paste these in here http://maxogden.github.com/voxel-script-gun/
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Save max-mapper/4629616 to your computer and use it in GitHub Desktop.
for (var i = 0; i < 50; i++) { | |
var forward = new game.THREE.Vector3(0,0, -game.cubeSize * i) | |
var block = position.clone().addSelf(forward) | |
game.createBlock(block, 1) | |
} |
var left = position.clone().addSelf(new game.THREE.Vector3(-game.cubeSize,0,0)) | |
var top = position.clone().addSelf(new game.THREE.Vector3(0,game.cubeSize,0)) | |
var right = position.clone().addSelf(new game.THREE.Vector3(0,0,game.cubeSize)) | |
game.createBlock(left, 1) | |
game.createBlock(top, 1) | |
game.createBlock(right, 1) |
codedread
commented
Jan 27, 2013
// plane 10x10
for (var i = 0; i < 10; i++) {
for (var j = 0; j < 10; j++) {
var forward = new game.THREE.Vector3(-game.cubeSize * j, 0, -game.cubeSize * i)
var block = position.clone().addSelf(forward)
game.createBlock(block, 1)
}
}
// wall 10x10
for (var i = 0; i < 10; i++) {
for (var j = 0; j < 10; j++) {
var forward = new game.THREE.Vector3(0, game.cubeSize * j, -game.cubeSize * i)
var block = position.clone().addSelf(forward)
game.createBlock(block, 1)
}
}
// Left-click to create a random block. right-click to delete a block - based on codedread's comment
var mouseEvent = arguments[1];
var blocktype = (Math.floor(Math.random() * 10) % 3)+1;
if (mouseEvent.button == 2) {
game.setBlock(position, 0);
} else {
game.createBlock(position, blocktype);
}
How
Idk how to make