.random(0,60))/30, z=(math.random(0,60)-30)/30})
obj:setyaw(math.random(0,359)/180*math.pi)
self.timer = math.random(0, 6)/3
end,
on_step = function(self, dtime)
-- stop "sliding" on the ground
self.timer2 = self.timer2+dtime
if self.timer2 >= 0.5 then
if self.object:getvelocity().y == 0 then
self.object:setvelocity({x=0, y=0, z=0})
end
self.timer2 = 0
end
-- remove after ~3 seconds
self.timer = self.timer+dtime
if self.timer >= 3 then
self.object:remove()
end
end,
})
-- register_on_dignode
minetest.register_on_dignode(function(pos, oldnode, digger)
local node = minetest.registered_nodes[oldnode.name]
-- if the no_particles group is set dont add particles
if node == nil or node.groups.no_particles then
return
end
-- try to get the textures from the dig_result instead of the digged node
local tmp = minetest.get_node_drops(oldnode.name, digger:get_wielded_item():get_name())
if type(tmp) == "string" then
node = minetest.registered_nodes[tmp]
elseif type(tmp) == "table" and tmp[1] and tmp[1].get_name then
node = minetest.registered_nodes[tmp[1]:get_name()]
end
-- if dig result is an item
if node == nil then
node = minetest.registered_nodes[oldnode.name]
-- prevent unwanted effects
if node == nil then
return
end
end
-- create this many particles
for i=1,math.random(7,9) do
local dx = (math.random(0,10)-5)/10
local dy = (math.random(0,10)-5)/10
local dz = (math.random(0,10)-5)/10
-- spawn at random position in the node
local obj = minetest.env:add_entity({x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}, "particles:particle")
-- set the textures
local textures = {}
local max = 1
for i=1,6 do
if node.tiles then
if node.tiles[i] then
max = i
textures[i] = node.tiles[i]
else
textures[i] = node.tiles[max]
end
else -- its a item
textures[i] = node.inventory_image
end
end
-- set size
local vis_size= math.random(5,15)/100
-- set drawtype
local vis = "cube"
-- make it upright_sprite if the drawtype of the node is not nodelike
if node.drawtype and node.drawtype ~= "normal" then
vis = "upright_sprite"
end
obj:set_properties({
textures = textures,
visual_size = {x=vis_size, y=vis_size},
visual = vis,
})
end
end)
-- register smoke particle
minetest.register_entity("particles:smoke", {
physical = true,
visual_size = {x=0.25, y=0.25},
collisionbox = {-0.05,-0.05,-0.05,0.05,0.05,0.05},
visual = "sprite",
textures = {"smoke_puff.png"},
on_step = function(self, dtime)
self.object:setacceleration({x=0, y=0.5, z=0})
self.timer = self.timer + dtime
if self.timer > 3 then
self.object:remove()
end
end,
timer = 0,
})
-- register smoke abm
minetest.register_abm({
nodenames = {"group:smokes","default:torch"},
interval = 5,
chance = 5,
action = function(pos)
minetest.env:add_entity({x=pos.x+math.random()*0.5,y=pos.y+0.75,z=pos.z+math.random()*0.5}, "particles:smoke")
end,
})
-- register signalbubble
minetest.register_entity("particles:signalbubble", {
physical = true,
visual_size = {x=0.10, y=0.10},
collisionbox = {-0.05,-0.05,-0.05,0.05,0.05,0.05},
visual = "sprite",
textures = {"particles_signalbubble.png"},
timer = 0,
lifetime = 4,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > self.lifetime then
self.object:remove()
end
end,
on_activate = function(self, staticdata)
self.object:setacceleration({x=0, y=0.05, z=0})
end,
})
-- register signalbubble abm
minetest.register_abm({
nodenames = {"group:signalbubbles","mesecons:mesecon_on","mesecons:wall_lever_on","mesecons:mesecon_torch_on"},
interval = 1,
chance = 5,
action = function(pos)
minetest.env:add_entity({x=pos.x+math.random()*0.5,y=pos.y,z=pos.z+math.random()*0.5}, "particles:signalbubble")
end,
})
-- log that we started
minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))
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