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Created January 20, 2013 23:21
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libretro-patch-2013-01-20 v2
Index: trunk/projectfiles/visualstudio-2003-libretro-xbox1/fba_vs2003_libretro_xbox1.vcproj
===================================================================
--- trunk/projectfiles/visualstudio-2003-libretro-xbox1/fba_vs2003_libretro_xbox1.vcproj (revision 971)
+++ trunk/projectfiles/visualstudio-2003-libretro-xbox1/fba_vs2003_libretro_xbox1.vcproj (working copy)
@@ -1,3203 +1,3112 @@
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Index: trunk/projectfiles/visualstudio-2010-libretro-360/fba_vs2010_libretro_360.vcxproj
===================================================================
--- trunk/projectfiles/visualstudio-2010-libretro-360/fba_vs2010_libretro_360.vcxproj (revision 971)
+++ trunk/projectfiles/visualstudio-2010-libretro-360/fba_vs2010_libretro_360.vcxproj (working copy)
@@ -1,861 +1,868 @@
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+ <Filter>Source Files\cpu\nec</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\nec\v25sfr.c">
+ <Filter>Source Files\cpu\nec</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\nec\nec.cpp">
+ <Filter>Source Files\cpu\nec</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68k_in.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kcpu.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kdasm.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kmake.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6809\m6809.cpp">
+ <Filter>Source Files\cpu\m6809</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6809\6809ops.c">
+ <Filter>Source Files\cpu\m6809</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6809\6809tbl.c">
+ <Filter>Source Files\cpu\m6809</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6805\m6805.cpp">
+ <Filter>Source Files\cpu\m6805</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6805\6805ops.c">
+ <Filter>Source Files\cpu\m6805</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6800\m6800.cpp">
+ <Filter>Source Files\cpu\m6800</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6800\6800ops.c">
+ <Filter>Source Files\cpu\m6800</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6800\6800tbl.c">
+ <Filter>Source Files\cpu\m6800</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6502\m6502.cpp">
+ <Filter>Source Files\cpu\m6502</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6502\t65c02.c">
+ <Filter>Source Files\cpu\m6502</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6502\t65sc02.c">
+ <Filter>Source Files\cpu\m6502</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6502\t6502.c">
+ <Filter>Source Files\cpu\m6502</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6502\tdeco16.c">
+ <Filter>Source Files\cpu\m6502</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6502\tn2a03.c">
+ <Filter>Source Files\cpu\m6502</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\arm7_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\arm_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\h6280_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\hd6309_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\konami_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6502_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6800_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6805_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m6809_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\s2650_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\vector.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\burn.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\burn_gun.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\burn_led.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\burn_memory.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\burn_sound.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\burn_sound_c.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\cheat.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\debug_track.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\hiscore.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\load.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\tiles_generic.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\timer.cpp">
+ <Filter>Source Files\burn</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\dac.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\es5506.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\es8712.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ics2115.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\iremga20.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\k007232.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\k051649.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\k053260.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\k054539.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\msm5205.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\msm6295.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\namco_snd.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\rf5c68.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\saa1099.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\samples.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\segapcm.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\sn76496.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\upd7759.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\x1010.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ymz280b.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ay8910.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\fm.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\fmopl.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ym2151.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ym2413.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ymdeltat.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\ymf278b.c">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_y8950.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2151.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2203.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2413.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2608.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2610.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym2612.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym3526.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ym3812.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\burn_ymf278b.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\c6280.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kops.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kopac.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kopdm.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68k\m68kopnz.c">
+ <Filter>Source Files\cpu\m68k</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burner\libretro\neocdlist.cpp">
+ <Filter>Source Files\burner\libretro</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burner\libretro\libretro.cpp">
+ <Filter>Source Files\burner\libretro</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\capcom\fcrash_snd.cpp">
+ <Filter>Source Files\burn\drv\capcom</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\capcom\sf2mdt_snd.cpp">
+ <Filter>Source Files\burn\drv\capcom</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\pst90s\d_silvmil.cpp">
+ <Filter>Source Files\burn\drv\pst90s</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\pre90s\d_atetris.cpp">
+ <Filter>Source Files\burn\drv\pre90s</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\pre90s\d_cybertnk.cpp">
+ <Filter>Source Files\burn\drv\pre90s</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\pre90s\d_dkong.cpp">
+ <Filter>Source Files\burn\drv\pre90s</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\z80_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\m68000_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cpu\nec_intf.cpp">
+ <Filter>Source Files\cpu</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\snd\flt_rc.cpp">
+ <Filter>Source Files\burn\snd</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\drv\konami\d_kontest.cpp">
+ <Filter>Source Files\burn\drv\konami</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\devices\slapstic.cpp">
+ <Filter>Source Files\burn\devices</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\burn\devices\8257dma.cpp">
+ <Filter>Source Files\burn\devices</Filter>
+ </ClCompile>
+ </ItemGroup>
</Project>
\ No newline at end of file
Index: trunk/src/burn/drv/toaplan/d_samesame.cpp
===================================================================
--- trunk/src/burn/drv/toaplan/d_samesame.cpp (revision 971)
+++ trunk/src/burn/drv/toaplan/d_samesame.cpp (working copy)
@@ -491,7 +491,9 @@
return;
case 0x14000e:
+#ifdef TOAPLAN_SOUND_SAMPLES_HACK
samesameSndCmd(d);
+#endif
return; // mcu writes...
case 0x180000:
Index: trunk/src/burner/libretro/burn_libretro_opts.h
===================================================================
--- trunk/src/burner/libretro/burn_libretro_opts.h (revision 971)
+++ trunk/src/burner/libretro/burn_libretro_opts.h (working copy)
@@ -2,13 +2,16 @@
#define _LIBRETRO_OPTIMIZATIONS_H_
#define BurnHighCol LIBRETRO_COLOR_CONVERT
+#define BurnHighColSwitch LIBRETRO_COLOR_CONVERT_SWITCH
#ifdef FRONTEND_SUPPORTS_RGB565
#define LIBRETRO_COLOR_15BPP_XBGR(color, unused) (((color & 0x001f) << 11) | ((color & 0x03e0) << 1) | ((color & 0x7c00) >> 10))
#define LIBRETRO_COLOR_CONVERT(r, g, b, a) (((r << 8) & 0xf800) | ((g << 3) & 0x07e0) | ((b >> 3) & 0x001f))
+#define LIBRETRO_COLOR_CONVERT_SWITCH(r, g, b, a) (nBurnBpp == 2) ? (((r << 8) & 0xf800) | ((g << 3) & 0x07e0) | ((b >> 3) & 0x001f)) : (((r << 16) & 0xff0000) | ((g << 8) & 0x00ff00) | ((b) & 0x0000ff))
#else
#define LIBRETRO_COLOR_15BPP_XBGR(color, unused) ((((color & 0x1f) << 10) | (((color & 0x3e0) >> 5) << 5) | (((color & 0x7c00) >> 10))) & 0x7fff)
#define LIBRETRO_COLOR_CONVERT(r, g, b, a) (((r << 7) & 0x7c00) | ((g << 2) & 0x03e0) | ((b >> 3) & 0x001f))
+#define LIBRETRO_COLOR_CONVERT_SWITCH(r, g, b, a) (nBurnBpp == 2) ? (((r << 7) & 0x7c00) | ((g << 2) & 0x03e0) | ((b >> 3) & 0x001f)) : (((r << 16) & 0xff0000) | ((g << 8) & 0x00ff00) | ((b) & 0x0000ff))
#endif
#endif
Index: trunk/src/burner/libretro/libretro.cpp
===================================================================
--- trunk/src/burner/libretro/libretro.cpp (revision 971)
+++ trunk/src/burner/libretro/libretro.cpp (working copy)
@@ -34,7 +34,7 @@
#define AUDIO_SAMPLERATE 32000
#define AUDIO_SEGMENT_LENGTH 534 // <-- Hardcoded value that corresponds well to 32kHz audio.
-static uint16_t g_fba_frame[1024 * 1024];
+static uint32_t g_fba_frame[1024 * 1024];
static int16_t g_audio_buf[AUDIO_SEGMENT_LENGTH * 2];
// libretro globals
@@ -306,7 +306,7 @@
fprintf(stderr, "[FBA] ROM index %i was not found ... CRC: 0x%08x\n",
i, g_find_list[i].ri.nCrc);
if(!(g_find_list[i].ri.nType & BRF_OPT))
- return false;
+ return false;
}
}
@@ -338,7 +338,7 @@
poll_input();
- nBurnLayer = 0xff;
+ //nBurnLayer = 0xff;
pBurnSoundOut = g_audio_buf;
nBurnSoundRate = AUDIO_SAMPLERATE;
//nBurnSoundLen = AUDIO_SEGMENT_LENGTH;
@@ -348,14 +348,15 @@
BurnDrvFrame();
unsigned drv_flags = BurnDrvGetFlags();
uint32_t height_tmp = height;
+ size_t pitch_size = nBurnBpp == 2 ? sizeof(uint16_t) : sizeof(uint32_t);
if (drv_flags & (BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED))
{
- nBurnPitch = height * sizeof(uint16_t);
+ nBurnPitch = height * pitch_size;
height = width;
width = height_tmp;
}
else
- nBurnPitch = width * sizeof(uint16_t);
+ nBurnPitch = width * pitch_size;
video_cb(g_fba_frame, width, height, nBurnPitch);
audio_batch_cb(g_audio_buf, nBurnSoundLen);
@@ -435,13 +436,19 @@
info->timing = timing;
}
-static bool fba_init(unsigned driver)
+int VidRecalcPal()
{
+ return BurnRecalcPal();
+}
+
+static bool fba_init(unsigned driver, const char *game_zip_name)
+{
nBurnDrvActive = driver;
if (!open_archive())
return false;
+ nBurnBpp = 2;
nFMInterpolation = 3;
nInterpolation = 3;
@@ -450,10 +457,11 @@
int width, height;
BurnDrvGetVisibleSize(&width, &height);
unsigned drv_flags = BurnDrvGetFlags();
+ size_t pitch_size = nBurnBpp == 2 ? sizeof(uint16_t) : sizeof(uint32_t);
if (drv_flags & BDF_ORIENTATION_VERTICAL)
- nBurnPitch = height * sizeof(uint16_t);
+ nBurnPitch = height * pitch_size;
else
- nBurnPitch = width * sizeof(uint16_t);
+ nBurnPitch = width * pitch_size;
unsigned rotation;
switch (drv_flags & (BDF_ORIENTATION_FLIPPED | BDF_ORIENTATION_VERTICAL))
@@ -474,8 +482,47 @@
rotation = 0;
}
+ if(
+ (strcmp("gunbird2", game_zip_name) == 0) ||
+ (strcmp("s1945ii", game_zip_name) == 0) ||
+ (strcmp("s1945iii", game_zip_name) == 0) ||
+ (strcmp("dragnblz", game_zip_name) == 0) ||
+ (strcmp("gnbarich", game_zip_name) == 0) ||
+ (strcmp("mjgtaste", game_zip_name) == 0) ||
+ (strcmp("tgm2", game_zip_name) == 0) ||
+ (strcmp("tgm2p", game_zip_name) == 0) ||
+ (strcmp("soldivid", game_zip_name) == 0) ||
+ (strcmp("daraku", game_zip_name) == 0) ||
+ (strcmp("sbomber", game_zip_name) == 0) ||
+ (strcmp("sbombera", game_zip_name) == 0)
+
+ )
+ {
+ nBurnBpp = 4;
+ }
+ fprintf(stderr, "Game: %s\n", game_zip_name);
+
environ_cb(RETRO_ENVIRONMENT_SET_ROTATION, &rotation);
+ VidRecalcPal();
+
+#ifdef FRONTEND_SUPPORTS_RGB565
+ if(nBurnBpp == 4)
+ {
+ enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
+
+ if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
+ fprintf(stderr, "Frontend supports XRGB888 - will use that instead of XRGB1555.\n");
+ }
+ else
+ {
+ enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
+
+ if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
+ fprintf(stderr, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
+ }
+#endif
+
return true;
}
@@ -491,10 +538,6 @@
}
#endif
-int VidRecalcPal()
-{
- return BurnRecalcPal();
-}
static void init_video()
{
@@ -546,13 +589,11 @@
unsigned i = BurnDrvGetIndexByName(basename);
if (i < nBurnDrvCount)
{
- nBurnBpp = 2;
- VidRecalcPal();
pBurnSoundOut = g_audio_buf;
nBurnSoundRate = AUDIO_SAMPLERATE;
nBurnSoundLen = AUDIO_SEGMENT_LENGTH;
- if (!fba_init(i))
+ if (!fba_init(i, basename))
return false;
driver_inited = true;
@@ -563,11 +604,6 @@
else
fprintf(stderr, "[FBA] Cannot find driver.\n");
-#ifdef FRONTEND_SUPPORTS_RGB565
- enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
- if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
- fprintf(stderr, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
-#endif
return retval;
}
@@ -594,12 +630,70 @@
unsigned nCode[2];
};
static uint8_t keybinds[0x5000][2];
-#define _BIND(x) RETRO_DEVICE_ID_JOYPAD_##x
-#define RESET_BIND 12
-#define SERVICE_BIND 13
-#define BIND_MAP_COUNT 145
+//#define BIND_MAP_COUNT 151
+#define BIND_MAP_COUNT 149
+#define RETRO_DEVICE_ID_JOYPAD_RESET 16
+#define RETRO_DEVICE_ID_JOYPAD_SERVICE 17
+#define RETRO_DEVICE_ID_JOYPAD_DIAGNOSTIC 18
+#define RETRO_DEVICE_ID_JOYPAD_DIP_A 19
+#define RETRO_DEVICE_ID_JOYPAD_DIP_B 20
+#define RETRO_DEVICE_ID_JOYPAD_TEST 21
+
+static const char *print_label(unsigned i)
+{
+ switch(i)
+ {
+ case RETRO_DEVICE_ID_JOYPAD_B:
+ return "RetroPad Button B";
+ case RETRO_DEVICE_ID_JOYPAD_Y:
+ return "RetroPad Button Y";
+ case RETRO_DEVICE_ID_JOYPAD_SELECT:
+ return "RetroPad Button Select";
+ case RETRO_DEVICE_ID_JOYPAD_START:
+ return "RetroPad Button Start";
+ case RETRO_DEVICE_ID_JOYPAD_UP:
+ return "RetroPad D-Pad Up";
+ case RETRO_DEVICE_ID_JOYPAD_DOWN:
+ return "RetroPad D-Pad Down";
+ case RETRO_DEVICE_ID_JOYPAD_LEFT:
+ return "RetroPad D-Pad Left";
+ case RETRO_DEVICE_ID_JOYPAD_RIGHT:
+ return "RetroPad D-Pad Right";
+ case RETRO_DEVICE_ID_JOYPAD_A:
+ return "RetroPad Button A";
+ case RETRO_DEVICE_ID_JOYPAD_X:
+ return "RetroPad Button X";
+ case RETRO_DEVICE_ID_JOYPAD_L:
+ return "RetroPad Button L";
+ case RETRO_DEVICE_ID_JOYPAD_R:
+ return "RetroPad Button R";
+ case RETRO_DEVICE_ID_JOYPAD_L2:
+ return "RetroPad Button L2";
+ case RETRO_DEVICE_ID_JOYPAD_R2:
+ return "RetroPad Button R2";
+ case RETRO_DEVICE_ID_JOYPAD_L3:
+ return "RetroPad Button L3";
+ case RETRO_DEVICE_ID_JOYPAD_R3:
+ return "RetroPad Button R3";
+ case RETRO_DEVICE_ID_JOYPAD_RESET:
+ return "RetroPad Reset";
+ case RETRO_DEVICE_ID_JOYPAD_SERVICE:
+ return "RetroPad Service";
+ case RETRO_DEVICE_ID_JOYPAD_DIAGNOSTIC:
+ return "RetroPad Diagnostic";
+ case RETRO_DEVICE_ID_JOYPAD_DIP_A:
+ return "RetroPad DIP A";
+ case RETRO_DEVICE_ID_JOYPAD_DIP_B:
+ return "RetroPad DIP B";
+ case RETRO_DEVICE_ID_JOYPAD_TEST:
+ return "RetroPad Test";
+ default:
+ return "No known label";
+ }
+}
+
static bool init_input()
{
GameInpInit();
@@ -643,620 +737,636 @@
key_map bind_map[BIND_MAP_COUNT];
bind_map[0].bii_name = "P1 Coin";
- bind_map[0].nCode[0] = _BIND(SELECT);
+ bind_map[0].nCode[0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
bind_map[0].nCode[1] = 0;
bind_map[1].bii_name = "P1 Start";
- bind_map[1].nCode[0] = _BIND(START);
+ bind_map[1].nCode[0] = RETRO_DEVICE_ID_JOYPAD_START;
bind_map[1].nCode[1] = 0;
bind_map[2].bii_name = "Start 1";
- bind_map[2].nCode[0] = _BIND(START);
+ bind_map[2].nCode[0] = RETRO_DEVICE_ID_JOYPAD_START;
bind_map[2].nCode[1] = 0;
bind_map[3].bii_name = "P1 Up";
- bind_map[3].nCode[0] = _BIND(UP);
+ bind_map[3].nCode[0] = RETRO_DEVICE_ID_JOYPAD_UP;
bind_map[3].nCode[1] = 0;
bind_map[4].bii_name = "P1 Down";
- bind_map[4].nCode[0] = _BIND(DOWN);
+ bind_map[4].nCode[0] = RETRO_DEVICE_ID_JOYPAD_DOWN;
bind_map[4].nCode[1] = 0;
bind_map[5].bii_name = "P1 Left";
- bind_map[5].nCode[0] = _BIND(LEFT);
+ bind_map[5].nCode[0] = RETRO_DEVICE_ID_JOYPAD_LEFT;
bind_map[5].nCode[1] = 0;
bind_map[6].bii_name = "P1 Right";
- bind_map[6].nCode[0] = _BIND(RIGHT);
+ bind_map[6].nCode[0] = RETRO_DEVICE_ID_JOYPAD_RIGHT;
bind_map[6].nCode[1] = 0;
bind_map[7].bii_name = "P1 Attack";
- bind_map[7].nCode[0] = _BIND(Y);
+ bind_map[7].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[7].nCode[1] = 0;
bind_map[8].bii_name = "Accelerate";
- bind_map[8].nCode[0] = _BIND(B);
+ bind_map[8].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[8].nCode[1] = 0;
bind_map[9].bii_name = "Brake";
- bind_map[9].nCode[0] = _BIND(Y);
+ bind_map[9].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[9].nCode[1] = 0;
bind_map[10].bii_name = "Gear";
- bind_map[10].nCode[0] = _BIND(A);
+ bind_map[10].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[10].nCode[1] = 0;
/* for Forgotten Worlds, etc */
bind_map[11].bii_name = "P1 Turn";
- bind_map[11].nCode[0] = _BIND(A);
+ bind_map[11].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[11].nCode[1] = 0;
bind_map[12].bii_name = "P1 Jump";
- bind_map[12].nCode[0] = _BIND(B);
+ bind_map[12].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[12].nCode[1] = 0;
bind_map[13].bii_name = "P1 Pin";
- bind_map[13].nCode[0] = _BIND(A);
+ bind_map[13].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[13].nCode[1] = 0;
bind_map[14].bii_name = "P1 Select";
- bind_map[14].nCode[0] = _BIND(A);
+ bind_map[14].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[14].nCode[1] = 0;
bind_map[15].bii_name = "P1 Use";
- bind_map[15].nCode[0] = _BIND(X);
+ bind_map[15].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[15].nCode[1] = 0;
bind_map[16].bii_name = "P1 Weak Punch";
- bind_map[16].nCode[0] = _BIND(Y);
+ bind_map[16].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[16].nCode[1] = 0;
bind_map[17].bii_name = "P1 Medium Punch";
- bind_map[17].nCode[0] = _BIND(X);
+ bind_map[17].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[17].nCode[1] = 0;
bind_map[18].bii_name = "P1 Strong Punch";
- bind_map[18].nCode[0] = _BIND(L);
+ bind_map[18].nCode[0] = RETRO_DEVICE_ID_JOYPAD_L;
bind_map[18].nCode[1] = 0;
bind_map[19].bii_name = "P1 Weak Kick";
- bind_map[19].nCode[0] = _BIND(B);
+ bind_map[19].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[19].nCode[1] = 0;
bind_map[20].bii_name = "P1 Medium Kick";
- bind_map[20].nCode[0] = _BIND(A);
+ bind_map[20].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[20].nCode[1] = 0;
bind_map[21].bii_name = "P1 Strong Kick";
- bind_map[21].nCode[0] = _BIND(R);
+ bind_map[21].nCode[0] = RETRO_DEVICE_ID_JOYPAD_R;
bind_map[21].nCode[1] = 0;
bind_map[22].bii_name = "P1 Rotate Left";
- bind_map[22].nCode[0] = _BIND(B);
+ bind_map[22].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[22].nCode[1] = 0;
bind_map[23].bii_name = "P1 Rotate Right";
- bind_map[23].nCode[0] = _BIND(A);
+ bind_map[23].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[23].nCode[1] = 0;
bind_map[24].bii_name = "P1 Punch";
- bind_map[24].nCode[0] = _BIND(Y);
+ bind_map[24].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[24].nCode[1] = 0;
bind_map[25].bii_name = "P1 Kick";
- bind_map[25].nCode[0] = _BIND(B);
+ bind_map[25].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[25].nCode[1] = 0;
bind_map[26].bii_name = "P1 Special";
- bind_map[26].nCode[0] = _BIND(A);
+ bind_map[26].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[26].nCode[1] = 0;
bind_map[27].bii_name = "P1 Shot";
- bind_map[27].nCode[0] = _BIND(B);
+ bind_map[27].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[27].nCode[1] = 0;
bind_map[28].bii_name = "P1 Shot (auto)";
- bind_map[28].nCode[0] = _BIND(X);
+ bind_map[28].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[28].nCode[1] = 0;
/* Simpsons - Konami */
bind_map[29].bii_name = "P1 Button 1";
- bind_map[29].nCode[0] = _BIND(Y);
+ bind_map[29].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[29].nCode[1] = 0;
/* Simpsons - Konami */
bind_map[30].bii_name = "P1 Button 2";
- bind_map[30].nCode[0] = _BIND(B);
+ bind_map[30].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[30].nCode[1] = 0;
bind_map[31].bii_name = "P1 Button 3";
- bind_map[31].nCode[0] = _BIND(A);
+ bind_map[31].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[31].nCode[1] = 0;
bind_map[32].bii_name = "P1 Button 4";
- bind_map[32].nCode[0] = _BIND(X);
+ bind_map[32].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[32].nCode[1] = 0;
/* Progear */
bind_map[33].bii_name = "P1 Auto";
- bind_map[33].nCode[0] = _BIND(A);
+ bind_map[33].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[33].nCode[1] = 0;
/* Punisher */
bind_map[34].bii_name = "P1 Super";
- bind_map[34].nCode[0] = _BIND(A);
+ bind_map[34].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[34].nCode[1] = 0;
bind_map[35].bii_name = "P1 Answer 1";
- bind_map[35].nCode[0] = _BIND(Y);
+ bind_map[35].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[35].nCode[1] = 0;
bind_map[36].bii_name = "P1 Answer 2";
- bind_map[36].nCode[0] = _BIND(X);
+ bind_map[36].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[36].nCode[1] = 0;
bind_map[37].bii_name = "P1 Answer 3";
- bind_map[37].nCode[0] = _BIND(B);
+ bind_map[37].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[37].nCode[1] = 0;
bind_map[38].bii_name = "P1 Answer 4";
- bind_map[38].nCode[0] = _BIND(A);
+ bind_map[38].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[38].nCode[1] = 0;
bind_map[39].bii_name = "P1 Shot 1";
- bind_map[39].nCode[0] = _BIND(B);
+ bind_map[39].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[39].nCode[1] = 0;
/* Pang 3 */
bind_map[40].bii_name = "P1 Shot 1";
- bind_map[40].nCode[0] = _BIND(B);
+ bind_map[40].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[40].nCode[1] = 0;
/* Pang 3 */
bind_map[41].bii_name = "P1 Shot 2";
- bind_map[41].nCode[0] = _BIND(A);
+ bind_map[41].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[41].nCode[1] = 0;
bind_map[42].bii_name = "P1 Bomb";
- bind_map[42].nCode[0] = _BIND(A);
+ bind_map[42].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[42].nCode[1] = 0;
bind_map[43].bii_name = "P1 Special";
- bind_map[43].nCode[0] = _BIND(A);
+ bind_map[43].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[43].nCode[1] = 0;
/* for Ghouls 'n Ghosts */
bind_map[44].bii_name = "P1 Fire";
- bind_map[44].nCode[0] = _BIND(Y);
+ bind_map[44].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[44].nCode[1] = 0;
/* TMNT */
bind_map[45].bii_name = "P1 Fire 1";
- bind_map[45].nCode[0] = _BIND(Y);
+ bind_map[45].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[45].nCode[1] = 0;
/* Space Harrier */
bind_map[46].bii_name = "Fire 1";
- bind_map[46].nCode[0] = _BIND(Y);
+ bind_map[46].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[46].nCode[1] = 0;
/* Space Harrier */
bind_map[47].bii_name = "Fire 2";
- bind_map[47].nCode[0] = _BIND(B);
+ bind_map[47].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[47].nCode[1] = 0;
/* Space Harrier */
bind_map[48].bii_name = "Fire 3";
- bind_map[48].nCode[0] = _BIND(A);
+ bind_map[48].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[48].nCode[1] = 0;
/* TMNT */
bind_map[49].bii_name = "P1 Fire 2";
- bind_map[49].nCode[0] = _BIND(B);
+ bind_map[49].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[49].nCode[1] = 0;
/* Strider */
bind_map[50].bii_name = "P1 Fire 3";
- bind_map[50].nCode[0] = _BIND(A);
+ bind_map[50].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[50].nCode[1] = 0;
/* Strider */
bind_map[51].bii_name = "Coin 1";
- bind_map[51].nCode[0] = _BIND(SELECT);
+ bind_map[51].nCode[0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
bind_map[51].nCode[1] = 0;
/* Neo Geo */
bind_map[52].bii_name = "P1 Button A";
- bind_map[52].nCode[0] = _BIND(B);
+ bind_map[52].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[52].nCode[1] = 0;
/* Neo Geo */
bind_map[53].bii_name = "P1 Button B";
- bind_map[53].nCode[0] = _BIND(A);
+ bind_map[53].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[53].nCode[1] = 0;
/* Neo Geo */
bind_map[54].bii_name = "P1 Button C";
- bind_map[54].nCode[0] = _BIND(Y);
+ bind_map[54].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[54].nCode[1] = 0;
/* Neo Geo */
bind_map[55].bii_name = "P1 Button D";
- bind_map[55].nCode[0] = _BIND(X);
+ bind_map[55].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[55].nCode[1] = 0;
bind_map[56].bii_name = "P2 Coin";
- bind_map[56].nCode[0] = _BIND(SELECT);
+ bind_map[56].nCode[0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
bind_map[56].nCode[1] = 1;
bind_map[57].bii_name = "P2 Start";
- bind_map[57].nCode[0] = _BIND(START);
+ bind_map[57].nCode[0] = RETRO_DEVICE_ID_JOYPAD_START;
bind_map[57].nCode[1] = 1;
bind_map[58].bii_name = "P2 Up";
- bind_map[58].nCode[0] = _BIND(UP);
+ bind_map[58].nCode[0] = RETRO_DEVICE_ID_JOYPAD_UP;
bind_map[58].nCode[1] = 1;
bind_map[59].bii_name = "P2 Down";
- bind_map[59].nCode[0] = _BIND(DOWN);
+ bind_map[59].nCode[0] = RETRO_DEVICE_ID_JOYPAD_DOWN;
bind_map[59].nCode[1] = 1;
bind_map[60].bii_name = "P2 Left";
- bind_map[60].nCode[0] = _BIND(LEFT);
+ bind_map[60].nCode[0] = RETRO_DEVICE_ID_JOYPAD_LEFT;
bind_map[60].nCode[1] = 1;
bind_map[61].bii_name = "P2 Right";
- bind_map[61].nCode[0] = _BIND(RIGHT);
+ bind_map[61].nCode[0] = RETRO_DEVICE_ID_JOYPAD_RIGHT;
bind_map[61].nCode[1] = 1;
bind_map[62].bii_name = "P2 Attack";
- bind_map[62].nCode[0] = _BIND(Y);
+ bind_map[62].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[62].nCode[1] = 1;
// for Forgotten Worlds, etc.
bind_map[63].bii_name = "P2 Turn";
- bind_map[63].nCode[0] = _BIND(A);
+ bind_map[63].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[63].nCode[1] = 1;
bind_map[64].bii_name = "P2 Jump";
- bind_map[64].nCode[0] = _BIND(B);
+ bind_map[64].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[64].nCode[1] = 1;
bind_map[65].bii_name = "P2 Pin";
- bind_map[65].nCode[0] = _BIND(A);
+ bind_map[65].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[65].nCode[1] = 1;
bind_map[66].bii_name = "P2 Select";
- bind_map[66].nCode[0] = _BIND(A);
+ bind_map[66].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[66].nCode[1] = 1;
bind_map[67].bii_name = "P2 Use";
- bind_map[67].nCode[0] = _BIND(X);
+ bind_map[67].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[67].nCode[1] = 1;
bind_map[68].bii_name = "P2 Weak Punch";
- bind_map[68].nCode[0] = _BIND(Y);
+ bind_map[68].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[68].nCode[1] = 1;
bind_map[69].bii_name = "P2 Medium Punch";
- bind_map[69].nCode[0] = _BIND(X);
+ bind_map[69].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[69].nCode[1] = 1;
bind_map[70].bii_name = "P2 Strong Punch";
- bind_map[70].nCode[0] = _BIND(L);
+ bind_map[70].nCode[0] = RETRO_DEVICE_ID_JOYPAD_L;
bind_map[70].nCode[1] = 1;
bind_map[71].bii_name = "P2 Weak Kick";
- bind_map[71].nCode[0] = _BIND(B);
+ bind_map[71].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[71].nCode[1] = 1;
bind_map[72].bii_name = "P2 Medium Kick";
- bind_map[72].nCode[0] = _BIND(A);
+ bind_map[72].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[72].nCode[1] = 1;
bind_map[73].bii_name = "P2 Strong Kick";
- bind_map[73].nCode[0] = _BIND(R);
+ bind_map[73].nCode[0] = RETRO_DEVICE_ID_JOYPAD_R;
bind_map[73].nCode[1] = 1;
bind_map[74].bii_name = "P2 Rotate Left";
- bind_map[74].nCode[0] = _BIND(B);
+ bind_map[74].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[74].nCode[1] = 1;
bind_map[75].bii_name = "P2 Rotate Right";
- bind_map[75].nCode[0] = _BIND(A);
+ bind_map[75].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[75].nCode[1] = 1;
bind_map[76].bii_name = "P2 Punch";
- bind_map[76].nCode[0] = _BIND(Y);
+ bind_map[76].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[76].nCode[1] = 1;
bind_map[77].bii_name = "P2 Kick";
- bind_map[77].nCode[0] = _BIND(B);
+ bind_map[77].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[77].nCode[1] = 1;
bind_map[78].bii_name = "P2 Special";
- bind_map[78].nCode[0] = _BIND(A);
+ bind_map[78].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[78].nCode[1] = 1;
bind_map[79].bii_name = "P2 Shot";
- bind_map[79].nCode[0] = _BIND(B);
+ bind_map[79].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[79].nCode[1] = 1;
/* Simpsons - Konami */
bind_map[80].bii_name = "P2 Button 1";
- bind_map[80].nCode[0] = _BIND(Y);
+ bind_map[80].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[80].nCode[1] = 1;
bind_map[81].bii_name = "P2 Button 2";
- bind_map[81].nCode[0] = _BIND(B);
+ bind_map[81].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[81].nCode[1] = 1;
/* Various */
bind_map[82].bii_name = "P2 Button 3";
- bind_map[82].nCode[0] = _BIND(A);
+ bind_map[82].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[82].nCode[1] = 1;
bind_map[83].bii_name = "P2 Button 4";
- bind_map[83].nCode[0] = _BIND(X);
+ bind_map[83].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[83].nCode[1] = 1;
/* Progear */
bind_map[84].bii_name = "P2 Auto";
- bind_map[84].nCode[0] = _BIND(A);
+ bind_map[84].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[84].nCode[1] = 1;
bind_map[85].bii_name = "P2 Shot (auto)";
- bind_map[85].nCode[0] = _BIND(X);
+ bind_map[85].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[85].nCode[1] = 1;
/* Punisher */
bind_map[86].bii_name = "P2 Super";
- bind_map[86].nCode[0] = _BIND(A);
+ bind_map[86].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[86].nCode[1] = 1;
bind_map[87].bii_name = "P2 Answer 1";
- bind_map[87].nCode[0] = _BIND(Y);
+ bind_map[87].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[87].nCode[1] = 1;
bind_map[88].bii_name = "P2 Answer 2";
- bind_map[88].nCode[0] = _BIND(X);
+ bind_map[88].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[88].nCode[1] = 1;
bind_map[89].bii_name = "P2 Answer 3";
- bind_map[89].nCode[0] = _BIND(B);
+ bind_map[89].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[89].nCode[1] = 1;
bind_map[90].bii_name = "P2 Answer 4";
- bind_map[90].nCode[0] = _BIND(A);
+ bind_map[90].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[90].nCode[1] = 1;
/* Pang 3 */
bind_map[91].bii_name = "P2 Shot 1";
- bind_map[91].nCode[0] = _BIND(B);
+ bind_map[91].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[91].nCode[1] = 1;
bind_map[92].bii_name = "P2 Shot 2";
- bind_map[92].nCode[0] = _BIND(A);
+ bind_map[92].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[92].nCode[1] = 1;
bind_map[93].bii_name = "P2 Bomb";
- bind_map[93].nCode[0] = _BIND(A);
+ bind_map[93].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[93].nCode[1] = 1;
bind_map[94].bii_name = "P2 Special";
- bind_map[94].nCode[0] = _BIND(A);
+ bind_map[94].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[94].nCode[1] = 1;
/* Ghouls 'n Ghosts */
bind_map[95].bii_name = "P2 Fire";
- bind_map[95].nCode[0] = _BIND(Y);
+ bind_map[95].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[95].nCode[1] = 1;
/* TMNT */
bind_map[96].bii_name = "P2 Fire 1";
- bind_map[96].nCode[0] = _BIND(Y);
+ bind_map[96].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[96].nCode[1] = 1;
bind_map[97].bii_name = "P2 Fire 2";
- bind_map[97].nCode[0] = _BIND(B);
+ bind_map[97].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[97].nCode[1] = 1;
/* Strider */
bind_map[98].bii_name = "P2 Fire 3";
- bind_map[98].nCode[0] = _BIND(A);
+ bind_map[98].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[98].nCode[1] = 1;
bind_map[99].bii_name = "Coin 2";
- bind_map[99].nCode[0] = _BIND(SELECT);
+ bind_map[99].nCode[0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
bind_map[99].nCode[1] = 1;
/* Neo Geo */
bind_map[100].bii_name = "P2 Button A";
- bind_map[100].nCode[0] = _BIND(B);
+ bind_map[100].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[100].nCode[1] = 1;
bind_map[101].bii_name = "P2 Button B";
- bind_map[101].nCode[0] = _BIND(A);
+ bind_map[101].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[101].nCode[1] = 1;
bind_map[102].bii_name = "P2 Button C";
- bind_map[102].nCode[0] = _BIND(Y);
+ bind_map[102].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[102].nCode[1] = 1;
bind_map[103].bii_name = "P2 Button D";
- bind_map[103].nCode[0] = _BIND(X);
+ bind_map[103].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[103].nCode[1] = 1;
bind_map[104].bii_name = "P3 Coin";
- bind_map[104].nCode[0] = _BIND(SELECT);
+ bind_map[104].nCode[0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
bind_map[104].nCode[1] = 2;
bind_map[105].bii_name = "P3 Start";
- bind_map[105].nCode[0] = _BIND(START);
+ bind_map[105].nCode[0] = RETRO_DEVICE_ID_JOYPAD_START;
bind_map[105].nCode[1] = 2;
bind_map[106].bii_name = "P3 Up";
- bind_map[106].nCode[0] = _BIND(UP);
+ bind_map[106].nCode[0] = RETRO_DEVICE_ID_JOYPAD_UP;
bind_map[106].nCode[1] = 2;
bind_map[107].bii_name = "P3 Down";
- bind_map[107].nCode[0] = _BIND(DOWN);
+ bind_map[107].nCode[0] = RETRO_DEVICE_ID_JOYPAD_DOWN;
bind_map[107].nCode[1] = 2;
bind_map[108].bii_name = "P3 Left";
- bind_map[108].nCode[0] = _BIND(LEFT);
+ bind_map[108].nCode[0] = RETRO_DEVICE_ID_JOYPAD_LEFT;
bind_map[108].nCode[1] = 2;
bind_map[109].bii_name = "P3 Right";
- bind_map[109].nCode[0] = _BIND(RIGHT);
+ bind_map[109].nCode[0] = RETRO_DEVICE_ID_JOYPAD_RIGHT;
bind_map[109].nCode[1] = 2;
bind_map[110].bii_name = "P3 Attack";
- bind_map[110].nCode[0] = _BIND(Y);
+ bind_map[110].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[110].nCode[1] = 2;
bind_map[111].bii_name = "P3 Jump";
- bind_map[111].nCode[0] = _BIND(B);
+ bind_map[111].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[111].nCode[1] = 2;
bind_map[112].bii_name = "P3 Pin";
- bind_map[112].nCode[0] = _BIND(A);
+ bind_map[112].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[112].nCode[1] = 2;
bind_map[113].bii_name = "P3 Select";
- bind_map[113].nCode[0] = _BIND(A);
+ bind_map[113].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[113].nCode[1] = 2;
bind_map[114].bii_name = "P3 Use";
- bind_map[114].nCode[0] = _BIND(X);
+ bind_map[114].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[114].nCode[1] = 2;
/* Simpsons - Konami */
bind_map[115].bii_name = "P3 Button 1";
- bind_map[115].nCode[0] = _BIND(Y);
+ bind_map[115].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[115].nCode[1] = 2;
bind_map[116].bii_name = "P3 Button 2";
- bind_map[116].nCode[0] = _BIND(B);
+ bind_map[116].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[116].nCode[1] = 2;
bind_map[117].bii_name = "P3 Button 3";
- bind_map[117].nCode[0] = _BIND(A);
+ bind_map[117].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[117].nCode[1] = 2;
bind_map[118].bii_name = "P3 Button 4";
- bind_map[118].nCode[0] = _BIND(X);
+ bind_map[118].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[118].nCode[1] = 2;
/* TMNT */
bind_map[119].bii_name = "P3 Fire 1";
- bind_map[119].nCode[0] = _BIND(Y);
+ bind_map[119].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[119].nCode[1] = 2;
bind_map[120].bii_name = "P3 Fire 2";
- bind_map[120].nCode[0] = _BIND(B);
+ bind_map[120].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[120].nCode[1] = 2;
/* Strider */
bind_map[121].bii_name = "P3 Fire 3";
- bind_map[121].nCode[0] = _BIND(A);
+ bind_map[121].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[121].nCode[1] = 2;
bind_map[122].bii_name = "Coin 3";
- bind_map[122].nCode[0] = _BIND(SELECT);
+ bind_map[122].nCode[0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
bind_map[122].nCode[1] = 2;
bind_map[123].bii_name = "P4 Coin";
- bind_map[123].nCode[0] = _BIND(SELECT);
+ bind_map[123].nCode[0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
bind_map[123].nCode[1] = 3;
bind_map[124].bii_name = "P4 Start";
- bind_map[124].nCode[0] = _BIND(START);
+ bind_map[124].nCode[0] = RETRO_DEVICE_ID_JOYPAD_START;
bind_map[124].nCode[1] = 3;
bind_map[125].bii_name = "P4 Up";
- bind_map[125].nCode[0] = _BIND(UP);
+ bind_map[125].nCode[0] = RETRO_DEVICE_ID_JOYPAD_UP;
bind_map[125].nCode[1] = 3;
bind_map[126].bii_name = "P4 Down";
- bind_map[126].nCode[0] = _BIND(DOWN);
+ bind_map[126].nCode[0] = RETRO_DEVICE_ID_JOYPAD_DOWN;
bind_map[126].nCode[1] = 3;
bind_map[127].bii_name = "P4 Left";
- bind_map[127].nCode[0] = _BIND(LEFT);
+ bind_map[127].nCode[0] = RETRO_DEVICE_ID_JOYPAD_LEFT;
bind_map[127].nCode[1] = 3;
bind_map[128].bii_name = "P4 Right";
- bind_map[128].nCode[0] = _BIND(RIGHT);
+ bind_map[128].nCode[0] = RETRO_DEVICE_ID_JOYPAD_RIGHT;
bind_map[128].nCode[1] = 3;
bind_map[129].bii_name = "P4 Attack";
- bind_map[129].nCode[0] = _BIND(Y);
+ bind_map[129].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[129].nCode[1] = 3;
bind_map[130].bii_name = "P4 Jump";
- bind_map[130].nCode[0] = _BIND(B);
+ bind_map[130].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[130].nCode[1] = 3;
bind_map[131].bii_name = "P4 Pin";
- bind_map[131].nCode[0] = _BIND(A);
+ bind_map[131].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[131].nCode[1] = 3;
bind_map[132].bii_name = "P4 Select";
- bind_map[132].nCode[0] = _BIND(A);
+ bind_map[132].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[132].nCode[1] = 3;
bind_map[133].bii_name = "P4 Use";
- bind_map[133].nCode[0] = _BIND(X);
+ bind_map[133].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[133].nCode[1] = 3;
/* Simpsons */
bind_map[134].bii_name = "P4 Button 1";
- bind_map[134].nCode[0] = _BIND(Y);
+ bind_map[134].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[134].nCode[1] = 3;
bind_map[135].bii_name = "P4 Button 2";
- bind_map[135].nCode[0] = _BIND(B);
+ bind_map[135].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[135].nCode[1] = 3;
bind_map[136].bii_name = "P4 Button 3";
- bind_map[136].nCode[0] = _BIND(A);
+ bind_map[136].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[136].nCode[1] = 3;
bind_map[137].bii_name = "P4 Button 4";
- bind_map[137].nCode[0] = _BIND(X);
+ bind_map[137].nCode[0] = RETRO_DEVICE_ID_JOYPAD_X;
bind_map[137].nCode[1] = 3;
/* TMNT */
bind_map[138].bii_name = "P4 Fire 1";
- bind_map[138].nCode[0] = _BIND(Y);
+ bind_map[138].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[138].nCode[1] = 3;
bind_map[139].bii_name = "P4 Fire 2";
- bind_map[139].nCode[0] = _BIND(B);
+ bind_map[139].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[139].nCode[1] = 3;
bind_map[140].bii_name = "P4 Fire 3";
- bind_map[140].nCode[0] = _BIND(A);
+ bind_map[140].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[140].nCode[1] = 3;
bind_map[141].bii_name = "Coin 4";
- bind_map[141].nCode[0] = _BIND(SELECT);
+ bind_map[141].nCode[0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
bind_map[141].nCode[1] = 3;
bind_map[142].bii_name = "Missile";
- bind_map[142].nCode[0] = _BIND(A);
+ bind_map[142].nCode[0] = RETRO_DEVICE_ID_JOYPAD_A;
bind_map[142].nCode[1] = 3;
/* Afterburner */
bind_map[143].bii_name = "Vulcan";
- bind_map[143].nCode[0] = _BIND(B);
+ bind_map[143].nCode[0] = RETRO_DEVICE_ID_JOYPAD_B;
bind_map[143].nCode[1] = 3;
bind_map[144].bii_name = "Throttle";
- bind_map[144].nCode[0] = _BIND(Y);
+ bind_map[144].nCode[0] = RETRO_DEVICE_ID_JOYPAD_Y;
bind_map[144].nCode[1] = 3;
+ bind_map[145].bii_name = "Reset";
+ bind_map[145].nCode[0] = RETRO_DEVICE_ID_JOYPAD_RESET;
+ bind_map[145].nCode[1] = 0;
+
+ bind_map[146].bii_name = "Service";
+ bind_map[146].nCode[0] = RETRO_DEVICE_ID_JOYPAD_SERVICE;
+ bind_map[146].nCode[1] = 0;
+
+ bind_map[147].bii_name = "Diagnostic";
+ bind_map[147].nCode[0] = RETRO_DEVICE_ID_JOYPAD_DIAGNOSTIC;
+ bind_map[147].nCode[1] = 0;
+
+ bind_map[148].bii_name = "Test";
+ bind_map[148].nCode[0] = RETRO_DEVICE_ID_JOYPAD_TEST;
+ bind_map[148].nCode[1] = 0;
+
for(unsigned int i = 0; i < nGameInpCount; i++, pgi++)
{
/* TODO: Cyberbots: Full Metal Madness */
@@ -1268,25 +1378,25 @@
{
if((strcmp(bii.szName,"P1 Select") ==0) && (boardrom && (strcmp(boardrom,"neogeo") == 0)))
{
- keybinds[pgi->Input.Switch.nCode][0] = _BIND(SELECT);
+ keybinds[pgi->Input.Switch.nCode][0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
keybinds[pgi->Input.Switch.nCode][1] = 0;
value_found = true;
}
else if((strcmp(bii.szName,"P1 Shot") ==0) && (parentrom && strcmp(parentrom,"avsp") == 0 || strcmp(drvname,"avsp") == 0))
{
- keybinds[pgi->Input.Switch.nCode][0] = _BIND(A);
+ keybinds[pgi->Input.Switch.nCode][0] = RETRO_DEVICE_ID_JOYPAD_A;
keybinds[pgi->Input.Switch.nCode][1] = 0;
value_found = true;
}
else if((strcmp(bii.szName,"P2 Select") ==0) && (boardrom && (strcmp(boardrom,"neogeo") == 0)))
{
- keybinds[pgi->Input.Switch.nCode][0] = _BIND(SELECT);
+ keybinds[pgi->Input.Switch.nCode][0] = RETRO_DEVICE_ID_JOYPAD_SELECT;
keybinds[pgi->Input.Switch.nCode][1] = 1;
value_found = true;
}
else if((parentrom && strcmp(parentrom,"avsp") == 0 || strcmp(drvname,"avsp") == 0) && (strcmp(bii.szName,"P2 Shot") ==0))
{
- keybinds[pgi->Input.Switch.nCode][0] = _BIND(A);
+ keybinds[pgi->Input.Switch.nCode][0] = RETRO_DEVICE_ID_JOYPAD_A;
keybinds[pgi->Input.Switch.nCode][1] = 1;
value_found = true;
}
@@ -1301,23 +1411,15 @@
if(value_found)
{
- fprintf(stderr, "%s: %d.\n", bii.szName, pgi->Input.Switch.nCode );
+ fprintf(stderr, "%s - assigned to key: %s, port: %d.\n", bii.szName, print_label(keybinds[pgi->Input.Switch.nCode][0]),keybinds[pgi->Input.Switch.nCode][1]);
break;
}
}
if(!value_found)
- fprintf(stderr, "WARNING! Button accounted for: [%s].\n", bii.szName);
+ fprintf(stderr, "WARNING! Button unaccounted for: [%s].\n", bii.szName);
}
- // Reset
- keybinds[FBK_F3 ][0] = RESET_BIND;
- keybinds[FBK_F3 ][1] = 0;
-
- // Service
- keybinds[FBK_F2 ][0] = SERVICE_BIND;
- keybinds[FBK_F2 ][1] = 0;
-
return has_analog;
}
@@ -1349,10 +1451,12 @@
case 7:
return 0;
}
+ return 0;
}
static inline int CinpMouseAxis(int i, int axis)
{
+ return 0;
}
static inline int CinpState(int i)
@@ -1377,9 +1481,9 @@
if (pgi->nInput == GIT_KEYSLIDER)
{
// Get states of the two keys
- if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(LEFT)))
+ if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT))
nAdd -= 0x100;
- if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(RIGHT)))
+ if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT))
nAdd += 0x100;
}
@@ -1410,48 +1514,67 @@
for (unsigned i = 0; i < controller_binds_count; i++, pgi++)
{
- if (pgi->Input.pVal == NULL)
- continue;
-
switch (pgi->nInput)
{
- case 0: // Undefined
- pgi->Input.nVal = 0;
- break;
case GIT_CONSTANT: // Constant value
- pgi->Input.nVal = pgi->Input.Constant.nConst;
-#ifdef LSB_FIRST
- *(pgi->Input.pShortVal) = pgi->Input.nVal;
-#else
- *((int *)pgi->Input.pShortVal) = pgi->Input.nVal;
-#endif
+ {
+ pgi->Input.nVal = pgi->Input.Constant.nConst;
+ *(pgi->Input.pShortVal) = pgi->Input.nVal;
+ }
break;
case GIT_SWITCH:
{
// Digital input
- INT32 s = CinpState(pgi->Input.Switch.nCode);
+ INT32 id = keybinds[pgi->Input.Switch.nCode][0];
unsigned port = keybinds[pgi->Input.Switch.nCode][1];
- bool state;
- if (s == RESET_BIND)
+ bool state = false;
+
+ if (g_reset || id > 15)
{
- state = g_reset;
- g_reset = false;
+ if(g_reset && id == RETRO_DEVICE_ID_JOYPAD_RESET)
+ {
+ state = true;
+ id = RETRO_DEVICE_ID_JOYPAD_RESET;
+ g_reset = false;
+ }
+ else
+ {
+ bool button_combo_down =
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R);
+ bool service_pressed = ((id == RETRO_DEVICE_ID_JOYPAD_SERVICE) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT)
+ && button_combo_down);
+ bool diag_pressed = ((id == RETRO_DEVICE_ID_JOYPAD_DIAGNOSTIC) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START)
+ && button_combo_down);
+ bool reset_pressed = ((id == RETRO_DEVICE_ID_JOYPAD_RESET) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)
+ && button_combo_down);
+ bool dip_a_pressed = ((id == RETRO_DEVICE_ID_JOYPAD_DIP_A) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)
+ && button_combo_down);
+ bool dip_b_pressed = ((id == RETRO_DEVICE_ID_JOYPAD_DIP_B) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)
+ && button_combo_down);
+ bool test_pressed = ((id == RETRO_DEVICE_ID_JOYPAD_TEST) &&
+ input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)
+ && button_combo_down);
+
+ state = diag_pressed || service_pressed || reset_pressed || dip_a_pressed
+ || dip_b_pressed || test_pressed;
+ }
+
Reinitialise();
}
- else if (s == SERVICE_BIND)
- {
- state =
- input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(START)) &&
- input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(SELECT)) &&
- input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(L)) &&
- input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(R)) &&
- input_cb(0, RETRO_DEVICE_JOYPAD, 0, _BIND(DOWN));
- Reinitialise();
- }
else
- state = input_cb(port, RETRO_DEVICE_JOYPAD, 0, s);
+ state = input_cb(port, RETRO_DEVICE_JOYPAD, 0, id);
+ //fprintf(stderr, "GIT_SWITCH: %s, port: %d, pressed: %d.\n", print_label(id), port, state);
+
if (pgi->nType & BIT_GROUP_ANALOG)
{
// Set analog controls to full
@@ -1477,7 +1600,7 @@
break;
}
case GIT_KEYSLIDER: // Keyboard slider
- case GIT_JOYSLIDER: // Joystick slider
+ //fprintf(stderr, "GIT_JOYSLIDER\n");
{
int nSlider = pgi->Input.Slider.nSliderValue;
if (pgi->nType == BIT_ANALOG_REL) {
Index: trunk/src/burner/libretro/tchar.h
===================================================================
--- trunk/src/burner/libretro/tchar.h (revision 971)
+++ trunk/src/burner/libretro/tchar.h (working copy)
@@ -5,45 +5,38 @@
#include <wchar.h>
#include "inp_keys.h"
+#define TCHAR char
+#define _T(x) x
+#define _tfopen fopen
+#define _tcstol strtol
+#define _tcsstr strstr
+#define _istspace(x) isspace(x)
+#define _stprintf sprintf
+#define _tcslen strlen
+#define _tcsicmp(a, b) strcasecmp(a, b)
+#define _tcscpy(to, from) strcpy(to, from)
+#define _fgetts fgets
+#define _strnicmp(s1, s2, n) strncasecmp(s1, s2, n)
+#define _tcsncmp strncmp
+#define _tcsncpy strncpy
+#define _stscanf sscanf
+#define _ftprintf fprintf
#ifdef _MSC_VER
#include <tchar.h>
-#endif
+#define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
+#define strcasecmp(x, y) _stricmp(x, y)
+#define snprintf _snprintf
+#else
+#define _stricmp(x, y) strcasecmp(x,y)
typedef struct { int x, y, width, height; } RECT;
-
-#define TCHAR char
#undef __cdecl
#define __cdecl
#define bprintf(...) {}
-#define _strnicmp(s1, s2, n) strncasecmp(s1, s2, n)
-#define _stricmp(x, y) strcasecmp(x,y)
-
-#ifdef _MSC_VER
-#define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
-#define strcasecmp(x, y) _stricmp(x, y)
-#define snprintf _snprintf
#endif
-#define _T(x) x
-#define _tcstol strtol
-#define _tfopen fopen
-#define _fgetts fgets
-#define _tcslen strlen
-#define _stprintf sprintf
-#define _istspace(x) isspace(x)
-#define _tcsncmp strncmp
-#define _tcsncpy strncpy
-#define _tcsstr strstr
-#define _stscanf sscanf
-#define _ftprintf fprintf
-#ifndef _MSC_VER
-#define _tcsicmp(a, b) strcasecmp(a, b)
-#endif
-#define _tcscpy(to, from) strcpy(to, from)
-/*define lstrlen what does lstrlen correspond to?*/
-
#undef __fastcall
#undef _fastcall
#define __fastcall /*what does this correspond to?*/
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