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Created December 18, 2012 06:50
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How spawning dropped items works in 1.4.6
{11:45:40.253} [SERVER->CLIENT] SpawnObjectOrVehicle (0x17)
[
17 00 00 1A 49 02 FF FF DE B6 00 00 07 E4 00 00 . . . . I . . . . . . . . . . .
1D A4 00 3E 00 00 00 01 00 00 00 00 00 00 . . . . . . . . . . . . . .
]
Entity Id (Int32): 6729
Type (Byte): 2
X (Int32): -8522
Y (Int32): 2020
Z (Int32): 7588
Metadata (Int32): 1
Speed X (Nullable`1): 0
Speed Y (Nullable`1): 0
Speed Z (Nullable`1): 0
Yaw (Byte): 0
Pitch (Byte): 62
{11:45:40.273} [SERVER->CLIENT] EntityMetadata (0x28)
[
28 00 00 1A 49 00 00 21 01 2C AA 01 58 01 00 00 . . . . I . . . . . . . X . . .
00 00 7F . . .
]
Entity Id (Int32): 6729
Metadata (MetadataDictionary): byte[0]: 0, short[1]: 300, slot[10]: (ID: 344)
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