Created
January 30, 2015 04:14
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using UnityEngine; | |
using System.Collections; | |
public class Crash1 : Global { | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
void OnCollisionEnter2D(Collision2D col) | |
{ | |
if (col.gameObject.tag == "tag1") { | |
Destroy(col.gameObject); | |
score += 10; | |
Debug.Log(score); | |
} | |
} | |
} | |
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