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h1. Papervision3D ::curl http://blog.papervision3d.org/
<link rel="shortcut icon" type="image/x-icon" href="http://www.gravatar.com/blavatar/910a9f52f167f9b7cebf4f617c2e29e9?s=16&#038;d=http://s2.wp.com/i/favicon.ico" />
<link rel="icon" type="image/x-icon" href="http://www.gravatar.com/blavatar/910a9f52f167f9b7cebf4f617c2e29e9?s=16&#038;d=http://s2.wp.com/i/favicon.ico" />
<link rel="apple-touch-icon" href="http://www.gravatar.com/blavatar/23e19631d006200351ce203fb2b47175?s=158&#038;d=http://s0.wp.com/wp-content/themes/h4/i/webclip.png" />
<div class='snap_preview'><p><a href="http://events.q-dance.nl/2010-06_12-juni_defqon1/" target="_blank"><img src="http://papervision3d.files.wordpress.com/2010/04/defqonthumb.jpg?w=447&#038;h=312" alt="" title="Defqon.1" width="447" height="312" class="alignnone size-full wp-image-991" /></a></p>
<p>Monty Python meets MadMax in this fully interactive journey. <a href="http://www.hanazuki.com" target="_blank">Hanazuki</a> studio created this trippy experience website for the biggest HardStyle festival in the world, called Defqon.1. </p>
<p>In this zoo of technologies and opensource libraries, Papervision3D (for flash player 10) is used for the main navigation of the site.</p>
<h2><a href="http://blog.papervision3d.org/2010/03/31/digimi-avatars/" rel="bookmark" title="Permanent Link to Digimi&nbsp;Avatars">Digimi&nbsp;Avatars</a></h2>
<div class='snap_preview'><p><a href="http://www.digimi.com" target="_blank"><img class="alignnone size-full wp-image-981" title="digimi" src="http://papervision3d.files.wordpress.com/2010/03/digimi.jpg?w=400&#038;h=400" alt="" width="400" height="400" /></a></p>
<p><strong><a href="http://www.digimi.com" target="_blank">Digimi</a></strong> is a very nice Avatar-Generator and library of creative assets for Games &amp; Virtual Worlds. It is also a platform and a set of web services for game developers to be able to generate high end characters for a minimal development effort. You can see it in action <strong><a href="http://devcenter.gizmoz.com/newsite/devcenter/unity/papervision1/demo1.jsp" target="_blank">here</a></strong>.</p>
<p>Following a successful merger of DAZ-3D and Gizmoz, the joint company company provides a central solution to design, manage and transport high-quality digital characters that can be deployed in virtual worlds, cross-platform games, social networks, mobile applications and professional modelling and animation tools.</p>
<p>Inside their <strong><a href="http://developers.digimi.com" target="_blank">new developer centre</a></strong>, you will find their up to date API documentation and full avatar creation offering as well as latest news with regards to the Digimi SDK.</p>
<p>This is an impressive project we&#8217;ve been following for a while and a fantastic tool for game developers who want to include 3D avatars in their game without the pain of building them from scratch. Hope you find it good uses for it!</p>
<p class="postmetadata"> Posted in <a href="http://en.wordpress.com/tag/3d-applications/" title="View all posts in 3D Applications" rel="category tag">3D Applications</a>, <a href="http://en.wordpress.com/tag/demos/" title="View all posts in Demos" rel="category tag">Demos</a> | <a href="http://blog.papervision3d.org/2010/03/31/digimi-avatars/#comments" title="Comment on Digimi&nbsp;Avatars">3 Comments &#187;</a></p>
<p>Papervision3D will be represented by <strong><a href="http://sebleedelisle.com/" target="_blank">Seb Lee-Delisle</a><span style="font-weight:normal;"> and </span><a href="http://blog.carlosulloa.com" target="_blank">myself</a><span style="font-weight:normal;">, but there&#8217;s plenty of 3D expected in sessions by </span><span style="font-weight:normal;">Ralph Hauwert</span><span style="font-weight:normal;">, </span><span style="font-weight:normal;">Bartek Drozdz</span><span style="font-weight:normal;">, </span><span style="font-weight:normal;">Lars Scholten</span><span style="font-weight:normal;">, </span><span style="font-weight:normal;">Theo Stals</span><span style="font-weight:normal;"> and the amazing motion graphics of </span><span style="font-weight:normal;">MK12</span><span style="font-weight:normal;">.</span></strong></p>
<small>December 14, 2009 by sebstar55</small>
<p>You&#8217;ll learn how to get started in Papervision with the minimum of fuss, and before you know it you&#8217;ll be creating rich 3D interfaces and games. We&#8217;ll also be covering skyboxes, Augmented Reality (with FlarToolkit), and optimisation techniques. </p>
<div class='snap_preview'><p><a href="http://creativitycat.com/" target="_blank"><img class="alignnone" src="http://www.carlosulloa.com/blog/jpg/catlondon.gif" alt="" width="300" height="250" /></a></p>
<p>As dozens of new technology trends and methods touch marketing and advertising daily, the <strong><a style="color:#0066cc;text-decoration:none;" href="http://www.creativitycat.com/" target="_blank">CaT: Creativity and Technology</a></strong> conference stands out as a tightly-edited gathering of the best minds in the field for a discussion of furthering creativity through technology.</p>
<p>I&#8217;m very excited to participate in the London event with a session focused on interactive 3D in the browser and Papervision3D. You can <strong><a href="http://creativity-online.com/work/cat-2009-open-source-everything/16356" target="_blank">watch the video</a></strong> of my previous panel together with <strong><a style="color:#0066cc;text-decoration:none;" href="http://benfry.com/" target="_blank">Ben Fry</a> </strong>of <strong><a style="color:#0066cc;text-decoration:none;" href="http://processing.org/" target="_blank">Processing</a> </strong>and moderated by Nick Parish.</p>
<p>Organized by the <strong><a style="color:#0066cc;text-decoration:none;" href="http://creativity-online.com/?action=theissue:section&amp;sectId=595" target="_blank">Creativity</a> <span style="font-weight:normal;">magazine team, the speaker selection is very impressive and their work will blow your mind. From mobile to Open Source, covering the latest trends and award winning projects in all things digital.</span></strong></p>
<p><a href="http://flashtounity.eventbrite.com/" target="_blank"><strong>http://flashtounity.eventbrite.com/</strong></a></p>
<p>Moving forward, we have regrouped and restarted our efforts in building a shiny new 3D engine for Flash Player 10. This new engine will simply be called &#8220;Papervision3D 3.0&#8243;.</p>
<p>Our focus this time around is being as Open Source and transparent as possible. In fact, even though we&#8217;re in the initial planning and architecture stages, you&#8217;re welcome to follow the progress and give feedback (if you feel technically qualified to do so) by watching the engine grow on <a href="http://github.com/Papervision3D/Papervision3D"><strong>github</strong></a> (*Updated the link to <strong><a href="http://github.com/Papervision3D/Papervision3D">http://github.com/Papervision3D/Papervision3D</a></strong> *).</p>
<p>As the project grows, we will expect the team to grow as well. We fully encourage forks and contributions through github. With that being said, everyone must understand that we will filter the contributions based on quality and compatibility. We&#8217;re hopeful this approach will bring the community force of flash optimization tricks in helping to make the fastest 3D engine available.</p>
<p><strong>Official Papervision3D training</strong> from the guys who developed Papervision3D. We’ll cover everything to getting you started with Papervision3D to making a fully interactive 3d scene with 3d objects, lights, shaders, textures, are more.</p>
<li><a href="http://dev.papervision3d.org/submit-news-and-tutorials/" target="_self">Submit News &amp; Tutorials</a></li>
<li><a href="http://dev.papervision3d.org/submit-job-offer/" target="_self">Submit Job Offer</a></li>
<a href="http://papervision3d.googlecode.com/svn/trunk/as3/trunk/docs/index.html">Documentation</a>
<ul><li><a class='rsswidget' href='http://dev.papervision3d.org/2009/06/26/fur-3d-texture/' title='Amazing fur texture and realtime bloom filter demos + source code created by Kode80, a very talented developer worth following. Before the advent of per pixel shaders, developers were creating faux-3D textures for things such as grass and fur by giving the target object several layers. If the layers are close enough together and the [...]'>Fur 3D Texture</a></li><li><a class='rsswidget' href='http://dev.papervision3d.org/2009/06/23/house-of-code/' title='House of Code is an excellent blog from Benny Bottema, with a series of tutorials to create a space earth scene, complete with clouds, particles and skybox. Also has done great work on adding realtime updating to PV3D.'>House of Code</a></li><li><a class='rsswidget' href='http://dev.papervision3d.org/2009/06/23/papervision-showcase/' title='Scott King has launched Papervision Showcase, a portfolio style showcase of web sites for PV3D based projects. Includes ratings and screenshots. Check it out at papervisionshowcase.com.'>Papervision Showcase</a></li></ul></li>
<a href="http://papervision3d.googlecode.com/svn/trunk/as3/trunk">Subversion</a><br>(<a href="http://subversion.tigris.org/links.html#clients">subversion client</a> required)
<a href="http://code.google.com/p/papervision3d/downloads/list">.ZIP or .SWC</a></li>
@@@END@@@
@@@Away 3D ::curl http://www.away3d.com/
@@@END@@@
@@@Sandy 3D ::curl http://www.flashsandy.org/
<link rel="start" href="/" />
<li><a href="/about" >About</a></li><li><a href="/blog" >Blog</a></li><li><a href="/download" >Download</a></li><li><a href="/demos" >Demos</a></li><li><a href="/tutorials" >Tutorials</a></li><li><a href="/resources" >Resources</a></li><li><a href="/projects" >Projects</a></li><li><a href="/support" >Support</a></li><li><a href="/payment" >Donation</a></li><li><a href="/faq" >FAQ</a></li><li><a href="/partners" >Partners</a></li>
<a href="http://www.erain.com/products/swift3d/?erain=1383&bid=1" target="_blank"><img src="http://www.erain.com/img/affiliate/v5/s3d205x180.jpg" border="0" /></a><BR />
<a href="/tutorials/3.0" class="wikilink1" title="tutorials:3.0">Check our new tutorials</a>, more than 50 tutorials with sources are available to help you create the most impressive 3D web application!
<h1><a name="sandy_3d_fast_download" id="sandy_3d_fast_download">Sandy 3D Fast download</a></h1>
<li><a href="http://sandy.googlecode.com/files/Sandy3-1-2_src_docs_rev1141.zip">Download sources and API docs</a></li>
<li><a href="http://sandy.googlecode.com/files/Sandy_3-1-1_flashCS3_examples.zip">Download Flash CS3 examples</a></li>
<li><a href="http://sandy.googlecode.com/files/sandy-hx-haxelib-3.1.2.zip">Download sources<br/> examples and API docs</a></li>
<li><a href="http://code.google.com/p/sandy/downloads/detail?name=sandy_1_2_sources.zip">Download sources</a></li>
<li><a href="http://code.google.com/p/sandy/downloads/detail?name=sandy_1_2_doc.zip">Download documentation</a></li>
[[:download|{{new.png?120x120|}}]]
[[http://www.flashsandy.org/download|{{go.png?32x16}}]] **Download new AS3 3.1.2 release**\\
[[http://www.flashsandy.org/download|{{go.png?32x16}}]] **Download new haXe 3.1 release**\\
Thomas Pfeiffer started this project in Oct 2005 and nowadays there&#039;s a <a href="/developers/team" class="wikilink1" title="developers:team">real development team</a> which provides you all that amazing content. <br/>
<li><a href="/about?do=edit&amp;rev=" class="action source" accesskey="v" rel="nofollow">Show pagesource</a></li>
@@@END@@@
@@@Alternativa Platform ::curl http://blog.alternativaplatform.com/en/
<p><a href="http://iq.toyota.ru/" target="_blank"><strong>iq.toyota.ru</strong></a></p>
<small>20.01.2010 Eugenia Startseva</small>
<p>We&#8217;re developing and our staff also widens. 6 new stars have appeared in our team since the last month.</p>
<small>25.12.2009 Eugenia Startseva</small>
<small>15.12.2009 Eugenia Startseva</small>
<small>14.12.2009 Eugenia Startseva</small>
<small>03.11.2009 Eugenia Startseva</small>
<small>You will need <a href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash&promoid=BIOW">Adobe Flash Player 9</a> to view demos</small>
@@@END@@@
@@@FIVe3D ::curl http://five3d.mathieu-badimon.com/
@@@END@@@
@@@WireEngine3D ::curl http://osflash.org/we3d/
<link rel="start" href="http://osflash.org./" />
<!-- wikipage start -->
<li class="level2"><div class="li"><span class="li"><a href="#download" class="toc">Download</a></span></div></li></ul>
<h2><a name="download" id="download">Download</a></h2>
<a href="http://www.3key.at/we3d/forum/" class="urlextern" title="http://www.3key.at/we3d/forum/" rel="nofollow">download</a>
@@@END@@@
@@@Sharikura ::curl http://temp.roxik.com/datas/physics/
AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','width','700','height','400','src','loader','quality','high','pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movie','loader' ); //end AC code
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="700" height="400">
<embed src="loader.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="700" height="400"></embed>
@@@END@@@
@@@Infinity3d ::curl http://www.infinity3d-engine.com
@@@END@@@
@@@AS3Dmod ::curl http://code.google.com/p/as3dmod/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/as3dmod/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/as3dmod/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/as3dmod/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/as3dmod/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://as3dmod.googlecode.com/files/as3dmod_0_2.zip'">
<a href="downloads/detail?name=as3dmod_0_2.zip"
title="AS3Dmod 0.2">as3dmod_0_2.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
@@@END@@@
@@@nd3d ::curl http://code.google.com/p/nd3d/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/nd3d/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/nd3d/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/nd3d/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/nd3d/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
@@@END@@@
@@@PaperWorld 3D ::curl http://paperworld3d.com/
@@@END@@@
@@@Yogurt3D ::curl http://www.yogurt3d.com/
<script src="http://ie7-js.googlecode.com/svn/version/2.0(beta3)/IE8.js" type="text/javascript"></script>
<!-- Start Wrapper -->
<!-- Start Header -->
<!-- Start Logo -->
<!-- Start Navigation -->
<li class="page_item page-item-6"><a href="api_docs/" target="_blank" title="Api Docs">Api Docs</a></li>
<!-- Start Featured -->
<!-- Start Slider Wrapper -->
Yogurt3D Game Engine is a state of the art Actionscript 3.0 library for developing 3D applications on Adobe Flash Platform. We claim it is possible to create in-browser 3D games without any plug-in installation. Its animation system, model formats, exporter plug-ins for modelling tools, scene hierarchy and scene management structure, and that it is developed with a game developer perspective, makes Yogurt3D a powerful tool for 3D game developers. <br/><br/>If you wish to target both casual and seasoned players with browser-based real-time 3D games on the web, Yogurt 3D Game Engine is the ultimate tool to choose.
<!-- Start Content Rounded Corners Top -->
<!-- Start Content -->
<!-- Start Content Rounded Corners Bottom -->
<!-- Start Footer -->
<!-- Start Footer Left -->
<div id="footer_right"><a href="http://www.facebook.com/pages/Yogurt-3D/241835405894" target="_blank"><img src="http://www.yogurt3d.com/wp-content/themes/cleano/graphic/facebook.png" width="26" height="25" alt="Yogurt3D Facebook" /></a> <a href="http://twitter.com/yogurt3d" target="_blank"><img src="http://www.yogurt3d.com/wp-content/themes/cleano/graphic/twitter.png" width="26" height="25" alt="Twitter" /></a> <a href="http://friendfeed.com/yogurt3d" target="_blank"><img src="http://www.yogurt3d.com/wp-content/themes/cleano/graphic/friendfeed.png" width="26" height="25" alt="friend feed" /></a></div>
@@@END@@@
@@@FlashPunk ::curl http://flashpunk.net/
<a href="http://github.com/ChevyRay/FlashPunk/zipball/master">Latest Version</a></a><br/>
<a href="http://github.com/ChevyRay/FlashPunk">GitHub Repo</a>
<div id="button-row"><div class="block dark" id="button"><img alt=" " src="gfx/icon_about2.gif"/><span style="position:relative; bottom: 4px;"> about</span></div> <a href="http://flashpunk.net?p=news"><div class="block" id="button"><img alt=" " src="gfx/icon_news.gif"/><span style="position:relative; bottom: 4px;"> news</span></div></a> <a href="http://flashpunk.net?p=download"><div class="block" id="button"><img alt=" " src="gfx/icon_download.gif"/><span style="position:relative; bottom: 4px;"> download</span></div></a> </div><br/>
<div id="button-row"><a href="http://flashpunk.net?p=tutorials"><div class="block" id="button"><img alt=" " src="gfx/icon_tutorials.gif"/><span style="position:relative; bottom: 4px;"> tutorials</span></div></a> <a href="http://flashpunk.net?p=resources"><div class="block" id="button"><img alt=" " src="gfx/icon_resources.gif"/><span style="position:relative; bottom: 4px;"> resources</span></div></a> <a href="http://flashpunk.net?p=docs"><div class="block" id="button"><img alt=" " src="gfx/icon_docs.gif"/><span style="position:relative; bottom: 4px;"> docs</span></div></a> </div><br/>
<a class="link file" href="http://flashpunk.net?p=download">Download</a>
FlashPunk is targeted towards games with 2D bitmap graphics, as opposed to vector graphics. This means
This framework is designed for use with the free <a href="http://www.adobe.com/products/flex/" target="_blank">Flex</a> framework,
used for building Flash applications; by combining this with a code editor such as <a href="http://flashdevelop.org" target="_blank">FlashDevelop</a> or
<a href="http://www.adobe.com/products/flashbuilder/" target="_blank">Flash Builder</a>, you can import the FlashPunk library and develop games without
If you're running Windows, I highly recommend using FlashDevelop, a free open source code editor
targeted specifically for ActionScript developers. Once you've downloaded it, I have written a
<a class="link tool" href="http://flashdevelop.org/" target="_blank">Download</a>
<a class="link idea" href="http://flashpunk.net?p=tutorials&t=1" target="_blank">Getting Started</a>
@@@END@@@
@@@flixel ::curl http://flixel.org/
<a href="#downloads">Download</a> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<a href="http://wiki.github.com/AdamAtomic/flixel/">Help</a> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<a name="downloads"></a>
<div class = 'dl_button' id = 'dl_standard' onMouseOver="document.getElementById('dl_standard').style.backgroundColor = '#9fdca3';" onMouseOut="document.getElementById('dl_standard').style.backgroundColor = '#eacf98';" onClick="window.open('http://github.com/AdamAtomic/flixel/zipball/master','Download Flixel Standard Edition');" >
<div class = 'dl_button' id = 'dl_beta' onMouseOver="document.getElementById('dl_beta').style.backgroundColor = '#b4b2ed';" onMouseOut="document.getElementById('dl_beta').style.backgroundColor = '#eacf98';" onClick="window.open('http://github.com/AdamAtomic/flixel/zipball/beta','Download Flixel Beta Version');" >
<div class = 'dl_button' id = 'dl_dev' onMouseOver="document.getElementById('dl_dev').style.backgroundColor = '#f8a7ad';" onMouseOut="document.getElementById('dl_dev').style.backgroundColor = '#eacf98';" onClick="window.open('http://github.com/AdamAtomic/flixel/zipball/dev','Download Flixel Latest Build');" style = 'margin-bottom: 0px;'>
need to download Adobe's free Flash tool
<span class='bold'><a href="http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+3">Flex 3 SDK v3.4</a></span>.
All you need to do now is actually download flixel.
Note for pros: the <a href="http://github.com/AdamAtomic/flixel">flixel source is hosted on github!</a>
<a href="http://github.com/AdamAtomic/flixel/archives/master"><span class='bold'>Download flixel by clicking here.</span></a><br/>
Hello World is always a good place to start.
<span class='bold'><a href="http://wiki.github.com/AdamAtomic/flixel/tutorial-hello-world-flex-builder-30-osx">Flex Builder</a></span>,
<span class='bold'><a href="http://wiki.github.com/AdamAtomic/flixel/hello-world-flashdevelop">FlashDevelop</a></span>, and
<span class='bold'><a href="http://wiki.github.com/AdamAtomic/flixel/hello-world-mxml">MXMLC</a></span>.
<span class='bold'><a href="http://wiki.github.com/AdamAtomic/flixel/">the official flixel wiki</a></span>
Finally, these sample projects all have source code available:<br/>
@@@END@@@
@@@PixelBlitz Engine ::curl http://www.photonstorm.com/pixelblitz-engine
<p><strong>svn checkout http://pixelblitz.googlecode.com/svn/trunk/pixelblitz-read-only</strong></p>
<p>The Google Code project is here: <a href="http://pixelblitz.googlecode.com">http://pixelblitz.googlecode.com</a> but please download it from svn, not the zip file as that is horrendously out of date.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">http://code.google.com/p/pixelblitz/source/browse/#svn/trunk/src/examples/Shmup%20Test%201</div>
<p align="center"><a target="_blank" class="tt" href="http://twitter.com/home/?status=@photonstorm+PixelBlitz+Engine+http://tinyurl.com/c47bls" title="Post to Twitter"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://delicious.com/post?url=http://www.photonstorm.com/pixelblitz-engine&amp;title=PixelBlitz+Engine" title="Post to Delicious"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-delicious-micro4.png" alt="Post to Delicious" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://www.photonstorm.com/pixelblitz-engine&amp;title=PixelBlitz+Engine" title="Post to Digg"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-digg-micro4.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://www.photonstorm.com/pixelblitz-engine&amp;t=PixelBlitz+Engine" title="Post to Facebook"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-facebook-micro4.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://ping.fm/ref/?method=microblog&amp;title=PixelBlitz+Engine&amp;link=http://www.photonstorm.com/pixelblitz-engine" title="Post to Ping.fm"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-ping-micro4.png" alt="Post to Ping.fm" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://www.photonstorm.com/pixelblitz-engine&amp;title=PixelBlitz+Engine" title="Post to Reddit"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-reddit-micro4.png" alt="Post to Reddit" /></a> <a target="_blank" class="tt" href="http://stumbleupon.com/submit?url=http://www.photonstorm.com/pixelblitz-engine&amp;title=PixelBlitz+Engine" title="Post to StumbleUpon"><img class="nothumb" src="http://www.photonstorm.com/wp-content/plugins/tweet-this/icons/tt-su-micro4.png" alt="Post to StumbleUpon" /></a></p>
<cite><a href='http://pc-aras.com/en/2009/06/25/open-source-actionscript-libraries-for-creating-flash-games/' rel='external nofollow' class='url'>Open-source ActionScript libraries for creating Flash games | pc-aras</a></cite> Says:
<img alt='' src='http://www.gravatar.com/avatar/938aa2d10b08051405bb761650fe5247?s=32&amp;d=wavatar&amp;r=R' class='avatar avatar-32 photo' height='32' width='32' /> <cite><a href='http://pacyga.com' rel='external nofollow' class='url'>nate</a></cite> Says:
<p>Repo link should read: <a href="http://pixelblitz.googlecode.com/svn/trunk/" rel="nofollow">http://pixelblitz.googlecode.com/svn/trunk/</a></p>
<img alt='' src='http://www.gravatar.com/avatar/f859dfcda82a92c7a55ff4f39430256b?s=32&amp;d=wavatar&amp;r=R' class='avatar avatar-32 photo' height='32' width='32' /> <cite>Lorenzo Gatti</cite> Says:
<p>Without documentation, not even tutorials or a proper feature list, I don&#8217;t think figuring out how PixelBlitz works and its features from source code would be a good use of my time.</p>
<cite><a href='http://gamedevhub.com/?p=159' rel='external nofollow' class='url'>Open source ActionScript Libraries</a></cite> Says:
<img alt='' src='http://www.gravatar.com/avatar/ff415e501a2905cbbb244e93aef3f5c0?s=32&amp;d=wavatar&amp;r=R' class='avatar avatar-32 photo' height='32' width='32' /> <cite><a href='http://www.winfried.nl' rel='external nofollow' class='url'>WinFried M.</a></cite> Says:
Can I download the engine without SVN?</p>
<img alt='' src='http://www.gravatar.com/avatar/?d=wavatar&amp;s=32' class='avatar avatar-32 photo avatar-default' height='32' width='32' /> <cite>nils</cite> Says:
we are using svn for 4 years now, keeping all projects in one single repository (revision 22000 or so) and we NEVER corrupted any project. even our designers commit changes to the repos, and even they didn&#8217;t manage to make it unusable.</p>
<img alt='' src='http://www.gravatar.com/avatar/?d=wavatar&amp;s=32' class='avatar avatar-32 photo avatar-default' height='32' width='32' /> <cite>Josh</cite> Says:
<p>SVN is a programmers dream when working on a project with multiple people working on the same files. Tortoisesvn is what we use at work and I wouldn&#8217;t ever go back to the old rar methods.</p>
<img alt='' src='http://www.gravatar.com/avatar/e44031f93c35f29f85e156e242fd6f2c?s=32&amp;d=wavatar&amp;r=R' class='avatar avatar-32 photo' height='32' width='32' /> <cite><a href='http://none' rel='external nofollow' class='url'>awu</a></cite> Says:
<img alt='' src='http://www.gravatar.com/avatar/66c82fdba78fb828dc12ef1cbfb04ff1?s=32&amp;d=wavatar&amp;r=R' class='avatar avatar-32 photo' height='32' width='32' /> <cite><a href='http://no' rel='external nofollow' class='url'>sunxinzhe</a></cite> Says:
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<li class="page_item page-item-611"><a href="http://www.photonstorm.com/games/star-fish" title="Star Fish">Star Fish</a></li>
<li class="cat-item cat-item-189"><a href="http://www.photonstorm.com/topics/my-projects/atari-my-projects" title="View all posts filed under Atari">Atari</a> (1)
<li><a href="http://blog.hexagonstar.com/">Hidden Resource</a></li>
<li><a href="http://www.atari.st" title="My Atari ST fan site!">Little Green Desktop</a></li>
<li><a href="http://www.scenemusic.eu" title="Listen to demoscene toons 24-hours a day!">Nectarine Radio</a></li>
<li><a href="http://thejoyofsticks.wordpress.com/" title="Atari ST crunchiness">The Joy of Sticks</a></li>
<a href="http://www.jinx.com/member/photonstorm?bid=17" target="_blank"><img src="http://www.jinx.com/Content/Banner/160x600tshirts_magic.jpg" width="160" height="600" border="0" /></a>
@@@END@@@
@@@PushButton Engine ::curl http://pushbuttonengine.com/
<script src="http://ie7-js.googlecode.com/svn/version/2.0(beta3)/IE8.js" type="text/javascript"></script>
<ul><li class="selected first" id="home_nav"><a href="/"><span></span></a></li><li class="" id=""><a href="/download/"><span>Download</span></a></li><li class="" id=""><a href="/features/"><span>Features</span></a></li><li class="" id=""><a href="/store/"><span>Components</span></a></li><li class="" id=""><a href="/docs/"><span>Docs</span></a></li><li class="" id=""><a href="/faq/"><span>FAQ</span></a></li><li class="" id=""><a href="/community/"><span>Community</span></a></li><li class="" id=""><a href="/blog/"><span>Blog</span></a></li></ul>
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<h2 title="Open Source Licensing"><a href="http://pushbuttonengine.com/2009/02/open-source-licensing/">Open Source Licensing</a></h2>
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<ul><li><a href="http://pushbuttonengine.com/2010/06/pushbutton-labs-profiler-open-sourced/">PushButton Labs Profiler Open Sourced</a></li><li><a href="http://pushbuttonengine.com/2010/04/pushbutton-engine-10/">PushButton Engine 1.0</a></li><li><a href="http://pushbuttonengine.com/2010/02/pushbutton-labs-gdc-10/">PushButton Labs @ GDC &#8216;10</a></li><li><a href="http://pushbuttonengine.com/2010/02/pushbutton-engine-flash-gaming-summit/">PushButton Engine @ Flash Gaming Summit!</a></li><li><a href="http://pushbuttonengine.com/2009/12/ben-serves-on-2010-flash-game-summit-advisory-board/">Ben on 2010 FGSummit Advisory Board</a></li></ul></div></div></div><div class="ft"><div class="fc"></div></div></div><div id="op_text-103827447719" class="widget who_we_are widget_op_op_text"><div class="hd"><div class="hc"></div></div><div class="bd"><div class="bc"><div class="s"><h2 class="widgettitle">Who We Are</h2>
<li><a href="/download/">Download</a></li>
<h2>Resources</h2>
@@@END@@@
@@@as3isolib ::curl http://as3isolib.wordpress.com/
<link rel="stylesheet" href="http://s2.wp.com/wp-content/themes/pub/tarski/style.css?m=1274400606g&amp;2" type="text/css" media="screen,projection" />
<link rel="stylesheet" href="http://s2.wp.com/wp-content/themes/pub/tarski/print.css?m=1235676231g" type="text/css" media="print" />
<link rel="shortcut icon" type="image/x-icon" href="http://www.gravatar.com/blavatar/cd3d309696f7f77a62e0af3b55c8e2e5?s=16&#038;d=http://s2.wp.com/i/favicon.ico" />
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<div class='snap_preview'><p>I started working on the as3isolib.v2 very recently.  I can&#8217;t say very much other than this is going to be a complete rewrite of the library.  This also means the internal rendering mechanisms are changing significantly. One cool feature that it will allow for is multiple renderings of the same object.  Take a look at this screen shot.  It is basically a rendering of the same IsoObject using different IAxonometricTransformation objects.</p>
<div class='snap_preview'><p>Dion, an as3isolib developer recently posted in the users&#8217; forum that he has released an as3isolib + pbe component &#8211; <a href="http://tech.groups.yahoo.com/group/as3isolib/message/676" target="_blank">http://tech.groups.yahoo.com/group/as3isolib/message/676</a></p>
<div class='snap_preview'><p>A technical writer/developer named <a href="http://www.brighthub.com/members/matthewcasperson.aspx"><span style="text-decoration:none;"><strong>Matthew Casperson</strong></span></a> from Brisbane Australia has written quite a few tutorials.  Check them out &#8211; <a href="http://bit.ly/9Y0rO0" target="_blank"><span style="text-decoration:none;"><strong>link</strong></span></a></p>
<div class='snap_preview'><p>new tutorial out using A*, as3isolib and Papervision? Not sure how PV3D fits into this but it&#8217;s pretty cool &#8211; <a href="http://papervision2.com/papervision-isometric-view-pathfinding-using-as3isolib-and-a-a-star/" target="_blank">link</a></p>
<li><strong>finally get started on a basic as3isolib editor AIR application</strong> &#8211; yeah, I have been really dragging my feet on this one.  Partly I didn&#8217;t want to impose a particular paradigm of content creation.  But the more I think about this, the very lack of such an editor for other products is what kept me from developing w/ their content in the first place.  I am sure this has turned a few people away from the as3isolib.  I don&#8217;t want to turn people away.  I want the as3isolib to be the biggest, baddest, isometric library out there.
<p>Now there are some thoughts about how to present this to the public.  Will it be open source? Will it be extendable?  Will it be free?  I can say I have worked long and hard to build the as3isolib and have given freely and openly this labor of love.  However I am thinking the editor will not be open source and in most cases it will NOT be free.  I can say that if I do decide to attach a price to the editor, it will be a <strong>very VERY affordable</strong> price.</li>
<li><strong>possibly porting the as3isolib to SilverLight &amp; HTML5</strong> &#8211; the fact is that Flash is not the only rich web-based content player out there.  As much as I would prefer to hone my as3 developer skills, I must evolve.  Silverlight &amp; HTML5 are upcoming stars that at some point, if Adobe doesn&#8217;t heed our warnings, will give the Flash Player a run for its money.  I want to evolve and as such I want the as3isolib to evolve too.  How can I achieve world domination if I don&#8217;t tackle these two technologies?</li>
<p>You can play it here &#8211; <a href="http://kingdoms.blue-omega.com/game.php" target="_blank">link</a></p>
<div class='snap_preview'><p>Folks it&#8217;s been a while since I have gotten to do anything for the as3isolib.  Suffice it to say the project is still alive, it&#8217;s just riding along for the moment.  I do have a few things on my todo list once I get some free time.  Now while I plan on implementing these changes myself, I certainly encourage the community to be involved with the project.  If you have suggestions, special classes you&#8217;d like to see added to the library or demos, sound off and let me know.  I am more than happy to get folks involved in actual code contribution.  That&#8217;s what makes open source projects great!  Happy new year!</p>
<p>Here is the link to the application (warning it has WAY TOO MANY preloaders) &#8211; <strong><a href="http://www.royalcaribbean-asia.com/dreamship/index.aspx?ship=32#/dreamship-gallery/ship/42" target="_blank">link</a></strong></p>
<li><a href="http://as3isolib.googlecode.com/svn/trunk/fp10/asdoc/index.html" title="as3isolib asdocs">as3isolib asdocs</a></li>
<li><a href="http://code.google.com/p/as3isolib/downloads/list" title="as3isolib downloads">as3isolib downloads</a></li>
<div id="linkcat-1784" class="widget snap_preview widget_links"><h3>resources</h3>
<li><a href="http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/OverviewOfIsometricEngineDevelopment" target="_blank">Isometric Engine Development Overview</a></li>
<input type="hidden" name="source" value="http://as3isolib.wordpress.com/"/>
<p> <a href="http://tarskitheme.com/">Theme by Ben Eastaugh and Chris Sternal-Johnson. </a> Get a free blog at <a href="http://wordpress.com/">WordPress.com</a>.</p>
@@@END@@@
@@@FFilmation ::curl http://www.ffilmation.org/
@@@END@@@
@@@isoengineas3 ::curl http://sourceforge.net/projects/isoengineas3/
<meta name="description" content="Get Flash Isometric Engine AS3 at SourceForge.net. Fast, secure and free downloads from the largest Open Source applications and software directory" />
var google_page_url = 'http://sourceforge.net/projects/isoengineas3';
var sourceforge_project_name = 'Flash Isometric Engine AS3';
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2D Isometric Engine project build with Flash AS3. It is an open source, multilevel and multiplayer tilebased isometric engine. Furnished with IsoEditor and IsoServer on the Files section
<a class="button button-dload dload { url: &#39;http://downloads.sourceforge.net/project/isoengineas3/LITTLE%20WAR%20V1.0.zip&#39; }" href="/projects/isoengineas3/files/LITTLE%20WAR%20V1.0.zip/download" title="/LITTLE WAR V1.0.zip: released on 2010-04-13 4:24:30 GMT">
<span><strong>Download Now!</strong> LITTLE WAR V1.0.zip (1.1 MB)</span>
<a href="http://isoengineas3.sourceforge.net" class="link-external">http://isoengineas3.sourceforge.net</a>
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<a href="/projects/isoengineas3/files/LITTLE%20WAR%20V1.0.zip/download">File released: /LITTLE WAR V1.0.zip</a>
<a href="/projects/isoengineas3/files/IsoEngine_AS3v1.4.zip/download">File released: /IsoEngine_AS3v1.4.zip</a>
<a href="/projects/isoengineas3/files/IsoEngine_AS3v1.3.zip/download">File released: /IsoEngine_AS3v1.3.zip</a>
<a href="/projects/isoengineas3/files/OLD/download">File released: /OLD</a>
<a href="/projects/isoengineas3/files/IsoEditor_AS3v1.3B.rar/download">File released: /IsoEditor_AS3v1.3B.rar</a>
<a href="/projects/isoengineas3/files/Editeur_AS3_v1.2B.rar/download">File released: /Editeur_AS3_v1.2B.rar</a>
<a href="/projects/isoengineas3/files/Editeur_AS3v1.2B.rar/download">File released: /Editeur_AS3v1.2B.rar</a>
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<p>Asynchronous Massive Multiplayer Online Side Scrolling Game is a (long-named) project I have started in an effort to make an efficient browser-enabled multiplayer game engine in the style of games such as Ghost Online(r) and Maplestory(r).</p>
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@@@END@@@
@@@Cast3D ::curl http://www.cast3d.org/
<link rel="start" href="/" />
<li><a href="/about" >About</a></li><li><a href="/news" >News</a></li><li><a href="/demo" >Demo</a></li><li><a href="/download" >Download</a></li><li><a href="/support" >Support</a></li><li><a href="/tutorials" >Tutorials</a></li><li><a href="/faq" >FAQ</a></li>
To make process of creation of 3D Flash animations with Cast3D easy, import C++ library was introduced. Which purpose is to generate Cast3D <acronym title="Extensible Markup Language">XML</acronym> file from exposed functionality of library. There are also few import utilities built on top of Import library available now for <a href="/download" class="wikilink1" title="download">download</a>, like <strong>3dsMax (.3ds)</strong> file import utility and geometry generation sample. COLLADA file import is coming soon.
codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab">
Here is &#039;Flying Stealth&#039; sample (<a href="http://flashsandy.org" class="urlextern" title="http://flashsandy.org" rel="nofollow">Sandy3D</a> rendering engine). Originally imported from .3ds file, this model has a &#039;plane&#039; motion, camera view point motion and synchronized 3D sound, which balance moves from right to left along with plane. Click on &#039;plane&#039; to start animation:
<li class="level1"><div class="li"> Using code for one of provided samples, update <acronym title="Uniform Resource Locator">URL</acronym> path of the .xc3 <acronym title="Extensible Markup Language">XML</acronym> file to load.</div>
loader.<span class="me1">resourcePath</span> = <span class="st0">&quot;/demos/sandy/stealth_fly/data&quot;</span>;
loader.<span class="kw3">load</span><span class="br0">&#40;</span>animator.<span class="me1">source</span><span class="br0">&#41;</span>;
The main class also exposes high level control over animation, like &#039;start&#039;, &#039;stop&#039;, &#039;resume&#039;, etc.. .
For sample code see <a href="/tutorials" class="wikilink1" title="tutorials">tutorials</a> page. Also for documentation and source code visit <a href="/download" class="wikilink1" title="download">download</a> page.
<li><a href="/about?do=edit&amp;rev=" class="action source" accesskey="v" rel="nofollow">Show pagesource</a></li>
@@@END@@@
@@@WOW-Engine ::curl http://seraf.mediabox.fr/wow-engine/
@@@END@@@
@@@jiglibflash ::curl http://www.jiglibflash.com/blog/
<meta name="description" content="JiglibFlash is a open source Actionscript 3D Physics Engine." />
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<li class="page_item page-item-46"><a href="http://www.jiglibflash.com/blog/source/" title="Source"><span>Source</span></a></li>
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<p>You can find the updates in the regular SVN (see source tab).<br />
<!--Start Post-->
<div class="post-151 post hentry category-source" style="margin-bottom: 40px;">
<p class="p-cat">In: <a href="http://www.jiglibflash.com/blog/category/source/" title="View all posts in 1. Source" rel="category tag">1. Source</a></p>
<p>FIVe3D is an easy to use vector-based 3D library. It can be download from <a href="http://five3d.mathieu-badimon.com/">http://five3d.mathieu-badimon.com/</a>.<br />
The additional required support files needed for FIVe3D including a FIVe3D Cube class can be download from <a href="http://blog.almostlogical.com/resources/AlmostLogical_FIVe3D_Additional_Files_Package.zip">here</a>. In the near future these files might get integrated in the FIVe3D package.</p>
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<div class="post-137 post hentry category-source" style="margin-bottom: 40px;">
<p class="p-cat">In: <a href="http://www.jiglibflash.com/blog/category/source/" title="View all posts in 1. Source" rel="category tag">1. Source</a></p>
<p><a href="http://www.3dsynergy.com" target="_blank"><img class="size-full wp-image-138 alignleft" style="margin: 10px;" title="3ds_254x125" src="http://www.jiglibflash.com/blog/wp-content/uploads/2009/05/3ds_254x125.png" alt="3ds_254x125" width="254" height="125" /></a>JigLibFlash, PaperVision3D, Flash and Flex are among a wide variety of web dev tools, 3D Synergy is using to develop some wild new projects. Formed by members of our very own JigLibFlash team, things look to be off to a very strong start. </p>
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<p>For JiglibFlash starters with Papervision 3D, see: <a href="http://as3.miguelmoraleda.com/2009/04/24/flash/jiglibflash/tutorial-jiglibflash-how-to-create-basic-physics-3d-scenetutorial-jiglibflash-como-crear-una-scena-en-3d-con-fisica/">Tutorial JigLibFlash &#8211; How to create basic physics 3d scene</a> done by Miguel.</p>
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<div class="post-94 post hentry category-general tag-ant tag-api-docs tag-documentation tag-jiglibflash tag-swc" style="margin-bottom: 40px;">
<h2><a href="http://www.jiglibflash.com/blog/2009/04/24/api-docs-and-swc-file-now-available/" rel="bookmark" title="Permanent Link to API docs and SWC file now available">API docs and SWC file now available</a></h2>
<p>I saw on Twitter some requests for a SWC file, so we added this too. You will find it in the <a href="http://code.google.com/p/jiglibflash/downloads/list">Downloads section</a> of the Google Code. The name of the file also contains the revision number it is based on. We will update the SWC file with each important update of the code base. A current SWC file is also available in the repository, in folder <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/#trunk/fp9/swc">trunk/fp9/swc</a>.</p>
<p>For those of you that are familiar with ANT scripts, there is one available in the repository <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/build.xml">here</a>. It contains targets that generate the API docs and SWC files, so if you need those customized feel free to use it. If you do so however, be sure to update all the paths in the properties listed at the beginning of the document to match local paths on your machine. </p>
<div class="addtoany_share_save_container"><ul class="addtoany_list"><li><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.jiglibflash.com%2Fblog%2F2009%2F04%2F24%2Fapi-docs-and-swc-file-now-available%2F&amp;linkname=API%20docs%20and%20SWC%20file%20now%20available"><img src="http://www.jiglibflash.com/blog/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a></li></ul></div><div class="clear"></div>
<li class="p-det-com"><a href="http://www.jiglibflash.com/blog/2009/04/24/api-docs-and-swc-file-now-available/#respond" title="Comment on API docs and SWC file now available">No Comments</a></li>
<li class="p-det-tag">Tags: <a href="http://www.jiglibflash.com/blog/tag/ant/" rel="tag">ANT</a>, <a href="http://www.jiglibflash.com/blog/tag/api-docs/" rel="tag">API Docs</a>, <a href="http://www.jiglibflash.com/blog/tag/documentation/" rel="tag">documentation</a>, <a href="http://www.jiglibflash.com/blog/tag/jiglibflash/" rel="tag">jiglibflash</a>, <a href="http://www.jiglibflash.com/blog/tag/swc/" rel="tag">SWC</a></li> </ul>
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<p>There has been a new class to the Papervision3D plug-in called <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/src/jiglib/plugin/papervision3d/constraint/MouseConstraint.as">MouseConstraint</a> and a <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/examples/papervision3d/MouseConstraintTest.as">new example</a> to the Papervision3D examples folder. The class basically allows you to attach a world constraint to an object and simulate dragging.</p>
<p>There are also new examples on how to <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/examples/papervision3d/Constraints.as">set up constraints</a> and a really cool example by Muzerly on how to <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/examples/papervision3d/CarDrive.as">set up a car</a> using the vehicles package!</p>
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<p>When that&#8217;s all done we will start on the documentation, for now see <a href="http://code.google.com/p/jiglibflash/wiki/New_API_Very_Short_Tutorial" target="_self">http://code.google.com/p/jiglibflash/wiki/New_API_Very_Short_Tutorial</a>.</p>
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<p>Here is a demo  i made for the <a rel="nofollow" href="http://madvertices.yuku.com/topic/11" target="_top">Soccerball contest</a>, organized by Jim Foley at <a rel="nofollow" href="http://www.madvertices.com/" target="_top">Mad Vertices</a> &#8216;&#8221;Another one bites the dust&#8221;:<br />
<a href="http://www.flashbookmarks.com/demos/soccerballdance/" target="_top"><img class="aligncenter size-full wp-image-36" title="Soccerball Contest" src="http://www.jiglibflash.com/blog/wp-content/uploads/2009/02/soccerballcontest.jpg" alt="Soccerball Contest" width="600" height="420" /></a></p>
<p>You can find the other entries and source code <a href="http://madvertices.yuku.com/topic/17">here</a>.</p>
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<p><span><span>JiglibFlash</span> is a open source <span>Actionscript</span> 3D Physics Engine. It’s ported by <span>muzerly</span> from the c++ open source physics engine <span>jiglib</span> and uses a part of <span>jiglibX</span>. The SVN source of <span>JiglibFlash</span> can be found </span><a href="http://code.google.com/p/jiglibflash/source/checkout">here</a>.</p>
<p>The current <a href="http://www.flashbookmarks.com/demos/jiglibtimestep/"><span><span>JiglibFlash</span> demo</span></a><span> (click in the screen and use arrow keys and the space bar to &#8216;jump&#8217;) uses <span>PaperVision</span> 3D as render engine. However we will do some architecture changes so that it will work on every 3D open source render engine out there.</span><br />
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<p>JiglibFlash is a open source Actionscript 3D Physics Engine.</p>
<li class="cat-item cat-item-2"><a href="http://www.jiglibflash.com/blog/category/source/" title="View all posts filed under 1. Source">1. Source</a> (2)
<!-- Start Recent Comments/Articles -->
<li><a href="http://www.jiglibflash.com/blog/2009/04/24/api-docs-and-swc-file-now-available/">API docs and SWC file now available</a></li>
<a href='http://www.jiglibflash.com/blog/tag/swc/' class='tag-link-17' title='1 topic' style='font-size: 8pt;'>SWC</a> </div>
<li><a href="http://www.jiglibflash.com/docs/" title="Documentation of Jiglibflash" target="_top">JiglibFlash Documentation</a></li>
<li><a href="http://code.google.com/p/jiglibflash/" rel="me" title="Googlecode source JigLibFlash" target="_top">JiglibFlash Googlecode</a></li>
<li><a href="http://code.google.com/p/jiglibflash/source/checkout" title="JiglibFlash source svn googlecode" target="_top">JiglibFlash SVN</a></li>
<li><a href="http://www.3dsynergy.com/" title="3DSynergy is an alliance of developers from around the globe, working together to create multimedia solutions." target="_top">3D Synergy</a></li>
<li><a href="http://blog.almostlogical.com" target="_top">Almostlogical</a></li>
<li><a href="http://blog.zupko.info/" target="_top">Azupko</a></li>
<li><a href="http://www.everydayflash.com/blog/" rel="co-worker" target="_top">Bartek</a></li>
<li><a href="http://www.flashbookmarks.com" rel="me" title="Flashbookmarks for your daily news about flash and a collection of interesting links" target="_top">Flash Bookmarks</a></li>
<li><a href="http://3dflashlo.wordpress.com/" target="_top">Loth</a></li>
<li><a href="http://blog.miguelmoraleda.com" rel="co-worker" target="_top">Miguel</a></li>
<li><a href="http://muzerly.googlepages.com/" title="Muzerly at googlepages" target="_top">Muzerly</a></li>
<li><a href="http://www.rowlhouse.co.uk/jiglib/" target="_top">Rowlhouse jiglib c++</a></li>
<li><a href="http://sleepydesign.blogspot.com/" target="_top">Sleepydesign</a></li>
<li><a href="http://www.synergyseeker.com" rel="co-worker" title="Seeker&#8217;s blog" target="_top">Synergyseeker</a></li>
<li><a href="http://box2dflash.sourceforge.net/" rel="colleague" title="Box 2D physic engine" target="_top">Box 2D Flash</a></li>
<li><a href="http://seraf.mediabox.fr/wow-engine/as3-3d-physics-engine-wow-engine/" title="WOW 3D physics engine" target="_top">WOW 3D</a></li>
<li><a href="http://www.away3d.com" rel="colleague" title="away 3d render engine flash" target="_top">Away 3D</a></li>
<li><a href="http://five3d.mathieu-badimon.com/" target="_top">FIVe 3d</a></li>
<li><a href="http://blog.papervision3d.org" rel="colleague" title="papervision 3d render engine" target="_top">PaperVision 3D</a></li>
<li><a href="http://www.flashsandy.org/blog/" title="Sandy 3D render engine" target="_top">Sandy 3D</a></li>
@@@END@@@
@@@FLARToolkit ::curl http://www.libspark.org/wiki/saqoosha/FLARToolKit/en
<title>saqoosha/FLARToolKit/en - Spark project</title><link rel="start" href="/wiki" /><link rel="search" href="/search" /><link rel="help" href="/wiki/TracGuide" /><link rel="stylesheet" href="/htdocs/css/trac.css" type="text/css" /><link rel="stylesheet" href="/htdocs/css/wiki.css" type="text/css" /><link rel="icon" href="/chrome/common/trac.ico" type="image/x-icon" /><link rel="shortcut icon" href="/chrome/common/trac.ico" type="image/x-icon" /><link rel="alternate" href="/wiki/saqoosha/FLARToolKit/en?format=txt" title="Plain Text" type="text/x-trac-wiki" />
<li><a href="http://www.libspark.org/wiki/WikiStart/en">English</a></li>
</li><li>Papervision3D is used in starter-kit.
FLARToolKit is free to use for non-commercial applications under the GPL license. This means the complete source code for your application must be made available to anyone that asks for it. FLARToolKit is based on the ARToolKit library under the GPL license and so the source code for any FLARToolKit applications that are made needs to be GPL as well.
If you are interested in developing a commercial application or not releasing your FLARToolKit application source code then you should contact ARToolWorks (<a class="ext-link" href="mailto:info@artoolworks.com"><span class="icon">info@artoolworks.com</span></a>) for a commercial license. In this case you will not have to make your source code available.
<a href="/wiki/saqoosha/FLARToolKit/download">Download</a>
You can get latest source code with following command. (Uses subversion)
<pre class="wiki">svn checkout http://www.libspark.org/svn/as3/FLARToolKit/trunk/ FLARToolKit-read-only
<strong>Note that by downloading and using this source code you accept the license
<a href="http://www.libspark.org/browser/as3/FLARToolKit">Browse source code.</a>
Please refer to the source code until the manual is prepared.
</li><li><a class="ext-link" href="http://blog.tarotaro.org/archives/category/ar/flartoolkit"><span class="icon">Various example by tarotaro.org (Japanese page)</span></a> or <a class="ext-link" href="http://flash.tarotaro.org/blog/"><span class="icon">English page.</span></a>
amazon_ad_tag = "libspark-22"; amazon_ad_width = "728"; amazon_ad_height = "90"; amazon_ad_logo = "hide"; amazon_ad_link_target = "new"; amazon_ad_border = "hide"; amazon_color_border = "ffffff"; amazon_color_text = "333333"; amazon_color_link = "996600"; amazon_color_logo = "000000";
@@@END@@@
@@@FLARManager ::curl http://words.transmote.com/wp/flarmanager/
swfobject.embedSWF("http://words.transmote.com/wp/wp-content/transmote/TransmoteBanner.swf","so_targ_TransmoteBanner_1168182633","780","95","9.0.115","",{
<div id="so_targ_TransmoteBanner_1168182633" class="flashmovie"><a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a>
<li class="page_item page-item-178"><a href="http://words.transmote.com/wp/flarmanager/inside-flarmanager/getting-started/" title="Inside FLARManager: Getting Started">Inside FLARManager: Getting Started</a></li>
<p>FLARManager can be downloaded via SVN at <a href="http://transmote.com/codeshare/FLARManager" target="_blank">http://transmote.com/codeshare/FLARManager</a>. released versions are available in the <tt>/deploy</tt> folder, and current development lives in the <tt>/dev</tt> folder. (note, i don&#8217;t make any guarantee the code in <tt>/dev</tt> will work, or even compile!</p>
<p>alternatively, you can download from here:</p>
<h5><a href="/wp/wp-content/transmote/downloadForm.html" rel="shadowbox;height=402;width=350">download FLARManager</a></h5>
<p>i&#8217;ll try to keep the download link pointed at the most recently released version. the FLARManager source also includes the <a href="http://www.libspark.org/wiki/saqoosha/FLARToolKit/en" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.libspark.org');" target="_blank">FLARToolkit library</a> and SWCs for all supported 3D frameworks. if you want to keep on top of things, you might want to update those on your own (via the links on <a href="http://words.transmote.com/wp/flarmanager/inside-flarmanager/getting-started/" >this page</a>). i&#8217;ll be keeping the FLARToolkit lib pretty fresh, but i&#8217;m not focusing on 3D framework development so those libraries will likely get a bit crusty.</p>
<p>note: FLARManager is built to compile to Flash Player 10. there is a Flash Player 9 version available <a href="http://words.transmote.com/wp/20090312/flarmanager-v01-for-fp9/" >here</a>, but it&#8217;s based on v0.1, and i don&#8217;t have plans to upgrade it. i highly recommend you <a href="http://www.adobe.com/support/flashplayer/downloads.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.adobe.com');" target="_blank">update to Flash Player 10</a> if you haven&#8217;t already.</p>
<p>FLARManager is available for download and use under two licenses:</p>
<li><b>Commercial License:</b> Source code of FLARManager applications can be protected with a commercial license, offered exclusively by <a href="http://artoolworks.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/artoolworks.com');">ARToolworks</a>. Applications using the commercial license do not have to provide source code, but must pay a licensing fee. Contact ARToolworks at <a href="mailto:sales@artoolworks.com">sales@artoolworks.com</a> for more information.</li>
<p>take a look at the Quickstart on <a href="http://words.transmote.com/wp/flarmanager/inside-flarmanager/getting-started/" >Inside FLARManager</a>. the FLARManager distribution comes with a number of tutorials, accessible via the nav bar above (click on the FLARMANAGER (FOR FLARTOOLKIT) link), and also a number of more specific examples. you can also find <a href="http://words.transmote.com/wp/flarmanager/flarmanager-documentation/" >full documentation here</a>.</p>
<!-- You can start editing here. -->
<img alt='' src='http://www.gravatar.com/avatar/12058b93dc553f2d9ce579e0d8affe24?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>i couldn't find the application/Main class after i download from </h4>
<p>i couldn&#8217;t find the application/Main class after i download from SVN<br />
then i try to import the project, it replies that the unzipped folder i select is not an Flex project.<br />
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>whoops, sorry bout that. uploaded the FB project files </h4>
<p>whoops, sorry bout that. uploaded the FB project files to the repository and also updated the zip files. thanks for catching that.</p>
<img alt='' src='http://www.gravatar.com/avatar/d6e43254610fab1a4e129f7e4c123568?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I can't make the Vector class works :(
<img alt='' src='http://www.gravatar.com/avatar/12058b93dc553f2d9ce579e0d8affe24?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Thanks for the great work ericsoco ,
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@rcnow:
the compile error about Vector means you need to upgrade Flex Builder to v3.2. the FB Project included with FLARManager is already set up to target Flash Player 10, but you probably don&#8217;t have the FP10 version of playerglobal.swc.</p>
<img alt='' src='http://www.gravatar.com/avatar/12058b93dc553f2d9ce579e0d8affe24?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hello ericscoco, thx for your help, i have update my </h4>
i also add the new playerglobal.swc for player 10, however, </p>
at com.transmote.flar.source::FLARCameraSource/init()[C:\Documents and Settings\Rafale\My Documents\Flex Builder 3\FLARManager\src\com\transmote\flar\source\FLARCameraSource.as:108]<br />
at com.transmote.flar.source::FLARCameraSource()[C:\Documents and Settings\Rafale\My Documents\Flex Builder 3\FLARManager\src\com\transmote\flar\source\FLARCameraSource.as:49]<br />
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>yep, i think that's exactly the problem.
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>PS, i added a more descriptive error there, and committed </h4>
<img alt='' src='http://www.gravatar.com/avatar/7e58976145162806d90bbcb76d851d12?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I was also having the same issue as rcnow.
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hey sam, thanks for the note. i rewrote this </h4>
<p>updated to svn.</p>
<img alt='' src='http://www.gravatar.com/avatar/33387c7f5d197eeab00012971a5dbf21?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi eric, how´re you doing? I had to download the </h4>
<p>Hi eric, how´re you doing? I had to download the flex trial version, but i got the PV3D example working in my PC. By the way, thanks for the great work. </p>
<p>Error: Error #2032: Error de secuencia. URL: ../resources/flar/FLARparams.dat<br />
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hey juan. did you upload the FLARParams.dat file to </h4>
<p>hey juan. did you upload the FLARParams.dat file to the correct path? that path is relative to your swf. so if your swf is at <a href="http://mysite.com/demo/myflardemo.swf" onclick="javascript:pageTracker._trackPageview('/outbound/comment/mysite.com');" rel="nofollow">http://mysite.com/demo/myflardemo.swf</a>, you should also have <a href="http://mysite.com/resources/flar/FLARParams.dat" onclick="javascript:pageTracker._trackPageview('/outbound/comment/mysite.com');" rel="nofollow">http://mysite.com/resources/flar/FLARParams.dat</a>.</p>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>fyi, i found out that, by releasing FLARManager under Creative </h4>
<p>fyi, i found out that, by releasing FLARManager under Creative Commons, i was in breach of the GPL under which FLARToolkit was originally released. so, FLARManager is now under the GNU GPL. the source has been modified accordingly.</p>
<img alt='' src='http://www.gravatar.com/avatar/3790128b23a726529ce374f43996edca?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@ericsoco - You should be able to dual license your </h4>
<p>@ericsoco &#8211; You should be able to dual license your work. Also have you modified in any way PV3D or FLARToolkit, if not I think it is a good idea to remove it from the repository, because it is a pain in the a** to download the svn, also having 10 times the repository of papervision3d for each deploy is not very nice for my filesystem (and me <img src='http://words.transmote.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@peter -- sorry about the svn headache, i hear you. </h4>
<p>@peter &#8212; sorry about the svn headache, i hear you. one way around this is to only download the &#8216;dev&#8217; folder, not the &#8216;deploy&#8217; folder; you don&#8217;t need all the extra old deployments anyway. sorry i wasn&#8217;t explicit about that before. i&#8217;ll make a note of it.</p>
<img alt='' src='http://www.gravatar.com/avatar/2f3cb460d81e99cf64bd917f0846999d?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Dear all,
<p>Does anyone have any experience with this and perhaps some sweet source?</p>
<img alt='' src='http://www.gravatar.com/avatar/3790128b23a726529ce374f43996edca?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@ericsoco - if you believe that you should distribute pv3d </h4>
<small class="author"><a href="http://www.suniljohn.com/blog/?p=156" onclick="javascript:pageTracker._trackPageview('/outbound/commentauthor/www.suniljohn.com');" rel='external nofollow' class='url'>Starscream, Boba Fett and Jabba the Hut&#8230;er&#8230;Jasmine the Cat&#8230;FlarToolkit AND 3D Animated Models - Sunil&#8217;s Blog</a></small>
<img alt='' src='http://www.gravatar.com/avatar/4d5a1d2fe4d1b4cae90ed7e96c010dde?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I've got the manager working great!
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>you can get x and y positions of detected markers </h4>
<img alt='' src='http://www.gravatar.com/avatar/4d5a1d2fe4d1b4cae90ed7e96c010dde?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hmm, do not completely understand what you are saying there.
<img alt='' src='http://www.gravatar.com/avatar/4d5a1d2fe4d1b4cae90ed7e96c010dde?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>simular to this http://blog.flashmech.net/2008/04/skin-a-pv3d-cube-using-movieassetmaterial/, but i cannot find where to </h4>
<img alt='' src='http://www.gravatar.com/avatar/2352b73b619534f4c7d1ac91fbf7f2fe?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi I have imported the FlarManager in Flex 3.0 but </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@rufi: looks like your project settings are incorrect. the </h4>
<p>@rufi: looks like your project settings are incorrect. the Flex Builder project that is committed along with the source attempts to create an html file in the &#8216;bin-debug&#8217; folder for each of the four examples. i don&#8217;t know exactly what your trouble is, but you should tinker with the Project Properties (right/ctrl-click your project in the Flex Navigator > Properties, specifically ActionScript Build Path > Output folder, ActionScript Compiler > Generate HTML wrapper file, and Run/Debug Settings.</p>
<img alt='' src='http://www.gravatar.com/avatar/2352b73b619534f4c7d1ac91fbf7f2fe?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Thanks mate.
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@rufi -- hm, strange. the magic google tells me </h4>
<p>@rufi &#8212; hm, strange. the magic google tells me that your project file might be corrupted; you might try re-downloading it.</p>
<img alt='' src='http://www.gravatar.com/avatar/7baa5f88377753f70b93b00291d4b564?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>This is useless, can't compile in Flash IDE... what a </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@meow: right, because the whole world uses only the Flash </h4>
<p>@meow: right, because the whole world uses only the Flash IDE. if you want to be a little more constructive with your comments, perhaps we can help you get it working in the Flash IDE; there&#8217;s no reason it shouldn&#8217;t compile, if you target Flash Player 10 and create a Document class and link to it from the IDE.</p>
<img alt='' src='http://www.gravatar.com/avatar/56d6ad2e3d8241e9171c2121000a255c?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi!
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@akiles, sorry, i don't quite understand -- you want to </h4>
<img alt='' src='http://www.gravatar.com/avatar/4a4387790dc5765c711740295bbc865e?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Great, this is just what I've been looking for. Downloading </h4>
<img alt='' src='http://www.gravatar.com/avatar/82b3674c65449db17a34c7e92e6fc9b2?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>this is a very stupid question but where is the </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@s1ckn3ss:
the markers are in the resources/flar/patterns/pat8 folder. you can </h4>
the markers are in the resources/flar/patterns/pat8 folder. you can put them wherever you want, as long as you specify the path to them to load when you initialize FLARManager (via an external config file or a Vector of FLARPatterns).</p>
<img alt='' src='http://www.gravatar.com/avatar/908aacb4b5d2a978c32c0a9770c3c506?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Greetings! First of all i want to say thanks, this </h4>
<p>A problem I have however is that the games frame rate is really low, 12fps. Now i spent some time playing around with the source from <a href="http://www.mikkoh.com/blog/?p=281" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.mikkoh.com');" rel="nofollow">Mikkos Blog</a> and I was able to get an average frame rate of about 30 which i was really happy about. </p>
<img alt='' src='http://www.gravatar.com/avatar/908aacb4b5d2a978c32c0a9770c3c506?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>i wish i could edit that... </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>edited. ;)
which version of FLARManager are you using? if v0.4, what values are you using in your flarConfig.xml file for sourceWidth, sourceHeight, displayWidth, displayHeight, and downsampleRatio?</p>
<img alt='' src='http://www.gravatar.com/avatar/17ee032ff9d9f6a2aeb5fb4563f04ab2?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hello, i'm a brazillian programmer, sorry in my bad english, </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hey augusto. sorry i don't speak better portuguese ;)
<img alt='' src='http://www.gravatar.com/avatar/c280618cec0b6e65e31afb65c45f939d?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Maybe I'm blind but the v0.41 from the page link </h4>
<p>Maybe I&#8217;m blind but the v0.41 from the page link seems to be missing the flex .project files. Flex builder won&#8217;t recognize. Trying svn in the background as I right this.</p>
<img alt='' src='http://www.gravatar.com/avatar/c280618cec0b6e65e31afb65c45f939d?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Nope, not in the SVN too, any pointers on how </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>crapola. sorry bout that, axiom. i just added </h4>
<p>crapola. sorry bout that, axiom. i just added the project files to SVN and also the zipped downloadable. please give either of those a shot and let me know if that did not fix the problem.</p>
<img alt='' src='http://www.gravatar.com/avatar/d32ccd38b1844dcbe97663d5fd1dcdfc?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hi, sry newb question: ... when building the demo in </h4>
<img alt='' src='http://www.gravatar.com/avatar/27dfa971b8e10bf18f41f6ddd9801605?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>THnkas for both : FlarManager and Johnny from Airplane
<p>[...] work of Eric Socolofsky working as Transmote who has developed a really nice wrapper for FLART, the FLARManager.Not only that, but he&#8217;s got some really nice examples you can download and explanations of [...]</p>
<img alt='' src='http://www.gravatar.com/avatar/c89d489f922b9294db562344db016fd8?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>It's cool! Thanks!
when I try to download the files fron the repository url you gave (with tortoiseSVN)..well..<br />
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@francesco -- the repo does not require authentication. you </h4>
<img alt='' src='http://www.gravatar.com/avatar/f39ec9cdf98b153fef06037cf5cda5cd?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>My comments seem to have vanished. ? I wondered </h4>
<img alt='' src='http://www.gravatar.com/avatar/2a8f4569383b2f439051348f52a8aa48?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Eric, thank you for this amazing tool! I will visit </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@william -- your comments haven't vanished, you're just looking at </h4>
<img alt='' src='http://www.gravatar.com/avatar/3e4da93050b1a0e1785d2189d31c96b7?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hello. I am confused by the amount of pager </h4>
<img alt='' src='http://www.gravatar.com/avatar/3e4da93050b1a0e1785d2189d31c96b7?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Update: I now get no stream error, I get </h4>
<img alt='' src='http://www.gravatar.com/avatar/3e4da93050b1a0e1785d2189d31c96b7?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>HMM, ok, I think I fixed the migration issue by </h4>
<p>HMM, ok, I think I fixed the migration issue by simply renaming onMouseDown etc by adding an underscore to the start of each one, onMouseDown etc are protected names under AS2 maybe? Not sure. Now it compiles with no errors at all, but doesn&#8217;t do anything! It runs, camera activates, hold up marker and it doesn&#8217;t see it, or doesn&#8217;t do anything with it. I have tried different makrers. Im getting closer <img src='http://words.transmote.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<img alt='' src='http://www.gravatar.com/avatar/3e4da93050b1a0e1785d2189d31c96b7?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Ooh, I think I am close. it must now </h4>
<img alt='' src='http://www.gravatar.com/avatar/08ea660e1a17248ad5064586465eed00?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi,
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@adrian -- you need to target flash player 10.
http://opensource.adobe.com/wiki/display/flexsdk/Targeting+Flash+Player+10 </h4>
<p>@adrian &#8212; you need to target flash player 10.<br />
<a href="http://opensource.adobe.com/wiki/display/flexsdk/Targeting+Flash+Player+10" onclick="javascript:pageTracker._trackPageview('/outbound/comment/opensource.adobe.com');" rel="nofollow">http://opensource.adobe.com/wiki/display/flexsdk/Targeting+Flash+Player+10</a></p>
<img alt='' src='http://www.gravatar.com/avatar/4de7d97d20f75e1f997296f55346e87f?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Excellent work so far on this. You did a great </h4>
<img alt='' src='http://www.gravatar.com/avatar/b3676005e9ee3053df1716b997731103?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi Eric,
<p>Thanks for providing us with this lovely wrapper <img src='http://words.transmote.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> [ and also, reminding me of one of my favourite gags from Airplane &#8230; I&#8217;m gonna build me a pterodactyl!!!!). I&#8217;m having a problem with webcam detection on my PC (am using a Logitech Quickcam) &#8211; which is detected as a Deskshare IP &#8230; but I get a blue screen <img src='http://words.transmote.com/wp/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> I had a little hack around the FLARCameraSource class to see if I could resolve (didn&#8217;t get anywhere though) &#8230; but since I also have a Mac, I uploaded a test to <a href="http://www.spacemonki.com/fb4/FLAR001/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.spacemonki.com');" rel="nofollow">http://www.spacemonki.com/fb4/FLAR001/</a> and whilst I get a blue screen on my PC, I have no probs on my Mac.</p>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@kevin, this is a pretty common problem, that i'm still </h4>
<p>@kevin, this is a pretty common problem, that i&#8217;m still working on. please download the latest from svn, try using FLARCameraSource.useDefaultCamera, and let me know if that helps.</p>
<img alt='' src='http://www.gravatar.com/avatar/b3676005e9ee3053df1716b997731103?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hey Eric - that's worked an absolute treat :-) </h4>
<p>Hey Eric &#8211; that&#8217;s worked an absolute treat <img src='http://words.transmote.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> So, in the spirit of Airplane Jive talk (<a href="http://www.youtube.com/watch?v=mRDOp6zypbM" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.youtube.com');" rel="nofollow">http://www.youtube.com/watch?v=mRDOp6zypbM</a> ) &#8230; cheers for cutting me slack jack &#8211; Chump wan help, chump git help. Jive ass dude gotta check out da brains on bread.</p>
<img alt='' src='http://www.gravatar.com/avatar/b3676005e9ee3053df1716b997731103?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Doh ... spoke too soon - having only had joy </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>*** CAMERA FIX ***
to those who were having camera selection issues, please download the latest from SVN. i believe it&#8217;s fixed now. if so, i&#8217;ll roll it out as a minor version.</p>
<img alt='' src='http://www.gravatar.com/avatar/e8fefad99100e2ad485b704627d700fe?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I was having that camera selection problem and the latest </h4>
<img alt='' src='http://www.gravatar.com/avatar/e8fefad99100e2ad485b704627d700fe?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi, I'm using your tutorial located here:
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@jeremy, shouldn't be any problems with the tutorial, but yes, </h4>
<img alt='' src='http://www.gravatar.com/avatar/e11e81fdc85091d53fe8020cc9e05d29?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>There is a small bug in the library, when the </h4>
<img alt='' src='http://www.gravatar.com/avatar/142bca8af0b08241cc43927c69c41a58?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>http://www.picvalley.net/v.php?p=u/2035/93819285920297095591258335174JC3xQwpow0Wcu9QmU5RE.JPG
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@ico — please look through the comments on the v0.6 </h4>
<img alt='' src='http://www.gravatar.com/avatar/142bca8af0b08241cc43927c69c41a58?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>10x, I will defenetly check the comments again.
I started to </h4>
I started to learn Augumented reallity about a week ago and I&#8217;m still a little bit confused about it. I got some expirience witg ppv3d, but still feel strange with AR. Can you recoomand me some book about AR in flash or non-japanese articles?</p>
<small class="author"><a href="http://www.manmeng.net/portfolio/augment-your-digital-experience/" onclick="javascript:pageTracker._trackPageview('/outbound/commentauthor/www.manmeng.net');" rel='external nofollow' class='url'>Augment Your Digital Experience &laquo; ManMeng</a></small>
<img alt='' src='http://www.gravatar.com/avatar/8f1a0e28c6a422178291773c7b4e8fde?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi. I have a small problem.
<p>What am doing wrong. I`m using this camera &#8211; <a href="http://www.testfreaks.co.uk/webcameras/logitech-quickcam-s5500/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.testfreaks.co.uk');" rel="nofollow">http://www.testfreaks.co.uk/webcameras/logitech-quickcam-s5500/</a>, is it ok or not. May be i have not enough ligh, but seems ok, i`ve highlited the marker and still the same problem with jumping on XRotation.</p>
<img alt='' src='http://www.gravatar.com/avatar/8f1a0e28c6a422178291773c7b4e8fde?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Even Math.atan2(this._resultMat.m20, this._resultMat.m22) jumping from 3 to -3.
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@AnryLinkage -- you should post this to the FLARToolkit forum, </h4>
<img alt='' src='http://www.gravatar.com/avatar/8f1a0e28c6a422178291773c7b4e8fde?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Sorry about that, thx for link, will post there. </h4>
<img alt='' src='http://www.gravatar.com/avatar/a37ab244c378b71480dd4ff3c02c438b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi,i know it is possible to retrieve the rotations value </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@jimmonkel, yeah, if i remember correctly, setting the orientation of </h4>
<img alt='' src='http://www.gravatar.com/avatar/a37ab244c378b71480dd4ff3c02c438b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Thanks for the quick answer !
<p>[...] those who are willing to use FlarManager with Flash CS4, there are some issues that can be easily fixed, allowing you to start to develop [...]</p>
<h4>[...] download it here: http://words.transmote.com/wp/flarmanager/ [...] </h4>
<p>[...] download it here: <a href="http://words.transmote.com/wp/flarmanager/" rel="nofollow">http://words.transmote.com/wp/flarmanager/</a> [...]</p>
<small class="author"><a href="http://jamesalliban.wordpress.com/2009/11/28/lfpug-presentation-resources/" onclick="javascript:pageTracker._trackPageview('/outbound/commentauthor/jamesalliban.wordpress.com');" rel='external nofollow' class='url'>LFPUG presentation resources &laquo; James Alliban</a></small>
<img alt='' src='http://www.gravatar.com/avatar/6058a5ab4bdfc1b9195ad1042f6026f6?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>i've been writing some projects with FLARManager and everything has </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@john -- what do you mean by "a looping error"? </h4>
<img alt='' src='http://www.gravatar.com/avatar/abf8d1c74e14dc4f3a74d25eb592c006?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hey Eric, first of all, excellent job. I've built a </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@michael -- the white screen most likely means a file </h4>
<p>@michael &#8212; the white screen most likely means a file in the resources dir is not getting loaded properly. easiest way to check is via safari&#8217;s Activity window, or firefox&#8217;s LiveHTTPHeaders plugin. also possible that you need to set your flash player security settings, tho that&#8217;s unlikely, as you would have seen a security dialog pop up. there are no absolute paths within FLARManager, only relative paths.</p>
<img alt='' src='http://www.gravatar.com/avatar/ed0fecf8fdbc4be6c091c7acfa3ddc7c?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi
<p>A file found in a source-path must have the same package structure &#8221;, as the definition&#8217;s package, &#8216;org.libspark.flartoolkit&#8217;. FLARToolkit/[source path] flartoolkit FLARException.as </p>
<img alt='' src='http://www.gravatar.com/avatar/ed0fecf8fdbc4be6c091c7acfa3ddc7c?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Sorry a million
<img alt='' src='http://www.gravatar.com/avatar/c056b7cc0ff75717cb53207749774177?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>How would I go about using FLARManager and Flash 10's </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@kris -- i wish i had a good answer for </h4>
<p>@kris &#8212; i wish i had a good answer for you! you can start with FLARManagerExample_Flash3D, but you&#8217;ll see that i never got the transformation math right. i think the problem lies in the lack of a FLARCamera3D for use with Flash 10&#8217;s Matrix3D + the camera correction settings in flarCameraParams.dat; i tried to whip something up but couldn&#8217;t get the numbers to work out. if you&#8217;re interested in giving it a shot, send me an email and we can talk about details.</p>
<img alt='' src='http://www.gravatar.com/avatar/664806f5a47b7a7ca8ef18627d2dce54?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hello, I've tried your examples adding the example launcher </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@grahf — please look through the comments on the v0.6 </h4>
<img alt='' src='http://www.gravatar.com/avatar/5c05e2022dd26882def01e90ec6d10a6?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>is there a way to change the angle of the </h4>
<img alt='' src='http://www.gravatar.com/avatar/52a3e1f0286b156aef941f7178cc491d?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi Eric !
<img alt='' src='http://www.gravatar.com/avatar/2ef9512f82d9826f9a77022022bb0594?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hey Eric,
<img alt='' src='http://www.gravatar.com/avatar/7efbc0a54c4389d5165388cbf74c3dab?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I can`t apply this on NetBeans and Flash 9, why? </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@ncuzz -- FLARManager is in active development for flash </h4>
<img alt='' src='http://www.gravatar.com/avatar/e8fefad99100e2ad485b704627d700fe?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Premade video clip as source for Augmented Reality?
<p>Premade video clip as source for Augmented Reality?<br />
Hello, I&#8217;m wondering if you could use a premade video instead of a live webcam video as the source video for augmented reality. Basically we want to give users without a webcam the option to play around with our site by providing a premade video of someone using the FLAR marker. Anyone know if this is possible?</p>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@jeremy -- sure, take a look at FLARManagerExample_2D_Loader.as </h4>
<img alt='' src='http://www.gravatar.com/avatar/99864e8f8dee28e56d86e439cd0f0095?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hey ericsoco great work man and thx for the FP </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@haito51 -- you can make the current version into an </h4>
<img alt='' src='http://www.gravatar.com/avatar/99864e8f8dee28e56d86e439cd0f0095?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>cool mega thx that helps out alot </h4>
<img alt='' src='http://www.gravatar.com/avatar/f88cd1e7e8987e9c401fd108f564bc4b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Any thoughts on combining Flare Manager and the Alchemy Flare </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@anders -- i assume you mean FLARManager/Toolkit, correct? problem </h4>
<img alt='' src='http://www.gravatar.com/avatar/f88cd1e7e8987e9c401fd108f564bc4b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>True, maybe a start could be to optimize the regular </h4>
<p>True, maybe a start could be to optimize the regular AS version of FLARToolkit for Flash10.</p>
<h4>[...] Inside FLARManager: Getting Started | transmote speaks&#8230; Quickstart [...] </h4>
<p>[...] Inside FLARManager: Getting Started | transmote speaks&#8230; Quickstart [...]</p>
<img alt='' src='http://www.gravatar.com/avatar/2a8f4569383b2f439051348f52a8aa48?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi Eric!
<p>I am seeing SimpleCube.as in the Saqoosha StarterKit (SSK) and the cube seems to be static. In FLARManagerTutorial_3D() I see that the cube is moving all time. In the SSK the cube is very &#8220;solid&#8221;.</p>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@ZoiX -- i don't understand what you're saying -- static? </h4>
<p>@ZoiX &#8212; i don&#8217;t understand what you&#8217;re saying &#8212; static? moving? are you referring to the tendency of a model/cube to &#8220;twitch&#8221; slightly while a marker is held still in front of the camera? if so, a) you should see *less* twitching in FLARManager than in FLARToolkit alone (e.g. saqoosha&#8217;s starter kit), since FLARManager smoothes motion, and b) pattern resolution has nothing to do with the transformation matrices generated by FLARToolkit.</p>
<img alt='' src='http://www.gravatar.com/avatar/2a8f4569383b2f439051348f52a8aa48?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Yes, is about twitch. I don't know why the cube </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>that should not be the case. have you tried </h4>
<img alt='' src='http://www.gravatar.com/avatar/2a8f4569383b2f439051348f52a8aa48?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>:|
<img alt='' src='http://www.gravatar.com/avatar/2a8f4569383b2f439051348f52a8aa48?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>cube.z + =20... :P
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>;) </h4>
<img alt='' src='http://www.gravatar.com/avatar/4000a709314723229b6970518d9eb3c9?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>this post could become a forum :P
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@paranoio -- your problem with CS3 is that you're not </h4>
<p>@paranoio &#8212; your problem with CS3 is that you&#8217;re not properly targeting flash player 10. if you do this, you won&#8217;t see the Vector/Matrix3D errors.<br />
<img alt='' src='http://www.gravatar.com/avatar/640e88f052daae62ea56fb891b14e49a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi Eric! How are you? I hope you're great ;)
On-line the SWF show me an error: &#8220;Camera not found. Please check your connections and ensure that your camera is not in use by another application&#8221;. I increase the value in &#8220;FLARCameraSource.CAMERA_VALIDATION_TIME&#8221; to a very high number but the error still appear. After a while, I see something curious. In my SWF I added the &#8220;FrameRateDisplay();&#8221;. The preload starting and when the SWF ask me about allow the webcam I wait a moment until I can see the green numbers, when I can see, I accept the webcam and everything works, but if I accept before the green numbers, the error appears.</p>
<img alt='' src='http://www.gravatar.com/avatar/f88cd1e7e8987e9c401fd108f564bc4b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>This is a great manager!
<img alt='' src='http://www.gravatar.com/avatar/f88cd1e7e8987e9c401fd108f564bc4b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Sorry, the error actually only occurs with IntegralImageThresholdAdapter.
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@anders -- sorry, yeah, we never really got that one </h4>
<img alt='' src='http://www.gravatar.com/avatar/f88cd1e7e8987e9c401fd108f564bc4b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@eric -- Ok, thanks! I've tried adding Mario Klingermann's threshold </h4>
<img alt='' src='http://www.gravatar.com/avatar/601f1bfba7af5298b624faf810bf5f66?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi and congratulations for you work.
<img alt='' src='http://www.gravatar.com/avatar/c7d7cc66bfe323489db6de82b8ef1d8f?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hi folks!
<img alt='' src='http://www.gravatar.com/avatar/839966c96b77ba31ba49975ba477aa02?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hello, I'm creating a short application with flarmanager but the </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@guillaume -- try changing the smoothing value in flarConfig.xml.
<img alt='' src='http://www.gravatar.com/avatar/58511efc0fb3b65453f525fb2e6a7731?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi, i´m doing an university project using AR and </h4>
find the updated file from svn related to the problem of USB cameras<br />
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@sofia, there should be no problems with USB cameras, or </h4>
<img alt='' src='http://www.gravatar.com/avatar/9ef519f607bd00433491324315eec02a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I forgot to mention that i´m using a MacBook Pro </h4>
<img alt='' src='http://www.gravatar.com/avatar/9ef519f607bd00433491324315eec02a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I´ve tried all your possible solutions but any of them </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@sofia -- what exactly is the problem you're seeing? </h4>
<img alt='' src='http://www.gravatar.com/avatar/9ef519f607bd00433491324315eec02a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@erisoco - First of all, let me thank you for </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@sofia -- pretty sure USB Video Class Video is your </h4>
<img alt='' src='http://www.gravatar.com/avatar/99864e8f8dee28e56d86e439cd0f0095?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I agree with ericsoco, Try this site as3 code for </h4>
<img alt='' src='http://www.gravatar.com/avatar/99864e8f8dee28e56d86e439cd0f0095?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Also there is security that can set to find all </h4>
<img alt='' src='http://www.gravatar.com/avatar/99864e8f8dee28e56d86e439cd0f0095?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@sophia try this seems it may be settings? http://bit.ly/HgzJQ </h4>
<img alt='' src='http://www.gravatar.com/avatar/9ef519f607bd00433491324315eec02a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>That´s the point!
<img alt='' src='http://www.gravatar.com/avatar/4d3daa8d8ebe00b4c53498fb305291eb?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi, first of all thank you for all your work. </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@wietse -- you'd have to cut out the area of </h4>
<img alt='' src='http://www.gravatar.com/avatar/4d3daa8d8ebe00b4c53498fb305291eb?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@ericsoco - Thank's for your fast answer. I must admit </h4>
<p>I&#8217;m very sorry but can you maybe use the sunglasses as example when you explain with some source code?</p>
<img alt='' src='http://www.gravatar.com/avatar/9ef519f607bd00433491324315eec02a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi all!
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@sofia -- did you try setting up a project with </h4>
<img alt='' src='http://www.gravatar.com/avatar/9ef519f607bd00433491324315eec02a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Problem solved!
<img alt='' src='http://www.gravatar.com/avatar/9ef519f607bd00433491324315eec02a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I have another question. Is there any way to use </h4>
<img alt='' src='http://www.gravatar.com/avatar/e74657ee0aae85d24fac94dfa7e73cbe?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Any tips on using FLARManager with the alchemy version of </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@razzle -- very good question.
i have a multi-marker version of FM *almost* working with the alchemy branch. it&#8217;s chucking errors like crazy tho. haven&#8217;t had time to pinpoint the cause of the errors, but if you want to take a look, it&#8217;s in svn: <a href="http://transmote.com/codeshare/FLARManager/dev_alchemy" rel="nofollow">http://transmote.com/codeshare/FLARManager/dev_alchemy</a>. things to try include: update the version of FTK-Alchemy i&#8217;m using, and failing that, just getting the multimarker detection in the alchemy branch working standalone, without FM, to test&#8230;but no. nothing yet.</p>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@sofia -- i didn't see the problem you were seeing </h4>
<img alt='' src='http://www.gravatar.com/avatar/9ef519f607bd00433491324315eec02a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Problem solved again.
<img alt='' src='http://www.gravatar.com/avatar/c668660027a31a311de05ddd1c1f5e0a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Just a heads up, your "hat, or a brooch, or </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>booo. fuck the MPAA and the antiquated idea of </h4>
<img alt='' src='http://www.gravatar.com/avatar/85fe8337fff83715de505b2c4cc91af2?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hey mate, great work on your FlarManager.
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@trent -- take a look at the comments on the </h4>
<img alt='' src='http://www.gravatar.com/avatar/85ecee791feb7c31306f6631b95c20bf?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Has anyone came across the error where if you have </h4>
<p>Has anyone came across the error where if you have a camera plugged in, start the application, allow the camera usage through the securitypanel, then unplug the camera, refresh the browser, the security panel pops up as if there was still a camera plugged in? I&#8217;m going nuts trying to figure it out. Is it a flash player/operation system bug?</p>
<img alt='' src='http://www.gravatar.com/avatar/d852c162ede0cd1f24130f4756af319e?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hello,
<p>flarmanager works great on mac. somehow i never get the camera alert and no camera source under windows. basically i can access the camera under windows. but with the flarmanager classes it won´t work.</p>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@flo -- have you tried increasing CAMERA_VALIDATION_TIME in in FLARCameraSource.as? </h4>
<p>@flo &#8212; have you tried increasing CAMERA_VALIDATION_TIME in in FLARCameraSource.as? what does the console output while it&#8217;s trying to start up your camera?</p>
<img alt='' src='http://www.gravatar.com/avatar/d852c162ede0cd1f24130f4756af319e?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hello ericsoco,
<img alt='' src='http://www.gravatar.com/avatar/cac1dc78ffea6c1e6aa1cded14a8452a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hi~Eric
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@jung ik -- ah! say hi to younghui for </h4>
<img alt='' src='http://www.gravatar.com/avatar/c668660027a31a311de05ddd1c1f5e0a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I seem to be getting weird error - I thought </h4>
<p>I seem to be getting weird error &#8211; I thought it might be down to not targetting 10 properly but everything else checks out fine.</p>
<img alt='' src='http://www.gravatar.com/avatar/d852c162ede0cd1f24130f4756af319e?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hey xerode,
<img alt='' src='http://www.gravatar.com/avatar/c668660027a31a311de05ddd1c1f5e0a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@flo - That seems to have worked perfectly, thanks! Guess </h4>
<img alt='' src='http://www.gravatar.com/avatar/961360f539f15f48626fc4761e63c69b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Thx for the code.
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@vic -- i haven't seen any inaccuracies in tracking in </h4>
<img alt='' src='http://www.gravatar.com/avatar/6ef82b02b5152515c314c445370805b5?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hi~eric. I'm Jung Ik. Do you remember me?
<img alt='' src='http://www.gravatar.com/avatar/542ab754a8c37289dbde1d7015da9fa0?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Just wondering, if you has say, a few thousand of </h4>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@anthony -- a few thousand, huh? i think you </h4>
<img alt='' src='http://www.gravatar.com/avatar/ded6e5d3ba46d0f0a35475ee4db223e4?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hi there!
<p>I tried changing the parameters sourceWidth, sourceHeight, displayWidth,displayHeight, framerate, downsampleRatio, smooth but nothing changed <img src='http://words.transmote.com/wp/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@mickymike -- haven't taken a look at flartoolkit's more recent </h4>
<p>@mickymike &#8212; haven&#8217;t taken a look at flartoolkit&#8217;s more recent samples. however, i&#8217;ve found that displaying 640&#215;480 video *and* running FLARToolkit is too much for flash player on a mid-range machine. even with FTK 2.5.2, i see framerates of about 8fps. so, FLARManager by default displays video at 320&#215;240. if you&#8217;d like to change it, set your sourceWidth/Height and displayWidth/Height to 640/480 and your downsampleRatio to 0.5, so that you&#8217;re capturing and displaying video at full res, but passing it into FLARToolkit for marker detection at 320&#215;240.</p>
<img alt='' src='http://www.gravatar.com/avatar/4f85729e389ef0832f64ea73c9596a84?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Hey Eric - Thanks so much for troubleshooting with us. </h4>
<p><code>SecurityError: Error #2148: SWF file file:///Users/myusername/Desktop/AR/export/flar/FLARManagerExampleLauncher.swf cannot access local resource ../resources/flar/flarConfig.xml. Only local-with-filesystem and trusted local SWF files may access local resources.<br />
<p>Really appreciate this resource and any help anyone can give!</p>
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@micah -- google 'flash player security settings' and specify the </h4>
<img alt='' src='http://www.gravatar.com/avatar/4f85729e389ef0832f64ea73c9596a84?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@ericsoco thanks for the help. Shoulda just googled it in </h4>
<img alt='' src='http://www.gravatar.com/avatar/332924447304009f29a3f416bae93d14?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Bonjour,
<img alt='' src='http://www.gravatar.com/avatar/3224015bd8122ef485f555078a6e5b78?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Ericsoco, this is a good tutorial and it works great! </h4>
<h4>[...] Ésta, además de otras increíbles características estarán disponibles pronto, </h4>
<p>[...] Ésta, además de otras increíbles características estarán disponibles pronto, en una nueva versión de FLARManager. [...]</p>
<p>[...] FLARToolKit, an AS3 ported version of ARToolKit, and then using FLARManager as a wrapper, I was able to get started and produce results quickly [...]</p>
<img alt='' src='http://www.gravatar.com/avatar/7f3bfcc6ea21dfe168d1569131eb0aa0?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>The "No camera found" Event is not being dispatched if </h4>
<img alt='' src='http://www.gravatar.com/avatar/4e23b6a5ba66dc9d2df94002386defff?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I'm using MakerGenerator.air(http://saqoosha.net/lab/FLARToolKit/MarkerGenerator/MakerGenerator.air) to create my custom .pat file. </h4>
<p>I&#8217;m using MakerGenerator.air(http://saqoosha.net/lab/FLARToolKit/MarkerGenerator/MakerGenerator.air) to create my custom .pat file. I&#8217;ve create my graphic per the instructions (at <a href="http://www.mikkoh.com/blog/2008/12/flartoolkitflash-augmented-realitygetting-started/comment-page-6/#comment-12893)" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.mikkoh.com');" rel="nofollow">http://www.mikkoh.com/blog/2008/12/flartoolkitflash-augmented-realitygetting-started/comment-page-6/#comment-12893)</a> to create a graphic 80&#215;80mm black square with a 40&#215;40mm white area inside, and place a black graphic inside that. Using MakerGenerator.air, I captured the graphic, and saved the .pat file.<br />
<img alt='' src='http://www.gravatar.com/avatar/0c4ffffc0b55b0cb37aef9595f3de261?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>@pdub -- are you sure you're generating your .pat files </h4>
<img alt='' src='http://www.gravatar.com/avatar/4e23b6a5ba66dc9d2df94002386defff?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Thanks for pointing that out; yes, I have and still </h4>
<img alt='' src='http://www.gravatar.com/avatar/4e23b6a5ba66dc9d2df94002386defff?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I'm now using the tool at http://flash.tarotaro.org/blog/2008/12/14/artoolkit-marker-generator-online-released/ to create custom </h4>
<p>I&#8217;m now using the tool at <a href="http://flash.tarotaro.org/blog/2008/12/14/artoolkit-marker-generator-online-released/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/flash.tarotaro.org');" rel="nofollow">http://flash.tarotaro.org/blog/2008/12/14/artoolkit-marker-generator-online-released/</a> to create custom .pat files, as it allows me to create .pat files from a graphics file, instead of holding a printed image up to the screen. This seems to work better, although I&#8217;m still having a problem getting a custom marker to be recognized. I can take the data from a .pat file, copy to a new .pat file, save under a different name, and then remove the filename of the old .pat and insert the new in the flarConfig.xml file. The pattern is the recognized by the web cam. But creating a custom one doesn&#8217;t seem to work. </p>
<img alt='' src='http://www.gravatar.com/avatar/4e23b6a5ba66dc9d2df94002386defff?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Ok, custom marker is working. I removed the 8 x </h4>
<img alt='' src='http://www.gravatar.com/avatar/b25627ecbea0fd4aea360e1cc53bdbbd?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>hello..help me please
<img alt='' src='http://www.gravatar.com/avatar/4e23b6a5ba66dc9d2df94002386defff?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>I've downloaded the Flash CS5 trial, and FLARmanager works well </h4>
<p>I&#8217;ve downloaded the Flash CS5 trial, and FLARmanager works well</p>
<img alt='' src='http://www.gravatar.com/avatar/4e23b6a5ba66dc9d2df94002386defff?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=PG' class='avatar avatar-40 photo' height='40' width='40' /> <h4>Where would I get info on how to play/loop certain </h4>
<p>Where would I get info on how to play/loop certain segments of an animation? I&#8217;ve seen this on the GE AR project; on the markerAdded event, the animation begins as the scene literally unfolds; it then loops, until a markerRemoved event, where it folds up back into the marker. What properties do I need to access to target the aniamation frames, and in what classes? Any help would be great. THanks,</p>
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@@@END@@@
@@@ARtisan ::curl http://onezerothrice.com/artisan/
@@@END@@@
@@@Desuade Motion Package ::curl http://desuade.com/dmp
<p><a href="/partigen/download">DMP v1.1 and Partigen v2.1 AS3 Libraries Released!</a></p>
<ul id="dmpdownload">
<li><a class="download" title="Download Now" href="/dmp/download">Download</a></li>
<p>Are you beginning to <em>get excited</em> yet? Just visit the <a class="slink" title="" href="/dmp/download">Download page</a> and start using it today!</p>
@@@END@@@
@@@TweenLite ::curl http://blog.greensock.com/tweenliteas3/
@@@END@@@
@@@TweenMax ::curl http://blog.greensock.com/tweenmaxas3/
@@@END@@@
@@@Tweener ::curl http://code.google.com/p/tweener/
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#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://tweener.googlecode.com/files/TransitionCheatSheets_2.zip'">
<a href="downloads/detail?name=TransitionCheatSheets_2.zip"
title="Printable Transition Cheat Sheets in PDF and SWF formats (September 2007)">TransitionCheatSheets_2.zip</a><br/>
<button type="submit" title="Download" onclick="location.href='http://tweener.googlecode.com/files/tweener_1_33_74_as2.zip'">
<a href="downloads/detail?name=tweener_1_33_74_as2.zip"
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title="Stable version 1.33.74, Actionscript 3 (Flash 9+) as SWC file">tweener_1_33_74_as3_swc.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<a href="http://code.google.com/p/tweener/downloads/list?q=label:Platform-vvvv" rel="nofollow">Alternative version - vvvv (using nodes)</a><br/>
<a href="http://vvvv.svn.sourceforge.net/viewvc/vvvv/plugins/c%23/Value/TweenerShaper/trunk/" rel="nofollow">Alternative version - vvvv (using a dll)</a><br/>
<a href="http://tweener.googlecode.com/svn/trunk/examples/" rel="nofollow">Examples with source</a><br/>
<p>Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform. It&#x27;s released and maintained for these versions: </p><ul><li>ActionScript 2.0, for Flash 7+ and Flash Lite 2.0+ </li><li>ActionScript 2.0, for Flash 8+ </li><li>ActionSctipt 3.0, for Flash 9+ </li></ul><p>Ported versions for other languages are also available: </p><ul><li><a href="http://www.ralcr.com/caurina/" rel="nofollow">haXe version</a> (ported by <a href="http://www.ralcr.com/" rel="nofollow">Baluta Cristian</a>) </li><li><a href="http://coderepos.org/share/wiki/JSTweener" rel="nofollow">JavaScript version</a> (ported by <a href="http://d.hatena.ne.jp/secondlife" rel="nofollow">Yuichi Tateno</a>) </li><li><a href="http://mikemacmillan.com/tweener/" rel="nofollow">JavaScript version</a> (ported by <a href="http://mikemacmillan.com" rel="nofollow">Michael MacMillan</a>) </li><li><a href="http://code.google.com/p/tweener/downloads/list?q=label:Platform-vvvv" rel="nofollow">vvvv version</a> using nodes </li><li><a href="http://vvvv.svn.sourceforge.net/viewvc/vvvv/plugins/c%23/Value/TweenerShaper/trunk/" rel="nofollow">vvvv version</a> using a native C# dll (faster) (ported by by Rene Westhof) </li><li><a href="http://wiki.python-ogre.org/index.php/CodeSnippits_pyTweener" rel="nofollow">Python version</a> (ported by Benjamin Harling) </li><li><a href="http://code.google.com/p/cpptweener/" rel="nofollow">C++ version</a> (ported by <a href="http://codevein.com/" rel="nofollow">Wesley Marques</a>) </li></ul><p>There are also some other libraries inspired by it: <ul><li><a href="http://artefactanimator.codeplex.com/" rel="nofollow">Artefact Animator</a> for Silverlight/WPF (by <a href="http://www.jessegraupmann.com/" rel="nofollow">Jesse Graupmann</a>, among others) </li></ul></p><p>In layman&#x27;s terms, Tweener helps you move things around on the screen using only code, instead of the timeline. </p><p>The general idea of a tweening Class is that dynamic animation and transitions (created by code) are easier to maintain and control, and more stable than animation based on the regular Flash timeline, since you can control it by time rather than by frames. </p><p>Aimed both for designers and advanced developers, the Tweener syntax is created with <strong>simplicity</strong> of use in mind, while still allowing access to more advanced features. Because of this, it follows a &#x27;one-line&#x27; design mentality when creating new tweenings, with no instancing required (as it&#x27;s a static Class) and a set of optional parameters. Also, there are no initialization methods required by Tweener, other than the mandatory &#x27;import&#x27; command. </p><p>Its fluid syntax allows it to be used to tween any numeric property of any object of any class, so it is not tied to specific properties of built-in Classes such as MovieClips or TextFields. This <strong>flexibility</strong> grants a wider control on how transitions are performed, and makes creating complex sequential transitions on any kind of object easier. </p><p>Small file overhead is also one of the main goals of Tweener - once included on SWF movies, Tweener currently takes 8.8kb (AS2 FL2), 9.2kb (AS2) or 10.4kb (AS3) of the total compiled file size. It can be compiled with the Flash IDE, MTASC, or Flex SDK (even with strict rules on), with no errors or warnings thrown during compilation. </p><p>Tweener is also the spiritual successor to <a href="http://hosted.zeh.com.br/mctween" rel="nofollow">MC Tween</a>. However, it follows ActionScript&#x27;s more strict OOP rules, and gets rid of the fixed parameter order syntax imposed by MC Tween. As a result, code written with Tweener is a lot more readable even for developers not versed on the Class. </p><p>Development wise, <strong>modularity</strong> is one of the main aspects of Tweener. The code is built in a way that new features such as transitions and special tweenings can be added (or removed) easily: for example, properties that are only acessible through methods and functions can be tweened by creating and registering new special properties. Expanding the feature set of the original Class can be done on a per-project basis, with no change to the original files. </p><p>From this page, you can download <a href="http://code.google.com/p/tweener/downloads/list" rel="nofollow">the latest stable (heavily tested) version</a> of Tweener, check out a few <a href="http://tweener.googlecode.com/svn/trunk/examples/" rel="nofollow">examples with source</a>, or <a href="http://hosted.zeh.com.br/tweener/docs/" rel="nofollow">read the documentation</a>. There&#x27;s also a <a href="http://lists.caurinauebi.com/listinfo.cgi/tweener-caurinauebi.com" rel="nofollow">mailing list for Tweener discussion</a>. </p><p>If you prefer, you can also <a href="http://code.google.com/p/tweener/source" rel="nofollow">get the very latest versions from Subversion</a>, before they&#x27;re considered stable and featured on the download list (the changelog is available <a href="http://code.google.com/p/tweener/wiki/Changelog" rel="nofollow">here</a>). The repository can also be viewed <a href="http://tweener.googlecode.com/svn/trunk/" rel="nofollow">with a web browser</a>. </p>
@@@END@@@
@@@Tweensy ::curl http://www.lostinactionscript.com/blog/index.php/2008/08/31/as3-tween-engine-tweensy-preview/
<link rel='start' title='Flash Xml Remoting v3.1 Actionscript is now public' href='http://www.lostinactionscript.com/blog/index.php/2007/03/03/flash-xml-remoting-v31-actionscript-is-now-public/' />
<option value='http://www.lostinactionscript.com/blog/index.php/2009/02/26/fitc-pixel-bender-source-code/'>FITC Pixel Bender Source Code</option>
<option value='http://www.lostinactionscript.com/blog/index.php/2009/02/25/compiling-shader-swcs-with-ant-build-files/'>Compiling Shader SWCs with ANT build-files</option>
<dt>Published on &rsaquo; 31.08.08 | Filed under &rsaquo; <a href="http://www.lostinactionscript.com/blog/index.php/category/interesting/" title="View all posts in Interesting" rel="category tag">Interesting</a>, <a href="http://www.lostinactionscript.com/blog/index.php/category/play/" title="View all posts in Play" rel="category tag">Play</a>, <a href="http://www.lostinactionscript.com/blog/index.php/category/source/" title="View all posts in Source" rel="category tag">Source</a></dt>
<p>Even though there are 5 options above, the top 2 are the only ones I'd ever consider using. Even with this said, Tween Lite is good, but it's not a code library I'd prefer to use. If anyone cares to take a look through the source code, they’ll notice that it's not particularly clearly (well) written. Because of this, it's not exactly easy for a developer to extend Tween Lite/Max if they need to.</p>
<span style="color: #808080; font-style: italic;">// This is the start colour for the fire</span>
emittor.<span style="color: #006600;">startColor</span> = ct;
emittor.<span style="color: #006600;">startScale</span> = <span style="color: #cc66cc;">0.2</span>;
<p>The source code to Tweensy is currently available as a public beta <a title="Tweensy.org" href="http://www.tweensy.org" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.tweensy.org');" target="_blank">here</a>. I am particularly interested in Flash developers who would like to get involved in creating their own motion effects examples to provide feedback and improve Tweensy. I hope to have a release version of Tweensy publicly available some in late October 2008 with a public beta available before then.</p>
<!-- You can start editing here. -->
<p>I got the source codes. And this is my first experiment about particles:<br />
<p>[...] Tweensy is a new tweening engine which offers unique features like particle emitters or gradient tweening. It seems it&#8217;s even better in performance than Tweener or TweenLite. It is currently available only as a private beta so I&#8217;m looking forward to releasing source code.Related links:TweensyTweenerTweenLite [...]</p>
<p>I picked up your beta software using the information provided, and it is very interesting and has features that would be nice to use, however under the LGPL License as I understand it, the software would require any website distribution (i.e. of a compiled swf that uses the software) to comply with the LGPL by providing corresponding code for the software in such a form that it can be recompiled with modified versions of the library. In Flash that effectively means full source, which is not really feasible for commercial projects being done by contractors for companies, which I am sure you can understand as a contractor yourself. Even for development on private websites it means that the websites have to support a code distribution infrastructure to support the terms of the LGPL. Can you explain how can your software be used in the same scope as corresponding other packages such as Tweener and TweenLite/Max that allow use in products (exception in the case of TweenLite/Max of retail/off-the-shelf products where a separate license must be obtained) without requiring source distributions? If you want to get the same level of use as such packages, you will have to release under similar license until such point as Flash allows a reasonable way of incorporating shared code libraries.</p>
<a href="http://www.gskinner.com/blog/archives/2008/07/source_code_lic_1.html" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.gskinner.com');" rel="nofollow">http://www.gskinner.com/blog/archives/2008/07/source_code_lic_1.html</a></p>
<p>The LGPL License is not a mistake for this stage of development. I&#8217;ld prefer to use more official sources to find out the terms of a license <a href="http://www.fsf.org/licensing/licenses/why-not-lgpl.html" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.fsf.org');" rel="nofollow">http://www.fsf.org/licensing/licenses/why-not-lgpl.html</a>. Though Grant&#8217;s article is a good attempt to simplify several complicated legal agreements it&#8217;s still always best to read the original license agreement. Though I&#8217;ld like to clear up from Grant&#8217;s article the license does not enforce that the source be provided in an external SWF this is just Grant&#8217;s incorrect interpretation of the terms runtime and user. To better explain, the &#8220;Library&#8221; provided via the &#8220;Library&#8221; (source code) is compiled to a SWF containing another copy of the &#8220;Library&#8221; which operates at <a href="http://en.wikipedia.org/wiki/Runtime" onclick="javascript:pageTracker._trackPageview('/outbound/comment/en.wikipedia.org');" rel="nofollow">runtime</a> rather than loads the &#8220;Library&#8221; at runtime. This is then within the license agreement bounds of condition 4d1a). If other licenses are required for this private beta source code please get in touch with me by emailing <a href="mailto:shanem@flashdynamix.com" rel="nofollow">shanem@flashdynamix.com</a></p>
<p>[...] populaire Tween Lite, Tweener&#8230;). Il s&#8217;agit de GTween du bien connu Grant Skinner et de Tweensy, développé par Shane McCartney (<a href="http://www.lostinactionscript.com" rel="nofollow">http://www.lostinactionscript.com</a>). Pour se démarquer de la [...]</p>
<span class="author"><a href="http://5iistudio.cn/blog/index.php/2009/06/as3/actionscript-3-popular-opensource-api-library-collection/" onclick="javascript:pageTracker._trackPageview('/outbound/commentauthor/5iistudio.cn');" rel='external nofollow' class='url'>ActionScript 3.0著名开源库 大集合 列表 OpenSource AS3 Library|API | 5ii交互设计工作室</a></span>
Also another nice feature for Tweensy is that it can tween from a start ColorTransform to a destination ColorTransform which I prefer doing because then it uses typed Objects unlike other popular Tween engines which are type unsafe.</p>
<p>I already start working on a color transform class to integrate this on your original TweensyZero but I don’t want to violate any copyright, any way something to think for future .<br />
<p>HI,man! can you give me the fire demo source file!</p>
<p>Sure its in the SVN repo <a href="http://code.google.com/p/tweensy/source/browse/#svn/trunk/examples/fx" onclick="javascript:pageTracker._trackPageview('/outbound/comment/code.google.com');" rel="nofollow">http://code.google.com/p/tweensy/source/browse/#svn/trunk/examples/fx</a></p>
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@@@END@@@
@@@TweensyZero ::curl http://code.google.com/p/tweensy/wiki/TweensyZero
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<p><h1><a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a></h1> <p>Below are some simple steps to help you get started with creating your first animations with <a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a>. <a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a> is a light weight version of Tweensy most core features found in Tweensy are available to <a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a>. Documentation for <a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a> can be found under the folder &#x27;documentation/zero&#x27; or <a href="http://docs.flashdynamix.com/tweensy/zero/" rel="nofollow">online</a></p> <hr></hr> <h3>Doing a tween</h3> <p>Animations can be done using one of the following methods :</p> <h3>A &#x27;to&#x27; tween</h3> <p>Is an animation which goes from the instances current position to the destination defined in the &#x27;to&#x27; Object.</p> <pre class="prettyprint">import com.flashdynamix.motion.<a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a>;
timeline.easeParams = 0.7;</pre> <p>This will animate &#x27;myInstance&#x27; from it&#x27;s current x to the x position of 500 in 2 seconds using the Back.easeOut equation and dampen the overshoot of the equation by a factor of 0.7.</p> <h3>Delaying a tween</h3> <p>All tweens can have a start and end delay by default they will do not have any.</p> <pre class="prettyprint">import com.flashdynamix.motion.<strong>;
timeline.delayEnd = 1.5;</pre> <p>This will animate &#x27;myInstance&#x27; to the x position of 500 after a starting delay of 1 second with another 1.5 second ending delay before the animation is considered complete.</p> <hr></hr> <h2>Adding and removing tween events</h2> <p><a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a> and Timelines have 2 events update and complete. Update fires every time the tween is updated and complete fires when the animation is finished. Predefined parameters may be applied to each of these functions as they are fired if none are defined, no parameters are applied.</p> <h3>Events for <a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a></h3> <p>onUpdate will fire each render of an Event.ENTER_FRAME.<br></br> onComplete will fire after all animations are finished.</p> <pre class="prettyprint"><a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a>.to(myInstance, {x:500}, 2.0);
<p>Where do I download <a href="/p/tweensy/wiki/TweensyZero">TweensyZero</a>? </p>
@@@END@@@
@@@GoASAP ::curl http://www.goasap.org/
<meta name="keywords" content="goasap,go,as3,tween,animation,actionscript,actionscript3,flash,flex,air,adobe,platform,physics,collada,moses,gunesch,fuse,zigo,zigoengine,fusefmp,lmctween,mctween,tweener,tweenlite,osflash,open source" />
<p class="small"><code><b>Video tutorial source code</b></code></p>
loss. Tools as diverse as John Grden's strict-typed <a href="http://www.rockonflash.com/blog/?p=116">Go3D</a> and Donovan Adams' <a href="http://blog.hydrotik.com/2008/05/13/go-048jg1-hydrotween-rev30-guide-source-code/">HydroTween</a>, which
<p>It starts with GoEngine, the only class required to use the Go platform. GoEngine is like a sophisticated timer
<code>start()</code>, <code>stop()</code>, <code>pause()</code>, <code>resume()</code> and <code>skipTo()</code>. Rewind and
<pre>var startX:Number = sprite1.x;
sprite1.x = startX + changeX * (event.target as LinearGo).position;
t.start();</pre>
all standard functionality you would expect from a tween, but the fabulous part is that it doesn&rsquo;t define any specific targets
s.start();</pre>
<pre>var t:ObjTweenMG = new ObjTweenMG(targ, {x:200,
<pre>var t:MultiTweenMG = new MultiTweenMG(targ,
t.start();</pre>
QuickParser.sequence({ target: targ1,
{ target: targ1,
{ target: targ1,
x.start();</pre>
animation kit to prevent such things from happening &ndash;&nbsp;the first item to be killed off as the conflicting one is started.</p>
in about half an hour. You can immediately start sequencing your tweens with the <code>Sequence</code> class, and grouping them with the <code>PlayableGroup</code> class.</p>
very own animation library. Later you can open-source license &amp; share your cool tools at the <a href="http://code.google.com/p/goplayground/">GoPlayground</a>.</p>
@@@END@@@
@@@AS3 Animation System 2.0 ::curl http://www.boostworthy.com/blog/?p=170
<p>The system was developed using <a href="http://www.flashdevelop.org/community/" target="_blank">FlashDevelop</a>, however everything has been tested in the Flash IDE as well. The bottom line is, whether you are developing from the Flash IDE or another tool that compiles using mxmlc, you will be error free.</p>
<p><a href="http://www.boostworthy.com/code_shared/introduction.pdf" target="_blank">View the 'introduction.pdf' file.</a></p>
<p>Below is a zip file that contains the source, example files, documentation, license, and introduction. In the near future, I plan on offering the system on Google Code (or an alternative SVN solution) as well.</p>
<p><a href="http://www.boostworthy.com/code_shared/boostworthy_animation_v2_1.zip" target="_blank">Download 'boostworthy_animation_v2_1.zip'</a></p>
<p>There are many other systems out there that will benefit from the use of the Boostworthy AS3 Animation System, such as the <a href="http://www.papervision3d.org" target="_blank">Papervision3D</a> project. Since not everyone has these separate systems, additional support for such packages will be offered as 'plugins'. Right out of the box, you can animate anything, however 'plugins' will offer additional features and animation types that are optimized for the specific package they are geared towards.</p>
<div class='commenttext'><p>thank you. now i am downloading. i loved this :"I don't want your money." <img src='http://www.boostworthy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . we give you our thanks..
<div class='commenttext'><p>This is great! I'm running through an example 'BasicManagementExample.as' I'm not getting the traces from these methods... 'OnAnimationStart, OnAnimationChange, OnAnimationStop, OnAnimationFinish'. However if I put a trace in 'OnMouseUp' it works. Flash CS3. Is anyone else experiencing this?</p>
<div class='commenttext-admin'><p>The download has been upgraded to version '2.1'. Out with the old naming convention habits, in with the new. There was also a minor bug fix as well.
<div class='commenttext'><p>hey Ryan, just downloaded and plan to use on this classroom app. </p>
<p>without refreshing, I started reading (today) your comments and from Tink. Then I responded. Then, because the page refreshed, I see your note about fixing the lowercase issue <img src='http://www.boostworthy.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I just wanted to inform you of something I noticed today. The filter method in the AnimationManager is expecting a Number for nTargetValue, but that may have to be changed in the future. Not all filters accept a number for their target such as the ColorMatrixFilter. I may change things slightly unless there is a way to workaround the type conflict.</p>
<a href='http://blog.danielparra.com/?p=21' rel='external nofollow'>daniel parra - digital sketch book &raquo; Archivo del weblog &raquo; Tweener VS. AS3 Animation System 2.0</a>&nbsp;August 21st, 2007
<div class='commenttext-admin'><p>Daniel, thanks for the kind words. No worries. I chose not to implement callbacks simply in favor of using events instead. Both the animation manager and virtual timeline dispatch events for start, change, and finish which should cover most of your needs. However, as you mentioned, you can alternatively use actions with a virtual timeline to call functions at any specific time during an animation.
<p>I am just playing with the example in the downloadable zip in the examples folder under 'sequence_path.'<br />
<div class='commenttext-admin'><p>David, if you are asking about support for animating along a path, the answer is yes. There are some demonstrations of creating path animations inside the example folder that should help get you started.
<p>i found a throw error about checking starting values of object</p>
When I use the Animation manager from the Action method I have to use initColor() to set the tint color and this completely colours my movieclip the tint colour before I start. If I don't use initColor then the colour changes without a tween when the function is called.</p>
<p>Renderer (WARNING) :: startEnterFrame :: Unable to add a listener to the enter frame event because a global stage reference does not exist.</p>
<p>Renderer (WARNING) :: startEnterFrame :: Unable to add a listener to the enter frame event because a global stage reference does not exist.</p>
<div class='commenttext-admin'><p>@derean - Thanks for the feedback. I have certainly learned a lot with this iteration of my animation system and, though it's features are nice, it does come up a little short in terms of performance in aggressive usage. Fortunately, I am currently working on the next version of my system which revolves around top-notch performance. More info on that can be found <a href="http://www.boostworthy.com/blog/?p=228" target="_blank" rel="nofollow">here</a>.
<div class='commenttext'><p>I'm having a bit of trouble doing an animation sequence involving drawing and animating a variable amount of shapes. It should read in a list of items from an external source and sequentially draw a square for each one. It should start the square off at 1px height, and then animate it to 57 pixels, halfway thru the animation it should draw the second one and start its animation, etc. The way I have it now, it first creates an array of generic shape objects:</p>
<div class='commenttext-admin'><p>@Joe - I haven't updated the engine in nearly a year. I have been overwhelmed with other tasks and simply haven't been able to commit time towards the library. I did get started on the next iteration of my system earlier this year though and I do plan on using Mantis for bug tracking.</p>
<p>but i was wondering. is it possible to get the tweens to work with a target camera?</p>
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@@@END@@@
@@@Animation Package ::curl http://www.alex-uhlmann.de/flash/animationpackage/
@@@END@@@
@@@KitchenSync ::curl http://code.google.com/p/kitchensynclib/
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<a href="wiki/Installation" title="Help with downloading and installing KitchenSync and using it with your project."
<p><img src="http://mimswright.com/kitchensync/docs/img/KSLogo.png" /> </p><h1><a name="KitchenSync_is_an_ActionScript_3.0_library_for_sequencing_animat"/>KitchenSync is an ActionScript 3.0 library for sequencing animations and other time-based actions.</h1><h1><a name="News"/>News</h1><ul><li>2010/03/06 - <a href="/p/kitchensynclib/wiki/KitchenSync">KitchenSync</a> 2.0.1 is available for download! </li></ul><h2><a name="Read_the_new__!"/>Read the <strong>new</strong> <a href="http://kitchensync.as3lib.org/manual/" rel="nofollow">User Guide</a>!</h2>
@@@END@@@
@@@Gyro ::curl http://code.google.com/p/gyro-actionscript-animation/
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@@@END@@@
@@@gTween ::curl http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html
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<td><a href="#res">Resource Management</a></td>
<p>Instances can either be referenced or transient. The former allows for changing values and behaviour on the fly (see <a href="#seq">Sequencing</a>), and the latter works with smart resource management logic to ensure the tween won't be collected until it is finished running (see <a href="#res">Resource Management</a>).</p>
<p>gTween provides a unique proxy property that allows you to work with tween destination values the same way you would work with them on the target object. The proxy object effectively "stands in" for your target object.</p>
<p>This simple example shows how you can use the proxy to move the target object 100 pixels to the right.</p>
<p>In the above example, the proxy will retrieve the x value from the target object (if it doesn't already exist as a destination value in the tween), add 100, and set it back as a destination value for the tween.</p>
<p><pre><span class="category1">var</span> myTween1:GTween = <span class="category1">new</span> GTween(target1,3,{<span class="category2">x</span>:20});
<span class="category1">var</span> myTween2:GTween = <span class="category1">new</span> GTween(target2,0,{<span class="category2">x</span>:200});
<span class="category1">var</span> myTween3:GTween = <span class="category1">new</span> GTween(target3,3,{<span class="category2">y</span>:50});
<p>gTween offers three built in events: an activate event that lets you know when a tween starts running, an init event that fires when the tween finishes delaying and starts tweening, a change event that fires each time the tween updates, and a complete event that fires when it reaches its end.</p>
<p><pre><span class="category1">var</span> myTween:GTween = <span class="category1">new</span> GTween(target1, 3, {alpha:1});
<h1>Resource Management<span class="sub"> </span></h1>
<p>Resource management is important. You don't want old tweens hanging around using CPU and memory. You also don't want unreferenced tweens being garbage collected while they are still active.</p>
<LI>If a tween is targeted at an object that extends EventDispatcher (like Sprite), it will subscribe itself as a listener to that object for a dummy event while its active. This allows the tween to be collected when it ends, or as soon as its target becomes elligible for collection.
<LI>If its target is not an EventDispatcher, the tween adds itself to a class level collection while it is active. This keeps it from being collected until it is finished running.
<LI> autoHide, sets the target's visible to false when the tweened alpha is 0
<LI> roundValues makes a tween round all tweened values before setting them on the target.
<a name="download"></a>
<p>To access the API documentation, and download the latest build of GTween, visit the GTween page at <a href="http://gskinner.com/libraries/gtween/">gskinner.com/libraries/gtween/</a>.</p>
<p>The API docs appear to be out of date --> In the API docs, the constructor GTween takes 5 params: target, duration, object properties, transition function, and auto play. However, the GTween.as constructor takes 4 params: target, duration, object properties, and tween properties. </p>
<p>Looks like some awesome features here. Especially the resource management. Nice work.</p>
<p>Hi Grant! When autoReverse = true, how do I put a delay in between tweens? I want the animation to start immediately, waits for a few seconds and starts autoreversing. </p>
<p>Is there a greater embarrassment for the flash community than tweening? How hard is it to programmatically make an object go from one place to another? For the love of god shut up about tweening and programmatic animation already, it's not that complicated. Have you ever looked at the source code for Fuse? The horror. </p>
<strong>Posted by:</strong> Flash Bastard at August 19, 2008 08:49 AM<br/>
<p>@Flash Bastard: I'm not sure if this is what you meant, but programmatic tweening is one of those things that are so close to the developer and that so much of his/her work end up relying on it that it's just a given that we'll always see a good number of different implementations, each doing things slightly different and fitting better into a different work flow method, and always as abstract and separated from actual projects as possible, as a separate kind of package.</p>
<p>Also, I have yet to find a Tweening engine that allows me to apply one tween to multiple targets in a single command. Will gTween allow for the target to be an array of objects?</p>
<p>Some suggestions that sound like possible additions: multiple targets. Cloneable tweens - this would allow you to set up multiple identical tweens quickly for different targets. Rounded values.</p>
<p>Can someone post a good use case for tweening multiple targets with the same tween? I'm thinking a better approach might be a simple Composite pattern implementation that works with GTween, but would like to see the use cases first. Thanks.</p>
<p>Flash Bastard, tweening is easy, the issues many times is on a particular project to use a library that makes it common (which ever tweening engine suits your or your own). But mainly this helps to make codebases common and teams able to interchange easily on that project. Yes there are lots of tweening engines but it is more about using frameworks for things so that actionscript isn't programmer specific. Before AS3 lots of code was only touchable by the developer because it was a complete mess and unusable in any reuse. All that is changing. And you can see the effects in all the better games, apps, ads etc built with flash and specifically AS3.</p>
<p>What happens if you have multiple tweens working on the same target at the same time, would that work? What about conflicting Tweens which affect the same target properties?</p>
<p>Regarding when one might have multiple targets with the same tween, say one was storing a list of display objects in an array. The circumstance can occur where such objects cannot be grouped in a DisplayObjectContainer.</p>
<p>As such I would have to apply the tween to each item individually via a loop through the array. If it was possible to apply the array as the target, it would cut out a hair of code.</p>
<p>Excellent class.I've already started using it in my projects. What appeals to me above everything else is the fact it's AS3 oriented. Good job.</p>
It doesn't sequence and goes directly to the final position. Can it be because it has the same target?</p>
<p>Flash Bastard: I'll take your little jab on the chin since yeah, Fuse's internal code is a bit ugly. :-) Ironically, I wrote Fuse after I'd already put together a clean & tidy OO system (called Sequencer) -- which to my chagrin crawled like mud in AVM1. I switched to Zigo's unapologetic, down-and-dirty approach b/c it was massively faster, and very tightly synced. I still feel I beat the odds in AS2 / AVM1 by keeping Fuse fast and efficient while offering tons of features. A lot of the lessons from AVM1 are still applicable. For example, animation processes over twice as fast using a synced list system than a more normal OO approach -- it's a fact. </p>
<p>The question is, where "Circular.easeInOut" besides? Will you provide the tweening functions later, or will GTween consist only from one class, as in the current download? </p>
<p>Thank you for great library. I decided to use it even in the beta because of your previous superior developments. It is very easy to start! Maybe it's just because I was Tweener junkie for year, but I think GTween is really easy to use indeed.</p>
<p>In this example is there something that makes sure the Event.COMPLETE doesn't fire before the listener is registered? I would think you would want a myTween.start() function.</p>
<p>I haven't dug into TweenLite to verify this but I figured passing in the listeners/events in the constructor guaranteed the Tween won't fire off the Event you need before you are listening for it. (and allows stuff like onStart Events)</p>
<p>var myTween2:GTween = new GTween(target,0.2,{height:0},{autoPlay:false});</p>
<p>I've run into an issue when trying to dynamically alter multiple tween properties using proxy. It seems that combining x, y, scaleX, scaleY and alpha does something to prevent the target display object from being rendered (it just disappears once the tween initializes). Here is a stripped down snippet that should replicate the issue:</p>
<p>But i really don't like the event, i think onComplete, onUpdate, onStart of TweenLite will give the developer much more efficient, especialy who do much about code-animation. Adding onComplete, onUpdate, onStart would be extreamely useful. You may think that i'm not a good developer but it will really handy have these call back functions in hand.</p>
<p>So after looking at this again, its even more bizarre than I originally thought. The code snippet I provided consistently causes the issue for me, but only when testing the movie from within the Flash IDE. Opening the subsequently generated swf independently resolves the problem completely, and all tweens to the target display object are rendered as intended. I've never encountered anything like this before, but for all intensive purposes it seems to be a non issue.</p>
firstTween = new GTween(target, 1, { x:100 }, { ease:Cubic.easeOut } );<br />
secondTween = new GTween(target, 1, { y:100 }, { ease:Cubic.easeOut, autoPlay:false } );<br />
<p>// this does NOT work starting two tweens immediately...<br />
firstTween = new GTween(target, 1, { x:100 }, { ease:Cubic.easeOut } );<br />
secondTween = new GTween(target, 1, { y:100 }, { ease:Cubic.easeOut } );<br />
<p>I took a look at the GTween source, but it was not immediately apparent why this happens, so it figured I will ask first... ;-)</p>
<p>Anyways, good work Grant! I'll have to take a look sometime, it looks top-notch. You're more than welcome to checkout the source of Twease on Google code to see if it gives you any ideas or inspiration from its (quite) different approach.</p>
<p>My favourite part of this is the commentary.</p>
<p>verticalTween = new GTween(target,0.5,{y:200},{autoReverse:true, autoPlay:false});<br />
horizontalTween = new GTween(target,0.5,{x:200},{autoReverse:true, autoPlay:false, nextTween:verticalTween});<br />
<p>In the above, the target will be tween vertically to y=200, then horizontally to x=200, then vertically back to its original y position (because of autoReverse), then horizontally back to its original x, then it will repeat.</p>
<p>I looked at the documentation, at the samples (they dont have a source view option) at the GTween source and still cannot find how I tween between two colors. I tried:</p>
I started working with GTween on a project, and it's amazing.<br />
<p>Basically, I have a 3d scene with moving camera and I am trying to move 3d text, starting from the distance, to float just in front of the camera. I thought I'd be able to do this with GTween's proxy -- by putting a tween on the 3d text and setting it's proxy's x/y/z to just in front of the camera each frame. </p>
<p>Hi Grant. I like your tween engine. I started building my own engine (www.coretween.org) about a year and a half ago after I had many many frustrating moments with Fuse.</p>
<p>The first rollover works, the first rollout works. But the second rollover starts at a full glow and tweens dim (rather than the reverse). I've tried capturing the COMPLETE event and applying a reverse there but still undesired behavior. </p>
var twn:GTween_DM = e.target as GTween_DM;<br />
<p>You can also access the target through the tween reference, which in turn is the target of the event object.</p>
trace(evt.target); // the tween.<br />
trace(evt.target.target); // the tween's target.<br />
<p>The problem comes when I want to know when these proxy tweens are done. They don't seem to trigger the COMPLETE event. For now, I've resorted to doing a per frame comparison of the target and proxy's property to see when the tween is done.</p>
<p>I wanted to show that the source work getting transformed to the target work letter by letter.</p>
<p>Flasher - the license is MIT (a very permissive open source license), which is in the header of the source file.</p>
<p>But when I test it I get several errors starting with these:</p>
<textarea tabindex="4" id="text" name="text" rows="10" cols="50"></textarea><br /><br />
@@@END@@@
@@@HydroTweenHydroSequence ::curl http://blog.hydrotik.com/2008/07/19/hydrotween-hydrosequence-rev32/
Thanks for your interest in the source code!
Download Theme: http://wordpress.org/extend/themes/download/width-smasher.1.9.zip
<link rel='start' title='hello world!' href='http://blog.hydrotik.com/2007/08/14/hello-world/' />
<span style="color: #66cc66;">&#123;</span><span style="color: #0066CC;">target</span>:fusebox, x:<span style="color: #cc66cc;">320</span>, <span style="color: #0066CC;">duration</span>:<span style="color: #cc66cc;">1</span>, easing:Quadratic.<span style="color: #006600;">easeInOut</span><span style="color: #66cc66;">&#125;</span>,
<span style="color: #66cc66;">&#123;</span><span style="color: #0066CC;">target</span>:fusebox, Blur_blurX:<span style="color: #cc66cc;">8</span>, Blur_blurY:<span style="color: #cc66cc;">8</span>, <span style="color: #0066CC;">duration</span>:<span style="color: #cc66cc;">1</span>, easing:Quadratic.<span style="color: #006600;">easeInOut</span><span style="color: #66cc66;">&#125;</span>,
<span style="color: #66cc66;">&#123;</span><span style="color: #0066CC;">target</span>:fusebox, <span style="color: #0066CC;">color</span>:0x0000FF, <span style="color: #0066CC;">duration</span>:<span style="color: #cc66cc;">1</span>, easing:Quadratic.<span style="color: #006600;">easeInOut</span><span style="color: #66cc66;">&#125;</span>,
<span style="color: #66cc66;">&#123;</span><span style="color: #0066CC;">target</span>:fusebox, Blur_blurX:<span style="color: #cc66cc;">0</span>, Blur_blurY:<span style="color: #cc66cc;">0</span>, <span style="color: #0066CC;">duration</span>:.8, easing:Quadratic.<span style="color: #006600;">easeInOut</span><span style="color: #66cc66;">&#125;</span>,
<span style="color: #66cc66;">&#123;</span><span style="color: #0066CC;">target</span>:fusebox, x:<span style="color: #cc66cc;">400</span>, <span style="color: #0066CC;">duration</span>:.5, easing:Quadratic.<span style="color: #006600;">easeInOut</span><span style="color: #66cc66;">&#125;</span>
seq1.<span style="color: #006600;">addItem</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#91;</span><span style="color: #66cc66;">&#123;</span><span style="color: #0066CC;">target</span>:fusebox, rotation:<span style="color: #cc66cc;">270</span>, <span style="color: #0066CC;">duration</span>:<span style="color: #cc66cc;">3</span>, easing:Quadratic.<span style="color: #006600;">easeInOut</span><span style="color: #66cc66;">&#125;</span>, <span style="color: #66cc66;">&#123;</span>func:<span style="color: #0066CC;">trace</span>, args:<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">&quot;HELLO WORLD&quot;</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#125;</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span>;
seq1.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</pre></div></div>
<p>Grouped Array targets are supported and the ability to add sequence objects with the addItem() method as well as using the constructor to create sequences.</p>
<p>Also check out the <a href="http://code.google.com/p/goplayground/" target="_blank">GO Playground</a></p>
<span style="color: #0066CC;">target</span>:<span style="color: #0066CC;">target</span>,
start_alpha:.5,
<span style="color: #0066CC;">target</span>:target2,
goItem.<span style="color: #006600;">addItem</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#123;</span><span style="color: #0066CC;">target</span>:<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">target</span>,target2<span style="color: #66cc66;">&#93;</span>, advance:<span style="color: #000000; font-weight: bold;">new</span> OnDurationComplete<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span>, alpha:<span style="color: #cc66cc;">0</span>, <span style="color: #0066CC;">duration</span>:<span style="color: #cc66cc;">6</span><span style="color: #66cc66;">&#125;</span><span style="color: #66cc66;">&#41;</span>;
goItem.<span style="color: #006600;">addItem</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#123;</span><span style="color: #0066CC;">target</span>:<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">target</span>,target2<span style="color: #66cc66;">&#93;</span>, alpha:<span style="color: #cc66cc;">1</span>, <span style="color: #0066CC;">duration</span>:<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#125;</span><span style="color: #66cc66;">&#41;</span>;
goItem.<span style="color: #006600;">addItem</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#91;</span><span style="color: #66cc66;">&#123;</span><span style="color: #0066CC;">target</span>:<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">target</span>,target2<span style="color: #66cc66;">&#93;</span>, x:<span style="color: #cc66cc;">10</span>, <span style="color: #0066CC;">duration</span>:<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#125;</span>,<span style="color: #66cc66;">&#123;</span>func:<span style="color: #0066CC;">trace</span>, args:<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">&quot;Start x tween&quot;</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#125;</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span>;
goItem.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</pre></div></div>
<a href="/wp-content/HydroTween_HydroSequence_rev39.zip">HydroTween + HydroSequence Source and Example</a><br />
<a href="/wp-content/HydroTween_HydroSequence_rev39_src.zip">HydroTween + HydroSequence Source Only</a></p>
<img alt='' src='http://www.gravatar.com/avatar/530ba7fd43261663b70918619ec0d93a?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=G' class='avatar avatar-40 photo' height='40' width='40' />
<img alt='' src='http://www.gravatar.com/avatar/f6c6dc6edb2f91dd27cbde3945c5cfff?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=G' class='avatar avatar-40 photo' height='40' width='40' />
<p>e.g. {target:box_mc, alpha:0.5, x:"10&#8243;}</p>
<img alt='' src='http://www.gravatar.com/avatar/376bb01081b12c081d70154ab493641b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=G' class='avatar avatar-40 photo' height='40' width='40' />
<img alt='' src='http://www.gravatar.com/avatar/1436da8b2061e43963bed13b09d2b93e?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=G' class='avatar avatar-40 photo' height='40' width='40' />
<img alt='' src='http://www.gravatar.com/avatar/1436da8b2061e43963bed13b09d2b93e?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=G' class='avatar avatar-40 photo' height='40' width='40' />
<img alt='' src='http://www.gravatar.com/avatar/376bb01081b12c081d70154ab493641b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=G' class='avatar avatar-40 photo' height='40' width='40' />
<img alt='' src='http://www.gravatar.com/avatar/376bb01081b12c081d70154ab493641b?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=G' class='avatar avatar-40 photo' height='40' width='40' />
<p>Rev 42 is located on the SVN as well as the download link:<br />
<img alt='' src='http://www.gravatar.com/avatar/cf79e6c1e7881f9ac6fa2de42b90c293?s=40&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D40&amp;r=G' class='avatar avatar-40 photo' height='40' width='40' />
<cite><a href='http://digitechlog.com/2008/10/19/the-list-of-actionscript-library.html' rel='external nofollow' class='url'>DigiTechLog Dot Com &raquo; Blog Archive &raquo; ActionScript Libraryリスト</a> </cite>
<cite><a href='http://5iistudio.cn/blog/index.php/2009/06/as3/actionscript-3-popular-opensource-api-library-collection/' rel='external nofollow' class='url'>ActionScript 3.0著名开源库 大集合 列表 OpenSource AS3 Library|API | 5ii交互设计工作室</a> </cite>
<span><textarea name="comment" id="comment" cols="100%" rows="10" tabindex="4"></textarea></span>
<li><a href="http://blog.hydrotik.com/2009/12/01/hydrotween-is-now-opentween-and-on-github/">HydroTween is now OpenTween and on Github!</a></li>
<li><a href="http://blog.hydrotik.com/2009/11/25/queueloader-is-now-on-github/">QueueLoader is now on Github!</a></li>
<li class="cat-item cat-item-14"><a href="http://blog.hydrotik.com/category/source-code/" title="View all posts filed under Source Code">Source Code</a>
<li><a href="http://www.eclipse.org/" title="Open source coding environment" target="_blank">Eclipse</a></li>
<li><a href="http://www.eclipse.org/" title="Open source coding environment" target="_blank">Eclipse</a></li>
<li><a href="http://fdt.powerflasher.com/flashsite/flash.htm" title="Actionscript coding plugin for Eclipse" target="_blank">F.D.T.</a></li>
<li><a href="http://www.designgraphik.com/" target="_blank">designgraphik</a></li>
<li><a href="http://www.linkdup.com" title="Site designs" target="_blank">Linkdup</a></li>
<li><a href="http://www.lookom.com" title="Site designs" target="_blank">Lookum</a></li>
<h2>Design Resources</h2>
<li><a href="http://www.die-gestalten.de/" target="_blank">Die Gestalten Verlag</a></li>
<li><a href="http://www.youworkforthem.com/" title="Stock Art, EPS, and Fonts" target="_blank">YouWorkForThem</a></li>
<li><a href="http://blog.zupko.info/" title="Talented Papervision user!" target="_blank">Andy Zupko</a></li>
<li><a href="http://www.actionscriptclasses.com/" target="_blank">AS Classes</a></li>
<li><a href="http://www.betriebsraum.de/blog/downloads/" title="Flash developer &#8211; QueueLoader originator" target="_blank">Betriebsraum &#8211; Felix</a></li>
<li><a href="http://blog.carlosulloa.com/" target="_blank">Carlos Ulloa</a></li>
<li><a href="http://www.dustypixels.com" target="_blank">Dusty Pixels &#8211; Adam Robertson</a></li>
<li><a href="http://www.eclipse.org/" title="Open source coding environment" target="_blank">Eclipse</a></li>
<li><a href="http://fdt.powerflasher.com/flashsite/flash.htm" title="Actionscript coding plugin for Eclipse" target="_blank">F.D.T.</a></li>
<li><a href="http://www.mosessupposes.com/" title="Great guy and great flash developer!" target="_blank">Fuse &#8211; Moses Gunesch</a></li>
<li><a href="http://labs.hellokeita.com" target="_blank">keita &#8211; labs.hellokeita.com</a></li>
<li><a href="http://www.theflashblog.com/" title="Flash developer" target="_blank">Lee Brimelow</a></li>
<li><a href="http://www.papervision.org" title="Flash 3D library" target="_blank">Papervision 3D</a></li>
<li><a href="http://www.rockonflash.com/blog/" title="Great flash developer" target="_blank">RockOnFlash \m/ :: John Grden</a></li>
<li><a href="http://www.rubenswieringa.com/blog/" title="Check out his excellent flex book component." target="_blank">Ruben Swieringa</a></li>
<li><a href="http://www.hydrotik.com" rel="me" title="Home" target="_blank">hydrotik</a></li>
<h2>Resources</h2>
<li><a href="http://www.eclipse.org/" title="Open source coding environment" target="_blank">Eclipse</a></li>
<li><a href="http://fdt.powerflasher.com/flashsite/flash.htm" title="Actionscript coding plugin for Eclipse" target="_blank">F.D.T.</a></li>
<li><a href="http://www.scifi.com" title="This is where I work!" target="_blank">Syfy</a></li>
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@@@END@@@
@@@AS3 Easing ::curl http://www.uza.lt/codex/as3-easing/
<link rel='stylesheet' id='wp_dlmp_styles-css' href='http://www.uza.lt/wp-content/plugins/download-monitor/page-addon/styles.css?ver=2.9.2' type='text/css' media='all' />
<li><img src="http://uza.lt/wp-content/themes/uza/img/shop-icon.gif" width="13" height="13" alt="shop" /><a href="http://flashden.net/user/pauliusuza/portfolio/?ref=pauliusuza" target="_blank">Store</a></li>
<a href="http://www.behance.net/pauliusuza" target="_behancePort"><div style="text-align: left; cursor: pointer; width: 157px; height: 58px; background-image: url('http://behance.vo.llnwd.net/service/badge/nbadge_w_4.gif');" onclick="window.open('http://www.behance.net/pauliusuza', '_behancePort');"></div></a></p></br/></div>
<a href="http://gr.linkedin.com/in/pauliusuza" target="_blank">LinkedIn Profile</a><br/>
<a href="https://www.xing.com/profile/Paulius_Uza" target="_blank">Xing Profile</a><br/>
<a href="https://twitter.com/pauliusuza" target="_blank">Follow on Twitter</a>
<p><a href="http://www.authenticjobs.com/post/?aff=a0647" target="_blank">Post a job</a> and reach web professionals everywhere.</p>
@@@END@@@
@@@Twease ::curl http://code.google.com/p/twease/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/twease/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/twease/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/twease/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/twease/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://twease.googlecode.com/files/Twease2.0.zip'">
<a href="downloads/detail?name=Twease2.0.zip"
title="Twease 2.0 Source Code">Twease2.0.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<p>A light, powerful, and open source tweening engine and sequencer for AS2 and AS3. </p><p>The release of Twease 2.0 marks the most significant update to one of the most innovative tweening packages available. Available in both AS2 and AS3 with the same syntax, Twease 2 is now feature-complete and ready to be used everywhere. I encourage you to download Twease now and play around with it. I&#x27;m sure you&#x27;ll find it&#x27;s feature-rich and intuitive syntax a pleasure to use in all of your projects - not to mention it&#x27;s trademark filesize that will save you so much. </p><p>For more information, please visit the homepage and blog. </p>
@@@END@@@
@@@BetweenAS3 ::curl http://www.be-interactive.org/works/20090428/slide_betweenas3.html
case "onstart":
'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0',
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0" width="1024" height="768" id="slide_betweenas3" align="middle">
<li><a href="slide_betweenas3.zip">Source of this presentation (ZIP)</a></li>
@@@END@@@
@@@ByteTween ::curl http://code.google.com/p/thelaboratory-tween/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/thelaboratory-tween/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/thelaboratory-tween/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/thelaboratory-tween/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/thelaboratory-tween/source/checkout">Source</a>
#downloadbox {
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://thelaboratory-tween.googlecode.com/files/thelab_bytetween_1_3.zip'">
<a href="downloads/detail?name=thelab_bytetween_1_3.zip"
title="ByteTween v1.3">thelab_bytetween_1_3.zip</a><br/>
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ByteTween.add(target:*, property:String,value:*,duration:Number,delay:Number, ease:Function,p_callback:Function,... arguments);
ShortTween.x(target:*,pos_x:Number,duration:Number,delay:Number, ease:Function,p_callback:Function,... arguments);
ShortTween.alpha(target:*,alpha:Number,duration:Number,delay:Number, ease:Function,p_callback:Function,... arguments);
ShortTween.fadeIn(target:*,duration:Number,delay:Number, ease:Function,p_callback:Function,... arguments);
ShortTween.fadeOut(target:*,duration:Number,delay:Number, ease:Function,p_callback:Function,... arguments);
</pre><h2><a name="v1.2"/>v1.2</h2><p>Upgrade of version 1.1 with pratically same features. The difference is now the system can be configured by setting wich functionality module you want active on compile time. With this system you can setup from just a numeric tweener to the full functional tween engine with color,scale,... tweens. Well this is the most stable version. I think that new versions will come in form of modules but now I&#x27;m busy in finishing the MotionPack and new useful classes for ya! </p><h3><a name="Features"/>Features</h3><ul><li>Same as v1.1 but now you can add/remove functionalities on compile time. </li><li>Module System that permits to add the funcionality you want and control the size of your swf. </li><li>Most simple version of ByteTween starts now with just <strong>0.8Kb</strong>!! Ok actually 885 bytes.. sorry.. </li><li>Functinonality Modules. Choose what you wan just insert it :) </li><li>Even with all funcionalities inserted the max size that the code will achieve is <strong>~2Kb</strong>!! </li><li>Alpha tween with visibility test is included in the basic package. Well it&#x27;s just a boolean check :) </li></ul><h2><a name="v1.1"/>v1.1</h2><p>First official version. v1.0 is a gold version :). </p><h3><a name="Features"/>Features</h3><ul><li><strong>Ridiculous amount of Kb increase: Just 1.2Kb!</strong> </li><li>numeric properties tweening. </li><li>&#x27;color&#x27;. </li><ul><li>Using ColorTransform. </li></ul><li>&#x27;alpha&#x27; with visibility control (negative alpha sets visible=false). </li><li>&#x27;frame&#x27; tweening. </li><li>&#x27;scale&#x27; tween. </li><ul><li>Both scaleX and Y at the same time. </li></ul><li>21 easing functions + All Robert Penner&#x27;s classic functions. </li><li>Tween pause,unpause,cancel control. </li><ul><li>Operation pointed by the target and its properties. </li></ul><li>Tween overlap control. </li><ul><li>A starting tween checks for older tweens of same property and cancel them). </li></ul></ul><h1><a name="2)"/>2) MotionPack</h1><p>Package of classes,events and interfaces that allows the developer not only to do the common tweening tasks (with the BaseTween class), but also develop its own tweening classes. It uses a Interface system that allow easy implementation and do not use the only &quot;slot&quot; of the &quot;extends&quot; keyword :). </p><h1><a name="Easing_Functions_Expansion"/>Easing Functions Expansion</h1><p>Within the &quot;org.thelab.motion.transition&quot; package are the most common transitions used in tweens, and also the well known Robert Penner&#x27;s transition functions. </p><p>But one can also implement its own tween functions. </p><p>Both tween engines uses default functions for it. The template for them is: </p><pre class="prettyprint">function ease_name(r:Number):Number;</pre><p>Where the &quot;r&quot; parameter is a Number inside 0.0 -&gt; 1.0 range. Where 0.0 is the tween start and 1.0 is the tween end. The result of this function is used in the following equation: </p><pre class="prettyprint">target[property] = initial_value + (delta_value)*ease_name(r);</pre><p> </p>
@@@END@@@
@@@Eaze ::curl http://code.google.com/p/eaze-tween/
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eaze(target).from(...).apply(...).delay(...).apply(...).to(...);
// onStart/onUpdate/onComplete can be set before defining the tween
eaze(target).onUpdate(tick).to(0.3, { alpha:0 });</pre><p><strong>Recent changes (rev.67):</strong> </p><pre class="prettyprint">// removing tint
eaze(target).to(1).tint(0, 0); // old (still works)
eaze(target).to(1).tint(); // new
// stopping target tweens (immediate)
EazeTween.killTweensOf(target); // old (still works)
eaze(target).killTweens(); // new (chainable)
// target properties take precedence over special properties
eaze(target).to(1, { scale:2 }); // tweens target.scale if property exists</pre><hr/><h2><a name="Want_MXML_friendly_tags?"/>Want MXML friendly tags?</h2><p>Checkout EazeFX: <a href="http://code.google.com/p/eazefx/" rel="nofollow">http://code.google.com/p/eazefx/</a> </p><hr/><h2><a name="Basic_syntax_and_events"/>Basic syntax and events</h2><p><strong>Note to FlashDevelop users:</strong> update to 3.0.6 RTM for code completion to work with eaze. </p><p>Basic tweening is classic: </p><pre class="prettyprint">eaze(target).to(duration, { x:dx, y:dy });
eaze(target).from(duration, { x:dx, y:dy });
eaze(target).apply({ x:dx, y:dy }); // set values immediately
eaze(target).play(&quot;label&quot;); // see timeline tweening below
eaze(target).to(duration, { width:dw }, false /*don&#x27;t overwrite existing tweens*/);</pre><p>Original, completion-friendly, event system: </p><pre class="prettyprint">eaze(target).to(duration, { x:dx, y:dy })
TweenMax.to(target, duration {
});</pre><p>And to set the easing function (optimized Robert Penner functions): </p><pre class="prettyprint">eaze(target).to(duration, { x:dx, y:dy })
// default function is Quadratic.easeOut</pre><h2><a name="Tween_chaining_and_delaying"/>Tween chaining and delaying</h2><p>Tweens can be chained (chained tweens are started at the end of parent tween): </p><pre class="prettyprint">eaze(target)
// tweens will be executed one by one</pre><p>A delay is &quot;just&quot; a blank tween: </p><pre class="prettyprint">eaze(target).delay(1).onComplete(handler, arg1);
setTimeout(handler, 1000, arg1);</pre><p>Now you can chain a tween to the delay tween: </p><pre class="prettyprint">eaze(target).delay(1)
TweenMax.to(target, duration, {
});</pre><p>Unlike with TweenMax.from(), if a tween is delayed the target will NOT be updated before the delay has expired. But you can call .updateNow() to replicate this useful behavior: </p><pre class="prettyprint">eaze(target).delay(1)
.updateNow(); // update target immediately
TweenMax.from(target, duration, {
});</pre><hr/><h2><a name="Special_properties"/>Special properties</h2><p>Automatic relation between alpha &amp; visible: </p><pre class="prettyprint">eaze(target).to(duration, { alpha:0 }); // set visible to false when alpha==0
eaze(target).to(duration, { alphaVisible:0 }); // do not change visibility
TweenMax.to(target, duration { autoAlpha:0 });
TweenMax.to(target, duration { alpha:0 });</pre><p>Original tint mixing: </p><pre class="prettyprint">eaze(target).to(1).tint(0xffffff);
eaze(target).to(1).tint(0xffffff, colorize, multiply);
eaze(target).to(1).tint();
eaze(target).to(1, { tint:0xffffff });
eaze(target).to(1, { tint:[0xffffff, colorize, multiply] });
eaze(target).to(1, { tint:null }); // remove tint</pre><p>Original filter syntax: </p><pre class="prettyprint">eaze(target).to(duration)
eaze(target).to(duration)
eaze(target).to(duration, {
eaze(target).to(duration)
eaze(target).to(duration).colorMatrix();
eaze(target).to(duration)
// filter built using Quasimondo&#x27;s (stripped-down) ColorMatrix class</pre><p>Classic volume syntax: </p><pre class="prettyprint">eaze(target).to(duration, { volume:0.5 });</pre><p>Original Bezier tween syntax: </p><pre class="prettyprint">// Bezier tween to end value with one or more control points
eaze(target).to(duration, { x:[100, 150] });
eaze(target).to(duration, { x:[100, 120, 150] });
eaze(target).to(duration, { x:[[100, 150]] });
eaze(target).to(duration, { x:[[100, 120, 150]] });
TweenMax.to(target, duration, { bezier:[{x:100}, {x:150}] });
TweenMax.to(target, duration, { bezier:[{x:100}, {x:120}, {x:150}] });
TweenMax.to(target, duration, { bezierThrough:[{x:100}, {x:150}] });
TweenMax.to(target, duration, { bezierThrough:[{x:100}, {x:120}, {x:150}] });</pre><p>Original &quot;short rotation&quot; syntax </p><pre class="prettyprint">// works with any property
eaze(target).to(1).short(&quot;rotation&quot;, 160);
eaze(target).to(1).short(&quot;angle&quot;, Math.PI/4, true /*use radian*/);</pre><p>Built-in &quot;scale&quot; (scaleX/scaleY) tweening: </p><pre class="prettyprint">eaze(target).to(duration, { scale:0.5 });</pre><p>Of course all these special tweening properties work backward using eaze(target).from(). </p><h2><a name="Timeline_frame_tweening"/>Timeline frame tweening</h2><p>Original frame tweening options: </p><pre class="prettyprint">// tween clip timeline at appropriate linear speed
eaze(target).play(); // totalFrames
eaze(target).play(12);
eaze(target).play(&quot;label&quot;);
eaze(target).play(&quot;start+end&quot;); // from label &quot;start&quot; to label &quot;start+end&quot;
eaze(target).play(&quot;start&gt;end&quot;); // from label &quot;start&quot; to label &quot;end&quot;
eaze(target).to(duration, { frame:&quot;label&quot; });</pre><h2><a name="How_to_use_the_raw_engine_(4Kb)_only?"/>How to use the raw engine (4Kb) only?</h2><p>Plugins will be loaded as soon as your code imports the special eaze() function. </p><p>Plugins will NOT be loaded if you use the raw tween engine: </p><pre class="prettyprint">// raw engine, no plugin dependency (cool for your loader animations)
new EazeTween(target).to(...)
eaze(target).to(...)</pre>
@@@END@@@
@@@Actuate ::curl http://code.google.com/p/actuate/
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<h1><a name="Actuate_is_the_best_library_for_animating_Flash_AS3_projects"/>Actuate is the best library for animating Flash AS3 projects</h1><h3><a name="Actuate_is_faster_than_and_it_is_free_for_all_your_Flash_project"/>Actuate is faster than TweenLite and it is free for all your Flash projects. Power through your everyday needs using no-nonsense, lightweight tweens, then extend when you need more</h3><p>It&#x27;s simple to get started! </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } );</pre><p>Actuate is designed to be simple to use and to take advantage strong code completion support in code editors like FlashDevelop and Flex Builder, which means no more &quot;reserved&quot; keywords or &quot;special&quot; properties </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).onComplete (trace, &quot;Hello World!&quot;);</pre><p>Instance-based tweens can be a pain. When you don&#x27;t keep track of each tween instance, you run the risk of creating conflicting tweens, which almost never turns out well. With first-class tween overwrite support, Actuate manages your tweens so you don&#x27;t have to. Actuate also makes it simple to disable overwriting when you need to sequence multiple animations </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } );
Actuate.motionPath (MySprite, 1, { x: xPath, y: yPath } );</pre><h2><a name="Tween_Modifiers"/>Tween Modifiers</h2><p>Each tween Actuate creates can be modified with many different tween modifiers. You can link tween modifiers to add delay, complete handlers, or configure many different options about the way your tween behaves </p><p><strong>autoVisible</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).autoVisible (false);</pre><p>Changing the visible property results in better performance than only an alpha of zero, so the autoVisible modifier toggles the visible property automatically based upon the alpha value of the target. It is enabled by default, but it can be disabled if you choose </p><p><strong>delay</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).delay (1);</pre><p>Controls how many seconds should pass before your animation begins </p><p><strong>ease</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).ease (Quad.easeOut);</pre><p>Defines a custom easing equation for your animation. Actuate includes many popular easing functions in both standard and optimized formats. The default is Expo.easeOut, but you can change the default equation through Actuate.defaultEase </p><p><strong>onComplete</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).onComplete (trace, &quot;Tween finished&quot;);</pre><p>Calls a function when the tween is finished. You can also define parameters to be used when calling the function </p><p><strong>onUpdate</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).onUpdate (trace, &quot;Tween updated&quot;);</pre><p>Calls a function every time the tween updates. You can also define parameters to be used when calling the function </p><p><strong>reflect</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).repeat ().reflect ();</pre><p>Automatically reverses the animation every other time it is repeated. You must enable repeat in order to see any effect </p><p><strong>repeat</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).repeat (10);</pre><p>Runs your animation multiple times before it finishes. You can make your tween repeat indefinitely by passing no value, or you can define the number of times it should repeat </p><p><strong>reverse</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).reverse ();</pre><p>Reverses the direction of your tween </p><p><strong>smartRotation</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { rotation: 180 } ).smartRotation ();</pre><p>Rotation is circular, so it can be strange to animate. What should be positive one moment is negative the next. As a result, treating rotation like a standard tween will result in jerking once the signs change. Smart rotation always applies rotation in the nearest direction, alleviating this issue. </p><p><strong>snapping</strong> </p><pre class="prettyprint">Actuate.tween (MySprite, 1, { alpha: 1 } ).snapping ();</pre><p>Rounds all of your tween values </p>
@@@END@@@
@@@grape-as3 ::curl http://blog.generalrelativity.org/actionscript-30/grape-animation-library/
<p><a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>
<p>And that&#8217;s it, your DisplayObject will tween in a spiral with original radius of 200 and end radius of 0 for 2 seconds. You can also set the start time (defaults to instantaneous start), the curve (defaults to linear), whether the animation loops (defaults to false), if the animation is to be played in reverse (defaults to false), and if the animation should reverse on loop (false).</p>
<p>ComplexPath2D allows you to tween across multiple paths. You supply it a Vector of paths and a Vector of starting cues, specifically the percentage through the tween at which you want the corresponding path to begin.</p>
<p><a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>
<p>This should maybe be called projectile instead of physics. You supply initial position, starting velocity and acceleration vectors and how many seconds the entire tween represents.</p>
<img alt='' src='http://www.gravatar.com/avatar/4af2563bae0c8d893ce4abd5eec2dd26?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
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<img alt='' src='http://www.gravatar.com/avatar/f657aa119c77e7d8dced3e1b3ef683f3?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<img alt='' src='http://www.gravatar.com/avatar/2df2b96a4dc63461c4db55a95ed54069?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<img alt='' src='http://www.gravatar.com/avatar/f657aa119c77e7d8dced3e1b3ef683f3?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<img alt='' src='http://www.gravatar.com/avatar/2d74d850017d97903ea191ceadfb5544?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
Tokstar
<img alt='' src='http://www.gravatar.com/avatar/2d74d850017d97903ea191ceadfb5544?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
Tokstar
<img alt='' src='http://www.gravatar.com/avatar/f657aa119c77e7d8dced3e1b3ef683f3?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<img alt='' src='http://www.gravatar.com/avatar/67702c1de3ad0274e39407ce3be9379b?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<p>unfortunately there&#8217;s no documentation in the svn and no samples with source code for further investigation.</p>
<img alt='' src='http://www.gravatar.com/avatar/a3104983771d1297c2f3af61324ac810?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<img alt='' src='http://www.gravatar.com/avatar/33ac942db80fe3dbd1cd9175603b9f86?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<p>Can You please fix error page in case redirecting to the source:<br />
<img alt='' src='http://www.gravatar.com/avatar/8c22b03844996204beabbcd30222a36c?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<p>When viewsource is clicked on the demo you get a 404</p>
<img alt='' src='http://www.gravatar.com/avatar/caa372096d66e3b12194d28941c438ff?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<img alt='' src='http://www.gravatar.com/avatar/f657aa119c77e7d8dced3e1b3ef683f3?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32' height='32' width='32' /> </div>
<textarea name="comment" id="comment" tabindex="4" rows="8" cols="50"></textarea>
@@@END@@@
@@@RabbitTween ::curl http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/
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<p><em>This movie demonstrates the use of <strong>updating starting values</strong> of tweened properties to make the tween transition between the &#8220;DNA&#8221; effect and the final position of each particle smooth. It also makes use of the <strong>RabbitTweenMax </strong>class to tween the <strong>DropShadowFilter</strong> and, most importantly, the <strong>DisplacementMapFilter</strong>. RabbitTweenMax allows you to <strong>tween the mapBitmap property of a DisplacementMapFilter</strong> to create <strong>animated distortions</strong> like this.</em></p>
<td style="width:700px" align="left"><strong>Update tween start values</strong> on the fly</td>
<td style="width:700px" align="left">Function callbacks : onStart, onUpdate and onComplete</td>
<td style="width:700px" align="left">Extra <strong>fromTo() method</strong> that allows you to specify starting and ending values for any tween</td>
<p>To start a tween, you have three choices:</p>
The <strong>fourth </strong>parameter, <strong>0.5</strong>, is the <strong>delay in seconds</strong> before the tween actually starts.<br />
<li>set the starting values with the &#8220;from&#8221; method (actual values are set to be the end values):</li>
<p>This tween is the same as the first one except that the values specified in the <strong>third </strong>parameter are the starting ones and the current values the ending ones.</p>
<li>set the starting and ending values with the &#8220;fromTo&#8221; method:</li>
<p>This tween is a combination of the two first ones. The <strong>third </strong>parameter takes the <strong>starting values</strong> of each properties you want to tween, and the <strong>fourth </strong>parameter takes their <strong>ending values</strong>.</p>
So here we go, you can download the latest source files here:</p>
<a class="downloadlink" href="http://blog.open-design.be/wp-content/plugins/download-monitor/download.php?id=14" title=" downloaded 170 times" >RabbitTween 0.2, tweening engine in AS3 (170)</a>
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// the tween engine animates the displacement filter by taking the next BitmapData object in the array on each frame (and restarts from zero when it reaches the end)<br />
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function opacity(id, opacStart, opacEnd, millisec) {
//determine the direction for the blending, if start and end are the same nothing happens
if(opacStart > opacEnd) {
for(i = opacStart; i >= opacEnd; i--) {
} else if(opacStart < opacEnd) {
for(i = opacStart; i <= opacEnd; i++)
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@@@END@@@
@@@APE (Actionscript Physics Engine) ::curl http://www.cove.org/ape/index.htm
APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. APE is written and maintained by <a href="http://www.cove.org">Alec Cove</a>.
<b>12-02-06:</b><br/> Added a tutorial: Flex Builder 2 - Quick start.<br/>
<a href="quickstart_fb.htm">Flex Builder 2 - Quick start</a><br/>
<!--<a href="quickstart_fpa.htm">Quick start - Flash 9 Public Alpha</a>-->
<img src="img/subhd_downloads.gif" alt="downloads" width="210" height="21" border="0"><br/>
<a href="http://www.cove.org/ape/ape_a045.zip">alpha 0.45</a> is the current release.
<a href="http://www.cove.org/ape/ape45a_sdl.zip">c++ sdl port</a> (0.45a) by Daniele Maiorana.
<a href="http://www.cove.org/ape/java_ape.zip">java port</a> (0.2a) by Theo Galanakis.
<a target="_blank" href="http://www.cove.org/ape/docs/api/">alpha 0.45 API</a>
<a target="_blank" href="http://ape.googlecode.com/svn/">http://ape.googlecode.com/svn/</a>
The repository is bleeding edge. For stable versions use the downloads above.
@@@END@@@
@@@Box2DFlashAS3 ::curl http://box2dflash.sourceforge.net/
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553536000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="640" height="360" id="PhysTest201" align="middle">
Box2DFlashAS3 is an open source port of Erin Catto's powerful c++ physics library <a href="http://www.box2d.org">Box2D</a>.<br>
Full source code for the engine and examples can be downloaded from the project's sourceforge page found <a href="http://sourceforge.net/projects/box2dflash">Here</a>.<br><br>
For further information check the ReadMe included with the download, post on the <a href="http://www.box2d.org/forum/index.php">Box2D forums</a>, or contact me at skatehead [at] gmail [dot] com.
<a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=210232&amp;type=3" width="125" height="37" border="0" alt="SourceForge.net Logo" /></a>
<a href="http://sourceforge.net/donate/index.php?group_id=210232"><img src="http://images.sourceforge.net/images/project-support.jpg" width="88" height="32" border="0" alt="Support This Project" /></a>
@@@END@@@
@@@FOAM ::curl http://code.google.com/p/foam-as3/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/foam-as3/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/foam-as3/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/foam-as3/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/foam-as3/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
@@@END@@@
@@@glaze ::curl http://code.google.com/p/glaze/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/glaze/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/glaze/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/glaze/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/glaze/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
@@@END@@@
@@@motor2 ::curl http://lab.polygonal.de/motor_physics/
<p>License: <a href="http://www.opensource.org/licenses/bsd-license.php">New BSD License</a><br />
<img alt="ActionScript IDE" onclick="location.href='http://www.flashdevelop.org';" style="cursor: pointer; margin: 4px 0px;" src="http://www.flashdevelop.org/downloads/support/flashdevelop_sponsor.png" width="120" height="50"/>
<li><a href="http://www.hiddenresource.net/" title="flash, flex, java &amp; game development" target="_blank">H1DD3N.R350URC3</a></li>
<li><a href="http://labs.byhook.com/" title="Flash Scripts, Tools &amp; Methods Developed at Hook" target="_blank">Hook Labs</a></li>
<li><a href="http://blog.natejc.com" title="Flash &amp; ActionScript 3 info, source, &amp; experiments">NateJC.com</a></li>
<li><a href="http://www.prinzipiell.com/" title="actionscript microcosmos">prinzipiell</a></li>
<li><a href="http://algorithmist.wordpress.com/" title="Applied Mathematics in Flash and Flex" target="_blank">The Algorithmist</a></li>
<li id="linkcat-13" class="linkcat"><h2>Resources</h2>
<li><a href="http://www.gamasutra.com/" title="The Art &amp; Business of Making Games" target="_blank">gamasutra.com</a></li>
<li><a href="http://www.gamedev.net" title="all your game development needs" target="_blank">gamedev.net</a></li>
Proudly powered by <a href="http://wordpress.org/">WordPress</a> Theme based upon <a href="http://www.lamateporunyogur.net/pool" title="Pool Theme for Wordpress, download it">Pool theme</a> by <a href="http://www.lamateporunyogur.net/">Borja Fernandez</a>.<br />
@@@END@@@
@@@Fisix Engine ::curl http://www.fisixengine.com/default.asp
<td align="right"><a class="menu" href="gettingstarted.asp">Getting Started</a> <img src="images/menu_a.gif"></td>
<td align="right"><a class="menu" href="downloads.asp">Downloads</a> <img src="images/menu_a.gif"></td>
<td width="432" background="images/topbg.gif" valign="bottom" class="version">Current Version: 0.5 (alpha) &nbsp; <a href="downloads.asp" class="download">Download <img src="images/download.gif" border="0"></a><br><br></td>
<p>To get started, visit the <a href="gettingstarted.asp">Getting Started</a> page.</p>
<div style="padding: 40px 0 0 12px; color: gray;">The Fisix Engine was created by <a href="http://www.fileitup.com" target="_blank">Fileitup Media</a></div>
@@@END@@@
@@@PopShapes ::curl http://lab.andre-michelle.com/physics-engine/
<p><a href="http://lab.andre-michelle.com/swf/f9/popshapes/source.zip">source</a>
<!-- You can start editing here. -->
<p>I&#8217;ve updated the description and leave the source-url.
<a href='http://wonderwhy-er.deviantart.com' rel='external nofollow'>wonderwhy-er</a> wrote...
<p>Hey, cool. I&#8217;d like peek into your source.Thx!
<p>Any plans to open source it?
<p>This source file isn&#8217;t unzipping for me. I&#8217;m on a mac.
<textarea rows="8" name="comment" id="comment" value=""></textarea>
@@@END@@@
@@@Collision Detection Kit ::curl http://coreyoneil.com/portfolio/index.php?project=5
<p>An appropriate representation of the requested resource /portfolio/index.php could not be found on this server.</p>
@@@END@@@
@@@QuickBox2D ::curl http://actionsnippet.com/?page_id=1391
<a href="http://actionsnippet.com/qb2d/QuickBox2D_1.1.zip">QuickBox2D 1.1</a></p>
<p>If you don't already know, Box2D is a great physics library created by <a href="http://www.gphysics.com/">Erin Catto</a>. It was ported to AS3 by Matthew Bush and John Nesky. You can download the AS3 version of the library from the below link...</p>
<p><a href="hhttp://sourceforge.net/projects/box2dflash/files/box2dflash/Box2DFlashAS3_2.0.2/Box2DFlashAS3_2.0.2_.zip/download" target="blank">Go Get Box2DFlashAS3 2.0.2</a>.</p>
<p><b>WARNING: QuickBox2D currently only works with Box2DFlashAS3 2.0.2 and earliear versions, so be sure to download 2.0.2 (2.1a is still quite alpha from what I can tell).</b></p>
<p>QuickBox2D is a mini-library I created to work with<a href="http://box2dflash.sourceforge.net/"> Box2DFlashAS3</a>. The main purpose of this library is to significantly simplify instantiation of rigid bodies and provide a simple way to skin rigid bodies with custom graphics. </p>
<a href="http://actionsnippet.com/qb2d/QuickBox2D_v1.0.zip">QuickBox2D 1.0</a><br />
<a href="http://actionsnippet.com/qb2d/QuickBox2D_alpha108.zip">QuickBox2D alpha 108</a><br />
<a href="http://actionsnippet.com/qb2d/QuickBox2D_alpha_107.zip">QuickBox2D alpha 107</a><br />
<a href="http://actionsnippet.com/qb2d/QuickBox2D_alpha_106.zip">QuickBox2D alpha 106</a><br />
<a href="http://actionsnippet.com/qb2d/QuickBox2D_alpha_105.zip">QuickBox2D alpha 105</a></p>
<a href="http://actionsnippet.com/qb2d/docs/html/index.html" target="blank">View the documentation</a></p>
<p>A tutorial is also in the works, but in the meantime once you've downloaded QuickBox2D and placed it in your classpath, you can try out some of these step by step snippets on your timeline... </p>
<div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">sim.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
<div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">sim.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
<div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">sim.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
<div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">sim.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
<div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">sim.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
<div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">sim.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
<div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">sim.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
<div style="font: normal normal 1em/1.2em monospace; margin:0; padding:0; background:none; vertical-align:top;">sim.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
<b><a href="http://www.twitter.com/actionsnippet/" target="blank">ActionSnippet is on Twitter</a></b>
@@@END@@@
@@@AS3Crypto ::curl http://crypto.hurlant.com/
@@@END@@@
@@@Popforge ::curl http://code.google.com/p/popforge/
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#downloadbox {
<p><img src="http://je2050.de/files/misc/popforge.gif" /> </p><h1><a name="import_de.popforge.*"/><tt>import de.popforge.*</tt></h1><p>Popforge is an Actionscript 3 code sandbox started by <a href="http://www.andre-michelle.com" rel="nofollow">Andre Michelle</a> and <a href="http://je2050.de/" rel="nofollow">Joa Ebert</a>. </p><h2><a name="Packages"/>Packages</h2><p>The Popforge library is the sum of several free time and research activities. Each piece in its own a project itself. </p><p>Not all of our projects made it to here. We have a lot in the pipe we want to share with the community but still want to assure high quality content. Currently you will find the audio library sources online. </p><h3><a name="import_de.popforge.audio.*"/><tt>import de.popforge.audio.*</tt></h3><p>Popforge AS3 audio library allows you to create a valid <a href="http://livedocs.adobe.com/labs/flex/3/langref/flash/media/Sound.html" rel="nofollow">flash.media.Sound</a> object with your own samples. This opens up new perspectives for sound design with the current Adobe Flash Player 9. You can create synthesizers, effects and sample-players of any kind. The supplied <tt>AudioBuffer</tt> class allows you to create endless audio playback. </p><h2><a name="Future_projects"/>Future projects</h2><p>Projects that are not online yet but may be released within the next couple of months. </p><h3><a name="import_de.popforge.imageprocessing.*"/><tt>import de.popforge.imageprocessing.*</tt></h3><p>The ImageProcessing library is mainly a set of filters that allows you to synthesize, modify and analyze images within Flash. There are more than 50 filters and several utilities included. <a href="http://blog.je2050.de/imageprocessing-library/" rel="nofollow">Read more...</a> </p><h3><a name="import_de.popforge.cubicvr.*"/><tt>import de.popforge.cubicvr.*</tt></h3><p><a href="http://cubicvr.popforge.de/" rel="nofollow">CubicVR 360°</a> is a Flash 9 panorama viewer with pixel exact rendering which results in high quality pictures and no distortion. It is highly customizable and supports custom keymaps, hotspots, JavaScript interaction and motion blur to name just a few features. </p>
@@@END@@@
@@@FLiNT ::curl http://flintparticles.org/
<a href="/getting-started">Getting Started</a>
<a href="http://code.google.com/p/flint-particle-system/downloads/list">Downloads</a>
<a href="http://code.google.com/p/flint-particle-system/source/checkout">SVN</a>
To download and install the free player from Adobe&#8217;s web site <a href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash">click here</a>.</div>
The Flint particle system open source software is developed by
<a href="http://www.opensource.org/licenses/mit-license.php">MIT licence</a>.<br />
@@@END@@@
@@@Pulse Particle System ::curl http://www.rogue-development.com/pulseParticles.html
/* the above proprietary zoom property gives IE the hasLayout it needs to avoid several bugs */
<p><a href="http://code.google.com/p/pulse-particle/downloads/list">Download From Google Code</a> </p>
<p><a href="pulseGettingStarted.html">Getting Started</a> - Some quick, commented, code examples showing you how to get started.</p>
<p><a href="/pulse/asdocs/">ASDocs</a> (Autogenerated from latest source) </p>
@@@END@@@
@@@Emitter ::curl http://code.google.com/p/emitter/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
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#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<b>Featured downloads:</b>
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title="Emitter 2.1.58 swc">Emitter 2.1.58.swc</a><br/>
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<a href="http://emitter.googlecode.com/svn/trunk/docs/index.html" rel="nofollow">Documentation</a><br/>
<p><img src="http://cjcat2266.googlepages.com/Emitterlogo.png" /> </p><h1><a name="Emitter_is_now_version_2.1"/>Emitter is now version 2.1</h1><p><a href="http://emitter.googlecode.com/svn/trunk/docs/index.html" rel="nofollow">Documentation</a> </p><p><a href="http://cjcat.blogspot.com/2009/06/using-tortoisesvn-to-check-out-files.html" rel="nofollow">How to check out the latest source files from the SVN repository</a> </p><hr/><h2><a name="Emitter_Video_Tutorials_are_now_available_on_!!"/>Emitter Video Tutorials are now available on YouTube!!</h2><p><a href="http://www.youtube.com/view_play_list?p=84AC3DE6772538E4" rel="nofollow"><img src="http://www.sabredefence.com/images/youtube_logo.gif" /></a> </p><p>Check out the complete playlist <a href="http://www.youtube.com/view_play_list?p=84AC3DE6772538E4" rel="nofollow">here</a>. </p><hr/><h2><a name="Another_Particle_Engine_Project"/>Another Particle Engine Project</h2><p><a href="http://code.google.com/p/stardust-particle-engine/" rel="nofollow"><img src="http://cjcat2266.googlepages.com/StardustLogoMediumShadowed.png" /></a> </p><p><a href="http://code.google.com/p/stardust-particle-engine/" rel="nofollow">Stardust Particle Engine</a> is another particle engine project I&#x27;m working on, having much more features and extensibility. </p><hr/><h2><a name="A_thorough_manual_will_be_available_soon."/>A thorough manual will be available soon.</h2><p>Here&#x27;s a WIP manual. </p><p>It&#x27;s already completely covered basic usage and every parameter in the Particle class. </p><p>And it also includes working code snippets. </p><p><a href="http://homepage.ntu.edu.tw/~b95901008/bbsfiles/AS3CS4/Emitter/Emitter%202.0%20manual.swf" rel="nofollow">Go to the WIP manual</a> </p><hr/><h1><a name="Version_2.0_Screenshots"/>Version 2.0 Screenshots</h1><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/SY3BJy2aY4I/AAAAAAAAATg/GOndG0_yl48/s400/bomb.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://3.bp.blogspot.com/_4-LtXwX7Yuo/SY3BJ12gB6I/AAAAAAAAATo/46X8ue0otTU/s400/snow.PNG" /></td></tr> </table></p><hr/><h1><a name="Components_available_now"/>Components available now</h1><h2><a name="Point_source_component"/>Point source component</h2><p>Use the Emitter 2.0 engine without even writing a single line of code! </p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://4.bp.blogspot.com/_4-LtXwX7Yuo/SY1zfIisVJI/AAAAAAAAATY/fZXXESyZsmU/s400/point+source+component.PNG" /></td></tr> </table></p><h2><a name="Performance_monitor_component"/>Performance monitor component</h2><p>Helps you get an idea of your application&#x27;s performance. </p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/SY1zfAlR1eI/AAAAAAAAATQ/sEZJirM43Og/s400/performance+monitor+component.PNG" /></td></tr> </table></p><hr/><h2><a name="Version_2.0_Features:"/>Version 2.0 Features:</h2><p>Easy-to-use API. </p><p>A more comprehensive structure. </p><p>Behavior and behavior triggers. </p><p>Particles can be custom MovieClip symbols. </p><p>Multiple sources for a single emitter. </p><p>Four kinds of basic-shaped sources. </p><p>DisplayObjectSource for custom-shaped particle source. </p><p>Bursting - sudden massive particle spawning. </p><p>Gravitation simulation. </p><p>Bubblemotion simulation. </p><p>Deflector simulation. </p><hr/><h1><a name="Version_1.0_Screenshots"/>Version 1.0 Screenshots</h1><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp3.blogger.com/_4-LtXwX7Yuo/SErPLIC3J5I/AAAAAAAAAGM/HxK1Ts5xUrc/s400/Emitter.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp2.blogger.com/_4-LtXwX7Yuo/SE5Q65rTJFI/AAAAAAAAAH8/Ee7YoGkQ5H4/s400/LE.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp2.blogger.com/_4-LtXwX7Yuo/SEwsS_0J6yI/AAAAAAAAAG8/5aaF4cTumbg/s400/circ.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp2.blogger.com/_4-LtXwX7Yuo/SEwsR-Ux3WI/AAAAAAAAAG0/8TxocGtZLtU/s400/rect.PNG" /></td></tr> </table></p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp2.blogger.com/_4-LtXwX7Yuo/SGcPizeCMVI/AAAAAAAAAJE/JqpluCB8u4c/s400/LDD.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp2.blogger.com/_4-LtXwX7Yuo/SE1jr7AsMDI/AAAAAAAAAHU/f-giHE46Ec0/s400/gravity.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp2.blogger.com/_4-LtXwX7Yuo/SE403-PXqvI/AAAAAAAAAH0/0FK9llYhjAg/s400/ranbow.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp2.blogger.com/_4-LtXwX7Yuo/SFAdR5NVZvI/AAAAAAAAAIM/_cq7mjwFpoM/s400/Missiles.PNG" /></td></tr> </table></p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp3.blogger.com/_4-LtXwX7Yuo/SFPWMcyhCLI/AAAAAAAAAIk/d4wfgmPdhUM/s400/Storm.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp2.blogger.com/_4-LtXwX7Yuo/SGZd2BVW2KI/AAAAAAAAAIs/1Zjz50G3Dm8/s400/Bubbles.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp0.blogger.com/_4-LtXwX7Yuo/SGczWrXljnI/AAAAAAAAAJM/7GYAZp4CEsM/s400/WS2.PNG" /></td><td style="border: 1px solid #aaa; padding: 5px;"><img src="http://bp1.blogger.com/_4-LtXwX7Yuo/SH5PiD-tgaI/AAAAAAAAAJw/e_KhOLGwjsc/s400/CJWp.PNG" /></td></tr> </table></p>
@@@END@@@
@@@Stardust ::curl http://code.google.com/p/stardust-particle-engine/
stardust-particle-engine -
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#downloadbox {
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<a href="http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf" rel="nofollow">Manual (PDF)</a><br/>
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<a href="http://groups.google.com/group/stardust-particle-engine" rel="nofollow">Forum</a><br/>
<a href="/p/stardust-particle-engine/feeds">Project feeds</a>
<p><img src="http://cjcat2266.googlepages.com/StardustLogoMediumShadowed.png" /> </p><h2><a name="Stardust_is_now_version_1.1"/>Stardust is now version 1.1</h2><h3><a name="You_can_grab_the_latest_revision_from_the_SVN_repository_using_."/>You can grab the latest revision from the SVN repository using <a href="http://tortoisesvn.tigris.org/" rel="nofollow">TortoiseSVN</a>.</h3><h3><a name="Read_the_first._You&#x27;ll_have_a_far_better_understanding_of_t"/>Read the <a href="http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf" rel="nofollow">manual</a> first. You&#x27;ll have a far better understanding of the API.</h3><h3><a name="A_playlist_of_is_also_available."/>A playlist of <a href="http://www.youtube.com/view_play_list?p=79300CF812C795F9" rel="nofollow">video tutorials</a> is also available.</h3><p>You can support this project by donating. <a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=7712710" rel="nofollow"><img src="https://www.paypal.com/en_US/i/btn/btn_donate_SM.gif" /></a> </p><p>If you&#x27;ve made anything using Stardust, be it a website, game, or even just a simple demo, you can <a href="mailto:cjcat2266@gmail.com" rel="nofollow">email the link to me</a>. I&#x27;d really love to see Stardust being used on other projects. </p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://cjcat.blogspot.com/2009/06/using-tortoisesvn-to-check-out-files.html" rel="nofollow">TortoiseSVN Tutorial</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://code.google.com/p/stardust-particle-engine/downloads/list" rel="nofollow">Downloads</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf" rel="nofollow">Manual (PDF)</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://www.youtube.com/view_play_list?p=79300CF812C795F9" rel="nofollow">Video Tutorials</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://code.google.com/p/stardust-particle-engine/wiki/activeTutsPlus" rel="nofollow">ActiveTuts+ Tutorials</a></td></tr> <tr><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/docs/index.html" rel="nofollow">Documentation</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/FlashDevelop%20templates" rel="nofollow">FlashDevelop Templates</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://cjcat.blogspot.com/" rel="nofollow">Blog</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://groups.google.com/group/stardust-particle-engine" rel="nofollow">Forum</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://www.facebook.com/home.php#/group.php?gid=112961636405" rel="nofollow">Facebook Group</a></td></tr> <tr><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://code.google.com/feeds/p/stardust-particle-engine/svnchanges/basic" rel="nofollow">Update Feed (Atom)</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://code.google.com/feeds/p/stardust-particle-engine/downloads/basic" rel="nofollow">Downloads Feed (Atom)</a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://code.google.com/feeds/p/stardust-particle-engine/issueupdates/basics" rel="nofollow">Issues Feed (Atom)</a></td></tr> </table></p><p>The core class structure was inspired by <a href="http://flintparticles.org/" rel="nofollow">Flint Particle System</a>. </p><p>The particle masking feature was inspired by <a href="http://www.box2d.org/" rel="nofollow">Box2D Physics Engine</a>. </p><p>The gravity field, deflector, and action trigger class structure was inherited from <a href="http://code.google.com/p/emitter/" rel="nofollow">Emitter</a>, my previous particle engine project. </p><hr/><h3><a name="Stardust_Features"/>Stardust Features</h3><ul><li>Supports 2D and 3D particle effects. </li></ul><ul><li>Easy to extend for custom initializers, actions, fields, deflectors, clocks, and 2D/3D renderers. </li></ul><ul><li>Includes 3D extensions for <a href="http://code.google.com/p/zedbox/" rel="nofollow">ZedBox</a>, <a href="http://blog.papervision3d.org/" rel="nofollow">Papervision3D</a>, <a href="http://flare3d.com" rel="nofollow">Flare3D</a>,and <a href="http://www.nulldesign.de/projects/nd3d-as3-3d-engine/" rel="nofollow">ND3D</a>. </li></ul><ul><li>Includes a native 3D renderer. </li></ul><ul><li>Supports particle masking (particles can be affected by selected actions). </li></ul><ul><li>Uses fast-splicing arrays and object pools to improve performance. </li></ul><ul><li>Gravity and deflector simulation. </li></ul><ul><li>Action triggers (for creating complex conditional particle behaviors). </li></ul><ul><li>XML serialization. </li></ul><hr/><h3><a name="Examples"/>Examples</h3><p>More examples and their source files can be found <a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/" rel="nofollow">here</a>. </p><p>You can download all the latest example source files using TortoiseSVN. </p><p>(Note that you&#x27;ll also need the Stardust source files to compile the examples) </p><p>Click the icons below to view examples online. </p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/TurbulentBlast/TurbulentBlast.html" rel="nofollow"><img src="http://4.bp.blogspot.com/_4-LtXwX7Yuo/Snv2rE_OtJI/AAAAAAAAAZ8/epFhl2_2oq8/s320/turbulent+blast.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/TextSpark/TextSpark.html" rel="nofollow"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/SnvvGrtZW8I/AAAAAAAAAZ0/vY1A_qYGi0w/s320/text+spark.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/Turbulence/Turbulence.html" rel="nofollow"><img src="http://4.bp.blogspot.com/_4-LtXwX7Yuo/SnvG-D72U1I/AAAAAAAAAZs/fyfpuWgtJVY/s320/arrows.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/Fireworks/Fireworks.html" rel="nofollow"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/Sn0jEZ7on1I/AAAAAAAAAaU/IbIpXEFqpwc/s320/fireworks.png" /></a></td></tr> </table></p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/ExplodingImage/ExplodingImage.html" rel="nofollow"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/Sn-qP2fQS9I/AAAAAAAAAas/SyhlrxnDtiA/s320/exploding+image.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/TrailDust/TrailDust.html" rel="nofollow"><img src="http://4.bp.blogspot.com/_4-LtXwX7Yuo/Sm3F-BLEGXI/AAAAAAAAAYc/E2gjCBofdYU/s320/trailsparks.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/3D/Stardust%203D/Sakura/Sakura.html" rel="nofollow"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/SoENRcBgPVI/AAAAAAAAAa0/9ZGDE6_qlNs/s320/sakura.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/3D/Stardust%203D/OrientedBillboards/OrientedBillboards.html" rel="nofollow"><img src="http://4.bp.blogspot.com/_4-LtXwX7Yuo/SoGWm0aZgII/AAAAAAAAAa8/3Fj8VUHuEH4/s320/pink+triangles.png" /></a></td></tr> </table></p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/3D/Papervision3D/CubedStars/CubedStars.html" rel="nofollow"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/SnEypB5JisI/AAAAAAAAAZU/mD1HTLKX6as/s320/cubed+stars.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/3D/Papervision3D/CollidingCubes/CollidingCubes.html" rel="nofollow"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/SnHQE8WO36I/AAAAAAAAAZc/pLP4iLyjuF4/s320/colliding+cubes.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/3D/Papervision3D/OrientedCones/OrientedCones.html" rel="nofollow"><img src="http://4.bp.blogspot.com/_4-LtXwX7Yuo/SnHQFFMQQYI/AAAAAAAAAZk/smgIVb8Y6ps/s320/oriented+cones.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/3D/ZedBox/DepthOfField/DepthOfField.html" rel="nofollow"><img src="http://2.bp.blogspot.com/_4-LtXwX7Yuo/Sn0jEPWyhlI/AAAAAAAAAaM/CVtk86IxS-U/s320/DOF.png" /></a></td></tr> </table></p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/PointUniburst/PointUniburst.html" rel="nofollow"><img src="http://3.bp.blogspot.com/_4-LtXwX7Yuo/Sn7COkKcN7I/AAAAAAAAAak/SPLy4Ekwd10/s320/point+uniburst.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/MaskedCollision/MaskedCollision.html" rel="nofollow"><img src="http://3.bp.blogspot.com/_4-LtXwX7Yuo/SpAipSLbwZI/AAAAAAAAAf8/BrwCpJi6-wY/s320/masked+collision.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/StarFireworks/StarFireworks.html" rel="nofollow"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/SoudDNyvwPI/AAAAAAAAAcY/q9NLNjw78eY/s320/pixel+star.png" /></a></td><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/TurbulentPixels/TurbulentPixels.html" rel="nofollow"><img src="http://1.bp.blogspot.com/_4-LtXwX7Yuo/SpAipJlKT7I/AAAAAAAAAf0/iCjFAwkKy_Q/s320/turbulent+pixels.png" /></a></td></tr> </table></p><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;"><a href="http://stardust-particle-engine.googlecode.com/svn/trunk/examples/2D/Waypoints/Waypoints.html" rel="nofollow"><img src="http://4.bp.blogspot.com/_4-LtXwX7Yuo/SpFborUO-YI/AAAAAAAAAgE/4VaGMDduFJs/s320/waypoints.png" /></a></td></tr> </table></p>
@@@END@@@
@@@Orion ::curl http://blog.coursevector.com/orion
<link rel='stylesheet' id='wp_dlmp_styles-css' href='http://blog.coursevector.com/wp-content/plugins/download-monitor/page-addon/styles.css?ver=2.9.2' type='text/css' media='all' />
<link rel='start' title='Finally!' href='http://blog.coursevector.com/finally' />
<h3 style="text-align: center;"><a rel="nofollow" title="Orion" class="external text" href="http://blog.coursevector.com/downloads/Orion-1-0-0.zip" onclick="javascript:pageTracker._trackPageview('/downloadsblog./downloads/Orion-1-0-0.zip');">Download Now (1.0.0)</a></h3>
<p>All source code for these demos is included with the download.<br />
<a href="http://www.coursevector.com/projects/orion/TargetsTest.swf" rel="lightbox[demos];width=600;height=600" title="Demonstrates multiple targets with varying gravity.">Targets Test</a><br />
<!-- You can start editing here. -->
<p>Description Resource Path Location Type<br />
SyntaxHighlighter.config.strings.expandSource = 'show source';
SyntaxHighlighter.config.strings.viewSource = 'view source';
@@@END@@@
@@@particlesun ::curl http://code.google.com/p/particlesun/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/particlesun/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/particlesun/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/particlesun/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/particlesun/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<a href="http://blueflamedev.com/projects/particlesun/download/ParticleSun%200.5.zip" rel="nofollow">Download version 0.5</a><br/>
<p><strong>ParticleSun</strong> is a fast, lightweight particle engine that uses 3D vectors for its calculations, allowing for the particles to be viewed in a three-dimensional environment. </p><p><img src="http://blueflamedev.com/projects/particlesun/images/particlesun_logo.jpg" /> </p><h2><a name="Explorer_Demo"/>Explorer Demo</h2><p>ParticeSun Explorer is a quick, easy way to get settings for a particle effect. Just adjust the sliders, then copy the generated code. <a href="http://blueflamedev.com/projects/particlesun/explorer" rel="nofollow">Play with it here</a> or <a href="http://blueflamedev.com/projects/particlesun/explorer/ParticleSunExplorer.air" rel="nofollow">download it</a>. </p><h2><a name="Download"/>Download</h2><p><a href="http://blueflamedev.com/projects/particlesun/download/ParticleSun%200.5.zip" rel="nofollow">Click here</a> to download version 0.5 of ParticleSun. This download includes source code, the ParticleSun Explorer, and a fully-documented API. </p><h2><a name="Examples"/>Examples</h2><p><strong> <a href="http://blueflamedev.com/projects/particlesun/examples/bubbles" rel="nofollow">Bubbles</a> (3D) </strong></p><p><strong> <a href="http://blueflamedev.com/projects/particlesun/examples/rain" rel="nofollow">Rain</a> (2D) </strong></p><p><strong> <a href="http://blueflamedev.com/projects/particlesun/examples/stars" rel="nofollow">Stars</a> (3D) </strong></p><p><strong> <a href="http://blueflamedev.com/projects/particlesun/examples/gravity" rel="nofollow">Gravity</a> (2D) </strong></p><h2><a name="Documentation"/>Documentation</h2><p>ParticleSun is fully documented in ASDoc: <a href="http://blueflamedev.com/projects/particlesun/api" rel="nofollow">Check out the API</a>. </p><p>Implementation is meant to be easy and follows Flex coding conventions. Feel free to join in the development if you&#x27;re a fan of particle engines! </p>
@@@END@@@
@@@Flare ::curl http://flare.prefuse.org/
<h1>download</h1>
<a class="block" href="download">
<a class="block" href="http://opensource.adobe.com/wiki/display/flexsdk/Downloads">
<a href="http://sourceforge.net/forum/forum.php?forum_id=757572">Help Forum</a><br/>
To begin making your own visualizations, <a href="download">download flare</a> and work through the <a href="tutorial">tutorial</a>. You should also get familiar with the <a href="api/">API documentation</a>. Need more help? Visit the <a href="http://sourceforge.net/forum/forum.php?forum_id=757572">help forum</a> (you'll need a <a href="http://sourceforge.net">SourceForge</a> login to post).
Flare is open-source software released under a <a href="license-flare.txt">BSD license</a>, meaning it can be freely deployed and modified (and even sold for $$). Flare's design was adapted from its predecessor <a href="http://prefuse.org">prefuse</a>, a visualization toolkit for Java.
<a href="http://downloads.sourceforge.net/prefuse/prefuse.flare-alpha-20090124.zip">flare <small>2009.01.24</small></a> has been released. This is a maintenance release with a number of bug fixes and updates. See the <a href="https://sourceforge.net/project/shownotes.php?group_id=98962&release_id=656002">release notes</a> for more details. This is the last planned released for Flash Player 9 &mdash; future versions will migrate to version 10.
<a href="http://downloads.sourceforge.net/prefuse/prefuse.flare-alpha-20080729.zip">flare <small>2008.07.29</small></a> has been released. This is a major release introducing many new features and architectural improvements. See the <a href="http://sourceforge.net/project/shownotes.php?group_id=98962&release_id=616558">release notes</a> for more details. Along with the new release, enjoy the newly redesigned <a href="http://flare.prefuse.org">flare.prefuse.org</a>.
<a href="http://downloads.sourceforge.net/prefuse/prefuse.flare-alpha-20080808.zip">flare <small>2008.08.08</small></a> has been released. This release includes improved legend support, named transitions, bug fixes, and a refactoring to reduce coupling and consolidate utility classes. See the <a href="http://sourceforge.net/project/shownotes.php?group_id=98962&release_id=618575">release notes</a> for more details.
<a class="img" href="http://sourceforge.net/projects/prefuse" title="Hosted by SourceForge.net">
<img id="sflogo" src="http://sflogo.sourceforge.net/sflogo.php?group_id=98962&amp;type=1" width="88" height="31" alt="Hosted by SourceForge.net"/>
@@@END@@@
@@@BulkLoader ::curl http://code.google.com/p/bulk-loader/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/bulk-loader/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/bulk-loader/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/bulk-loader/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/bulk-loader/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://bulk-loader.googlecode.com/files/bulkloader-rev-282.zip'">
<a href="downloads/detail?name=bulkloader-rev-282.zip"
title="BulkLoader rev 282, src + docs">bulkloader-rev-282.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<a href="wiki/CommunityHowTos" title="Thrid party guides and resources"
<a href="wiki/GettingStarted" title="quick and dirty how to"
>GettingStarted</a><br/>
<p>BulkLoader is a minimal library written in Actionscript 3 (AS3) that aims to make loading and managing complex loading requirements easier and faster. BulkLoader takes a more dynamic, less architecture heavy aproach. Few imports and making heavy use of AS3&#x27;s dynamic capabilities, BulkLoader has a one-liner feel that doesn&#x27;t get in your way. </p><p>BulkLoader hides the complexity of loading different data types in AS3 and provides a unified interface for loading, accessing and events notification for different types of content. </p><p>This library is licensed under an open source MIT license. Features: <ul><li>Connection pooling. </li><li> Unified interface for different loading types. </li><li> Unified progress notification. </li><li> Events for individual items and as groups. </li><li> Priority </li><li> Stop and resuming individually as well as in bulk. </li><li> Cache management. </li><li> Statistics about loading (latency, speed, average speed). </li><li> Various kinds on progress indication: ratio (items loaded / items to load), bytes , and weighted percentage. </li><li> Configurable number of retries. </li><li> Configurable logging. </li><li> Various assest types (XML, NetStreams, Swfs, Images, Sound, Text Files) </li></ul></p><p>Design goals: <ul><li> Minimal imports. </li><li> Few method to learn. </li><li> Consistent interface, regardless of content type. </li></ul></p><p>BulkLoader gracefully handles progress notification in these use cases: <ul><li> Few connections to open: bytes total can be used instantly. </li><li> Many connections opened: progress by ratio </li><li> Many connections opened for data of widely varying sizes: progress by weight. </li></ul></p>
@@@END@@@
@@@Masapi ::curl http://code.google.com/p/masapi/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/masapi/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/masapi/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/masapi/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/masapi/source/checkout">Source</a>
#downloadbox {
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://masapi.googlecode.com/files/masapi-2.0-r173.swc'">
<a href="downloads/detail?name=masapi-2.0-r173.swc"
title="Masapi 2.0 RC SWC">masapi-2.0-r173.swc</a><br/>
<button type="submit" title="Download" onclick="location.href='http://masapi.googlecode.com/files/masapi-2.0-r173.zip'">
<a href="downloads/detail?name=masapi-2.0-r173.zip"
title="Masapi 2.0 RC - Sources">masapi-2.0-r173.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<a href="wiki/QuickStart" title="Quick Start guide for using masapi"
>QuickStart</a><br/>
<h1><a name="Massive_Loading_API"/>Massive Loading API</h1><p>The target of the Masapi is to provide a complete framework dedicated to the management of the massive loading into a flash/flex application. It is designed to be as easy as possible to use but also to be as flexible as possible. </p><p>There are the main features that the framework supports : <ul><li>Same interface for all load managers (URLLoader, Loader, ...) </li><li>Easy massive loading classes </li><li>Advanced massive loading (priority, dependencies) </li><li>Advanced massive loading management (loading policy, loading information, ...) </li></ul></p><p>Useful links : <ul><li><a href="http://code.google.com/p/masapi/wiki/QuickStart" rel="nofollow">Quick Start guide</a> </li><li><a href="http://code.google.com/p/masapi/wiki/UserGuide" rel="nofollow">User Guide</a> </li><li><a href="http://www.astorm.ch/masapi/doc/2.0" rel="nofollow">Online API Reference (2.0)</a> </li><li><a href="http://www.astorm.ch/masapi/doc/1.5" rel="nofollow">Online API Reference (1.5)</a> </li><li><a href="http://groups.google.com/group/masapi" rel="nofollow">Google group</a> </li></ul></p><p>Other links : <ul><li><a href="http://www.astorm.ch/blog/index.php?tag/Masapi" rel="nofollow">French tutorials</a> </li><li><a href="http://code.google.com/p/masapi/issues/entry" rel="nofollow">Report a bug</a> </li><li><a href="http://code.google.com/p/masapi/source/list" rel="nofollow">SVN updates</a> </li></ul></p><h1><a name="Current_version_(April,_18_2010)"/>Current version (April, 18 2010)</h1><p>The current version is 2.0RC2 (<a href="/p/masapi/source/detail?r=185">r185</a>). The old stable version is 1.5. </p><p>Here are <a href="http://masapi.googlecode.com/svn/trunk/bundles/" rel="nofollow">Other bundles</a>. </p>
@@@END@@@
@@@QueueLoaderAS3 ::curl http://wiki.github.com/hydrotik/QueueLoader/
<link rel="fluid-icon" href="http://github.com/fluidicon.png" title="GitHub" />
<link href="http://assets0.github.com/stylesheets/bundle_common.css?a34f685ac628de51994e007383f5733d6d4869b0" media="screen" rel="stylesheet" type="text/css" />
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var github_user = null
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<link href="http://github.com/hydrotik/QueueLoader/commits/master.atom" rel="alternate" title="Recent Commits to QueueLoader:master" type="application/atom+xml" />
<a href="http://github.com"><img src="/images/modules/header/logov3.png" alt="github" /></a>
<form action="http://github.com/search" id="top_search_form" method="get">
<a href="http://github.com/search" class="advanced-search tooltipped downwards" title="Advanced Search">Advanced Search</a>
<input type="hidden" name="start_value" value="1" />
<li><a href="http://github.com">Home</a></li>
<li class="pricing"><a href="http://github.com/plans">Pricing and Signup</a></li>
<li><a href="http://github.com/explore">Explore GitHub</a></li>
<a href="/hydrotik">hydrotik</a> / <strong><a href="http://github.com/hydrotik/QueueLoader">QueueLoader</a></strong>
<li class="watchers"><a href="http://github.com/hydrotik/QueueLoader/watchers" title="Watchers" class="tooltipped downwards">26</a></li>
<li class="forks"><a href="http://github.com/hydrotik/QueueLoader/network" title="Forks" class="tooltipped downwards">5</a></li>
<li><a href="http://github.com/hydrotik/QueueLoader/tree/master" highlight="repo_source">Source</a></li>
<li><a href="http://github.com/hydrotik/QueueLoader/commits/master" highlight="repo_commits">Commits</a></li>
<li><a href="http://github.com/hydrotik/QueueLoader/network" highlight="repo_network">Network</a></li>
<li><a href="http://github.com/hydrotik/QueueLoader/downloads">Downloads</a></li>
<li><a href="http://wiki.github.com/hydrotik/QueueLoader/" class="selected">Wiki</a></li>
<li><a href="http://github.com/hydrotik/QueueLoader/graphs" highlight="repo_graphs">Graphs</a></li>
GitHub.downloadRepo = '/hydrotik/QueueLoader/archives/master'
<a href="http://wiki.github.com/hydrotik/QueueLoader/">Home</a>
| <a href="http://github.com/hydrotik/QueueLoader/wikis/home/edit">Edit</a> |
<a href="http://github.com/hydrotik/QueueLoader/wikis/new">New</a>
QueueLoader is an actionscript library for sequential asset loading and monitoring. QueueLoader is designed to be used with Actionscript 3.0 and has become an open source project.</p>
<li><a href="http://wiki.github.com/hydrotik/QueueLoader/change-log">Version History</a></li>
<li><a href="http://queueloader-as3.googlecode.com/files/QueueLoader_rev_3_1_8_src.zip">If you don&#8217;t want to clone, download version 3.1.8 as Zip</a></li>
<p>QueueLoader 3.1.0 now has a number of dependancies. Only the QueueLoader specific source can be found on the <span class="caps">SVN</span>. Click the link below to download source, dependencies, and example files and assets to get up and running. Also a comprehensive list of example source code can be found as well. Be sure to download and overwrite the core QueueLoader code with the latest version.</p>
<li><a href="http://wiki.github.com/hydrotik/QueueLoader/usage-guide">Usage Guide</a></li>
<li><a href="http://gist.github.com/242849">QueueLoader Event Public Variables</a></li>
<a href="http://wiki.github.com/hydrotik/QueueLoader/wikis.atom"><img alt="feed" src="http://assets0.github.com/images/icons/feed.png?a34f685ac628de51994e007383f5733d6d4869b0" title="Feed of recent QueueLoader wiki edits" /></a>
<li><b><a href="http://wiki.github.com/hydrotik/QueueLoader/change-log">Change Log</a></b></li>
<li><b><a href="http://wiki.github.com/hydrotik/QueueLoader">Home</a></b></li>
<li><b><a href="http://wiki.github.com/hydrotik/QueueLoader/usage-guide">Usage Guide</a></b></li>
<a href="http://wiki.github.com/hydrotik/QueueLoader/">Home</a>
| <a href="http://github.com/hydrotik/QueueLoader/wikis/home/edit">Edit</a> |
<a href="http://github.com/hydrotik/QueueLoader/wikis/new">New</a>
<select id="versions_select" name="versions_select"><option value="http://github.com/hydrotik/QueueLoader/wikis/home">Current</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/13">Version 13 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/12">Version 12 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/11">Version 11 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/10">Version 10 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/9">Version 9 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/8">Version 8 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/7">Version 7 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/6">Version 6 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/5">Version 5 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/4">Version 4 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/3">Version 3 by hydrotik</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/2">Version 2 by djdonovan</option><option value="http://wiki.github.com/hydrotik/QueueLoader/home/1">Version 1 by hydrotik</option></select>
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@@@END@@@
@@@SomaLoader ::curl http://www.soundstep.com/blog/downloads/somaloader/
<link rel="alternate" type="application/rss+xml" title="Soundstep, daily ActionScript. &raquo; SomaLoader Comments Feed" href="http://www.soundstep.com/blog/downloads/somaloader/feed/" />
<link rel='up' title='Downloads' href='http://www.soundstep.com/blog/downloads/' />
<link rel="canonical" href="http://www.soundstep.com/blog/downloads/somaloader/" />
<li class="page_item page-item-11 current_page_ancestor current_page_parent"><a href="http://www.soundstep.com/blog/downloads/" title="Downloads">Downloads</a>
<li class="page_item page-item-13"><a href="http://www.soundstep.com/blog/downloads/fps/" title="FPS">FPS</a></li>
<li class="page_item page-item-15"><a href="http://www.soundstep.com/blog/downloads/textgradient/" title="TextGradient">TextGradient</a></li>
<li class="page_item page-item-24"><a href="http://www.soundstep.com/blog/downloads/baseui/" title="BaseUI">BaseUI</a></li>
<li class="page_item page-item-135"><a href="http://www.soundstep.com/blog/downloads/somaui/" title="SomaUI">SomaUI</a></li>
<li class="page_item page-item-222"><a href="http://www.soundstep.com/blog/downloads/somatext/" title="SomaText">SomaText</a></li>
<li class="page_item page-item-402"><a href="http://www.soundstep.com/blog/downloads/somacore/" title="SomaCore">SomaCore</a></li>
<li class="page_item page-item-269 current_page_item"><a href="http://www.soundstep.com/blog/downloads/somaloader/" title="SomaLoader">SomaLoader</a></li>
<p>SomaLoader has some specific features such as targeting before loading, easy loading progress display, caching system and binary loading for &#8220;silent loading&#8221;.</p>
<p>SomaLoader is a standalone version of the library you will find in the version 2 of the <a href="/blog/downloads/somaui/" target="_self">Soma framework</a>.</p>
<p>This work is licenced under a <a onclick="javascript:pageTracker._trackPageview('/outgoing/www.opensource.org/licenses/mozilla1.1.php');" href="http://www.opensource.org/licenses/mozilla1.1.php" target="_blank">Mozilla Public License 1.1 (MPL 1.1)</a></p>
<p><a href="/blog/source/somaloader/demo/" target="_blank">demo</a></p>
<p><a href="/blog/source/somaloader/docs/" target="_blank">docs</a></p>
<p>source code and tutorials on the <a onclick="javascript:pageTracker._trackPageview('/outgoing/code.google.com/p/somaloader/');" href="http://code.google.com/p/somaloader/" target="_blank">SomaLoader google code project</a></p>
<a href='http://www.hexosearch.com/se/submit.aspx?zlvz=&zqz=&zurlz=http://www.soundstep.com/blog/downloads/somaloader/&ztz=SomaLoader'><img src='http://www.soundstep.com/blog/wp-content/plugins/hexosearch-button/logo16x16.png' width='16' height='16' border='0' style='vertical-align:middle' alt='Vote in HexoSearch' title='Vote in HexoSearch' /></a>
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<cite><a onclick="javascript:pageTracker._trackPageview('/outgoing/5iistudio.cn/blog/index.php/2009/06/as3/actionscript-3-popular-opensource-api-library-collection/');" href='http://5iistudio.cn/blog/index.php/2009/06/as3/actionscript-3-popular-opensource-api-library-collection/' rel='external nofollow' class='url'>ActionScript 3.0????? ??? ?? OpenSource AS3 Library|API | 5ii???????</a> says:</cite>
<p>[...] SomaLoader <a href="http://www.soundstep.com/blog/downloads/somaloader/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaloader/</a> [...]</p>
<p>[...] SomaLoader <a href="http://www.soundstep.com/blog/downloads/somaloader/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaloader/</a> [...]</p>
<p>[...] SomaLoader <a href="http://www.soundstep.com/blog/downloads/somaloader/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaloader/</a> [...]</p>
somaLoaderInstance.getItem(&#8220;myfile.jpg&#8221;).addEventListener(SomaLoaderEvent.START, onStartHandler)</p>
<p>[...] <a href="http://www.soundstep.com/blog/downloads/somaloader/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaloader/</a> [...]</p>
<p>[...] SomaLoader &#8211; A lightweight loading manager written in AS3http://www.soundstep.com/blog/downloads/somaloader/ [...]</p>
<p>[...] SomaLoader <a href="http://www.soundstep.com/blog/downloads/somaloader/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaloader/</a> [...]</p>
<p><textarea name="comment" id="comment" cols="100%" rows="10" tabindex="4"></textarea></p>
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<li class="page_item page-item-11 current_page_ancestor current_page_parent"><a href="http://www.soundstep.com/blog/downloads/" title="Downloads">Downloads</a>
<li class="page_item page-item-24"><a href="http://www.soundstep.com/blog/downloads/baseui/" title="BaseUI">BaseUI</a></li>
<li class="page_item page-item-13"><a href="http://www.soundstep.com/blog/downloads/fps/" title="FPS">FPS</a></li>
<li class="page_item page-item-402"><a href="http://www.soundstep.com/blog/downloads/somacore/" title="SomaCore">SomaCore</a></li>
<li class="page_item page-item-269 current_page_item"><a href="http://www.soundstep.com/blog/downloads/somaloader/" title="SomaLoader">SomaLoader</a></li>
<li class="page_item page-item-222"><a href="http://www.soundstep.com/blog/downloads/somatext/" title="SomaText">SomaText</a></li>
<li class="page_item page-item-135"><a href="http://www.soundstep.com/blog/downloads/somaui/" title="SomaUI">SomaUI</a></li>
<li class="page_item page-item-15"><a href="http://www.soundstep.com/blog/downloads/textgradient/" title="TextGradient">TextGradient</a></li>
<ul id="recentcomments"><li class="recentcomments"><a onclick="javascript:pageTracker._trackPageview('/outgoing/www.fanflash.cn/?p=83');" href='http://www.fanflash.cn/?p=83' rel='external nofollow' class='url'>ActionScript 3.0 最新开源项目(转) &laquo; fanflash&#39;s blog</a> on <a href="http://www.soundstep.com/blog/downloads/somaloader/comment-page-1/#comment-2039">SomaLoader</a></li><li class="recentcomments"><a onclick="javascript:pageTracker._trackPageview('/outgoing/www.rivict.com/librerie-as3/');" href='http://www.rivict.com/librerie-as3/' rel='external nofollow' class='url'>Librerie AS3&nbsp;|&nbsp;ricivt.com</a> on <a href="http://www.soundstep.com/blog/downloads/somaui/comment-page-1/#comment-1933">SomaUI</a></li><li class="recentcomments"><a onclick="javascript:pageTracker._trackPageview('/outgoing/www.rivict.com/librerie-as3/');" href='http://www.rivict.com/librerie-as3/' rel='external nofollow' class='url'>Librerie AS3&nbsp;|&nbsp;ricivt.com</a> on <a href="http://www.soundstep.com/blog/downloads/somaloader/comment-page-1/#comment-1926">SomaLoader</a></li><li class="recentcomments">Lucks on <a href="http://www.soundstep.com/blog/2010/05/14/somacore-update-as3-mvc-minimal-framework/comment-page-1/#comment-1895">SomaCore update AS3 MVC Minimal Framework</a></li><li class="recentcomments"><a onclick="javascript:pageTracker._trackPageview('/outgoing/pedram.mp');" href='http://pedram.mp' rel='external nofollow' class='url'>Pedram</a> on <a href="http://www.soundstep.com/blog/2010/05/14/somacore-update-as3-mvc-minimal-framework/comment-page-1/#comment-1887">SomaCore update AS3 MVC Minimal Framework</a></li></ul>
<ul><li><a class='rsswidget' href='http://www.soundstep.com/blog/2010/05/14/somacore-update-as3-mvc-minimal-framework/' title='Hi everyone, In case you didn&#039;t notice that I released an new minimal AS3 MVC Framework some time ago, SomaCore is available on this page. I call it minimal because it is very lightweight, yet powerful and non-intrusive. You don&#039;t have much to learn if you&#039;re used to MVC framework of any sort. I made an update today, [...] [&hellip;]'>SomaCore update AS3 MVC Minimal Framework</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2010/03/02/firefox-3-6-mac-bug-with-mouseevent/' title='Firefox 3.6 introduced a very annoying bug, and only on a Mac. If you&#039;re using somewhere a MouseEvent.ROLL_OUT or MouseEvent.MOUSE_OUT, this event will fired even if you only click on a object without leave the object with the mouse. Example there The select box in the middle of the page doesn&#039;t work because a roll out event is [...] [&hellip;]'>Firefox 3.6 Mac bug with MouseEvent</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2010/01/18/as3-garbage-collection-monitor/' title='I needed to watch objects to know if they were properly garbage collected or not, so I&#039;ve added a GC Monitor in the SomaCore Debugger. It is pretty easy to use and I think very useful if you start to care about the memory that the Flash Player is using and global performance. Demo Flash (garbage [...] [&hellip;]'>AS3 garbage collection monitor</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/11/27/somacore-debugger-update/' title='I&#039;ve updated the debugger used in SomaCore. You can know click on everything to parse the objects and I&#039;ve added a FPS + Memory meter. I&#039;ll continue to improve the debugger with my needs, next step might be a Garbage Collection monitor. Click here to see the debugger in action. Tips: if you close the debugger, type [...] [&hellip;]'>SomaCore Debugger update</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/11/20/somacore-as3-mvc-framework-event-based/' title='Following my previous post about MVC design philosophy and an AS3 MVC Framework that suit my needs and expectations, I&#039;ve started using SomaCore in a relatively complicated AIR modular application, and I&#039;m really enjoying it. I made some small changes to the code and I thought it would be a good idea to provide you the [...] [&hellip;]'>SomaCore AS3 MVC Framework event-based</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/10/06/mvc-design-philosophy/' title='Hi Everyone, This is not exactly a &quot;Soma release&quot;, but I would like to share with you my last work so we can talk about: A new AS3 MVC Framework with its own design philosophy. Why another AS3 MVC Framework? I&#039;ve been working with different Frameworks in the last years, such as PureMVC, Cairngorm and Mate for the well-known. [...] [&hellip;]'>MVC design philosophy</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/09/07/soma-mvc-v2-0-2-minor-update/' title='A minor update for Soma and SomaUI, mostly bug fixes. The source are available available on the SomaUI page. SomaUI v2.0.2 -bug fixed: page selection in the page tab wasn&#039;t working properly -bug fixed: layout tab and layout properties wasn&#039;t correctly updating the XML -bug fixed: Flash Player wasn&#039;t correctly updated in Page Settings tab when [&hellip;]'>Soma MVC v2.0.2 minor update</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/09/02/soma-mvc-movieclip-page-mode-video-tutorial/' title='Here is a new Video Tutorial about the MovieClip Page Mode in Soma, it might remind you the Flash Catalyst workflow. This mode is only for Flash IDE user. I&#039;m creating a designed site in few minutes by importing Photohop Files in MovieClip that wll be managed by Soma. The PageManager will instantiate MovieClip instead or [...] [&hellip;]'>Soma MVC MovieClip Page Mode video tutorial</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/09/01/soma-mvc-minor-update-2-0-1/' title='New version available (v2.0.1), small bugs solved with the Page Manager. Here is how I will update Soma and SomaUI. There is 3 numbers in the version number: 1. the first is a major update, where possibly everything change, probably not usable with previous sources. 2. the second is a medium update, the structure might slightly change and [...] [&hellip;]'>Soma MVC minor update 2.0.1</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/08/24/soma-mvc-tips-and-tutorials/' title='Beside having Soma Protest to learn how Soma MVC is working, I will add in the future (to the Google code wiki) some tutorials and tips that will help you during your development. I will also &quot;centralized&quot; any Video Tutorial I will make in this wiki. First one today, how to control the page flow in Soma. Romu [&hellip;]'>Soma MVC tips and tutorials</a></li></ul></li>
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@@@END@@@
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<li><b><a href="http://opensource.adobe.com/wiki/display/cairngorm/Cairngorm+Libraries" rel="nofollow">Libraries</a></b> that reduce code by solving recurring problems.</li>
<p>In contrast to the earlier <a href="http://opensource.adobe.com/wiki/display/cairngorm/Home" rel="nofollow">Cairngorm 2</a> framework, many parts of the latest <b>Cairngorm 3</b> apply across frameworks. So if you're using Parsley, Spring ActionScript, PureMVC, Swiz, Mate or another library on your projects, Cairngorm is complementary. For more information, <b>read the <a href="/wiki/display/cairngorm/GettingStartedWithCairngorm" title="GettingStartedWithCairngorm">Getting Started Guide</a></b>, or begin exploring the <a href="/wiki/display/cairngorm/CairngormGuidelines" title="CairngormGuidelines">guidelines</a>, <a href="/wiki/display/cairngorm/CairngormTools" title="CairngormTools">tools</a> and <a href="/wiki/display/cairngorm/Cairngorm+Libraries" title="Cairngorm Libraries">libraries</a>.</p></td>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/Cairngorm 3>Home</a>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/CairngormGuidelines>Guidelines</a>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/CairngormTools>Tools</a>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/Cairngorm+Libraries>Libraries Downloads</a>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/About>Home</a>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/Downloads>Framework Downloads</a>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/Plugin>Eclipse Plugin</a>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/Get+Source+Code>Source</a>
<a href="https://bugs.adobe.com/jira/browse/cgm" target="_blank" style="color: #274dac;">Bug Database</a><br>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/Submitting+a+Patch>Submitting a Patch</a>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/Developer+Documentation>Developer Documentation</a>
<a href="http://www.adobeforums.com/webx/.59b5b4de/" target="_blank" style="color: #274dac;">Forums</a><br>
<a href=http://opensource.adobe.com/wiki/display/cairngorm/License>License</a>
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@@@END@@@
@@@PureMVC ::curl http://puremvc.org/
<iframe src="http://darkstar.puremvc.org" mce_src="http://darkstar.puremvc.org" title="Darkstar Manifold Roamer" width="100%" frameborder="no" height="540"></iframe> </div>
Programming is <a href="http://en.wikipedia.org/wiki/Loose_coupling" target="_blank" title="Loose Coupling - Wikipedia" mce_href="http://en.wikipedia.org/wiki/Loose_coupling">loose-coupling</a>.
come and go like the shifting sands of the Sahara. I started out poking
Windows CE, Symbian and the rest of the mobile herd all have <a href="http://en.wikipedia.org/wiki/Mobile_operating_system" target="_blank" title="Mobile OSs" mce_href="http://en.wikipedia.org/wiki/Mobile_operating_system">slices
you're targeting, experience with the project over the last 4 years has
try and match your skills and code to a moving target. Each time the
@@@END@@@
@@@Mate ::curl http://mate.asfusion.com/
<li><a href="/page/downloads" title="Downloads">
<code><span class='cc_normaltag'>&lt;repositories&gt;</span><br />&nbsp;&nbsp;&nbsp;<span class='cc_normaltag'>&lt;repository&gt;</span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class='cc_normaltag'>&lt;id&gt;</span>mate-repository<span class='cc_normaltag'>&lt;/id&gt;</span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class='cc_normaltag'>&lt;url&gt;</span>http://mate-framework.googlecode.com/svn/trunk/maven<span class='cc_normaltag'>&lt;/url&gt;</span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class='cc_normaltag'>&lt;releases&gt;</span><span class='cc_normaltag'>&lt;enabled&gt;</span>true<span class='cc_normaltag'>&lt;/enabled&gt;</span><span class='cc_normaltag'>&lt;/releases&gt;</span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class='cc_normaltag'>&lt;snapshots&gt;</span><span class='cc_normaltag'>&lt;enabled&gt;</span>false<span class='cc_normaltag'>&lt;/enabled&gt;</span><span class='cc_normaltag'>&lt;/snapshots&gt;</span><br />&nbsp;&nbsp;&nbsp;<span class='cc_normaltag'>&lt;/repository&gt;</span><br /><span class='cc_normaltag'>&lt;/repositories&gt;</span></code>
<code><span class='cc_normaltag'>&lt;dependencies&gt;</span><br />&nbsp;&nbsp;&nbsp;<span class='cc_normaltag'>&lt;dependency&gt;</span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;groupId&gt;com.asfusion.mate&lt;/groupId&gt;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class='cc_anchor'>&lt;artifactId&gt;</span>mate-framework<span class='cc_anchor'>&lt;/artifactId&gt;</span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class='cc_normaltag'>&lt;version&gt;</span>0.8.9<span class='cc_normaltag'>&lt;/version&gt;</span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;type&gt;swc&lt;/type&gt;<br />&nbsp;&nbsp;&nbsp;<span class='cc_normaltag'>&lt;/dependency&gt;</span><br /><span class='cc_normaltag'>&lt;/dependencies&gt;</span></code>
He has an introduction post and a video where he explains all the details.<br /><a href="http://www.gridlinked.info/amazing-i18n-solutions-for-flex-3-4/">Amazing i18n solutions for flex</a><br /><a href="http://www.gridlinked.info/flex-i18n-with-localizationmaps-video-tutorial-source/">flex i18n with localizationmaps video tutorial and source</a></p>
<p>As a side note, we love it when projects like this happen and that's the beauty of open source. You never know when someone will grab where you left and create something new that you never imagined. Great work Thomas.</p>
@@@END@@@
@@@Swiz ::curl http://code.google.com/p/swizframework/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/swizframework/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/swizframework/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/swizframework/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/swizframework/source/checkout">Source</a>
#downloadbox {
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://swizframework.googlecode.com/files/swiz-0.6.4-flex3.swc'">
<a href="downloads/detail?name=swiz-0.6.4-flex3.swc"
title="Swiz 0.6.4 for Flex 3">swiz-0.6.4-flex3.swc</a><br/>
<button type="submit" title="Download" onclick="location.href='http://swizframework.googlecode.com/files/swiz-0.6.4-flex4.swc'">
<a href="downloads/detail?name=swiz-0.6.4-flex4.swc"
title="Swiz 0.6.4 for Flex 4">swiz-0.6.4-flex4.swc</a><br/>
<a href="downloads/list">Show all &raquo</a>
<p>Swiz is a framework for Adobe Flex that aims to bring complete simplicity to RIA development. Swiz provides Inversion of Control, event handing, and simple life cycle for asynchronous remote methods. In contrast to other major frameworks for Flex, Swiz imposes no JEE patterns on your code, no repetitive folder layouts, and no boilerplate code on your development. Swiz represents best practices learned from the top RIA developers at some of the best consulting firms in the industry, enabling Swiz to be simple, lightweight, and extremely productive. </p><h1><a name="Swiz_has_moved!"/>Swiz has moved!</h1><h2><a name="Site:"/>Site: <a href="http://swizframework.org/" rel="nofollow">http://swizframework.org/</a></h2><h2><a name="Code:"/>Code: <a href="http://github.com/swiz/" rel="nofollow">http://github.com/swiz/</a></h2><h2><a name="Getting_Started:"/>Getting Started: <a href="http://swizframework.org/docs/getting-started/" rel="nofollow">http://swizframework.org/docs/getting-started/</a></h2><h2><a name="Mailing_list:"/>Mailing list: <a href="http://groups.google.com/group/swiz-framework" rel="nofollow">http://groups.google.com/group/swiz-framework</a></h2>
@@@END@@@
@@@HydraMVC ::curl http://www.hydramvc.com/
<p><a href="http://www.hydraframework.com/demos/hydrademos_website/" target="_blank">Click here</a> to view the Website demo. I want to be clear that we're not advocating building websites that should clearly be HTML in Flash...this is a capabilities and methodology demo only.</p>
<p>Please clone the demo from GitHub <a href="http://github.com/lukesh/hydrademos_website" target="_blank">here</a>.</p>
<a href="http://github.com/lukesh" class="getButton" title="Get HydraMVC">GET HydraMVC</a>
<p>HydraMVC is an open-source software project created and maintained by andCulture, Inc., Copyright &copy; 2009, Some rights researved.</p>
<p>Your reuse of the framework, demos, and utilities on this site is governed by the <a href="http://www.opensource.org/licenses/mit-license.php" target="_blank">MIT License</a>.</p>
<p><a href="http://hydraframework.com/files/hydraframework-core-docs" target="_blank">HydraFramework Core API</a></p>
<p><a href="http://hydraframework.com/files/HydraFrameworkMethodology.pdf" target="_blank">HydraFramework Methodology</a></p>
<p><a href="http://hydraframework.com/files/HydraFrameworkWorkflow.pdf" target="_blank">HydraFramework Notification Workflow</a></p>
<a href="http://www.twitter.com/HydraMVC" target="_blank" title="Contact Us">Follow us on Twitter!</a>
@@@END@@@
@@@RobotLegs ::curl http://shaun.boyblack.co.za/blog/category/robotlegs/
<p><a href="http://github.com/robotlegs/robotlegs-framework/blob/v1.0.3/src/org/robotlegs/base/MediatorMap.as#L233">MediatorMap.as#L233</a><br />
<a href="http://github.com/robotlegs/robotlegs-framework/blob/v1.0.3/src/org/robotlegs/base/MediatorMap.as#L260">MediatorMap.as#L260</a></p>
<p><a href="http://github.com/eidiot/robotlegs-utilities-LazyMediator">http://github.com/eidiot/robotlegs-utilities-LazyMediator</a></p>
<p><a href="http://github.com/robotlegs/robotlegs-framework/blob/v1.0.3/src/org/robotlegs/mvcs/Command.as#L23">mvcs/Command.as#L23</a></p>
<p><a href="http://github.com/robotlegs/robotlegs-framework/blob/v1.0.3/src/org/robotlegs/mvcs/Context.as#L190">mvcs/Context.as#L190</a></p>
<p><a title="Robotliz on GitHub" href="http://github.com/darscan/SillyStockPriceExample/tree/robotlegs">http://github.com/darscan/SillyStockPriceExample/tree/robotlegs</a></p>
<p>I&#8217;m still trying to figure about the best way to illustrate the simplicity and flexibility of the Robotlegs framework. In the meantime however, I thought I&#8217;d respond to <a title="Swiz in 20 minutes" href="http://www.firemoss.com/index.cfm/2009/10/21/Swiz-in-20-minutes-video--byebye-boilerplate">this cool Swiz video</a> by doing the same thing with <a title="Robotlegs AS3" href="http://www.robotlegs.org/">Robotlegs</a> &#8211; except ending up with a modular (as opposed to a static) app, and throwing in some git/<a title="GitHub - Social Coding" href="http://github.com/">GitHub</a> love as a bonus.</p>
<p>You can grab the (terrible) source over at:</p>
<p><a title="SillyStockPriceExample demo app" href="http://github.com/darscan/SillyStockPriceExample">http://github.com/darscan/SillyStockPriceExample</a></p>
<p><strong><a title="RobotLegs AS3" href="http://wiki.github.com/robotlegs/robotlegs-framework/faq">RobotLegs AS3</a> v0.9 (codename ElasticChaos) is up on <a title="RobotLegs on GitHub" href="http://wiki.github.com/robotlegs/robotlegs-framework/faq">GitHub</a>:</strong></p>
<p><a title="RobotLegs v0.9.2 Commits" href="http://github.com/robotlegs/robotlegs-framework/commits/v0.9.2">http://github.com/robotlegs/robotlegs-framework/commits/v0.9.2</a></p>
<p><a title="RobotLegs AS3" href="http://github.com/robotlegs/robotlegs-framework">http://github.com/robotlegs/robotlegs-framework</a></p>
<p><strong><a title="RobotLegs AS3" href="../robotlegs-as3/">RobotLegs AS3</a> v0.8 (codename ByeByeFlex) is up on <a title="RobotLegs on GitHub" href="http://wiki.github.com/darscan/robotlegs">GitHub</a>:</strong></p>
<p>This is why I love <a title="Git" href="http://www.git-scm.org/">Git</a> (and <a title="GitHub - Social Coding" href="http://github.com/">GitHub</a>). Anyone can come along, fork the project, make changes to it, and send a Pull Request &#8211; without requiring any permission to do so. This significantly lowers the barrier-to-entry for once-off or &#8220;impulse&#8221; contributions.</p>
<li><a title="RobotLegs AS3" href="http://wiki.github.com/darscan/robotlegs">RobotLegs</a> is an Architectural (or Structural) Action Script 3 Framework.</li>
<p>I&#8217;ve started putting together some unit tests for RobotLegs:</p>
<p><a title="RobotLegs AS3 Unit Tests on GitHub" href="http://github.com/darscan/robotlegstests">http://github.com/darscan/robotlegstests</a></p>
<p><strong><a title="RobotLegs AS3" href="http://shaun.boyblack.co.za/blog/robotlegs-as3/">RobotLegs AS3</a> v0.7 (codename ShortWave) is up on <a title="RobotLegs on GitHub" href="http://wiki.github.com/darscan/robotlegs">GitHub</a>:</strong> <a href="http://shaun.boyblack.co.za/blog/2009/09/05/robotlegs-as3-v0-7-shortwave-context-dispatch-helper/#more-774" class="more-link">Read more&#8230;</a></p>
<li><a href="http://twitter.com/darscan" title="Darscan Tyrell Tweets!" target="_blank">@follow me</a></li>
<li><a href="http://github.com/darscan" title="Fork me on GitHub">@fork me</a></li>
<div id="linkcat-10" class="widget widget_links"><h3>Resources</h3>
<li><a href="http://www.flashdevelop.org/" title="An awesome open source ActionScript Editor">FlashDevelop</a></li>
<li><a href="http://code.google.com/p/smartypants-ioc/" title="SmartyPants IOC &#8211; A Dependency Injection Framework for use with Adobe Flex" target="_blank">SmartyPants IOC</a></li>
<li><a href="http://www.asual.com/swfaddress/" title="Deep linking for Flash and Ajax" target="_blank">SWFAddress</a></li>
<li><a href="http://github.com/tschneidereit/SwiftSuspenders" title="Basic metadata-based IOC solution for AS3">SwiftSuspenders</a></li>
<li class="cat-item cat-item-10"><a href="http://shaun.boyblack.co.za/blog/category/resources/" title="View all posts filed under Resources">Resources</a> (14)
<li><a href="http://shaun.boyblack.co.za/blog/2009/11/15/os-x-git-prompt/" title="OS X Git Prompt">OS X Git Prompt </a></li>
<a href='http://shaun.boyblack.co.za/blog/tag/git/' class='tag-link-110' title='2 topics' style='font-size: 9.66887417219pt;'>git</a>
</div><div id="text-443829361" class="widget widget_text"><h3> </h3> <div class="textwidget"><script type="text/javascript" src="http://widgets.amung.us/map.js"></script><script type="text/javascript">WAU_map('tz5dgpsslk98', 268, 134, 'night', 'star-blue')</script></div>
avatars: false,
}).render().setUser('darscan').start();
@@@END@@@
@@@Gaia ::curl http://www.gaiaflashframework.com/
<meta name="keywords" content="PHP, MySQL, bulletin, board, free, open, source, smf, simple, machines, forum" />
<link rel="help" href="http://www.gaiaflashframework.com/index.php?action=help" target="_blank" />
<p><a href="http://www.gaiaflashframework.com/index.php/topic,1921.0.html"><img src="http://www.gaiaflashframework.com/gallery/thumbs/joinstarfleet.jpg" alt="Join Starfleet Academy"></a><br>
Join Starfleet Academy</p>
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<a href="index.php/topic,3304.0.html"><img src="http://www.gaiaflashframework.com/images/gaia_download_button.jpg" alt=" "></a>
<p>Gaia is an open-source front-end Flash Framework for AS3 and AS2 designed to dramatically reduce development time.</p>
<p>Gaia's SEO Scaffolding is as simple as clicking a button and has an elegant and unique solution of using a single XHTML file which serves as both the data source and the embed page for each page in your site.</p>
<p>Gaia has been used to build <a href="http://www.google.com/search?q=%22Gaia+Framework+Site%22"><u>hundreds of sites</u></a> worldwide by top digital agencies for high profile clients. Check out the gallery for just a few examples.</p>
<p>Moving to AS3 is a big leap for many people, especially designers. Gaia eases you into it by providing a working platform for you to start from. You can focus on learning AS3 in bite-size increments, instead of the overwhelming challenge of building an entire site from scratch. Gaia is like "training wheels" when you're learning to ride a bike, and soon, you'll be riding on your own.</p>
<em>"Steven and I debated &amp; discussed the technical details for years over the patterns, work flows, and implementation details of Flash projects. The problems Steven and I have had are the same problems every Flash Developer creating Flash sites has had. There are also setup tasks, repetitive and monotonous, that everyone has to do, both at the beginning of projects and during. Gaia both automates this initial project setup, incorporates the best of breed open source software into a nice collective whole, and stays the f**k out of your way. It still remains "Flash", meaning I can use Gaia and still hack the heck out of things, both my stuff AND Gaia if need be. It's nice to have a framework that not only borrows the best ideas from Ruby on Rails, but incorporates existing &amp; proven open source software such as SWFAddress into a seamless integration. <strong>Everyone creating Flash sites needs to know about Gaia.</strong>"</em></p>
<em>"As the web progresses from documentation style sites into more immersive applications, the burden put upon developers drastically increases. No matter whether you are an newbie or an experienced developer, being able to take on these growing demands and challenges is a key to your success. With the innovation and change created from the evolution of frameworks like Ruby on Rails, we have seen the benefits of this thinking. In that light, Steven Sacks has unselfishly created the GAIA Framework for Adobe Flash. <strong>The toolkit empowers the Flash community to move forward with the leaps of a track and field superstar instead of the hobbling along on crutches</strong>. GAIA truly is an enabling platform."</em></p>
<em>"There are a lot of Flash frameworks out there (I've made a few myself), but this is the only decent one I know of that is targeted at *everyone* who works with Flash -- not just developers, but animators and designers as well. <strong>They say you can't please everyone all of the time, but Gaia proves the old saying wrong!</strong>"</em></p>
<em>"Gaia is no fly-by-night, Johnny-come-lately flash framework. It's a mature, fastidiously supported and regularly updated framework for AS2 and AS3 from Flash guru Steven Sacks. Gaia does exactly what it promises: it eases the most common development tasks and provides an intelligent way to organize and start projects and then gets out of the way to allow developers to develop the way that most makes sense to them. Advanced developers wary of relying on base code and having their development approach forced to work within a framework are quickly impressed by how intuitive and thoughtfully conceived Gaia is. <strong>Once exposed to Gaia, Flash developers are likely to swear by it</strong>."</em></p>
<em>"Starting as a layman to AS an then furthering my coding abilities, not only did the Gaia Framework help me to improve my skill but I also have implemented it in a large number of rapid prototypes I've created for clients. This proves that Gaia is not only robust but very quickly used to end result."</em></p>
<em>"I was afraid when I migrated from as2 using a framework of mine to as3 with a framework of someone I've never seen. And what I have to say is that Steven was great spending and dedicating his time with a so great framework. <strong>My development time with Gaia is about 30-40% shorter</strong>, what does Gaia and Steven my great sources of success currently. Even with several kinds of frameworks, Gaia is the only one I see that's really the core and required (if anyone doesn't know, don't know what they're missing) for any website. Congratulations for all efforts and for me, you are the best, Steven."</em></p>
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<a href="http://www.gaiaflashframework.com/wiki/index.php?title=Getting_Started">English</a><br>
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<div class="smalltext" style="text-align: center; padding: 3px;">TinyPortal v1.0 beta 4 &copy; <a href="http://www.tinyportal.net" target="_blank">Bloc</a> </div>
<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="http://www.simplemachines.org/" title="Simple Machines Forum" target="_blank">Powered by SMF 1.1.11</a> |
<a href="http://www.simplemachines.org/about/copyright.php" title="Free Forum Software" target="_blank">SMF &copy; 2006-2009, Simple Machines LLC</a>
@@@END@@@
@@@LayerGlue ::curl http://www.layerglue.com
<p>Wildside is a stock photography website created using LayerGlue. The framework provides the site with extensive browser control, deep-linking and site management through XML. <a href="http://www.wild-side-online.com" target="_blank">Launch</a> <br />
<p>The LayerGlue gallery demonstrates how the framework can be used to quickly create a site with full browser integration and multi-langauge support. Right click and View Source to see the actionscript code. <a href="http://layerglue.com/examples/gallery/flash.html" target="_blank">Launch</a></p>
Take a look at our Google Code repository where you will find the source code, documentation, examples, tutorials and wiki.
<a href="http://www.webroo.org" target="_blank">webroo.org</a> / <a href="mailto:&#109;&#97;&#116;&#116;&#64;&#119;&#101;&#98;&#114;&#111;&#111;&#46;&#111;&#114;&#103;" target="_blank">&#109;&#97;&#116;&#116;sweetman&#64;&#119;&#101;&#98;&#114;&#111;&#111;&#46;&#111;&#114;&#103;</a>
<a href="http://www.jamiecopeland.com" target="_blank">jamiecopeland.com</a> / <a href="mailto:&#106;&#97;&#109;&#105;&#101;&#64;&#106;&#97;&#109;&#105;&#101;&#99;&#111;&#112;&#101;&#108;&#97;&#110;&#100;&#46;&#99;&#111;&#109;" target="_blank">&#106;&#97;&#109;&#105;&#101;&#64;&#106;&#97;&#109;&#105;&#101;&#99;&#111;&#112;&#101;&#108;&#97;&#110;&#100;&#46;&#99;&#111;&#109;</a>
@@@END@@@
@@@Slide ::curl http://code.google.com/p/flex-slide/
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<a href="wiki/YourFirstSlideApp" title="Getting started with the Slide Framework"
@@@END@@@
@@@Guasax ::curl http://www.guasax.com/
@@@END@@@
@@@VEGAS ::curl http://code.google.com/p/vegas/
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<h1><a name="VEGAS_version_1.7.1.2"/>VEGAS version 1.7.1.2</h1><p>Vegas is an opensource framework based on ECMAScript and ActionScript. </p><ul><li><i>The latest stable release : <strong><a href="http://code.google.com/p/vegas/downloads/detail?name=version%201.7.2.1617.zip" rel="nofollow">1.7.2.1617</a></strong></i> </li></ul><h2><a name="Description"/>Description</h2><p>You can use the same framework in ActionScript 3,2,1 and <b>SSAS</b> to deploy your RIAs. </p><p>VEGAS is based on Maashaack </p><ul><li><a href="http://code.google.com/p/maashaack/" rel="nofollow">http://code.google.com/p/maashaack/</a> </li></ul><p><table><tr><td style="border: 1px solid #aaa; padding: 5px;">
<h2 id="gadget0_title" class="gadget-title"></h2><iframe src="http://www.gmodules.com/gadgets/ifr?url=http%3A%2F%2Fwww.ohloh.net%2Fprojects%2Fvegas%2Fwidgets%2Fproject_basic_stats.xml&amp;parent=http%3A%2F%2Fcode.google.com%2Fhosting&amp;synd=code" id="gadget0" name="gadget0" frameborder="0" height="220"></iframe></td><td style="border: 1px solid #aaa; padding: 5px;"><h2 id="gadget1_title" class="gadget-title"></h2><iframe src="http://www.gmodules.com/gadgets/ifr?url=http%3A%2F%2Fwww.ohloh.net%2Fprojects%2Fmaashaack%2Fwidgets%2Fproject_basic_stats.xml&amp;parent=http%3A%2F%2Fcode.google.com%2Fhosting&amp;synd=code" id="gadget1" name="gadget1" frameborder="0" height="220"></iframe></td></tr> </table></p><p>If you use the framework please show it :) </p><p><h2 id="gadget2_title" class="gadget-title"></h2><iframe src="http://www.gmodules.com/gadgets/ifr?url=http%3A%2F%2Fwww.ohloh.net%2Fprojects%2Fvegas%2Fwidgets%2Fproject_users.xml&amp;parent=http%3A%2F%2Fcode.google.com%2Fhosting&amp;synd=code" id="gadget2" name="gadget2" frameborder="0" height="100"></iframe> </p><h2><a name="Install_VEGAS"/>Install VEGAS</h2><ul><li><a href="/p/vegas/wiki/InstallVEGASwithSVN">Install the SVN VEGAS sources with TortoiseSVN ( AS3 and AS2 )</a> </li><li>Download the sources with the top-level SVN repository : <a href="http://vegas.googlecode.com/svn" rel="nofollow">http://vegas.googlecode.com/svn</a> </li></ul><h2><a name="Documentation"/>Documentation</h2><ul><li><a href="/p/vegas/wiki/TutorialsVEGAS">Tutorials</a> </li><li><a href="http://www.ekameleon.net/vegas/docs/" rel="nofollow">Documentation online</a> </li><li><a href="http://wiki.mediabox.fr/tutoriaux/vegas" rel="nofollow">French tutorials</a> </li></ul><h2><a name="Examples"/>Examples</h2><ul><li><a href="http://vegas.googlecode.com/svn/AS3/trunk/examples/" rel="nofollow">AS3 Flash CS3 examples</a> </li></ul><p><strong>NB :</strong> Use your SVN client to update this examples (read the installation tutorial) but you can use the &quot;export&quot; process of your SVN client to manipulate all examples. The examples/ folder use svn:external to centralize all examples of VEGAS and this extensions. </p><h2><a name="Licence"/>Licence</h2><ul><li><a href="http://www.opensource.org/licenses/mozilla1.1.php" rel="nofollow">Mozilla Public License 1.1 (MPL1.1)</a> </li></ul><h2><a name="About"/>About</h2><ul><li>Author : ALCARAZ Marc (aka eKameleon) </li><li>Link : <a href="http://www.ekameleon.net/blog" rel="nofollow">http://www.ekameleon.net/blog</a> </li><li>Mail : ekameleon@gmail.com </li></ul><h2><a name="Thanks"/>Thanks</h2><ul><li><a href="http://powerflasher.com/" rel="nofollow">PowerFlasher</a> and <a href="http://fdt.powerflasher.com" rel="nofollow">FDT</a> OpenSource Licence. </li></ul><p><a href="http://fdt.powerflasher.com/" rel="nofollow"><img src="http://vegas.googlecode.com/svn/gfx/FDT_Supported.png" /></a> </p><h2><a name="Requirements"/>Requirements</h2><p>You can use my library in your projects with : </p><ul><li>AS3 : <a href="http://www.eclipse.org/" rel="nofollow">Eclipse</a> and <a href="http://fdt.powerflasher.com/" rel="nofollow">FDT</a> </li><li>AS3 : <a href="http://www.adobe.com/products/flex/sdk/" rel="nofollow">Flex SDK</a>. </li></ul><ul><li>AS2 : Flash MX2004 or Flash8 or Flash CS3/CS4. </li><li>AS2 : <a href="http://www.mtasc.org/" rel="nofollow">MTASC</a> </li><li>AS2 : <a href="http://www.eclipse.org/" rel="nofollow">Eclipse</a> and <a href="http://fdt.powerflasher.com/" rel="nofollow">FDT</a> </li></ul><ul><li>SSAS : <strong>FC 1.5</strong> or <strong>Flash Media Server 2</strong> or <strong>Flash Media Server 3</strong> </li><li>SSAS : <a href="http://fczone.com/eclipse/" rel="nofollow">FMS Eclipse</a> </li><li>SSAS : <a href="http://labs.adobe.com/technologies/jseclipse/" rel="nofollow">JSEclipse</a> </li></ul><h2><a name="FEATURES_LIST"/>FEATURES LIST</h2><h3><a name="VEGAS"/>VEGAS</h3><ul><li>AS3, SSAS and AS2 Frameworks. </li><li>SSAS library based on Core2 and EDEN. </li><li>ADT (Abstract Data Type) libraries (queue, map, collections, stack, bag, iterator, etc.) </li><li>Advanced events model based on W3C Dom2/3 with bubbling, capturing etc + FrontController pattern. </li><li>IoC container and factory with hollywood principle implementation. </li><li>Localization and configuration engines </li><li>Advanced design pattern helpers (MVC, Visitor, Command, Observer, etc.) </li><li>Advanced logging engine </li><li>Drawing, colors, geometric tools </li><li>Advanced task engine (system.process) with Sequencer, Batch, etc. </li><li>Transition package (tweens, etc.) </li><li>User Interface tools </li><li>Advanced network and remoting tools </li></ul><p>In the SSAS(Server Side ActionScript) version for Flash Media Server : </p><ul><li>The same Remoting class like AS2 and AS3 libraries. </li><li>asgard.server.Application class to creates your FMS application based on VEGAS. </li><li>asgard.server.Gateway class to creates a Gateway based on the FrontController of Vegas (used AS2 Event in the client application and send this events with the NetConnection.call method directly in the server side FrontController. </li></ul><h3><a name="LunAS"/>LunAS</h3><p>This library based VEGAS to create components. It&#x27;s not library of components (like in Flash or in the Flex SDK) but a framework to build dynamic or visual components. </p><ul><li><a href="http://code.google.com/p/lun-as/" rel="nofollow">LunAS page project (Google Code)</a> </li></ul><p>Features : </p><ul><li>Progressbar, Scrollbar </li><li>Full Button implementations </li><li>Container implementations : SimpleContainer, ListContainer, ScrollContainer, AutoScrollContainer, MatrixContainer, CircleContainer </li><li>Label package : Label, IconLabel, PaginationLabel </li><li>TextInput : SimpleTextInput, VisualTextInput </li></ul><h3><a name="CalistA"/>CalistA</h3><ul><li><a href="http://code.google.com/p/calista/" rel="nofollow">CalistA page project (Google Code)</a> </li></ul><p>CalistA is a little cryptography library written in Actionscript include in the VEGAS framework with </p><ul><li>hash : Adler32, CRC32, Blowfish, RXOR, SHA1, SHA256, MD5, TEA, Vigenère </li><li>utils : LZW, Base64, Base8 </li></ul><h3><a name="AST&#x27;r"/>AST&#x27;r</h3><p>ActionScript Template application framework based on VEGAS. This opensource library contains a skeletal to implement rich application with VEGAS and this extensions. For the moment this library is an experimental laboratory to implements a concrete example with VEGAS. </p><ul><li>Download the sources of this project in the Google Code page : <a href="http://code.google.com/p/astr/" rel="nofollow">http://code.google.com/p/astr/</a> </li></ul><h3><a name="NinjAS"/>NinjAS</h3><p>Full AS3 projects based on VEGAS (coverflow, swc helper, etc.) </p><ul><li><a href="http://code.google.com/p/ninjas/" rel="nofollow">NinjAS page project (Google Code)</a> </li></ul>
@@@END@@@
@@@Parsley ::curl http://www.spicefactory.org/parsley/
<meta content="Spicefactory offers open source software for building rich internet applications with flex, flash or air and java ee servers" lang="en" name="description"/>
<meta content="open source flex flash air java parsley cinnamon spicelib pimento oregano consulting rich internet applications" lang="en" name="keywords"/>
<a href="download.php">
<img name="rollover" src="../img/nav/download_off.jpg" width="156" height="23" alt="Download" border="0"/>
<li><b>Localization</b>: Integrates with Flex ResourceManager for Flex Applications, contains its own Localization Framework for Flash Applications</li>
@@@END@@@
@@@LowRa ::curl http://code.google.com/p/lowra/
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@@@END@@@
@@@CASA Lib ::curl http://casalib.org/
<meta name="keywords" content="flash, actionscript, adobe, macromedia, code, open source, open-source, framework, free, library, toolkit, utilities, classes" />
<li class="svn"><a href="/svn/as3/"><abbr title="Subversion">SVN</abbr></a></li>
<li class="zip"><a href="http://as3.casalib.org/releases/latest.zip">ZIP</a></li>
<li class="svn"><a href="/svn/as2/"><abbr title="Subversion">SVN</abbr></a></li>
<li class="zip"><a href="http://as2.casalib.org/releases/latest.zip">ZIP</a></li>
<dt><a href="http://www.obscuradigital.com/work/detail/intel-centrino-2-launch/" rel="external"><img src="images/showcase/intel_centrino.jpg" alt="Intel&rsquo;s Centrino 2 Launch Event" width="209" height="133" /></a></dt>
<dd><a href="http://www.obscuradigital.com/work/detail/intel-centrino-2-launch/" rel="external">Intel&rsquo;s Centrino 2 Launch Event</a></dd>
@@@END@@@
@@@FlashMVC ::curl http://www.flashmvc.com/
<li class="page_item page-item-5"><a href="http://www.flashmvc.com/download/" title="Download">Download</a></li>
<p>What&#8217;s in a name? FlashMVC represents the notion of quick implementation when starting or refactoring a project with the framework. It does not mean that it is only meant for Flash as it also works for Flex, AIR, and soon haXe and C#.</p>
<p>The <a href="http://en.wikipedia.org/wiki/Model-view-controller" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');" target="_blank">model-view-controller</a> framework FlashMVC is a system I constructed to quickly and efficiently build small to large scale applications and with the second requirement of easily re-factoring currently built classes into FlashMVC without any major modifications. All of the development I have done on my own time since I would like to get the greater community feedback on this library. The two current mainstream MVC framework solutions out there are cairngorm and pureMVC. However, the main problem with these solutions is that they usually require total application controller rewrites and also demands the user to define multiple layers of initialization code to just get to a &#8220;hello world&#8221; stage. In FlashMVC, I aim for the average user to be able to setup a single test for the entire framework setup in about a half-dozen lines of code&#8230; while providing some very powerful functionality. The basic principle of this framework is that controllers (called actions) are registered to &#8216;SuperModel&#8217; classes that act as a core model for a piece of an application&#8217;s feature set. The view would then tell SuperModel to perform an action by dispatching a SuperEvent and harvest the data that the action changes in the SuperModel for global reference or in the returned SuperEvent for direct local access. This will make more sense once you look over the documentation and <a href="/tutorials/">tutorials</a>.</p>
<p><em>Coming soon: More Flash examples and a couple starter tutorials</em></p>
<p><strong><a href="/updates/">Updates</a> | <a href="/download/">Download</a> | <a href="/documentation/">Documentation</a> | <a href="/blueprint/">Framework visual graph</a> | <a href="/tutorials/">Examples</a></strong></p>
<p style="text-align: left;"><em><strong>FlashMVC was started at the author&#8217;s site, and now the project has been moved here. Further information on the author and other projects found at <a href="http://www.jadbox.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.jadbox.com');">JADBOX.com</a>.</strong></em><strong><br />
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@@@END@@@
@@@Hive ::curl http://code.google.com/p/as-hive/
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<a href="downloads/list">Show all &raquo</a>
<p><img src="http://www.headwinds.net/hive/hiveLogo.jpg" /> </p><p><strong>What is AS-HIVE?</strong> </p><p>AS-HIVE allows developers to rapidly build applications and games that rely on state, event, and load management of external media files. </p><p>We&#x27;d like to foster a collective of creative people who design and develop primarily using Adobe&#x27;s Flash. We encourage input and participation from all ranges of people who code in Actionscript. </p><p>Hard core developers may be interested to know that AS-HIVE is built on a state-based MVC framework but you don&#x27;t have to be a hard core developer to use it. </p><p>Intermediate developers who don&#x27;t wish to advance the framework can try the samples so that one can see how to save time and energy allowing AS-HIVE to handle loading your external assets like xml, pngs, flvs and mp3s. AS-HIVE also helps you animate screens by creating sequences that build up and tear down before moving to the next state. </p><p>By integrating other open source projects like Tweener and Papervision3D, AS-HIVE offers a robust and reliable mechanism for manipulating 2D and 3D content allowing the developer to focus on architecture and flow. </p><p><strong>How do I learn about AS-HIVE?</strong> </p><p>The best way to learn HIVE is to ask a lot of questions and <a href="http://groups.google.com/group/as-hive" rel="nofollow">join our discussion group</a>. </p><p><a href="http://www.headwinds.net/hive/docs/" rel="nofollow">as-docs</a> </p><p><a href="http://code.google.com/p/as-hive/wiki/SAMPLES" rel="nofollow">Samples</a> </p><p><a href="http://code.google.com/p/as-hive/wiki/GETTING_STARTED" rel="nofollow">Getting Started</a> </p><p><a href="http://code.google.com/p/as-hive/wiki/DOCUMENTATION" rel="nofollow">Documentation</a> </p><hr/><p><strong>How do I get AS-HIVE?</strong> </p><p><a href="http://code.google.com/p/as-hive/wiki/GET_HIVE?updated=GET_HIVE&amp;ts=1187922904" rel="nofollow">GET HIVE</a> </p><h2><a name="Wiki_Watch"/>Wiki Watch</h2><p><i>Aug 20, 2009 </i></p><p>new <a href="http://code.google.com/p/as-hive/wiki/SAMPLES_v3" rel="nofollow">Union and asset loading demo</a> on the sample v3 page. </p><p><i>Aug 11, 2009 </i></p><p>There is a new <a href="http://code.google.com/p/as-hive/wiki/SAMPLES" rel="nofollow">swfaddress sample</a> demonstrating how it can be used with HIVE for deep linking. </p><p><a href="http://code.google.com/p/as-hive/wiki/EXAMPLES" rel="nofollow">New Examples</a>: 1) broadcasting onEnterFrame events from your Main to States and 2) how use the same graphic for multiple sprite (<i>Dec 19/2007</i>) </p><h2><a name="Blog_News"/>Blog News</h2><p><i>Feb 15, 2009 </i></p><p>Jovan has launched <a href="http://www.buckup.ca" rel="nofollow">buckup.ca</a> and is working on some cool new features within his branch which we hope to bring into the 0.3 release later this spring. </p><p>Although we&#x27;re big fans of Tweener, we&#x27;re also contemplating opening the LayoutManager up to other tween libraries like Tweenlite, Tweensy, and gTween so that they work like other plug-ins and can choose which ever Tween library you like best; possibly even mix and match. </p><p><i>Jan 19, 2009</i> </p><p>Peter is working on telnet project. Check out <a href="http://www.flashterm.com" rel="nofollow">flashterm</a>. Read <a href="http://www.peternitsch.net/blog/?p=84" rel="nofollow">his blog post</a> </p><p><i>Jan 15, 2009</i> </p><p>spring cleaning time! we realize that this site isn&#x27;t as easy to use and learn from as say a site like jquery.com which is so compelling as it bridges motion on the desktop and mobile. Of course the Flash 10 player will be on Android soon, and AS-HIVE is great fit for Flash 10! So we have some work to do this year to catch up to sites like jquery. </p><p>We will add the missing hello world demo and attempt to better introduce the framework. </p><p><i>Jun 1, 2008</i> </p><p>Pete has finished his work on the new plug-in manager, and you can grab it from the featured downloads or the SVN (Source page). </p><p>If you need a copy of the AS3 Webservice package by Carlo Alducente you can get it from the featured downloads. </p><p><i>Jan 8, 2008</i> </p><p>Pete has started to update HIVE to <a href="http://www.peternitsch.net/blog/?p=19" rel="nofollow">give us plug-in support</a> so that we can swap out libraries as needed. For instance, if we wanted to play with different branches of PV3D we will soon be able to use the effects or GreatWhite 2.0 libraries depending on what we want to do in each state. </p><p><i>Nov 18, 2008</i> </p><p>Pete&#x27;s work: an online product guide for Telus powered by the Hive framework <a href="http://www.peternitsch.net/blog/?p=17" rel="nofollow">read more</a> </p><p><i>Nov 16, 2008</i> </p><p>Carlo&#x27;s work: an impressive Webservice package for AS3 which we may include in a future Hive build. <a href="http://labs.alducente.com" rel="nofollow">read more</a> </p><hr/><p> Carlo is rocking out a very fine caption tool that allows non-technical people to easily author Timed Text xml (used in the new Flash CS3 captioning component) by watching a streaming video and pressing start/end buttons in the interface. </p><p><a href="http://code.google.com/p/as-hive/wiki/tool_Timed_Text_Converter" rel="nofollow">Caption Converter</a> </p>
@@@END@@@
@@@Soma and SomaUI ::curl http://www.soundstep.com/blog/downloads/somaui/
<link rel="alternate" type="application/rss+xml" title="Soundstep, daily ActionScript. &raquo; SomaUI Comments Feed" href="http://www.soundstep.com/blog/downloads/somaui/feed/" />
<link rel='up' title='Downloads' href='http://www.soundstep.com/blog/downloads/' />
<meta name="keywords" content="soma, somaui, mvc, framework, flash, as3, generate, classes, tool, automation, actionscript, ui, open source, adobe" />
<link rel="canonical" href="http://www.soundstep.com/blog/downloads/somaui/" />
<li class="page_item page-item-11 current_page_ancestor current_page_parent"><a href="http://www.soundstep.com/blog/downloads/" title="Downloads">Downloads</a>
<li class="page_item page-item-13"><a href="http://www.soundstep.com/blog/downloads/fps/" title="FPS">FPS</a></li>
<li class="page_item page-item-15"><a href="http://www.soundstep.com/blog/downloads/textgradient/" title="TextGradient">TextGradient</a></li>
<li class="page_item page-item-24"><a href="http://www.soundstep.com/blog/downloads/baseui/" title="BaseUI">BaseUI</a></li>
<li class="page_item page-item-135 current_page_item"><a href="http://www.soundstep.com/blog/downloads/somaui/" title="SomaUI">SomaUI</a></li>
<li class="page_item page-item-222"><a href="http://www.soundstep.com/blog/downloads/somatext/" title="SomaText">SomaText</a></li>
<li class="page_item page-item-402"><a href="http://www.soundstep.com/blog/downloads/somacore/" title="SomaCore">SomaCore</a></li>
<li class="page_item page-item-269"><a href="http://www.soundstep.com/blog/downloads/somaloader/" title="SomaLoader">SomaLoader</a></li>
<p>Soma is a Flash MVC Framework (open source) written in AS3 to help you to create your projects by automating common processes, such as loading, structure, pages, assets, and a lot more.</p>
<p>SomaUI is a AIR-Java tool that is generating sources: the draft of a Flash site based on the Soma framework, ready to use and be taken to a further development. Available for Windows, Mac and Linux.</p>
<p>Soma Protest is a Flash Site that has deux purposes, the first is providing more explanation how to use the framework Soma, and the second is providing you a site sample. Soma Protest has been built with Soma and the sources are available, you can get them and compile, see the actionscript classes, the framework, the XML and how I&#8217;m using it.</p>
<p>Soma MVC is an open source project and SomaUI, if not open source, is completely free to use. Your donations help me continue its development, involve more people and provide a better tool.</p>
<p><strong>Ressources</strong></p>
<p><a onclick="javascript:pageTracker._trackPageview('/outgoing/code.google.com/p/somamvc/');" href="http://code.google.com/p/somamvc/" target="_blank">Google Code Project Host (SVN)</a><br />
<a href="http://www.soundstep.com/somaprotest/" target="_blank">Soma Protest (site demo that explains Soma MVC, site source available)</a><br />
<a onclick="javascript:pageTracker._trackPageview('/outgoing/code.google.com/p/somamvc/w/');" href="http://code.google.com/p/somamvc/w/" target="_blank">Tutorials</a><br />
<a href="http://www.soundstep.com/blog/source/somaui/docs/" target="_blank">Documentation (ASDOC)</a><br />
<a onclick="javascript:pageTracker._trackPageview('/downloads/blog/source/somaui/soma.zip');" href="http://www.soundstep.com/blog/source/somaui/soma.zip" target="_blank">Download Sources</a><br />
<a href="http://www.soundstep.com/forum/" target="_blank">Forums</a></p>
<li><a onclick="javascript:pageTracker._trackPageview('/outgoing/www.java.com/');" href="http://www.java.com/" target="_blank">Java runtime (minimum 1.5)</a></li>
<li><a onclick="javascript:pageTracker._trackPageview('/outgoing/get.adobe.com/air/');" href="http://get.adobe.com/air/" target="_blank">Adobe AIR runtime</a></li>
<li><a onclick="javascript:pageTracker._trackPageview('/outgoing/www.adobe.com/products/flex/flexdownloads/');" href="http://www.adobe.com/products/flex/flexdownloads/" target="_blank">Adobe Flex SDK (minimum 3.1)</a></li>
<p>Here is a video tutorial to get started with SomaUI.</p>
<p><a href="http://www.soundstep.com/blog/source/somaui/tutorials/getting-started/" target="_blank"><img title="SomaUI Getting Started Video Tutorial" src="http://www.soundstep.com/blog/source/somaui/tutorials/getting-started/preview.jpg" alt="SomaUI Getting Started Video Tutorial" /></a></p>
<p><a href="http://www.soundstep.com/blog/source/somaui/tutorials/page-mode-movieclip/" target="_blank"><img title="SomaUI MovieClip Page Mode Video Tutorial" src="http://www.soundstep.com/blog/source/somaui/tutorials/page-mode-movieclip/preview.jpg" alt="SomaUI MovieClip Page Mode Video Tutorial" align="top" /></a></p>
<a href='http://www.hexosearch.com/se/submit.aspx?zlvz=&zqz=&zurlz=http://www.soundstep.com/blog/downloads/somaui/&ztz=SomaUI'><img src='http://www.soundstep.com/blog/wp-content/plugins/hexosearch-button/logo16x16.png' width='16' height='16' border='0' style='vertical-align:middle' alt='Vote in HexoSearch' title='Vote in HexoSearch' /></a>
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<p>[...] Romu is creating an easy to build AS3 Framework. It&#8217;s called Soma, you can find it here: <a href="http://www.soundstep.com/blog/downloads/somaui/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaui/</a> [...]</p>
<p>Just starting to study this framework.. very interesting stuff&#8230;.</p>
<p>What did you use to make the documentation that goes with Soma-1.6.4.zip ???</p>
<p>[...] Soma and SomaUI &#8211; An AS3 MVC framework and software to generate an AS3 flash site based on it. <a href="http://www.soundstep.com/blog/downloads/somaui/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaui/</a> [...]</p>
<p>[...] Official Site || More Resource This was written by admin. Posted on Thursday, October 15, 2009, at 6:54 am. Filed under Uncategorized. Bookmark the permalink. Follow comments here with the RSS feed. Post a comment or leave a trackback. [...]</p>
<p>Enfin voilà, je pense faire une vidéo de présentation de ton framework, histoire de te faire un petit coup de pub (même si tu en a surement pas besoin), j&#8217;en ai déjà fait une à la demande de David tardiveau pour son projet VOXPedago et là j&#8217;avoue que j&#8217;ai était séduit par le tient, alors&#8230;.</p>
<p>[...] Soma and SomaUI &#8211; An AS3 MVC framework and software to generate an AS3 flash site based on it. <a href="http://www.soundstep.com/blog/downloads/somaui/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaui/</a> [...]</p>
<p>[...] <a href="http://www.soundstep.com/blog/downloads/somaui/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaui/</a> [...]</p>
<p>Where can I get SomaUI sources?</p>
in &#8220;Global settings&#8221; / &#8220;Flex sdk patch&#8221; &#8230; select what directory? , I have download flex sdk 4 (open source)<br />
<p>[...] <a href="http://www.soundstep.com/blog/downloads/somaui/" rel="nofollow">http://www.soundstep.com/blog/downloads/somaui/</a> [...]</p>
<p>[...] Soma and SomaUI &#8211; An AS3 MVC framework and software to generate an AS3 flash site based on it.http://www.soundstep.com/blog/downloads/somaui/ [...]</p>
<p><textarea name="comment" id="comment" cols="100%" rows="10" tabindex="4"></textarea></p>
<td><a href="http://cvsdude.com" alt="CVSDude : CVS, Subversion, Trac source control and project management hosting" target="_blank"> <img src="/blog/wp-content/themes/mandigo/images/cvsdude.jpg" width="88" height="31" border="0" /></a></td>
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<li class="page_item page-item-11 current_page_ancestor current_page_parent"><a href="http://www.soundstep.com/blog/downloads/" title="Downloads">Downloads</a>
<li class="page_item page-item-24"><a href="http://www.soundstep.com/blog/downloads/baseui/" title="BaseUI">BaseUI</a></li>
<li class="page_item page-item-13"><a href="http://www.soundstep.com/blog/downloads/fps/" title="FPS">FPS</a></li>
<li class="page_item page-item-402"><a href="http://www.soundstep.com/blog/downloads/somacore/" title="SomaCore">SomaCore</a></li>
<li class="page_item page-item-269"><a href="http://www.soundstep.com/blog/downloads/somaloader/" title="SomaLoader">SomaLoader</a></li>
<li class="page_item page-item-222"><a href="http://www.soundstep.com/blog/downloads/somatext/" title="SomaText">SomaText</a></li>
<li class="page_item page-item-135 current_page_item"><a href="http://www.soundstep.com/blog/downloads/somaui/" title="SomaUI">SomaUI</a></li>
<li class="page_item page-item-15"><a href="http://www.soundstep.com/blog/downloads/textgradient/" title="TextGradient">TextGradient</a></li>
<ul id="recentcomments"><li class="recentcomments"><a onclick="javascript:pageTracker._trackPageview('/outgoing/www.fanflash.cn/?p=83');" href='http://www.fanflash.cn/?p=83' rel='external nofollow' class='url'>ActionScript 3.0 最新开源项目(转) &laquo; fanflash&#39;s blog</a> on <a href="http://www.soundstep.com/blog/downloads/somaloader/comment-page-1/#comment-2039">SomaLoader</a></li><li class="recentcomments"><a onclick="javascript:pageTracker._trackPageview('/outgoing/www.rivict.com/librerie-as3/');" href='http://www.rivict.com/librerie-as3/' rel='external nofollow' class='url'>Librerie AS3&nbsp;|&nbsp;ricivt.com</a> on <a href="http://www.soundstep.com/blog/downloads/somaui/comment-page-1/#comment-1933">SomaUI</a></li><li class="recentcomments"><a onclick="javascript:pageTracker._trackPageview('/outgoing/www.rivict.com/librerie-as3/');" href='http://www.rivict.com/librerie-as3/' rel='external nofollow' class='url'>Librerie AS3&nbsp;|&nbsp;ricivt.com</a> on <a href="http://www.soundstep.com/blog/downloads/somaloader/comment-page-1/#comment-1926">SomaLoader</a></li><li class="recentcomments">Lucks on <a href="http://www.soundstep.com/blog/2010/05/14/somacore-update-as3-mvc-minimal-framework/comment-page-1/#comment-1895">SomaCore update AS3 MVC Minimal Framework</a></li><li class="recentcomments"><a onclick="javascript:pageTracker._trackPageview('/outgoing/pedram.mp');" href='http://pedram.mp' rel='external nofollow' class='url'>Pedram</a> on <a href="http://www.soundstep.com/blog/2010/05/14/somacore-update-as3-mvc-minimal-framework/comment-page-1/#comment-1887">SomaCore update AS3 MVC Minimal Framework</a></li></ul>
<ul><li><a class='rsswidget' href='http://www.soundstep.com/blog/2010/05/14/somacore-update-as3-mvc-minimal-framework/' title='Hi everyone, In case you didn&#039;t notice that I released an new minimal AS3 MVC Framework some time ago, SomaCore is available on this page. I call it minimal because it is very lightweight, yet powerful and non-intrusive. You don&#039;t have much to learn if you&#039;re used to MVC framework of any sort. I made an update today, [...] [&hellip;]'>SomaCore update AS3 MVC Minimal Framework</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2010/03/02/firefox-3-6-mac-bug-with-mouseevent/' title='Firefox 3.6 introduced a very annoying bug, and only on a Mac. If you&#039;re using somewhere a MouseEvent.ROLL_OUT or MouseEvent.MOUSE_OUT, this event will fired even if you only click on a object without leave the object with the mouse. Example there The select box in the middle of the page doesn&#039;t work because a roll out event is [...] [&hellip;]'>Firefox 3.6 Mac bug with MouseEvent</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2010/01/18/as3-garbage-collection-monitor/' title='I needed to watch objects to know if they were properly garbage collected or not, so I&#039;ve added a GC Monitor in the SomaCore Debugger. It is pretty easy to use and I think very useful if you start to care about the memory that the Flash Player is using and global performance. Demo Flash (garbage [...] [&hellip;]'>AS3 garbage collection monitor</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/11/27/somacore-debugger-update/' title='I&#039;ve updated the debugger used in SomaCore. You can know click on everything to parse the objects and I&#039;ve added a FPS + Memory meter. I&#039;ll continue to improve the debugger with my needs, next step might be a Garbage Collection monitor. Click here to see the debugger in action. Tips: if you close the debugger, type [...] [&hellip;]'>SomaCore Debugger update</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/11/20/somacore-as3-mvc-framework-event-based/' title='Following my previous post about MVC design philosophy and an AS3 MVC Framework that suit my needs and expectations, I&#039;ve started using SomaCore in a relatively complicated AIR modular application, and I&#039;m really enjoying it. I made some small changes to the code and I thought it would be a good idea to provide you the [...] [&hellip;]'>SomaCore AS3 MVC Framework event-based</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/10/06/mvc-design-philosophy/' title='Hi Everyone, This is not exactly a &quot;Soma release&quot;, but I would like to share with you my last work so we can talk about: A new AS3 MVC Framework with its own design philosophy. Why another AS3 MVC Framework? I&#039;ve been working with different Frameworks in the last years, such as PureMVC, Cairngorm and Mate for the well-known. [...] [&hellip;]'>MVC design philosophy</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/09/07/soma-mvc-v2-0-2-minor-update/' title='A minor update for Soma and SomaUI, mostly bug fixes. The source are available available on the SomaUI page. SomaUI v2.0.2 -bug fixed: page selection in the page tab wasn&#039;t working properly -bug fixed: layout tab and layout properties wasn&#039;t correctly updating the XML -bug fixed: Flash Player wasn&#039;t correctly updated in Page Settings tab when [&hellip;]'>Soma MVC v2.0.2 minor update</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/09/02/soma-mvc-movieclip-page-mode-video-tutorial/' title='Here is a new Video Tutorial about the MovieClip Page Mode in Soma, it might remind you the Flash Catalyst workflow. This mode is only for Flash IDE user. I&#039;m creating a designed site in few minutes by importing Photohop Files in MovieClip that wll be managed by Soma. The PageManager will instantiate MovieClip instead or [...] [&hellip;]'>Soma MVC MovieClip Page Mode video tutorial</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/09/01/soma-mvc-minor-update-2-0-1/' title='New version available (v2.0.1), small bugs solved with the Page Manager. Here is how I will update Soma and SomaUI. There is 3 numbers in the version number: 1. the first is a major update, where possibly everything change, probably not usable with previous sources. 2. the second is a medium update, the structure might slightly change and [...] [&hellip;]'>Soma MVC minor update 2.0.1</a></li><li><a class='rsswidget' href='http://www.soundstep.com/blog/2009/08/24/soma-mvc-tips-and-tutorials/' title='Beside having Soma Protest to learn how Soma MVC is working, I will add in the future (to the Google code wiki) some tutorials and tips that will help you during your development. I will also &quot;centralized&quot; any Video Tutorial I will make in this wiki. First one today, how to control the page flow in Soma. Romu [&hellip;]'>Soma MVC tips and tutorials</a></li></ul></li>
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@@@END@@@
@@@Spring Actionscript ::curl http://www.springactionscript.org/
<div class="xright"> <a href="http://springsource.com" class="externalLink" title="SpringSource">SpringSource</a>
<a href="source-repository.html" title="Source Repository">Source Repository</a>
<a href="developer_resources.html" title="Information">Information</a>
It is targeted for the Flash, Flex and AIR platforms. The framework
pageTracker._trackPageview('/downloads/spring-actionscript-1.0RC1-distribution.zip');
pageTracker._trackPageview('/downloads/spring-actionscript-1.0RC1-distribution-with-dependencies.zip');
<a href="downloads/spring-actionscript-1.0RC1-distribution.zip" id="springas_nodep">Spring Actionscript 1.0RC1</a>
<a href="downloads/spring-actionscript-1.0RC1-distribution-with-dependencies.zip" id="springas_dep">Spring Actionscript 1.0RC1</a>
</p><div class="source"><pre>
ElementRiver has created the <a class="externalLink" href="http://www.elementriver.com/sourcemate/">SourceMate</a> plugin for Flashbuilder, amongst other things
this features code completion for metadata. You can download a configuration file for SourceMate containing the Spring Actionscript specific
metadata <a href="sourcemate/spring-as-metadata.xml">here</a>.
@@@END@@@
@@@SmartyPants IOC ::curl http://smartypants.expantra.net/
<a href="http://smartypants-ioc.googlecode.com/svn/tags/1.02/smartypants-ioc/SmartyPants-IOC.zip">Download</a>
<a href="http://smartypants-ioc.googlecode.com/svn/tags/1.02/smartypants-ioc/SmartyPants-IOC.zip"><img src="images/downloadioc.png" border="0" align="right" class="downloadImage" alt="Download SmartyPants IOC"/></a>
@@@END@@@
@@@fosfr ::curl http://code.google.com/p/fosfr/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<i><a id="project_summary_link" href="/p/fosfr/" style="text-decoration:none; color:#000">AS3 open source framework</a></i>
<th onclick="if (!cancelBubble) _go('/p/fosfr/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/fosfr/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/fosfr/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/fosfr/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://fosfr.googlecode.com/files/FosfrFlashDevelopTemplates_.9BETA_Build123.zip'">
<a href="downloads/detail?name=FosfrFlashDevelopTemplates_.9BETA_Build123.zip"
title="Fosfr FlashDevelop templates - current as of Fosfr .9 BETA Build 123 - not for use with prior releases">FosfrFlashDevelopTemplates_.9BETA_Build123.zip</a><br/>
<button type="submit" title="Download" onclick="location.href='http://fosfr.googlecode.com/files/Fosfr_.9BETA_nightlyBuild128.zip'">
<a href="downloads/detail?name=Fosfr_.9BETA_nightlyBuild128.zip"
title="Fosfr .9 BETA Nightly Build 128">Fosfr_.9BETA_nightlyBuild128.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<a href="wiki/SWCImplementationGuide" title="How to implement Fosfr using the external library resource SWC and SWF files"
<p><img src="http://www.jeffdepascale.com/images/fosfrLogo.jpg" /> </p><p>UPDATED 09.23.09: Currently releasing Fosfr .9 nightly builds, these are growing very stable and .9 is a few days of stability testing away now. Fosfr .8 is still available in the downloads section for now, a new example site built on .9 will be built once .9 is final. See the wiki doc <a href="/p/fosfr/wiki/fosfrNightlyBuilds">fosfrNightlyBuilds</a> for limited info on where to begin with implementing this preview release. Preliminary documentation (still in the works) is available at: <a href="http://www.jeffdepascale.com/documentation/fosfrPreRelease/" rel="nofollow">http://www.jeffdepascale.com/documentation/fosfrPreRelease/</a> </p><p>Info on .9: See <a href="/p/fosfr/wiki/nextRelease">nextRelease</a> doc in wiki. Pushing towards a final 1.0 release, and the change list is long and growing, but the vast majority is tied to overhauling existing functionality to make the framework more digestable and all around useful and adding the last pieces of wish list functionalities before locking down to bug fixes, which will begin after this release through 1.0. </p><p>Some of the bigger featues of .9 BETA (anticipated final release by 11/15): </p><p>-Fosfr is now implemented using the provided SWC files and the included SWF library file (the com folder is still provided for reference). see the guide <a href="/p/fosfr/wiki/SWCImplementationGuide">SWCImplementationGuide</a> for information. This reduces the framework footprint to 13kb on initial load, a library load of 27kb (pulled automatically in the initial preload), and 4kb for all other framework files. This means substantially reduced load times, much faster compile times (since SWC files are precompiled into bytecode) and initial preloader graphics appear very quickly with only 13kb of overhead on initial load. </p><p>The Notifier panel as of Fosfr .9 build 120 (showing optional extended information):<br></br> <img src="http://www.jeffdepascale.com/images/notifierGrab.jpg" /> </p><p>-Notifier (formerly debug) - Error trapping, variable panel size, ability to prioritize debug messaging, player info, garbage collection forcing (debug layers only), real time property inspectors, and an optional visual error beacon for trapped errors. </p><p>-Notifier additionally now features a code injection system; see <a href="/p/fosfr/wiki/codeInjection">codeInjection</a> for details on valid expressions. Adding functionality to this on an ongoing basis right now. </p><p>-A new sound controller </p><p>-overhaul of loader event notifications </p><p>-overhaul of how external classes are handled in the framework; much tighter integration all around. </p><p>-utilization of a custom namespace to close some of the open holes in the framework. </p><p>Check out the <a href="/p/fosfr/wiki/nextRelease">nextRelease</a> doc in the wiki for the full revision list. </p><p>NOTE - .8 beta was released with an outdated version of swfaddress. please download the latest version at: <a href="http://www.asual.com/swfaddress/" rel="nofollow">http://www.asual.com/swfaddress/</a> This will be addressed in the .9 release. </p><p>Updated 5.18.09 - Current release: .8 BETA </p><p>A complete framework for AS3 site development, Fosfr simplies building full sites designed with a master SWF and multiple sub SWF format. Fosfr handles debugging, tracking, setting up site navigation, loading and unloading sub pages, automatic preloading (via Prequel), SWFAddress handling, simple access to Flashvars, query string params, and cookies, and does it all from implementations as simple as two lines of code per document class. Comes with a complete set of base classes for simple access to all of the methods and features of Fosfr right at Document class level, and optionally can run from a single configuration xml file for ease of access to site parameters without the need to recompile. FosfrLite (included), a streamlined version of Fosfr, provides access to the various pieces of Fosfr without the navigation package for loading sub SWF&#x27;s. </p><p>The current release of Fosfr is packaged with SWFAddress 2.2 (<a href="http://www.asual.com/swfaddress" rel="nofollow">http://www.asual.com/swfaddress</a>) and Prequel 1.0 (<a href="http://code.google.com/p/prequel-preloader" rel="nofollow">http://code.google.com/p/prequel-preloader</a>) </p><p>Beta documentation available at: </p><p><a href="http://www.jeffdepascale.com/documentation/fosfr" rel="nofollow">http://www.jeffdepascale.com/documentation/fosfr</a> </p><p>Sample site implementation included in download is visible online here: </p><p><a href="http://www.jeffdepascale.com/examples/fosfrFullSite" rel="nofollow">http://www.jeffdepascale.com/examples/fosfrFullSite</a> </p>
@@@END@@@
@@@facebook-actionscript-api ::curl http://code.google.com/p/facebook-actionscript-api/
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<a href="http://www.adobe.com/devnet/facebook" rel="nofollow">Tutorials and Quickstarts on the Adobe Developer Center</a><br/>
<p><img src="http://www.danieldura.com/post_images/flash_facebook.jpg" /> </p><p>The new ActionScript 3.0 Client Library for Facebook Platform API, fully supported by Facebook and Adobe, makes it easy to build applications that combine the strengths of the Flash Platform and Facebook Platform. </p><p>The Adobe Flash Platform and Facebook Platform provide the ideal solution for building rich, social experiences on the web. Flash is available on more than 98% of Internet-connected PCs, so people can immediately access the applications, content, and video that enable social interactions. The Facebook Platform is used by millions of people everyday to connect and share with the people in their lives. Together, both platforms allow you to: </p><ul><li>Share: Create rich interactions for users to share with friends. </li><li>Have fun: Make games social; let users compete against their friends. </li><li>Connect: Let users connect to your RIAs with Facebook Connect. </li><li>Solve problems: Build RIAs that harness the power of community. </li><li>Reach people: Reach millions of Facebook users through social distribution. </li></ul><h3><a name="Getting_Started"/>Getting Started</h3><p>For tutorials, articles, and videos on using the new API, visit the <a href="http://www.adobe.com/devnet/facebook/" rel="nofollow">Facebook page</a> on the Adobe Developer Center. You can also see the <a href="http://facebook-actionscript-api.googlecode.com/svn/release/current/docs/index.html" rel="nofollow">docs</a> for the most recent and stable build. </p><h3><a name="Project_History"/>Project History</h3><p>The API was originally developed by <a href="http://pbking.com/" rel="nofollow">Jason Crist</a> and authored under the direction of <a href="http://terralever.com/" rel="nofollow">Terralever</a>, an online marketing firm with strength in Flash-based media. Although Adobe has taken over day-to-day management of the project, Jason still maintains a consulting role. Under the direction of Adobe, the highly experienced team of Flash and Flex experts from <a href="http://www.gskinner.com" rel="nofollow">gskinner.com</a> have developed and architected the latest iteration of the API. </p><p>If you are looking for the deprecated code and samples, see the &#x27;tag/version2&#x27; directory in the repository or search for files with the &#x27;Deprecated&#x27; tag in the downloads section. </p><p>For questions and inquiries about this library, please contact Daniel Dura at Adobe Systems via email at ddura@adobe.com. Submit bug reports, patches, or feature requests via the issue tracker. </p>
@@@END@@@
@@@as3facebooklib ::curl http://code.google.com/p/as3facebooklib/
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<a href="http://as3facebooklib.googlecode.com/svn/trunk/docs/index.html" rel="nofollow">ASDoc Documentation</a><br/>
@@@END@@@
@@@Yahoo Maps API ::curl http://developer.yahoo.com/flash/maps/
<meta name="description" content="The Yahoo! Developer Network offers Web Services and APIs to make it easy for developers to build applications and mashups that integrate data sources in new ways. Yahoo!'s APIs let developers tap into Yahoo!'s world class data and infrastructure to help power their businesses, while making the web a more useful and fun place for everyone.">
<div id="ydnNav" class="yuimenubar yuimenubarnav"> <!-- Start: main top nav -->
<li class="yuimenubaritem"><a class="yuimenubaritemlabel" href="http://developer.yahoo.com#"><em>Resources<img src="http://l.yimg.com/a/i/ydn/top-nav-arrow-off.gif" alt="" class="dropArrow"></em></a>
<li><a href="http://github.com/yahoo/">Yahoo! on Github</a></li>
m_trk('Download yahoo-maps-as3-api-0.9.4-beta.zip','http://developer.yahoo.com/flash/maps/getLatest.php',null,1000);
<h3>How Do I Get Started?</h3>
<p>Get started by signing up for an <a href="../../wsregapp/">API key</a>. Then <a onclick="_ytrDl();" href="getLatest.php">download the component</a> and check out the <a href="examples.html">examples</a> and <a href="classreference/index.html">class reference documentation</a> to get familiar with the API.</p>
var swfobj = new SWFObject( "examples/yflash-gettingstarted/yflash_gs.swf", "swf2", "600", "280", "9.0.28" );
<textarea name="code" class="as2" rows="8" cols="60">
</textarea>
<p>At this point you can add event listeners, map controls and widgets to start interacting with the map.</p>
<p><a href="examples.html">Skip the documentation</a>. We have a ton of sample applications to help you get started in short order, while learning more about the built-in functionality of the API and how to extend it further.</p>
<span class="getAppHBl"><h4 class="getAppH">Ready to get started?</h4></span>
<span id="readStartDocsButton" class="yui-button yui-link-button"><span class="first-child">
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var button0 = new YAHOO.widget.Button('readStartDocsButton');
@@@END@@@
@@@corelib ::curl http://code.google.com/p/as3corelib/
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@@@END@@@
@@@as3flexunitlib ::curl http://code.google.com/p/as3flexunitlib/
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<a style="white-space: nowrap" href="/u/mkagita/">mkagita</a>,
<p>FlexUnit is a unit testing framework for Flex and ActionScript 3.0 applications and libraries. It mimics the functionality of JUnit, a Java unit testing framework, and comes with a graphical test runner. </p><p>As of August 20, 2008, FlexUnit will no longer be actively developed on Google Code. It is now being maintained at: </p><p><a href="http://opensource.adobe.com/wiki/display/flexunit/" rel="nofollow">http://opensource.adobe.com/wiki/display/flexunit/</a> </p>
@@@END@@@
@@@as3flickrlib ::curl http://code.google.com/p/as3flickrlib/
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<a href="http://as3flickrlib.googlecode.com/svn/trunk/docs/index.html" rel="nofollow">ASDoc Documentation</a><br/>
@@@END@@@
@@@as3mapprlib ::curl http://code.google.com/p/as3mapprlib/
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@@@END@@@
@@@as3syndicationlib ::curl http://code.google.com/p/as3syndicationlib/
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<p>Use the syndication library to parse Atom and all versions of RSS easily. This library hides the differences between the formats so you can parse any type of feed without having to know what kind of feed it is. </p><p>For the latest and greatest version of this library, we recommend pulling the source using SVN. </p>
@@@END@@@
@@@as3odeolib ::curl http://code.google.com/p/as3odeolib/
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@@@END@@@
@@@as3youtubelib ::curl http://code.google.com/p/as3youtubelib/
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@@@END@@@
@@@as3ebaylib ::curl http://code.google.com/p/as3ebaylib/
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title="eBay Actionscript Library - Beta 1">eBayActionscriptLibrary_Beta1.zip</a><br/>
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<p>The eBay ActionScript 3.0 library provides an interface between the eBay XML API and ActionScript 3.0. This open-source library will allow developers to create novel and innovative applications leveraging both eBay&#x27;s marketplace services and Adobe&#x27;s Flash Player 9 runtime! It is written in ActionScript 3.0, so any environment using ActionScript 3.0 can use this library, including Adobe Flex 2 and Adobe Flash Pro 9. </p><p>Download the beta release of the eBay Actionscript Library and check out the included Samples and Tutorial. Also browse the included ASDoc for full code documentation! </p>
@@@END@@@
@@@as3awss3lib ::curl http://code.google.com/p/as3awss3lib/
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<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<a href="http://www.livingdigitally.net" rel="nofollow">Living Digitally</a><br/>
<p>This is an AS3 library for accessing Amazon&#x27;s S3 service. It only works in Apollo because of restrictions in the browser player. </p><p>It&#x27;s pretty comprehensive. It supports managing buckets and objects. I haven&#x27;t implemented some of the access control stuff yet, or the bucket listing pagination features. These are trivial to add -- I just haven&#x27;t found the time yet. The hard part (the protocol) works perfectly, so adding functionality is pretty straightforward. </p><p>This library has the following dependencies: </p><p>As3Crypto (<a href="http://crypto.hurlant.com/" rel="nofollow">http://crypto.hurlant.com/</a>) </p><p>as3corelib (<a href="http://code.google.com/p/as3corelib/" rel="nofollow">http://code.google.com/p/as3corelib/</a>) </p><p>The free Flex SDK (<a href="http://www.adobe.com/products/flex/sdk/" rel="nofollow">http://www.adobe.com/products/flex/sdk/</a>) </p><p>There is currently no zip archive available. Please check the code out using subversion. </p>
@@@END@@@
@@@as3soundeditorlib ::curl http://code.google.com/p/as3soundeditorlib/
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<b>Featured downloads:</b>
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title="Source code and executable (swf)">as3soundeditorlib-0.007.zip</a><br/>
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@@@END@@@
@@@as3ds ::curl http://code.google.com/p/as3ds/
@@@END@@@
@@@as3notificationlib ::curl http://code.google.com/p/as3notificationlib/
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<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<p>This project makes it easy to add cross-platform notifications to your AIR application. It handles &quot;native system notifications&quot; like the dock icon bouncing and the taskbar icon flashing, and it allows you to easily create alert &quot;pop-ups&quot;. </p><p>There is currently no zip archive available. Please check the code out using subversion. </p>
@@@END@@@
@@@as3preferenceslib ::curl http://code.google.com/p/as3preferenceslib/
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<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<p>An AIR library for storing preferences. It worries about persistence and even encryption for you. </p><p>There is currently no zip archive available. Please check the code out using subversion. </p>
@@@END@@@
@@@as3nativealertlib ::curl http://code.google.com/p/as3nativealertlib/
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<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<p>In Flex, we have alerts, but they are Flex windows rather than native OS windows. This is fine in the browser, but doesn&#x27;t make much sense in AIR (Adobe Integrated Runtime). In AIR, we want our alerts to show up in their own native windows. This project creates Flex-like alerts, but they are native windows. </p><p>There is currently no zip archive available. Please check the code out using subversion. </p>
@@@END@@@
@@@ASCOLLADA ::curl http://code.google.com/p/ascollada/
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<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
@@@END@@@
@@@FZip ::curl http://codeazur.com.br/lab/fzip/
<meta name="keywords" content="fzip, zip, unzip, flex, compress, decompress, zlib, as3, actionscript, flash, codeazur, brasil, wahlers, herkender">
<p><a href="http://github.com/claus/fzip/">http://github.com/claus/fzip/</a></p>
<a href="http://www.opensource.org/licenses/zlib-license.php" title="The zlib/libpng license">zlib/libpng license</a>.</p>
<p>Loads a ZIP archive containing 1000 PNG icons (available for download
<p><a href="demo/FZipTest.as">Demo source code</a></p>
<p>We provide a <a href="download/fzip-prepare.txt">Python script</a> that
In order to use this script, <a href="http://www.python.org/download/releases/">Python</a>
<p>We also provide a <a href="http://github.com/claus/fzip/tree/master/tools/java/">Java tool</a>
<li><em>Moved to <a href="http://github.com/claus/fzip/">GitHub</a>. This History section
<a href="http://github.com/claus/fzip/commits/master/">commit history</a> on GitHub.
Please also consider <a href="http://github.com/claus/fzip/issues">logging bugs</a>
deng.fzip::FZipFile/parse()</code>, this is very much likely fixed now.</li>
@@@END@@@
@@@AS3 Zip Library ::curl http://nochump.com/blog/?p=15
@@@END@@@
@@@lastfm-as3 ::curl http://code.google.com/p/lastfm-as3/
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@@@END@@@
@@@MapQuest ::curl http://company.mapquest.com/mqbs/4a.html
@@@END@@@
@@@Modest Maps ::curl http://www.modestmaps.com/
<strong><a href="download/">Download Modest Maps Actionscript 3, 2, and Python ports</a>.</strong>
Displays tile-based maps, from sources such as
@@@END@@@
@@@as3cards ::curl http://code.google.com/p/as3cards/
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<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
@@@END@@@
@@@flexircclient ::curl http://code.google.com/p/flexircclient/
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title="Firc v0.1 - Flex IRC Lib">firc-v0.1.tar.gz</a><br/>
<button type="submit" title="Download" onclick="location.href='http://flexircclient.googlecode.com/files/flexircclient-v.01.tar.gz'">
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title="Flex IRC Client v.01">flexircclient-v.01.tar.gz</a><br/>
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<p>Flex IRC Client aims to be a Flex / Flash based IRC Client. Currently most browser-based chat solutions are either proprietary or applets. Flex IRC Client wants to bring the power of IRC to the majority of the Internet-users without requiring a download or an install. </p><p>This project is a port of the Java-based <a href="/p/flexircclient/wiki/PircBot">PircBot</a> to ActionScript 3/Flex. This project distributes 2 files: <ul><li>the actual IRC client (flexircclient) </li><li>the IRC protocol library (firc) </li></ul></p><p>The client can be used without downloading the library but if you want to develop and recompile the client you will need the library. </p><p>At the moment the client is useable but it still needs some polish. </p><p>Enjoy. </p>
@@@END@@@
@@@AsWing ::curl http://www.aswing.org/
<div class="contentarea">
You can discuss on our forumn: <a href="http://bbs.aswing.org" target="_blank">http://bbs.aswing.org</a>.
<div id="contentarea"><!-- Primary content area start -->
<div class="contentarea">
<div class="contentarea">
<div class="contentarea">
<div class="contentarea">
<div class="contentarea">
<p>Here&#8217;s the source code snip(it&#8217;s simple):<br />
<div class="contentarea">
<p>This is not a defence or compares, it just says that AsWing can handle that flexible i even don&#8217;t know. Of course it is main because of the great implement of <a href="http://code.google.com/p/as-code-completion/source/browse/trunk/CodeAssist/src/view/ScriptAreaComponent.as">ScriptArea </a> too.</p>
<div class="contentarea">
<p>You can download it here : <a href="http://code.google.com/p/aswing/downloads/list">http://code.google.com/p/aswing/downloads/list</a></p>
<div class="contentarea">
<form method="get" action="http://www.google.com/custom" target="_top">
Start playing <a href="http://www.21onlinecasinos.com">online casino</a> games and win huge prizes.
<a href='http://www.aswing.org/?tag=svn' class='tag-link-28' title='1 topic' style='font-size: 8pt;'>svn</a>
<a href='http://www.aswing.org/?tag=swc' class='tag-link-29' title='1 topic' style='font-size: 8pt;'>swc</a>
<li><a href="http://www.osflash.org/" title="Open source flash community">OSFlash</a></li>
<li><a href="http://www.9ria.com?ref=aswing" title="9ria天地会论坛" target="_blank"><img src="http://www.9ria.com/images/linklogo.jpg" alt="9RIA天地会" title="9ria天地会论坛" /></a></li>
<li><a href="http://www.riameeting.com" title="RIA教程,资料,视频,教程" target="_blank">RIAMeeting</a></li>
@@@END@@@
@@@as3httpclient ::curl http://code.google.com/p/as3httpclient/
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<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
@@@END@@@
@@@DistortionTweener ::curl http://evolve.reintroducing.com/2007/11/18/as3/as3-distortiontweener/
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<p><a href="http://evolve.reintroducing.com/_source/classes/as3/DistortionTweener/DistortionTweener_ex1.html">View Example 1</a><br />
<a href="http://evolve.reintroducing.com/_source/classes/as3/DistortionTweener/DistortionTweener_ex2.html">View Example 2</a><br />
<a href="http://evolve.reintroducing.com/_source/classes/as3/DistortionTweener/DistortionTweener_ex3.html">View Example 3</a><br />
<a href="http://evolve.reintroducing.com/_source/classes/as3/DistortionTweener/DistortionTweener.html">View Documentation</a><br />
<a href="http://evolve.reintroducing.com/_source/classes/as3/DistortionTweener/DistortionTweener.zip">Download Class &#038; Example Files</a></p>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">dt.addEventListener(Event.INIT, onDistortStarted);</span></div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// fired off when the distortion tween starts</span></div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">function onDistortStarted($evt:Event):void</span></div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">&nbsp; &nbsp; trace(&quot;Starting the distortion.&quot;);</span></div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * @param $mc The source movie clip that will be used to copy into the bitmap that will be distorted</span></div>
<div class="comment-body"><p>[...] Download full source code and check examples. No Comments Leave a Commenttrackback addressThere was an error with your comment, please try again. name (required)email (will not be published) (required)url [...]</p>
<p>Have you downloaded and looked at Grant Skinner's file? I didn't but I'd imagine you could probably repurpose that somehow. Grant is a great coder so I'm sure you could go off of his files or maybe even ask him for some help.</p>
<p>i`m kinda new to this, But is it possible to add a delay beefore the animation starts..?</p>
<div class="comment-metadata"><span class="comment-author">Pingback by <strong><a href='http://digitechlog.com/2008/10/19/the-list-of-actionscript-library.html' rel='external nofollow' class='url'>DigiTechLog Dot Com &raquo; Blog Archive &raquo; ActionScript Libraryリスト</a></strong></span> <span class="comment-timestamp">on October 18, 2008 @ 9:10 am</span> </div>
<div class="comment-metadata"><span class="comment-author">Pingback by <strong><a href='http://www.websitebuildersresource.com/2008/12/04/101-useful-web-developer-and-web-designer-links/' rel='external nofollow' class='url'>101 Useful Web Developer and Web Designer Links | Website Builders Resource</a></strong></span> <span class="comment-timestamp">on December 4, 2008 @ 10:55 pm</span> </div>
Ive just started usign your class, and some easing functions work fine (Elastic, for example), while for others I get the following error:<br />
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<li><a href="http://proto.layer51.com" target="_blank">Prototype</a></li>
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<li><a href="http://www.codeendeavor.com/" target="_blank">Aaron Smith</a></li>
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<li><a href="http://www.bit-101.com/blog" target="_blank">Keith Peters</a></li>
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<li><a href="http://www.senocular.com" target="_blank">Trevor McCauley</a></li>
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<li><a href="http://away3d.com/" target="_blank">Away3D</a></li>
<li><a href="http://box2dflash.sourceforge.net/" target="_blank">Box2DFlashAS3</a></li>
<li><a href="http://www.casalib.org/" target="_blank">CASA Lib</a></li>
<li><a href="http://www.fisixengine.com/" target="_blank">Fisix Engine</a></li>
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<li><a href="http://proto.layer51.com" target="_blank">Prototype</a></li>
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<li><a href="http://www.gotoandplay.it" target="_blank">gotoAndPlay()</a></li>
<li><a href="http://labs.byhook.com/" target="_blank">Hook</a></li>
<li><a href="http://www.kirupa.com" target="_blank">Kirupa</a></li>
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<li><a href="http://webwasp.co.uk" target="_blank">Webwasp</a></li>
<li><a href="http://www.codeendeavor.com/" target="_blank">Aaron Smith</a></li>
<li><a href="http://www.everydayflash.com/" target="_blank">Bartek Drozdz</a></li>
<li><a href="http://www.brendandawes.com/" target="_blank">Brendan Dawes</a></li>
<li><a href="http://www.moock.org/" target="_blank">Colin Moock</a></li>
<li><a href="http://www.gskinner.com/blog" target="_blank">Grant Skinner</a></li>
<li><a href="http://flashguru.co.uk/" target="_blank">Guy Watson</a></li>
<li><a href="http://blog.greensock.com" target="_blank">Jack Doyle</a></li>
<li><a href="http://www.bit-101.com/blog" target="_blank">Keith Peters</a></li>
<li><a href="http://www.theflashblog.com/" target="_blank">Lee Brimelow</a></li>
<li><a href="http://www.quasimondo.com/" target="_blank">Mario Klingemann</a></li>
<li><a href="http://www.martijndevisser.com/" target="_blank">Martijn de Visser</a></li>
<li><a href="http://www.peterelst.com/blog" target="_blank">Peter Elst</a></li>
<li><a href="http://www.tink.ws/blog" target="_blank">Stephen Downs</a></li>
<li><a href="http://www.kaourantin.net/" target="_blank">Tinic Uro</a></li>
<li><a href="http://www.senocular.com" target="_blank">Trevor McCauley</a></li>
<li><a href="http://www.cove.org/ape/index.htm" target="_blank">APE</a></li>
<li><a href="http://away3d.com/" target="_blank">Away3D</a></li>
<li><a href="http://box2dflash.sourceforge.net/" target="_blank">Box2DFlashAS3</a></li>
<li><a href="http://www.casalib.org/" target="_blank">CASA Lib</a></li>
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<li><a href="http://www.cove.org/flade/" target="_blank">Flade</a></li>
<li><a href="http://www.mosessupposes.com/Fuse" target="_blank">Fuse Kit</a></li>
<li><a href="http://www.codeendeavor.com/guttershark" target="_blank">Guttershark</a></li>
<li><a href="http://code.google.com/p/papervision3d/" target="_blank">Papervision3D</a></li>
<li><a href="http://proto.layer51.com" target="_blank">Prototype</a></li>
<li><a href="http://www.flashsandy.org/" target="_blank">Sandy 3D</a></li>
<li><a href="http://code.google.com/p/tweener" target="_blank">Tweener</a></li>
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@@@END@@@
@@@ascanvas ::curl http://code.google.com/p/ascanvas/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/ascanvas/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/ascanvas/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/ascanvas/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/ascanvas/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://ascanvas.googlecode.com/files/alpha1_0m1.zip'">
<a href="downloads/detail?name=alpha1_0m1.zip"
title="alpha1.0 milestone1">alpha1_0m1.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<a href="http://www.digi3studio.com/opensource/ascanvas" rel="nofollow">developer&#39;s web site</a><br/>
<p>ASCanvas is an implementation of the HTML 5 Canvas element for the Flash environment, written in ActionScript. Older implementations are available supporting Flash 9, however our new code base targets the Flash 10 player and Adobe&#x27;s asc.jar ActionScript compiler. </p><p>This project is now available as a CC 0 / Public Domain resource. It is also available under less liberal licensing; though CC0 allows many provisions for areas in which public domain copyright is not appropropriate. </p><pre class="prettyprint">html:
@@@END@@@
@@@dopplr-as3 ::curl http://code.google.com/p/dopplr-as3/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/dopplr-as3/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/dopplr-as3/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/dopplr-as3/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/dopplr-as3/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<p>This project is intended to get you up and running with accessing <a href="http://dopplr.com" rel="nofollow">Dopplr</a> data from Flash 9 applications. </p><p>It is also a playground for me to experiment with finding the most elegant and aesthetically pleasing way to code such applications. Your input is welcome if you have opinions on how the code might be improved, or if you want to implement some of the <a href="http://dopplr.pbwiki.com/" rel="nofollow">Dopplr API methods</a> I didn&#x27;t get to yet. </p><p>Initial <a href="/p/dopplr-as3/wiki/Documentation">Documentation</a> is online, there is <a href="http://dopplr-as3.googlecode.com/svn/trunk/src/com/dopplr/examples/" rel="nofollow">example code</a> in the source tree and running examples will follow soon. </p><p><a href="http://www.flickr.com/photos/blackbeltjones/1712306250/" rel="nofollow"><img src="http://farm3.static.flickr.com/2091/1712306250_b53c81c6df_o.png" /></a> </p>
@@@END@@@
@@@FC64 ::curl https://mirror1.cvsdude.com/trac/osflash/fc64/
@@@END@@@
@@@Google Maps API ::curl http://code.google.com/apis/maps/documentation/flash/intro.html
(function(){function a(){this.t={};this.tick=function(c){this.t[c]=(new Date).getTime()};this.tick("start")}var b=new a;window.jstiming={Timer:a,load:b};if(window.external&&window.external.pageT)window.jstiming.pt=window.external.pageT;})();
<div class="greytext">e.g. "ajax apis" or "open source"</div>
<li><h2 class="tlw-expanded">More Resources:</h2>
<li><a href="http://code.google.com/p/gmaps-api-issues/issues/list?can=2&q=apitype%3AFlash&colspec=ID+Type+Status+Introduced+Fixed+Summary+Internal+Stars&cells=tiles">Known Issues</a></li>
consists of a <code>*.swc</code> file within the <code>lib</code>
<p><a href="http://maps.googleapis.com/maps/flash/release/sdk.zip">
http://maps.googleapis.com/maps/flash/release/sdk.zip</a></p>
<code>*.swc</code> is denoted with a <code>_flex</code> suffix in the filename.</p>
interfaces, you will need to download an updated SWC file and recompile your application.</p>
<code>map_flex_1_7.swc</code> identifies version 1.7 of the Flex interface library, while
<code>map_1_7.swc</code> identifies version 1.7 of the Flash interface library. Once you've downloaded
hostname$ cp ~/sdk.zip .
# Unzip the SDK. The SWC interface library is located within the "lib" directory
hostname$ unzip sdk.zip
for download. Such versions will be named according to the version scheme. (For example,
the interface library associated with version "1.3" will be named "map_flex_1_3.swc."
You will need to download a new version of this interface library before you can make
<p>You do not need to read all three tutorials to get started, though it may be useful to you
@@@END@@@
@@@FVNC ::curl http://osflash.org/fvnc
<link rel="start" href="http://osflash.org./" />
<!-- wikipage start -->
<li class="level2"><div class="li"><span class="li"><a href="#download" class="toc">Download</a></span></div></li>
<h2><a name="download" id="download">Download</a></h2>
There are currently no downloads available. You&rsquo;ll need to checkout the projects from SVN in order to build a .swf file.
In the future, downloads will be hosted at <a href="http://code.google.com/p/fvnc/downloads/list" class="urlextern" title="http://code.google.com/p/fvnc/downloads/list" rel="nofollow">http://code.google.com/p/fvnc/downloads/list</a>
There are two projects in the source tree.
<a href="http://fvnc.googlecode.com/svn/trunk/fvnc" class="urlextern" title="http://fvnc.googlecode.com/svn/trunk/fvnc" rel="nofollow">http://fvnc.googlecode.com/svn/trunk/fvnc</a> is a Flex Library Project that contains the FVNC component and source code.
<a href="http://fvnc.googlecode.com/svn/trunk/fvnc-app" class="urlextern" title="http://fvnc.googlecode.com/svn/trunk/fvnc-app" rel="nofollow">http://fvnc.googlecode.com/svn/trunk/fvnc-app</a> is a sample Flex Project that uses the FVNC library to connect to a remote VNC server.
Instructions for accessing the source code can be found here: <a href="http://code.google.com/p/fvnc/source" class="urlextern" title="http://code.google.com/p/fvnc/source" rel="nofollow">http://code.google.com/p/fvnc/source</a>
@@@END@@@
@@@AS3 Parametric Curve Library ::curl http://www.algorithmist.net/as3pc.html
<td><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="492" height="149">
<td><P>This library illustrates many practical Actionscript 3 concepts via the development of a 2D parametric curve library. The current library consists of a base set of Classes for constructing single-segment and composite (piecewise) parametric curves. For more information and regular updates, visit <a href="http://algorithmist.wordpress.com" target="_blank">Jim Armstrong's personal blog</a>. </P>
those from the 2D Parameteric curve library, along with supporting TechNotes,<a href="technotes.html" target="_blank"> may be found here</a>.<br>
<p>The download includes the entire Singularity package (which includes the rigging classes).</p>
<p><a href="http://www.algorithmist.net/singularity.zip">Download library (.zip) here</a>. Before running any example programs, place the Singularity package in your build path.</p></td>
@@@END@@@
@@@AWI ::curl http://www.klr20mg.com/awi/ (in Spanish)
@@@END@@@
@@@as3webservice ::curl http://code.google.com/p/as3webservice/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<i><a id="project_summary_link" href="/p/as3webservice/" style="text-decoration:none; color:#000">Open-source Webservice class implementation in AS3 for Flash CS3 IDE.</a></i>
<th onclick="if (!cancelBubble) _go('/p/as3webservice/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/as3webservice/source/checkout">Source</a>
#downloadbox {
<p>Open-source Webservice class implementation in AS3 for Flash CS3 IDE. </p><p>Download <a href="http://as3webservice.googlecode.com/svn/trunk/build/as3webservice.zip" rel="nofollow">*.mxp extension here</a>. </p><p>Browse <a href="http://code.google.com/p/as3webservice/source/checkout" rel="nofollow">source here</a>. </p><p>Example code: </p><pre class="prettyprint">import be.wellconsidered.services.WebService;
@@@END@@@
@@@as3jayrock ::curl http://code.google.com/p/as3jayrock/
(function(){function a(e){this.t={};this.tick=function(f,c,d){c=d?d:(new Date).getTime();this.t[f]=c};this.tick("start",null,e)}var b=new a;window.jstiming={Timer:a,load:b};try{var g=null;if(window.chrome&&window.chrome.csi)g=Math.floor(window.chrome.csi().pageT);if(g==null)if(window.gtbExternal)g=window.gtbExternal.pageT();if(g==null)if(window.external)g=window.external.pageT;if(g)window.jstiming.pt=g}catch(h){};})();
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/as3jayrock/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/as3jayrock/source/checkout">Source</a>
#downloadbox {
@@@END@@@
@@@ASAP Library ::curl http://asaplibrary.org/
@@@END@@@
@@@Wordpress XML-RPC API ::curl http://blog.absentdesign.com/?page_id=22
@@@END@@@
@@@as3maillib ::curl http://code.google.com/p/as3maillib/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/as3maillib/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/as3maillib/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<p>The goal of the ActionScript 3 mail library is to provide easy access to mail protocols such as SMTP and POP3. </p><h3><a name="Progress"/>Progress</h3><p>To keep you informed on the progress being made in the development of this library, I&#x27;ll try to update this as frequently as possible. Please keep in mind I only have limited time to work on this project. </p><p>So far, the following has been done: <ul><li>Stateful SMTP support (EHLO, MAIL, RCPT, DATA, RSET, QUIT) </li><li>The Internet Message Format (<a href="http://tools.ietf.org/html/rfc2822" rel="nofollow">RFC 2822</a>) has been largely implemented </li><li>Documentation generated for all public classes </li><li><strong>Initial import of both the source and documentation has been done, all progress so far is available under <a href="http://code.google.com/p/as3maillib/source/browse/trunk/src/org/oxcode/mail/" rel="nofollow">Source</a></strong> </li></ul></p><p>Next up: <ul><li>Implementation of MIME </li><li>POP3 support </li></ul></p><h3><a name="Key_aspects_used_in_the_development_of_this_library"/>Key aspects used in the development of this library</h3><ul><li>Standards compliant implementation of the supported protocols (<a href="http://tools.ietf.org/html/rfc1939" rel="nofollow">RFC 1939</a>, <a href="http://tools.ietf.org/html/rfc2821" rel="nofollow">RFC 2821</a> and <a href="http://tools.ietf.org/html/rfc2822" rel="nofollow">RFC 2822</a>) </li><li>All code must follow the <a href="http://opensource.adobe.com/wiki/display/flexsdk/Coding+Conventions" rel="nofollow">ActionScript 3 Coding Conventions</a> set by Adobe </li><li>Use of design patterns and OO best practices </li><li>Documented using the ASDoc tool </li></ul>
@@@END@@@
@@@AlivePDF ::curl http://alivepdf.bytearray.org/
body input#s,div.entry-content div.page-link,div.entry-content p.attachment-name,div.entry-content q,div.comments ol.commentlist q,div.formcontainer div.form-input input,div.formcontainer div.form-textarea textarea,div.hentry div.entry-meta,div.sidebar{font-family:georgia,times,serif;}
<p>AlivePDF 0.1.5 RC is finally there and has a lot of new features. As you may have seen, font embedding is now supported and a lot of new things, as a result a lot of new API's have been introduced. Hopefully the <a href='http://alivepdf.bytearray.org/alivepdf-asdoc/' title='AlivePDF Documentation' target='_blank'>documentation</a> is now updated. To get started with those API's here is a brief introduction :</p>
<p>As you can see, three parameters are required, the first one is the font stream as a ByteArray, the second one is the AFM file which describes the font, that you can get easily for a font or generate it through a tool like TTF2PT1 or even online <a href='http://fpdf.fruit-lab.de/' target='_blank'>here</a>. The third parameter is the codepage to use for your font, which defines the character code mapping between 0 and 255. Note that, only CodePage.1252 is supported for now, but this will be fixed in the final release.</p>
<p>You can now draw EPS or AI files (8.0 version or below required) into your PDF, by using the addEPSImage method, more infos here : <a title="addEPSImage API" href="http://alivepdf.bytearray.org/?p=358" target="_blank">http://alivepdf.bytearray.org/?p=358</a></p>
<p>Just like in Flash Player, a beginBitmapFill API has been added, more infos here : <a title="BeginBitmapFill API" href="http://alivepdf.bytearray.org/?p=324" target="_blank">http://alivepdf.bytearray.org/?p=324</a></p>
<p>As requested, Spot color support has been introduced, more infos here : <a title="SpotColor support" href="http://alivepdf.bytearray.org/?p=296" target="_blank">http://alivepdf.bytearray.org/?p=296</a></p>
<p>As requested, document-level navigation has been added, more infos here : <a title="Document-level navigation" href="http://alivepdf.bytearray.org/?p=279" target="_blank">http://alivepdf.bytearray.org/?p=279</a></p>
<p>As requested, the Grid class allows you to export its data as a CSV file: <a title="CSV Grid Export" href="http://alivepdf.bytearray.org/?p=259" target="_blank">http://alivepdf.bytearray.org/?p=259</a></p>
<p>So, what's next ? Some final fixes in the UnicodePDF class for other characters like (greek, russian) and a new Invoice API to make invoice generation smooth. I have to finalize the integration of the <a href='http://alivepdf.bytearray.org/?p=348' title='AlivePDF Templates extension' target='_blank'>AlivePDF extension for templates created by Gonzalo.</a> But I may have some interesting news concerning exporting drawn vectors to the PDF, without having to rasterize stuff <img src='http://alivepdf.bytearray.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I am happy to announce that AlivePDF 0.1.5 is getting better and better. More than font embedding support which is working now, I have just uploaded on the SVN the latest version with gradients (not 100% complete) and barcode support. Apart from that, some important code cleaning and refactoring has been done, some new API's have been introduced like setStartingPage, or even addEPSImage to embed Adobe Illustrator files on a page.</p>
<p><img class="alignleft size-full wp-image-412" title="Christmas-gift-red-bow" src="http://alivepdf.bytearray.org/wp-content/uploads/2009/12/Christmas-gift-red-bow1.jpg" alt="Christmas-gift-red-bow" width="154" height="152" />Recently, I saw a <a title="Wayne's Message" href="http://alivepdf.bytearray.org/?page_id=12&amp;wpforumaction=viewtopic&amp;t=322.0" target="_blank">message</a> from wayne on the AlivePDF forum, asking for some gifts related to <a title="AlivePDF" href="http://alivepdf.bytearray.org" target="_blank">AlivePDF</a>. It made me smile cause actually I was able to spend a whole day on the embedding font problem and finally made it to work <img src='http://alivepdf.bytearray.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> It seems like Santa Claus is bringing font embedding to AlivePDF, finally!</p>
<p><a title="AlivePDF Font Embedding Sample File" href="http://alivepdf.bytearray.org/wp-content/demos/exported_fonts.pdf" target="_self">Here</a> is a PDF generated just now with the upcoming AlivePDF update <img src='http://alivepdf.bytearray.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>If there is one AIR application that I love, it's called <a title="Balsamiq Mockups" href="http://www.balsamiq.com/products/mockups/desktop" target="_blank">Mockups</a> from <a title="Balsamiq" href="http://www.balsamiq.com" target="_blank">Balsamiq</a>.<br />
In September, Peldi the creator of this great tool <a title="AlivePDF Forum" href="http://alivepdf.bytearray.org/?page_id=12&amp;wpforumaction=viewtopic&amp;t=252.0" target="_blank">asked</a> if it was possible to add internal link support and fix the outlines feature in <a title="AlivePDF" href="http://alivepdf.bytearray.org/" target="_blank">AlivePDF</a> in order to add PDF export to Mockups.<br />
This was <a title="AlivePDF - Internal Link support" href="http://alivepdf.bytearray.org/?p=279" target="_blank">added</a> and Mockups, and there you go :</p>
<a title="Balsamiq Mockups PDF" href="http://www.balsamiq.com/blog/wp-content/uploads/2009/11/exportToPDFmockups.pdf" target="_self">Here</a> is an example of what Balsamiq Mockups could generate <img src='http://alivepdf.bytearray.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Just a very quick note to let you know that the forthcoming <a title="Adobe Flash Player 10.1 Beta" href="http://labs.adobe.com/technologies/flashplayer10/" target="_blank">Flash Player 10.1</a> is fixing the writeMultiByte on Linux. We will keep the fix in <a title="AlivePDF" href="http://alivepdf.bytearray.org/" target="_blank">AlivePDF</a> to ensure backward compatibility with previous players, but it's just good news to see this bug fixed if you have different projects relying on this method <img src='http://alivepdf.bytearray.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Here is a great news for <a title="AlivePDF" href="http://alivepdf.bytearray.org/" target="_blank">AlivePDF</a>, I am currently considering using <a title="Adobe Alchemy" href="http://labs.adobe.com/alchemy">Alchemy</a> to handle all the fonts parsing (TrueType/OpenType) through a c lib called <a title="TTF2PT1" href="http://ttf2pt1.sourceforge.net/" target="_blank">TTF2PT1</a>. This is the cool thing with Alchemy, any c or c++ lib can be compiled to AVM2 bytecode and used in the Flash Player. If you know the TTF2PT1 lib, it handles all the font parsing that AlivePDF is almost doing. The cool thing is that this lib is fully working and the extraction of glyph widths is perfect and AlivePDF will benefit from that.</p>
<p>So now, let's see a demo, if you download TTF2PT1 and ask to generate the .AFM file for a font with the following command (-a MyFont.ttf) you'll end up with an AFM file (Adobe Font Metrics) which is gold for AlivePDF cause it gives all the informations needed for embedding a font in a PDF.</p>
<div id="flashcontent_546523717" style="color: #800000;"> A Flash animation should have appeared here, but it seems that your browser has an older version of the Flash Player or it is not installed at all. Please, install the <a href="http://www.adobe.com/go/getflashplayer" target="_blank">last release</a> of the Flash Player now, then reload this page. </div>
<p>Here is an upcoming feature I added today to <a title="AlivePDF" href="http://alivepdf.bytearray.org/" target="_blank">AlivePDF</a>, which will allow you to use EPS assets (.ai or .eps) on pages. This is a very cool feature to embed vector content <img src='http://alivepdf.bytearray.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The first release will not handle everything, but complex artwork will be easily embeddable, <a title="AlivePDF EPS Embedding" href="http://alivepdf.bytearray.org/wp-content/demos/exported.pdf" target="_self">here</a> is an example of what I just generated (with an .ai file from Adobe Illustrator) with the forthcoming <a title="AlivePDF" href="http://alivepdf.bytearray.org/" target="_blank">AlivePDF</a> release <img src='http://alivepdf.bytearray.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>A few days ago, I posted a little poll about adding templates support in <a title="AlivePDF" href="http://alivepdf.bytearray.org/" target="_blank">AlivePDF</a>, yesterday I was browsing the web and came across <a title="AlivePDF Extension" href="http://gonzalo.huerta.cl/?p=3" target="_blank">this post</a> from <a title="Gonzalo Huerta-Canepa" href="http://gonzalo.huerta.cl" target="_blank">Gonzalo Huerta-Canepa</a>. Gonzalo ported the great <a title="FPDI Library" href="http://www.setasign.de/products/pdf-php-solutions/fpdi/" target="_blank">FPDi</a> libray, which allows you to import an existing PDF document and use it as a template, which is very interesting and a much request feature. Yesterday night, Gonzalo joined the AlivePDF team, his AlivePDF extension will be added in the official AlivePDF trunk, as usual the library is extending the core PDF class, which means that this will not impact the core PDF class therefore, this will not add extra size to the core PDF engine. So feel free to use it or not, no tight coupling here. I hope you guys are excited about this <a title="AlivePDF" href="http://alivepdf.bytearray.org/" target="_blank">AlivePDF</a> extension! <span style="display: none; text-decoration: underline;"> 14 feb 2010 -<br />
<p>I just posted on my blog <a title="AlivePDF at Adobe Max '09" href="http://www.bytearray.org/?p=1040" target="_blank">the session</a> <a title="Michael Chaize's blog" href="http://codemoiunmouton.wordpress.com" target="_blank">Michael</a> and I did at <a title="Adobe Max 2009" href="http://max.adobe.com" target="_blank">Adobe Max '09</a> in Los Angeles.<br />
It contains a section about <a title="AlivePDF" href="http://alivepdf.bytearray.org/" target="_blank">AlivePDF</a> and other cool stuff, hope you guys will like it.</p>
<p>I created a new section called <a title="AlivePDF Interviews" href="http://alivepdf.bytearray.org/?page_id=335" target="_blank">"Interviews"</a> where I will post interviews about people using <a title="AlivePDF" href="http://alivepdf.bytearray.org/" target="_blank">AlivePDF</a> in their developments.<br />
To celebrate the first interview, <a title="AlivePDF Interviews" href="http://alivepdf.bytearray.org/?page_id=335" target="_blank">here</a> is one from Jerome Cordiez, the author of <a title="LovelyCharts" href="http://www.lovelycharts.com" target="_blank">LovelyCharts</a>.</p>
<li><a href="http://code.google.com/p/alivepdf/downloads/list" title="Download latest AlivePDF releases">Download</a></li>
@@@END@@@
@@@SWFAddress ::curl http://www.asual.com/swfaddress/
<meta name="description" content="Creates open source software and provides professional services for its integration. The home of SWFAddress and jQuery Address.">
<meta name="keywords" content="SWFAddress,SWF Address,jQuery,jQuery plugins,jQuery Address,Address plugin,jQuery Format,Format plugin,jQuery Thead,Thead plugin,LESS,LESS for Java,Deep linking,Back button,Ajax history,SEO,EnFlash,EnLarge,Flash,ActionScript,JavaScript,AS2,AS3,SWF,JS,XHTML,CSS,Ajax,UI,GUI,RIA,Software,Open source">
<meta name="DC.Description" content="Creates open source software and provides professional services for its integration. The home of SWFAddress and jQuery Address.">
<meta name="DC.Subject" content="SWFAddress,SWF Address,jQuery,jQuery plugins,jQuery Address,Address plugin,jQuery Format,Format plugin,jQuery Thead,Thead plugin,LESS,LESS for Java,Deep linking,Back button,Ajax history,SEO,EnFlash,EnLarge,Flash,ActionScript,JavaScript,AS2,AS3,SWF,JS,XHTML,CSS,Ajax,UI,GUI,RIA,Software,Open source">
<link rel="stylesheet" href="/resources/asual.css" type="text/css" media="screen">
<script type="text/javascript" src="/resources/asual.js"></script>
if (/Mac/.test(navigator.platform)) document.write('<style type="text/css" media="screen"> body, input, textarea, select { font-size: 14px; } </style>');
<div><a href="/" title="Asual"><img src="/resources/asual-logo-white.jpg" width="140" height="23" alt="Asual"></a></div>
<a href="/swfaddress/" title="SWFAddress" class="swfaddress"><img src="/resources/asual-swfaddress.jpg" alt="SWFAddresss" width="451" height="39" /></a>
<li><a href="/swfaddress/resources/">Resources</a></li>
<p class="download">
<a href="/download/swfaddress" class="download">Download SWFAddress 2.4</a>
<span>(12MB, Including docs, samples and sources)</span>
<small>or just the <a href="/download/swfaddress-dist">core scripts and libraries</a> (39KB).</small>
<p>SWFAddress is licensed under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT license</a>.</p>
<p>The latest and greatest development version of the project can be found at <a href="https://swfaddress.svn.sourceforge.net/svnroot/swfaddress/trunk/swfaddress/">SourceForge</a>.</p>
Use the <a href="http://sourceforge.net/mail/?group_id=181584">mailing list</a> or the <a href="http://sourceforge.net/forum/?group_id=181584">forums</a> for your questions, suggestions and community support.<br />
<div id="t-shirts" class="t-shirts"><img src="/resources/asual-tshirts.jpg" alt="SWFAddresss T-Shirts" width="752" height="400" /></div>-->
<a href="http://sourceforge.net/projects/swfaddress"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=181584&amp;type=16" width="150" height="40" alt="Get SWFAddress at SourceForge.net. Fast, secure and Free Open Source software downloads" /></a>
SWFAddress is hosted<br /> at <a href="http://sourceforge.net">sourceforge.net</a>.
@@@END@@@
@@@Flash Camouflage ::curl http://code.google.com/p/flash-camouflage/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/flash-camouflage/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/flash-camouflage/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/flash-camouflage/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/flash-camouflage/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://flash-camouflage.googlecode.com/files/FlashCamo2.swc'">
<a href="downloads/detail?name=FlashCamo2.swc"
title="Flash Camouflage v2 Beta (2.2.1) SWC">FlashCamo2.swc</a><br/>
<button type="submit" title="Download" onclick="location.href='http://flash-camouflage.googlecode.com/files/camo_v2_2_1_docs.zip'">
<a href="downloads/detail?name=camo_v2_2_1_docs.zip"
title="Flash Camouflage v2 Beta (2.2.1) AS Docs ">camo_v2_2_1_docs.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<p><img src="http://flashartofwar.com/wp-content/uploads/2008/08/flash_camo_logo_white.gif" /> </p><p>Flash Camo (for short) is a graphics framework that allows AS 3 applications to be easily skinned from pngs, jpgs, or gifs. The framework is broken down into 3 core areas: Decals, the CSS Parser, and the <a href="/p/flash-camouflage/wiki/CamoDisplay">CamoDisplay</a>. These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo’s modular approach, you can use as little or as much of the framework as you want. The entire framework is under 35k. </p><p>Flash Camo is open source (under the MIT License), is compatible with FlashPlayer 9/10, Flex 3, and AIR. It can be built with the open source Flex SKD compiler or used in Flash CS 3/4 as a swc. </p><p><strong> I have created a new Google Group to help answer questions about the framework and start open discussions on tips, tricks, and problems. Check it out here <a href="http://groups.google.com/group/flash-camouflage" rel="nofollow">http://groups.google.com/group/flash-camouflage</a> </strong></p><p><strong> Flash Tuts Plus Tutorial - Part 2 of my in depth tutorial walk through on how to use Flash Camo up on <a href="http://flash.tutsplus.com" rel="nofollow">http://flash.tutsplus.com</a>. Check out Part 2 here: <a href="http://flash.tutsplus.com/tutorials/workflow/intro-to-flash-camo-part-2" rel="nofollow">http://flash.tutsplus.com/tutorials/workflow/intro-to-flash-camo-part-2</a> </strong></p><p><strong> Flash Tuts Plus Tutorial - I just wrote an in depth tutorial walking through how to use Flash Camo that covers how I built <a href="http://jessefreeman.com" rel="nofollow">http://jessefreeman.com</a>. Check out Part 1 here: <a href="http://flash.tutsplus.com/tutorials/workflow/intro-to-flash-camo-part-1" rel="nofollow">http://flash.tutsplus.com/tutorials/workflow/intro-to-flash-camo-part-1</a> </strong></p><p><strong> Camo, v2.2.1 is now out and tagged. This includes minor bug fixes to the BoxModel. I also added an updated API Docs to the downloads along with a new SWC. </strong></p><p><strong> Camo, v2.2 is coming out very soon. There is an early tag of it if you want to try it out but I will be updating all of the documentation on the site to reflect the new changes. The updates found in Camo 2.2 focus on a rebuild of the DecalSheet system, removing unneeded classes from the framework and adding customization to the TypeHelperUtil. </strong></p><p><strong> Camo, v2.1 has just been released along with cleanups to the svn repo. If you had checked out the Camo from the trunk before please recheck out the entire trunk since it is up to date with 2.1. Also you should probably use tags of the Framework to help when future features are added to hopefully not break your code. </strong> </p>
@@@END@@@
@@@Flexlib ::curl http://code.google.com/p/flexlib/
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<a href="wiki/QuickStart" title="How to get started using FlexLib in your Flex Projects"
>QuickStart</a><br/>
<a href="http://flexlib.googlecode.com/svn/trunk/docs/index.html" rel="nofollow">ASDoc Component Documentation</a><br/>
<p><img src="http://dougmccune.com/flexlib/flexlib_logo.jpg" /> </p><p>The FlexLib project is a community effort to create open source user interface components for Adobe Flex 2, 3 and 4. </p><p>Current components: AdvancedForm, Base64Image, EnhancedButtonSkin, CanvasButton, ConvertibleTreeList, Draggable Slider, Fire, Highlighter, HorizontalAxisDataSelector IconLoader, ImageMap, PromptingTextArea, PromptingTextInput, Scrollable Menu Controls, SuperTabNavigator, Alternative Scrolling Canvases, Horizontal Accordion, TreeGrid, FlowBox, Docking ToolBar, Flex Scheduling Framework </p><p>See the <a href="/p/flexlib/wiki/ComponentList">Full Component List</a>. </p><p>Browse the <a href="http://flexlib.googlecode.com/svn/trunk/docs/index.html" rel="nofollow">documentation</a>, download the <a href="http://code.google.com/p/flexlib/source" rel="nofollow">source code</a>, or learn <a href="/p/flexlib/wiki/HowToContribute">How to Contribute</a> to the project. </p>
@@@END@@@
@@@Yahoo Astra Flash Components ::curl http://developer.yahoo.com/flash/astra-flash/
<p>Yahoo! offers the ASTRA Flash components to complement the existing set provided in <a href="http://www.adobe.com/go/flash">Adobe Flash CS3</a>. These components are easily skinnable and fully documented, and wide selection of examples are available to help developers get started quickly. Source code for the components is available under the open source <a href="../license.html">BSD license</a>.</p>
<p style="text-align:center;margin-left:auto;margin-right:auto;margin-top:1em;"><a href="http://p.yimg.com/c/ycs/ydn/flash/pkg/astra-flash-1.4.zip" onclick="m_trk('Download astra-flash-1.4.zip','http://p.yimg.com/c/ycs/ydn/flash/pkg/astra-flash-1.4.zip',null,1000);"><img src="../images/download.gif" alt="Download" border="0"/></a></p>
<li>Download and unzip the Astra Flash Components.</li>
<li>Open Astra.mxp. It should be at <EM>[download location]</EM>/Build/Astra.mxp.</li>
<li>Start up Flash CS3, and the new components will appear in the Components panel.</li>
<li><a href="autocomplete/">Getting Started</a></li>
<li><a href="alertmanager/">Getting Started</a></li>
<li><a href="audioplayback/">Getting Started</a></li>
<li><a href="carousel/">Getting Started</a></li>
<li><a href="charts/">Getting Started</a></li>
<li><a href="form/">Getting Started</a></li>
<li><a href="layout-containers/">Getting Started</a></li>
<li><a href="menu/">Getting Started</a></li>
<li><a href="menubar/">Getting Started</a></li>
<li><a href="tabbar/">Getting Started</a></li>
<li><a href="tree/">Getting Started</a></li>
@@@END@@@
@@@as3-fullscreen-lib ::curl http://code.google.com/p/as3-fullscreen-lib/
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@@@END@@@
@@@coordy ::curl http://code.google.com/p/coordy/
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title="Source code for Coordy 0.9.9 (includes SWC, documentation, examples and build files)">coordy-0.9.9.zip</a><br/>
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<p><img src="http://sweatshop.somerandomdude.com/projects/coordy/images/coordy_300w.png" /> </p><p><strong>Coordy is a light Actionscript 3 layout framework which offers a simple way to organize DisplayObjects into various different 2d and 3d layouts. The layouts are light, powerful and virtual organizers that simply manage x/y/z coordinates of DisplayObjects - meaning your objects are not tightly bound to any specific layout.</strong> </p><h3><a name="Update_(December_1,_2009)"/>Update (December 1, 2009)</h3><p>coordy 0.9.9 is officially released. All sorts of changes have been made which could potentially cause problems with any code using 0.9.1 or lower. I will be writing up some documentation on changes in the latest version, until then, you can check out all the fun new stuff <a href="http://somerandomdude.com/projects/coordy/" rel="nofollow">here</a>. </p><h3><a name="Update_(November_15,_2009)"/>Update (November 15, 2009)</h3><p>coordy just went through a <strong>huge</strong> rewrite and is quite different in many ways. I have updated the source in SVN, but the ZIP download still offers up the 0.9.1 version. The examples and documentation have been updated in the SVN repo if you want to give it a try. I will be posting extensive notes on the changes and how to best use the library in the days to come. </p><h3><a name="Update_(August_20,_2009)"/>Update (August 20, 2009)</h3><p>coordy 0.9.1 was just committed and available to use. Layouts in coordy 0.9.1 now have the ability to export their layout properties as either a JSON string or an XML object. Have a look at the <a href="http://sweatshop.somerandomdude.com/projects/coordy/docs" rel="nofollow">documentation</a> for more details. </p><h1><a name="Support_This_Project"/>Support This Project</h1><p>coordy is completely free to use and will always be that way. That said, this code takes time to write and test. Please <a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=8307931" rel="nofollow"><strong>support this project</strong></a> by giving whatever you feel is appropriate - it will help ease the burden of continuing to push this project forward. </p><h1><a name="Getting_Started"/>Getting Started</h1><p>Get to know this framework by checking out some <a href="http://sweatshop.somerandomdude.com/projects/coordy/examples.html" rel="nofollow">examples</a> and the library&#x27;s <a href="http://sweatshop.somerandomdude.com/projects/coordy/docs/" rel="nofollow">documentation</a>. The examples provided give a sense of the basic mechanisms and process for setting up layouts, updating layouts and managing multiple layouts. <strong>Source code to the examples are also available on the examples page</strong>. I suggest checking out the <a href="http://coordy.googlecode.com/svn/trunk/" rel="nofollow">source via SVN</a> as that will be updated much more frequently than the static zip. </p><h1><a name="How_Does_It_Work?"/>How Does It Work?</h1><p>The basic explanation of how coordy works is once a DisplayObject is added to a layout, a node instance is created which points to the DisplayObject. The node is the link between the layout and DisplayObject. The node contains all the coordinate information for that DisplayObject, so that even if a DisplayObject is moved, the coordinate information for it persists due to its corresponding node. This is why the DisplayObject can belong to an infinite amount of layouts, because the layout merely handles its created node objects which, in turn, have a link to the DisplayObject. </p><p>Layouts are merely abstract organizers, they do not need to be added/removed from the stage. Nonetheless, they have tweenable properties such as x, y, z, width, height, depth etc. When a display property such as width is altered, the layout adjusts all the cells and the nodes’s links to fit in the layout’s new dimension. This allows you to “tween” a layout even though it does not truly exist on the stage. </p><p>Layouts will also adapt when nodes/DislpayObjects are removed from the layout. This allows simple motion-based layout management capabilities. </p><h1><a name="What_Type_of_Layouts_Does_coordy_Have?"/>What Type of Layouts Does coordy Have?</h1><h3><a name="Here&#x27;s_the_full_list,_there_should_be_more_to_come_in_the_n"/>Here&#x27;s the full list, there should be more to come in the near future.</h3><p><strong>2d Layouts</strong> <ol><li>Ellipse - Distributes nodes in a simple ellipse </li><li>Flow - Attempts to fit all nodes within the bounds of the layout&#x27;s target </li><li>Grid - Distributes nodes in a basic 2d grid </li><li>HorizontalLine - Distributes nodes in a horizontal line </li><li>Lattice - Similar to a grid, but more flexible and feature-rich </li><li>Scatter - Distributes nodes randomly </li><li>Snapshot - Records the x,y coordinates of all nodes </li><li>Stack - Distributes nodes in an ordered stack </li><li>VerticalLine - Distributes nodes in a vertical line </li><li>Wave - Distributes nodes in a wave (i.e. sine, cosine, etc.) </li></ol></p><p><strong>3d Layouts</strong> <ol><li>Ellipse3d - Distributes nodes in a 3d ellipse (good for carousels) </li><li>Grid3d - Distributes nodes in a 3d grid </li><li>Scatter3d - Distributes nodes randomly in all three axes </li><li>Snapshot3d - Records the x,y,z coordinates of all nodes </li><li>Spheroid3d - Distributes nodes in a spheroid </li><li>Stack3d - Distributes nodes in an ordered 3d stack </li><li>Wave3d - Distributes nodes in a 3d wave (i.e. sine, cosine, etc.) </li><li>WaveEllipse3d - Still in testing, does funky stuff </li></ol></p><h1><a name="Want_To_Contribute?"/>Want To Contribute?</h1><p>This project could use some fresh eyeballs and brain matter. <a href="http://somerandomdude.com/hi/" rel="nofollow">Drop me a line</a> if you would like to contribute to future versions of this library. </p>
@@@END@@@
@@@vectorvision ::curl http://code.google.com/p/vectorvision/
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<p>Vectors in papervision3D, vector fonts in papervision. </p><p><a href="http://www.barcinski-jeanjean.com/entries/vectorvision/Example.html" rel="nofollow"><img src="http://barcinskijeanjean.files.wordpress.com/2008/05/vectorvision.jpg?w=450&amp;h=104" /></a> </p><p>Examples: <ul><li><a href="http://www.barcinski-jeanjean.com/entries/vectorvision/Example.html" rel="nofollow">letters</a> </li><li><a href="http://www.barcinski-jeanjean.com/entries/vectorvision/GraphicsExample.html" rel="nofollow">simple drawing, animation</a> </li><li><a href="http://www.barcinski-jeanjean.com/entries/vectorvision/SvgExample.html" rel="nofollow">svg</a> </li><li><a href="http://www.barcinski-jeanjean.com/entries/vectorvision/EffectsExample.html" rel="nofollow">vectorvision + effects</a> </li></ul></p><p>Vectorvision in use: <ul><li><a href="http://www.lamberta.org/" rel="nofollow">http://www.lamberta.org/</a> </li><li><a href="http://liveaxle.com/cloud/" rel="nofollow">http://liveaxle.com/cloud/</a> </li><li><a href="http://www.trayler.co.uk" rel="nofollow">http://www.trayler.co.uk</a> </li><li><a href="http://www.barcinski-jeanjean.com" rel="nofollow">http://www.barcinski-jeanjean.com</a> </li></ul></p><p>Contact: mark@barcinski-jeanjean.com </p><p>Special thanx to <a href="http://fdt.powerflasher.com/" rel="nofollow">powerflasher</a> for the open source FDT license. </p>
@@@END@@@
@@@WiiFlash ::curl http://code.google.com/p/wiiflash/
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<p>WiiFlash has been developped by <a href="http://blog.je2050.de/" rel="nofollow">Joa Ebert</a> and <a href="http://www.bytearray.org/" rel="nofollow">Thibault Imbert</a>. </p><p>It is a project dedicated to the Wiimote and Flash® applications consisting of two main parts: </p><ul><li>WiiFlash Server </li><li>WiiFlash ActionScript API </li></ul><h2><a name="Downloading"/>Downloading</h2><p>We suggest you to use an SVN client like <a href="http://tortoisesvn.tigris.org/" rel="nofollow">tortoiseSVN</a> or <a href="http://subclipse.tigris.org/" rel="nofollow">subclipse</a> (with FlexBuilder 2) to download the WiiFlash source code instad of using the featured wiiflash_api.zip. This way you stay always up-to-date. Since people have often problems with downloading from a repository we put the file up there for users that do not want to deal with SVN. If you like to use SVN and the help on Google Code is not enough for you there is also an <a href="http://wiki.papervision3d.org/index.php?title=Download_from_SVN" rel="nofollow">article</a> in the <a href="http://wiki.papervision3d.org/" rel="nofollow">Papervision3D wiki</a> about this issue. </p><h2><a name="API"/>API</h2><p>WiiFlash is very easy to use. You can connect a Wiimote in Flash with three lines of code and start reading your data. </p><pre class="prettyprint">var wiimote: Wiimote = new Wiimote();
@@@END@@@
@@@Stats ::curl http://code.google.com/p/mrdoob/wiki/stats
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@@@END@@@
@@@twitterscript ::curl http://code.google.com/p/twitterscript/
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<p>This is an ActionScript 3.0 library for accessing Twitter&#x27;s APIs. This was originally code from Twitter, but it is being open sourced so it can be maintained and kept current. </p>
@@@END@@@
@@@oauth-as3 ::curl http://code.google.com/p/oauth-as3/
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@@@END@@@
@@@OAuth ::curl http://github.com/srohde/OAuth/tree/master
<html><body>You are being <a href="http://github.com/srohde/OAuth">redirected</a>.</body></html>
@@@END@@@
@@@NabaztagAPI ::curl http://www.iotashan.com/NabaztagExplorer/
<p>The NabaztagAPI project is an ActionScript 3 wrapper for the <a href="http://api.nabaztag.com/" target="_blank">Nabaztag API</a>. It allows you to build Flex 2/3 and Adobe AIR projects for the Nabaztag and Nabaztag/tag, without having to do the heavy lifting. Also included is the sample application, <a href="NabaztagExplorer.html" target="_blank">NabaztagExplorer</a>, which demonstrates how to use the NabaztagAPI library, and also allows you to experement with the Nabaztag API itself.</p>
<li><a href="NabaztagAPI.zip" onclick="dlTracker._trackEvent('Download', 'NabaztagAPI.zip')">Source &amp; Samples</a></li>
<li><a href="NabaztagAPI.swc.zip" onclick="dlTracker._trackEvent('Download', 'NabaztagAPI.swc.zip')">.swc Library</a></li>
<li><a href="http://svn.riaforge.org/nabaztagapi/" onclick="dlTracker._trackEvent('Download', 'Nabaztag SVN Repository')"">SVN Repository</a></li>
@@@END@@@
@@@SWFObject ::curl http://code.google.com/p/swfobject/
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title="SWFObject 2 HTML and JavaScript generator v1.2 (HTML version)">swfobject_generator_1_2_html.zip</a><br/>
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<p><img src="http://www.bobbyvandersluis.com/swfobject/img/swfobject_logo.gif" /> </p><h2><a name="Getting_started"/>Getting started</h2><p>Welcome! You&#x27;ll probably want to start with: <ul><li><a href="http://code.google.com/p/swfobject/wiki/documentation" rel="nofollow">SWFObject documentation</a> </li><li><a href="http://www.adobe.com/devnet/flashplayer/articles/swfobject.html" rel="nofollow">Detecting Flash Player versions and embedding SWF files with SWFObject 2</a> (beginners level tutorial) </li><li><a href="http://www.adobe.com/devnet/flashplayer/articles/alternative_content.html" rel="nofollow">Providing alternative content for SWF files</a> (beginners level tutorial) </li></ul></p><p>Please <strong>DO NOT</strong> link directly to the JavaScript files in our SVN repository. Either download swfobject_2_x.zip from the <a href="http://code.google.com/p/swfobject/downloads/list" rel="nofollow">Downloads</a> section and place a copy of the SWFObject 2 script on your own web server or link to a hosted version of the script provided by the <a href="http://code.google.com/p/swfobject/wiki/hosted_library" rel="nofollow">Google AJAX Libraries API</a>. </p><h2><a name="News"/>News</h2><p>SWFObject 2.2 is available for download! It&#x27;s good, go <a href="http://code.google.com/p/swfobject/downloads/list" rel="nofollow">get it!</a> You can read more about it in <a href="http://code.google.com/p/swfobject/wiki/whats_new" rel="nofollow">SWFObject 2.2 - What&#x27;s new?</a> </p><h2><a name="Questions,_bugs"/>Questions, bugs</h2><p>If you have any questions or comments about SWFObject or have problems with an implementation, please make sure you have read our <a href="http://code.google.com/p/swfobject/wiki/faq" rel="nofollow">FAQ</a> and use the <a href="http://groups.google.com/group/swfobject" rel="nofollow">discussion group</a>. </p><p>If you find any bugs or want to request a future enhancement, you can fill in an issue report on the <a href="http://code.google.com/p/swfobject/issues/list" rel="nofollow">issues page</a>. </p><h2><a name="RSS_feeds"/>RSS feeds</h2><p>If you want to stay up to date, you can subscribe to one of our many RSS feeds, e.g. <a href="http://code.google.com/feeds/p/swfobject/downloads/basic" rel="nofollow">New downloads</a> or <a href="http://code.google.com/feeds/p/swfobject/updates/basic" rel="nofollow">All project updates</a> (including Wiki and Issues). </p>
@@@END@@@
@@@tweetr ::curl http://code.google.com/p/tweetr/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
#downloadbox {
<a href="http://blog.swfjunkie.com/2009/03/open-sourced-tweetr/" rel="nofollow">SWFJunkie</a><br/>
@@@END@@@
@@@myLib ::curl http://mylib.samystudio.net/
<p>Here is a mail discussion about skinning with mylib, really interresting specially when using swc library.</p>
<p>- MediaPlayer review (FMS and HTTPPseudoStream&gt;<a href="http://xmoov.com/" target="_blank">http://xmoov.com/</a> now include)<br />
<p>Since  i have done huge changes from MediaPlayer, specially to include FMS and HTTPPseudoStream, <span style="color: #ff0000;">this release is only available from google code SVN repository</span>. I will make it downloadable as zip file soon as i'm sure it's stable enough. Check download page at the bottom to get informations on how checkout repository and so get files.</p>
<p>I will start writing documentation next week starting with MediaPlayer.<br />
Waiting for documentation here is HTTPPseudoStream example : <a href="http://test.samystudio.net/xmoov/HTTPPseudoStreamExample.swf" target="_blank">http://test.samystudio.net/xmoov/HTTPPseudoStreamExample.swf</a>.<br />
You can download example files <a href="http://test.samystudio.net/xmoov/HTTPPseudoStreamExample.zip" target="_blank">here</a>.</p>
<p><a title="Change log" href="http://mylib.samystudio.net/forum/viewtopic.php?f=2&amp;t=51" target="_self">Changes log.</a></p>
<p><a title="Download" href="http://mylib.samystudio.net/?page_id=14" target="_self">Download (SVN checkout/update)<br />
<p>Note that myLib license change with this new release, now under MPL (<a title="MPL" href="http://www.mozilla.org/MPL/" target="_blank">Mozilla public license</a>).</p>
<p><a href="http://mylib.samystudio.net/?page_id=14" target="_self">Download</a></p>
<p><a href="http://mylib.samystudio.net/forum/viewtopic.php?f=2&amp;t=23" target="_self">More informations</a></p>
<p>myLib 0.7.1 is a minor update which fix severals problems, all download page packages and SVN repository have been update.  You can get fixed bug overview from <a href="http://mylib.samystudio.net/forum/viewtopic.php?f=2&amp;t=12">forum </a>or from history file available with downloaded packages.</p>
<p>myLib is finally available for download. 3 packages are available :</p>
<li>Flex developpers (swc only)</li>
<li>Complete source</li>
<p><a href="http://mylib.samystudio.net/?page_id=14" target="_self">Download now</a></p>
<h2><a title="myLib available for download soon!" href="http://mylib.samystudio.net/?p=75" rel="bookmark">myLib available for download soon!</a></h2>
Copyright &copy; 2010 <a href="http://mylib.samystudio.net">myLib</a> &middot; Powered by <a href="http://www.wordpress.org" title="WordPress" target="_blank">WordPress</a> <br/><a href="http://www.lightwordtheme.com/" target="_blank" title="Lightword Theme">Lightword Theme</a> by Andrei Luca</em>
@@@END@@@
@@@as3scribdlib ::curl http://code.google.com/p/as3scribdlib/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/as3scribdlib/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/as3scribdlib/downloads/list">Downloads</a>
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<a onclick="cancelBubble=true;" href="/p/as3scribdlib/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://as3scribdlib.googlecode.com/files/as3scribdlib-.90.zip'">
<a href="downloads/detail?name=as3scribdlib-.90.zip"
title="AS3 Scribd Library (docs, src, and swc)">as3scribdlib-.90.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<a href="http://www.digitalflipbook.com" rel="nofollow">DigitalFlipbook</a><br/>
@@@END@@@
@@@FDOT ::curl http://onflash.org/ted/2009/08/fdot-making-hard-things-easier.php
@@@END@@@
@@@xpath-as3 ::curl http://code.google.com/p/xpath-as3/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
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#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://xpath-as3.googlecode.com/files/xpath-as3-1.0.0.swc'">
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title="Compiled SWC library">xpath-as3-1.0.0.swc</a><br/>
<button type="submit" title="Download" onclick="location.href='http://xpath-as3.googlecode.com/files/xpath-as3-1.0.0.zip'">
<a href="downloads/detail?name=xpath-as3-1.0.0.zip"
title="Zip file containing, compiled SWC library, documentation and source ">xpath-as3-1.0.0.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<a href="wiki/GettingStarted" title=""
>GettingStarted</a><br/>
@@@END@@@
@@@DirectorAS3 ::curl http://www.tuftandco.net/DirectorAS3/
<strong>Quick Start: Flash</strong>
<p>After downloading the SWC file, modify the ActionScript settings within the publish settings of your Flash file to
<strong>Quick Start: Flex</strong>
<p>After downloading the SWC file, you can either add the SWC file to your
<a href="http://www.tuftandco.com" target="_blank" class="navlink">Tuft and Co.</a>
<a href="bin/DirectorAS3.swc" class="navlink">Download SWC</a>
<a href="src/src.zip" class="navlink">Source Code</i></a>
Copyright by Tuft and Co. | Template by <a href="http://www.xdee.net" target="_blank">xDee Design</a> | Valid XHTML &amp; CSS
@@@END@@@
@@@SWX ::curl http://code.google.com/p/swx-format/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
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<th onclick="if (!cancelBubble) _go('/p/swx-format/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/swx-format/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://swx-format.googlecode.com/files/swx_php_2.00_beta_1.zip'">
<a href="downloads/detail?name=swx_php_2.00_beta_1.zip"
title="SWX PHP 2.00 Beta 1">swx_php_2.00_beta_1.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
@@@END@@@
@@@openplatform-flash ::curl http://code.google.com/p/openplatform-flash/
(function(){function a(e){this.t={};this.tick=function(f,c,d){c=d?d:(new Date).getTime();this.t[f]=c};this.tick("start",null,e)}var b=new a;window.jstiming={Timer:a,load:b};try{var g=null;if(window.chrome&&window.chrome.csi)g=Math.floor(window.chrome.csi().pageT);if(g==null)if(window.gtbExternal)g=window.gtbExternal.pageT();if(g==null)if(window.external)g=window.external.pageT;if(g)window.jstiming.pt=g}catch(h){};})();
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/openplatform-flash/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/openplatform-flash/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<p>A client library to help Flash and Flex developers use The Guardian Open Platform. </p><p>The SVN repository contains two projects (both set up for Eclipse + Ant + FDT): </p><ol><li><i>openplatform</i> - contains the library source code, a SWC build, ASDoc and an example FLA </li><li><i>openplatform-tests</i> - contains a FlexUnit test suite for the library code </li></ol><h2><a name="Flash_developers"/>Flash developers</h2><p>If you use the CS3 / CS4 IDE, have a look at the FLA in <i>openplatform/example</i> </p><p>If you use FDT or FlashDevelop, simply adjust your source path to include a copy of the SWC in <i>openplatform/build</i> </p><h2><a name="Flex_developers"/>Flex developers</h2><p>Add a copy of the SWC in <i>openplatform/build</i> to your libraries folder. </p><h2><a name="Documentation"/>Documentation</h2><p>Full ASDoc is available here <i>openplatform/docs/index.html</i> </p><h2><a name="Dependencies"/>Dependencies</h2><ul><li>Adobe&#x27;s Corelib </li><li>Adobe&#x27;s FlexUnit </li></ul><h2><a name="Example_Usage"/>Example Usage</h2><p>Fetch the first 5 articles written after the 1st Jan 2009 including the word &quot;Obama&quot;: </p><pre class="prettyprint">function runSearch() : void
@@@END@@@
@@@ARTionscript ::curl http://artionscript.com/
<h1><a name="ARTionscript_is_an_AS3_&#x27;Generative_Art&#x27;_Framework"/>ARTionscript is an AS3 &#x27;Generative Art&#x27; Framework</h1><h2><a name="Aim"/>Aim</h2><p>The aim of this project is to decrease the barrier to entry as well as openly share code an algorithms relating to generative art. </p><h2><a name="Concept"/>Concept</h2><p>Conceptually there is a &#x27;Studio&#x27; (Main/Document Class) which has access to &#x27;Artists&#x27; (algorithms / rules). The &#x27;Artist&#x27; is given a &#x27;Canvas&#x27; (a glorified Sprite), can be given some &#x27;Inspiration&#x27; (eg. a Flickr image / sound file) and a &#x27;Palette&#x27; (eg. a Kuler colour theme). </p><p>The &#x27;Artist&#x27; then creates the art work on and to the dimensions of &#x27;Canvas&#x27;. The resulting artwork is created using his own internal algorithms, which is influenced by the &#x27;Inspiration&#x27; and painted in colours of the &#x27;Palette&#x27; given to him. </p><p>You can request the &#x27;Artist&#x27; retry by pressing the Keyboard.SPACE or alternatively you can export the artwork as a bitmap using &#x27;ctrlKey + S&#x27;. </p><h2><a name="Contributing"/>Contributing</h2><p><i>The code here is not perfect and we don&#x27;t expect yours to be either.</i> So... write some code, create something crazy, rework another &#x27;Artist&#x27;, team up with others, but most importantly <strong>share it</strong>!</p><p><a href="http://code.google.com/p/artionscript/" target="_blank">http://code.google.com/p/artionscript/</a></p>
<h2><a name="Download"/>Free Download</h2><p>Free OpenSource AS3 generative art class files avaiable at <a href="http://code.google.com/p/artionscript/" target="_blank">http://code.google.com/p/artionscript/</a></p>
<h2><a name="Help"/>Forum / Help</h2><p>A forum has been set-up in order for you to share your ideas and get some help <a href="http://artionscript.com/bb/" target="_blank">http://artionscript.com/bb/</a></p>
@@@END@@@
@@@ffffound-as3-api ::curl http://toki-woki.net/blog/p336-ffffound-as3-api
<style type='text/css'>#pc-336 p, #pc-336 li {color:#878787;}#pc-336 a {color:#5f5f5f; border-bottom:solid 1px #b9b9b9}#pc-336 a:hover {border-bottom:solid 1px #878787}#pc-336 h3, .comment-time, .commenter, .commenter * {color:#d7d7d7 !important}#pc-336 .storycontent h3, #pc-336 .storycontent strong, #pc-336 .storycontent b {color:#5f5f5f !important}#pc-336 {background-color:#ffffff;}#pc-336 h2 a {color:#b9b9b9;}#pc-336 .post-meta, #pc-336 .post-meta *, #pc-336 .co-count {color:#cdcdcd;}#pc-336 textarea, #comment, #commentform input {background-color:#b9b9b9; color:#ffffff}#commentlist li {border-bottom:1px solid #b9b9b9;}#pc-336 .more-link {background-color:#f5f5f5;}#pc-336 .more-link:hover {background-color:#ebebeb;}#pc-336 .hr {border-bottom:solid 1px #b9b9b9;}</style>
<link rel='start' title='Lorem ipsum dolor sit amet' href='http://toki-woki.net/blog/p11-lorem-ipsum-dolor-sit-amet' />
<a href="http://toki-woki.net/blog/tag/air" rel="tag">air</a>, <a href="http://toki-woki.net/blog/tag/api" rel="tag">api</a>, <a href="http://toki-woki.net/blog/tag/as" rel="tag">as</a>, <a href="http://toki-woki.net/blog/tag/flash" rel="tag">flash</a>, <a href="http://toki-woki.net/blog/tag/flex" rel="tag">flex</a>, <a href="http://toki-woki.net/blog/tag/google" rel="tag">google</a>, <a href="http://toki-woki.net/blog/tag/opensource" rel="tag">opensource</a>, <a href="http://toki-woki.net/blog/tag/white" rel="tag">white</a> &#8212; <!--Quentin T &#8212;-->
<p>I recently released <a href="http://toki-woki.net/blog/?p=328">FFFFOUND Desktop</a>, this AIR app uses a home-made API that I'm <a href="http://code.google.com/p/ffffound-as3-api/">open sourcing</a> today. The code is hosted on Google Code and is available <a href="http://code.google.com/p/ffffound-as3-api/source/checkout">via SVN</a>, I also uploaded a <a href="http://ffffound-as3-api.googlecode.com/files/ffffoundas3api.zip">zip archive</a> if you prefer.</p>
<p>Also, if you need examples on how to use it, ask. I think the sources are self-explanatory but I might be wrong.</p>
<img alt='' src='http://www.gravatar.com/avatar/9756ebcf923a2523ac8f39111c5613e4?s=80&amp;d=http%3A%2F%2Ftoki-woki.net%2Fblog%2Fwp-content%2Fthemes%2Ftw%2Fimages%2Fget-a-gravatar.jpg%3Fs%3D80&amp;r=G' class='avatar avatar-80 photo' height='80' width='80' /> bigop </div>
<p>merci pour la source ..<br />
<img alt='' src='http://www.gravatar.com/avatar/783620f3b0f8ff354ec777fabe70ddd1?s=80&amp;d=http%3A%2F%2Ftoki-woki.net%2Fblog%2Fwp-content%2Fthemes%2Ftw%2Fimages%2Fget-a-gravatar.jpg%3Fs%3D80&amp;r=G' class='avatar avatar-80 photo' height='80' width='80' /> art </div>
<a href='http://toki-woki.net' rel='external nofollow'> <img alt='' src='http://www.gravatar.com/avatar/794e98e18d210488a1b503b946b6db6a?s=80&amp;d=http%3A%2F%2Ftoki-woki.net%2Fblog%2Fwp-content%2Fthemes%2Ftw%2Fimages%2Fget-a-gravatar.jpg%3Fs%3D80&amp;r=G' class='avatar avatar-80 photo' height='80' width='80' /> Quentin T </a> </div>
<img alt='' src='http://www.gravatar.com/avatar/783620f3b0f8ff354ec777fabe70ddd1?s=80&amp;d=http%3A%2F%2Ftoki-woki.net%2Fblog%2Fwp-content%2Fthemes%2Ftw%2Fimages%2Fget-a-gravatar.jpg%3Fs%3D80&amp;r=G' class='avatar avatar-80 photo' height='80' width='80' /> art </div>
<a href='http://toki-woki.net' rel='external nofollow'> <img alt='' src='http://www.gravatar.com/avatar/794e98e18d210488a1b503b946b6db6a?s=80&amp;d=http%3A%2F%2Ftoki-woki.net%2Fblog%2Fwp-content%2Fthemes%2Ftw%2Fimages%2Fget-a-gravatar.jpg%3Fs%3D80&amp;r=G' class='avatar avatar-80 photo' height='80' width='80' /> Quentin T </a> </div>
<a href='http://vinoddanims.wordpress.com/2009/09/30/flex-code-libraries/' rel='external nofollow'> <img alt='' src='http://www.gravatar.com/avatar/?d=http://toki-woki.net/blog/wp-content/themes/tw/images/get-a-gravatar.jpg&amp;s=80' class='avatar avatar-80 photo avatar-default' height='80' width='80' /> Vinod_danims Blog </a> </div>
<a href='http://destroyyourcomputer.com/blog/huge-list-of-external-libraries/' rel='external nofollow'> <img alt='' src='http://www.gravatar.com/avatar/?d=http://toki-woki.net/blog/wp-content/themes/tw/images/get-a-gravatar.jpg&amp;s=80' class='avatar avatar-80 photo avatar-default' height='80' width='80' /> Huge list of external libraries | DestroyYourComputer.com | Blog &#8211; Interactive Design Agency </a> </div>
<a href='http://142.vn/?p=79' rel='external nofollow'> <img alt='' src='http://www.gravatar.com/avatar/?d=http://toki-woki.net/blog/wp-content/themes/tw/images/get-a-gravatar.jpg&amp;s=80' class='avatar avatar-80 photo avatar-default' height='80' width='80' /> AS3 Code Libraries (APIs) &#8211; Joe&#039;s private place </a> </div>
<a href='http://www.rivict.com/librerie-as3/' rel='external nofollow'> <img alt='' src='http://www.gravatar.com/avatar/?d=http://toki-woki.net/blog/wp-content/themes/tw/images/get-a-gravatar.jpg&amp;s=80' class='avatar avatar-80 photo avatar-default' height='80' width='80' /> Librerie AS3&nbsp;|&nbsp;ricivt.com </a> </div>
TrackBack <abbr title="Universal Resource Locator">URL</abbr> </a>
<textarea name="comment" id="comment" rows="10" tabindex="4"></textarea>
@@@END@@@
@@@colormunch ::curl http://code.google.com/p/colormunch/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
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#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<a href="wiki/GettingStarted" title="A quick guide to getting started with ColorMunch"
>GettingStarted</a><br/>
<p><img src="http://farm4.static.flickr.com/3532/3797501005_f21396ea73.jpg" /> </p><p><img src="http://beekay.biz/colormunch/ku_50pxWtext.png" /> </p><p>The ColorMunch library is a small set of classes that makes retrieving themes, colors and comments from the Adobe Kuler API easy. </p><p>Check out the Wiki to get started <strong>Note:</strong> You&#x27;ll need a Kuler API key to use ColorMunch. </p><p>If you don&#x27;t have an API key sign in to Adobe with your AdobeID and apply for a Kuler API key at <a href="http://kuler.adobe.com/api" rel="nofollow">http://kuler.adobe.com/api</a> </p><p>Enjoy and please leave any comments or suggestions. I&#x27;ll keep working on it so check back regularly. You can <a href="http://twitter.com/BK4D" rel="nofollow">follow me on Twitter</a> or <a href="http://beekay.biz" rel="nofollow">subscribe to my blog</a>. </p><p><strong></strong><strong> NOTE </strong><strong></strong><strong> If you downloaded the source prior to November 29, 2009 please download the updated source which fixes a problem with the searchThemes method. </strong></p>
@@@END@@@
@@@GpxAS3 ::curl http://github.com/ryanstewart/GpxAS3/tree
<link rel="fluid-icon" href="http://github.com/fluidicon.png" title="GitHub" />
<link href="http://assets3.github.com/stylesheets/bundle_common.css?53081acd2dd130cebd1da08f5aa8f7897bb3ae9e" media="screen" rel="stylesheet" type="text/css" />
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var github_user = null
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<li>Fixed autoStart, items would load paused but think they were playing. This time with the SoundPlayer</li>
<li>Fixed autoStart, items would load paused but think they were playing.</li>
<li>Fixed autoStart, pause now dispatches a Progress and Change event</li>
<li>loadMedia method allows for autoStart to be set</li>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sndObj.<span style="color: #006600;">startTime</span> = <span style="color: #cc66cc;color:#800000;">0</span>;</div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * @param $checkPolicyFile A boolean that determines whether Flash Player should try to download a cross-domain policy file from the loaded sound's server before beginning to load the sound (default: false) </span></div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sndObj.<span style="color: #006600;">startTime</span> = <span style="color: #cc66cc;color:#800000;">0</span>;</div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * @param $startTime A number (in milliseconds) representing the time to start playing the sound at (default: 0)</span></div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> playSound<span style="color: #66cc66;">&#40;</span>$name:<span style="color: #0066CC;">String</span>, $volume:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">1</span>, $startTime:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">0</span>, $loops:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;color:#800000;">0</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; snd.<span style="color: #006600;">startTime</span> = $startTime;</div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; snd.<span style="color: #006600;">channel</span> = snd.<span style="color: #0066CC;">sound</span>.<span style="color: #0066CC;">play</span><span style="color: #66cc66;">&#40;</span>$startTime, snd.<span style="color: #006600;">loops</span>, <span style="color: #000000; font-weight: bold;">new</span> SoundTransform<span style="color: #66cc66;">&#40;</span>snd.<span style="color: #006600;">volume</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;</div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * @param $targVolume The target volume to fade to, between 0 and 1 (default: 0)</span></div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> fadeSound<span style="color: #66cc66;">&#40;</span>$name:<span style="color: #0066CC;">String</span>, $targVolume:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">0</span>, $fadeLength:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">1</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TweenLite.<span style="color: #006600;">to</span><span style="color: #66cc66;">&#40;</span>fadeChannel, $fadeLength, <span style="color: #66cc66;">&#123;</span>volume: $targVolume<span style="color: #66cc66;">&#125;</span><span style="color: #66cc66;">&#41;</span>;</div>
<p>In a nutshell I've added some elementary event handlers for the addExternalSound method. I've emailed the updated class file to matt [at] reintroducing [dot] com - maybe useful?</p>
<div class="comment-body"><p>I'm going to be adding some functionality to this shortly (and by shortly I mean in the next couple of months <img src='http://evolve.reintroducing.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) and I'll provide some usage examples at that time. For right now, refer to the example I provided Keeya in the comment above yours to get you started. All other methods are called the same way as that one.</p>
<p><a href="http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#more-20" rel="nofollow">http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#more-20</a></p>
<p>I can download the code and view it step by step..as well as be visual creative. I do apologize for I know even creating small projects is time consuming. I am open to any advice. I know your soundmanager class would make the above project even more "fierce" and manageable.</p>
<p>Thank you, it is really a useful class. I want to suggest a new method for adding already downloaded sounds if you are using a download manager class for queuing or prioritizing.</p>
* Adds an already downloaded sound to dictionary for playin immediately.<br />
sndObj.startTime = 0;<br />
<div class="comment-body"><p>@bulupe: i am planning on doing some download managing in the next iteration of the class as someone else suggested so we'll see if a method like this will become necessary or not, but thank you for your input.</p>
sndObj.startTime = 0;<br />
<div class="comment-body"><p>Good base for a very needed open source sound manager. It'd be great to have this SoundManager do for sounds what TweenMax does for tweening : )</p>
<p>My other approach is to read the current track's position and use that to start the other track. This revealed two issues:</p>
<p>1) Since every sound registered with addLibrarySound starts out with paused=true, playSound can never actually use the startTime parameter, or can it?<br />
2) I changed the code to always use the starttime, but the switching is incorrect, the music stutters and the rhythm is destroyed.<br />
Tracing the soundposition shows that the newly started track seems to have a start lag (sound position stays for a few frames). Do you have similar experience? Is it a Flash Player limitation? </p>
* @param $targVolume The target volume to fade to, between 0 and 1 (default: 0)<br />
public function fadeSound($name:String, $targVolume:Number = 0, $fadeLength:Number = 1, $stopOnComplete:Boolean = false):void<br />
TweenLite.to(fadeChannel, $fadeLength, {volume: $targVolume,onComplete:stopSound,onCompleteParams:[$name]});<br />
TweenLite.to(fadeChannel, $fadeLength, {volume: $targVolume});<br />
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@@@END@@@
@@@TextFlowPro ::curl http://www.gskinner.com/blog/archives/2009/01/editable_multif.html
<link rel="start" href="http://www.gskinner.com/blog/" title="Home" />
var cookieStartIndex = c.indexOf(prefix);
if (cookieStartIndex == -1)
var cookieEndIndex = c.indexOf(";", cookieStartIndex + prefix.length);
return unescape(c.substring(cookieStartIndex + prefix.length, cookieEndIndex));
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="585" height="155" id="flash" align="middle">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="188" height="800" align="middle">
'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0',
'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0',
myTFP.orphans:uint; <span class="linecomment">// minimum lines left at the start of a field</span>
You can <a href="/blog/assets/TextFlowPro.zip">download TextFlowPro, with the demos above by clicking here</a>.
<p>During my years as a Flash enthusiast, I have seen many flash applications but only three would I describe as exceptional: yours, http://www.joangarnet.com/blog/?p=207 and http://www.digitalflipbook.com/archives/2008/01/flashpaper_in_2.php. Congratulations. When my site formally opens within the next two weeks, I will honor your work. May you prosper.</p>
i generate a flash file an compile it to a swc. i import it in flex and when my "flash component" will be rendert theres an error looks like this:<br />
at com.takomat.energygame.view.screens::StartScreen/_StartScreen_Sprechblase1_c()[/Users/sebastian_felix/workspaces/EnergySpiel/09_FL_BMBF_EnergyGame/src/com/takomat/energygame/view/screens/StartScreen.mxml:13]<br />
at com.takomat.energygame.view.screens::StartScreen/_StartScreen_Array4_c()[/Users/sebastian_felix/workspaces/EnergySpiel/09_FL_BMBF_EnergyGame/src/com/takomat/energygame/view/screens/StartScreen.mxml:11]<br />
<textarea tabindex="4" id="text" name="text" rows="10" cols="50"></textarea><br /><br />
@@@END@@@
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--></script><p><img class="alignright size-thumbnail wp-image-1547" title="animbitmap_demo" src="http://blog.hexagonstar.com/wp-content/uploads/animbitmap_demo-150x106.jpg" alt="" width="150" height="106" />The <strong>AnimatedBitmap</strong> class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the &#8217;single-frame&#8217; images for the animation.</p>
<p style="text-align: center;"><a href="http://files.hexagonstar.com/labs/animatedbitmap/AnimatedBitmapDemo.swf" rel="shadowbox;width=448;height=320;" class="shadowbox" title="AnimatedBitmap Demo"><img src="http://blog.hexagonstar.com/wp-content/uploads/animbitmap_demo.jpg" alt="animbitmap_demo.jpg" width="400" height="284" class="fbPreview" /></a></p>
<p>You can download the class including demo source code and demo image here:</p>
<p><span style="text-decoration: line-through;">[<a href="http://blog.hexagonstar.com/download/animatedbitmap.zip" title="Downloaded 3541 times">Download AnimatedBitmap Class v1.1</a>]</span></p>
<p><strong>Update</strong>: The class is now part of the <strong>hexagonLib</strong> and can be found <a href="http://code.google.com/p/hexagon/source/browse/trunk/hexagon/src/hexagonlib/flash/com/hexagonstar/display/bitmaps/AnimatedBitmap.as" target="_blank">here</a>. You want this version because it&#8217;s the one that is being maintained.</p>
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<dt>TAGS</dt><dd><a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a><br /><a href="http://blog.hexagonstar.com/tag/as3/" rel="tag">AS3</a><br /><a href="http://blog.hexagonstar.com/tag/bitmap/" rel="tag">Bitmap</a><br /><a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a><br /><a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a><br /><a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a><br /><a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a><br /><a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a><br /><a href="http://blog.hexagonstar.com/tag/sprite/" rel="tag">Sprite</a><br /><a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a></dd> <dt class="meta_comment"><a href="http://blog.hexagonstar.com/animatedbitmapclass/#comments" title="Comment on Animated Bitmap Class">19 comments</a></dt>
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<a id="commentauthor-656" class="url admin-url" href="http://www.hexagonstar.com/" rel="external nofollow">
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<p>Hi Soj, check out the downloadable zip file! I&#8217;ve added a fla that shows how to use the class in the Flash IDE. All you have to do is change the Main class a bit and use it as the Document Class and link the bitmap from the library.</p>
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using library images i had to split a 32 frames walk cycle in 16 from 10240&#215;320 to 5120&#215;320, and check last frame in those sequences to start the next..</p>
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<p>Open demo, change document class as &#8221; xPos += sizeW + 50; &#8221; and boom! When animated objects do not touch each other or have a little distance between them, framerate fails, they start to run slow&#8230;</p>
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<p>Thank you for your website <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
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<p>Sascha, this is just great, and the source is so simple. I&#8217;ve had my eye on it for almost a year now, and have finally popped it into the game I&#8217;m developing. Smacks of sweetness. Should&#8217;ve been one of the Adobe DisplayObject classes.</p>
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<p>Thanks for you answer before on my short post about variable names <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I wrote a class that is based on the same concept you have here. My version loops through a MovieClip to create a BitmapData array, so the animation can be embedded compressed as Flash Video. <a href="http://nicolasschudel.name/bitmap-animations/" rel="nofollow">Here is the article</a>, where I discuss the pros and cons of my approach (source code included).</p>
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It&#8217;s not Flex compatible <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> I spent whole day trying to make it work with Flex containers and still no luck.</p>
<p>So, any advices, help or code will be greatly appreciated <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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<div class="sbPostTitle"><a href="http://blog.hexagonstar.com/rpg-design-character-development-example/" rel="bookmark" title="November 19, 2009">RPG Design: Character Development Example</a></div><a class="sbPostImage" href="http://blog.hexagonstar.com/rpg-design-character-development-example/" rel="bookmark" title="Read 'RPG Design: Character Development Example'"><img class="alignright size-full wp-image-1078" style="border: 0pt none;" title="eliza5" src="http://blog.hexagonstar.com/wp-content/uploads/eliza5.png" alt="eliza5" height="172" width="205" /></a><br />Welcome back to the RPG Design series where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game Stellar Conspiracy: Entanglements Of The Marenis Sector (working title).
In the last part I&#8217;ve introduced the character design template I&#8217;m using and mentioned... <a href="http://blog.hexagonstar.com/rpg-design-character-development-example/" rel="bookmark" title="Read 'RPG Design: Character Development Example'">[READ]</a>
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<a href="http://blog.hexagonstar.com/animatedbitmapclass/">Animated Bitmap Class</a>
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@@@END@@@
@@@Active Window Blur ::curl http://blog.onebyonedesign.com/?p=81
<link rel='start' title='The AS3 Singleton Revisited' href='http://blog.onebyonedesign.com/?p=6' />
<p>I was checking out a website yesterday when it suddenly reminded me of a <a href="http://pixelfumes.blogspot.com/2007/04/active-blur-class-v2-source-available.html" target="_blank">Pixelfumes experiment</a> I remembered seeing many moons ago. After finding it with a quick Google search, just for kicks, I decided to play around and update the idea to AS3. I didn&#8217;t bother with the constant updating to accomadate video as that seemed a tad processor hungry, but it wouldn&#8217;t be difficult to implement at all. What I would rather do with it is make it possible to open several windows at once all masking the same background image. Maybe later on tonight.</p>
_window.<span style="color: #0066CC;">startDrag</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">false</span>, _dragBounds<span style="color: #66cc66;">&#41;</span>;
<img alt='' src='http://www.gravatar.com/avatar/bf9a17c97ed226a34ba8cfa1d1004291?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn"><a href='http://www.pixelfumes.com' rel='external nofollow' class='url'>Ben</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/9966ee6f0a30bbf640df94dd4f5750e1?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">Marc Pelland</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/91be410f64c53b4e53600bfd25dd8332?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn"><a href='http://www.onebyonedesign.com/' rel='external nofollow' class='url'>Devon O.</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/e9cd931ecfbd5ccdb473d32f97f7cfed?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn"><a href='http://www.grupoi8.com.br' rel='external nofollow' class='url'>Yves</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/91be410f64c53b4e53600bfd25dd8332?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn"><a href='http://www.onebyonedesign.com/' rel='external nofollow' class='url'>Devon O.</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/9ab5cd5e7d85b13d676f502e32ec3892?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">Skye</cite> <span class="says">says:</span> </div>
<p>If you copy and paste from the WindowBlur.as source above it will not compile.</p>
<img alt='' src='http://www.gravatar.com/avatar/9ab5cd5e7d85b13d676f502e32ec3892?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">Skye</cite> <span class="says">says:</span> </div>
If you copy and paste from the WindowBlur.as source above it will not compile.<br />
<img alt='' src='http://www.gravatar.com/avatar/fdcbb675c262124d9f887183c302c072?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">Andrew</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/e2b794a2fb41e451a9e943dbb12b6e4a?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">Jonathan</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/426dec5672f1db854f9d05417aabc625?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">t</cite> <span class="says">says:</span> </div>
<p>Is there an FLA download</p>
<img alt='' src='http://www.gravatar.com/avatar/426dec5672f1db854f9d05417aabc625?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">tim</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/91be410f64c53b4e53600bfd25dd8332?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn"><a href='http://www.onebyonedesign.com/' rel='external nofollow' class='url'>Devon O.</a></cite> <span class="says">says:</span> </div>
<p>there is a download here: <a href="http://www.onebyonedesign.com/downloads/window_blur.zip" rel="nofollow">http://www.onebyonedesign.com/downloads/window_blur.zip</a> &#8211; it doesn&#8217;t include the ValueSlider however. You can either replace it with your own component or download the full UI library here: <a href="http://www.onebyonedesign.com/flash/ui/" rel="nofollow">http://www.onebyonedesign.com/flash/ui/</a> . Hope it helps out..</p>
<img alt='' src='http://www.gravatar.com/avatar/42339dfbd5b1c7a59b8f30b0f574e713?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">Villmer</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/91be410f64c53b4e53600bfd25dd8332?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn"><a href='http://www.onebyonedesign.com/' rel='external nofollow' class='url'>Devon O.</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/e3187db961db7edc2b3402f7ede0511e?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">MUX</cite> <span class="says">says:</span> </div>
<p>i tried looking at the example zip file &amp; it gives a &#8216;unexpected file format&#8217; error.</p>
<p>any chnage a repost of the zip ? or is it just me.. :o)</p>
<img alt='' src='http://www.gravatar.com/avatar/e3187db961db7edc2b3402f7ede0511e?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">MUX</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/2fbd3c0c4c9b48648bb777b97cea637a?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">Davide</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/f6867d13b64a1a532a5d265259b21631?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn"><a href='http://www.altointeractive.com' rel='external nofollow' class='url'>Carlos Ramirez</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/91be410f64c53b4e53600bfd25dd8332?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn"><a href='http://www.onebyonedesign.com/' rel='external nofollow' class='url'>Devon O.</a></cite> <span class="says">says:</span> </div>
<p>Hey Carlos, those are classes from a package of ui items I put together long ago. You can see examples of all the items and download them here: <a href="http://www.onebyonedesign.com/flash/ui/" rel="nofollow">http://www.onebyonedesign.com/flash/ui/</a></p>
<img alt='' src='http://www.gravatar.com/avatar/6c85a487a1f72cea8e164eca1e955df2?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn">BHJodoKast</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/91be410f64c53b4e53600bfd25dd8332?s=32&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D32&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /> <cite class="fn"><a href='http://www.onebyonedesign.com/' rel='external nofollow' class='url'>Devon O.</a></cite> <span class="says">says:</span> </div>
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<p>Technical Reviewer of <a href='http://www.friendsofed.com/book.html?isbn=1430215887' target='_blank'>&#8220;The Essential Guide to Flash CS4 AIR Development&#8221;</a></p>
<p>Contributing Author of <a href='http://www.amazon.com/exec/obidos/ASIN/1441475400/acmorg-20' target='_blank'>&#8220;Flash AS3 for Interactive Agencies&#8221;</a></p>
<p>Senior Software Developer at <a href='http://www.vstream.ie' target='_blank'>vStream Digital Media</a> in Dublin</p>
<p><a href='http://www.onebyonedesign.com/portfolio/' target='_blank'>Portfolio</a></p>
<p>Included in the Flex 4.0 SDK and the, just released, Flash Professional CS5 lies a new hidden little gem of a class: flashx.undo.UndoManager (although the Flex 4.0 SDK&#8217;s been out for awhile, I have to admit I didn&#8217;t even notice this until I installed Flash CS5 and started poking around the documentation looking for new [...]</p>
<div class="grid-image"><a href="http://blog.onebyonedesign.com/?p=507" title="My God, It&#039;s Full of Stars..."><img src="http://blog.onebyonedesign.com/wp-content/uploads/2010/03/stars.jpg" alt="" title="stars" width="290" height="103" class="alignnone size-full wp-image-509" width="290" height="103"/></a></div> <div class="post-body">
<h2 class="post-title"><a href="http://blog.onebyonedesign.com/?p=507" rel="bookmark">My God, It&#8217;s Full of Stars&#8230;</a></h2>
<h2 class="post-title"><a href="http://blog.onebyonedesign.com/?p=507" rel="bookmark">My God, It&#8217;s Full of Stars&#8230;</a></h2>
Finally got the chance to play around with the new <a href="http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/" target="_blank">JiglibFlash height map terrain</a>, today, and have to say I am very impressed [...]</p>
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target="_blank"><img class="statcounter"
@@@END@@@
@@@SWFsize ::curl http://chargedweb.com/swfsize/
<meta name="description" content="The home of SWFSize. Open source as3 + js library to take over swf's container metrics for flash/flex. Control swf's metrics / use browser's native scrollbars / solve mac mouse wheel" />
<meta name="keywords" content="SWFSize,SWF Size,Size plugin,Ajax, native scrollbars,mac issue,Flash,Flex,FlashDevelop,ActionScript,JavaScript,AS3,SWF,JS,Ajax,RIA,Software,Open source" />
<p><span>SWF</span>Size is licensed under <a target="_blank" class="linkExt" href="http://creativecommons.org/licenses/by-sa/3.0/">CreativeCommons 3.0</a> &amp; <a target="_blank" class="linkExt" href="http://www.gnu.org/licenses/gpl-3.0.html">GPLv3</a></p>
<p class="links"><a target="_blank" class="linkExt" href="samples/flash/">Flash</a><span>|</span><a target="_blank" class="linkExt" href="samples/flex/">Flex</a><span>|</span><a target="_blank" class="linkExt" href="samples/flashdevelop/">FlashDevelop</a></p>
<table id="download">
<td class="icon"><a class="link" href="https://sourceforge.net/projects/swfsize/files/swfsize_v1.1.zip/download"><img src="i/download.png" width="90" height="30" title="Download the full package" alt="Download" /></a></td>
<td>SWFSize v.1.1 full package (4mb docs, samples, sources)</td>
<td class="icon"><a class="link" href="https://sourceforge.net/projects/swfsize/files/swfsize_v1.1_source.zip/download"><img src="i/download.png" width="90" height="30" title="Download the core source lib" alt="Download" /></a></td>
<td>or just the core source lib (84kb docs, sources).</td>
<tr><td></td><td><a target="_blank" class="linkExt" href="https://sourceforge.net/projects/swfsize/files/">View all SWFSize versions at sourceforge</a></td></tr>
<a target="_blank" class="link" href="http://sourceforge.net/"><img src="i/ico_sourceforge.png" alt="SourceForge" title="Files hosted at SourceForge" width="150" height="40" /></a>
<a target="_blank" class="link" href="http://mediatemple.net/"><img src="i/ico_mediatemple.png" alt="MediaTemple" title="Hosted on MediaTemple" width="70" height="40" /></a>
<a target="_blank" class="link" href="http://chargedweb.com/ff/"><img src="i/ico_ffe.png" alt="FlashForum engine" title="FlashForum engine :: first flash-based forum script on the web" width="150" height="50" /></a>
<a target="_blank" class="link" href="http://code.google.com/p/swfobject/"><img src="i/ico_swfobject.png" alt="SWFObject" title="SWFSize works with the SWFObject library" width="130" height="40" /></a>
<a target="_blank" class="link" href="http://www.flashdevelop.org/"><img src="i/ico_flashdevelop.png" alt="FlashDevelop" title="We support FlashDevelop project" width="40" height="40" /></a>
<a target="_blank" class="link" href="http://chargedweb.com/"><img src="i/ico_cwi.png" alt="Charged Web Interactive" title="Charged Web Interactive" width="40" height="40" /></a>
@@@END@@@
@@@as3-signals ::curl http://wiki.github.com/robertpenner/as3-signals/
<link rel="fluid-icon" href="http://github.com/fluidicon.png" title="GitHub" />
<link href="http://assets0.github.com/stylesheets/bundle_common.css?a34f685ac628de51994e007383f5733d6d4869b0" media="screen" rel="stylesheet" type="text/css" />
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@@@END@@@
@@@pipwerks.SCORM ::curl http://pipwerks.com/2008/04/27/how-to-add-basic-scorm-code-to-a-flash-movie/
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<link rel='start' title='Today&#8217;s bit o&#8217; knowledge: Firefox Web Developer Extension' href='http://pipwerks.com/2006/02/12/todays-bit-o-knowledge-firefox-web-developer-extension/' />
<a href="/" id="navJournal">Journal</a> &nbsp;&bull;&nbsp; <a href="/lab" id="navLab">Lab</a> &nbsp;&bull;&nbsp; <a href="/downloads" id="navDownloads">Downloads</a>
<p>Here are the <a href="http://pipwerks.com/d/9"><strong>work files</strong></a> (ZIP, approx 3.5MB) if you&#8217;d like to add the code yourself while reading the tutorial. The zip file also contains the completed product.</p>
<li>The FLA files supplied in the <a href="http://pipwerks.com/d/9">ZIP download</a> were created using Flash CS3; you will need Flash CS3 to open and manipulate the files. I will not be supplying any FLAs compatible with older versions of Flash (sorry)</li>
<p>Some developers may want to specify the targeted SCORM version using JavaScript (this can help avoid problems with some LMSs). To do so, simply add one more line of code to the head of the document <em>after</em> the SCORM_API_wrapper.js link:</p>
<p>If the connection was successful, <code>lmsConnected</code> will evaluate to <code>true</code>. That means we can start requesting data from the LMS. Start by requesting the current completion status.</p>
<p>Publish the FLA. Be sure to turn OFF the &#8220;HTML&#8221; option since we&#8217;re using our own HTML file. You should also ensure the target Flash version is Flash 9, since the &#8220;Planets&#8221; movie uses ActionScript 3 and a few filters that are only supported by Flash 9+.</p>
<li>Find the <code>organizations</code> element (and <code>organization</code> child element) starting at line 15. Change the &#8220;default&#8221; and &#8220;identifier&#8221; attributes to something suitable for your organization. I&#8217;ll use &#8220;pipwerks&#8221;. Be sure to avoid spaces and illegal characters, such as punctuation (other than the underscore _)</li>
<li>Find the two <code>title</code> elements, starting at line 17. Change both of them to something suitable for your course. For this example, I&#8217;ll change them both to &#8220;Planets!&#8221;</li>
<li>You&#8217;ll need to list the files used by this course in the <code>resource</code> node. For this example, we need to make sure &#8220;href&#8221; is set to &#8220;index.html&#8221;, then we need to list the other files using <code>file</code> elements:
<div class="wp_syntax"><div class="code"><pre class="xml"><span style="color: #333;"><span style="color: #33F;">&lt;resource</span> <span style="color: #63C;">identifier</span>=<span style="color: #F06;">&quot;SCO_Resource_01&quot;</span> <span style="color: #63C;">type</span>=<span style="color: #F06;">&quot;webcontent&quot;</span> <span style="color: #63C;">adlcp:scormtype</span>=<span style="color: #F06;">&quot;sco&quot;</span> <span style="color: #63C;">href</span>=<span style="color: #F06;">&quot;index.html&quot;</span><span style="color: #33F;">&gt;</span></span>
<span style="color: #333;"><span style="color: #33F;">&lt;/resource<span style="color: #33F;">&gt;</span></span></span></pre></div></div>
<li><a rel="nofollow" href="http://www.linkedin.com/shareArticle?mini=true&amp;url=http%3A%2F%2Fpipwerks.com%2F2008%2F04%2F27%2Fhow-to-add-basic-scorm-code-to-a-flash-movie%2F&amp;title=How%20to%20add%20basic%20SCORM%20code%20to%20a%20Flash%20movie&amp;source=pipwerks+E-Learning+and+Web+Development&amp;summary=Here%27s%20a%20quick%20tutorial%20for%20adding%20basic%20SCORM%20functionality%20to%20an%20existing%20Flash%20file.%20%20This%20tutorial%20aims%20to%20demonstrate%20just%20how%20easy%20it%20can%20be%20to%20add%20SCORM%20functionality%20to%20an%20existing%20Flash%20movie.%0D%0A%0D%0AIn%20this%20tutorial%2C%20we%27re%20going%20to%20keep%20things%20very%20simple%3B%20our%20SCORM%20code%20will%20only%20check%20the%20LMS%20for%20a%20prior%20completion%2C%20and%20if%20no%20completion%20is%20found%2C%20will%20set%20the%20course%20to%20complete%20at%20the%20appropriate%20point%20in%20the%20movie.%0D%0A%0D%0APlease%20note%20that%20this%20tutorial%20uses%20ActionScript%203%20and%20SCORM%201.2%2C%20but%20the%20same%20principles%20apply%20for%20ActionScript%202%20and%20SCORM%202004." title="LinkedIn"><img src="http://pipwerks.com/journal/wp-content/plugins/sociable/images/services-sprite.gif" title="LinkedIn" alt="LinkedIn" style="width: 16px; height: 16px; background: transparent url(http://pipwerks.com/journal/wp-content/plugins/sociable/images/services-sprite.png) no-repeat; background-position:-1px -37px" class="sociable-hovers" /></a></li>
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<p>LibSCORM has an HTML and Flash version. You can read about it and download it from the following Website <a href="http://academiccolab.org/libscorm" rel="nofollow">http://academiccolab.org/libscorm</a></p>
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<p>I think it&#8217;s safe to say LibSCORM is not a competitor to what I&#8217;m offering here, and I&#8217;d even recommend that people check it out if they&#8217;re looking for a starting point for building their own (SCORM 2004-only) custom course system. But if they already have a course system and just want to SCORM-ify it, I&#8217;d say grab my wrapper and have a go at it. <img src='http://pipwerks.com/journal/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<p>The set-up is, I have a master swf that&#8217;s say, 30 frames long, each frame loads a new swf into a blank MC, they vary as to what is contained. Drag and drop, XML driven exercises , or just text scrolling on screen. It doesn&#8217;t matter what is loading, they hit the point where the audio would start and freeze. I don&#8217;t know if it&#8217;s because the preloader is being skipped, or it just doesn&#8217;t like audio, or what.</p>
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<p>I fixed the problem I posted about before (that&#8217;s by the by). However, I&#8217;ve just been told that, now that everything is working perfectly we need to add another function. We need the user to be able to pickup where they left off after they prematurely exit a course. It&#8217;s not working now, and I don&#8217;t have a single clue as to how to do it. I&#8217;m assuming that it&#8217;s a variable involving the APIwrapper.js. So, will there need to be some kind of code added on every frame that the next lesson in a course starts?</p>
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i&#8217;vd tried to Import your demo content (SCRM_AS2_demo.zip) to LMS Moodle that Exist in your site. after that your demo content had a good relation with Moodle but when I checked view activity report there was not any Information about the activities on the demo content.(like lesson_status,completion_staus,student_name,&#8230;)<br />
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<p>sorry, those old sample manifests weren&#8217;t quite up to snuff for some LMSs. if you have a manifest that already works on your system, you can just make a copy and swap out the variables (course name, file references, etc.). otherwise you could try generating a new manifest using a few of the open-source editors out there, such as EXE or Reload.</p>
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<section id="sidebar" role="complementary">
<li><a href="http://pipwerks.com/2010/05/07/textareaexpander-class-for-mootools/" title="TextAreaExpander Class for MooTools">TextAreaExpander Class for MooTools </a></li>
<li id="get-recent-comments" class="widget widget_get_recent_comments"><h1>Recent Comments</h1><div id="get_recent_comments_wrap"><ul> <li><a href="http://pipwerks.com/laboratory/scorm/#comment-1856" title="SCORM projects, June 22, 2009">Glenn Peters</a>: Hi &#8212; quick question. In your downloads section, you say,...</li>
<li><a href="http://pipwerks.com/2008/12/17/scorm-resources/#comment-1851" title="SCORM resources, December 17, 2008">Glenn Peters</a>: Sorry to hear about Claude, I remember seeing his comments back in 2001....</li>
@@@END@@@
@@@custom-context-menu ::curl http://code.google.com/p/custom-context-menu/
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#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://custom-context-menu.googlecode.com/files/RightClick_0.6.3.zip'">
<a href="downloads/detail?name=RightClick_0.6.3.zip"
title="v 0.6.3, Flex 2/3 project">RightClick_0.6.3.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<h1><a name="Current_Version_-_0.6.2"/>Current Version - 0.6.2</h1><p>Javascript and Actionscript 3 code to enable a custom made right-click events in Flash / Flex. </p><h2><a name="References"/>References</h2><p>This solution is integrated into Adobe Captivate 4 as a default method for capturing right click events in Actionscript3 / Flex based movies. </p><p>More information: <a href="http://blogs.adobe.com/captivate/2009/01/adding_rightclick_in_captivate_1.html" rel="nofollow">http://blogs.adobe.com/captivate/2009/01/adding_rightclick_in_captivate_1.html</a> </p><h2><a name="About_The_Project"/>About The Project</h2><p>The idea is fairly simple: </p><p>1-Use Javascript in the HTML container page to disable the right-click on top of the SWF. </p><p>2-Capture the event and pass it to a function that communicates with Flash via the External Interface </p><p>3-In Actionscript the function called from Javascript does whatever you need to display your own custom context-menu. </p><p>Check out the download section for source code and working demo. </p>
@@@END@@@
@@@DataStructures ::curl http://code.google.com/p/polygonal/
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<b>Featured downloads:</b>
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title="standalone version of the data structures library (ds) for ActionScript 3.0">polygonal_ds_1.1.zip</a><br/>
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title="standalone version of the graphics library (gl) for ActionScript 3.0">polygonal_gl_1.01.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<p>Combines <a href="/p/polygonal/wiki/Motor">physics</a>, computational geometry and <a href="/p/polygonal/wiki/DataStructures">data structures</a> into a single library that is aimed at the flash game developer who is targeting the latest flash player. Written in the <a href="http://haxe.org/doc/intro" rel="nofollow">HaXe</a> language, the source is carefully optimized to ensure good performance of the AVM2. </p><p><i>The ActionScript 3.0 versions of <strong>as3ds</strong> and <strong>motor2</strong> are no longer being actively developed or supported</i>. The source files can be downloaded <a href="http://code.google.com/p/polygonal/downloads/list?can=4&amp;q=&amp;colspec=Filename+Summary+Uploaded+Size+DownloadCount" rel="nofollow">here</a>. Even though the new library is written in <a href="http://haxe.org/doc/intro" rel="nofollow">HaXe</a>, using AS3 is still possible by linking the SWC libraries. </p><p>This library is also available on <a href="http://lib.haxe.org/p/polygonal" rel="nofollow">lib.haxe.org</a>. </p><p>Make a <a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=53GPA26W6TD6W" rel="nofollow">donation</a> to honor the work and support future development. </p>
@@@END@@@
@@@ASBlender ::curl http://wiki.github.com/timknip/asblender/
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@@@END@@@
@@@OpenPyro ::curl http://www.openpyro.org/
<li><a href="http://wiki.github.com/arpit/openpyro">Wiki</a></li>
<li><a href="http://wiki.github.com/arpit/openpyro/examples">Samples</a></li>
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<img src="images/opensource_logo.gif" width="143" height="81" />
<p class="description">OpenPyro is released under the MIT license, which means you can extend/change the framework as you feel. Even better, we are hosting the code at <a href="http://github.com/arpit/openpyro/tree/master">GitHub</a> to make forking really easy. Of course we would love to get your contributions back into the core and hopefully build a more comprehensive framework together. <a href="http://wiki.github.com/arpit/openpyro">(more)</a></p>
<h2 class="description">Ready to get started ?</h2>
<p class="description">Watch the screencast for building a quick application in OpenPyro. Note this video is from a while back so now you dont need to import sources and different libraries into your applicaiton. All you need is the latest swc. You can watch the screencast <a href="http://www.arpitonline.com/blog/?p=147">here</a>. The documentation for the framework can be found <a href="/docs/">here</a> and the <a href="http://wiki.github.com/arpit/openpyro/">wiki</a> has some good examples to get you started as well. And if you do find bugs, please file them <a href="http://github.com/arpit/openpyro/issues">here</a></p>
<p class="description">There is so much to do :). This project is just getting started and so you can play an active role in the direction of the project. While some of the cooler stuff like layouts really works and may need some tweaking, there is a lot of areas you can take ownership of. Packages like the <a href="http://openpyro.org/docs/org/openPyro/collections/package-detail.html">collections</a>, <a href="http://openpyro.org/docs/org/openPyro/painters/package-detail.html">painters</a>, <a href="http://openpyro.org/docs/org/openPyro/effects/package-detail.html">effects</a> are still in their initial stages and really could use someone to take core ownership of. Also we are building on the concept of plugins, where you can write code that doesn't need to go into the foundational code but can work with OpenPyro applications. There are also projects that like the <a href="http://github.com/geekrelief/openpyrohx/tree/master">Haxe port</a> that you can help in. So join the Google Group and help make this better.</p>
<div id="download-latest">
<h1 id="downloadLatestHeader">Download latest Release</h1>
<p><a id="downloadLink" href="http://github.com/arpit/openpyro/downloads">version 0.5.1 swc</a></p>
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@@@END@@@
@@@TurboSignals ::curl http://jacksondunstan.com/turbosignals
<p>It is used as a fast alternative to AS3&#8217;s native EventDispatcher/Event system as well as some third-party libraries such as Robert Penner&#8217;s <a href="http://github.com/robertpenner/as3-signals">as3signals</a>.</p>
<li>Open source under the MIT license (see License section below)</li>
<p>The bin folder should already have TurboSignals.swc in it, but here&#8217;s how to<br />
<li>Get the <a href="http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK">Flex SDK</a> from Adobe</li>
<li>Install <a href="http://ant.apache.org/bindownload.cgi">Ant</a> from Apache</li>
<li>Specify &#8220;-library-path+=/path/to/TurboSignals.swc&#8221; in your MXMLC or COMPC builds</li>
<p><a href="http://www.opensource.org/licenses/mit-license.php">MIT License</a> so you can use Turbo Signals in any project, open or closed source, including commercial products.</p>
<li><a href="http://files.jacksondunstan.com/turbosignals/turbosignals-1.0.1.zip">1.0.1</a> &#8211; Bug fix where dispatching during a dispatch allowed modification of the first dispatch&#8217;s callback sequence</li>
<li><a href="http://files.jacksondunstan.com/turbosignals/turbosignals-1.0.zip">1.0</a> &#8211; First version. Includes library, correctness tests, performance tests, performance tests of alternatives (as3signals, Event/EventDispatcher), ASDoc documentation</li>
<p><a href="http://files.jacksondunstan.com/turbosignals/turbosignals-1.0.1.zip">Latest version</a> &#8211; 1.0.1</p>
@@@END@@@
@@@evoTinyEngine ::curl http://www.simppa.fi/blog/opensource-demo-engine-evotinyengine/
<title>Opensource demo engine evoTinyEngine &laquo; simppa.fi/blog</title>
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<a href="http://www.simppa.fi/blog/opensource-demo-engine-evotinyengine/" rel="bookmark" title="Permanent link to Opensource demo engine evoTinyEngine">Opensource demo engine evoTinyEngine</a>
<p>My <a href="http://code.google.com/p/evotinyengine/">opensource demo engine evoTinyEngine</a> is designed to serve two goals:<br />
<p>Read this <a href="http://www.simppa.fi/source/jac_EvoTinyEngine_v1.pdf">pdf</a> to get more detailed information.</p>
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@@@END@@@
@@@FlashSURF ::curl http://code.google.com/p/in-spirit/wiki/FlashSurf
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<i><a id="project_summary_link" href="/p/in-spirit/" style="text-decoration:none; color:#000">Eugene Zatepyakin open source stuff</a></i>
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<a onclick="cancelBubble=true;" href="/p/in-spirit/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/in-spirit/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/in-spirit/source/checkout">Source</a>
@@@END@@@
@@@XML-RPC ::curl http://danielmclaren.net/2007/08/03/xmlrpc-for-actionscript-30-free-library
jQuery.extend(Drupal.settings, { "basePath": "/", "googleanalytics": { "trackOutgoing": 1, "trackMailto": 1, "trackDownload": 1, "trackDownloadExtensions": "7z|aac|avi|csv|doc|exe|flv|gif|gz|jpe?g|js|mp(3|4|e?g)|mov|pdf|phps|png|ppt|rar|sit|tar|torrent|txt|wma|wmv|xls|xml|zip" } });
<!-- google_ad_section_start --><p>I just finished porting <a href="http://mattism.com/" class="external" rel="external">Matt Shaw's</a> XML-RPC for Actionscript 2.0 code to AS3. This is a really easy way to get Flash to transfer data with an XML-RPC endpoint. Matt did a great job and the conversion wasn't too difficult.</p>
<p>And without further ado, here are the source files:</p>
<ul class="downloads">
<li><a href="/files/public/2007/as3_xmlrpc.zip" title="XML-RPC for AS3">XML-RPC for Actionscript 3.0 (ZIP)</a></li>
<li>Here's a link to <a href="http://sourceforge.net/projects/xmlrpcflash/" class="external" rel="external">the XML-RPC for AS2 project on SourceForge</a></li>
<div class="blockcontent"><div id="dsq-recentcomments" class="dsq-widget"><script type="text/javascript" src="http://disqus.com/forums/dmclaren/recent_comments_widget.js?num_items=5&avatar_size=32"></script></div></div>
@@@END@@@
@@@as3-rpclib ::curl http://code.google.com/p/as3-rpclib/
(function(){function a(e){this.t={};this.tick=function(f,c,d){c=d?d:(new Date).getTime();this.t[f]=c};this.tick("start",null,e)}var b=new a;window.jstiming={Timer:a,load:b};try{var g=null;if(window.chrome&&window.chrome.csi)g=Math.floor(window.chrome.csi().pageT);if(g==null)if(window.gtbExternal)g=window.gtbExternal.pageT();if(g==null)if(window.external)g=window.external.pageT;if(g)window.jstiming.pt=g}catch(h){};})();
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
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#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<b>Featured downloads:</b>
<span id="downloadbox">
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title="as3-rpclib version 0.5 with source">as3-rpclibv0.5.zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<a href="wiki/Resources" title="Tutorials, External Links, Code Samples"
>Resources</a><br/>
<p>Actionscript 3 RPC Library </p><h1><a name="Introduction"/>Introduction</h1><p>As3 RPC lib is a set of libraries that can be used with Flex 2 or AS 3 to invoke remote procedure calls using: <ul><li>AMF0 (Flash Remoting MX) </li><li>XML-RPC </li><li>JSON-RPC (Coming Soon) </li></ul></p><p>Usage mimics the RemoteObject which is available natively in <a href="http://livedocs.macromedia.com/flex/2/langref/" rel="nofollow">Flex 2</a> in an effort to make usage in existing frameworks (e.g. Cairngorm) and design pattern (e.g. Token pattern) easy as possible. </p><h1><a name="Updates_4/16/2008"/>Updates 4/16/2008</h1><ul><li>Fixed date format </li><li>Change content-type header to text/xml </li><li>Fixed binary data decoding </li><li>Added encoding of generic objects </li><li>Added ability to overwrite serializer </li></ul><h1><a name="Updates_4/14/2007"/>Updates 4/14/2007</h1><ul><li>Fixed show busy cursor </li><li>Fixed untyped object returning null issue </li></ul><h1><a name="Updates_2/25/2007"/>Updates 2/25/2007</h1><ul><li>Added preliminary JSON support </li><li>Added manifest to swc to allow for easier namespace declaration e.g. <tt>xmlns:ak33m=&#x27;http://ak33m.com/mxml&#x27;</tt> </li><li>Fixed XMLRPC missing double deserialazation </li></ul>
@@@END@@@
@@@as3swf ::curl http://github.com/claus/as3swf
<link rel="fluid-icon" href="http://github.com/fluidicon.png" title="GitHub" />
<link href="http://assets3.github.com/stylesheets/bundle_common.css?53081acd2dd130cebd1da08f5aa8f7897bb3ae9e" media="screen" rel="stylesheet" type="text/css" />
<link href="http://assets2.github.com/stylesheets/bundle_github.css?53081acd2dd130cebd1da08f5aa8f7897bb3ae9e" media="screen" rel="stylesheet" type="text/css" />
var github_user = null
<script src="http://assets1.github.com/javascripts/bundle_common.js?53081acd2dd130cebd1da08f5aa8f7897bb3ae9e" type="text/javascript"></script>
<script src="http://assets1.github.com/javascripts/bundle_github.js?53081acd2dd130cebd1da08f5aa8f7897bb3ae9e" type="text/javascript"></script>
<link href="http://github.com/claus/as3swf/commits/master.atom" rel="alternate" title="Recent Commits to as3swf:master" type="application/atom+xml" />
<a href="http://github.com"><img src="/images/modules/header/logov3.png" alt="github" /></a>
<input type="hidden" name="start_value" value="1" />
<li><a href="http://github.com">Home</a></li>
<li><a href="http://github.com/explore">Explore GitHub</a></li>
<li><a href="https://github.com/login">Login</a></li>
<a href="/claus">claus</a> / <strong><a href="http://github.com/claus/as3swf">as3swf</a></strong>
<li class="for-owner" style="display:none"><a href="https://github.com/claus/as3swf/edit" class="minibutton btn-admin "><span><span class="icon"></span>Admin</span></a></li>
<li><a href="#" class="minibutton btn-download " id="download_button"><span><span class="icon"></span>Download Source</span></a></li>
<li><a href="http://github.com/claus/as3swf/tree/master" class="selected" highlight="repo_source">Source</a></li>
<li><a href="http://github.com/claus/as3swf/commits/master" highlight="repo_commits">Commits</a></li>
<li><a href="/claus/as3swf/downloads">Downloads (0)</a></li>
<li><a href="http://wiki.github.com/claus/as3swf/">Wiki (6)</a></li>
<li id="http_clone_url"><a href="http://github.com/claus/as3swf.git" data-permissions="Read-Only">HTTP</a></li>
<li id="public_clone_url"><a href="git://github.com/claus/as3swf.git" data-permissions="Read-Only">Git Read-Only</a></li>
<param name="movie" value="http://assets0.github.com/flash/clippy.swf?v5"/>
<embed src="http://assets0.github.com/flash/clippy.swf?v5"
GitHub.downloadRepo = '/claus/as3swf/archives/master'
<div class="gravatar">
<img src="http://www.gravatar.com/avatar/a9cbf77542e8bbf988bded9a3c7d6b28?s=140&d=http%3A%2F%2Fgithub.com%2Fimages%2Fgravatars%2Fgravatar-140.png" alt="" width="30" height="30" />
<td class="icon"> <img alt="file" src="http://assets1.github.com/images/icons/txt.png?53081acd2dd130cebd1da08f5aa8f7897bb3ae9e" /> </td>
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<p>For more info, please visit the <a href="http://wiki.github.com/claus/as3swf" title="as3swf Wiki">as3swf Wiki</a></p>
<a href="http://github.com/blog"><b>Blog</b></a> |
<a href="http://support.github.com">Support</a> |
<a href="http://github.com/training">Training</a> |
<a href="http://github.com/contact">Contact</a> |
<a href="http://develop.github.com">API</a> |
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<a href="http://twitter.com/github">Twitter</a> |
<a href="http://help.github.com">Help</a> |
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<span id="_rrt" title="0.05151s from fe4.rs.github.com">GitHub</span> Inc.
<img alt="Dedicated Server" src="http://assets1.github.com/images/modules/footer/rackspace_logo.png?53081acd2dd130cebd1da08f5aa8f7897bb3ae9e" />
@@@END@@@
@@@BrowserCanvas ::curl http://www.dncompute.com/blog/2008/06/23/browsercanvas-the-worlds-easiest-way-to-dynamically-resize-flash.html
<link rel='start' title='Hello Cruel World' href='http://www.dncompute.com/blog/2005/09/01/hello-cruel-world.html' />
<p>Below are links to different examples of BrowserCanvas in action. All of these examples are included in the browser canvas download file at the end of this post. You will note that none of these examples have additional javascript code embedded in them, all of the code is embedded in the Flash movie.</p>
<li>Advanced Controls Demonstration (<a href="/demos/browsercanvas/canvasdemo01.html" target="_blank">Basic Embed</a> | <a href="/demos/browsercanvas/canvasdemo03.html" target="_blank">SWF Object</a>)</li>
<li>Random Resize (<a href="/demos/browsercanvas/canvasdemo02.html" target="_blank">Basic Embed</a> | <a href="/demos/browsercanvas/canvasdemo04.html" target="_blank">SWF Object</a>)</li>
<p>However, I recently discovered <a href="http://www.actionscript.org/resources/articles/745/1/JavaScript-and-VBScript-Injection-in-ActionScript-3/Page1.html">an article devoted to JavaScript injection</a> by Peter McBride. Mr. McBride has dispelled many of my misconceptions surrounding <code>ExternalInterface</code>. He also demonstrates some clever techniques for embedding JavaScript into your Actionscript code. I highly recommend Mr. McBride&#8217;s article, it is a thorough and easy to follow introduction to the JavaScript injection techniques used in BrowserCanvas.</p>
<p><a href="/demos/browsercanvas/browsercanvas_v2.zip" onClick="javascript:urchinTracker ('/downloads/browsercanvas');" class="tailBtnLink"><img src="http://www.dncompute.com/blog/wp-content/uploads/2008/07/downloadsource.png" alt="Download Source" title="download" width="77" height="116"/></a></p>
<!-- You can start editing here. -->
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All of the live examples you see on this site have &#8220;stage.scaleMode = StageScaleMode.NO_SCALE;&#8221; and &#8220;stage.align = StageAlign.TOP_LEFT;&#8221; set, which prevents the flash movie from scaling. If you comment the scaleMode line out, everything in the flash movie will start scaling out, which should make it behave in a manner similar to what you are requesting. I personally find the coordinate systems easier to work with when scaling is off (as well as avoiding half pixel issues) and if needed, I prefer to scale up in code.</p>
<img class="gravatar" src="http://www.gravatar.com/avatar.php?gravatar_id=9ddbab75069af32eae32c47bcca6a794&amp;rating=R&amp;size=80&amp;default=http%3A%2F%2Fwww.dncompute.com%2Fblog%2Fwp-content%2Fthemes%2Fdoesnotcompute_v3%2Fimages%2Fring.png" alt="gravatar"/>
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<p>license of source?</p>
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<img class="gravatar" src="http://www.gravatar.com/avatar.php?gravatar_id=2a47c3a69b3e0bf8f9378120e25f0b5d&amp;rating=R&amp;size=80&amp;default=http%3A%2F%2Fwww.dncompute.com%2Fblog%2Fwp-content%2Fthemes%2Fdoesnotcompute_v3%2Fimages%2Fring.png" alt="gravatar"/>
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<img class="gravatar" src="http://www.gravatar.com/avatar.php?gravatar_id=30e7118d7ac761e082fdf9fb5a259313&amp;rating=R&amp;size=80&amp;default=http%3A%2F%2Fwww.dncompute.com%2Fblog%2Fwp-content%2Fthemes%2Fdoesnotcompute_v3%2Fimages%2Fring.png" alt="gravatar"/>
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<p>There is a <a href="http://www.jodieorourke.com/view.php?id=79&amp;blog=news" rel="nofollow">documented issue on Internet Explorer</a> when the stage has stageWidth and stageHeight both zero at the beginning (unlike other browsers, in which these values are the correct ones from the start), and after one or more Event.RESIZE we get the right sizes.</p>
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<p>timer.start();</p>
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<p>* Start with a 550 x 400 pixel movie.<br />
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<p>The strange thing is the bug only occurred when opening a new browser window when the application was already running. The first window opened automatically when the browser started up did not result in the bug.</p>
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<p>In my example I was adding an FLV player swf (eg. flvplayer.swf) throughout a site and passing in various vars (like flv source) through swfobject flashvars. Your code would then resize the div once the flv fired a READY event (decided not to use METADATA event as the flvs to be played are potentially old and will not always have metadata embedded.</p>
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<p>Excellent! I was able to basically just drop it into a project and start using it, at least with IE. I haven&#8217;t tried other browsers yet. I particularly like the JavaScript injection technique. Never seen that before!</p>
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@@@END@@@
@@@Chain ::curl http://blog.stroep.nl/2009/11/delayed-function-calling-chain/
});/*]]>*/</script> <link rel="alternate" type="application/rss+xml" title="Stroep &raquo; Chain: Delayed function calling [updated] Comments Feed" href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/feed/" /><link rel="EditURI" type="application/rsd+xml" title="RSD" href="http://blog.stroep.nl/xmlrpc.php?rsd" /><link rel="wlwmanifest" type="application/wlwmanifest+xml" href="http://blog.stroep.nl/wp-includes/wlwmanifest.xml" /><link rel='index' title='Stroep' href='http://blog.stroep.nl' /><link rel='start' title='Hello world!' href='http://blog.stroep.nl/2008/08/hello-world/' /><link rel='prev' title='Update Image class &#8211; added contextMenu' href='http://blog.stroep.nl/2009/11/add-contextmenu-to-images/' /><link rel='next' title='Particle test center' href='http://blog.stroep.nl/2009/12/particle-test-center/' /><meta name="generator" content="WordPress 2.9.2" /><meta name="description" content="I created a useful util-class to make delayed function calling easy. You can make a chain of functions, by adding them with a delay in milliseconds. This chain can be executed multiple times, even in reversed order." /><link rel="canonical" href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/" /><meta name="GeneralStats" content="1.11"/> <script type="text/javascript">function addHandler(object, event, handler) {
}</script> <link type="text/css" media="all" href="http://blog.stroep.nl/wp-content/cache/autoptimize/autoptimize_3a01d865411998ee39a49115430bb9b7.php" rel="stylesheet" /></head><body><div id="top" style="background:url('/wp-content/themes/linetech/img/header-v3.jpg') no-repeat top center"><div class="in"><div id="title"><h1><a href="http://blog.stroep.nl"><img src="http://blog.stroep.nl/wp-content/themes/ferevens-a/images/logo.gif" alt="Stroep"/></a></h1><h3>Just a collection of random works &#8211; Mark Knol</h3></div><div id="menu_bg">&nbsp;</div><div id="menu"><ul><li class="page_item current_page_item"><a href="http://blog.stroep.nl"><span>Home</span></a></li><li class="page_item page-item-2"><a href="http://blog.stroep.nl/about/" title="About"><span>About</span></a></li><li class="page_item page-item-320"><a href="http://blog.stroep.nl/shop/" title="Buy ART"><span>Buy ART</span></a></li><li class="page_item page-item-878"><a href="http://blog.stroep.nl/lab/" title="Lab / Experiments"><span>lab</span></a></li></ul></div></div></div><div id="content_wrap"><div id="content_wrap_top"><div class="in"><div id="content"><div class="post"><div class="title"><h2><a href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/" rel="bookmark" title="Chain: Delayed function calling [updated]">Chain: Delayed function calling [updated]</a> <span><a href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/#comments">(6)</a></span></h2><p class="date">November 14th, 2009, under <a href="http://blog.stroep.nl/category/actionscript/" title="View all posts in Actionscript" rel="category tag">Actionscript</a>, <a href="http://blog.stroep.nl/category/code-snippets/" title="View all posts in Code snippets" rel="category tag">Code snippets</a>.</p></div><p><img src="http://blog.stroep.nl/wp-content/chain.jpg" alt="Chain" title="Chain" width="100" height="100" class="alignleft size-full wp-image-832" />I created a useful util-class to make delayed function calling easy. You can make a chain of functions, by adding them with a delay in milliseconds. This chain can be executed multiple times, even in reversed order.</p><p>Let&#8217;s take a look at a simple example of Chain.<br clear="both"/><div class="bbCSH" style="font-family: monospace;"><span style="color: #000000; ">var</span> myChain:Chain = <span style="color: #000000; ">new</span> Chain<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;&nbsp; &nbsp; <br /> myChain.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span> Event.<span style="color: #006600;">COMPLETE</span>, onComplete<span style="color: #66cc66;">&#41;</span>;<br /> myChain.<span style="color: #0066CC;">add</span><span style="color: #66cc66;">&#40;</span>one, <span style="color: #cc66cc;">2000</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #0066CC;">add</span><span style="color: #66cc66;">&#40;</span>two, <span style="color: #cc66cc;">500</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #0066CC;">add</span><span style="color: #66cc66;">&#40;</span>three, <span style="color: #cc66cc;">1000</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #0066CC;">play</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&#41;</span>;</p><p><span style="color: #000000; ">function</span> one<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span> <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;one&quot;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#125;</span><br /> <span style="color: #000000; ">function</span> two<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span> <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;two&quot;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#125;</span><br /> <span style="color: #000000; ">function</span> three<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span> <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;three&quot;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#125;</span><br /> <span style="color: #000000; ">function</span> onComplete<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span> <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;done.&quot;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#125;</span></p><p><span style="color: #808080; font-style: italic;">/* trace output:<br /> one two three one two three done.<br /> */</span><br /> &nbsp;</div><p>What is happening here? At the first line we are instantiating the class, and the second line represents what chain does. There is a public function called &#8216;add&#8217;, which is an important part of the class. <em>add(one, 2000)</em> means: execute a function called &#8216;one&#8217; after 2000 milliseconds. <em>add(two,500).add(three,1000)</em> are functions that are called after one is finished, with other delays. You can create your own rhythm/sequence/pattern. At the end we see <em>play(2)</em>, which means: Execute the sequence of functions defined before, and repeat them 2 times. After that, dispatch event COMPLETE.</p><p>So that&#8217;s basically it. A cool part is you can play it reversed, using <em>playReversed()</em>. I am inspired by jQuery (which has nothing to do with this) to enable the ability to stick functions, but thats optional.</p><div class="bbCSH" style="font-family: monospace;"> myChain.<span style="color: #006600;">playReversed</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&#41;</span>;</p><p><span style="color: #808080; font-style: italic;">/* trace output:<br /> three two one three two one<br /> */</span><br /> &nbsp;</div><p>Of course you can pauze/continue when you are playing, by calling <em>stop() / doContinue()</em>, and you can determine if it is currently playing using the <em>isPlaying</em>-getter.</p><p>These are all the public functions.</p><div class="bbCSH" style="font-family: monospace;"> <span style="color: #808080; font-style: italic;">/// Constructor</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> Chain<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span></p><p><span style="color: #808080; font-style: italic;">/// Adds a function at a specified interval (in milliseconds).</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> <span style="color: #0066CC;">add</span><span style="color: #66cc66;">&#40;</span>func:<span style="color: #000000; ">Function</span>, delay:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>:Chain</p><p><span style="color: #808080; font-style: italic;">/// Start playing the sequence and calling functions</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> <span style="color: #0066CC;">play</span><span style="color: #66cc66;">&#40;</span>repeatCount:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></p><p><span style="color: #808080; font-style: italic;">/// Start playing the sequence reversed</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> playReversed<span style="color: #66cc66;">&#40;</span>repeatCount:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></p><p><span style="color: #808080; font-style: italic;">/// Clears sequence list. Data will be removed.</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> <span style="color: #0066CC;">clear</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:Chain</p><p><span style="color: #808080; font-style: italic;">/// Stop playing, use doContinue to play futher from current point</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> <span style="color: #0066CC;">stop</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></p><p><span style="color: #808080; font-style: italic;">/// Continue playing after a stop</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> doContinue<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:Chain</p><p><span style="color: #808080; font-style: italic;">/// Reset indexes</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> reset<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></p><p><span style="color: #808080; font-style: italic;">/// Returns the string representation of the Chain private vars.</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> <span style="color: #0066CC;">toString</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">String</span></p><p><span style="color: #808080; font-style: italic;">/// Return chain is playing, stopped or completed</span><br /> <span style="color: #b1b100;">public</span> <span style="color: #000000; ">function</span> <span style="color: #0066CC;">get</span> isPlaying<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Boolean</span><br /> &nbsp;</div><p>Hope you like it, let me know if you like to see extra/other related features.</p><p><strong>Download: <a href="http://code.google.com/p/stroep/source/browse/#svn/trunk/nl/stroep/chain">Chain</a></strong> (googlecode)</p><p><strong>Updates</strong><br /> - Private functions are protected<br /> - <em>add</em>-functions is now add(function, delay), where function is required.<br /> - Class now extends EventDispatcher and <em>play/playReversed</em> dispatches <em>Event.COMPLETE</em> after playing sequence, instead of calling onComplete function<br /> - Cleaned up code</p><div class="post_details"><p>Tagged with <a href="http://blog.stroep.nl/tag/as3/" rel="tag">as3</a>, <a href="http://blog.stroep.nl/tag/chain/" rel="tag">chain</a>, <a href="http://blog.stroep.nl/tag/class/" rel="tag">class</a>, <a href="http://blog.stroep.nl/tag/googlecode/" rel="tag">googlecode</a>. |
var flattr_dsc = 'New blogpost on blog.stroep.nl: Chain: Delayed function calling [updated]';</script> <script src="http://api.flattr.com/button/load.js" type="text/javascript"></script></div></div><div id="commentBox"><h2>6 Responses to &#8220;Chain: Delayed function calling [updated]&#8221;</h2><ol class="commentlist"><li class="comment even thread-even depth-1" id="comment-10334"><div id="div-comment-10334" class="comment-body"><div class="comment-author vcard"> <img alt='' src='http://www.gravatar.com/avatar/193d29e390763eb05b815a0776dedf41?s=32&amp;d=http%3A%2F%2Fblog.stroep.nl%2Fwp-includes%2Fimages%2Fblank.gif&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /><cite class="fn">Erwin Verdonk</cite> <span class="says">says:</span></div><div class="comment-meta commentmetadata"><a href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/#comment-10334">14 November, 2009 at 7:15 pm</a></div><p>Nice little utility class when in need of time depended sequences. Two things of advice:</p><p>1. Make use of the protected namespace instead of private. This makes it easier for other people to extend or fix issues, without changing the existing code.<br /> 2. Make use of events instead of callback functions. Its not only better practice in an event driven language like ActionScript 3, but also more flexible and secure (less unnecessary public members).</p><p>Keep it going, Mark!</p><div class="reply"></div></div></li><li class="comment odd alt thread-odd thread-alt depth-1" id="comment-10336"><div id="div-comment-10336" class="comment-body"><div class="comment-author vcard"> <img alt='' src='http://www.gravatar.com/avatar/193d29e390763eb05b815a0776dedf41?s=32&amp;d=http%3A%2F%2Fblog.stroep.nl%2Fwp-includes%2Fimages%2Fblank.gif&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /><cite class="fn">Erwin Verdonk</cite> <span class="says">says:</span></div><div class="comment-meta commentmetadata"><a href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/#comment-10336">14 November, 2009 at 9:30 pm</a></div><p>One more thing: The second argument of the function add() shouldn&#8217;t be optional. When there is no second argument, there is really nothing to add.</p><div class="reply"></div></div></li><li class="comment byuser comment-author-admin bypostauthor even thread-even depth-1" id="comment-10362"><div id="div-comment-10362" class="comment-body"><div class="comment-author vcard"> <img alt='' src='http://www.gravatar.com/avatar/d7c58d7270127a933ea4ca10026a46e5?s=32&amp;d=http%3A%2F%2Fblog.stroep.nl%2Fwp-includes%2Fimages%2Fblank.gif&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /><cite class="fn"><a href='http://blog.stroep.nl/' rel='external nofollow' class='url'>Mark Knol</a></cite> <span class="says">says:</span></div><div class="comment-meta commentmetadata"><a href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/#comment-10362">15 November, 2009 at 4:11 pm</a></div><p>Thanks man; great tips! I&#8217;ve updated the class+blogpost. I think you are right function should be required. Ive also added Event.COMPLETE, and class is now extending EventDispatcher.</p><div class="reply"></div></div></li><li class="comment odd alt thread-odd thread-alt depth-1" id="comment-11822"><div id="div-comment-11822" class="comment-body"><div class="comment-author vcard"> <img alt='' src='http://www.gravatar.com/avatar/0b5ee8cb2281a8521edbeba5199127ef?s=32&amp;d=http%3A%2F%2Fblog.stroep.nl%2Fwp-includes%2Fimages%2Fblank.gif&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /><cite class="fn"><a href='http://www.bertrandriche.fr' rel='external nofollow' class='url'>Riché Bertrand</a></cite> <span class="says">says:</span></div><div class="comment-meta commentmetadata"><a href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/#comment-11822">16 December, 2009 at 5:19 pm</a></div><p>Hi,<br /> great work, I was looking for a clue on how using such syntax as you use, now I have my answer, thanks for this !</p><p>But after testing and looking at your class, it seems that there is a mistake in it. In fact, when I use this code :</p><p>chain.add(one, 5000).add(two, 200).add(three, 10000).play(1);</p><p>the chain class plays the function &#8220;one&#8221; immediatly, then the two 5 seconds after, the function three 200 milliseconds after, and finish by dispatching the COMPLETE event 10 seconds after&#8230;<br /> Wouldn&#8217;t it be :<br /> - wait 5 seconds,<br /> - play &#8220;one&#8221;,<br /> - wait 200 milliseconds<br /> - play &#8220;two&#8221;,<br /> - wait 10 sec<br /> - play &#8220;three&#8221;<br /> - dispatch Complete immediatly ?</p><p>I&#8217;ve managed to do that by using the [index + 1] delay when starting the timer&#8230; is this made intentionally or is it just a little mistake ?</p><p>Anyway this is a great idea, keep it going !</p><div class="reply"></div></div></li><li class="comment even thread-even depth-1" id="comment-11868"><div id="div-comment-11868" class="comment-body"><div class="comment-author vcard"> <img alt='' src='http://www.gravatar.com/avatar/d7c58d7270127a933ea4ca10026a46e5?s=32&amp;d=http%3A%2F%2Fblog.stroep.nl%2Fwp-includes%2Fimages%2Fblank.gif&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /><cite class="fn"><a href='http://blog.stroep.nl' rel='external nofollow' class='url'>Mark</a></cite> <span class="says">says:</span></div><div class="comment-meta commentmetadata"><a href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/#comment-11868">17 December, 2009 at 1:18 pm</a></div><p>@Riche; the delay value is originally intended to be the delay for the next functioncall. But i think you are right, it maybe sounds more logical to do it like you said. When I have some time I am going to fix it.<br /> Where exactly did you set this value?</p><div class="reply"></div></div></li><li class="comment odd alt thread-odd thread-alt depth-1" id="comment-11895"><div id="div-comment-11895" class="comment-body"><div class="comment-author vcard"> <img alt='' src='http://www.gravatar.com/avatar/0b5ee8cb2281a8521edbeba5199127ef?s=32&amp;d=http%3A%2F%2Fblog.stroep.nl%2Fwp-includes%2Fimages%2Fblank.gif&amp;r=G' class='avatar avatar-32 photo' height='32' width='32' /><cite class="fn"><a href='http://www.bertrandriche.fr' rel='external nofollow' class='url'>Bertrand Riché</a></cite> <span class="says">says:</span></div><div class="comment-meta commentmetadata"><a href="http://blog.stroep.nl/2009/11/delayed-function-calling-chain/#comment-11895">18 December, 2009 at 12:45 am</a></div><p>For me it was more the delay before the actual function than the delay for the next function call, but I see the point of what you&#8217;ve had done.<br /> Maybe this could be added as a parameter for your class, for example true = before, false = after ?</p><p>After looking at what I&#8217;ve modified in your class, I&#8217;ve noticed that I&#8217;ve made a few mistakes in my coding&#8230;<br /> I was forced to recode some parts, here is the code parts I&#8217;ve changed (I&#8217;ve just done it quickly and there sure is some parts to optimize) :</p><p>public function play(repeatCount:int = 1):void {<br /> _reversed = false;<br /> _repeatCount = repeatCount;</p><p> if (_list.length &gt; 0) {<br /> reset();</p><p> _isPlaying = true;<br /> _timer.delay = _list[0].delay;<br /> _timer.repeatCount = 0;<br /> _timer.start();<br /> }<br /> }</p><p>public function playReversed(repeatCount:int = 1):void {<br /> _reversed = true;<br /> _repeatCount = repeatCount;</p><p> if (_list.length &gt; 0) {<br /> reset();</p><p> _isPlaying = true;<br /> _timer.delay = _list[_list.length - 1].delay;<br /> _timer.repeatCount = 0;<br /> _timer.start();<br /> }<br /> }</p><p>protected function execute(index:int):void {<br /> _timer.stop();</p><p> var obj:ChainItem = _list[index];<br /> if (obj.func != null) {<br /> obj.func();<br /> }<br /> }</p><p>protected function launchNewTimer(index:int):void {<br /> var obj:ChainItem = _list[index];<br /> if (_isPlaying) {<br /> _timer.delay = obj.delay;<br /> _timer.repeatCount = 0;<br /> _timer.start();<br /> }<br /> }</p><p>protected function dispatchComplete():void {<br /> _isPlaying = false;<br /> dispatchEvent( new Event( Event.COMPLETE, false, false) );<br /> }</p><p>protected function onTimer(e:TimerEvent):void {</p><p> _timer.stop();</p><p> execute(_currentIndex);</p><p> if (!_reversed) {<br /> _currentIndex ++;<br /> if (_currentIndex &gt;= _list.length) {<br /> if (_currentRepeatIndex &lt; _repeatCount &#8211; 1) {<br /> _currentRepeatIndex++;<br /> _currentIndex = 0;<br /> launchNewTimer(_currentIndex);<br /> } else {<br /> dispatchComplete();<br /> }<br /> } else {<br /> launchNewTimer(_currentIndex);<br /> }<br /> } else {<br /> _currentIndex &#8211;;<br /> if (_currentIndex &lt; 0) {<br /> if (_currentRepeatIndex &lt; _repeatCount &#8211; 1) {<br /> _currentRepeatIndex++;<br /> _currentIndex = _list.length &#8211; 1;<br /> launchNewTimer(_currentIndex);<br /> } else {<br /> dispatchComplete();<br /> }<br /> } else {<br /> launchNewTimer(_currentIndex);<br /> }<br /> }<br /> }</p><div class="reply"></div></div></li></ol><h2>Trackbacks</h2><ol class="commentlist trackbacks"></ol><div class="page-navigation"><div class="alignleft"></div><div class="alignright"></div></div><div id="respond"><h2>Leave a Reply</h2><div class="cancel-comment-reply"> <small><a rel="nofollow" id="cancel-comment-reply-link" href="/2009/11/delayed-function-calling-chain/#respond" style="display:none;">Click here to cancel reply.</a></small></div><form action="http://blog.stroep.nl/wp-comments-post.php" method="post" id="commentform"><p><input type="text" name="author" id="author" value="" size="22" tabindex="1" aria-required='true' /> <label for="author"><small>Name (required)</small></label></p><p><input type="text" name="email" id="email" value="" size="22" tabindex="2" aria-required='true' /> <label for="email"><small>Mail (will not be published) (required)</small></label></p><p><input type="text" name="url" id="url" value="" size="22" tabindex="3" /> <label for="url"><small>Website/Blog</small></label></p><p><textarea name="comment" id="comment" cols="100%" rows="10" tabindex="4"></textarea></p><p><input name="submit" type="submit" id="submit" tabindex="5" value="Submit Comment" /> <input type='hidden' name='comment_post_ID' value='824' id='comment_post_ID' /> <input type='hidden' name='comment_parent' id='comment_parent' value='0' /></p> <noscript>* No Javascript, no comments, sorry!</noscript></form></div></div></div><div id="sidebar"><div id="sidebar_in"> <a href="http://blog.stroep.nl/feed/" class="rss"><span>Subscribe</span></a><div id="sidein"><h2 style='border-top:0' class='cufon'>Search</h2><div class="block"><form method="get" id="searchform2" action="http://blog.stroep.nl/"><div> <input type="text" class="txt" name="s" id="s" value="Searching for ?" onfocus="if (this.value == 'Searching for ?') {this.value = '';}" onblur="if (this.value == '') {this.value = 'Searching for ?';}" /><input type="image" src="http://blog.stroep.nl/wp-content/themes/linetech/img/search.gif" class="bt" name="submit" /></div></form></div><div class='recentCommentsButtons' style='margin-bottom:10px'> Follow me - Mark Knol</div> <a href='http://feeds.feedburner.com/stroep' title='Stroep RSS'><img src="/wp-content/themes/linetech/img/rss.png" alt="RSS"/></a><a href='http://flickr.com/markknol' title='Mark Knol at Flickr'><img src="/wp-content/themes/linetech/img/flickr.png" alt="Flickr"/></a><a href='http://www.twitter.com/mknol' title='Mark Knol at Twitter'><img src="/wp-content/themes/linetech/img/twitter.png" alt="Twitter"/></a><a href='http://www.flashfocus.nl/forum/member.php?u=799' title='Mark Knol at FlashFocus'><img src="/wp-content/themes/linetech/img/flashfocus.png" alt="flashfocus"/></a><a href='http://www.facebook.com/profile.php?id=1340209496' title='Mark Knol at Facebook'><img src="/wp-content/themes/linetech/img/facebook.png" alt="facebook"/></a><a href='http://activeden.net/user/mknol/?ref=mknol' title='Mark Knol at Activeden'><img src="/wp-content/themes/linetech/img/activeden.png" alt="Activeden"/></a><div class='recentCommentsButtons'> <a href="#show-recent" id="link-recent">Recent Entries</a> &nbsp;|&nbsp; 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src="http://farm5.static.flickr.com/4062/4343935927_4dc461c254_s.jpg" alt="wild.lost detail01" /></a></li><li><a href="http://www.flickr.com/photos/markknol/4344671512/" title="wild.lost" target="_blank"><img src="http://farm3.static.flickr.com/2679/4344671512_8a320d7028_s.jpg" alt="wild.lost" /></a></li><li><a href="http://www.flickr.com/photos/markknol/4344671826/" title="wild.lost detail02" target="_blank"><img src="http://farm3.static.flickr.com/2771/4344671826_3291a981ee_s.jpg" alt="wild.lost detail02" /></a></li><li><a href="http://www.flickr.com/photos/markknol/4315734932/" title="Arthouse" target="_blank"><img src="http://farm3.static.flickr.com/2704/4315734932_9a06cc6afb_s.jpg" alt="Arthouse" /></a></li><li><a href="http://www.flickr.com/photos/markknol/4315735660/" title="Arthouse" target="_blank"><img src="http://farm5.static.flickr.com/4028/4315735660_cdc84c2aae_s.jpg" alt="Arthouse" /></a></li><li><a href="http://www.flickr.com/photos/markknol/4314997639/" title="Arthouse" 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10.5714285714pt;'>application</a> <a href='http://blog.stroep.nl/tag/art/' class='tag-link-32' title='5 topics' style='font-size: 14.8571428571pt;'>art</a> <a href='http://blog.stroep.nl/tag/as3/' class='tag-link-17' title='9 topics' style='font-size: 18pt;'>as3</a> <a href='http://blog.stroep.nl/tag/calculator/' class='tag-link-15' title='1 topic' style='font-size: 8pt;'>calculator</a> <a href='http://blog.stroep.nl/tag/class/' class='tag-link-19' title='4 topics' style='font-size: 13.7142857143pt;'>class</a> <a href='http://blog.stroep.nl/tag/code/' class='tag-link-74' title='2 topics' style='font-size: 10.5714285714pt;'>code</a> <a href='http://blog.stroep.nl/tag/code-snippets/' class='tag-link-48' title='2 topics' style='font-size: 10.5714285714pt;'>Code snippets</a> <a href='http://blog.stroep.nl/tag/curves/' class='tag-link-47' title='2 topics' style='font-size: 10.5714285714pt;'>curves</a> <a href='http://blog.stroep.nl/tag/design/' class='tag-link-91' title='2 topics' style='font-size: 10.5714285714pt;'>design</a> <a href='http://blog.stroep.nl/tag/download/' class='tag-link-20' title='1 topic' style='font-size: 8pt;'>download</a> <a href='http://blog.stroep.nl/tag/engine/' class='tag-link-44' title='1 topic' style='font-size: 8pt;'>engine</a> <a href='http://blog.stroep.nl/tag/eval/' class='tag-link-13' title='1 topic' style='font-size: 8pt;'>eval</a> <a href='http://blog.stroep.nl/tag/experiment/' class='tag-link-28' title='3 topics' style='font-size: 12.2857142857pt;'>experiment</a> <a href='http://blog.stroep.nl/tag/flash/' class='tag-link-4' title='11 topics' style='font-size: 19.1428571429pt;'>flash</a> <a href='http://blog.stroep.nl/tag/flashdevelop/' class='tag-link-16' title='1 topic' style='font-size: 8pt;'>flashdevelop</a> <a href='http://blog.stroep.nl/tag/flashplayer/' class='tag-link-33' title='1 topic' style='font-size: 8pt;'>flashplayer</a> <a href='http://blog.stroep.nl/tag/flex/' class='tag-link-12' title='1 topic' style='font-size: 8pt;'>Flex</a> <a href='http://blog.stroep.nl/tag/fun/' class='tag-link-34' title='2 topics' style='font-size: 10.5714285714pt;'>fun</a> <a href='http://blog.stroep.nl/tag/fur/' class='tag-link-43' title='1 topic' style='font-size: 8pt;'>fur</a> <a href='http://blog.stroep.nl/tag/generative/' class='tag-link-41' title='4 topics' style='font-size: 13.7142857143pt;'>generative</a> <a href='http://blog.stroep.nl/tag/generative-art/' class='tag-link-8' title='14 topics' style='font-size: 20.5714285714pt;'>Generative art</a> <a href='http://blog.stroep.nl/tag/generator/' class='tag-link-42' title='3 topics' style='font-size: 12.2857142857pt;'>generator</a> <a href='http://blog.stroep.nl/tag/google/' class='tag-link-25' title='2 topics' style='font-size: 10.5714285714pt;'>google</a> <a href='http://blog.stroep.nl/tag/googlecode/' class='tag-link-72' title='2 topics' style='font-size: 10.5714285714pt;'>googlecode</a> <a href='http://blog.stroep.nl/tag/image/' class='tag-link-76' title='2 topics' style='font-size: 10.5714285714pt;'>image</a> <a href='http://blog.stroep.nl/tag/imagesaver/' class='tag-link-22' title='3 topics' style='font-size: 12.2857142857pt;'>ImageSaver</a> <a href='http://blog.stroep.nl/tag/javascript/' class='tag-link-7' title='1 topic' style='font-size: 8pt;'>Javascript</a> <a href='http://blog.stroep.nl/tag/noise/' class='tag-link-39' title='2 topics' style='font-size: 10.5714285714pt;'>noise</a> <a href='http://blog.stroep.nl/tag/perlin/' class='tag-link-38' title='2 topics' style='font-size: 10.5714285714pt;'>perlin</a> <a href='http://blog.stroep.nl/tag/php/' class='tag-link-21' title='1 topic' style='font-size: 8pt;'>php</a> <a href='http://blog.stroep.nl/tag/processing/' class='tag-link-30' title='3 topics' style='font-size: 12.2857142857pt;'>processing</a> <a href='http://blog.stroep.nl/tag/render/' class='tag-link-31' title='3 topics' style='font-size: 12.2857142857pt;'>render</a> <a href='http://blog.stroep.nl/tag/renders/' class='tag-link-29' title='1 topic' style='font-size: 8pt;'>renders</a> <a href='http://blog.stroep.nl/tag/snippet/' class='tag-link-49' title='5 topics' style='font-size: 14.8571428571pt;'>snippet</a> <a href='http://blog.stroep.nl/tag/stroep/' class='tag-link-79' title='3 topics' style='font-size: 12.2857142857pt;'>Stroep</a> <a href='http://blog.stroep.nl/tag/tool/' class='tag-link-64' title='2 topics' style='font-size: 10.5714285714pt;'>tool</a> <a href='http://blog.stroep.nl/tag/tutorial/' class='tag-link-14' title='1 topic' style='font-size: 8pt;'>tutorial</a> <a href='http://blog.stroep.nl/tag/valueobject/' class='tag-link-61' title='2 topics' style='font-size: 10.5714285714pt;'>ValueObject</a> <a href='http://blog.stroep.nl/tag/video/' class='tag-link-40' title='3 topics' style='font-size: 12.2857142857pt;'>video</a> <a href='http://blog.stroep.nl/tag/wallpaper/' class='tag-link-27' title='1 topic' style='font-size: 8pt;'>wallpaper</a> <a href='http://blog.stroep.nl/tag/wordpress/' class='tag-link-55' title='3 topics' style='font-size: 12.2857142857pt;'>wordpress</a> <a href='http://blog.stroep.nl/tag/wordpress-bug/' class='tag-link-66' title='2 topics' style='font-size: 10.5714285714pt;'>wordpress bug</a></div><h2>Where?</h2><div class="block" style="margin:-4px 0 0 -18px;"> <script type="text/javascript" src="http://widgets.amung.us/map.js"></script><script type="text/javascript">WAU_map('1sjbq6kaqk0g', 280, 150, 'night', 'heart-pink');</script> </div><h2>Stats</h2><div class="block"><div class="generalstats-output">Posts: 59&nbsp; &nbsp; &nbsp;Comments: 216&nbsp; &nbsp; &nbsp;</div></div><div id="linkcat-2" class="block widget widget_links"><h2>Respected links</h2><ul class='xoxo blogroll'><li><a href="http://activeden.net/?ref=mknol" title="Sell / buy flash" target="_blank">Activeden</a></li><li><a href="http://www.andriesvanderree.nl" title="Photography" target="_blank">Andries van der Ree</a></li><li><a href="http://aralbalkan.com/" title="Blog of Aral Balkan" target="_blank">Aral Balkan</a></li><li><a href="http://www.bit-101.com/blog/" title="Blog of bit-101" target="_blank">Bit-101</a></li><li><a href="http://www.calypso88.com/" target="_blank">Calypso88</a></li><li><a href="http://www.dauntless.be/">Dauntless</a></li><li><a href="http://jot.eriknatzke.com/" title="Journal of Erik Natzke " target="_blank">Erik Natzke</a></li><li><a href="http://www.flashdevelop.org/" title="Best actionscript editor" target="_blank">FlashDevelop</a></li><li><a href="http://www.flashfocus.nl" title="Dutch flash community" target="_blank">FlashFocus</a></li><li><a href="http://www.gskinner.com/blog/" target="_blank">Grant Skinner</a></li><li><a href="http://blog.greensock.com" title="Creator of TweenLite/TweenMax" target="_blank">Greensock</a></li><li><a href="http://revoid.be">Gwen Vanhee</a></li><li><a href="http://www.houtjetouwtjecompany.nl/" target="_blank">Houtje Touwtje Company</a></li><li><a href="http://blog.monkeyminds.nl/" title="Blog of WernerL" target="_blank">IceDev</a></li><li><a href="http://www.mijndomein.nl/?rf=7061" title="Stroep.nl hosting company" target="_blank">Mijn domein</a></li><li><a href="https://www.mochimedia.com/r/da3e300b61949d0a" title="Best flash ads for games">MochiAds</a></li><li><a href="http://www.neuroproductions.be/" target="_blank">Neuro</a></li><li><a href="http://pat.theorigin.net/" target="_blank">Patrick Gunderson</a></li><li><a href="http://lab.polygonal.de/" target="_blank">Polygonal labs</a></li><li><a href="http://www.quasimondo.com/" title="Mario Klingemann&#8217;s Flash Blog" target="_blank">Quasimondo</a></li><li><a href="http://nocreativity.com/blog/" target="_blank">Ronny Welter</a></li><li><a href="http://blog.soulwire.co.uk/" target="_blank">Soulwire</a></li><li><a href="http://www.stephanonline.nl/">Stephanonline.nl</a></li></ul></div><h2>Sponsors</h2><div class="block"> <script type="text/javascript">google_ad_client = "pub-8026631169002810";
@@@END@@@
@@@App Analytics ::curl http://www.appanalyticshq.com/
<script type='text/javascript' src='http://twitterjs.googlecode.com/svn/trunk/src/twitter.min.js?ver=2.9.2'></script>
<li class="page_item page-item-382"><a href="http://www.appanalyticshq.com/documentation/getting-started/" title="Getting Started">Getting Started</a></li>
<p>App Analytics is simple, quick and allows you to quickly and easily implement and start reporting on your Adobe AIR application. Powerful and flexible  features let you analyze your application in an entirely new way.</p>
<div style="padding: 10px; margin-bottom: 20px; font-family: Georgia,Times,serif; font-size: 14px; line-height: 25px;"><p><div id="sfstest-sidebar"><blockquote>"Just started using App Analytics, at first impression I'm amazed. This is a hell of a lot better than using Google Analytics because the stats are pretty much real-time, specifically focused on AIR apps analytics, and it is really easy to use."<br/><br/><cite>Lee Graham<br/></cite></blockquote></div></p></div><br />
<p class="name"><a href="http://twitter.com/appanalytics" target="_blank">@appanalytics</a></p>
<li><a href="http://www.appanalyticshq.com/2010/05/27/getting-started-with-app-analytics/" title="Getting started with App Analytics">Getting started with App Analytics </a></li>
<li><a href="http://www.appanalyticshq.com/2010/05/07/app-analytics-0-03-2-release-candidate-swc/" title="App Analytics 0.03.2 Release Candidate SWC">App Analytics 0.03.2 Release Candidate SWC </a></li>
<h2>Recent Comments</h2> <ul id="recentcomments"><li class="recentcomments"><a href='http://www.appanalyticshq.com/2010/05/23/custom-content-types/' rel='external nofollow' class='url'>Custom Content Types</a> on <a href="http://www.appanalyticshq.com/documentation/custom-types/comment-page-1/#comment-327">Custom Types</a></li><li class="recentcomments"><a href='http://topsy.com/trackback?utm_source=pingback&amp;utm_campaign=L2&amp;url=http://www.appanalyticshq.com/documentation/implementing-app-analytics-in-your-application/%26r=1274254217505' rel='external nofollow' class='url'>Tweets that mention Implement Tracking - Analytics for Adobe AIR applications | App Analytics -- Topsy.com</a> on <a href="http://www.appanalyticshq.com/documentation/implementing-app-analytics-in-your-application/comment-page-1/#comment-326">Implement Tracking</a></li><li class="recentcomments"><a href='http://www.notesync.com' rel='external nofollow' class='url'>Brady White</a> on <a href="http://www.appanalyticshq.com/2010/05/07/app-analytics-0-03-2-release-candidate-swc/comment-page-1/#comment-325">App Analytics 0.03.2 Release Candidate SWC</a></li><li class="recentcomments"><a href='http://topsy.com/trackback?utm_source=pingback&amp;utm_campaign=L2&amp;url=http://www.appanalyticshq.com/2010/05/07/app-analytics-0-03-2-release-candidate-swc/' rel='external nofollow' class='url'>Tweets that mention App Analytics 0.03.2 Release Candidate SWC -- Topsy.com</a> on <a href="http://www.appanalyticshq.com/2010/05/07/app-analytics-0-03-2-release-candidate-swc/comment-page-1/#comment-319">App Analytics 0.03.2 Release Candidate SWC</a></li><li class="recentcomments"><a href='http://www.notesync.com' rel='external nofollow' class='url'>Brady White</a> on <a href="http://www.appanalyticshq.com/2010/04/28/app-analytics-announces-the-open-beta-release-of-app-analytics/comment-page-1/#comment-315">App Analytics announces the open beta release of App Analytics</a></li></ul>
<li><a href="http://www.appanalyticshq.com/feed/" target="_blank" class="rss">rss</a></li>
<li><a href="https://twitter.com/appanalytics" target="_blank" class="twitter">Twitter</a></li>
<script type="text/javascript">$(function() { $("#toTop").scrollToTop({speed:900,ease:"easeInBack",start:700}); }); </script>
@@@END@@@
@@@governor ::curl http://code.google.com/p/governor/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/governor/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/governor/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/governor/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/governor/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/mit-license.php" rel="nofollow">MIT License</a>
<p>Governor is a script engine written in AS3. It provides all functions and operators you know from AS3; operators, math functions, math constants. Additionally it provides multithreading functionality for parallel execution of code. !The flash player is design as a single thread application, so governor is providing green threads! </p><p><a href="http://en.wikipedia.org/wiki/Green_threads" rel="nofollow">http://en.wikipedia.org/wiki/Green_threads</a> </p><p>Governor started in 2006 as a AS2 project. At that time I worked on a game engine and I wanted a flexible system to interact with the game world. Without knowing anything about script engines, virtual machines and so on I started to read articles, web pages ... </p><p>I wanted the design to meet the following conditions: <ul><li>It should be Independent from any other framework, so it can be used in AIR, Flash and Flex. </li><li>To use governor it must not be necessary to inherit from it. So it can be integrated easily in any existing project. </li><li>It should be easy to extend the core API when used in a project. </li></ul></p>
@@@END@@@
@@@mojocolors ::curl http://code.google.com/p/mojocolors/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/mojocolors/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/mojocolors/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/mojocolors/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/mojocolors/source/checkout">Source</a>
#downloadbox {
<b>Featured downloads:</b>
<span id="downloadbox">
<button type="submit" title="Download" onclick="location.href='http://mojocolors.googlecode.com/files/mojocolors-0.0.4%28preview%29.zip'">
<a href="downloads/detail?name=mojocolors-0.0.4(preview).zip"
title="Release 0.0.4 features sortByHue and sortByBrightness, two tutorials, more documentation and bugfixes">mojocolors-0.0.4(preview).zip</a><br/>
<a href="downloads/list">Show all &raquo</a>
<a href="http://digitechlog.com/2009/05/19/mojocolors-color-for-your-code-in-actionscript.html" rel="nofollow">Tutorial in japanese</a><br/>
<h1><a name="mojocolors_-_color_for_your_code"/>mojocolors - color for your code</h1><p>Look at the tutorials: <ul><li><a href="http://code.google.com/p/mojocolors/wiki/ColorTutorial" rel="nofollow">Working with color.</a> </li><li><a href="http://code.google.com/p/mojocolors/wiki/GradientTutorial" rel="nofollow">Working with gradients.</a> </li></ul></p><p>Mojocolors allows you to work with color in Actionscript in a very natural way, for example by using HSB (Hue, Saturation, Brightness) for color manipulation. You can work with one color (<tt>ch.badmojo.color.Color</tt>) or with a whole list of colors (<tt>ch.badmojo.color.ColorWheel</tt>). Color theory / harmony rules, different shades of the same color, sorting by brightness or hue or saturation, creation of gradients and much more are implemented, so you can focus on writing better apps. </p><h2><a name="Color_Harmony:"/>Color Harmony:</h2><p>Apply the color theory you learned in school and create nicer colors without switching between Adobe Photoshop, Illustrator or Kuler to get the Hex values of your colors. </p><p><img src="http://mojocolors.googlecode.com/svn/wiki/colorHarmony.jpg" /> </p><h2><a name="Color_Shades:"/>Color Shades:</h2><p>An easy way to create colors of the same hue without coding too much. just write <tt>var wheel : ColorWheel = new Color(230,0,60).toWarm(30);</tt> to get some warm color variations of your color. </p><p><img src="http://mojocolors.googlecode.com/svn/wiki/colorShades.jpg" /> </p><h2><a name="Color_Wheel:"/>Color Wheel:</h2><p>The ColorWheel object allows you to use most methods that already present in the Color class on multiple colors at the same time. Call <tt>darken(20)</tt> to reduce the brightness of all colors in the wheel. It&#x27;s easy to create gradients and sort the color wheel by brightness or other attributes. </p><p><img src="http://mojocolors.googlecode.com/svn/wiki/colorWheel.jpg" /> </p><h2><a name="More_Info:"/>More Info:</h2><p>Download now and see the examples under /demos/ch/badmojo/color/<strong> </strong></p><p>Works in Flash Player 9 &amp; 10! </p><p>This library is inspired and heavily influenced by the awesome Colors library of NodeBox. See <a href="http://nodebox.net/code/index.php/Colors" rel="nofollow">http://nodebox.net/code/index.php/Colors</a> for more details. </p><p>Questions? Send a mail to colors@badmojo.ch. </p><p>have fun! phil. </p>
@@@END@@@
@@@flashdraw3d ::curl http://code.google.com/p/flashdraw3d/
Support browsers that contribute to open source, try <a href="http://www.firefox.com">Firefox</a> or <a href="http://www.google.com/chrome">Google Chrome</a>.
<th onclick="if (!cancelBubble) _go('/p/flashdraw3d/downloads/list');">
<a onclick="cancelBubble=true;" href="/p/flashdraw3d/downloads/list">Downloads</a>
<th onclick="if (!cancelBubble) _go('/p/flashdraw3d/source/checkout');">
<a onclick="cancelBubble=true;" href="/p/flashdraw3d/source/checkout">Source</a>
#downloadbox {
<b>Code license: </b><br/><a href="http://www.opensource.org/licenses/bsd-license.php" rel="nofollow">New BSD License</a>
<a style="white-space: nowrap" href="/u/sebstar55/">sebstar55</a>
@@@END@@@
@@@Sprouts ::curl http://projectsprouts.org/
// function logit(obj) {
// logit(json.results[i]);
<li><a href='getting_started.html'>Get Started</a> |</li>
Sprouts is an open-source, cross-platform project generation and configuration tool for ActionScript 2, ActionScript 3, Adobe AIR and Flex projects.
<a href="getting_started.html">
<h2>Get Started</h2>
<img src="assets/img/get_started_button.png" alt="Getting started with Sprouts" />
<h3>Quick Start</h3>
<p>If you had any questions or issues during that process, please try again with our more detailed <a href="getting_started.html">getting started</a> guide.</p>
<li>Automatically download and install both open-source and proprietary tools such as <a href="http://www.mtasc.org">MTASC</a>, <a href="http://www.swfmill.org">SWFMill</a>, <a href="http://www.adobe.com/products/flex/sdk/">MXMLC, COMPC, AsDoc</a>, and even the <a href="http://www.adobe.com/products/flashplayer">Adobe Flash Player</a>
<li>Automatically download and install many popular libraries such as <a href="http://www.asunit.org">AsUnit</a>, <a href="http://code.google.com/p/as3flexunitlib/">FlexUnit</a>, <a href="http://www.puremvc.org">PureMVC</a>, <a href="http://labs.adobe.com/wiki/index.php/Cairngorm">Cairngorm</a>, the <a href="http://code.google.com/p/as3corelib/">Adobe Corelib</a> and more
<li>Easily include your client builds with continuous integration tools such as <a href="http://cruisecontrol.sourceforge.net/">Cruise Control</a> or especially <a href="http://cruisecontrolrb.thoughtworks.com/">CruiseControl.rb</a>
<a href="getting_started.html">Get Started</a>
<a href="http://github.com/lukebayes/project-sprouts"><img style="position: absolute; top: 0; left: 0; border: 0;" src="http://s3.amazonaws.com/github/ribbons/forkme_left_red_aa0000.png" alt="Fork me on GitHub" /></a>
@@@END@@@
@@@ZaaIL ::curl http://www.zaalabs.com/2010/04/introducing-zaail-40-image-format-support-for-flash/
<link rel='start' title='ImageConverter &#8211; ZaaIL Example' href='http://www.zaalabs.com/2010/04/imageconverter-zaail-example/' />
<p>Recently, I&#8217;ve been doing a lot of work with images and bitmaps&#8230; and I grew very frustrated with the lack of image support built into the player.  After a having a conversation with my friend <a href="http://www.coderhump.com">Ben Garney</a> of <a href="http://www.pblabs.com">PushButton Labs</a> he pointed me to an open source image library in C called <a href="http://openil.sourceforge.net/">DevIL</a> (originally OpenIL).</p>
<p>Best news of all&#8230; we are releasing ZaaIL under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT License</a>!</p>
<p>This is just our first cut of ZaaIL, therefore it is not on full parity with the features in DevIL yet (it may never be)&#8230; but it&#8217;s a start.</p>
<p>Until then you can download the source &#8211;&gt; <a href="http://zaalabs.com/demo/TestZaaIL/srcview/index.html">here</a>.</p>
<img alt='' src='http://www.gravatar.com/avatar/9f8961e8e15e4ac47a80b24011c2d6df?s=100&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D100&amp;r=G' class='avatar avatar-100 photo' height='100' width='100' /> <h5>About author:</h5>
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<img alt='' src='http://www.gravatar.com/avatar/687bd1f08c8feb74d61e9d8a86284211?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://byteface.com' rel='external nofollow' class='url'>mike</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/b6be1756835abcd80392382a38e30f53?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://aviary.com' rel='external nofollow' class='url'>Mario Klingemann</a></cite> <span class="says">says:</span> </div>
<cite class="fn"><a href='http://topsy.com/trackback?utm_source=pingback&amp;utm_campaign=L2&amp;url=http://www.zaalabs.com/2010/04/introducing-zaail-40-image-format-support-for-flash/' rel='external nofollow' class='url'>Tweets that mention Introducing ZaaIL – 40+ Image format support for Flash | ZaaLabs -- Topsy.com</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/06fa0eba79d4153ff8880fcc5ad1596e?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn">Adi Nugroho</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/e38938d0ec5aafde0758eefd8eca38e7?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.milkisevil.com' rel='external nofollow' class='url'>Philip Bulley</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/47ebacda0c2d7c2efda98bb6d19c1aab?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http:///www.rialvalue.com' rel='external nofollow' class='url'>Xavi Beumala</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/789c6ec95aa7d72afc4820eaa9bd0f73?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.instantinterfaces.nl' rel='external nofollow' class='url'>peter kaptein</a></cite> <span class="says">says:</span> </div>
<cite class="fn"><a href='http://blog.natebeck.net/2010/04/load-40-image-formats-into-flash-oh-and-its-open-source/' rel='external nofollow' class='url'>Load 40 image formats into Flash. Oh, and it&#8217;s open source. | Nate Beck - Adobeholic</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/dc2f497676054022ee04fb8d6ff49ba6?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://blog.ajarproductions.com' rel='external nofollow' class='url'>Justin Putney</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/68f105545420dd8376ab47387cca4060?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.psyked.co.uk/' rel='external nofollow' class='url'>James</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/2450a7d78a3ec54b4d108932bc92d123?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn">nico</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/9f8961e8e15e4ac47a80b24011c2d6df?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.zaalabs.com' rel='external nofollow' class='url'>natebeck</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/b642b4217b34b1e8d3bd915fc65c4452?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn">Weyert</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/79e075df9b48b2ed8b7d7407184b6606?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://noben.org/' rel='external nofollow' class='url'>Nicolas Noben</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/31c866b279d3cc17e43f8fd9e2f8fac6?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.monsterdebugger.com' rel='external nofollow' class='url'>Ferdi Koomen</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/60449720bfea6d100f5a460442cde100?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://blog.scrambled-egg.net/' rel='external nofollow' class='url'>giggsy</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/cab086df396add8d364827ff7c00c952?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn">flashg</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/5f44af4729ac3411611fbce5f6a59b03?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://blog.mosessupposes.com/' rel='external nofollow' class='url'>Moses Gunesch</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/5f44af4729ac3411611fbce5f6a59b03?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://blog.mosessupposes.com/' rel='external nofollow' class='url'>Moses Gunesch</a></cite> <span class="says">says:</span> </div>
<p>There is an open source RAW decoder that I wanted to bring to your attention in case it&#8217;s something you&#8217;re considering experimenting with. <a href="http://en.wikipedia.org/wiki/Dcraw" rel="nofollow">http://en.wikipedia.org/wiki/Dcraw</a></p>
<img alt='' src='http://www.gravatar.com/avatar/9f8961e8e15e4ac47a80b24011c2d6df?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.zaalabs.com' rel='external nofollow' class='url'>natebeck</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/9f8961e8e15e4ac47a80b24011c2d6df?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.zaalabs.com' rel='external nofollow' class='url'>natebeck</a></cite> <span class="says">says:</span> </div>
<p> It seems like we forget to link in libtiff to that version of the swc. </p>
<img alt='' src='http://www.gravatar.com/avatar/24dd7b8262e4be473daf86eaa78b9952?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.zaalabs.com' rel='external nofollow' class='url'>Aaron Boushley</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/5f44af4729ac3411611fbce5f6a59b03?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://blog.mosessupposes.com/' rel='external nofollow' class='url'>moses gunesch</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/2450a7d78a3ec54b4d108932bc92d123?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn">nico</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/305a319b867ab4922aed206e7f3dbc16?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn">Eric</cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/9f8961e8e15e4ac47a80b24011c2d6df?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.zaalabs.com' rel='external nofollow' class='url'>Nate Beck</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/1696d56575dd2b65adc2f8d69ddd9c4c?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://labs.vizar.de/blog' rel='external nofollow' class='url'>Boris</a></cite> <span class="says">says:</span> </div>
<img alt='' src='http://www.gravatar.com/avatar/c58bf03966ce8fa2a4714ad13faf46bc?s=50&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D50&amp;r=G' class='avatar avatar-50 photo' height='50' width='50' /> <cite class="fn"><a href='http://www.psykopaint.com' rel='external nofollow' class='url'>Mathieu Gosselin</a></cite> <span class="says">says:</span> </div>
<p>[...] Zaalabs yesterday announced the release of an opensource ( under MIT license ) library, written using Alchemy, which will allow swf to load at runtime more than 40 different image formats ( you will have access to the bitmapdata of the loaded file ). This is indeed a great news ( I&#8217;m thinking in particular to the benefits it can have for us at Aviary )! This actionscript library is a porting of the DevIL&nbsp;library. And in fact reading at the features list of the DevIL library you can see that a lot of image formats are currently supported:&nbsp; [...]</p>
<p><textarea name="comment" id="comment" cols="100%" rows="10" tabindex="4"></textarea></p>
<li><a href='http://topsy.com/trackback?utm_source=pingback&amp;utm_campaign=L2&amp;url=http://www.zaalabs.com/2010/04/introducing-zaail-40-image-format-support-for-flash/' rel='external nofollow' class='url'>Tweets that mention Introducing ZaaIL – 40+ Image format support for Flash | ZaaLabs -- Topsy.com</a><br /><p>[...] This post was mentioned on Twitter by Mike Chambers, Chad Udell, Skial Bainn, Greg Brant, Nate Beck and others. Nate Beck said: RT @__ted__: 40 new Image formats for Flash! <a href="http://bit.ly/aEsMqu" rel="nofollow">http://bit.ly/aEsMqu</a> #PSD #BMP #RAW #TGA #Alchemy [...]</p>
<li><a href='http://blog.natebeck.net/2010/04/load-40-image-formats-into-flash-oh-and-its-open-source/' rel='external nofollow' class='url'>Load 40 image formats into Flash. Oh, and it&#8217;s open source. | Nate Beck - Adobeholic</a><br /><p>[...] allows developers to now to load more that 40 different image types&#8230; go ahead give it a try, I particularly like using a PSD file or cover art embedded into an [...]</p>
<li><a href='http://blog.sephiroth.it/2010/04/21/zaail-adds-support-for-40-image-format-to-flash/' rel='external nofollow' class='url'>ZaaIL adds support for 40+ image format to Flash | sephiroth.it - flash world</a><br /><p>[...] Zaalabs yesterday announced the release of an opensource ( under MIT license ) library, written using Alchemy, which will allow swf to load at runtime more than 40 different image formats ( you will have access to the bitmapdata of the loaded file ). This is indeed a great news ( I&#8217;m thinking in particular to the benefits it can have for us at Aviary )! This actionscript library is a porting of the DevIL&nbsp;library. And in fact reading at the features list of the DevIL library you can see that a lot of image formats are currently supported:&nbsp; [...]</p>
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