The above photo of beaver is from フリー写真素材集 旅Photo
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Looking for a way to program GUI as purely functional as possible
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var SB = require('./StateBeaver'); | |
//Simple app that have a window and a button. | |
//Pressing the button will change the color of the window | |
/* | |
* domPatcher | |
* Create patches to the DOM according to the current app state | |
*/ | |
var domPatcher = function (state) { | |
if (state.color === 'green') | |
return { | |
button1: SB.ui(Ti.UI.createButton, {title:state.buttonText}, 'win', SB.signal('click', 'to-red' )) | |
, button2: SB.ui(Ti.UI.createButton, {title:'to-red', bottom:10}, 'win', SB.signal('click', 'to-red' )) | |
, win : SB.style({backgroundColor:'green'})} | |
if (state.color === 'red') | |
return { | |
button1: SB.ui(Ti.UI.createButton, {title:state.buttonText}, 'win', SB.signal('click', 'to-blue' )) | |
, win: SB.style({backgroundColor:'red'})} | |
if (state.color === 'blue') | |
return { | |
button1: SB.ui(Ti.UI.createButton, {title:state.buttonText}, 'win', SB.signal('click', 'to-green')) | |
, win: SB.style({backgroundColor:'blue'})} | |
}; | |
/* | |
* stateBeaver | |
* Invoked whenever an event occur at the DOM | |
* Changes the state according to the event | |
*/ | |
var stateBeaver = SB.createStateBeaver({ | |
'to-green': function (state) { return {color: 'green', buttonText:'to-red'}; } | |
, 'to-blue' : function (state) { return {color: 'blue' , buttonText:'to-green' }; } | |
, 'to-red' : function (state) { return {color: 'red' , buttonText:'to-blue' }; } | |
}); | |
/* | |
* Main | |
* Construct the initial DOM and the initial state. | |
* Give them to the DOMCONSTRUCTOR | |
*/ | |
(function () { | |
var initialDOM = { | |
win: Ti.UI.createWindow() | |
}; | |
var initialState = { | |
color:'green' | |
, buttonText:'to-red' | |
}; | |
initialDOM.win.open(); | |
SB.createDomManager(domPatcher, stateBeaver)(initialState, initialDOM); | |
}()); |
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/* | |
* State Beaver -- Functional GUI programming pattern | |
* 2012 Minori Yamashita <ympbyc@gmail.com> | |
*/ | |
/* ------------------------------ StateBeaver ------------------------------ */ | |
exports.style = style; | |
exports.ui = ui; | |
exports.signal = signal; | |
exports.createStateBeaver = createStateBeaver; | |
exports.createDomManager = createDomManager; | |
/* -- Data Types -- */ | |
function style (s) { | |
return { | |
isStyle: true | |
, style :s | |
}; | |
} | |
function ui (TiUIConstructor, style, parentKey, sig) { | |
return { | |
isUi: true | |
, TiUIConstructor: TiUIConstructor | |
, style: style | |
, parentKey: parentKey | |
, sig : sig | |
}; | |
} | |
function signal (raw, sig) { | |
return { | |
raw: raw | |
, signal: sig | |
}; | |
} | |
/* -- Constructors -- */ | |
function createStateBeaver (config) { | |
return function (signal, state, DOM, DOMConstructor) { | |
return DOMConstructor(merge(state, config[signal](state)), DOM); | |
}; | |
} | |
function createDomManager (fn, mainloop) { | |
var dc = function (state, dom) { | |
dom.emitSignal = function (sig) {return mainloop(sig, state, dom, dc);}; | |
var patch = fn(state, dom); | |
_each(patch, function (p, key) { | |
if (p.isStyle) return _merge(dom[key], p.style); | |
if (!!dom[key]) dom[p.parentKey].remove(dom[key]); | |
var ui = p.TiUIConstructor(p.style); | |
dom[p.parentKey].add(ui); | |
dom[key] = ui; | |
//Ultimately we want to watch for events from a higher place. | |
//This is an emulation of the disired behaviour | |
ui.addEventListener(p.sig.raw, function () { | |
return dom.emitSignal(p.sig.signal); | |
}); | |
}); | |
} | |
return dc; | |
} | |
/* -- Helpers -- */ | |
//pure merge | |
function merge (dst, src) { | |
var o = {}, key; | |
_merge(o, dst); | |
_merge(o, src); | |
return o; | |
} | |
//impure merge | |
function _merge (dst, src) { | |
_each(src, function (s, k) { | |
dst[k] = s | |
}); | |
return null; | |
} | |
function _each (obj, fn) { | |
var key; | |
for (key in obj) | |
if (obj.hasOwnProperty(key)) | |
fn(obj[key], key); | |
return null; | |
} |
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The idea is to have the DOM that updates automatically whenever the state changes.
Events occur at the DOM are forwarded to the stateBeaver. The stateBeaver creates a new state from the previous state and the event occurred. The new state causes the DOM to update. and the cycle idles, until the next event.