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Created May 17, 2014 15:02
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Open Broadcaster Software v0.613b log file uploaded at 2014-05-17, 09:01:50 (local time). The log file was approximately 15 hours and 16 minutes old at the time it was uploaded.
17:45:37: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
17:45:37: -------------------------------
17:45:37: CPU Name: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
17:45:37: CPU Speed: 3092MHz
17:45:37: Physical Memory: 4095MB Total, 4095MB Free
17:45:37: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
17:45:37: monitor 1: pos={0, 0}, size={1680, 1050}
17:45:37: Windows Version: 6.1 Build 7601 S
17:45:37: Aero is Disabled
17:45:37: -------------------------------
17:45:37: OBS Modules:
17:45:37: Base Address Module
17:45:37: 01230000 OBS.exe
17:45:37: 5F120000 OBSApi.dll
17:45:37: 65130000 DShowPlugin.dll
17:45:37: 5F600000 GraphicsCapture.dll
17:45:37: 66E30000 NoiseGate.dll
17:45:37: 5F5E0000 PSVPlugin.dll
17:45:37: ------------------------------------------
17:45:37: Adapter 1
17:45:37: Video Adapter: AMD Radeon R7 200 Series
17:45:37: Video Adapter Dedicated Video Memory: 2127360000
17:45:37: Video Adapter Shared System Memory: 2167541760
17:45:37: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
17:45:37: =====Stream Start: 2014-05-16, 17:45:37===============================================
17:45:37: Multithreaded optimizations: On
17:45:37: Base resolution: 1680x1050
17:45:37: Output resolution: 1680x1050
17:45:37: ------------------------------------------
17:45:37: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
17:45:37: ------------------------------------------
17:45:37: Audio Format: 48000 Hz
17:45:37: ------------------------------------------
17:45:37: Audio Channels: 2 Ch
17:45:37: Playback device Default
17:45:37: ------------------------------------------
17:45:37: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:45:37: ------------------------------------------
17:45:37: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:45:37: ------------------------------------------
17:45:37: Audio Encoding: AAC
17:45:37: bitrate: 128
17:45:37: Using graphics capture
17:45:37: Scene buffering time set to 700
17:45:37: ------------------------------------------
17:45:37: Video Encoding: x264
17:45:37: fps: 35
17:45:37: width: 1680, height: 1050
17:45:37: preset: fast
17:45:37: profile: main
17:45:37: keyint: 250
17:45:37: CBR: no
17:45:37: CFR: yes
17:45:37: max bitrate: 3000
17:45:37: buffer size: 3000
17:45:37: quality: 10
17:45:37: ------------------------------------------
17:45:46: Total frames encoded: 282, total frames duplicated: 0 (0.00%)
17:45:46: Total frames rendered: 286, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:45:46:
17:45:46: Profiler time results:
17:45:46:
17:45:46: ==============================================================
17:45:46: video thread frame - [100%] [avg time: 0.582 ms] [children: 38.3%] [unaccounted: 61.7%]
17:45:46: | scene->Preprocess - [0.172%] [avg time: 0.001 ms]
17:45:46: | GPU download and conversion - [38.1%] [avg time: 0.222 ms] [children: 36.1%] [unaccounted: 2.06%]
17:45:46: | | flush - [30.9%] [avg time: 0.18 ms]
17:45:46: | | CopyResource - [1.55%] [avg time: 0.009 ms]
17:45:46: | | conversion to 4:2:0 - [3.61%] [avg time: 0.021 ms]
17:45:46: Convert444Threads - [100%] [avg time: 0.9 ms] [children: 99.1%] [unaccounted: 0.889%]
17:45:46: | Convert444toNV12 - [99.1%] [avg time: 0.892 ms]
17:45:46: encoder thread frame - [100%] [avg time: 1.525 ms] [children: 0.393%] [unaccounted: 99.6%]
17:45:46: | sending stuff out - [0.393%] [avg time: 0.006 ms]
17:45:46: ==============================================================
17:45:46:
17:45:46:
17:45:46: Profiler CPU results:
17:45:46:
17:45:46: ==============================================================
17:45:46: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:45:46: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:45:46: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:45:46: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:45:46: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:45:46: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:45:46: Convert444Threads - [cpu time: avg 1.027 ms, total 530.402 ms] [avg calls per frame: 2]
17:45:46: | Convert444toNV12 - [cpu time: avg 1.027 ms, total 530.402 ms] [avg calls per frame: 2]
17:45:46: encoder thread frame - [cpu time: avg 0.971 ms, total 249.601 ms] [avg calls per frame: 1]
17:45:46: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:45:46: ==============================================================
17:45:46:
17:45:46: =====Stream End: 2014-05-16, 17:45:46=================================================
17:45:50: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
17:45:50: Failed loading cuCtxPopCurrent_v2 from CUDA library
17:46:01: =====Stream Start: 2014-05-16, 17:46:01===============================================
17:46:01: Multithreaded optimizations: On
17:46:01: Base resolution: 1680x1050
17:46:01: Output resolution: 1680x1050
17:46:01: ------------------------------------------
17:46:01: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
17:46:01: ------------------------------------------
17:46:01: Audio Format: 48000 Hz
17:46:01: ------------------------------------------
17:46:01: Audio Channels: 2 Ch
17:46:01: Playback device Default
17:46:01: ------------------------------------------
17:46:01: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:46:01: ------------------------------------------
17:46:01: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:46:01: ------------------------------------------
17:46:01: Audio Encoding: AAC
17:46:01: bitrate: 128
17:46:01: Using graphics capture
17:46:01: Scene buffering time set to 700
17:46:01: ------------------------------------------
17:46:01: Video Encoding: x264
17:46:01: fps: 35
17:46:01: width: 1680, height: 1050
17:46:01: preset: fast
17:46:01: profile: main
17:46:01: keyint: 250
17:46:01: CBR: no
17:46:01: CFR: yes
17:46:01: max bitrate: 1250
17:46:01: buffer size: 1250
17:46:01: quality: 10
17:46:01: ------------------------------------------
17:46:02: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 78122376
17:46:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:46:11: New Scene
17:46:11: Using graphics capture
17:46:12: SharedTexCapture hooked
17:46:24: GraphicsCaptureSource::NewCapture: eliminating old capture
17:46:24: SharedTexCapture hooked
17:46:26: GraphicsCaptureSource::NewCapture: eliminating old capture
17:46:26: SharedTexCapture hooked
17:46:34: Total frames encoded: 1123, total frames duplicated: 16 (1.42%)
17:46:34: Total frames rendered: 1121, number of late frames: 2 (0.18%) (it's okay for some frames to be late)
17:46:34:
17:46:34: Profiler time results:
17:46:34:
17:46:34: ==============================================================
17:46:34: video thread frame - [100%] [avg time: 0.953 ms] [children: 29.7%] [unaccounted: 70.3%]
17:46:34: | scene->Preprocess - [0.105%] [avg time: 0.001 ms]
17:46:34: | GPU download and conversion - [29.6%] [avg time: 0.282 ms] [children: 27.5%] [unaccounted: 2.1%]
17:46:34: | | flush - [24.9%] [avg time: 0.237 ms]
17:46:34: | | CopyResource - [0.944%] [avg time: 0.009 ms]
17:46:34: | | conversion to 4:2:0 - [1.68%] [avg time: 0.016 ms]
17:46:34: Convert444Threads - [100%] [avg time: 0.85 ms] [children: 99.1%] [unaccounted: 0.941%]
17:46:34: | Convert444toNV12 - [99.1%] [avg time: 0.842 ms]
17:46:34: encoder thread frame - [100%] [avg time: 2.402 ms] [children: 0.375%] [unaccounted: 99.6%]
17:46:34: | sending stuff out - [0.375%] [avg time: 0.009 ms]
17:46:34: ==============================================================
17:46:34:
17:46:34:
17:46:34: Profiler CPU results:
17:46:34:
17:46:34: ==============================================================
17:46:34: video thread frame - [cpu time: avg 0.013 ms, total 15.6 ms] [avg calls per frame: 1]
17:46:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:46:34: | GPU download and conversion - [cpu time: avg 0.013 ms, total 15.6 ms] [avg calls per frame: 1]
17:46:34: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:46:34: | | CopyResource - [cpu time: avg 0.014 ms, total 15.6 ms] [avg calls per frame: 1]
17:46:34: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:46:34: Convert444Threads - [cpu time: avg 0.942 ms, total 2059.21 ms] [avg calls per frame: 2]
17:46:34: | Convert444toNV12 - [cpu time: avg 0.942 ms, total 2059.21 ms] [avg calls per frame: 2]
17:46:34: encoder thread frame - [cpu time: avg 1.065 ms, total 1170.01 ms] [avg calls per frame: 1]
17:46:34: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:46:34: ==============================================================
17:46:34:
17:46:34: =====Stream End: 2014-05-16, 17:46:34=================================================
17:47:14: =====Stream Start: 2014-05-16, 17:47:14===============================================
17:47:14: Multithreaded optimizations: On
17:47:14: Base resolution: 1680x1050
17:47:14: Output resolution: 1680x1050
17:47:14: ------------------------------------------
17:47:14: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
17:47:14: ------------------------------------------
17:47:14: Audio Format: 48000 Hz
17:47:14: ------------------------------------------
17:47:14: Audio Channels: 2 Ch
17:47:14: Playback device Default
17:47:14: ------------------------------------------
17:47:14: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:47:14: ------------------------------------------
17:47:14: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:47:14: ------------------------------------------
17:47:14: Audio Encoding: AAC
17:47:14: bitrate: 128
17:47:14: Using graphics capture
17:47:14: Scene buffering time set to 700
17:47:14: ------------------------------------------
17:47:14: Video Encoding: x264
17:47:14: fps: 35
17:47:14: width: 1680, height: 1050
17:47:14: preset: fast
17:47:14: profile: main
17:47:14: keyint: 250
17:47:14: CBR: no
17:47:14: CFR: yes
17:47:14: max bitrate: 2500
17:47:14: buffer size: 2500
17:47:14: quality: 10
17:47:14: ------------------------------------------
17:47:14: SharedTexCapture hooked
17:47:15: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 78195575
17:47:28: Total frames encoded: 433, total frames duplicated: 61 (14.09%)
17:47:28: Number of frames skipped due to encoder lag: 51 (11.78%)
17:47:28: Total frames rendered: 387, number of late frames: 7 (1.81%) (it's okay for some frames to be late)
17:47:28:
17:47:28: Profiler time results:
17:47:28:
17:47:28: ==============================================================
17:47:28: video thread frame - [100%] [avg time: 0.777 ms] [children: 38.1%] [unaccounted: 61.9%]
17:47:28: | scene->Preprocess - [0.129%] [avg time: 0.001 ms]
17:47:28: | GPU download and conversion - [38%] [avg time: 0.295 ms] [children: 36.2%] [unaccounted: 1.8%]
17:47:28: | | flush - [34.7%] [avg time: 0.27 ms]
17:47:28: | | CopyResource - [1.16%] [avg time: 0.009 ms]
17:47:28: | | conversion to 4:2:0 - [0.257%] [avg time: 0.002 ms]
17:47:28: Convert444Threads - [100%] [avg time: 0.831 ms] [children: 98.8%] [unaccounted: 1.2%]
17:47:28: | Convert444toNV12 - [98.8%] [avg time: 0.821 ms]
17:47:28: encoder thread frame - [100%] [avg time: 11.5 ms] [children: 0.0957%] [unaccounted: 99.9%]
17:47:28: | sending stuff out - [0.0957%] [avg time: 0.011 ms]
17:47:28: ==============================================================
17:47:28:
17:47:28:
17:47:28: Profiler CPU results:
17:47:28:
17:47:28: ==============================================================
17:47:28: video thread frame - [cpu time: avg 0.161 ms, total 62.4 ms] [avg calls per frame: 1]
17:47:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:47:28: | GPU download and conversion - [cpu time: avg 0.04 ms, total 15.6 ms] [avg calls per frame: 1]
17:47:28: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:47:28: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:47:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:47:28: Convert444Threads - [cpu time: avg 1.111 ms, total 795.604 ms] [avg calls per frame: 2]
17:47:28: | Convert444toNV12 - [cpu time: avg 1.111 ms, total 795.604 ms] [avg calls per frame: 2]
17:47:28: encoder thread frame - [cpu time: avg 1.72 ms, total 702.004 ms] [avg calls per frame: 1]
17:47:28: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:47:28: ==============================================================
17:47:28:
17:47:28: =====Stream End: 2014-05-16, 17:47:28=================================================
17:47:50: =====Stream Start: 2014-05-16, 17:47:50===============================================
17:47:50: Multithreaded optimizations: On
17:47:50: Base resolution: 1680x1050
17:47:50: Output resolution: 1680x1050
17:47:50: ------------------------------------------
17:47:50: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
17:47:50: ------------------------------------------
17:47:50: Audio Format: 48000 Hz
17:47:50: ------------------------------------------
17:47:50: Audio Channels: 2 Ch
17:47:50: Playback device Default
17:47:50: ------------------------------------------
17:47:50: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:47:50: ------------------------------------------
17:47:50: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:47:50: ------------------------------------------
17:47:50: Audio Encoding: AAC
17:47:50: bitrate: 128
17:47:50: Using graphics capture
17:47:50: Scene buffering time set to 700
17:47:50: ------------------------------------------
17:47:50: Video Encoding: x264
17:47:50: fps: 35
17:47:50: width: 1680, height: 1050
17:47:50: preset: fast
17:47:50: profile: main
17:47:50: keyint: 250
17:47:50: CBR: no
17:47:50: CFR: yes
17:47:50: max bitrate: 2000
17:47:50: buffer size: 2000
17:47:50: quality: 10
17:47:50: ------------------------------------------
17:47:50: SharedTexCapture hooked
17:59:56: Total frames encoded: 25360, total frames duplicated: 12104 (47.73%)
17:59:56: Number of frames skipped due to encoder lag: 11274 (44.46%)
17:59:56: Total frames rendered: 13907, number of late frames: 340 (2.44%) (it's okay for some frames to be late)
17:59:56:
17:59:56: Profiler time results:
17:59:56:
17:59:56: ==============================================================
17:59:56: video thread frame - [100%] [avg time: 2.648 ms] [children: 51.1%] [unaccounted: 48.9%]
17:59:56: | scene->Preprocess - [0.0378%] [avg time: 0.001 ms]
17:59:56: | GPU download and conversion - [51.1%] [avg time: 1.352 ms] [children: 48.4%] [unaccounted: 2.68%]
17:59:56: | | flush - [47.3%] [avg time: 1.253 ms]
17:59:56: | | CopyResource - [0.906%] [avg time: 0.024 ms]
17:59:56: | | conversion to 4:2:0 - [0.151%] [avg time: 0.004 ms]
17:59:56: Convert444Threads - [100%] [avg time: 0.878 ms] [children: 99%] [unaccounted: 1.03%]
17:59:56: | Convert444toNV12 - [99%] [avg time: 0.869 ms]
17:59:56: encoder thread frame - [100%] [avg time: 16.428 ms] [children: 0.122%] [unaccounted: 99.9%]
17:59:56: | sending stuff out - [0.122%] [avg time: 0.02 ms]
17:59:56: ==============================================================
17:59:56:
17:59:56:
17:59:56: Profiler CPU results:
17:59:56:
17:59:56: ==============================================================
17:59:56: video thread frame - [cpu time: avg 0.17 ms, total 2371.22 ms] [avg calls per frame: 1]
17:59:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:59:56: | GPU download and conversion - [cpu time: avg 0.051 ms, total 717.605 ms] [avg calls per frame: 1]
17:59:56: | | flush - [cpu time: avg 0.037 ms, total 514.803 ms] [avg calls per frame: 1]
17:59:56: | | CopyResource - [cpu time: avg 0.005 ms, total 78 ms] [avg calls per frame: 1]
17:59:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:59:56: Convert444Threads - [cpu time: avg 0.829 ms, total 23025.7 ms] [avg calls per frame: 2]
17:59:56: | Convert444toNV12 - [cpu time: avg 0.825 ms, total 22900.9 ms] [avg calls per frame: 2]
17:59:56: encoder thread frame - [cpu time: avg 1.662 ms, total 42120.3 ms] [avg calls per frame: 1]
17:59:56: | sending stuff out - [cpu time: avg 0.012 ms, total 312 ms] [avg calls per frame: 1]
17:59:56: ==============================================================
17:59:56:
17:59:56: =====Stream End: 2014-05-16, 17:59:56=================================================
Last game capture log:
2014-05-16, 17:46:11: we're booting up:
17:46:11: CaptureThread: attached to process worldoftanks.exe
17:46:11: D3D9 Present
17:46:11: (half life scientist) everything.. seems to be in order
17:46:11: D3D9EndScene called
17:46:11: D3DPRESENT_PARAMETERS {
17:46:11: BackBufferWidth: 1680
17:46:11: BackBufferHeight: 988
17:46:11: BackBufferFormat: D3DFMT_A8R8G8B8
17:46:11: BackBufferCount: 2
17:46:11: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:11: MultiSampleQuality: 0
17:46:11: SwapEffect: D3DSWAPEFFECT_DISCARD
17:46:11: hDeviceWindow: 983938
17:46:11: Windowed: true
17:46:11: EnableAutoDepthStencil: true
17:46:11: AutoDepthStencilFormat: D3DFMT_D24S8
17:46:11: Flags: None
17:46:11: FullScreen_RefreshRateInHz: 0
17:46:11: PresentationInterval: 2147483648
17:46:11: };
17:46:11: successfully set up d3d9 hooks
17:46:11: D3D9PresentEx called
17:46:11: DoD3D9GPUHook: success - d3d9ex
17:46:12: D3DSURFACE_DESC {
17:46:12: Format: D3DFMT_A8R8G8B8
17:46:12: Type: D3DRTYPE_SURFACE
17:46:12: Usage: D3DUSAGE_RENDERTARGET
17:46:12: Pool: D3DPOOL_DEFAULT
17:46:12: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:12: MultiSampleQuality: 0
17:46:12: Width: 1680
17:46:12: Height: 988
17:46:12: };
17:46:12: successfully capturing d3d9 frames via GPU
17:46:24: D3D9Reset called
17:46:24: ---------------------- Cleared D3D9 Capture ----------------------
17:46:24: D3DPRESENT_PARAMETERS {
17:46:24: BackBufferWidth: 1024
17:46:24: BackBufferHeight: 768
17:46:24: BackBufferFormat: D3DFMT_A8R8G8B8
17:46:24: BackBufferCount: 2
17:46:24: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:24: MultiSampleQuality: 0
17:46:24: SwapEffect: D3DSWAPEFFECT_DISCARD
17:46:24: hDeviceWindow: 983938
17:46:24: Windowed: true
17:46:24: EnableAutoDepthStencil: true
17:46:24: AutoDepthStencilFormat: D3DFMT_D24S8
17:46:24: Flags: None
17:46:24: FullScreen_RefreshRateInHz: 0
17:46:24: PresentationInterval: 2147483648
17:46:24: };
17:46:24: successfully set up d3d9 hooks
17:46:24: D3D9EndScene called
17:46:24: D3D9PresentEx called
17:46:24: DoD3D9GPUHook: success - d3d9ex
17:46:24: D3DSURFACE_DESC {
17:46:24: Format: D3DFMT_A8R8G8B8
17:46:24: Type: D3DRTYPE_SURFACE
17:46:24: Usage: D3DUSAGE_RENDERTARGET
17:46:24: Pool: D3DPOOL_DEFAULT
17:46:24: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:24: MultiSampleQuality: 0
17:46:24: Width: 1024
17:46:24: Height: 768
17:46:24: };
17:46:24: successfully capturing d3d9 frames via GPU
17:46:26: D3D9Reset called
17:46:26: ---------------------- Cleared D3D9 Capture ----------------------
17:46:26: D3DPRESENT_PARAMETERS {
17:46:26: BackBufferWidth: 1680
17:46:26: BackBufferHeight: 988
17:46:26: BackBufferFormat: D3DFMT_A8R8G8B8
17:46:26: BackBufferCount: 2
17:46:26: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:26: MultiSampleQuality: 0
17:46:26: SwapEffect: D3DSWAPEFFECT_DISCARD
17:46:26: hDeviceWindow: 983938
17:46:26: Windowed: true
17:46:26: EnableAutoDepthStencil: true
17:46:26: AutoDepthStencilFormat: D3DFMT_D24S8
17:46:26: Flags: None
17:46:26: FullScreen_RefreshRateInHz: 0
17:46:26: PresentationInterval: 2147483648
17:46:26: };
17:46:26: successfully set up d3d9 hooks
17:46:26: D3D9EndScene called
17:46:26: D3D9PresentEx called
17:46:26: DoD3D9GPUHook: success - d3d9ex
17:46:26: D3DSURFACE_DESC {
17:46:26: Format: D3DFMT_A8R8G8B8
17:46:26: Type: D3DRTYPE_SURFACE
17:46:26: Usage: D3DUSAGE_RENDERTARGET
17:46:26: Pool: D3DPOOL_DEFAULT
17:46:26: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:26: MultiSampleQuality: 0
17:46:26: Width: 1680
17:46:26: Height: 988
17:46:26: };
17:46:26: successfully capturing d3d9 frames via GPU
17:46:34: ---------------------- Cleared D3D9 Capture ----------------------
17:46:34: D3D9EndScene called
17:46:34: D3D9PresentEx called
17:47:14: received restart event, capturing
17:47:14: DoD3D9GPUHook: success - d3d9ex
17:47:14: D3DSURFACE_DESC {
17:47:14: Format: D3DFMT_A8R8G8B8
17:47:14: Type: D3DRTYPE_SURFACE
17:47:14: Usage: D3DUSAGE_RENDERTARGET
17:47:14: Pool: D3DPOOL_DEFAULT
17:47:14: MultiSampleType: D3DMULTISAMPLE_NONE
17:47:14: MultiSampleQuality: 0
17:47:14: Width: 1680
17:47:14: Height: 988
17:47:14: };
17:47:14: successfully capturing d3d9 frames via GPU
17:47:28: ---------------------- Cleared D3D9 Capture ----------------------
17:47:28: D3D9EndScene called
17:47:28: D3D9PresentEx called
17:47:50: received restart event, capturing
17:47:50: DoD3D9GPUHook: success - d3d9ex
17:47:50: D3DSURFACE_DESC {
17:47:50: Format: D3DFMT_A8R8G8B8
17:47:50: Type: D3DRTYPE_SURFACE
17:47:50: Usage: D3DUSAGE_RENDERTARGET
17:47:50: Pool: D3DPOOL_DEFAULT
17:47:50: MultiSampleType: D3DMULTISAMPLE_NONE
17:47:50: MultiSampleQuality: 0
17:47:50: Width: 1680
17:47:50: Height: 988
17:47:50: };
17:47:50: successfully capturing d3d9 frames via GPU
17:59:56: ---------------------- Cleared D3D9 Capture ----------------------
17:59:56: D3D9EndScene called
17:59:56: D3D9PresentEx called
Last Game Capture Log:
2014-05-16, 17:46:11: we're booting up:
17:46:11: CaptureThread: attached to process worldoftanks.exe
17:46:11: D3D9 Present
17:46:11: (half life scientist) everything.. seems to be in order
17:46:11: D3D9EndScene called
17:46:11: D3DPRESENT_PARAMETERS {
17:46:11: BackBufferWidth: 1680
17:46:11: BackBufferHeight: 988
17:46:11: BackBufferFormat: D3DFMT_A8R8G8B8
17:46:11: BackBufferCount: 2
17:46:11: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:11: MultiSampleQuality: 0
17:46:11: SwapEffect: D3DSWAPEFFECT_DISCARD
17:46:11: hDeviceWindow: 983938
17:46:11: Windowed: true
17:46:11: EnableAutoDepthStencil: true
17:46:11: AutoDepthStencilFormat: D3DFMT_D24S8
17:46:11: Flags: None
17:46:11: FullScreen_RefreshRateInHz: 0
17:46:11: PresentationInterval: 2147483648
17:46:11: };
17:46:11: successfully set up d3d9 hooks
17:46:11: D3D9PresentEx called
17:46:11: DoD3D9GPUHook: success - d3d9ex
17:46:12: D3DSURFACE_DESC {
17:46:12: Format: D3DFMT_A8R8G8B8
17:46:12: Type: D3DRTYPE_SURFACE
17:46:12: Usage: D3DUSAGE_RENDERTARGET
17:46:12: Pool: D3DPOOL_DEFAULT
17:46:12: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:12: MultiSampleQuality: 0
17:46:12: Width: 1680
17:46:12: Height: 988
17:46:12: };
17:46:12: successfully capturing d3d9 frames via GPU
17:46:24: D3D9Reset called
17:46:24: ---------------------- Cleared D3D9 Capture ----------------------
17:46:24: D3DPRESENT_PARAMETERS {
17:46:24: BackBufferWidth: 1024
17:46:24: BackBufferHeight: 768
17:46:24: BackBufferFormat: D3DFMT_A8R8G8B8
17:46:24: BackBufferCount: 2
17:46:24: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:24: MultiSampleQuality: 0
17:46:24: SwapEffect: D3DSWAPEFFECT_DISCARD
17:46:24: hDeviceWindow: 983938
17:46:24: Windowed: true
17:46:24: EnableAutoDepthStencil: true
17:46:24: AutoDepthStencilFormat: D3DFMT_D24S8
17:46:24: Flags: None
17:46:24: FullScreen_RefreshRateInHz: 0
17:46:24: PresentationInterval: 2147483648
17:46:24: };
17:46:24: successfully set up d3d9 hooks
17:46:24: D3D9EndScene called
17:46:24: D3D9PresentEx called
17:46:24: DoD3D9GPUHook: success - d3d9ex
17:46:24: D3DSURFACE_DESC {
17:46:24: Format: D3DFMT_A8R8G8B8
17:46:24: Type: D3DRTYPE_SURFACE
17:46:24: Usage: D3DUSAGE_RENDERTARGET
17:46:24: Pool: D3DPOOL_DEFAULT
17:46:24: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:24: MultiSampleQuality: 0
17:46:24: Width: 1024
17:46:24: Height: 768
17:46:24: };
17:46:24: successfully capturing d3d9 frames via GPU
17:46:26: D3D9Reset called
17:46:26: ---------------------- Cleared D3D9 Capture ----------------------
17:46:26: D3DPRESENT_PARAMETERS {
17:46:26: BackBufferWidth: 1680
17:46:26: BackBufferHeight: 988
17:46:26: BackBufferFormat: D3DFMT_A8R8G8B8
17:46:26: BackBufferCount: 2
17:46:26: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:26: MultiSampleQuality: 0
17:46:26: SwapEffect: D3DSWAPEFFECT_DISCARD
17:46:26: hDeviceWindow: 983938
17:46:26: Windowed: true
17:46:26: EnableAutoDepthStencil: true
17:46:26: AutoDepthStencilFormat: D3DFMT_D24S8
17:46:26: Flags: None
17:46:26: FullScreen_RefreshRateInHz: 0
17:46:26: PresentationInterval: 2147483648
17:46:26: };
17:46:26: successfully set up d3d9 hooks
17:46:26: D3D9EndScene called
17:46:26: D3D9PresentEx called
17:46:26: DoD3D9GPUHook: success - d3d9ex
17:46:26: D3DSURFACE_DESC {
17:46:26: Format: D3DFMT_A8R8G8B8
17:46:26: Type: D3DRTYPE_SURFACE
17:46:26: Usage: D3DUSAGE_RENDERTARGET
17:46:26: Pool: D3DPOOL_DEFAULT
17:46:26: MultiSampleType: D3DMULTISAMPLE_NONE
17:46:26: MultiSampleQuality: 0
17:46:26: Width: 1680
17:46:26: Height: 988
17:46:26: };
17:46:26: successfully capturing d3d9 frames via GPU
17:46:34: ---------------------- Cleared D3D9 Capture ----------------------
17:46:34: D3D9EndScene called
17:46:34: D3D9PresentEx called
17:47:14: received restart event, capturing
17:47:14: DoD3D9GPUHook: success - d3d9ex
17:47:14: D3DSURFACE_DESC {
17:47:14: Format: D3DFMT_A8R8G8B8
17:47:14: Type: D3DRTYPE_SURFACE
17:47:14: Usage: D3DUSAGE_RENDERTARGET
17:47:14: Pool: D3DPOOL_DEFAULT
17:47:14: MultiSampleType: D3DMULTISAMPLE_NONE
17:47:14: MultiSampleQuality: 0
17:47:14: Width: 1680
17:47:14: Height: 988
17:47:14: };
17:47:14: successfully capturing d3d9 frames via GPU
17:47:28: ---------------------- Cleared D3D9 Capture ----------------------
17:47:28: D3D9EndScene called
17:47:28: D3D9PresentEx called
17:47:50: received restart event, capturing
17:47:50: DoD3D9GPUHook: success - d3d9ex
17:47:50: D3DSURFACE_DESC {
17:47:50: Format: D3DFMT_A8R8G8B8
17:47:50: Type: D3DRTYPE_SURFACE
17:47:50: Usage: D3DUSAGE_RENDERTARGET
17:47:50: Pool: D3DPOOL_DEFAULT
17:47:50: MultiSampleType: D3DMULTISAMPLE_NONE
17:47:50: MultiSampleQuality: 0
17:47:50: Width: 1680
17:47:50: Height: 988
17:47:50: };
17:47:50: successfully capturing d3d9 frames via GPU
17:59:56: ---------------------- Cleared D3D9 Capture ----------------------
17:59:56: D3D9EndScene called
17:59:56: D3D9PresentEx called
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