gluniform1i texture
glactivetexture
opengl multiple textures tutorial
opengl textures
opengl multi texture example
glbindsampler
normal mapping
glbindtexture
Much of this must have been explained before, but let me try and give an overview What this allows you to do is sample one single texture with different sampling parameters in the same shader. Say you wanted to do 7 Sep 2007 Learn some of the finer points of texture mapping in OpenGL. Figure 9.13 Output from the MULTITEXTURE sample program. 1 Nov 2014 yes! i have reached the answer on my own A little introduction to OpenGL Multitexturing Next step is using multitexturing: setup for (This example should result same if you disable shaders.) Now back to code: __ARB_ENABLE is used to override multitexturing for a special compile-run entirely. If you want to see your OpenGL-extensions, just How can I enable more than one texture in OpenGL ES 2 so that I can sample from all of them in my shader? For example, I'm trying to read Multitexturing (Texture Mapping) (OpenGL Programming) used to set up two texture units. Example 9-10 Initializing Texture Units for Multitexturing: multitex.c. For example all Quake games (and many other 3D FPS) use multitexturing for "lightmaps". It means that there are two textures for any wall. Welcome to the eleventh from OpenGL 3.3 series tutorial. but because shader fog isn't that as easy as multitexturing, and I suppose writing the article would
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