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let target; | |
const humanGuessInput = document.getElementById('human-guess'); | |
const roundNumberDisplay = document.getElementById('round-number'); | |
const computerGuessDisplay = document.getElementById('computer-guess'); | |
const humanScoreDisplay = document.getElementById('human-score'); | |
const computerScoreDisplay = document.getElementById('computer-score'); | |
const targetNumberDisplay = document.getElementById('target-number'); | |
const computerWinsDisplay = document.getElementById('computer-wins'); | |
const guessButton = document.getElementById('guess'); | |
const nextRoundButton = document.getElementById('next-round') | |
guessButton.addEventListener('click', () => { | |
// Generate the target value | |
target = generateTarget(); | |
// Retrieve the player's guess | |
const currentHumanGuess = humanGuessInput.value; | |
// Make a random 'computer guess' | |
const computerGuess = Math.floor(Math.random() * 10); | |
// Display the computer guess and the target | |
computerGuessDisplay.innerText = computerGuess; | |
targetNumberDisplay.innerText = target; | |
// Determine if the human or computer wins: | |
const humanIsWinner = compareGuesses(currentHumanGuess, computerGuess, target) | |
const winner = humanIsWinner ? 'human' : 'computer' | |
// Update the correct score: | |
updateScore(winner); | |
// Display the winner | |
if (humanIsWinner) { | |
guessButton.innerText = 'You Win!!!!!'; | |
guessButton.classList.toggle('winning-text') | |
} else { | |
computerWinsDisplay.innerText = 'Computer Wins!!!'; | |
} | |
// winnerDisplay.innerText = humanIsWinner ? 'You win!' : 'Computer wins!'; | |
// Display the current scores: | |
humanScoreDisplay.innerText = humanScore; | |
computerScoreDisplay.innerText = computerScore; | |
// Set the correct disabled state for the buttons | |
guessButton.setAttribute('disabled', true) | |
nextRoundButton.removeAttribute('disabled'); | |
}); | |
nextRoundButton.addEventListener('click', () => { | |
// Increase the round number | |
advanceRound(); | |
// Display the new round number | |
roundNumberDisplay.innerText = currentRoundNumber; | |
// Set the correct disabled state for the buttons | |
nextRoundButton.setAttribute('disabled', true); | |
guessButton.removeAttribute('disabled'); | |
// Reset the guess input box and the target number display: | |
targetNumberDisplay.innerText = '?'; | |
guessButton.innerText = 'Make a Guess'; | |
humanGuessInput.value = ''; | |
computerGuessDisplay.innerText = '?'; | |
computerWinsDisplay.innerText = ''; | |
guessButton.classList.remove('winning-text'); | |
}); | |
const addButton = document.getElementById('add'); | |
const subtractButton = document.getElementById('subtract'); | |
addButton.addEventListener('click', () => { | |
humanGuessInput.value = +humanGuessInput.value + 1; | |
handleValueChange(humanGuessInput.value); | |
}); | |
subtractButton.addEventListener('click', () => { | |
humanGuessInput.value = +humanGuessInput.value - 1; | |
handleValueChange(humanGuessInput.value); | |
}); | |
const handleValueChange = value => { | |
if (value > 0 && value <= 9) { | |
subtractButton.removeAttribute('disabled'); | |
addButton.removeAttribute('disabled'); | |
} else if (value > 9) { | |
addButton.setAttribute('disabled', true); | |
} else if (value <= 0) { | |
subtractButton.setAttribute('disabled', true); | |
} | |
} | |
humanGuessInput.addEventListener('input', function(e) { | |
handleValueChange(e.target.value); | |
}); |
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let humanScore = 0; | |
let computerScore = 0; | |
let currentRoundNumber = 1; | |
// Write your code below: | |
const generateTarget = () => Math.floor(Math.random()*10); //Generiert Zielnummer | |
const generateComputer = Math.floor(Math.random()*10); //Generiert Computer Wahl | |
const compareGuesses = (humanGuess, computerGuess, secretTarget) => { | |
if(Math.abs(humanGuess - secretTarget) < Math.abs(computerGuess - secretTarget)){ | |
return true; //Spieler liegt näher an der Zielnummer | |
} | |
else if (Math.abs(humanGuess - secretTarget) > Math.abs(computerGuess - secretTarget)){ | |
return false; //Computer liegt näher an der Zielnummer | |
} | |
else if(Math.abs(humanGuess - secretTarget) === Math.abs(computerGuess - secretTarget)){ | |
return true; //Gleichstand bedeutet Spieler gewinnt | |
} | |
} | |
// Updated Score | |
const updateScore = winner => { | |
if(winner === 'human'){ | |
humanScore ++; | |
} | |
else if(winner === 'computer') { | |
computerScore ++; | |
} | |
} | |
//Updated Runde | |
const advanceRound = () => currentRoundNumber ++; |
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