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Created November 13, 2012 13:13
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New FBA patch (11-13-2012) - Android/Xbox 1/Xbox 360/PS3/Wii/PC [Linux-Win-OSX])
Index: compile_libretro.sh
===================================================================
--- compile_libretro.sh (revision 850)
+++ compile_libretro.sh (working copy)
@@ -1,108 +0,0 @@
-#!/bin/sh
-
-FORMAT=libretro
-
-#******************
-# PROGRAM FUNCTIONS
-#******************
-
-clean()
-{
- cd src-0.2.97.26/
- make -f makefile.libretro clean
-}
-
-make_libretro()
-{
- cd src-0.2.97.26/
- make -f makefile.libretro generate
- make -f makefile.libretro -j4
-}
-
-make_debug()
-{
- cd src-0.2.97.26/
- make -f makefile.libretro generate
- make -f makefile.libretro -j4 DEBUG=1
-}
-
-#******************
-# DISPLAY FUNCTIONS
-#******************
-
-title()
-{
- echo ""
- echo "***********************"
- echo "COMPILER SCRIPT FOR $FORMAT"
- echo "***********************"
-}
-
-display_clean()
-{
- echo "clean Clean the object files"
-}
-
-display_make()
-{
- echo "make Compile libretro library"
-}
-
-display_make_debug()
-{
- echo "make_debug Compile DEBUG libretro library"
-}
-
-display_all_options()
-{
- display_clean
- display_make
- display_make_debug
-}
-
-display_usage()
-{
- echo "Usage: compile_libretro.sh [options]"
- echo "Options:"
- display_all_options
-}
-
-#***********************
-# MAIN CONTROL FLOW LOOP
-#***********************
-
-title
-if [ ! -n "$1" ]; then
- display_usage
-else
- for i in "$@"
- do
- if [ "$i" = "help" ]; then
- display_usage
- fi
- if [ "$i" = "clean" ]; then
- echo ""
- echo "*************************************"
- echo "DOING:"
- display_clean
- echo "*************************************"
- clean
- fi
- if [ "$i" = "make" ]; then
- echo ""
- echo "*************************************"
- echo "DOING:"
- display_make
- echo "*************************************"
- make_libretro
- fi
- if [ "$i" = "make_debug" ]; then
- echo ""
- echo "*************************************"
- echo "DOING:"
- display_make
- echo "*************************************"
- make_debug
- fi
- done
-fi
Index: generate_files.sh
===================================================================
--- generate_files.sh (revision 850)
+++ generate_files.sh (working copy)
@@ -1,59 +0,0 @@
-#!/bin/bash
-
-if [ -f src/dep/generated/driverlist.h ]; then
- rm -rf src/dep/generated
-fi
-
-if [ -d src/dep/generated ]; then
- echo 'Directory 'src/dep/generated' already exists, skipping creation...'
-else
- mkdir src/dep/generated
-fi
-
-#generate gamelist.txt and src/dep/generated/driverlist.h
-perl src/dep/scripts/gamelist.pl -o src/dep/generated/driverlist.h -l gamelist.txt \
-src/burn/drv/capcom \
-src/burn/drv/cave \
-src/burn/drv/cps3 \
-src/burn/drv/dataeast \
-src/burn/drv/galaxian \
-src/burn/drv/irem \
-src/burn/drv/konami \
-src/burn/drv/megadrive \
-src/burn/drv/neogeo \
-src/burn/drv/pce \
-src/burn/drv/pgm \
-src/burn/drv/pre90s \
-src/burn/drv/psikyo \
-src/burn/drv/pst90s \
-src/burn/drv/sega \
-src/burn/drv/snes \
-src/burn/drv/taito \
-src/burn/drv/toaplan
-
-#generate src/dep/generated/neo_sprite_func.h and src/dep/generated/neo_sprite_func_table.h
-perl src/dep/scripts/neo_sprite_func.pl -o src/dep/generated/neo_sprite_func.h
-
-#generate src/dep/generated/psikyo_tile_func.h and src/dep/generated/psikyo_tile_func_table.h
-perl src/dep/scripts/psikyo_tile_func.pl -o src/dep/generated/psikyo_tile_func.h
-
-#generate src/dep/generated/cave_sprite_func.h and src/dep/generated/cave_sprite_func_table.h
-perl src/dep/scripts/cave_sprite_func.pl -o src/dep/generated/cave_sprite_func.h
-
-#generate src/dep/generated/cave_tile_func.h and src/dep/generated/cave_tile_func_table.h
-perl src/dep/scripts/cave_tile_func.pl -o src/dep/generated/cave_tile_func.h
-
-#generate src/dep/generated/toa_gp9001_func.h and src/dep/generated/toa_gp9001_func_table.h
-perl src/dep/scripts/toa_gp9001_func.pl -o src/dep/generated/toa_gp9001_func.h
-
-g++ -o pgm_sprite_create src/burn/drv/pgm/pgm_sprite_create.cpp
-./pgm_sprite_create > src/dep/generated/pgm_sprite.h
-
-#compile m68kmakeecho
-gcc -o m68kmake src/cpu/m68k/m68kmake.c
-
-#create m68kops.h with m68kmake
-./m68kmake src/cpu/m68k/ src/cpu/m68k/m68k_in.c
-
-g++ -o ctvmake src/burn/drv/capcom/ctv_make.cpp
-./ctvmake > src/dep/generated/ctv.h
Index: makefile.libretro
===================================================================
--- makefile.libretro (revision 850)
+++ makefile.libretro (working copy)
@@ -1,5 +1,6 @@
DEBUG = 0
-LIBRETRO_OPTIMIZATIONS = 0
+LIBRETRO_OPTIMIZATIONS = 1
+FRONTEND_SUPPORTS_RGB565 = 1
ifeq ($(platform),)
platform = unix
@@ -12,6 +13,18 @@
endif
endif
+# system platform
+system_platform = unix
+ifeq ($(shell uname -a),)
+ system_platform = win
+EXE_EXT=.exe
+else ifneq ($(findstring Darwin,$(shell uname -a)),)
+ system_platform = osx
+else ifneq ($(findstring MINGW,$(shell uname -a)),)
+ system_platform = win
+endif
+
+
MAIN_FBA_DIR := src
FBA_BURN_DIR := $(MAIN_FBA_DIR)/burn
FBA_BURN_DRIVERS_DIR := $(MAIN_FBA_DIR)/burn/drv
@@ -20,6 +33,8 @@
FBA_CPU_DIR := $(MAIN_FBA_DIR)/cpu
FBA_LIB_DIR := $(MAIN_FBA_DIR)/dep/libs
FBA_INTERFACE_DIR := $(MAIN_FBA_DIR)/intf
+FBA_GENERATED_DIR = $(MAIN_FBA_DIR)/dep/generated
+FBA_SCRIPTS_DIR = $(MAIN_FBA_DIR)/dep/scripts
EXTERNAL_ZLIB = 0
@@ -34,33 +49,49 @@
SHARED := -dynamiclib
ENDIANNESS_DEFINES := -DLSB_FIRST
else ifeq ($(platform), ps3)
- TARGET := libretro.a
+ TARGET := libretro_ps3.a
CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe
AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
ENDIANNESS_DEFINES = -DWORDS_BIGENDIAN
- PLATFORM_DEFINES := -D__CELLOS_LV2
+ PLATFORM_DEFINES += -D__CELLOS_LV2__
EXTERNAL_ZLIB = 1
else ifeq ($(platform), sncps3)
- TARGET := libretro.a
+ TARGET := libretro_ps3.a
CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe
ENDIANNESS_DEFINES = -DWORDS_BIGENDIAN
PLATFORM_DEFINES += -D__CELLOS_LV2__ -DSN_TARGET_PS3
EXTERNAL_ZLIB = 1
+else ifeq ($(platform), psl1ght)
+ TARGET := libretro_psl1ght.a
+ CC = $(PS3DEV)/ppu/bin/ppu-gcc$(EXE_EXT)
+ CXX = $(PS3DEV)/ppu/bin/ppu-g++$(EXE_EXT)
+ AR = $(PS3DEV)/ppu/bin/ppu-ar$(EXE_EXT)
+ ENDIANNESS_DEFINES = -DWORDS_BIGENDIAN
+ PLATFORM_DEFINES += -D__CELLOS_LV2__
+ EXTERNAL_ZLIB = 1
else ifeq ($(platform), xenon)
- TARGET := libretro.a
- CC = xenon-gcc
- CXX = xenon-g++
- AR = xenon-ar
+ TARGET := libretro_xenon360.a
+ CC = xenon-gcc$(EXE_EXT)
+ CXX = xenon-g++$(EXE_EXT)
+ AR = xenon-ar$(EXE_EXT)
ENDIANNESS_DEFINES = -DWORDS_BIGENDIAN
PLATFORM_DEFINES := -D__LIBXENON__ -m32 -D__ppc__
+else ifeq ($(platform), ngc)
+ TARGET := libretro_ngc.a
+ CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
+ CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
+ AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
+ ENDIANNESS_DEFINES = -DWORDS_BIGENDIAN
+ PLATFORM_DEFINES := -DGEKKO -DHW_DOL -mrvl -mcpu=750 -meabi -mhard-float
+ EXTERNAL_ZLIB = 1
else ifeq ($(platform), wii)
- TARGET := libretro.a
- CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc
- CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++
- AR = $(DEVKITPPC)/bin/powerpc-eabi-ar
+ TARGET := libretro_wii.a
+ CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
+ CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
+ AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
ENDIANNESS_DEFINES = -DWORDS_BIGENDIAN
PLATFORM_DEFINES := -DGEKKO -DHW_RVL -mrvl -mcpu=750 -meabi -mhard-float
EXTERNAL_ZLIB = 1
@@ -73,8 +104,11 @@
ENDIANNESS_DEFINES := -DLSB_FIRST
endif
-.PHONY: clean generate-files
+CC_SYSTEM = gcc
+CXX_SYSTEM = g++
+.PHONY: clean generate-files generate-files-clean clean-objs
+
all: $(TARGET)
BURN_BLACKLIST := $(FBA_BURNER_DIR)/un7z.cpp \
@@ -114,9 +148,9 @@
$(FBA_CPU_DIR)/nec/necinstr.c \
$(FBA_BURN_DIR)/drv/capcom/ctv_make.cpp
-ifeq ($(LIBRETRO_OPTIMIZATIONS), 1)
-BURN_BLACKLIST += $(FBA_BURN_DIR)/drv/capcom/ctv.cpp
-endif
+#ifeq ($(LIBRETRO_OPTIMIZATIONS), 1)
+#BURN_BLACKLIST += $(FBA_BURN_DIR)/drv/capcom/ctv.cpp
+#endif
ifeq ($(EXTERNAL_ZLIB), 1)
BURN_BLACKLIST += $(FBA_BURNER_DIR)/unzip.c \
@@ -192,7 +226,6 @@
-I$(LIBRETRO_DIR) \
-I$(LIBRETRO_DIR)/tchar \
-I$(FBA_BURN_DIR) \
- -I$(FBA_BURN_DIR)/burner \
-I$(MAIN_FBA_DIR)/cpu \
-I$(FBA_BURN_DIR)/snd \
-I$(FBA_BURN_DIR)/devices \
@@ -200,23 +233,8 @@
-I$(FBA_INTERFACE_DIR)/input \
-I$(FBA_INTERFACE_DIR)/cd \
-I$(FBA_BURNER_DIR) \
- -I$(MAIN_FBA_DIR)/dep/generated \
-I$(FBA_CPU_DIR) \
- -I$(FBA_CPU_DIR)/m6809 \
- -I$(FBA_CPU_DIR)/m6805 \
- -I$(FBA_CPU_DIR)/m6800 \
- -I$(FBA_CPU_DIR)/h6280 \
- -I$(FBA_CPU_DIR)/nec \
- -I$(FBA_CPU_DIR)/hd6309 \
- -I$(FBA_CPU_DIR)/arm7 \
-I$(FBA_CPU_DIR)/i8039 \
- -I$(FBA_CPU_DIR)/konami \
- -I$(FBA_CPU_DIR)/m68k \
- -I$(FBA_CPU_DIR)/m6502 \
- -I$(FBA_CPU_DIR)/z80 \
- -I$(FBA_CPU_DIR)/sh2 \
- -I$(FBA_CPU_DIR)/s2650 \
- -I$(FBA_CPU_DIR)/arm \
-I$(FBA_LIB_DIR)/zlib \
-I$(FBA_BURN_DIR)/drv/capcom \
-I$(FBA_BURN_DIR)/drv/dataeast \
@@ -226,11 +244,11 @@
-I$(FBA_BURN_DIR)/drv/sega \
-I$(FBA_BURN_DIR)/drv/toaplan \
-I$(FBA_BURN_DIR)/drv/taito \
+ -I$(FBA_GENERATED_DIR) \
-I$(FBA_LIB_DIR)
ifeq ($(LIBRETRO_OPTIMIZATIONS), 1)
FBA_DEFINES += -D__LIBRETRO_OPTIMIZATIONS__
-INCDIRS += -I$(MAIN_FBA_DIR)/dep/generated-libretro
endif
ifeq ($(DEBUG), 1)
@@ -252,23 +270,87 @@
CXXFLAGS += $(fpic) $(WARNINGS_DEFINES) $(FBA_DEFINES)
LDFLAGS += $(fpic)
+ifeq ($(FRONTEND_SUPPORTS_RGB565), 1)
+CFLAGS += -DFRONTEND_SUPPORTS_RGB565
+CXXFLAGS += -DFRONTEND_SUPPORTS_RGB565
+endif
ifeq ($(ZLIB_INTERNAL), 0)
INCDIRS += -I$(FBA_LIB_DIR)
endif
-generate:
- rm -rf src/dep/generated
- sh ./generate_files.sh
+ifeq ($(LIBRETRO_OPTIMIZATIONS), 1)
+GENERATE_OPTS := -D__LIBRETRO_OPTIMIZATIONS__
+else
+GENERATE_OPTS :=
+endif
-$(TARGET): generate-files $(OBJS)
+PERL = perl$(EXE_EXT)
+M68KMAKE_EXE = m68kmake$(EXE_EXT)
+CTVMAKE_EXE = ctvmake$(EXE_EXT)
+PGM_SPRITE_CREATE_EXE = pgmspritecreate$(EXE_EXT)
+EXE_PREFIX = ./
+
+generate-files-clean:
+ rm -rf $(FBA_GENERATED_DIR)/
+ rm -rf $(FBA_CPU_DIR)/m68k/m68kopac.c
+ rm -rf $(FBA_CPU_DIR)/m68k/m68kopdm.c
+ rm -rf $(FBA_CPU_DIR)/m68k/m68kopnz.c
+ rm -rf $(FBA_CPU_DIR)/m68k/m68kops.c
+ rm -rf $(FBA_CPU_DIR)/m68k/m68kops.h
+
+generate-files:
+ @mkdir -p $(FBA_GENERATED_DIR) 2>/dev/null || /bin/true
+ @echo "Generating $(FBA_GENERATED_DIR)/driverlist.h..."
+ @echo ""
+ $(PERL) $(FBA_SCRIPTS_DIR)/gamelist.pl -o $(FBA_GENERATED_DIR)/driverlist.h -l gamelist.txt $(FBA_BURN_DRIVERS_DIR)/capcom $(FBA_BURN_DRIVERS_DIR)/cave $(FBA_BURN_DRIVERS_DIR)/cps3 $(FBA_BURN_DRIVERS_DIR)/dataeast $(FBA_BURN_DRIVERS_DIR)/galaxian $(FBA_BURN_DRIVERS_DIR)/irem $(FBA_BURN_DRIVERS_DIR)/konami $(FBA_BURN_DRIVERS_DIR)/megadrive $(FBA_BURN_DRIVERS_DIR)/neogeo $(FBA_BURN_DRIVERS_DIR)/pce $(FBA_BURN_DRIVERS_DIR)/pgm $(FBA_BURN_DRIVERS_DIR)/pre90s $(FBA_BURN_DRIVERS_DIR)/psikyo $(FBA_BURN_DRIVERS_DIR)/pst90s $(FBA_BURN_DRIVERS_DIR)/sega $(FBA_BURN_DRIVERS_DIR)/snes $(FBA_BURN_DRIVERS_DIR)/taito $(FBA_BURN_DRIVERS_DIR)/toaplan
+ @echo ""
+ @echo "Generating $(FBA_GENERATED_DIR)/neo_sprite_func.h..."
+ @echo ""
+ @echo "Generating $(FBA_GENERATED_DIR)/neo_sprite_func_table.h..."
+ @echo ""
+ $(PERL) $(FBA_SCRIPTS_DIR)/neo_sprite_func.pl -o $(FBA_GENERATED_DIR)/neo_sprite_func.h $(LIBRETRO_OPTIMIZATIONS)
+ @echo ""
+ @echo "Generating $(FBA_GENERATED_DIR)/psikyo_tile_func.h..."
+ @echo ""
+ @echo "Generating $(FBA_GENERATED_DIR)/psikyo_tile_func_table.h..."
+ @echo ""
+ $(PERL) $(FBA_SCRIPTS_DIR)/psikyo_tile_func.pl -o $(FBA_GENERATED_DIR)/psikyo_tile_func.h
+ @echo "Generating $(FBA_GENERATED_DIR)/cave_sprite_func.h..."
+ @echo ""
+ @echo "Generating[ $(FBA_GENERATED_DIR)/cave_tile_func_table.h"
+ @echo ""
+ $(PERL) $(FBA_SCRIPTS_DIR)/cave_sprite_func.pl -o $(FBA_GENERATED_DIR)/cave_sprite_func.h
+ $(PERL) $(FBA_SCRIPTS_DIR)/cave_tile_func.pl -o $(FBA_GENERATED_DIR)/cave_tile_func.h
+ @echo ""
+ @echo "Generate $(FBA_GENERATED_DIR)/toa_gp9001_func_table.h"
+ @echo ""
+ $(PERL) $(FBA_SCRIPTS_DIR)/toa_gp9001_func.pl -o $(FBA_GENERATED_DIR)/toa_gp9001_func.h
+ $(CXX_SYSTEM) $(GENERATE_OPTS) -o $(PGM_SPRITE_CREATE_EXE) $(FBA_BURN_DRIVERS_DIR)/pgm/pgm_sprite_create.cpp
+ @echo ""
+ @echo "Generating $(FBA_GENERATED_DIR)/pgm_sprite.h..."
+ @echo ""
+ $(EXE_PREFIX)$(PGM_SPRITE_CREATE_EXE) > $(FBA_GENERATED_DIR)/pgm_sprite.h
+ $(CC_SYSTEM) $(GENERATE_OPTS) -o $(M68KMAKE_EXE) $(FBA_CPU_DIR)/m68k/m68kmake.c
+ $(EXE_PREFIX)$(M68KMAKE_EXE) $(FBA_CPU_DIR)/m68k/ $(FBA_CPU_DIR)/m68k/m68k_in.c
+ $(CXX_SYSTEM) $(GENERATE_OPTS) -o $(CTVMAKE_EXE) $(FBA_BURN_DRIVERS_DIR)/capcom/ctv_make.cpp
+ @echo ""
+ @echo "Generating $(FBA_GENERATED_DIR)/ctv.h..."
+ @echo ""
+ $(EXE_PREFIX)$(CTVMAKE_EXE) > $(FBA_GENERATED_DIR)/ctv.h
+
+$(TARGET): $(OBJS)
@echo "LD $@"
ifeq ($(platform), ps3)
@$(AR) rcs $@ $(OBJS)
else ifeq ($(platform), sncps3)
$(AR) rcs $@ $(OBJS)
+else ifeq ($(platform), psl1ght)
+ $(AR) rcs $@ $(OBJS)
else ifeq ($(platform), xenon)
@$(AR) rcs $@ $(OBJS)
+else ifeq ($(platform), ngc)
+ @$(AR) rcs $@ $(OBJS)
else ifeq ($(platform), wii)
@$(AR) rcs $@ $(OBJS)
else
@@ -283,9 +365,12 @@
@echo "CC $<"
@$(CC) -c -o $@ $< $(CFLAGS) $(INCDIRS)
+clean-objs:
+ rm -f $(OBJS)
+
clean:
rm -f $(TARGET)
rm -f $(OBJS)
-ifeq ($(GENERATE_FILES), 1)
- rm -rf src/dep/generated
-endif
+ rm -f $(M68KMAKE_EXE)
+ rm -f $(PGM_SPRITE_CREATE_EXE)
+ rm -f $(CTVMAKE_EXE)
Index: projectfiles/libretro-android/jni/Android.mk
===================================================================
--- projectfiles/libretro-android/jni/Android.mk (revision 0)
+++ projectfiles/libretro-android/jni/Android.mk (working copy)
@@ -0,0 +1,145 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+ifeq ($(TARGET_ARCH),arm)
+LOCAL_CXXFLAGS += -DANDROID_ARM
+LOCAL_ARM_MODE := arm
+LOCAL_C_FLAGS += -fuse-ld=gold
+LOCAL_CPP_FLAGS+= -fuse-ld=gold
+LOCAL_LDLIBS := -fuse-ld=gold
+endif
+
+ifeq ($(TARGET_ARCH),x86)
+LOCAL_CXXFLAGS += -DANDROID_X86
+endif
+
+ifeq ($(TARGET_ARCH),mips)
+LOCAL_CXXFLAGS += -DANDROID_MIPS -D__mips__ -D__MIPSEL__
+endif
+
+MAIN_FBA_DIR := ../../../src
+FBA_BURN_DIR := $(MAIN_FBA_DIR)/burn
+FBA_BURN_DRIVERS_DIR := $(MAIN_FBA_DIR)/burn/drv
+FBA_BURNER_DIR := $(MAIN_FBA_DIR)/burner
+LIBRETRO_DIR := $(FBA_BURNER_DIR)/libretro
+FBA_CPU_DIR := $(MAIN_FBA_DIR)/cpu
+FBA_LIB_DIR := $(MAIN_FBA_DIR)/dep/libs
+FBA_INTERFACE_DIR := $(MAIN_FBA_DIR)/intf
+FBA_GENERATED_DIR = $(MAIN_FBA_DIR)/dep/generated
+FBA_SCRIPTS_DIR = $(MAIN_FBA_DIR)/dep/scripts
+
+BURN_BLACKLIST := $(FBA_BURNER_DIR)/un7z.cpp \
+ $(FBA_CPU_DIR)/arm7/arm7exec.c \
+ $(FBA_CPU_DIR)/arm7/arm7core.c \
+ $(FBA_CPU_DIR)/hd6309/6309tbl.c \
+ $(FBA_CPU_DIR)/hd6309/6309ops.c \
+ $(FBA_CPU_DIR)/konami/konamtbl.c \
+ $(FBA_CPU_DIR)/konami/konamops.c \
+ $(FBA_CPU_DIR)/m68k/m68k_in.c \
+ $(FBA_CPU_DIR)/m6800/6800ops.c \
+ $(FBA_CPU_DIR)/m6800/6800tbl.c \
+ $(FBA_CPU_DIR)/m6805/6805ops.c \
+ $(FBA_CPU_DIR)/m6809/6809ops.c \
+ $(FBA_CPU_DIR)/m6809/6809tbl.c \
+ $(FBA_CPU_DIR)/sh2/mksh2.cpp \
+ $(FBA_CPU_DIR)/sh2/mksh2-x86.cpp \
+ $(FBA_CPU_DIR)/m68k/m68kmake.c \
+ $(FBA_BURNER_DIR)/wave_writer.cpp \
+ $(FBA_CPU_DIR)/m68k/m68kdasm.c \
+ $(FBA_LIBRETRO_DIR)/menu.cpp \
+ $(FBA_CPU_DIR)/sh2/mksh2.cpp \
+ $(FBA_BURNER_DIR)/sshot.cpp \
+ $(FBA_BURNER_DIR)/conc.cpp \
+ $(FBA_BURNER_DIR)/dat.cpp \
+ $(FBA_BURNER_DIR)/cong.cpp \
+ $(FBA_BURNER_DIR)/image.cpp \
+ $(FBA_BURNER_DIR)/misc.cpp \
+ $(FBA_CPU_DIR)/h6280/tblh6280.c \
+ $(FBA_CPU_DIR)/m6502/t65sc02.c \
+ $(FBA_CPU_DIR)/m6502/t65c02.c \
+ $(FBA_CPU_DIR)/m6502/tdeco16.c \
+ $(FBA_CPU_DIR)/m6502/tn2a03.c \
+ $(FBA_CPU_DIR)/m6502/t6502.c \
+ $(FBA_CPU_DIR)/nec/v25sfr.c \
+ $(FBA_CPU_DIR)/nec/v25instr.c \
+ $(FBA_CPU_DIR)/nec/necinstr.c \
+ $(FBA_BURN_DIR)/drv/capcom/ctv_make.cpp
+
+FBA_BURN_DIRS := $(FBA_BURN_DIR) \
+ $(FBA_BURN_DIR)/devices \
+ $(FBA_BURN_DIR)/snd \
+ $(FBA_BURN_DRIVERS_DIR)/capcom \
+ $(FBA_BURN_DRIVERS_DIR)/cave \
+ $(FBA_BURN_DRIVERS_DIR)/cps3 \
+ $(FBA_BURN_DRIVERS_DIR)/dataeast \
+ $(FBA_BURN_DRIVERS_DIR)/galaxian \
+ $(FBA_BURN_DRIVERS_DIR)/irem \
+ $(FBA_BURN_DRIVERS_DIR)/konami \
+ $(FBA_BURN_DRIVERS_DIR)/megadrive \
+ $(FBA_BURN_DRIVERS_DIR)/neogeo \
+ $(FBA_BURN_DRIVERS_DIR)/pce \
+ $(FBA_BURN_DRIVERS_DIR)/pgm \
+ $(FBA_BURN_DRIVERS_DIR)/pre90s \
+ $(FBA_BURN_DRIVERS_DIR)/psikyo \
+ $(FBA_BURN_DRIVERS_DIR)/pst90s \
+ $(FBA_BURN_DRIVERS_DIR)/sega \
+ $(FBA_BURN_DRIVERS_DIR)/snes \
+ $(FBA_BURN_DRIVERS_DIR)/taito \
+ $(FBA_BURN_DRIVERS_DIR)/toaplan
+
+FBA_CPU_DIRS := $(FBA_CPU_DIR) \
+ $(FBA_CPU_DIR)/arm \
+ $(FBA_CPU_DIR)/arm7 \
+ $(FBA_CPU_DIR)/h6280 \
+ $(FBA_CPU_DIR)/hd6309 \
+ $(FBA_CPU_DIR)/i8039 \
+ $(FBA_CPU_DIR)/konami \
+ $(FBA_CPU_DIR)/m68k \
+ $(FBA_CPU_DIR)/m6502 \
+ $(FBA_CPU_DIR)/m6800 \
+ $(FBA_CPU_DIR)/m6805 \
+ $(FBA_CPU_DIR)/m6809 \
+ $(FBA_CPU_DIR)/nec \
+ $(FBA_CPU_DIR)/s2650 \
+ $(FBA_CPU_DIR)/sh2 \
+ $(FBA_CPU_DIR)/z80
+
+FBA_LIB_DIRS := $(FBA_LIB_DIR)/zlib
+
+FBA_SRC_DIRS := $(FBA_BURNER_DIR) $(FBA_BURN_DIRS) $(FBA_CPU_DIRS) $(FBA_BURNER_DIRS) $(FBA_LIB_DIRS)
+
+LOCAL_MODULE := libretro
+
+LOCAL_SRC_FILES := $(filter-out $(BURN_BLACKLIST),$(foreach dir,$(FBA_SRC_DIRS),$(wildcard $(dir)/*.cpp))) $(filter-out $(BURN_BLACKLIST),$(foreach dir,$(FBA_SRC_DIRS),$(wildcard $(dir)/*.c))) $(LIBRETRO_DIR)/libretro.cpp $(LIBRETRO_DIR)/neocdlist.cpp
+
+
+LOCAL_CXXFLAGS += -O3 -fno-stack-protector -DUSE_SPEEDHACKS -DINLINE="static inline" -DSH2_INLINE="static inline" -D__LIBRETRO_OPTIMIZATIONS__ -DLSB_FIRST -D__LIBRETRO__ -Wno-write-strings -DUSE_FILE32API -DANDROID -DFRONTEND_SUPPORTS_RGB565
+LOCAL_CFLAGS = -O3 -fno-stack-protector -DUSE_SPEEDHACKS -DINLINE="static inline" -DSH2_INLINE="static inline" -D__LIBRETRO_OPTIMIZATIONS__ -DLSB_FIRST -D__LIBRETRO__ -Wno-write-strings -DUSE_FILE32API -DANDROID -DFRONTEND_SUPPORTS_RGB565
+
+LOCAL_C_INCLUDES = $(FBA_BURNER_DIR)/win32 \
+ $(LIBRETRO_DIR) \
+ $(LIBRETRO_DIR)/tchar \
+ $(FBA_BURN_DIR) \
+ $(MAIN_FBA_DIR)/cpu \
+ $(FBA_BURN_DIR)/snd \
+ $(FBA_BURN_DIR)/devices \
+ $(FBA_INTERFACE_DIR) \
+ $(FBA_INTERFACE_DIR)/input \
+ $(FBA_INTERFACE_DIR)/cd \
+ $(FBA_BURNER_DIR) \
+ $(FBA_CPU_DIR) \
+ $(FBA_CPU_DIR)/i8039 \
+ $(FBA_LIB_DIR)/zlib \
+ $(FBA_BURN_DIR)/drv/capcom \
+ $(FBA_BURN_DIR)/drv/dataeast \
+ $(FBA_BURN_DIR)/drv/cave \
+ $(FBA_BURN_DIR)/drv/neogeo \
+ $(FBA_BURN_DIR)/drv/psikyo \
+ $(FBA_BURN_DIR)/drv/sega \
+ $(FBA_BURN_DIR)/drv/toaplan \
+ $(FBA_BURN_DIR)/drv/taito \
+ $(FBA_GENERATED_DIR) \
+ $(FBA_LIB_DIR)
+
+include $(BUILD_SHARED_LIBRARY)
Index: projectfiles/libretro-android/jni/Application.mk
===================================================================
--- projectfiles/libretro-android/jni/Application.mk (revision 0)
+++ projectfiles/libretro-android/jni/Application.mk (working copy)
@@ -0,0 +1,2 @@
+APP_STL := stlport_static
+APP_ABI := all
Index: projectfiles/visualstudio-2003-libretro-xbox1/fba_vs2003_libretro_xbox1.sln
===================================================================
--- projectfiles/visualstudio-2003-libretro-xbox1/fba_vs2003_libretro_xbox1.sln (revision 0)
+++ projectfiles/visualstudio-2003-libretro-xbox1/fba_vs2003_libretro_xbox1.sln (working copy)
@@ -0,0 +1,30 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualstudio-2003-libretro-xbox1", "fba_vs2003_libretro_xbox1.vcproj", "{812368D1-1F0C-4480-81F1-7FB1EC247E58}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ Debug = Debug
+ Profile = Profile
+ Profile_FastCap = Profile_FastCap
+ Release = Release
+ Release_LTCG = Release_LTCG
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Debug.ActiveCfg = Debug|Xbox
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Debug.Build.0 = Debug|Xbox
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Profile.ActiveCfg = Profile|Xbox
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Profile.Build.0 = Profile|Xbox
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Release.ActiveCfg = Release|Xbox
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Release.Build.0 = Release|Xbox
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
+ {812368D1-1F0C-4480-81F1-7FB1EC247E58}.Release_LTCG.Build.0 = Release_LTCG|Xbox
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
Index: projectfiles/visualstudio-2003-libretro-xbox1/fba_vs2003_libretro_xbox1.vcproj
===================================================================
--- projectfiles/visualstudio-2003-libretro-xbox1/fba_vs2003_libretro_xbox1.vcproj (revision 0)
+++ projectfiles/visualstudio-2003-libretro-xbox1/fba_vs2003_libretro_xbox1.vcproj (working copy)
@@ -0,0 +1,3203 @@
+<?xml version="1.0" encoding="windows-1250"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="visualstudio-2003-libretro-xbox1"
+ ProjectGUID="{812368D1-1F0C-4480-81F1-7FB1EC247E58}"
+ RootNamespace="visualstudio-2003-libretro-xbox1"
+ Keyword="XboxProj">
+ <Platforms>
+ <Platform
+ Name="Xbox"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Xbox"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ OptimizeForProcessor="2"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\src\dep\generated&quot;;&quot;$(SolutionDir)\..\..\src\burn&quot;;&quot;$(SolutionDir)\..\..\src\burn\devices&quot;;&quot;$(SolutionDir)\..\..\src\burn\drv\taito&quot;;&quot;$(SolutionDir)\..\..\src\burn\snd&quot;;&quot;$(SolutionDir)\..\..\src\burner&quot;;&quot;$(SolutionDir)\..\..\src\burner\libretro&quot;;&quot;$(SolutionDir)\..\..\src\cpu&quot;;&quot;$(SolutionDir)\..\..\src\cpu\i8039&quot;;&quot;$(SolutionDir)\..\..\src\intf&quot;;&quot;$(SolutionDir)\..\..\src\intf\cd&quot;"
+ PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;_LIB;USE_SPEEDHACKS;__LIBRETRO__;INLINE=__inline static;EXTERNAL_ZLIB;__fastcall=;MAME_INLINE=_inline static;LSB_FIRST;__LIBRETRO_OPTIMIZATIONS__;FRONTEND_SUPPORTS_RGB565"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ EnableEnhancedInstructionSet="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/$(ProjectName).lib"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Xbox"
+ OutputDirectory="Profile"
+ IntermediateDirectory="Profile"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="3"
+ OmitFramePointers="TRUE"
+ OptimizeForProcessor="2"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\src\dep\generated&quot;;&quot;$(SolutionDir)\..\..\src\burn&quot;;&quot;$(SolutionDir)\..\..\src\burn\devices&quot;;&quot;$(SolutionDir)\..\..\src\burn\drv\taito&quot;;&quot;$(SolutionDir)\..\..\src\burn\snd&quot;;&quot;$(SolutionDir)\..\..\src\burner&quot;;&quot;$(SolutionDir)\..\..\src\burner\libretro&quot;;&quot;$(SolutionDir)\..\..\src\cpu&quot;;&quot;$(SolutionDir)\..\..\src\cpu\i8039&quot;;&quot;$(SolutionDir)\..\..\src\intf&quot;;&quot;$(SolutionDir)\..\..\src\intf\cd&quot;"
+ PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;_LIB;USE_SPEEDHACKS;__LIBRETRO__;INLINE=__inline static;EXTERNAL_ZLIB;__fastcall=;MAME_INLINE=_inline static;LSB_FIRST;__LIBRETRO_OPTIMIZATIONS__;FRONTEND_SUPPORTS_RGB565"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ EnableEnhancedInstructionSet="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/$(ProjectName).lib"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile_FastCap|Xbox"
+ OutputDirectory="Profile_FastCap"
+ IntermediateDirectory="Profile_FastCap"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="3"
+ OmitFramePointers="TRUE"
+ OptimizeForProcessor="2"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\src\dep\generated&quot;;&quot;$(SolutionDir)\..\..\src\burn&quot;;&quot;$(SolutionDir)\..\..\src\burn\devices&quot;;&quot;$(SolutionDir)\..\..\src\burn\drv\taito&quot;;&quot;$(SolutionDir)\..\..\src\burn\snd&quot;;&quot;$(SolutionDir)\..\..\src\burner&quot;;&quot;$(SolutionDir)\..\..\src\burner\libretro&quot;;&quot;$(SolutionDir)\..\..\src\cpu&quot;;&quot;$(SolutionDir)\..\..\src\cpu\i8039&quot;;&quot;$(SolutionDir)\..\..\src\intf&quot;;&quot;$(SolutionDir)\..\..\src\intf\cd&quot;;&quot;$(SolutionDir)\..\..\src\intf\input&quot;"
+ PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;FASTCAP;_LIB;USE_SPEEDHACKS;__LIBRETRO__;INLINE=__inline static;EXTERNAL_ZLIB;__fastcall=;MAME_INLINE=_inline static;LSB_FIRST;__LIBRETRO_OPTIMIZATIONS__;FRONTEND_SUPPORTS_RGB565"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ EnableEnhancedInstructionSet="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"
+ FastCAP="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/$(ProjectName).lib"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Xbox"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="3"
+ OmitFramePointers="TRUE"
+ OptimizeForProcessor="2"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\src\burn&quot;;&quot;$(SolutionDir)\..\..\src\dep\generated&quot;;&quot;$(SolutionDir)\..\..\src\burn\devices&quot;;&quot;$(SolutionDir)\..\..\src\burn\drv\taito&quot;;&quot;$(SolutionDir)\..\..\src\burn\snd&quot;;&quot;$(SolutionDir)\..\..\src\burner&quot;;&quot;$(SolutionDir)\..\..\src\burner\libretro&quot;;&quot;$(SolutionDir)\..\..\src\cpu&quot;;&quot;$(SolutionDir)\..\..\src\cpu\i8039&quot;;&quot;$(SolutionDir)\..\..\src\intf&quot;;&quot;$(SolutionDir)\..\..\src\intf\input&quot;;&quot;$(SolutionDir)\..\..\src\intf\cd&quot;;&quot;$(SolutionDir)\..\..\src\dep\&quot;"
+ PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;_LIB;USE_SPEEDHACKS;__LIBRETRO__;INLINE=__inline static;EXTERNAL_ZLIB;__fastcall=;MAME_INLINE=_inline static;LSB_FIRST;__LIBRETRO_OPTIMIZATIONS__;FRONTEND_SUPPORTS_RGB565"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ EnableEnhancedInstructionSet="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/$(ProjectName).lib"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release_LTCG|Xbox"
+ OutputDirectory="Release_LTCG"
+ IntermediateDirectory="Release_LTCG"
+ ConfigurationType="4"
+ CharacterSet="2"
+ WholeProgramOptimization="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="3"
+ OmitFramePointers="TRUE"
+ OptimizeForProcessor="2"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\src\dep\generated&quot;;&quot;$(SolutionDir)\..\..\src\burn&quot;;&quot;$(SolutionDir)\..\..\src\burn\devices&quot;;&quot;$(SolutionDir)\..\..\src\burn\drv\taito&quot;;&quot;$(SolutionDir)\..\..\src\burn\snd&quot;;&quot;$(SolutionDir)\..\..\src\burner&quot;;&quot;$(SolutionDir)\..\..\src\burner\libretro&quot;;&quot;$(SolutionDir)\..\..\src\cpu&quot;;&quot;$(SolutionDir)\..\..\src\cpu\i8039&quot;;&quot;$(SolutionDir)\..\..\src\intf&quot;;&quot;$(SolutionDir)\..\..\src\intf\cd&quot;;&quot;$(SolutionDir)\..\..\src\intf\input&quot;"
+ PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;LTCG;_LIB;USE_SPEEDHACKS;__LIBRETRO__;INLINE=__inline static;EXTERNAL_ZLIB;__fastcall=;MAME_INLINE=_inline static;LSB_FIRST;__LIBRETRO_OPTIMIZATIONS__;FRONTEND_SUPPORTS_RGB565"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="TRUE"
+ EnableFunctionLevelLinking="TRUE"
+ EnableEnhancedInstructionSet="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/$(ProjectName).lib"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <Filter
+ Name="burn"
+ Filter="">
+ <File
+ RelativePath="..\..\src\burn\burn.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\burn_gun.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\burn_led.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\burn_memory.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\burn_sound.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\burn_sound_a.asm">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\burn_sound_c.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\cheat.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\debug_track.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\hiscore.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\load.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\tiles_generic.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\timer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\vector.cpp">
+ </File>
+ <Filter
+ Name="devices"
+ Filter="">
+ <File
+ RelativePath="..\..\src\burn\devices\8255ppi.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\devices\eeprom.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\devices\pandora.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\devices\seibusnd.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\devices\sknsspr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\devices\timekpr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\devices\v3021.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\devices\vdc.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="drv"
+ Filter="">
+ <File
+ RelativePath="..\..\src\burn\drv\d_parent.cpp">
+ </File>
+ <Filter
+ Name="capcom"
+ Filter="">
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps2_crpt.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps_config.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps_draw.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps_mem.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps_obj.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps_pal.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps_run.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps_rw.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cps_scr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cpsr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cpsrd.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\cpst.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\ctv.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\ctv_make.cpp">
+ <FileConfiguration
+ Name="Debug|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile_FastCap|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release_LTCG|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\d_cps1.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\d_cps2.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\fcrash_snd.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\kabuki.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\ps.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\ps_m.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\ps_z.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\qs.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\qs_c.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\qs_z.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\capcom\sf2mdt_snd.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="cps3"
+ Filter="">
+ <File
+ RelativePath="..\..\src\burn\drv\cps3\cps3run.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cps3\cps3snd.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cps3\d_cps3.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="cave"
+ Filter="">
+ <File
+ RelativePath="..\..\src\burn\drv\cave\cave.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\cave_palette.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\cave_sprite.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\cave_tile.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_dodonpachi.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_donpachi.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_esprade.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_feversos.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_gaia.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_guwange.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_hotdogst.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_korokoro.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_mazinger.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_metmqstr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_pwrinst2.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_sailormn.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_tjumpman.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\cave\d_uopoko.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="dataeast"
+ Filter="">
+ <File
+ RelativePath="..\..\src\burn\drv\dataeast\d_actfancr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\dataeast\d_backfire.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\burn\drv\dataeast\d_boogwing.cpp">
+ </File>
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+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release_LTCG|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\cpu\m6809\6809tbl.c">
+ <FileConfiguration
+ Name="Debug|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile_FastCap|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release_LTCG|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\cpu\m6809\m6809.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="nec"
+ Filter="">
+ <File
+ RelativePath="..\..\src\cpu\nec\nec.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\cpu\nec\necinstr.c">
+ <FileConfiguration
+ Name="Debug|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile_FastCap|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release_LTCG|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\cpu\nec\v25.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\cpu\nec\v25instr.c">
+ <FileConfiguration
+ Name="Debug|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile_FastCap|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release_LTCG|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\cpu\nec\v25sfr.c">
+ <FileConfiguration
+ Name="Debug|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile_FastCap|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release_LTCG|Xbox"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ CompileAs="1"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="s2650"
+ Filter="">
+ <File
+ RelativePath="..\..\src\cpu\s2650\s2650.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="sh2"
+ Filter="">
+ <File
+ RelativePath="..\..\src\cpu\sh2\sh2.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="z80"
+ Filter="">
+ <File
+ RelativePath="..\..\src\cpu\z80\z80.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\cpu\z80\z80daisy.cpp">
+ </File>
+ </Filter>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
Index: projectfiles/visualstudio-2003-libretro-xbox1/stdint.h
===================================================================
--- projectfiles/visualstudio-2003-libretro-xbox1/stdint.h (revision 0)
+++ projectfiles/visualstudio-2003-libretro-xbox1/stdint.h (working copy)
@@ -0,0 +1,249 @@
+// ISO C9x compliant stdint.h for Microsoft Visual Studio
+// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
+//
+// Copyright (c) 2006-2008 Alexander Chemeris
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+// this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// 3. The name of the author may be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////////
+#ifndef __RARCH_STDINT_H
+#define __RARCH_STDINT_H
+
+#if _MSC_VER && (_MSC_VER < 1600)
+//pre-MSVC 2010 needs an implementation of stdint.h
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+#include <limits.h>
+
+// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
+// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
+// or compiler give many errors like this:
+// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
+#ifdef __cplusplus
+extern "C" {
+#endif
+# include <wchar.h>
+#ifdef __cplusplus
+}
+#endif
+
+// Define _W64 macros to mark types changing their size, like intptr_t.
+#ifndef _W64
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+
+
+// 7.18.1 Integer types
+
+// 7.18.1.1 Exact-width integer types
+
+// Visual Studio 6 and Embedded Visual C++ 4 doesn't
+// realize that, e.g. char has the same size as __int8
+// so we give up on __intX for them.
+#if (_MSC_VER < 1300)
+ typedef signed char int8_t;
+ typedef signed short int16_t;
+ typedef signed int int32_t;
+ typedef unsigned char uint8_t;
+ typedef unsigned short uint16_t;
+ typedef unsigned int uint32_t;
+#else
+ typedef signed __int8 int8_t;
+ typedef signed __int16 int16_t;
+ typedef signed __int32 int32_t;
+ typedef unsigned __int8 uint8_t;
+ typedef unsigned __int16 uint16_t;
+ typedef unsigned __int32 uint32_t;
+#endif
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+
+
+// 7.18.1.2 Minimum-width integer types
+typedef int8_t int_least8_t;
+typedef int16_t int_least16_t;
+typedef int32_t int_least32_t;
+typedef int64_t int_least64_t;
+typedef uint8_t uint_least8_t;
+typedef uint16_t uint_least16_t;
+typedef uint32_t uint_least32_t;
+typedef uint64_t uint_least64_t;
+
+// 7.18.1.3 Fastest minimum-width integer types
+typedef int8_t int_fast8_t;
+typedef int16_t int_fast16_t;
+typedef int32_t int_fast32_t;
+typedef int64_t int_fast64_t;
+typedef uint8_t uint_fast8_t;
+typedef uint16_t uint_fast16_t;
+typedef uint32_t uint_fast32_t;
+typedef uint64_t uint_fast64_t;
+
+// 7.18.1.4 Integer types capable of holding object pointers
+#ifdef _WIN64 // [
+ typedef signed __int64 intptr_t;
+ typedef unsigned __int64 uintptr_t;
+#else // _WIN64 ][
+ typedef _W64 signed int intptr_t;
+ typedef _W64 unsigned int uintptr_t;
+#endif // _WIN64 ]
+
+// 7.18.1.5 Greatest-width integer types
+typedef int64_t intmax_t;
+typedef uint64_t uintmax_t;
+
+
+// 7.18.2 Limits of specified-width integer types
+
+#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
+
+// 7.18.2.1 Limits of exact-width integer types
+#define INT8_MIN ((int8_t)_I8_MIN)
+#define INT8_MAX _I8_MAX
+#define INT16_MIN ((int16_t)_I16_MIN)
+#define INT16_MAX _I16_MAX
+#define INT32_MIN ((int32_t)_I32_MIN)
+#define INT32_MAX _I32_MAX
+#define INT64_MIN ((int64_t)_I64_MIN)
+#define INT64_MAX _I64_MAX
+#define UINT8_MAX _UI8_MAX
+#define UINT16_MAX _UI16_MAX
+#define UINT32_MAX _UI32_MAX
+#define UINT64_MAX _UI64_MAX
+
+// 7.18.2.2 Limits of minimum-width integer types
+#define INT_LEAST8_MIN INT8_MIN
+#define INT_LEAST8_MAX INT8_MAX
+#define INT_LEAST16_MIN INT16_MIN
+#define INT_LEAST16_MAX INT16_MAX
+#define INT_LEAST32_MIN INT32_MIN
+#define INT_LEAST32_MAX INT32_MAX
+#define INT_LEAST64_MIN INT64_MIN
+#define INT_LEAST64_MAX INT64_MAX
+#define UINT_LEAST8_MAX UINT8_MAX
+#define UINT_LEAST16_MAX UINT16_MAX
+#define UINT_LEAST32_MAX UINT32_MAX
+#define UINT_LEAST64_MAX UINT64_MAX
+
+// 7.18.2.3 Limits of fastest minimum-width integer types
+#define INT_FAST8_MIN INT8_MIN
+#define INT_FAST8_MAX INT8_MAX
+#define INT_FAST16_MIN INT16_MIN
+#define INT_FAST16_MAX INT16_MAX
+#define INT_FAST32_MIN INT32_MIN
+#define INT_FAST32_MAX INT32_MAX
+#define INT_FAST64_MIN INT64_MIN
+#define INT_FAST64_MAX INT64_MAX
+#define UINT_FAST8_MAX UINT8_MAX
+#define UINT_FAST16_MAX UINT16_MAX
+#define UINT_FAST32_MAX UINT32_MAX
+#define UINT_FAST64_MAX UINT64_MAX
+
+// 7.18.2.4 Limits of integer types capable of holding object pointers
+#ifdef _WIN64 // [
+# define INTPTR_MIN INT64_MIN
+# define INTPTR_MAX INT64_MAX
+# define UINTPTR_MAX UINT64_MAX
+#else // _WIN64 ][
+# define INTPTR_MIN INT32_MIN
+# define INTPTR_MAX INT32_MAX
+# define UINTPTR_MAX UINT32_MAX
+#endif // _WIN64 ]
+
+// 7.18.2.5 Limits of greatest-width integer types
+#define INTMAX_MIN INT64_MIN
+#define INTMAX_MAX INT64_MAX
+#define UINTMAX_MAX UINT64_MAX
+
+// 7.18.3 Limits of other integer types
+
+#ifdef _WIN64 // [
+# define PTRDIFF_MIN _I64_MIN
+# define PTRDIFF_MAX _I64_MAX
+#else // _WIN64 ][
+# define PTRDIFF_MIN _I32_MIN
+# define PTRDIFF_MAX _I32_MAX
+#endif // _WIN64 ]
+
+#define SIG_ATOMIC_MIN INT_MIN
+#define SIG_ATOMIC_MAX INT_MAX
+
+#ifndef SIZE_MAX // [
+# ifdef _WIN64 // [
+# define SIZE_MAX _UI64_MAX
+# else // _WIN64 ][
+# define SIZE_MAX _UI32_MAX
+# endif // _WIN64 ]
+#endif // SIZE_MAX ]
+
+// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
+#ifndef WCHAR_MIN // [
+# define WCHAR_MIN 0
+#endif // WCHAR_MIN ]
+#ifndef WCHAR_MAX // [
+# define WCHAR_MAX _UI16_MAX
+#endif // WCHAR_MAX ]
+
+#define WINT_MIN 0
+#define WINT_MAX _UI16_MAX
+
+#endif // __STDC_LIMIT_MACROS ]
+
+
+// 7.18.4 Limits of other integer types
+
+#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
+
+// 7.18.4.1 Macros for minimum-width integer constants
+
+#define INT8_C(val) val##i8
+#define INT16_C(val) val##i16
+#define INT32_C(val) val##i32
+#define INT64_C(val) val##i64
+
+#define UINT8_C(val) val##ui8
+#define UINT16_C(val) val##ui16
+#define UINT32_C(val) val##ui32
+#define UINT64_C(val) val##ui64
+
+// 7.18.4.2 Macros for greatest-width integer constants
+#define INTMAX_C INT64_C
+#define UINTMAX_C UINT64_C
+
+#endif // __STDC_CONSTANT_MACROS ]
+
+#else
+//sanity for everything else
+#include <stdint.h>
+#endif
+
+#endif
Index: projectfiles/visualstudio-2003-libretro-xbox1/zconf.h
===================================================================
--- projectfiles/visualstudio-2003-libretro-xbox1/zconf.h (revision 0)
+++ projectfiles/visualstudio-2003-libretro-xbox1/zconf.h (working copy)
@@ -0,0 +1,327 @@
+/* zconf.h -- configuration of the zlib compression library
+ * Copyright (C) 1995-2005 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#ifndef ZCONF_H
+#define ZCONF_H
+
+/* added for file_extractor; OK to remove, just increases executable size */
+#define DYNAMIC_CRC_TABLE
+
+/*
+ * If you *really* need a unique prefix for all types and library functions,
+ * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
+ */
+#ifdef Z_PREFIX
+# define deflateInit_ z_deflateInit_
+# define deflate z_deflate
+# define deflateEnd z_deflateEnd
+# define inflateInit_ z_inflateInit_
+# define inflate z_inflate
+# define inflateEnd z_inflateEnd
+# define deflateInit2_ z_deflateInit2_
+# define deflateSetDictionary z_deflateSetDictionary
+# define deflateCopy z_deflateCopy
+# define deflateReset z_deflateReset
+# define deflateParams z_deflateParams
+# define deflateBound z_deflateBound
+# define deflatePrime z_deflatePrime
+# define inflateInit2_ z_inflateInit2_
+# define inflateSetDictionary z_inflateSetDictionary
+# define inflateSync z_inflateSync
+# define inflateSyncPoint z_inflateSyncPoint
+# define inflateCopy z_inflateCopy
+# define inflateReset z_inflateReset
+# define inflateBack z_inflateBack
+# define inflateBackEnd z_inflateBackEnd
+# define compress z_compress
+# define compress2 z_compress2
+# define compressBound z_compressBound
+# define uncompress z_uncompress
+# define adler32 z_adler32
+# define crc32 z_crc32
+# define get_crc_table z_get_crc_table
+# define zError z_zError
+
+# define alloc_func z_alloc_func
+# define free_func z_free_func
+# define in_func z_in_func
+# define out_func z_out_func
+# define Byte z_Byte
+# define uInt z_uInt
+# define uLong z_uLong
+# define Bytef z_Bytef
+# define charf z_charf
+# define intf z_intf
+# define uIntf z_uIntf
+# define uLongf z_uLongf
+# define voidpf z_voidpf
+# define voidp z_voidp
+#endif
+
+#if defined(__MSDOS__) && !defined(MSDOS)
+# define MSDOS
+#endif
+#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2)
+# define OS2
+#endif
+#if defined(_WINDOWS) && !defined(WINDOWS)
+# define WINDOWS
+#endif
+#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__)
+# ifndef WIN32
+# define WIN32
+# endif
+#endif
+#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
+# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__)
+# ifndef SYS16BIT
+# define SYS16BIT
+# endif
+# endif
+#endif
+
+/*
+ * Compile with -DMAXSEG_64K if the alloc function cannot allocate more
+ * than 64k bytes at a time (needed on systems with 16-bit int).
+ */
+#ifdef SYS16BIT
+# define MAXSEG_64K
+#endif
+#ifdef MSDOS
+# define UNALIGNED_OK
+#endif
+
+#ifdef __STDC_VERSION__
+# ifndef STDC
+# define STDC
+# endif
+# if __STDC_VERSION__ >= 199901L
+# ifndef STDC99
+# define STDC99
+# endif
+# endif
+#endif
+#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus))
+# define STDC
+#endif
+#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__))
+# define STDC
+#endif
+#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
+# define STDC
+#endif
+#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__))
+# define STDC
+#endif
+
+#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */
+# define STDC
+#endif
+
+#ifndef STDC
+# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
+# define const /* note: need a more gentle solution here */
+# endif
+#endif
+
+/* Some Mac compilers merge all .h files incorrectly: */
+#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__)
+# define NO_DUMMY_DECL
+#endif
+
+/* Maximum value for memLevel in deflateInit2 */
+#ifndef MAX_MEM_LEVEL
+# ifdef MAXSEG_64K
+# define MAX_MEM_LEVEL 8
+# else
+# define MAX_MEM_LEVEL 9
+# endif
+#endif
+
+/* Maximum value for windowBits in deflateInit2 and inflateInit2.
+ * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
+ * created by gzip. (Files created by minigzip can still be extracted by
+ * gzip.)
+ */
+#ifndef MAX_WBITS
+# define MAX_WBITS 15 /* 32K LZ77 window */
+#endif
+
+/* The memory requirements for deflate are (in bytes):
+ (1 << (windowBits+2)) + (1 << (memLevel+9))
+ that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
+ plus a few kilobytes for small objects. For example, if you want to reduce
+ the default memory requirements from 256K to 128K, compile with
+ make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
+ Of course this will generally degrade compression (there's no free lunch).
+
+ The memory requirements for inflate are (in bytes) 1 << windowBits
+ that is, 32K for windowBits=15 (default value) plus a few kilobytes
+ for small objects.
+*/
+
+ /* Type declarations */
+
+#ifndef OF /* function prototypes */
+# ifdef STDC
+# define OF(args) args
+# else
+# define OF(args) ()
+# endif
+#endif
+
+/* The following definitions for FAR are needed only for MSDOS mixed
+ * model programming (small or medium model with some far allocations).
+ * This was tested only with MSC; for other MSDOS compilers you may have
+ * to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
+ * just define FAR to be empty.
+ */
+#ifdef SYS16BIT
+# if defined(M_I86SM) || defined(M_I86MM)
+ /* MSC small or medium model */
+# define SMALL_MEDIUM
+# ifdef _MSC_VER
+# define FAR _far
+# else
+# define FAR far
+# endif
+# endif
+# if (defined(__SMALL__) || defined(__MEDIUM__))
+ /* Turbo C small or medium model */
+# define SMALL_MEDIUM
+# ifdef __BORLANDC__
+# define FAR _far
+# else
+# define FAR far
+# endif
+# endif
+#endif
+
+#if defined(WINDOWS) || defined(WIN32)
+ /* If building or using zlib as a DLL, define ZLIB_DLL.
+ * This is not mandatory, but it offers a little performance increase.
+ */
+# ifdef ZLIB_DLL
+# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500))
+# ifdef ZLIB_INTERNAL
+# define ZEXTERN extern __declspec(dllexport)
+# else
+# define ZEXTERN extern __declspec(dllimport)
+# endif
+# endif
+# endif /* ZLIB_DLL */
+ /* If building or using zlib with the WINAPI/WINAPIV calling convention,
+ * define ZLIB_WINAPI.
+ * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI.
+ */
+# ifdef ZLIB_WINAPI
+# ifdef FAR
+# undef FAR
+# endif
+# include <windows.h>
+ /* No need for _export, use ZLIB.DEF instead. */
+ /* For complete Windows compatibility, use WINAPI, not __stdcall. */
+# define ZEXPORT WINAPI
+# ifdef WIN32
+# define ZEXPORTVA WINAPIV
+# else
+# define ZEXPORTVA FAR CDECL
+# endif
+# endif
+#endif
+
+#if defined (__BEOS__)
+# ifdef ZLIB_DLL
+# ifdef ZLIB_INTERNAL
+# define ZEXPORT __declspec(dllexport)
+# define ZEXPORTVA __declspec(dllexport)
+# else
+# define ZEXPORT __declspec(dllimport)
+# define ZEXPORTVA __declspec(dllimport)
+# endif
+# endif
+#endif
+
+#ifndef ZEXTERN
+# define ZEXTERN extern
+#endif
+#ifndef ZEXPORT
+# define ZEXPORT
+#endif
+#ifndef ZEXPORTVA
+# define ZEXPORTVA
+#endif
+
+#ifndef FAR
+# define FAR
+#endif
+
+#if !defined(__MACTYPES__)
+typedef unsigned char Byte; /* 8 bits */
+#endif
+typedef unsigned int uInt; /* 16 bits or more */
+typedef unsigned long uLong; /* 32 bits or more */
+
+#ifdef SMALL_MEDIUM
+ /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
+# define Bytef Byte FAR
+#else
+ typedef Byte FAR Bytef;
+#endif
+typedef char FAR charf;
+typedef int FAR intf;
+typedef uInt FAR uIntf;
+typedef uLong FAR uLongf;
+
+#ifdef STDC
+ typedef void const *voidpc;
+ typedef void FAR *voidpf;
+ typedef void *voidp;
+#else
+ typedef Byte const *voidpc;
+ typedef Byte FAR *voidpf;
+ typedef Byte *voidp;
+#endif
+
+#ifndef SEEK_SET
+# define SEEK_SET 0 /* Seek from beginning of file. */
+# define SEEK_CUR 1 /* Seek from current position. */
+# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
+#endif
+#ifndef z_off_t
+# define z_off_t long
+#endif
+
+#if defined(__OS400__)
+# define NO_vsnprintf
+#endif
+
+#if defined(__MVS__)
+# define NO_vsnprintf
+# ifdef FAR
+# undef FAR
+# endif
+#endif
+
+/* MVS linker does not support external names larger than 8 bytes */
+#if defined(__MVS__)
+# pragma map(deflateInit_,"DEIN")
+# pragma map(deflateInit2_,"DEIN2")
+# pragma map(deflateEnd,"DEEND")
+# pragma map(deflateBound,"DEBND")
+# pragma map(inflateInit_,"ININ")
+# pragma map(inflateInit2_,"ININ2")
+# pragma map(inflateEnd,"INEND")
+# pragma map(inflateSync,"INSY")
+# pragma map(inflateSetDictionary,"INSEDI")
+# pragma map(compressBound,"CMBND")
+# pragma map(inflate_table,"INTABL")
+# pragma map(inflate_fast,"INFA")
+# pragma map(inflate_copyright,"INCOPY")
+#endif
+
+#endif /* ZCONF_H */
Index: projectfiles/visualstudio-2003-libretro-xbox1/zlib.h
===================================================================
--- projectfiles/visualstudio-2003-libretro-xbox1/zlib.h (revision 0)
+++ projectfiles/visualstudio-2003-libretro-xbox1/zlib.h (working copy)
@@ -0,0 +1,1357 @@
+/* zlib.h -- interface of the 'zlib' general purpose compression library
+ version 1.2.3, July 18th, 2005
+
+ Copyright (C) 1995-2005 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+
+ The data format used by the zlib library is described by RFCs (Request for
+ Comments) 1950 to 1952 in the files http://www.ietf.org/rfc/rfc1950.txt
+ (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
+*/
+
+#ifndef ZLIB_H
+#define ZLIB_H
+
+#include "zconf.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ZLIB_VERSION "1.2.3"
+#define ZLIB_VERNUM 0x1230
+
+/*
+ The 'zlib' compression library provides in-memory compression and
+ decompression functions, including integrity checks of the uncompressed
+ data. This version of the library supports only one compression method
+ (deflation) but other algorithms will be added later and will have the same
+ stream interface.
+
+ Compression can be done in a single step if the buffers are large
+ enough (for example if an input file is mmap'ed), or can be done by
+ repeated calls of the compression function. In the latter case, the
+ application must provide more input and/or consume the output
+ (providing more output space) before each call.
+
+ The compressed data format used by default by the in-memory functions is
+ the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped
+ around a deflate stream, which is itself documented in RFC 1951.
+
+ The library also supports reading and writing files in gzip (.gz) format
+ with an interface similar to that of stdio using the functions that start
+ with "gz". The gzip format is different from the zlib format. gzip is a
+ gzip wrapper, documented in RFC 1952, wrapped around a deflate stream.
+
+ This library can optionally read and write gzip streams in memory as well.
+
+ The zlib format was designed to be compact and fast for use in memory
+ and on communications channels. The gzip format was designed for single-
+ file compression on file systems, has a larger header than zlib to maintain
+ directory information, and uses a different, slower check method than zlib.
+
+ The library does not install any signal handler. The decoder checks
+ the consistency of the compressed data, so the library should never
+ crash even in case of corrupted input.
+*/
+
+typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
+typedef void (*free_func) OF((voidpf opaque, voidpf address));
+
+struct internal_state;
+
+typedef struct z_stream_s {
+ Bytef *next_in; /* next input byte */
+ uInt avail_in; /* number of bytes available at next_in */
+ uLong total_in; /* total nb of input bytes read so far */
+
+ Bytef *next_out; /* next output byte should be put there */
+ uInt avail_out; /* remaining free space at next_out */
+ uLong total_out; /* total nb of bytes output so far */
+
+ const char *msg; /* last error message, NULL if no error */
+ struct internal_state FAR *state; /* not visible by applications */
+
+ alloc_func zalloc; /* used to allocate the internal state */
+ free_func zfree; /* used to free the internal state */
+ voidpf opaque; /* private data object passed to zalloc and zfree */
+
+ int data_type; /* best guess about the data type: binary or text */
+ uLong adler; /* adler32 value of the uncompressed data */
+ uLong reserved; /* reserved for future use */
+} z_stream;
+
+typedef z_stream FAR *z_streamp;
+
+/*
+ gzip header information passed to and from zlib routines. See RFC 1952
+ for more details on the meanings of these fields.
+*/
+typedef struct gz_header_s {
+ int text; /* true if compressed data believed to be text */
+ uLong time; /* modification time */
+ int xflags; /* extra flags (not used when writing a gzip file) */
+ int os; /* operating system */
+ Bytef *extra; /* pointer to extra field or Z_NULL if none */
+ uInt extra_len; /* extra field length (valid if extra != Z_NULL) */
+ uInt extra_max; /* space at extra (only when reading header) */
+ Bytef *name; /* pointer to zero-terminated file name or Z_NULL */
+ uInt name_max; /* space at name (only when reading header) */
+ Bytef *comment; /* pointer to zero-terminated comment or Z_NULL */
+ uInt comm_max; /* space at comment (only when reading header) */
+ int hcrc; /* true if there was or will be a header crc */
+ int done; /* true when done reading gzip header (not used
+ when writing a gzip file) */
+} gz_header;
+
+typedef gz_header FAR *gz_headerp;
+
+/*
+ The application must update next_in and avail_in when avail_in has
+ dropped to zero. It must update next_out and avail_out when avail_out
+ has dropped to zero. The application must initialize zalloc, zfree and
+ opaque before calling the init function. All other fields are set by the
+ compression library and must not be updated by the application.
+
+ The opaque value provided by the application will be passed as the first
+ parameter for calls of zalloc and zfree. This can be useful for custom
+ memory management. The compression library attaches no meaning to the
+ opaque value.
+
+ zalloc must return Z_NULL if there is not enough memory for the object.
+ If zlib is used in a multi-threaded application, zalloc and zfree must be
+ thread safe.
+
+ On 16-bit systems, the functions zalloc and zfree must be able to allocate
+ exactly 65536 bytes, but will not be required to allocate more than this
+ if the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS,
+ pointers returned by zalloc for objects of exactly 65536 bytes *must*
+ have their offset normalized to zero. The default allocation function
+ provided by this library ensures this (see zutil.c). To reduce memory
+ requirements and avoid any allocation of 64K objects, at the expense of
+ compression ratio, compile the library with -DMAX_WBITS=14 (see zconf.h).
+
+ The fields total_in and total_out can be used for statistics or
+ progress reports. After compression, total_in holds the total size of
+ the uncompressed data and may be saved for use in the decompressor
+ (particularly if the decompressor wants to decompress everything in
+ a single step).
+*/
+
+ /* constants */
+
+#define Z_NO_FLUSH 0
+#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */
+#define Z_SYNC_FLUSH 2
+#define Z_FULL_FLUSH 3
+#define Z_FINISH 4
+#define Z_BLOCK 5
+/* Allowed flush values; see deflate() and inflate() below for details */
+
+#define Z_OK 0
+#define Z_STREAM_END 1
+#define Z_NEED_DICT 2
+#define Z_ERRNO (-1)
+#define Z_STREAM_ERROR (-2)
+#define Z_DATA_ERROR (-3)
+#define Z_MEM_ERROR (-4)
+#define Z_BUF_ERROR (-5)
+#define Z_VERSION_ERROR (-6)
+/* Return codes for the compression/decompression functions. Negative
+ * values are errors, positive values are used for special but normal events.
+ */
+
+#define Z_NO_COMPRESSION 0
+#define Z_BEST_SPEED 1
+#define Z_BEST_COMPRESSION 9
+#define Z_DEFAULT_COMPRESSION (-1)
+/* compression levels */
+
+#define Z_FILTERED 1
+#define Z_HUFFMAN_ONLY 2
+#define Z_RLE 3
+#define Z_FIXED 4
+#define Z_DEFAULT_STRATEGY 0
+/* compression strategy; see deflateInit2() below for details */
+
+#define Z_BINARY 0
+#define Z_TEXT 1
+#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */
+#define Z_UNKNOWN 2
+/* Possible values of the data_type field (though see inflate()) */
+
+#define Z_DEFLATED 8
+/* The deflate compression method (the only one supported in this version) */
+
+#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */
+
+#define zlib_version zlibVersion()
+/* for compatibility with versions < 1.0.2 */
+
+ /* basic functions */
+
+ZEXTERN const char * ZEXPORT zlibVersion OF((void));
+/* The application can compare zlibVersion and ZLIB_VERSION for consistency.
+ If the first character differs, the library code actually used is
+ not compatible with the zlib.h header file used by the application.
+ This check is automatically made by deflateInit and inflateInit.
+ */
+
+/*
+ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level));
+
+ Initializes the internal stream state for compression. The fields
+ zalloc, zfree and opaque must be initialized before by the caller.
+ If zalloc and zfree are set to Z_NULL, deflateInit updates them to
+ use default allocation functions.
+
+ The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9:
+ 1 gives best speed, 9 gives best compression, 0 gives no compression at
+ all (the input data is simply copied a block at a time).
+ Z_DEFAULT_COMPRESSION requests a default compromise between speed and
+ compression (currently equivalent to level 6).
+
+ deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if level is not a valid compression level,
+ Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible
+ with the version assumed by the caller (ZLIB_VERSION).
+ msg is set to null if there is no error message. deflateInit does not
+ perform any compression: this will be done by deflate().
+*/
+
+
+ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
+/*
+ deflate compresses as much data as possible, and stops when the input
+ buffer becomes empty or the output buffer becomes full. It may introduce some
+ output latency (reading input without producing any output) except when
+ forced to flush.
+
+ The detailed semantics are as follows. deflate performs one or both of the
+ following actions:
+
+ - Compress more input starting at next_in and update next_in and avail_in
+ accordingly. If not all input can be processed (because there is not
+ enough room in the output buffer), next_in and avail_in are updated and
+ processing will resume at this point for the next call of deflate().
+
+ - Provide more output starting at next_out and update next_out and avail_out
+ accordingly. This action is forced if the parameter flush is non zero.
+ Forcing flush frequently degrades the compression ratio, so this parameter
+ should be set only when necessary (in interactive applications).
+ Some output may be provided even if flush is not set.
+
+ Before the call of deflate(), the application should ensure that at least
+ one of the actions is possible, by providing more input and/or consuming
+ more output, and updating avail_in or avail_out accordingly; avail_out
+ should never be zero before the call. The application can consume the
+ compressed output when it wants, for example when the output buffer is full
+ (avail_out == 0), or after each call of deflate(). If deflate returns Z_OK
+ and with zero avail_out, it must be called again after making room in the
+ output buffer because there might be more output pending.
+
+ Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to
+ decide how much data to accumualte before producing output, in order to
+ maximize compression.
+
+ If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
+ flushed to the output buffer and the output is aligned on a byte boundary, so
+ that the decompressor can get all input data available so far. (In particular
+ avail_in is zero after the call if enough output space has been provided
+ before the call.) Flushing may degrade compression for some compression
+ algorithms and so it should be used only when necessary.
+
+ If flush is set to Z_FULL_FLUSH, all output is flushed as with
+ Z_SYNC_FLUSH, and the compression state is reset so that decompression can
+ restart from this point if previous compressed data has been damaged or if
+ random access is desired. Using Z_FULL_FLUSH too often can seriously degrade
+ compression.
+
+ If deflate returns with avail_out == 0, this function must be called again
+ with the same value of the flush parameter and more output space (updated
+ avail_out), until the flush is complete (deflate returns with non-zero
+ avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that
+ avail_out is greater than six to avoid repeated flush markers due to
+ avail_out == 0 on return.
+
+ If the parameter flush is set to Z_FINISH, pending input is processed,
+ pending output is flushed and deflate returns with Z_STREAM_END if there
+ was enough output space; if deflate returns with Z_OK, this function must be
+ called again with Z_FINISH and more output space (updated avail_out) but no
+ more input data, until it returns with Z_STREAM_END or an error. After
+ deflate has returned Z_STREAM_END, the only possible operations on the
+ stream are deflateReset or deflateEnd.
+
+ Z_FINISH can be used immediately after deflateInit if all the compression
+ is to be done in a single step. In this case, avail_out must be at least
+ the value returned by deflateBound (see below). If deflate does not return
+ Z_STREAM_END, then it must be called again as described above.
+
+ deflate() sets strm->adler to the adler32 checksum of all input read
+ so far (that is, total_in bytes).
+
+ deflate() may update strm->data_type if it can make a good guess about
+ the input data type (Z_BINARY or Z_TEXT). In doubt, the data is considered
+ binary. This field is only for information purposes and does not affect
+ the compression algorithm in any manner.
+
+ deflate() returns Z_OK if some progress has been made (more input
+ processed or more output produced), Z_STREAM_END if all input has been
+ consumed and all output has been produced (only when flush is set to
+ Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
+ if next_in or next_out was NULL), Z_BUF_ERROR if no progress is possible
+ (for example avail_in or avail_out was zero). Note that Z_BUF_ERROR is not
+ fatal, and deflate() can be called again with more input and more output
+ space to continue compressing.
+*/
+
+
+ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm));
+/*
+ All dynamically allocated data structures for this stream are freed.
+ This function discards any unprocessed input and does not flush any
+ pending output.
+
+ deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the
+ stream state was inconsistent, Z_DATA_ERROR if the stream was freed
+ prematurely (some input or output was discarded). In the error case,
+ msg may be set but then points to a static string (which must not be
+ deallocated).
+*/
+
+
+/*
+ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm));
+
+ Initializes the internal stream state for decompression. The fields
+ next_in, avail_in, zalloc, zfree and opaque must be initialized before by
+ the caller. If next_in is not Z_NULL and avail_in is large enough (the exact
+ value depends on the compression method), inflateInit determines the
+ compression method from the zlib header and allocates all data structures
+ accordingly; otherwise the allocation will be deferred to the first call of
+ inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to
+ use default allocation functions.
+
+ inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
+ version assumed by the caller. msg is set to null if there is no error
+ message. inflateInit does not perform any decompression apart from reading
+ the zlib header if present: this will be done by inflate(). (So next_in and
+ avail_in may be modified, but next_out and avail_out are unchanged.)
+*/
+
+
+ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
+/*
+ inflate decompresses as much data as possible, and stops when the input
+ buffer becomes empty or the output buffer becomes full. It may introduce
+ some output latency (reading input without producing any output) except when
+ forced to flush.
+
+ The detailed semantics are as follows. inflate performs one or both of the
+ following actions:
+
+ - Decompress more input starting at next_in and update next_in and avail_in
+ accordingly. If not all input can be processed (because there is not
+ enough room in the output buffer), next_in is updated and processing
+ will resume at this point for the next call of inflate().
+
+ - Provide more output starting at next_out and update next_out and avail_out
+ accordingly. inflate() provides as much output as possible, until there
+ is no more input data or no more space in the output buffer (see below
+ about the flush parameter).
+
+ Before the call of inflate(), the application should ensure that at least
+ one of the actions is possible, by providing more input and/or consuming
+ more output, and updating the next_* and avail_* values accordingly.
+ The application can consume the uncompressed output when it wants, for
+ example when the output buffer is full (avail_out == 0), or after each
+ call of inflate(). If inflate returns Z_OK and with zero avail_out, it
+ must be called again after making room in the output buffer because there
+ might be more output pending.
+
+ The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH,
+ Z_FINISH, or Z_BLOCK. Z_SYNC_FLUSH requests that inflate() flush as much
+ output as possible to the output buffer. Z_BLOCK requests that inflate() stop
+ if and when it gets to the next deflate block boundary. When decoding the
+ zlib or gzip format, this will cause inflate() to return immediately after
+ the header and before the first block. When doing a raw inflate, inflate()
+ will go ahead and process the first block, and will return when it gets to
+ the end of that block, or when it runs out of data.
+
+ The Z_BLOCK option assists in appending to or combining deflate streams.
+ Also to assist in this, on return inflate() will set strm->data_type to the
+ number of unused bits in the last byte taken from strm->next_in, plus 64
+ if inflate() is currently decoding the last block in the deflate stream,
+ plus 128 if inflate() returned immediately after decoding an end-of-block
+ code or decoding the complete header up to just before the first byte of the
+ deflate stream. The end-of-block will not be indicated until all of the
+ uncompressed data from that block has been written to strm->next_out. The
+ number of unused bits may in general be greater than seven, except when
+ bit 7 of data_type is set, in which case the number of unused bits will be
+ less than eight.
+
+ inflate() should normally be called until it returns Z_STREAM_END or an
+ error. However if all decompression is to be performed in a single step
+ (a single call of inflate), the parameter flush should be set to
+ Z_FINISH. In this case all pending input is processed and all pending
+ output is flushed; avail_out must be large enough to hold all the
+ uncompressed data. (The size of the uncompressed data may have been saved
+ by the compressor for this purpose.) The next operation on this stream must
+ be inflateEnd to deallocate the decompression state. The use of Z_FINISH
+ is never required, but can be used to inform inflate that a faster approach
+ may be used for the single inflate() call.
+
+ In this implementation, inflate() always flushes as much output as
+ possible to the output buffer, and always uses the faster approach on the
+ first call. So the only effect of the flush parameter in this implementation
+ is on the return value of inflate(), as noted below, or when it returns early
+ because Z_BLOCK is used.
+
+ If a preset dictionary is needed after this call (see inflateSetDictionary
+ below), inflate sets strm->adler to the adler32 checksum of the dictionary
+ chosen by the compressor and returns Z_NEED_DICT; otherwise it sets
+ strm->adler to the adler32 checksum of all output produced so far (that is,
+ total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described
+ below. At the end of the stream, inflate() checks that its computed adler32
+ checksum is equal to that saved by the compressor and returns Z_STREAM_END
+ only if the checksum is correct.
+
+ inflate() will decompress and check either zlib-wrapped or gzip-wrapped
+ deflate data. The header type is detected automatically. Any information
+ contained in the gzip header is not retained, so applications that need that
+ information should instead use raw inflate, see inflateInit2() below, or
+ inflateBack() and perform their own processing of the gzip header and
+ trailer.
+
+ inflate() returns Z_OK if some progress has been made (more input processed
+ or more output produced), Z_STREAM_END if the end of the compressed data has
+ been reached and all uncompressed output has been produced, Z_NEED_DICT if a
+ preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
+ corrupted (input stream not conforming to the zlib format or incorrect check
+ value), Z_STREAM_ERROR if the stream structure was inconsistent (for example
+ if next_in or next_out was NULL), Z_MEM_ERROR if there was not enough memory,
+ Z_BUF_ERROR if no progress is possible or if there was not enough room in the
+ output buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and
+ inflate() can be called again with more input and more output space to
+ continue decompressing. If Z_DATA_ERROR is returned, the application may then
+ call inflateSync() to look for a good compression block if a partial recovery
+ of the data is desired.
+*/
+
+
+ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm));
+/*
+ All dynamically allocated data structures for this stream are freed.
+ This function discards any unprocessed input and does not flush any
+ pending output.
+
+ inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
+ was inconsistent. In the error case, msg may be set but then points to a
+ static string (which must not be deallocated).
+*/
+
+ /* Advanced functions */
+
+/*
+ The following functions are needed only in some special applications.
+*/
+
+/*
+ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm,
+ int level,
+ int method,
+ int windowBits,
+ int memLevel,
+ int strategy));
+
+ This is another version of deflateInit with more compression options. The
+ fields next_in, zalloc, zfree and opaque must be initialized before by
+ the caller.
+
+ The method parameter is the compression method. It must be Z_DEFLATED in
+ this version of the library.
+
+ The windowBits parameter is the base two logarithm of the window size
+ (the size of the history buffer). It should be in the range 8..15 for this
+ version of the library. Larger values of this parameter result in better
+ compression at the expense of memory usage. The default value is 15 if
+ deflateInit is used instead.
+
+ windowBits can also be -8..-15 for raw deflate. In this case, -windowBits
+ determines the window size. deflate() will then generate raw deflate data
+ with no zlib header or trailer, and will not compute an adler32 check value.
+
+ windowBits can also be greater than 15 for optional gzip encoding. Add
+ 16 to windowBits to write a simple gzip header and trailer around the
+ compressed data instead of a zlib wrapper. The gzip header will have no
+ file name, no extra data, no comment, no modification time (set to zero),
+ no header crc, and the operating system will be set to 255 (unknown). If a
+ gzip stream is being written, strm->adler is a crc32 instead of an adler32.
+
+ The memLevel parameter specifies how much memory should be allocated
+ for the internal compression state. memLevel=1 uses minimum memory but
+ is slow and reduces compression ratio; memLevel=9 uses maximum memory
+ for optimal speed. The default value is 8. See zconf.h for total memory
+ usage as a function of windowBits and memLevel.
+
+ The strategy parameter is used to tune the compression algorithm. Use the
+ value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a
+ filter (or predictor), Z_HUFFMAN_ONLY to force Huffman encoding only (no
+ string match), or Z_RLE to limit match distances to one (run-length
+ encoding). Filtered data consists mostly of small values with a somewhat
+ random distribution. In this case, the compression algorithm is tuned to
+ compress them better. The effect of Z_FILTERED is to force more Huffman
+ coding and less string matching; it is somewhat intermediate between
+ Z_DEFAULT and Z_HUFFMAN_ONLY. Z_RLE is designed to be almost as fast as
+ Z_HUFFMAN_ONLY, but give better compression for PNG image data. The strategy
+ parameter only affects the compression ratio but not the correctness of the
+ compressed output even if it is not set appropriately. Z_FIXED prevents the
+ use of dynamic Huffman codes, allowing for a simpler decoder for special
+ applications.
+
+ deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_STREAM_ERROR if a parameter is invalid (such as an invalid
+ method). msg is set to null if there is no error message. deflateInit2 does
+ not perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
+ const Bytef *dictionary,
+ uInt dictLength));
+/*
+ Initializes the compression dictionary from the given byte sequence
+ without producing any compressed output. This function must be called
+ immediately after deflateInit, deflateInit2 or deflateReset, before any
+ call of deflate. The compressor and decompressor must use exactly the same
+ dictionary (see inflateSetDictionary).
+
+ The dictionary should consist of strings (byte sequences) that are likely
+ to be encountered later in the data to be compressed, with the most commonly
+ used strings preferably put towards the end of the dictionary. Using a
+ dictionary is most useful when the data to be compressed is short and can be
+ predicted with good accuracy; the data can then be compressed better than
+ with the default empty dictionary.
+
+ Depending on the size of the compression data structures selected by
+ deflateInit or deflateInit2, a part of the dictionary may in effect be
+ discarded, for example if the dictionary is larger than the window size in
+ deflate or deflate2. Thus the strings most likely to be useful should be
+ put at the end of the dictionary, not at the front. In addition, the
+ current implementation of deflate will use at most the window size minus
+ 262 bytes of the provided dictionary.
+
+ Upon return of this function, strm->adler is set to the adler32 value
+ of the dictionary; the decompressor may later use this value to determine
+ which dictionary has been used by the compressor. (The adler32 value
+ applies to the whole dictionary even if only a subset of the dictionary is
+ actually used by the compressor.) If a raw deflate was requested, then the
+ adler32 value is not computed and strm->adler is not set.
+
+ deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
+ parameter is invalid (such as NULL dictionary) or the stream state is
+ inconsistent (for example if deflate has already been called for this stream
+ or if the compression method is bsort). deflateSetDictionary does not
+ perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
+ z_streamp source));
+/*
+ Sets the destination stream as a complete copy of the source stream.
+
+ This function can be useful when several compression strategies will be
+ tried, for example when there are several ways of pre-processing the input
+ data with a filter. The streams that will be discarded should then be freed
+ by calling deflateEnd. Note that deflateCopy duplicates the internal
+ compression state which can be quite large, so this strategy is slow and
+ can consume lots of memory.
+
+ deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+ (such as zalloc being NULL). msg is left unchanged in both source and
+ destination.
+*/
+
+ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
+/*
+ This function is equivalent to deflateEnd followed by deflateInit,
+ but does not free and reallocate all the internal compression state.
+ The stream will keep the same compression level and any other attributes
+ that may have been set by deflateInit2.
+
+ deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm,
+ int level,
+ int strategy));
+/*
+ Dynamically update the compression level and compression strategy. The
+ interpretation of level and strategy is as in deflateInit2. This can be
+ used to switch between compression and straight copy of the input data, or
+ to switch to a different kind of input data requiring a different
+ strategy. If the compression level is changed, the input available so far
+ is compressed with the old level (and may be flushed); the new level will
+ take effect only at the next call of deflate().
+
+ Before the call of deflateParams, the stream state must be set as for
+ a call of deflate(), since the currently available input may have to
+ be compressed and flushed. In particular, strm->avail_out must be non-zero.
+
+ deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source
+ stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR
+ if strm->avail_out was zero.
+*/
+
+ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm,
+ int good_length,
+ int max_lazy,
+ int nice_length,
+ int max_chain));
+/*
+ Fine tune deflate's internal compression parameters. This should only be
+ used by someone who understands the algorithm used by zlib's deflate for
+ searching for the best matching string, and even then only by the most
+ fanatic optimizer trying to squeeze out the last compressed bit for their
+ specific input data. Read the deflate.c source code for the meaning of the
+ max_lazy, good_length, nice_length, and max_chain parameters.
+
+ deflateTune() can be called after deflateInit() or deflateInit2(), and
+ returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream.
+ */
+
+ZEXTERN uLong ZEXPORT deflateBound OF((z_streamp strm,
+ uLong sourceLen));
+/*
+ deflateBound() returns an upper bound on the compressed size after
+ deflation of sourceLen bytes. It must be called after deflateInit()
+ or deflateInit2(). This would be used to allocate an output buffer
+ for deflation in a single pass, and so would be called before deflate().
+*/
+
+ZEXTERN int ZEXPORT deflatePrime OF((z_streamp strm,
+ int bits,
+ int value));
+/*
+ deflatePrime() inserts bits in the deflate output stream. The intent
+ is that this function is used to start off the deflate output with the
+ bits leftover from a previous deflate stream when appending to it. As such,
+ this function can only be used for raw deflate, and must be used before the
+ first deflate() call after a deflateInit2() or deflateReset(). bits must be
+ less than or equal to 16, and that many of the least significant bits of
+ value will be inserted in the output.
+
+ deflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT deflateSetHeader OF((z_streamp strm,
+ gz_headerp head));
+/*
+ deflateSetHeader() provides gzip header information for when a gzip
+ stream is requested by deflateInit2(). deflateSetHeader() may be called
+ after deflateInit2() or deflateReset() and before the first call of
+ deflate(). The text, time, os, extra field, name, and comment information
+ in the provided gz_header structure are written to the gzip header (xflag is
+ ignored -- the extra flags are set according to the compression level). The
+ caller must assure that, if not Z_NULL, name and comment are terminated with
+ a zero byte, and that if extra is not Z_NULL, that extra_len bytes are
+ available there. If hcrc is true, a gzip header crc is included. Note that
+ the current versions of the command-line version of gzip (up through version
+ 1.3.x) do not support header crc's, and will report that it is a "multi-part
+ gzip file" and give up.
+
+ If deflateSetHeader is not used, the default gzip header has text false,
+ the time set to zero, and os set to 255, with no extra, name, or comment
+ fields. The gzip header is returned to the default state by deflateReset().
+
+ deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm,
+ int windowBits));
+
+ This is another version of inflateInit with an extra parameter. The
+ fields next_in, avail_in, zalloc, zfree and opaque must be initialized
+ before by the caller.
+
+ The windowBits parameter is the base two logarithm of the maximum window
+ size (the size of the history buffer). It should be in the range 8..15 for
+ this version of the library. The default value is 15 if inflateInit is used
+ instead. windowBits must be greater than or equal to the windowBits value
+ provided to deflateInit2() while compressing, or it must be equal to 15 if
+ deflateInit2() was not used. If a compressed stream with a larger window
+ size is given as input, inflate() will return with the error code
+ Z_DATA_ERROR instead of trying to allocate a larger window.
+
+ windowBits can also be -8..-15 for raw inflate. In this case, -windowBits
+ determines the window size. inflate() will then process raw deflate data,
+ not looking for a zlib or gzip header, not generating a check value, and not
+ looking for any check values for comparison at the end of the stream. This
+ is for use with other formats that use the deflate compressed data format
+ such as zip. Those formats provide their own check values. If a custom
+ format is developed using the raw deflate format for compressed data, it is
+ recommended that a check value such as an adler32 or a crc32 be applied to
+ the uncompressed data as is done in the zlib, gzip, and zip formats. For
+ most applications, the zlib format should be used as is. Note that comments
+ above on the use in deflateInit2() applies to the magnitude of windowBits.
+
+ windowBits can also be greater than 15 for optional gzip decoding. Add
+ 32 to windowBits to enable zlib and gzip decoding with automatic header
+ detection, or add 16 to decode only the gzip format (the zlib format will
+ return a Z_DATA_ERROR). If a gzip stream is being decoded, strm->adler is
+ a crc32 instead of an adler32.
+
+ inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_STREAM_ERROR if a parameter is invalid (such as a null strm). msg
+ is set to null if there is no error message. inflateInit2 does not perform
+ any decompression apart from reading the zlib header if present: this will
+ be done by inflate(). (So next_in and avail_in may be modified, but next_out
+ and avail_out are unchanged.)
+*/
+
+ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
+ const Bytef *dictionary,
+ uInt dictLength));
+/*
+ Initializes the decompression dictionary from the given uncompressed byte
+ sequence. This function must be called immediately after a call of inflate,
+ if that call returned Z_NEED_DICT. The dictionary chosen by the compressor
+ can be determined from the adler32 value returned by that call of inflate.
+ The compressor and decompressor must use exactly the same dictionary (see
+ deflateSetDictionary). For raw inflate, this function can be called
+ immediately after inflateInit2() or inflateReset() and before any call of
+ inflate() to set the dictionary. The application must insure that the
+ dictionary that was used for compression is provided.
+
+ inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
+ parameter is invalid (such as NULL dictionary) or the stream state is
+ inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
+ expected one (incorrect adler32 value). inflateSetDictionary does not
+ perform any decompression: this will be done by subsequent calls of
+ inflate().
+*/
+
+ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm));
+/*
+ Skips invalid compressed data until a full flush point (see above the
+ description of deflate with Z_FULL_FLUSH) can be found, or until all
+ available input is skipped. No output is provided.
+
+ inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
+ if no more input was provided, Z_DATA_ERROR if no flush point has been found,
+ or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
+ case, the application may save the current current value of total_in which
+ indicates where valid compressed data was found. In the error case, the
+ application may repeatedly call inflateSync, providing more input each time,
+ until success or end of the input data.
+*/
+
+ZEXTERN int ZEXPORT inflateCopy OF((z_streamp dest,
+ z_streamp source));
+/*
+ Sets the destination stream as a complete copy of the source stream.
+
+ This function can be useful when randomly accessing a large stream. The
+ first pass through the stream can periodically record the inflate state,
+ allowing restarting inflate at those points when randomly accessing the
+ stream.
+
+ inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+ (such as zalloc being NULL). msg is left unchanged in both source and
+ destination.
+*/
+
+ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
+/*
+ This function is equivalent to inflateEnd followed by inflateInit,
+ but does not free and reallocate all the internal decompression state.
+ The stream will keep attributes that may have been set by inflateInit2.
+
+ inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+ZEXTERN int ZEXPORT inflatePrime OF((z_streamp strm,
+ int bits,
+ int value));
+/*
+ This function inserts bits in the inflate input stream. The intent is
+ that this function is used to start inflating at a bit position in the
+ middle of a byte. The provided bits will be used before any bytes are used
+ from next_in. This function should only be used with raw inflate, and
+ should be used before the first inflate() call after inflateInit2() or
+ inflateReset(). bits must be less than or equal to 16, and that many of the
+ least significant bits of value will be inserted in the input.
+
+ inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT inflateGetHeader OF((z_streamp strm,
+ gz_headerp head));
+/*
+ inflateGetHeader() requests that gzip header information be stored in the
+ provided gz_header structure. inflateGetHeader() may be called after
+ inflateInit2() or inflateReset(), and before the first call of inflate().
+ As inflate() processes the gzip stream, head->done is zero until the header
+ is completed, at which time head->done is set to one. If a zlib stream is
+ being decoded, then head->done is set to -1 to indicate that there will be
+ no gzip header information forthcoming. Note that Z_BLOCK can be used to
+ force inflate() to return immediately after header processing is complete
+ and before any actual data is decompressed.
+
+ The text, time, xflags, and os fields are filled in with the gzip header
+ contents. hcrc is set to true if there is a header CRC. (The header CRC
+ was valid if done is set to one.) If extra is not Z_NULL, then extra_max
+ contains the maximum number of bytes to write to extra. Once done is true,
+ extra_len contains the actual extra field length, and extra contains the
+ extra field, or that field truncated if extra_max is less than extra_len.
+ If name is not Z_NULL, then up to name_max characters are written there,
+ terminated with a zero unless the length is greater than name_max. If
+ comment is not Z_NULL, then up to comm_max characters are written there,
+ terminated with a zero unless the length is greater than comm_max. When
+ any of extra, name, or comment are not Z_NULL and the respective field is
+ not present in the header, then that field is set to Z_NULL to signal its
+ absence. This allows the use of deflateSetHeader() with the returned
+ structure to duplicate the header. However if those fields are set to
+ allocated memory, then the application will need to save those pointers
+ elsewhere so that they can be eventually freed.
+
+ If inflateGetHeader is not used, then the header information is simply
+ discarded. The header is always checked for validity, including the header
+ CRC if present. inflateReset() will reset the process to discard the header
+ information. The application would need to call inflateGetHeader() again to
+ retrieve the header from the next gzip stream.
+
+ inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateBackInit OF((z_streamp strm, int windowBits,
+ unsigned char FAR *window));
+
+ Initialize the internal stream state for decompression using inflateBack()
+ calls. The fields zalloc, zfree and opaque in strm must be initialized
+ before the call. If zalloc and zfree are Z_NULL, then the default library-
+ derived memory allocation routines are used. windowBits is the base two
+ logarithm of the window size, in the range 8..15. window is a caller
+ supplied buffer of that size. Except for special applications where it is
+ assured that deflate was used with small window sizes, windowBits must be 15
+ and a 32K byte window must be supplied to be able to decompress general
+ deflate streams.
+
+ See inflateBack() for the usage of these routines.
+
+ inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of
+ the paramaters are invalid, Z_MEM_ERROR if the internal state could not
+ be allocated, or Z_VERSION_ERROR if the version of the library does not
+ match the version of the header file.
+*/
+
+typedef unsigned (*in_func) OF((void FAR *, unsigned char FAR * FAR *));
+typedef int (*out_func) OF((void FAR *, unsigned char FAR *, unsigned));
+
+ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm,
+ in_func in, void FAR *in_desc,
+ out_func out, void FAR *out_desc));
+/*
+ inflateBack() does a raw inflate with a single call using a call-back
+ interface for input and output. This is more efficient than inflate() for
+ file i/o applications in that it avoids copying between the output and the
+ sliding window by simply making the window itself the output buffer. This
+ function trusts the application to not change the output buffer passed by
+ the output function, at least until inflateBack() returns.
+
+ inflateBackInit() must be called first to allocate the internal state
+ and to initialize the state with the user-provided window buffer.
+ inflateBack() may then be used multiple times to inflate a complete, raw
+ deflate stream with each call. inflateBackEnd() is then called to free
+ the allocated state.
+
+ A raw deflate stream is one with no zlib or gzip header or trailer.
+ This routine would normally be used in a utility that reads zip or gzip
+ files and writes out uncompressed files. The utility would decode the
+ header and process the trailer on its own, hence this routine expects
+ only the raw deflate stream to decompress. This is different from the
+ normal behavior of inflate(), which expects either a zlib or gzip header and
+ trailer around the deflate stream.
+
+ inflateBack() uses two subroutines supplied by the caller that are then
+ called by inflateBack() for input and output. inflateBack() calls those
+ routines until it reads a complete deflate stream and writes out all of the
+ uncompressed data, or until it encounters an error. The function's
+ parameters and return types are defined above in the in_func and out_func
+ typedefs. inflateBack() will call in(in_desc, &buf) which should return the
+ number of bytes of provided input, and a pointer to that input in buf. If
+ there is no input available, in() must return zero--buf is ignored in that
+ case--and inflateBack() will return a buffer error. inflateBack() will call
+ out(out_desc, buf, len) to write the uncompressed data buf[0..len-1]. out()
+ should return zero on success, or non-zero on failure. If out() returns
+ non-zero, inflateBack() will return with an error. Neither in() nor out()
+ are permitted to change the contents of the window provided to
+ inflateBackInit(), which is also the buffer that out() uses to write from.
+ The length written by out() will be at most the window size. Any non-zero
+ amount of input may be provided by in().
+
+ For convenience, inflateBack() can be provided input on the first call by
+ setting strm->next_in and strm->avail_in. If that input is exhausted, then
+ in() will be called. Therefore strm->next_in must be initialized before
+ calling inflateBack(). If strm->next_in is Z_NULL, then in() will be called
+ immediately for input. If strm->next_in is not Z_NULL, then strm->avail_in
+ must also be initialized, and then if strm->avail_in is not zero, input will
+ initially be taken from strm->next_in[0 .. strm->avail_in - 1].
+
+ The in_desc and out_desc parameters of inflateBack() is passed as the
+ first parameter of in() and out() respectively when they are called. These
+ descriptors can be optionally used to pass any information that the caller-
+ supplied in() and out() functions need to do their job.
+
+ On return, inflateBack() will set strm->next_in and strm->avail_in to
+ pass back any unused input that was provided by the last in() call. The
+ return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR
+ if in() or out() returned an error, Z_DATA_ERROR if there was a format
+ error in the deflate stream (in which case strm->msg is set to indicate the
+ nature of the error), or Z_STREAM_ERROR if the stream was not properly
+ initialized. In the case of Z_BUF_ERROR, an input or output error can be
+ distinguished using strm->next_in which will be Z_NULL only if in() returned
+ an error. If strm->next is not Z_NULL, then the Z_BUF_ERROR was due to
+ out() returning non-zero. (in() will always be called before out(), so
+ strm->next_in is assured to be defined if out() returns non-zero.) Note
+ that inflateBack() cannot return Z_OK.
+*/
+
+ZEXTERN int ZEXPORT inflateBackEnd OF((z_streamp strm));
+/*
+ All memory allocated by inflateBackInit() is freed.
+
+ inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream
+ state was inconsistent.
+*/
+
+ZEXTERN uLong ZEXPORT zlibCompileFlags OF((void));
+/* Return flags indicating compile-time options.
+
+ Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other:
+ 1.0: size of uInt
+ 3.2: size of uLong
+ 5.4: size of voidpf (pointer)
+ 7.6: size of z_off_t
+
+ Compiler, assembler, and debug options:
+ 8: DEBUG
+ 9: ASMV or ASMINF -- use ASM code
+ 10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention
+ 11: 0 (reserved)
+
+ One-time table building (smaller code, but not thread-safe if true):
+ 12: BUILDFIXED -- build static block decoding tables when needed
+ 13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed
+ 14,15: 0 (reserved)
+
+ Library content (indicates missing functionality):
+ 16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking
+ deflate code when not needed)
+ 17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect
+ and decode gzip streams (to avoid linking crc code)
+ 18-19: 0 (reserved)
+
+ Operation variations (changes in library functionality):
+ 20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate
+ 21: FASTEST -- deflate algorithm with only one, lowest compression level
+ 22,23: 0 (reserved)
+
+ The sprintf variant used by gzprintf (zero is best):
+ 24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format
+ 25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() not secure!
+ 26: 0 = returns value, 1 = void -- 1 means inferred string length returned
+
+ Remainder:
+ 27-31: 0 (reserved)
+ */
+
+
+ /* utility functions */
+
+/*
+ The following utility functions are implemented on top of the
+ basic stream-oriented functions. To simplify the interface, some
+ default options are assumed (compression level and memory usage,
+ standard memory allocation functions). The source code of these
+ utility functions can easily be modified if you need special options.
+*/
+
+ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen));
+/*
+ Compresses the source buffer into the destination buffer. sourceLen is
+ the byte length of the source buffer. Upon entry, destLen is the total
+ size of the destination buffer, which must be at least the value returned
+ by compressBound(sourceLen). Upon exit, destLen is the actual size of the
+ compressed buffer.
+ This function can be used to compress a whole file at once if the
+ input file is mmap'ed.
+ compress returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
+ buffer.
+*/
+
+ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen,
+ int level));
+/*
+ Compresses the source buffer into the destination buffer. The level
+ parameter has the same meaning as in deflateInit. sourceLen is the byte
+ length of the source buffer. Upon entry, destLen is the total size of the
+ destination buffer, which must be at least the value returned by
+ compressBound(sourceLen). Upon exit, destLen is the actual size of the
+ compressed buffer.
+
+ compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_BUF_ERROR if there was not enough room in the output buffer,
+ Z_STREAM_ERROR if the level parameter is invalid.
+*/
+
+ZEXTERN uLong ZEXPORT compressBound OF((uLong sourceLen));
+/*
+ compressBound() returns an upper bound on the compressed size after
+ compress() or compress2() on sourceLen bytes. It would be used before
+ a compress() or compress2() call to allocate the destination buffer.
+*/
+
+ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen));
+/*
+ Decompresses the source buffer into the destination buffer. sourceLen is
+ the byte length of the source buffer. Upon entry, destLen is the total
+ size of the destination buffer, which must be large enough to hold the
+ entire uncompressed data. (The size of the uncompressed data must have
+ been saved previously by the compressor and transmitted to the decompressor
+ by some mechanism outside the scope of this compression library.)
+ Upon exit, destLen is the actual size of the compressed buffer.
+ This function can be used to decompress a whole file at once if the
+ input file is mmap'ed.
+
+ uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
+ buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete.
+*/
+
+
+typedef voidp gzFile;
+
+ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode));
+/*
+ Opens a gzip (.gz) file for reading or writing. The mode parameter
+ is as in fopen ("rb" or "wb") but can also include a compression level
+ ("wb9") or a strategy: 'f' for filtered data as in "wb6f", 'h' for
+ Huffman only compression as in "wb1h", or 'R' for run-length encoding
+ as in "wb1R". (See the description of deflateInit2 for more information
+ about the strategy parameter.)
+
+ gzopen can be used to read a file which is not in gzip format; in this
+ case gzread will directly read from the file without decompression.
+
+ gzopen returns NULL if the file could not be opened or if there was
+ insufficient memory to allocate the (de)compression state; errno
+ can be checked to distinguish the two cases (if errno is zero, the
+ zlib error is Z_MEM_ERROR). */
+
+ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode));
+/*
+ gzdopen() associates a gzFile with the file descriptor fd. File
+ descriptors are obtained from calls like open, dup, creat, pipe or
+ fileno (in the file has been previously opened with fopen).
+ The mode parameter is as in gzopen.
+ The next call of gzclose on the returned gzFile will also close the
+ file descriptor fd, just like fclose(fdopen(fd), mode) closes the file
+ descriptor fd. If you want to keep fd open, use gzdopen(dup(fd), mode).
+ gzdopen returns NULL if there was insufficient memory to allocate
+ the (de)compression state.
+*/
+
+ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
+/*
+ Dynamically update the compression level or strategy. See the description
+ of deflateInit2 for the meaning of these parameters.
+ gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not
+ opened for writing.
+*/
+
+ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len));
+/*
+ Reads the given number of uncompressed bytes from the compressed file.
+ If the input file was not in gzip format, gzread copies the given number
+ of bytes into the buffer.
+ gzread returns the number of uncompressed bytes actually read (0 for
+ end of file, -1 for error). */
+
+ZEXTERN int ZEXPORT gzwrite OF((gzFile file,
+ voidpc buf, unsigned len));
+/*
+ Writes the given number of uncompressed bytes into the compressed file.
+ gzwrite returns the number of uncompressed bytes actually written
+ (0 in case of error).
+*/
+
+ZEXTERN int ZEXPORTVA gzprintf OF((gzFile file, const char *format, ...));
+/*
+ Converts, formats, and writes the args to the compressed file under
+ control of the format string, as in fprintf. gzprintf returns the number of
+ uncompressed bytes actually written (0 in case of error). The number of
+ uncompressed bytes written is limited to 4095. The caller should assure that
+ this limit is not exceeded. If it is exceeded, then gzprintf() will return
+ return an error (0) with nothing written. In this case, there may also be a
+ buffer overflow with unpredictable consequences, which is possible only if
+ zlib was compiled with the insecure functions sprintf() or vsprintf()
+ because the secure snprintf() or vsnprintf() functions were not available.
+*/
+
+ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
+/*
+ Writes the given null-terminated string to the compressed file, excluding
+ the terminating null character.
+ gzputs returns the number of characters written, or -1 in case of error.
+*/
+
+ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len));
+/*
+ Reads bytes from the compressed file until len-1 characters are read, or
+ a newline character is read and transferred to buf, or an end-of-file
+ condition is encountered. The string is then terminated with a null
+ character.
+ gzgets returns buf, or Z_NULL in case of error.
+*/
+
+ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c));
+/*
+ Writes c, converted to an unsigned char, into the compressed file.
+ gzputc returns the value that was written, or -1 in case of error.
+*/
+
+ZEXTERN int ZEXPORT gzgetc OF((gzFile file));
+/*
+ Reads one byte from the compressed file. gzgetc returns this byte
+ or -1 in case of end of file or error.
+*/
+
+ZEXTERN int ZEXPORT gzungetc OF((int c, gzFile file));
+/*
+ Push one character back onto the stream to be read again later.
+ Only one character of push-back is allowed. gzungetc() returns the
+ character pushed, or -1 on failure. gzungetc() will fail if a
+ character has been pushed but not read yet, or if c is -1. The pushed
+ character will be discarded if the stream is repositioned with gzseek()
+ or gzrewind().
+*/
+
+ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush));
+/*
+ Flushes all pending output into the compressed file. The parameter
+ flush is as in the deflate() function. The return value is the zlib
+ error number (see function gzerror below). gzflush returns Z_OK if
+ the flush parameter is Z_FINISH and all output could be flushed.
+ gzflush should be called only when strictly necessary because it can
+ degrade compression.
+*/
+
+ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file,
+ z_off_t offset, int whence));
+/*
+ Sets the starting position for the next gzread or gzwrite on the
+ given compressed file. The offset represents a number of bytes in the
+ uncompressed data stream. The whence parameter is defined as in lseek(2);
+ the value SEEK_END is not supported.
+ If the file is opened for reading, this function is emulated but can be
+ extremely slow. If the file is opened for writing, only forward seeks are
+ supported; gzseek then compresses a sequence of zeroes up to the new
+ starting position.
+
+ gzseek returns the resulting offset location as measured in bytes from
+ the beginning of the uncompressed stream, or -1 in case of error, in
+ particular if the file is opened for writing and the new starting position
+ would be before the current position.
+*/
+
+ZEXTERN int ZEXPORT gzrewind OF((gzFile file));
+/*
+ Rewinds the given file. This function is supported only for reading.
+
+ gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET)
+*/
+
+ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file));
+/*
+ Returns the starting position for the next gzread or gzwrite on the
+ given compressed file. This position represents a number of bytes in the
+ uncompressed data stream.
+
+ gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR)
+*/
+
+ZEXTERN int ZEXPORT gzeof OF((gzFile file));
+/*
+ Returns 1 when EOF has previously been detected reading the given
+ input stream, otherwise zero.
+*/
+
+ZEXTERN int ZEXPORT gzdirect OF((gzFile file));
+/*
+ Returns 1 if file is being read directly without decompression, otherwise
+ zero.
+*/
+
+ZEXTERN int ZEXPORT gzclose OF((gzFile file));
+/*
+ Flushes all pending output if necessary, closes the compressed file
+ and deallocates all the (de)compression state. The return value is the zlib
+ error number (see function gzerror below).
+*/
+
+ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum));
+/*
+ Returns the error message for the last error which occurred on the
+ given compressed file. errnum is set to zlib error number. If an
+ error occurred in the file system and not in the compression library,
+ errnum is set to Z_ERRNO and the application may consult errno
+ to get the exact error code.
+*/
+
+ZEXTERN void ZEXPORT gzclearerr OF((gzFile file));
+/*
+ Clears the error and end-of-file flags for file. This is analogous to the
+ clearerr() function in stdio. This is useful for continuing to read a gzip
+ file that is being written concurrently.
+*/
+
+ /* checksum functions */
+
+/*
+ These functions are not related to compression but are exported
+ anyway because they might be useful in applications using the
+ compression library.
+*/
+
+ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
+/*
+ Update a running Adler-32 checksum with the bytes buf[0..len-1] and
+ return the updated checksum. If buf is NULL, this function returns
+ the required initial value for the checksum.
+ An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
+ much faster. Usage example:
+
+ uLong adler = adler32(0L, Z_NULL, 0);
+
+ while (read_buffer(buffer, length) != EOF) {
+ adler = adler32(adler, buffer, length);
+ }
+ if (adler != original_adler) error();
+*/
+
+ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2,
+ z_off_t len2));
+/*
+ Combine two Adler-32 checksums into one. For two sequences of bytes, seq1
+ and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for
+ each, adler1 and adler2. adler32_combine() returns the Adler-32 checksum of
+ seq1 and seq2 concatenated, requiring only adler1, adler2, and len2.
+*/
+
+ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len));
+/*
+ Update a running CRC-32 with the bytes buf[0..len-1] and return the
+ updated CRC-32. If buf is NULL, this function returns the required initial
+ value for the for the crc. Pre- and post-conditioning (one's complement) is
+ performed within this function so it shouldn't be done by the application.
+ Usage example:
+
+ uLong crc = crc32(0L, Z_NULL, 0);
+
+ while (read_buffer(buffer, length) != EOF) {
+ crc = crc32(crc, buffer, length);
+ }
+ if (crc != original_crc) error();
+*/
+
+ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2));
+
+/*
+ Combine two CRC-32 check values into one. For two sequences of bytes,
+ seq1 and seq2 with lengths len1 and len2, CRC-32 check values were
+ calculated for each, crc1 and crc2. crc32_combine() returns the CRC-32
+ check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and
+ len2.
+*/
+
+
+ /* various hacks, don't look :) */
+
+/* deflateInit and inflateInit are macros to allow checking the zlib version
+ * and the compiler's view of z_stream:
+ */
+ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level,
+ const char *version, int stream_size));
+ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm,
+ const char *version, int stream_size));
+ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method,
+ int windowBits, int memLevel,
+ int strategy, const char *version,
+ int stream_size));
+ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits,
+ const char *version, int stream_size));
+ZEXTERN int ZEXPORT inflateBackInit_ OF((z_streamp strm, int windowBits,
+ unsigned char FAR *window,
+ const char *version,
+ int stream_size));
+#define deflateInit(strm, level) \
+ deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit(strm) \
+ inflateInit_((strm), ZLIB_VERSION, sizeof(z_stream))
+#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+ deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+ (strategy), ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit2(strm, windowBits) \
+ inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
+#define inflateBackInit(strm, windowBits, window) \
+ inflateBackInit_((strm), (windowBits), (window), \
+ ZLIB_VERSION, sizeof(z_stream))
+
+
+#if !defined(ZUTIL_H) && !defined(NO_DUMMY_DECL)
+ struct internal_state {int dummy;}; /* hack for buggy compilers */
+#endif
+
+ZEXTERN const char * ZEXPORT zError OF((int));
+ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp z));
+ZEXTERN const uLongf * ZEXPORT get_crc_table OF((void));
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* ZLIB_H */
Index: projectfiles/visualstudio-2010-libretro-360/fba_vs2010_libretro_360.vcxproj
===================================================================
--- projectfiles/visualstudio-2010-libretro-360/fba_vs2010_libretro_360.vcxproj (revision 850)
+++ projectfiles/visualstudio-2010-libretro-360/fba_vs2010_libretro_360.vcxproj (working copy)
@@ -1,861 +1,994 @@
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+ <ClCompile Include="..\..\src\burn\snd\k053260.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\k054539.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\msm5205.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\msm6295.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\namco_snd.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\rf5c68.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\saa1099.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\samples.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\segapcm.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\sn76496.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\upd7759.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\x1010.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ymz280b.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ay8910.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\fm.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\fmopl.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ym2151.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ym2413.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ymdeltat.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ymf278b.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_y8950.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2151.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2203.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2413.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2608.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2610.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2612.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym3526.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym3812.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ymf278b.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\c6280.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kops.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kopac.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kopdm.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kopnz.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burner\libretro\neocdlist.cpp">
+ <Filter>Source Files\burner\libretro</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burner\libretro\libretro.cpp">
+ <Filter>Source Files\burner\libretro</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\capcom\fcrash_snd.cpp">
+ <Filter>Source Files\burn\drv\capcom</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\capcom\sf2mdt_snd.cpp">
+ <Filter>Source Files\burn\drv\capcom</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\pst90s\d_silvmil.cpp">
+ <Filter>Source Files\burn\drv\pst90s</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\pre90s\d_dkong.cpp">
+ <Filter>Source Files\burn\drv\pre90s</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\pre90s\d_atetris.cpp">
+ <Filter>Source Files\burn\drv\pre90s</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\pre90s\d_cybertnk.cpp">
+ <Filter>Source Files\burn\drv\pre90s</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\z80_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68000_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\nec_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\src\burn\drv\pst90s\kanekotb.h">
+ <Filter>Source Files\burn\drv\pst90s</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\burn\drv\pst90s\nmk004.h">
+ <Filter>Source Files\burn\drv\pst90s</Filter>
+ </ClInclude>
+ </ItemGroup>
</Project>
\ No newline at end of file
Index: src/burn/burn.cpp
===================================================================
--- src/burn/burn.cpp (revision 850)
+++ src/burn/burn.cpp (working copy)
@@ -8,7 +8,9 @@
// filler function, used if the application is not printing debug messages
static INT32 __cdecl BurnbprintfFiller(INT32, TCHAR* , ...) { return 0; }
// pointer to burner printing function
+#ifndef __LIBRETRO__
INT32 (__cdecl *bprintf)(INT32 nStatus, TCHAR* szFormat, ...) = BurnbprintfFiller;
+#endif
INT32 nBurnVer = BURN_VERSION; // Version number of the library
Index: src/burn/burn.h
===================================================================
--- src/burn/burn.h (revision 850)
+++ src/burn/burn.h (working copy)
@@ -209,7 +209,9 @@
#define PRINT_IMPORTANT (2)
#define PRINT_ERROR (3)
+#ifndef __LIBRETRO__
extern INT32 (__cdecl *bprintf) (INT32 nStatus, TCHAR* szFormat, ...);
+#endif
INT32 BurnLibInit();
INT32 BurnLibExit();
Index: src/burn/burn_gun.cpp
===================================================================
--- src/burn/burn_gun.cpp (revision 850)
+++ src/burn/burn_gun.cpp (working copy)
@@ -155,10 +155,17 @@
UINT8* pTile = pBurnDraw + nBurnGunMaxX * nBurnBpp * (y - 1) + nBurnBpp * x;
UINT32 nTargetCol = 0;
+#ifdef __LIBRETRO__
+ if (num == 0) nTargetCol = BurnHighCol(0xfc, 0x12, 0xee, 0);
+ if (num == 1) nTargetCol = BurnHighCol(0x1c, 0xfc, 0x1c, 0);
+ if (num == 2) nTargetCol = BurnHighCol(0x15, 0x93, 0xfd, 0);
+ if (num == 3) nTargetCol = BurnHighCol(0xf7, 0xfa, 0x0e, 0);
+#else
if (num == 0) nTargetCol = BurnHighCol(P1Colour, 0);
if (num == 1) nTargetCol = BurnHighCol(P2Colour, 0);
if (num == 2) nTargetCol = BurnHighCol(P3Colour, 0);
if (num == 3) nTargetCol = BurnHighCol(P4Colour, 0);
+#endif
for (INT32 y2 = 0; y2 < 17; y2++) {
Index: src/burn/drv/konami/d_tmnt.cpp
===================================================================
--- src/burn/drv/konami/d_tmnt.cpp (revision 850)
+++ src/burn/drv/konami/d_tmnt.cpp (working copy)
@@ -2989,6 +2989,10 @@
}
}
+#ifdef _XBOX1
+#define pow powf
+#endif
+
static void tmnt2_protection_write()
{
UINT32 src_addr, dst_addr, mod_addr, attr1, code, attr2, cbase, cmod, color;
Index: src/burn/drv/neogeo/d_neogeo.cpp
===================================================================
--- src/burn/drv/neogeo/d_neogeo.cpp (revision 850)
+++ src/burn/drv/neogeo/d_neogeo.cpp (working copy)
@@ -932,7 +932,7 @@
{ "", 0x00000, 0x00000000, 0 }, // 12
#endif
{ "sp-1v1_3db8c.bin", 0x20000, 0x162f0ebe, BRF_ESS | BRF_PRG | BRF_BIOS | BRF_SELECT | BRF_OPT }, // 13 Deck ver. 6 (Git Ver 1.3)
-#if !defined (ROM_VERIFY)
+#if !defined (ROM_VERIFY) && !defined(__LIBRETRO__)
{ "uni-bios_3_0.rom", 0x20000, 0xa97c89a9, BRF_ESS | BRF_PRG | BRF_BIOS | BRF_SELECT | BRF_OPT }, // 14 Universe BIOS ver. 3.0 (free)
// { "uni-bios_3_0.rom", 0x20000, 0x4cd01e5f, BRF_ESS | BRF_PRG | BRF_BIOS | BRF_SELECT | BRF_OPT }, // 14 Universe BIOS ver. 3.0 (full)
#else
Index: src/burn/drv/pst90s/d_suprnova.cpp
===================================================================
--- src/burn/drv/pst90s/d_suprnova.cpp (revision 850)
+++ src/burn/drv/pst90s/d_suprnova.cpp (working copy)
@@ -1,5 +1,5 @@
#include "tiles_generic.h"
-#include "sh2.h"
+#include "sh2_intf.h"
static UINT8 DrvInputPort0[8] = {0, 0, 0, 0, 0, 0, 0, 0};
static UINT8 DrvInputPort1[8] = {0, 0, 0, 0, 0, 0, 0, 0};
Index: src/burner/burner.h
===================================================================
--- src/burner/burner.h (revision 850)
+++ src/burner/burner.h (working copy)
@@ -10,11 +10,7 @@
#include <assert.h>
#include <ctype.h>
-#if defined(__LIBRETRO__) && defined(_XBOX)
-#include <tchar.h>
-#else
#include "tchar.h"
-#endif
// Macro to make quoted strings
#define MAKE_STRING_2(s) #s
Index: src/burner/libretro/burn_libretro_opts.h
===================================================================
--- src/burner/libretro/burn_libretro_opts.h (revision 850)
+++ src/burner/libretro/burn_libretro_opts.h (working copy)
@@ -1,6 +1,14 @@
#ifndef _LIBRETRO_OPTIMIZATIONS_H_
#define _LIBRETRO_OPTIMIZATIONS_H_
-#define LIBRETRO_COLOR_15BPP_BGR(color) ((((color & 0x1f) << 10) | (((color & 0x3e0) >> 5) << 5) | (((color & 0x7c00) >> 10))) & 0x7fff)
+#define BurnHighCol LIBRETRO_COLOR_CONVERT
+#ifdef FRONTEND_SUPPORTS_RGB565
+#define LIBRETRO_COLOR_15BPP_XBGR(color, unused) (((color & 0x001f) << 11) | ((color & 0x03e0) << 1) | ((color & 0x7c00) >> 10))
+#define LIBRETRO_COLOR_CONVERT(r, g, b, a) (((r << 8) & 0xf800) | ((g << 3) & 0x07e0) | ((b >> 3) & 0x001f))
+#else
+#define LIBRETRO_COLOR_15BPP_XBGR(color, unused) ((((color & 0x1f) << 10) | (((color & 0x3e0) >> 5) << 5) | (((color & 0x7c00) >> 10))) & 0x7fff)
+#define LIBRETRO_COLOR_CONVERT(r, g, b, a) (((r << 7) & 0x7c00) | ((g << 2) & 0x03e0) | ((b >> 3) & 0x001f))
#endif
+
+#endif
Index: src/burner/libretro/burner_libretro.h
===================================================================
--- src/burner/libretro/burner_libretro.h (revision 850)
+++ src/burner/libretro/burner_libretro.h (working copy)
@@ -2,7 +2,7 @@
#define _BURNER_LIBRETRO_H
#include "gameinp.h"
-#include "inp_keys.h"
+#include "input/inp_keys.h"
extern int bDrvOkay;
extern int bRunPause;
Index: src/burner/libretro/libretro.cpp
===================================================================
--- src/burner/libretro/libretro.cpp (revision 850)
+++ src/burner/libretro/libretro.cpp (working copy)
@@ -1,6 +1,6 @@
#include "libretro.h"
#include "burner.h"
-#include "inp_keys.h"
+#include "input/inp_keys.h"
#include "state.h"
#include <string.h>
#include <stdio.h>
@@ -9,7 +9,7 @@
#include <string>
#include <ctype.h>
-#include "cd_interface.h"
+#include "cd/cd_interface.h"
static unsigned int BurnDrvGetIndexByName(const char* name);
@@ -52,14 +52,15 @@
void retro_set_environment(retro_environment_t cb) { environ_cb = cb; }
static char g_rom_dir[1024];
+static bool driver_inited;
void retro_get_system_info(struct retro_system_info *info)
{
info->library_name = "FB Alpha";
- info->library_version = "0.2.97.26";
+ info->library_version = "v0.2.97.27";
info->need_fullpath = true;
info->block_extract = true;
- info->valid_extensions = "zip|ZIP";
+ info->valid_extensions = "iso|ISO|zip|ZIP";
}
/////
@@ -319,7 +320,9 @@
void retro_deinit()
{
- BurnDrvExit();
+ if (driver_inited)
+ BurnDrvExit();
+ driver_inited = false;
BurnLibExit();
}
@@ -332,13 +335,14 @@
BurnDrvGetVisibleSize(&width, &height);
pBurnDraw = (uint8_t*)g_fba_frame;
+ poll_input();
+
nBurnLayer = 0xff;
pBurnSoundOut = g_audio_buf;
nBurnSoundRate = 32000;
nBurnSoundLen = AUDIO_SEGMENT_LENGTH;
nCurrentFrame++;
- poll_input();
BurnDrvFrame();
unsigned drv_flags = BurnDrvGetFlags();
@@ -424,7 +428,7 @@
int maximum = width > height ? width : height;
struct retro_game_geometry geom = { width, height, maximum, maximum };
- struct retro_system_timing timing = { 60.0, 32000.0 };
+ struct retro_system_timing timing = { 60.0, 60.0 * AUDIO_SEGMENT_LENGTH };
info->geometry = geom;
info->timing = timing;
@@ -450,17 +454,41 @@
else
nBurnPitch = width * sizeof(uint16_t);
+ unsigned rotation;
+ switch (drv_flags & (BDF_ORIENTATION_FLIPPED | BDF_ORIENTATION_VERTICAL))
+ {
+ case BDF_ORIENTATION_VERTICAL:
+ rotation = 1;
+ break;
+
+ case BDF_ORIENTATION_FLIPPED:
+ rotation = 2;
+ break;
+
+ case BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED:
+ rotation = 3;
+ break;
+
+ default:
+ rotation = 0;
+ }
+
+ environ_cb(RETRO_ENVIRONMENT_SET_ROTATION, &rotation);
+
return true;
}
+#if defined(FRONTEND_SUPPORTS_RGB565)
+static unsigned int HighCol16(int r, int g, int b, int /* i */)
+{
+ return (((r << 8) & 0xf800) | ((g << 3) & 0x07e0) | ((b >> 3) & 0x001f));
+}
+#else
static unsigned int HighCol15(int r, int g, int b, int /* i */)
{
- unsigned int t = 0;
- t |= (r << 7) & 0x7c00;
- t |= (g << 2) & 0x03e0;
- t |= (b >> 3) & 0x001f;
- return t;
+ return (((r << 7) & 0x7c00) | ((g << 2) & 0x03e0) | ((b >> 3) & 0x001f));
}
+#endif
int VidRecalcPal()
{
@@ -471,7 +499,13 @@
{
nBurnBpp = 2;
VidRecalcPal();
+#if 0
+#ifdef FRONTEND_SUPPORTS_RGB565
+ BurnHighCol = HighCol16;
+#else
BurnHighCol = HighCol15;
+#endif
+#endif
}
static void init_audio()
@@ -515,8 +549,11 @@
buf[0] = '\0';
}
+bool analog_controls_enabled = false;
+
bool retro_load_game(const struct retro_game_info *info)
{
+ bool retval = false;
char basename[128];
extract_basename(basename, info->path, sizeof(basename));
extract_directory(g_rom_dir, info->path, sizeof(g_rom_dir));
@@ -530,15 +567,21 @@
if (!fba_init(i))
return false;
- init_input();
+ driver_inited = true;
+ analog_controls_enabled = init_input();
- return true;
+ retval = true;
}
else
- {
fprintf(stderr, "[FBA] Cannot find driver.\n");
- return false;
- }
+
+#ifdef FRONTEND_SUPPORTS_RGB565
+ enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
+ if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
+ fprintf(stderr, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
+#endif
+
+ return retval;
}
bool retro_load_game_special(unsigned, const struct retro_game_info*, size_t) { return false; }
@@ -557,65 +600,18 @@
// Input stuff.
// Ref GamcPlayer() in ../gamc.cpp
-#define P1_COIN FBK_5
-#define P1_START FBK_1
-#define P1_LEFT FBK_LEFTARROW
-#define P1_RIGHT FBK_RIGHTARROW
-#define P1_UP FBK_UPARROW
-#define P1_DOWN FBK_DOWNARROW
-#define P1_FIRE1 FBK_A
-#define P1_FIRE2 FBK_S
-#define P1_FIRE3 FBK_D
-#define P1_FIRE4 FBK_Z
-#define P1_FIRE5 FBK_X
-#define P1_FIRE6 FBK_C
-#define P1_FIRED FBK_V
-#define P1_SERVICE FBK_F2
-
-#define P2_COIN 0x07
-#define P2_START 0x03
-#define P2_LEFT 0x4000
-#define P2_RIGHT 0x4001
-#define P2_UP 0x4002
-#define P2_DOWN 0x4003
-#define P2_FIRE1 0x4080
-#define P2_FIRE2 0x4081
-#define P2_FIRE3 0x4082
-#define P2_FIRE4 0x4083
-#define P2_FIRE5 0x4084
-#define P2_FIRE6 0x4085
-#define P2_FIRED 0x4086
-
-#define P3_COIN 0x08
-#define P3_START 0x04
-#define P3_LEFT 0x4100
-#define P3_RIGHT 0x4101
-#define P3_UP 0x4102
-#define P3_DOWN 0x4103
-#define P3_FIRE1 0x4180
-#define P3_FIRE2 0x4181
-#define P3_FIRE3 0x4182
-#define P3_FIRE4 0x4183
-#define P3_FIRE5 0x4184
-#define P3_FIRE6 0x4185
-
-#define P4_COIN 0x09
-#define P4_START 0x05
-#define P4_LEFT 0x4200
-#define P4_RIGHT 0x4201
-#define P4_UP 0x4202
-#define P4_DOWN 0x4203
-#define P4_FIRE1 0x4280
-#define P4_FIRE2 0x4281
-#define P4_FIRE3 0x4282
-#define P4_FIRE4 0x4283
-#define P4_FIRE5 0x4284
-#define P4_FIRE6 0x4285
-
-static unsigned char keybinds[0x5000][2];
+struct key_map
+{
+ const char *bii_name;
+ unsigned nCode[2];
+};
+static uint8_t keybinds[0x5000][2];
#define _BIND(x) RETRO_DEVICE_ID_JOYPAD_##x
#define RESET_BIND 12
#define SERVICE_BIND 13
+
+#define BIND_MAP_COUNT 145
+
static bool init_input()
{
GameInpInit();
@@ -633,179 +629,752 @@
}
//needed for Neo Geo button mappings (and other drivers in future)
- const char * boardrom = BurnDrvGetTextA(DRV_BOARDROM);
+ const char * parentrom = BurnDrvGetTextA(DRV_PARENT);
+ const char * boardrom = BurnDrvGetTextA(DRV_BOARDROM);
+ const char * drvname = BurnDrvGetTextA(DRV_NAME);
+ INT32 genre = BurnDrvGetGenreFlags();
+ INT32 hardware = BurnDrvGetHardwareCode();
+ fprintf(stderr, "has_analog: %d\n", has_analog);
+ fprintf(stderr, "parentrom: %s\n", parentrom);
+ fprintf(stderr, "boardrom: %s\n", boardrom);
+ fprintf(stderr, "drvname: %s\n", drvname);
+ fprintf(stderr, "genre: %d\n", genre);
+ fprintf(stderr, "hardware: %d\n", hardware);
+
+ /* initialization */
+ struct BurnInputInfo bii;
+ memset(&bii, 0, sizeof(bii));
+
// Bind to nothing.
for (unsigned i = 0; i < 0x5000; i++)
keybinds[i][0] = 0xff;
+ pgi = GameInp;
+
+ key_map bind_map[BIND_MAP_COUNT];
+
+ bind_map[0].bii_name = "P1 Coin";
+ bind_map[0].nCode[0] = _BIND(SELECT);
+ bind_map[0].nCode[1] = 0;
+
+ bind_map[1].bii_name = "P1 Start";
+ bind_map[1].nCode[0] = _BIND(START);
+ bind_map[1].nCode[1] = 0;
+
+ bind_map[2].bii_name = "Start 1";
+ bind_map[2].nCode[0] = _BIND(START);
+ bind_map[2].nCode[1] = 0;
+
+ bind_map[3].bii_name = "P1 Up";
+ bind_map[3].nCode[0] = _BIND(UP);
+ bind_map[3].nCode[1] = 0;
+
+ bind_map[4].bii_name = "P1 Down";
+ bind_map[4].nCode[0] = _BIND(DOWN);
+ bind_map[4].nCode[1] = 0;
+
+ bind_map[5].bii_name = "P1 Left";
+ bind_map[5].nCode[0] = _BIND(LEFT);
+ bind_map[5].nCode[1] = 0;
+
+ bind_map[6].bii_name = "P1 Right";
+ bind_map[6].nCode[0] = _BIND(RIGHT);
+ bind_map[6].nCode[1] = 0;
+
+ bind_map[7].bii_name = "P1 Attack";
+ bind_map[7].nCode[0] = _BIND(Y);
+ bind_map[7].nCode[1] = 0;
+
+ bind_map[8].bii_name = "Accelerate";
+ bind_map[8].nCode[0] = _BIND(B);
+ bind_map[8].nCode[1] = 0;
+
+ bind_map[9].bii_name = "Brake";
+ bind_map[9].nCode[0] = _BIND(Y);
+ bind_map[9].nCode[1] = 0;
+
+ bind_map[10].bii_name = "Gear";
+ bind_map[10].nCode[0] = _BIND(A);
+ bind_map[10].nCode[1] = 0;
+
+ /* for Forgotten Worlds, etc */
+ bind_map[11].bii_name = "P1 Turn";
+ bind_map[11].nCode[0] = _BIND(A);
+ bind_map[11].nCode[1] = 0;
+
+ bind_map[12].bii_name = "P1 Jump";
+ bind_map[12].nCode[0] = _BIND(B);
+ bind_map[12].nCode[1] = 0;
+
+ bind_map[13].bii_name = "P1 Pin";
+ bind_map[13].nCode[0] = _BIND(A);
+ bind_map[13].nCode[1] = 0;
+
+ bind_map[14].bii_name = "P1 Select";
+ bind_map[14].nCode[0] = _BIND(A);
+ bind_map[14].nCode[1] = 0;
+
+ bind_map[15].bii_name = "P1 Use";
+ bind_map[15].nCode[0] = _BIND(X);
+ bind_map[15].nCode[1] = 0;
+
+ bind_map[16].bii_name = "P1 Weak Punch";
+ bind_map[16].nCode[0] = _BIND(Y);
+ bind_map[16].nCode[1] = 0;
+
+ bind_map[17].bii_name = "P1 Medium Punch";
+ bind_map[17].nCode[0] = _BIND(X);
+ bind_map[17].nCode[1] = 0;
+
+ bind_map[18].bii_name = "P1 Strong Punch";
+ bind_map[18].nCode[0] = _BIND(L);
+ bind_map[18].nCode[1] = 0;
+
+ bind_map[19].bii_name = "P1 Weak Kick";
+ bind_map[19].nCode[0] = _BIND(B);
+ bind_map[19].nCode[1] = 0;
+
+ bind_map[20].bii_name = "P1 Medium Kick";
+ bind_map[20].nCode[0] = _BIND(A);
+ bind_map[20].nCode[1] = 0;
+
+ bind_map[21].bii_name = "P1 Strong Kick";
+ bind_map[21].nCode[0] = _BIND(R);
+ bind_map[21].nCode[1] = 0;
+
+ bind_map[22].bii_name = "P1 Rotate Left";
+ bind_map[22].nCode[0] = _BIND(B);
+ bind_map[22].nCode[1] = 0;
+
+ bind_map[23].bii_name = "P1 Rotate Right";
+ bind_map[23].nCode[0] = _BIND(A);
+ bind_map[23].nCode[1] = 0;
+
+ bind_map[24].bii_name = "P1 Punch";
+ bind_map[24].nCode[0] = _BIND(Y);
+ bind_map[24].nCode[1] = 0;
+
+ bind_map[25].bii_name = "P1 Kick";
+ bind_map[25].nCode[0] = _BIND(B);
+ bind_map[25].nCode[1] = 0;
+
+ bind_map[26].bii_name = "P1 Special";
+ bind_map[26].nCode[0] = _BIND(A);
+ bind_map[26].nCode[1] = 0;
+
+ bind_map[27].bii_name = "P1 Shot";
+ bind_map[27].nCode[0] = _BIND(B);
+ bind_map[27].nCode[1] = 0;
+
+ bind_map[28].bii_name = "P1 Shot (auto)";
+ bind_map[28].nCode[0] = _BIND(X);
+ bind_map[28].nCode[1] = 0;
+
+ /* Simpsons - Konami */
+ bind_map[29].bii_name = "P1 Button 1";
+ bind_map[29].nCode[0] = _BIND(Y);
+ bind_map[29].nCode[1] = 0;
+
+ /* Simpsons - Konami */
+ bind_map[30].bii_name = "P1 Button 2";
+ bind_map[30].nCode[0] = _BIND(B);
+ bind_map[30].nCode[1] = 0;
+
+ bind_map[31].bii_name = "P1 Button 3";
+ bind_map[31].nCode[0] = _BIND(A);
+ bind_map[31].nCode[1] = 0;
+
+ bind_map[32].bii_name = "P1 Button 4";
+ bind_map[32].nCode[0] = _BIND(X);
+ bind_map[32].nCode[1] = 0;
+
+ /* Progear */
+ bind_map[33].bii_name = "P1 Auto";
+ bind_map[33].nCode[0] = _BIND(A);
+ bind_map[33].nCode[1] = 0;
+
+ /* Punisher */
+ bind_map[34].bii_name = "P1 Super";
+ bind_map[34].nCode[0] = _BIND(A);
+ bind_map[34].nCode[1] = 0;
+
+ bind_map[35].bii_name = "P1 Answer 1";
+ bind_map[35].nCode[0] = _BIND(Y);
+ bind_map[35].nCode[1] = 0;
+
+ bind_map[36].bii_name = "P1 Answer 2";
+ bind_map[36].nCode[0] = _BIND(X);
+ bind_map[36].nCode[1] = 0;
+
+ bind_map[37].bii_name = "P1 Answer 3";
+ bind_map[37].nCode[0] = _BIND(B);
+ bind_map[37].nCode[1] = 0;
+
+ bind_map[38].bii_name = "P1 Answer 4";
+ bind_map[38].nCode[0] = _BIND(A);
+ bind_map[38].nCode[1] = 0;
+
+ bind_map[39].bii_name = "P1 Shot 1";
+ bind_map[39].nCode[0] = _BIND(B);
+ bind_map[39].nCode[1] = 0;
+
+ /* Pang 3 */
+ bind_map[40].bii_name = "P1 Shot 1";
+ bind_map[40].nCode[0] = _BIND(B);
+ bind_map[40].nCode[1] = 0;
+
+ /* Pang 3 */
+ bind_map[41].bii_name = "P1 Shot 2";
+ bind_map[41].nCode[0] = _BIND(A);
+ bind_map[41].nCode[1] = 0;
+
+ bind_map[42].bii_name = "P1 Bomb";
+ bind_map[42].nCode[0] = _BIND(A);
+ bind_map[42].nCode[1] = 0;
+
+ bind_map[43].bii_name = "P1 Special";
+ bind_map[43].nCode[0] = _BIND(A);
+ bind_map[43].nCode[1] = 0;
+
+ /* for Ghouls 'n Ghosts */
+ bind_map[44].bii_name = "P1 Fire";
+ bind_map[44].nCode[0] = _BIND(Y);
+ bind_map[44].nCode[1] = 0;
+
+ /* TMNT */
+ bind_map[45].bii_name = "P1 Fire 1";
+ bind_map[45].nCode[0] = _BIND(Y);
+ bind_map[45].nCode[1] = 0;
+
+ /* Space Harrier */
+ bind_map[46].bii_name = "Fire 1";
+ bind_map[46].nCode[0] = _BIND(Y);
+ bind_map[46].nCode[1] = 0;
+
+ /* Space Harrier */
+ bind_map[47].bii_name = "Fire 2";
+ bind_map[47].nCode[0] = _BIND(B);
+ bind_map[47].nCode[1] = 0;
+
+ /* Space Harrier */
+ bind_map[48].bii_name = "Fire 3";
+ bind_map[48].nCode[0] = _BIND(A);
+ bind_map[48].nCode[1] = 0;
+
+ /* TMNT */
+ bind_map[49].bii_name = "P1 Fire 2";
+ bind_map[49].nCode[0] = _BIND(B);
+ bind_map[49].nCode[1] = 0;
+
+ /* Strider */
+ bind_map[50].bii_name = "P1 Fire 3";
+ bind_map[50].nCode[0] = _BIND(A);
+ bind_map[50].nCode[1] = 0;
+
+ /* Strider */
+ bind_map[51].bii_name = "Coin 1";
+ bind_map[51].nCode[0] = _BIND(SELECT);
+ bind_map[51].nCode[1] = 0;
+
+ /* Neo Geo */
+ bind_map[52].bii_name = "P1 Button A";
+ bind_map[52].nCode[0] = _BIND(B);
+ bind_map[52].nCode[1] = 0;
+
+ /* Neo Geo */
+ bind_map[53].bii_name = "P1 Button B";
+ bind_map[53].nCode[0] = _BIND(A);
+ bind_map[53].nCode[1] = 0;
+
+ /* Neo Geo */
+ bind_map[54].bii_name = "P1 Button C";
+ bind_map[54].nCode[0] = _BIND(Y);
+ bind_map[54].nCode[1] = 0;
+
+ /* Neo Geo */
+ bind_map[55].bii_name = "P1 Button D";
+ bind_map[55].nCode[0] = _BIND(X);
+ bind_map[55].nCode[1] = 0;
+
+ bind_map[56].bii_name = "P2 Coin";
+ bind_map[56].nCode[0] = _BIND(SELECT);
+ bind_map[56].nCode[1] = 1;
+
+ bind_map[57].bii_name = "P2 Start";
+ bind_map[57].nCode[0] = _BIND(START);
+ bind_map[57].nCode[1] = 1;
+
+ bind_map[58].bii_name = "P2 Up";
+ bind_map[58].nCode[0] = _BIND(UP);
+ bind_map[58].nCode[1] = 1;
+
+ bind_map[59].bii_name = "P2 Down";
+ bind_map[59].nCode[0] = _BIND(DOWN);
+ bind_map[59].nCode[1] = 1;
+
+ bind_map[60].bii_name = "P2 Left";
+ bind_map[60].nCode[0] = _BIND(LEFT);
+ bind_map[60].nCode[1] = 1;
+
+ bind_map[61].bii_name = "P2 Right";
+ bind_map[61].nCode[0] = _BIND(RIGHT);
+ bind_map[61].nCode[1] = 1;
+
+ bind_map[62].bii_name = "P2 Attack";
+ bind_map[62].nCode[0] = _BIND(Y);
+ bind_map[62].nCode[1] = 1;
+
+ // for Forgotten Worlds, etc.
+ bind_map[63].bii_name = "P2 Turn";
+ bind_map[63].nCode[0] = _BIND(A);
+ bind_map[63].nCode[1] = 1;
+
+ bind_map[64].bii_name = "P2 Jump";
+ bind_map[64].nCode[0] = _BIND(B);
+ bind_map[64].nCode[1] = 1;
+
+ bind_map[65].bii_name = "P2 Pin";
+ bind_map[65].nCode[0] = _BIND(A);
+ bind_map[65].nCode[1] = 1;
+
+ bind_map[66].bii_name = "P2 Select";
+ bind_map[66].nCode[0] = _BIND(A);
+ bind_map[66].nCode[1] = 1;
+
+ bind_map[67].bii_name = "P2 Use";
+ bind_map[67].nCode[0] = _BIND(X);
+ bind_map[67].nCode[1] = 1;
+
+ bind_map[68].bii_name = "P2 Weak Punch";
+ bind_map[68].nCode[0] = _BIND(Y);
+ bind_map[68].nCode[1] = 1;
+
+ bind_map[69].bii_name = "P2 Medium Punch";
+ bind_map[69].nCode[0] = _BIND(X);
+ bind_map[69].nCode[1] = 1;
+
+ bind_map[70].bii_name = "P2 Strong Punch";
+ bind_map[70].nCode[0] = _BIND(L);
+ bind_map[70].nCode[1] = 1;
+
+ bind_map[71].bii_name = "P2 Weak Kick";
+ bind_map[71].nCode[0] = _BIND(B);
+ bind_map[71].nCode[1] = 1;
+
+ bind_map[72].bii_name = "P2 Medium Kick";
+ bind_map[72].nCode[0] = _BIND(A);
+ bind_map[72].nCode[1] = 1;
+
+ bind_map[73].bii_name = "P2 Strong Kick";
+ bind_map[73].nCode[0] = _BIND(R);
+ bind_map[73].nCode[1] = 1;
+
+ bind_map[74].bii_name = "P2 Rotate Left";
+ bind_map[74].nCode[0] = _BIND(B);
+ bind_map[74].nCode[1] = 1;
+
+ bind_map[75].bii_name = "P2 Rotate Right";
+ bind_map[75].nCode[0] = _BIND(A);
+ bind_map[75].nCode[1] = 1;
+
+ bind_map[76].bii_name = "P2 Punch";
+ bind_map[76].nCode[0] = _BIND(Y);
+ bind_map[76].nCode[1] = 1;
+
+ bind_map[77].bii_name = "P2 Kick";
+ bind_map[77].nCode[0] = _BIND(B);
+ bind_map[77].nCode[1] = 1;
+
+ bind_map[78].bii_name = "P2 Special";
+ bind_map[78].nCode[0] = _BIND(A);
+ bind_map[78].nCode[1] = 1;
+
+ bind_map[79].bii_name = "P2 Shot";
+ bind_map[79].nCode[0] = _BIND(B);
+ bind_map[79].nCode[1] = 1;
+
+ /* Simpsons - Konami */
+ bind_map[80].bii_name = "P2 Button 1";
+ bind_map[80].nCode[0] = _BIND(Y);
+ bind_map[80].nCode[1] = 1;
+
+ bind_map[81].bii_name = "P2 Button 2";
+ bind_map[81].nCode[0] = _BIND(B);
+ bind_map[81].nCode[1] = 1;
+
+ /* Various */
+ bind_map[82].bii_name = "P2 Button 3";
+ bind_map[82].nCode[0] = _BIND(A);
+ bind_map[82].nCode[1] = 1;
+
+ bind_map[83].bii_name = "P2 Button 4";
+ bind_map[83].nCode[0] = _BIND(X);
+ bind_map[83].nCode[1] = 1;
+
+ /* Progear */
+ bind_map[84].bii_name = "P2 Auto";
+ bind_map[84].nCode[0] = _BIND(A);
+ bind_map[84].nCode[1] = 1;
+
+ bind_map[85].bii_name = "P2 Shot (auto)";
+ bind_map[85].nCode[0] = _BIND(X);
+ bind_map[85].nCode[1] = 1;
+
+ /* Punisher */
+ bind_map[86].bii_name = "P2 Super";
+ bind_map[86].nCode[0] = _BIND(A);
+ bind_map[86].nCode[1] = 1;
+
+ bind_map[87].bii_name = "P2 Answer 1";
+ bind_map[87].nCode[0] = _BIND(Y);
+ bind_map[87].nCode[1] = 1;
+
+ bind_map[88].bii_name = "P2 Answer 2";
+ bind_map[88].nCode[0] = _BIND(X);
+ bind_map[88].nCode[1] = 1;
+
+ bind_map[89].bii_name = "P2 Answer 3";
+ bind_map[89].nCode[0] = _BIND(B);
+ bind_map[89].nCode[1] = 1;
+
+ bind_map[90].bii_name = "P2 Answer 4";
+ bind_map[90].nCode[0] = _BIND(A);
+ bind_map[90].nCode[1] = 1;
+
+ /* Pang 3 */
+ bind_map[91].bii_name = "P2 Shot 1";
+ bind_map[91].nCode[0] = _BIND(B);
+ bind_map[91].nCode[1] = 1;
+
+ bind_map[92].bii_name = "P2 Shot 2";
+ bind_map[92].nCode[0] = _BIND(A);
+ bind_map[92].nCode[1] = 1;
+
+ bind_map[93].bii_name = "P2 Bomb";
+ bind_map[93].nCode[0] = _BIND(A);
+ bind_map[93].nCode[1] = 1;
+
+ bind_map[94].bii_name = "P2 Special";
+ bind_map[94].nCode[0] = _BIND(A);
+ bind_map[94].nCode[1] = 1;
+
+ /* Ghouls 'n Ghosts */
+ bind_map[95].bii_name = "P2 Fire";
+ bind_map[95].nCode[0] = _BIND(Y);
+ bind_map[95].nCode[1] = 1;
+
+ /* TMNT */
+ bind_map[96].bii_name = "P2 Fire 1";
+ bind_map[96].nCode[0] = _BIND(Y);
+ bind_map[96].nCode[1] = 1;
+
+ bind_map[97].bii_name = "P2 Fire 2";
+ bind_map[97].nCode[0] = _BIND(B);
+ bind_map[97].nCode[1] = 1;
+
+ /* Strider */
+ bind_map[98].bii_name = "P2 Fire 3";
+ bind_map[98].nCode[0] = _BIND(A);
+ bind_map[98].nCode[1] = 1;
+
+ bind_map[99].bii_name = "Coin 2";
+ bind_map[99].nCode[0] = _BIND(SELECT);
+ bind_map[99].nCode[1] = 1;
+
+ /* Neo Geo */
+ bind_map[100].bii_name = "P2 Button A";
+ bind_map[100].nCode[0] = _BIND(B);
+ bind_map[100].nCode[1] = 1;
+
+ bind_map[101].bii_name = "P2 Button B";
+ bind_map[101].nCode[0] = _BIND(A);
+ bind_map[101].nCode[1] = 1;
+
+ bind_map[102].bii_name = "P2 Button C";
+ bind_map[102].nCode[0] = _BIND(Y);
+ bind_map[102].nCode[1] = 1;
+
+ bind_map[103].bii_name = "P2 Button D";
+ bind_map[103].nCode[0] = _BIND(X);
+ bind_map[103].nCode[1] = 1;
+
+ bind_map[104].bii_name = "P3 Coin";
+ bind_map[104].nCode[0] = _BIND(SELECT);
+ bind_map[104].nCode[1] = 2;
+
+ bind_map[105].bii_name = "P3 Start";
+ bind_map[105].nCode[0] = _BIND(START);
+ bind_map[105].nCode[1] = 2;
+
+ bind_map[106].bii_name = "P3 Up";
+ bind_map[106].nCode[0] = _BIND(UP);
+ bind_map[106].nCode[1] = 2;
+
+ bind_map[107].bii_name = "P3 Down";
+ bind_map[107].nCode[0] = _BIND(DOWN);
+ bind_map[107].nCode[1] = 2;
+
+ bind_map[108].bii_name = "P3 Left";
+ bind_map[108].nCode[0] = _BIND(LEFT);
+ bind_map[108].nCode[1] = 2;
+
+ bind_map[109].bii_name = "P3 Right";
+ bind_map[109].nCode[0] = _BIND(RIGHT);
+ bind_map[109].nCode[1] = 2;
+
+ bind_map[110].bii_name = "P3 Attack";
+ bind_map[110].nCode[0] = _BIND(Y);
+ bind_map[110].nCode[1] = 2;
+
+ bind_map[111].bii_name = "P3 Jump";
+ bind_map[111].nCode[0] = _BIND(B);
+ bind_map[111].nCode[1] = 2;
+
+ bind_map[112].bii_name = "P3 Pin";
+ bind_map[112].nCode[0] = _BIND(A);
+ bind_map[112].nCode[1] = 2;
+
+ bind_map[113].bii_name = "P3 Select";
+ bind_map[113].nCode[0] = _BIND(A);
+ bind_map[113].nCode[1] = 2;
+
+ bind_map[114].bii_name = "P3 Use";
+ bind_map[114].nCode[0] = _BIND(X);
+ bind_map[114].nCode[1] = 2;
+
+ /* Simpsons - Konami */
+ bind_map[115].bii_name = "P3 Button 1";
+ bind_map[115].nCode[0] = _BIND(Y);
+ bind_map[115].nCode[1] = 2;
+
+ bind_map[116].bii_name = "P3 Button 2";
+ bind_map[116].nCode[0] = _BIND(B);
+ bind_map[116].nCode[1] = 2;
+
+ bind_map[117].bii_name = "P3 Button 3";
+ bind_map[117].nCode[0] = _BIND(A);
+ bind_map[117].nCode[1] = 2;
+
+ bind_map[118].bii_name = "P3 Button 4";
+ bind_map[118].nCode[0] = _BIND(X);
+ bind_map[118].nCode[1] = 2;
+
+ /* TMNT */
+ bind_map[119].bii_name = "P3 Fire 1";
+ bind_map[119].nCode[0] = _BIND(Y);
+ bind_map[119].nCode[1] = 2;
+
+ bind_map[120].bii_name = "P3 Fire 2";
+ bind_map[120].nCode[0] = _BIND(B);
+ bind_map[120].nCode[1] = 2;
+
+ /* Strider */
+ bind_map[121].bii_name = "P3 Fire 3";
+ bind_map[121].nCode[0] = _BIND(A);
+ bind_map[121].nCode[1] = 2;
+
+ bind_map[122].bii_name = "Coin 3";
+ bind_map[122].nCode[0] = _BIND(SELECT);
+ bind_map[122].nCode[1] = 2;
+
+ bind_map[123].bii_name = "P4 Coin";
+ bind_map[123].nCode[0] = _BIND(SELECT);
+ bind_map[123].nCode[1] = 3;
+
+ bind_map[124].bii_name = "P4 Start";
+ bind_map[124].nCode[0] = _BIND(START);
+ bind_map[124].nCode[1] = 3;
+
+ bind_map[125].bii_name = "P4 Up";
+ bind_map[125].nCode[0] = _BIND(UP);
+ bind_map[125].nCode[1] = 3;
+
+ bind_map[126].bii_name = "P4 Down";
+ bind_map[126].nCode[0] = _BIND(DOWN);
+ bind_map[126].nCode[1] = 3;
+
+ bind_map[127].bii_name = "P4 Left";
+ bind_map[127].nCode[0] = _BIND(LEFT);
+ bind_map[127].nCode[1] = 3;
+
+ bind_map[128].bii_name = "P4 Right";
+ bind_map[128].nCode[0] = _BIND(RIGHT);
+ bind_map[128].nCode[1] = 3;
+
+ bind_map[129].bii_name = "P4 Attack";
+ bind_map[129].nCode[0] = _BIND(Y);
+ bind_map[129].nCode[1] = 3;
+
+ bind_map[130].bii_name = "P4 Jump";
+ bind_map[130].nCode[0] = _BIND(B);
+ bind_map[130].nCode[1] = 3;
+
+ bind_map[131].bii_name = "P4 Pin";
+ bind_map[131].nCode[0] = _BIND(A);
+ bind_map[131].nCode[1] = 3;
+
+ bind_map[132].bii_name = "P4 Select";
+ bind_map[132].nCode[0] = _BIND(A);
+ bind_map[132].nCode[1] = 3;
+
+ bind_map[133].bii_name = "P4 Use";
+ bind_map[133].nCode[0] = _BIND(X);
+ bind_map[133].nCode[1] = 3;
+
+ /* Simpsons */
+ bind_map[134].bii_name = "P4 Button 1";
+ bind_map[134].nCode[0] = _BIND(Y);
+ bind_map[134].nCode[1] = 3;
+
+ bind_map[135].bii_name = "P4 Button 2";
+ bind_map[135].nCode[0] = _BIND(B);
+ bind_map[135].nCode[1] = 3;
+
+ bind_map[136].bii_name = "P4 Button 3";
+ bind_map[136].nCode[0] = _BIND(A);
+ bind_map[136].nCode[1] = 3;
+
+ bind_map[137].bii_name = "P4 Button 4";
+ bind_map[137].nCode[0] = _BIND(X);
+ bind_map[137].nCode[1] = 3;
+
+ /* TMNT */
+ bind_map[138].bii_name = "P4 Fire 1";
+ bind_map[138].nCode[0] = _BIND(Y);
+ bind_map[138].nCode[1] = 3;
+
+ bind_map[139].bii_name = "P4 Fire 2";
+ bind_map[139].nCode[0] = _BIND(B);
+ bind_map[139].nCode[1] = 3;
+
+ bind_map[140].bii_name = "P4 Fire 3";
+ bind_map[140].nCode[0] = _BIND(A);
+ bind_map[140].nCode[1] = 3;
+
+ bind_map[141].bii_name = "Coin 4";
+ bind_map[141].nCode[0] = _BIND(SELECT);
+ bind_map[141].nCode[1] = 3;
+
+ bind_map[142].bii_name = "Missile";
+ bind_map[142].nCode[0] = _BIND(A);
+ bind_map[142].nCode[1] = 3;
+
+ /* Afterburner */
+ bind_map[143].bii_name = "Vulcan";
+ bind_map[143].nCode[0] = _BIND(B);
+ bind_map[143].nCode[1] = 3;
+
+ bind_map[144].bii_name = "Throttle";
+ bind_map[144].nCode[0] = _BIND(Y);
+ bind_map[144].nCode[1] = 3;
+
+ for(unsigned int i = 0; i < nGameInpCount; i++, pgi++)
+ {
+ /* TODO: Cyberbots: Full Metal Madness */
+ /* TODO: Armored Warriors */
+ BurnDrvGetInputInfo(&bii, i);
+
+ bool value_found = false;
+ for(int j = 0; j < BIND_MAP_COUNT; j++)
+ {
+ if((strcmp(bii.szName,"P1 Select") ==0) && (boardrom && (strcmp(boardrom,"neogeo") == 0)))
+ {
+ keybinds[pgi->Input.Switch.nCode][0] = _BIND(SELECT);
+ keybinds[pgi->Input.Switch.nCode][1] = 0;
+ value_found = true;
+ }
+ else if((strcmp(bii.szName,"P1 Shot") ==0) && (parentrom && strcmp(parentrom,"avsp") == 0 || strcmp(drvname,"avsp") == 0))
+ {
+ keybinds[pgi->Input.Switch.nCode][0] = _BIND(A);
+ keybinds[pgi->Input.Switch.nCode][1] = 0;
+ value_found = true;
+ }
+ else if((strcmp(bii.szName,"P2 Select") ==0) && (boardrom && (strcmp(boardrom,"neogeo") == 0)))
+ {
+ keybinds[pgi->Input.Switch.nCode][0] = _BIND(SELECT);
+ keybinds[pgi->Input.Switch.nCode][1] = 1;
+ value_found = true;
+ }
+ else if((parentrom && strcmp(parentrom,"avsp") == 0 || strcmp(drvname,"avsp") == 0) && (strcmp(bii.szName,"P2 Shot") ==0))
+ {
+ keybinds[pgi->Input.Switch.nCode][0] = _BIND(A);
+ keybinds[pgi->Input.Switch.nCode][1] = 1;
+ value_found = true;
+ }
+ else if(strcmp(bii.szName, bind_map[j].bii_name) == 0)
+ {
+ keybinds[pgi->Input.Switch.nCode][0] = bind_map[j].nCode[0];
+ keybinds[pgi->Input.Switch.nCode][1] = bind_map[j].nCode[1];
+ value_found = true;
+ }
+ else
+ value_found = false;
+
+ if(value_found)
+ {
+ fprintf(stderr, "%s: %d.\n", bii.szName, pgi->Input.Switch.nCode );
+ break;
+ }
+ }
+
+ if(!value_found)
+ fprintf(stderr, "WARNING! Button accounted for: [%s].\n", bii.szName);
+ }
+
// Reset
keybinds[FBK_F3 ][0] = RESET_BIND;
keybinds[FBK_F3 ][1] = 0;
- keybinds[P1_SERVICE ][0] = SERVICE_BIND;
- keybinds[P1_SERVICE ][1] = 0;
- keybinds[P1_COIN ][0] = _BIND(SELECT);
- keybinds[P1_COIN ][1] = 0;
- keybinds[P1_START ][0] = _BIND(START);
- keybinds[P1_START ][1] = 0;
- keybinds[P1_UP ][0] = _BIND(UP);
- keybinds[P1_UP ][1] = 0;
- keybinds[P1_DOWN ][0] = _BIND(DOWN);
- keybinds[P1_DOWN ][1] = 0;
- keybinds[P1_LEFT ][0] = _BIND(LEFT);
- keybinds[P1_LEFT ][1] = 0;
- keybinds[P1_RIGHT ][0] = _BIND(RIGHT);
- keybinds[P1_RIGHT ][1] = 0;
- keybinds[P1_FIRE1 ][0] = _BIND(Y);
- keybinds[P1_FIRE1 ][1] = 0;
- keybinds[P1_FIRE2 ][0] = _BIND(X);
- keybinds[P1_FIRE2 ][1] = 0;
- keybinds[P1_FIRE3 ][0] = _BIND(L);
- keybinds[P1_FIRE3 ][1] = 0;
- keybinds[P1_FIRE4 ][0] = _BIND(B);
- keybinds[P1_FIRE4 ][1] = 0;
- keybinds[P1_FIRE5 ][0] = _BIND(A);
- keybinds[P1_FIRE5 ][1] = 0;
+ // Service
+ keybinds[FBK_F2 ][0] = SERVICE_BIND;
+ keybinds[FBK_F2 ][1] = 0;
- if(boardrom && (strcmp(boardrom,"neogeo") == 0))
- {
- keybinds[P1_FIRE6][0] = _BIND(Y);
- keybinds[P1_FIRE6][1] = 0;
- keybinds[P1_FIRED][0] = _BIND(X);
- keybinds[P1_FIRED][1] = 0;
- }
- else
- {
- keybinds[P1_FIRE6 ][0] = _BIND(R);
- keybinds[P1_FIRE6 ][1] = 0;
- }
+ return has_analog;
+}
- keybinds[P2_COIN ][0] = _BIND(SELECT);
- keybinds[P2_COIN ][1] = 1;
- keybinds[P2_START ][0] = _BIND(START);
- keybinds[P2_START ][1] = 1;
- keybinds[P2_UP ][0] = _BIND(UP);
- keybinds[P2_UP ][1] = 1;
- keybinds[P2_DOWN ][0] = _BIND(DOWN);
- keybinds[P2_DOWN ][1] = 1;
- keybinds[P2_LEFT ][0] = _BIND(LEFT);
- keybinds[P2_LEFT ][1] = 1;
- keybinds[P2_RIGHT ][0] = _BIND(RIGHT);
- keybinds[P2_RIGHT ][1] = 1;
- keybinds[P2_FIRE1 ][0] = _BIND(Y);
+//#define DEBUG_INPUT
+//
- if (boardrom && (strcmp(boardrom, "neogeo") == 0))
+static inline int CinpJoyAxis(int i, int axis)
+{
+ switch(axis)
{
- keybinds[P2_FIRE3][0] = _BIND(Y);
- keybinds[P2_FIRE3][1] = 1;
- keybinds[P2_FIRE4][0] = _BIND(X);
- keybinds[P2_FIRE4][1] = 1;
- keybinds[P2_FIRE1][0] = _BIND(B);
- keybinds[P2_FIRE1][1] = 1;
- keybinds[P2_FIRE2][0] = _BIND(A);
- keybinds[P2_FIRE2][1] = 1;
+ case 0:
+ return input_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT,
+ RETRO_DEVICE_ID_ANALOG_X);
+ case 1:
+ return input_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT,
+ RETRO_DEVICE_ID_ANALOG_Y);
+ case 2:
+ return 0;
+ case 3:
+ return input_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT,
+ RETRO_DEVICE_ID_ANALOG_X);
+ case 4:
+ return input_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT,
+ RETRO_DEVICE_ID_ANALOG_Y);
+ case 5:
+ return 0;
+ case 6:
+ return 0;
+ case 7:
+ return 0;
}
- else
- {
- keybinds[P2_FIRE1 ][1] = 1;
- keybinds[P2_FIRE2 ][0] = _BIND(X);
- keybinds[P2_FIRE2 ][1] = 1;
- keybinds[P2_FIRE3 ][0] = _BIND(L);
- keybinds[P2_FIRE3 ][1] = 1;
- keybinds[P2_FIRE4 ][0] = _BIND(B);
- keybinds[P2_FIRE4 ][1] = 1;
- keybinds[P2_FIRE5 ][0] = _BIND(A);
- keybinds[P2_FIRE5 ][1] = 1;
- keybinds[P2_FIRE6 ][0] = _BIND(R);
- keybinds[P2_FIRE6 ][1] = 1;
- }
+ return 0;
+}
-#if 0
- keybinds[0x4088 ][0] = L2;
- keybinds[0x4088 ][1] = 1;
- keybinds[0x408A ][0] = R2;
- keybinds[0x408A ][1] = 1;
- keybinds[0x408b ][0] = L3;
- keybinds[0x408b ][1] = 1;
- keybinds[0x408c ][0] = R3;
- keybinds[0x408c ][1] = 1;
-#endif
+static inline int CinpMouseAxis(int i, int axis)
+{
+ return 0;
+}
- keybinds[P3_COIN ][0] = _BIND(SELECT);
- keybinds[P3_COIN ][1] = 2;
- keybinds[P3_START ][0] = _BIND(START);
- keybinds[P3_START ][1] = 2;
- keybinds[P3_UP ][0] = _BIND(UP);
- keybinds[P3_UP ][1] = 2;
- keybinds[P3_DOWN ][0] = _BIND(DOWN);
- keybinds[P3_DOWN ][1] = 2;
- keybinds[P3_LEFT ][0] = _BIND(LEFT);
- keybinds[P3_LEFT ][1] = 2;
- keybinds[P3_RIGHT ][0] = _BIND(RIGHT);
- keybinds[P3_RIGHT ][1] = 2;
- keybinds[P3_FIRE1 ][0] = _BIND(Y);
- keybinds[P3_FIRE1 ][1] = 2;
- keybinds[P3_FIRE2 ][0] = _BIND(X);
- keybinds[P3_FIRE2 ][1] = 2;
- keybinds[P3_FIRE3 ][0] = _BIND(L);
- keybinds[P3_FIRE3 ][1] = 2;
- keybinds[P3_FIRE4 ][0] = _BIND(B);
- keybinds[P3_FIRE4 ][1] = 2;
- keybinds[P3_FIRE5 ][0] = _BIND(A);
- keybinds[P3_FIRE5 ][1] = 2;
- keybinds[P3_FIRE6 ][0] = _BIND(R);
- keybinds[P3_FIRE6 ][1] = 2;
-#if 0
- keybinds[0x4188 ][0] = L2;
- keybinds[0x4188 ][1] = 2;
- keybinds[0x418A ][0] = R2;
- keybinds[0x418A ][1] = 2;
- keybinds[0x418b ][0] = L3;
- keybinds[0x418b ][1] = 2;
- keybinds[0x418c ][0] = R3;
- keybinds[0x418c ][1] = 2;
-#endif
-
- keybinds[P4_COIN ][0] = _BIND(SELECT);
- keybinds[P4_COIN ][1] = 3;
- keybinds[P4_START ][0] = _BIND(START);
- keybinds[P4_START ][1] = 3;
- keybinds[P4_UP ][0] = _BIND(UP);
- keybinds[P4_UP ][1] = 3;
- keybinds[P4_DOWN ][0] = _BIND(DOWN);
- keybinds[P4_DOWN ][1] = 3;
- keybinds[P4_LEFT ][0] = _BIND(LEFT);
- keybinds[P4_LEFT ][1] = 3;
- keybinds[P4_RIGHT ][0] = _BIND(RIGHT);
- keybinds[P4_RIGHT ][1] = 3;
- keybinds[P4_FIRE1 ][0] = _BIND(Y);
- keybinds[P4_FIRE1 ][1] = 3;
- keybinds[P4_FIRE2 ][0] = _BIND(X);
- keybinds[P4_FIRE2 ][1] = 3;
- keybinds[P4_FIRE3 ][0] = _BIND(L);
- keybinds[P4_FIRE3 ][1] = 3;
- keybinds[P4_FIRE4 ][0] = _BIND(B);
- keybinds[P4_FIRE4 ][1] = 3;
- keybinds[P4_FIRE5 ][0] = _BIND(A);
- keybinds[P4_FIRE5 ][1] = 3;
- keybinds[P4_FIRE6 ][0] = _BIND(R);
- keybinds[P4_FIRE6 ][1] = 3;
-#if 0
- keybinds[0x4288 ][0] = L2;
- keybinds[0x4288 ][1] = 3;
- keybinds[0x428A ][0] = R2;
- keybinds[0x428A ][1] = 3;
- keybinds[0x428b ][0] = L3;
- keybinds[0x428b ][1] = 3;
- keybinds[0x428c ][0] = R3;
- keybinds[0x428c ][1] = 3;
-#endif
-
- return has_analog;
+static inline int CinpState(int i)
+{
+ return keybinds[i][0];
}
-static void poll_input()
+static void poll_input(void)
{
poll_cb();
@@ -815,19 +1384,17 @@
for (int i = 0; i < controller_binds_count; i++, pgi++)
{
int nAdd = 0;
+
if ((pgi->nInput & GIT_GROUP_SLIDER) == 0) // not a slider
continue;
if (pgi->nInput == GIT_KEYSLIDER)
{
// Get states of the two keys
- if (input_cb(0, RETRO_DEVICE_JOYPAD, 0,
- keybinds[pgi->Input.Slider.SliderAxis.nSlider[0]][0]))
- nAdd -= 0x100;
-
- if (input_cb(0, RETRO_DEVICE_JOYPAD, 0,
- keybinds[pgi->Input.Slider.SliderAxis.nSlider[1]][0]))
- nAdd += 0x100;
+ if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(LEFT)))
+ nAdd -= 0x100;
+ if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(RIGHT)))
+ nAdd += 0x100;
}
// nAdd is now -0x100 to +0x100
@@ -857,77 +1424,182 @@
for (unsigned i = 0; i < controller_binds_count; i++, pgi++)
{
+ if (pgi->Input.pVal == NULL)
+ continue;
+
switch (pgi->nInput)
{
+ case 0: // Undefined
+ pgi->Input.nVal = 0;
+ break;
case GIT_CONSTANT: // Constant value
pgi->Input.nVal = pgi->Input.Constant.nConst;
- *(pgi->Input.pVal) = pgi->Input.nVal;
+#ifdef LSB_FIRST
+ *(pgi->Input.pShortVal) = pgi->Input.nVal;
+#else
+ *((int *)pgi->Input.pShortVal) = pgi->Input.nVal;
+#endif
break;
case GIT_SWITCH:
- {
- // Digital input
- unsigned id = keybinds[pgi->Input.Switch.nCode][0];
- unsigned port = keybinds[pgi->Input.Switch.nCode][1];
+ {
+ // Digital input
+ INT32 s = CinpState(pgi->Input.Switch.nCode);
+ unsigned port = keybinds[pgi->Input.Switch.nCode][1];
- bool state;
- if (id == RESET_BIND)
+ bool state;
+ if (s == RESET_BIND)
+ {
+ state = g_reset;
+ g_reset = false;
+ Reinitialise();
+ }
+ else if (s == SERVICE_BIND)
+ {
+ state =
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(START)) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(SELECT)) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(L)) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(R)) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(DOWN));
+ Reinitialise();
+ }
+ else
+ state = input_cb(port, RETRO_DEVICE_JOYPAD, 0, s);
+
+ if (pgi->nType & BIT_GROUP_ANALOG)
+ {
+ // Set analog controls to full
+ if (state)
+ pgi->Input.nVal = 0xFFFF;
+ else
+ pgi->Input.nVal = 0x0001;
+#ifdef LSB_FIRST
+ *(pgi->Input.pShortVal) = pgi->Input.nVal;
+#else
+ *((int *)pgi->Input.pShortVal) = pgi->Input.nVal;
+#endif
+ }
+ else
+ {
+ // Binary controls
+ if (state)
+ pgi->Input.nVal = 1;
+ else
+ pgi->Input.nVal = 0;
+ *(pgi->Input.pVal) = pgi->Input.nVal;
+ }
+ break;
+ }
+ case GIT_KEYSLIDER: // Keyboard slider
+ case GIT_JOYSLIDER: // Joystick slider
{
- state = g_reset;
- g_reset = false;
- Reinitialise();
+ int nSlider = pgi->Input.Slider.nSliderValue;
+ if (pgi->nType == BIT_ANALOG_REL) {
+ nSlider -= 0x8000;
+ nSlider >>= 4;
+ }
+
+ pgi->Input.nVal = (unsigned short)nSlider;
+#ifdef LSB_FIRST
+ *(pgi->Input.pShortVal) = pgi->Input.nVal;
+#else
+ *((int *)pgi->Input.pShortVal) = pgi->Input.nVal;
+#endif
+ break;
}
- else if (id == SERVICE_BIND)
+ case GIT_MOUSEAXIS: // Mouse axis
{
- state =
- input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(START)) &&
- input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(SELECT)) &&
- input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(L)) &&
- input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(R));
- Reinitialise();
+ pgi->Input.nVal = (UINT16)(CinpMouseAxis(pgi->Input.MouseAxis.nMouse, pgi->Input.MouseAxis.nAxis) * nAnalogSpeed);
+#ifdef LSB_FIRST
+ *(pgi->Input.pShortVal) = pgi->Input.nVal;
+#else
+ *((int *)pgi->Input.pShortVal) = pgi->Input.nVal;
+#endif
}
- else
- state = input_cb(port, RETRO_DEVICE_JOYPAD, 0, id);
+ break;
+ case GIT_JOYAXIS_FULL:
+ { // Joystick axis
+ INT32 nJoy = CinpJoyAxis(pgi->Input.JoyAxis.nJoy, pgi->Input.JoyAxis.nAxis);
- if (pgi->nType & BIT_GROUP_ANALOG)
- {
- // Set analog controls to full
- if (state)
- pgi->Input.nVal = 0xFFFF;
- else
- pgi->Input.nVal = 0x0001;
+ if (pgi->nType == BIT_ANALOG_REL) {
+ nJoy *= nAnalogSpeed;
+ nJoy >>= 13;
+
+ // Clip axis to 8 bits
+ if (nJoy < -32768) {
+ nJoy = -32768;
+ }
+ if (nJoy > 32767) {
+ nJoy = 32767;
+ }
+ } else {
+ nJoy >>= 1;
+ nJoy += 0x8000;
+
+ // Clip axis to 16 bits
+ if (nJoy < 0x0001) {
+ nJoy = 0x0001;
+ }
+ if (nJoy > 0xFFFF) {
+ nJoy = 0xFFFF;
+ }
+ }
+
+ pgi->Input.nVal = (UINT16)nJoy;
#ifdef LSB_FIRST
*(pgi->Input.pShortVal) = pgi->Input.nVal;
#else
*((int *)pgi->Input.pShortVal) = pgi->Input.nVal;
#endif
+ break;
}
- else
- {
- // Binary controls
- if (state)
- pgi->Input.nVal = 1;
+ case GIT_JOYAXIS_NEG:
+ { // Joystick axis Lo
+ INT32 nJoy = CinpJoyAxis(pgi->Input.JoyAxis.nJoy, pgi->Input.JoyAxis.nAxis);
+ if (nJoy < 32767)
+ {
+ nJoy = -nJoy;
+
+ if (nJoy < 0x0000)
+ nJoy = 0x0000;
+ if (nJoy > 0xFFFF)
+ nJoy = 0xFFFF;
+
+ pgi->Input.nVal = (UINT16)nJoy;
+ }
else
pgi->Input.nVal = 0;
- *(pgi->Input.pVal) = pgi->Input.nVal;
+
+#ifdef LSB_FIRST
+ *(pgi->Input.pShortVal) = pgi->Input.nVal;
+#else
+ *((int *)pgi->Input.pShortVal) = pgi->Input.nVal;
+#endif
+ break;
}
- break;
- }
- case GIT_KEYSLIDER: // Keyboard slider
- {
- int nSlider = pgi->Input.Slider.nSliderValue;
- if (pgi->nType == BIT_ANALOG_REL) {
- nSlider -= 0x8000;
- nSlider >>= 4;
- }
+ case GIT_JOYAXIS_POS:
+ { // Joystick axis Hi
+ INT32 nJoy = CinpJoyAxis(pgi->Input.JoyAxis.nJoy, pgi->Input.JoyAxis.nAxis);
+ if (nJoy > 32767)
+ {
- pgi->Input.nVal = (unsigned short)nSlider;
+ if (nJoy < 0x0000)
+ nJoy = 0x0000;
+ if (nJoy > 0xFFFF)
+ nJoy = 0xFFFF;
+
+ pgi->Input.nVal = (UINT16)nJoy;
+ }
+ else
+ pgi->Input.nVal = 0;
+
#ifdef LSB_FIRST
- *(pgi->Input.pShortVal) = pgi->Input.nVal;
+ *(pgi->Input.pShortVal) = pgi->Input.nVal;
#else
- *((int *)pgi->Input.pShortVal) = pgi->Input.nVal;
+ *((int *)pgi->Input.pShortVal) = pgi->Input.nVal;
#endif
- break;
- }
+ break;
+ }
}
}
}
@@ -945,3 +1617,19 @@
return ret;
}
+#ifdef ANDROID
+#include <wchar.h>
+
+size_t mbstowcs(wchar_t *pwcs, const char *s, size_t n)
+{
+ if (pwcs == NULL)
+ return strlen(s);
+ return mbsrtowcs(pwcs, &s, n, NULL);
+}
+
+size_t wcstombs(char *s, const wchar_t *pwcs, size_t n)
+{
+ return wcsrtombs(s, &pwcs, n, NULL);
+}
+
+#endif
Index: src/burner/libretro/libretro.h
===================================================================
--- src/burner/libretro/libretro.h (revision 850)
+++ src/burner/libretro/libretro.h (working copy)
@@ -3,27 +3,66 @@
#include <stdint.h>
#include <stddef.h>
+#include <limits.h>
+// Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant.
#ifdef __cplusplus
extern "C" {
#else
+#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus)
+#define bool unsigned char
+#define true 1
+#define false 0
+#else
#include <stdbool.h>
#endif
+#endif
+// Used for checking API/ABI mismatches that can break libretro implementations.
+// It is not incremented for compatible changes.
#define RETRO_API_VERSION 1
+// Libretro's fundamental device abstractions.
#define RETRO_DEVICE_MASK 0xff
#define RETRO_DEVICE_NONE 0
+
+// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller,
+// but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock.
#define RETRO_DEVICE_JOYPAD 1
+
+// The mouse is a simple mouse, similar to Super Nintendo's mouse.
+// X and Y coordinates are reported relatively to last poll (poll callback).
+// It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen.
+// The frontend must make sure not to interfere with its own hardware mouse pointer.
#define RETRO_DEVICE_MOUSE 2
+
+// KEYBOARD device lets one poll for raw key pressed.
+// It is poll based, so input callback will return with the current pressed state.
#define RETRO_DEVICE_KEYBOARD 3
+
+// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse.
#define RETRO_DEVICE_LIGHTGUN 4
+// The ANALOG device is an extension to JOYPAD (RetroPad).
+// Similar to DualShock it adds two analog sticks.
+// This is treated as a separate device type as it returns values in the full analog range
+// of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down.
+// Only use ANALOG type when polling for analog values of the axes.
+#define RETRO_DEVICE_ANALOG 5
+
+// These device types are specializations of the base types above.
+// They should only be used in retro_set_controller_type() to inform libretro implementations
+// about use of a very specific device type.
+//
+// In input state callback, however, only the base type should be used in the 'device' field.
#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
+// Buttons for the RetroPad (JOYPAD).
+// The placement of these is equivalent to placements on the Super Nintendo controller.
+// L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
#define RETRO_DEVICE_ID_JOYPAD_B 0
#define RETRO_DEVICE_ID_JOYPAD_Y 1
#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
@@ -36,27 +75,56 @@
#define RETRO_DEVICE_ID_JOYPAD_X 9
#define RETRO_DEVICE_ID_JOYPAD_L 10
#define RETRO_DEVICE_ID_JOYPAD_R 11
+#define RETRO_DEVICE_ID_JOYPAD_L2 12
+#define RETRO_DEVICE_ID_JOYPAD_R2 13
+#define RETRO_DEVICE_ID_JOYPAD_L3 14
+#define RETRO_DEVICE_ID_JOYPAD_R3 15
+// Index / Id values for ANALOG device.
+#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
+#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
+#define RETRO_DEVICE_ID_ANALOG_X 0
+#define RETRO_DEVICE_ID_ANALOG_Y 1
+
+// Id values for MOUSE.
#define RETRO_DEVICE_ID_MOUSE_X 0
#define RETRO_DEVICE_ID_MOUSE_Y 1
#define RETRO_DEVICE_ID_MOUSE_LEFT 2
#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
+// Id values for LIGHTGUN types.
#define RETRO_DEVICE_ID_LIGHTGUN_X 0
#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
+#define RETRO_DEVICE_ID_LIGHTGUN_START 6
+// Returned from retro_get_region().
#define RETRO_REGION_NTSC 0
#define RETRO_REGION_PAL 1
+// Passed to retro_get_memory_data/size().
+// If the memory type doesn't apply to the implementation NULL/0 can be returned.
#define RETRO_MEMORY_MASK 0xff
+
+// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery.
+// If save game data is too complex for a single memory buffer,
+// the SYSTEM_DIRECTORY environment callback can be used.
#define RETRO_MEMORY_SAVE_RAM 0
+
+// Some games have a built-in clock to keep track of time.
+// This memory is usually just a couple of bytes to keep track of time.
#define RETRO_MEMORY_RTC 1
+
+// System ram lets a frontend peek into a game systems main RAM.
#define RETRO_MEMORY_SYSTEM_RAM 2
+// Video ram lets a frontend peek into a game systems video RAM (VRAM).
+#define RETRO_MEMORY_VIDEO_RAM 3
+
+// Special memory types.
#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
@@ -64,12 +132,162 @@
#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
+// Special game types passed into retro_load_game_special().
+// Only used when multiple ROMs are required.
#define RETRO_GAME_TYPE_BSX 0x101
#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
+// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD.
+enum retro_key
+{
+ RETROK_UNKNOWN = 0,
+ RETROK_FIRST = 0,
+ RETROK_BACKSPACE = 8,
+ RETROK_TAB = 9,
+ RETROK_CLEAR = 12,
+ RETROK_RETURN = 13,
+ RETROK_PAUSE = 19,
+ RETROK_ESCAPE = 27,
+ RETROK_SPACE = 32,
+ RETROK_EXCLAIM = 33,
+ RETROK_QUOTEDBL = 34,
+ RETROK_HASH = 35,
+ RETROK_DOLLAR = 36,
+ RETROK_AMPERSAND = 38,
+ RETROK_QUOTE = 39,
+ RETROK_LEFTPAREN = 40,
+ RETROK_RIGHTPAREN = 41,
+ RETROK_ASTERISK = 42,
+ RETROK_PLUS = 43,
+ RETROK_COMMA = 44,
+ RETROK_MINUS = 45,
+ RETROK_PERIOD = 46,
+ RETROK_SLASH = 47,
+ RETROK_0 = 48,
+ RETROK_1 = 49,
+ RETROK_2 = 50,
+ RETROK_3 = 51,
+ RETROK_4 = 52,
+ RETROK_5 = 53,
+ RETROK_6 = 54,
+ RETROK_7 = 55,
+ RETROK_8 = 56,
+ RETROK_9 = 57,
+ RETROK_COLON = 58,
+ RETROK_SEMICOLON = 59,
+ RETROK_LESS = 60,
+ RETROK_EQUALS = 61,
+ RETROK_GREATER = 62,
+ RETROK_QUESTION = 63,
+ RETROK_AT = 64,
+ RETROK_LEFTBRACKET = 91,
+ RETROK_BACKSLASH = 92,
+ RETROK_RIGHTBRACKET = 93,
+ RETROK_CARET = 94,
+ RETROK_UNDERSCORE = 95,
+ RETROK_BACKQUOTE = 96,
+ RETROK_a = 97,
+ RETROK_b = 98,
+ RETROK_c = 99,
+ RETROK_d = 100,
+ RETROK_e = 101,
+ RETROK_f = 102,
+ RETROK_g = 103,
+ RETROK_h = 104,
+ RETROK_i = 105,
+ RETROK_j = 106,
+ RETROK_k = 107,
+ RETROK_l = 108,
+ RETROK_m = 109,
+ RETROK_n = 110,
+ RETROK_o = 111,
+ RETROK_p = 112,
+ RETROK_q = 113,
+ RETROK_r = 114,
+ RETROK_s = 115,
+ RETROK_t = 116,
+ RETROK_u = 117,
+ RETROK_v = 118,
+ RETROK_w = 119,
+ RETROK_x = 120,
+ RETROK_y = 121,
+ RETROK_z = 122,
+ RETROK_DELETE = 127,
+ RETROK_KP0 = 256,
+ RETROK_KP1 = 257,
+ RETROK_KP2 = 258,
+ RETROK_KP3 = 259,
+ RETROK_KP4 = 260,
+ RETROK_KP5 = 261,
+ RETROK_KP6 = 262,
+ RETROK_KP7 = 263,
+ RETROK_KP8 = 264,
+ RETROK_KP9 = 265,
+ RETROK_KP_PERIOD = 266,
+ RETROK_KP_DIVIDE = 267,
+ RETROK_KP_MULTIPLY = 268,
+ RETROK_KP_MINUS = 269,
+ RETROK_KP_PLUS = 270,
+ RETROK_KP_ENTER = 271,
+ RETROK_KP_EQUALS = 272,
+
+ RETROK_UP = 273,
+ RETROK_DOWN = 274,
+ RETROK_RIGHT = 275,
+ RETROK_LEFT = 276,
+ RETROK_INSERT = 277,
+ RETROK_HOME = 278,
+ RETROK_END = 279,
+ RETROK_PAGEUP = 280,
+ RETROK_PAGEDOWN = 281,
+
+ RETROK_F1 = 282,
+ RETROK_F2 = 283,
+ RETROK_F3 = 284,
+ RETROK_F4 = 285,
+ RETROK_F5 = 286,
+ RETROK_F6 = 287,
+ RETROK_F7 = 288,
+ RETROK_F8 = 289,
+ RETROK_F9 = 290,
+ RETROK_F10 = 291,
+ RETROK_F11 = 292,
+ RETROK_F12 = 293,
+ RETROK_F13 = 294,
+ RETROK_F14 = 295,
+ RETROK_F15 = 296,
+
+ RETROK_NUMLOCK = 300,
+ RETROK_CAPSLOCK = 301,
+ RETROK_SCROLLOCK = 302,
+ RETROK_RSHIFT = 303,
+ RETROK_LSHIFT = 304,
+ RETROK_RCTRL = 305,
+ RETROK_LCTRL = 306,
+ RETROK_RALT = 307,
+ RETROK_LALT = 308,
+ RETROK_RMETA = 309,
+ RETROK_LMETA = 310,
+ RETROK_LSUPER = 311,
+ RETROK_RSUPER = 312,
+ RETROK_MODE = 313,
+ RETROK_COMPOSE = 314,
+
+ RETROK_HELP = 315,
+ RETROK_PRINT = 316,
+ RETROK_SYSREQ = 317,
+ RETROK_BREAK = 318,
+ RETROK_MENU = 319,
+ RETROK_POWER = 320,
+ RETROK_EURO = 321,
+ RETROK_UNDO = 322,
+
+ RETROK_LAST
+};
+
// Environment commands.
#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
// Sets screen rotation of graphics.
@@ -81,7 +299,7 @@
// Boolean value whether or not the implementation should use overscan, or crop away overscan.
//
#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * --
- // Boolean value whether or not SSNES supports frame duping,
+ // Boolean value whether or not frontend supports frame duping,
// passing NULL to video frame callback.
//
#define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * --
@@ -98,20 +316,117 @@
//
#define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * --
// Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
+ // Should not be used for trivial messages, which should simply be logged to stderr.
+#define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) --
+ // Requests the frontend to shutdown.
+ // Should only be used if game has a specific
+ // way to shutdown the game from a menu item or similar.
+ //
+#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
+ // const unsigned * --
+ // Gives a hint to the frontend how demanding this implementation
+ // is on a system. E.g. reporting a level of 2 means
+ // this implementation should run decently on all frontends
+ // of level 2 and up.
+ //
+ // It can be used by the frontend to potentially warn
+ // about too demanding implementations.
+ //
+ // The levels are "floating", but roughly defined as:
+ // 0: Low-powered embedded devices such as Raspberry Pi
+ // 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
+ // 2: 7th generation consoles, such as PS3/360, with sub-par CPUs.
+ // 3: Modern desktop/laptops with reasonably powerful CPUs.
+ // 4: High-end desktops with very powerful CPUs.
+ //
+ // This function can be called on a per-game basis,
+ // as certain games an implementation can play might be
+ // particularily demanding.
+ // If called, it should be called in retro_load_game().
+ //
+#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
+ // const char ** --
+ // Returns the "system" directory of the frontend.
+ // This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc.
+ // The returned value can be NULL.
+ // If so, no such directory is defined,
+ // and it's up to the implementation to find a suitable directory.
+ //
+#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
+ // const enum retro_pixel_format * --
+ // Sets the internal pixel format used by the implementation.
+ // The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
+ // This pixel format however, is deprecated (see enum retro_pixel_format).
+ // If the call returns false, the frontend does not support this pixel format.
+ // This function should be called inside retro_load_game() or retro_get_system_av_info().
+ //
+#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
+ // const struct retro_input_descriptor * --
+ // Sets an array of retro_input_descriptors.
+ // It is up to the frontend to present this in a usable way.
+ // The array is terminated by retro_input_descriptor::description being set to NULL.
+ // This function can be called at any time, but it is recommended to call it as early as possible.
+
+enum retro_pixel_format
+{
+ // 0RGB1555, native endian. 0 bit must be set to 0.
+ // This pixel format is default for compatibility concerns only.
+ // If a 15/16-bit pixel format is desired, consider using RGB565.
+ RETRO_PIXEL_FORMAT_0RGB1555 = 0,
+
+ // XRGB8888, native endian. X bits are ignored.
+ RETRO_PIXEL_FORMAT_XRGB8888 = 1,
+
+ // RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired
+ // as it is the pixel format that is typically available on a wide range of low-power devices.
+ // It is also natively supported in APIs like OpenGL ES.
+ RETRO_PIXEL_FORMAT_RGB565 = 2,
+
+ // Ensure sizeof() == sizeof(int).
+ RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
+};
+
struct retro_message
{
- const char *msg;
- unsigned frames;
+ const char *msg; // Message to be displayed.
+ unsigned frames; // Duration in frames of message.
};
+// Describes how the libretro implementation maps a libretro input bind
+// to its internal input system through a human readable string.
+// This string can be used to better let a user configure input.
+struct retro_input_descriptor
+{
+ // Associates given parameters with a description.
+ unsigned port;
+ unsigned device;
+ unsigned index;
+ unsigned id;
+
+ const char *description; // Human readable description for parameters.
+ // The pointer must remain valid until retro_unload_game() is called.
+};
+
struct retro_system_info
{
- const char *library_name;
- const char *library_version;
- const char *valid_extensions;
- bool need_fullpath;
- bool block_extract;
+ // All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called.
+
+ const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc.
+ const char *library_version; // Descriptive version of core.
+
+ const char *valid_extensions; // A string listing probably rom extensions the core will be able to load, separated with pipe.
+ // I.e. "bin|rom|iso".
+ // Typically used for a GUI to filter out extensions.
+
+ bool need_fullpath; // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path.
+ // ::data and ::size are both invalid.
+ // If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid.
+ // This is typically set to true for libretro implementations that must load from file.
+ // Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc.
+
+ bool block_extract; // If true, the frontend is not allowed to extract any archives before loading the real ROM.
+ // Necessary for certain libretro implementations that load games from zipped archives.
};
struct retro_game_geometry
@@ -151,62 +466,107 @@
{
const char *path; // Path to game, UTF-8 encoded. Usually used as a reference.
// May be NULL if rom was loaded from stdin or similar.
- // SET_NEED_FULLPATH path guaranteed that this path is valid.
- const void *data; // Memory buffer of loaded game.
- // If the game is too big to load in one go.
- // SET_NEED_FULLPATH should be used.
- // In this case, data and size will be 0,
- // and game can be loaded from path.
+ // retro_system_info::need_fullpath guaranteed that this path is valid.
+ const void *data; // Memory buffer of loaded game. Will be NULL if need_fullpath was set.
size_t size; // Size of memory buffer.
const char *meta; // String of implementation specific meta-data.
};
+// Callbacks
+//
+// Environment callback. Gives implementations a way of performing uncommon tasks. Extensible.
typedef bool (*retro_environment_t)(unsigned cmd, void *data);
+
+// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
+// Width and height specify dimensions of buffer.
+// Pitch specifices length in bytes between two lines in buffer.
+// For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel.
+// Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory.
typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch);
+
+// Renders a single audio frame. Should only be used if implementation generates a single sample at a time.
+// Format is signed 16-bit native endian.
typedef void (*retro_audio_sample_t)(int16_t left, int16_t right);
+// Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved.
+// I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
+// Only one of the audio callbacks must ever be used.
typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, size_t frames);
+// Polls input.
typedef void (*retro_input_poll_t)(void);
+// Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK.
+// Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device()
+// will still use the higher level RETRO_DEVICE_JOYPAD to request input.
typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id);
+// Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init().
+// The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made.
+void retro_set_environment(retro_environment_t);
+void retro_set_video_refresh(retro_video_refresh_t);
+void retro_set_audio_sample(retro_audio_sample_t);
+void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
+void retro_set_input_poll(retro_input_poll_t);
+void retro_set_input_state(retro_input_state_t);
+
+// Library global initialization/deinitialization.
void retro_init(void);
void retro_deinit(void);
+// Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised.
unsigned retro_api_version(void);
+// Gets statically known system info. Pointers provided in *info must be statically allocated.
+// Can be called at any time, even before retro_init().
void retro_get_system_info(struct retro_system_info *info);
+
+// Gets information about system audio/video timings and geometry.
+// Can be called only after retro_load_game() has successfully completed.
+// NOTE: The implementation of this function might not initialize every variable if needed.
+// E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio.
void retro_get_system_av_info(struct retro_system_av_info *info);
-void retro_set_environment(retro_environment_t);
-void retro_set_video_refresh(retro_video_refresh_t);
-void retro_set_audio_sample(retro_audio_sample_t);
-void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
-void retro_set_input_poll(retro_input_poll_t);
-void retro_set_input_state(retro_input_state_t);
-
+// Sets device to be used for player 'port'.
void retro_set_controller_port_device(unsigned port, unsigned device);
+// Resets the current game.
void retro_reset(void);
+
+// Runs the game for one video frame.
+// During retro_run(), input_poll callback must be called at least once.
+//
+// If a frame is not rendered for reasons where a game "dropped" a frame,
+// this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true.
+// In this case, the video callback can take a NULL argument for data.
void retro_run(void);
+// Returns the amount of data the implementation requires to serialize internal state (save states).
+// Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to
+// ensure that the frontend can allocate a save state buffer once.
size_t retro_serialize_size(void);
+
+// Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise.
bool retro_serialize(void *data, size_t size);
bool retro_unserialize(const void *data, size_t size);
void retro_cheat_reset(void);
void retro_cheat_set(unsigned index, bool enabled, const char *code);
+// Loads a game.
bool retro_load_game(const struct retro_game_info *game);
+// Loads a "special" kind of game. Should not be used except in extreme cases.
bool retro_load_game_special(
unsigned game_type,
const struct retro_game_info *info, size_t num_info
);
+// Unloads a currently loaded game.
void retro_unload_game(void);
+// Gets region of game.
unsigned retro_get_region(void);
+// Gets region of memory.
void *retro_get_memory_data(unsigned id);
size_t retro_get_memory_size(unsigned id);
Index: src/burner/libretro/neocdlist.cpp
===================================================================
--- src/burner/libretro/neocdlist.cpp (revision 850)
+++ src/burner/libretro/neocdlist.cpp (working copy)
@@ -2,7 +2,7 @@
// NeoGeo CD Game Info Module (by CaptainCPS-X)
// ---------------------------------------------------------------------------------------
#include "burner.h"
-#include "neocdlist.h"
+#include "../neocdlist.h"
struct NGCDGAME games[] =
{
Index: src/burner/libretro/tchar.h
===================================================================
--- src/burner/libretro/tchar.h (revision 850)
+++ src/burner/libretro/tchar.h (working copy)
@@ -4,7 +4,7 @@
#include <stdint.h>
#include <wchar.h>
-#include "inp_keys.h"
+#include "input/inp_keys.h"
#ifdef _MSC_VER
#include <tchar.h>
@@ -16,7 +16,15 @@
#undef __cdecl
#define __cdecl
-#define bprintf(...) {}
+#ifdef _XBOX1
+static inline void bprintf(int code, const char *format, ...)
+{
+ (void)0;
+}
+#else
+#define bprintf
+#endif
+
#define _strnicmp(s1, s2, n) strncasecmp(s1, s2, n)
#define _stricmp(x, y) strcasecmp(x,y)
@@ -38,10 +46,13 @@
#define _tcsstr strstr
#define _stscanf sscanf
#define _ftprintf fprintf
-#ifndef _MSC_VER
+#define _tcscpy(to, from) strcpy(to, from)
+
+#ifdef _MSC_VER
+#define _tcsicmp(a, b) _stricmp(a, b)
+#else
#define _tcsicmp(a, b) strcasecmp(a, b)
#endif
-#define _tcscpy(to, from) strcpy(to, from)
/*define lstrlen what does lstrlen correspond to?*/
#undef __fastcall
@@ -67,5 +78,4 @@
extern void InpDIPSWResetDIPs (void);
-
#endif
Index: src/cpu/h6280_intf.cpp
===================================================================
--- src/cpu/h6280_intf.cpp (revision 850)
+++ src/cpu/h6280_intf.cpp (working copy)
@@ -1,5 +1,5 @@
#include "burnint.h"
-#include "h6280.h"
+#include "h6280/h6280.h"
#include "h6280_intf.h"
#define MAX_H6280 2 //
Index: src/cpu/hd6309_intf.h
===================================================================
--- src/cpu/hd6309_intf.h (revision 850)
+++ src/cpu/hd6309_intf.h (working copy)
@@ -1,4 +1,4 @@
-#include "hd6309.h"
+#include "hd6309/hd6309.h"
typedef UINT8 (*pReadByteHandler)(UINT16 a);
typedef void (*pWriteByteHandler)(UINT16 a, UINT8 d);
Index: src/cpu/m6502_intf.h
===================================================================
--- src/cpu/m6502_intf.h (revision 850)
+++ src/cpu/m6502_intf.h (working copy)
@@ -1,4 +1,4 @@
-#include "m6502.h"
+#include "m6502/m6502.h"
typedef UINT8 (*pReadPortHandler)(UINT16 a);
typedef void (*pWritePortHandler)(UINT16 a, UINT8 d);
Index: src/cpu/m68000_intf.h
===================================================================
--- src/cpu/m68000_intf.h (revision 850)
+++ src/cpu/m68000_intf.h (working copy)
@@ -14,7 +14,7 @@
#define SEK_MAX (4) // Maximum number of CPUs supported
#if defined EMU_M68K
- #include "m68k.h"
+ #include "m68k/m68k.h"
#endif
// Number of bits used for each page in the fast memory map
Index: src/cpu/m6800_intf.h
===================================================================
--- src/cpu/m6800_intf.h (revision 850)
+++ src/cpu/m6800_intf.h (working copy)
@@ -1,4 +1,4 @@
-#include "m6800.h"
+#include "m6800/m6800.h"
typedef UINT8 (*pReadByteHandler)(UINT16 a);
typedef void (*pWriteByteHandler)(UINT16 a, UINT8 d);
Index: src/cpu/m6805_intf.h
===================================================================
--- src/cpu/m6805_intf.h (revision 850)
+++ src/cpu/m6805_intf.h (working copy)
@@ -1,4 +1,4 @@
-#include "m6805.h"
+#include "m6805/m6805.h"
#define M6805_READ 1
#define M6805_WRITE 2
Index: src/cpu/m6809_intf.h
===================================================================
--- src/cpu/m6809_intf.h (revision 850)
+++ src/cpu/m6809_intf.h (working copy)
@@ -1,4 +1,4 @@
-#include "m6809.h"
+#include "m6809/m6809.h"
typedef UINT8 (*pReadByteHandler)(UINT16 a);
typedef void (*pWriteByteHandler)(UINT16 a, UINT8 d);
Index: src/cpu/z80_intf.h
===================================================================
--- src/cpu/z80_intf.h (revision 850)
+++ src/cpu/z80_intf.h (working copy)
@@ -2,13 +2,13 @@
#ifndef FASTCALL
#undef __fastcall
- #define __fastcall
-#endif
-
-#include "z80.h"
-
-extern INT32 nHasZet;
-void ZetWriteByte(UINT16 address, UINT8 data);
+ #define __fastcall
+#endif
+
+#include "z80/z80.h"
+
+extern INT32 nHasZet;
+void ZetWriteByte(UINT16 address, UINT8 data);
UINT8 ZetReadByte(UINT16 address);
void ZetWriteRom(UINT16 address, UINT8 data);
INT32 ZetInit(INT32 nCount);
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