Created
January 22, 2013 01:49
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#include "Gwen/Gwen.h" | |
#include "Gwen/Skins/Simple.h" | |
#include "Gwen/Skins/TexturedBase.h" | |
#include "Gwen/UnitTest/UnitTest.h" | |
#include "Gwen/Renderers/OpenGL.h" | |
#include "Gwen/Controls/WindowCanvas.h" | |
#include "Gwen/Controls/Canvas.h" | |
#include <SDL_video.h> | |
#include <SDL.h> | |
#include <GL/glew.h> | |
// | |
// These are the renderers that work with WindowCanvas | |
// (you need to include the relevant libs to use them) | |
// | |
#include "Gwen/Renderers/OpenGL.h" | |
//#include "Gwen/Renderers/GDIPlus.h" | |
//#include "Gwen/Renderers/Direct2D.h" | |
//#include "Gwen/Renderers/DirectX9.h" | |
#include <assert.h> | |
// | |
// Program starts here | |
// | |
SDL_Window* m_window = nullptr; | |
SDL_GLContext m_contextGL = nullptr; | |
int main() | |
{ | |
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) != 0) { | |
std::string error = SDL_GetError(); | |
assert(0); | |
// Debug::fatal(false, Debug::Area::System, "failure to initialize SDL error: " + error); | |
} | |
m_window = SDL_CreateWindow("TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, | |
1600, 900, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL); | |
glewInit(); | |
m_contextGL = SDL_GL_CreateContext(m_window); | |
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); | |
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); | |
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); | |
// Request opengl 3.3 context. | |
// FIXME: i *want 3.2, but Mesa 9 only has 3.0.. :( | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | |
/* Turn on double buffering with a 24bit Z buffer. | |
* You may need to change this to 16 or 32 for your system */ | |
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); | |
Gwen::Renderer::OpenGL *m_renderer = new Gwen::Renderer::OpenGL(); | |
m_renderer->Init(); | |
Gwen::Skin::TexturedBase m_skin(m_renderer); | |
m_skin.Init("/home/sreich/DefaultSkin.png"); | |
Gwen::Controls::Canvas* m_canvas = new Gwen::Controls::Canvas(&m_skin); | |
m_canvas->SetSize(998, 650 - 24); | |
m_canvas->SetDrawBackground(true); | |
m_canvas->SetBackgroundColor(Gwen::Color(0, 200, 0, 255)); | |
UnitTest* m_unit = new UnitTest(m_canvas); | |
m_unit->SetPos(10, 10); | |
m_unit->Show(); | |
while (true) { | |
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | |
m_canvas->RenderCanvas(); | |
SDL_GL_SwapWindow(m_window); | |
} | |
} |
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