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@chabiribon
Created January 30, 2015 04:14
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using UnityEngine;
using System.Collections;
public class Crash1 : Global {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject.tag == "tag1") {
Destroy(col.gameObject);
score += 10;
Debug.Log(score);
}
}
}
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