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@HugsLibRecordKeeper
Created October 23, 2017 02:56
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Rimworld output log published using HugsLib
Log uploaded on Sunday, October 22, 2017, 7:56:51 PM
Loaded mods:
Core: (no assemblies)
Colony Manager: Fluffy_ColonyManager(0.17.1.10)
Wildlife Tab: OmniLocator(1.0.0.0)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
[A17] FuckFriendlyFire: 0Harmony(1.0.9.1), FuckFriendlyFire(1.0.0.0)
Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
[A17] Trading Spot: TradingSpot(1.0.0.0)
HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
Less Arbitrary Surgery: LessArbitrarySurgery(17.1.11.0)
Therapy: $HugsLibChecker(0.3.0.0), Therapy(0.17.2.0)
Medical Tab: 0Harmony(1.0.9.1), MedicalInfo(0.17.1.13), _harmonycheck(1.0.0.0)
Glitter Tech: (no assemblies)
Stack Merger: 0Harmony(1.0.9.1), StackMerger(0.17.1.1), _harmonycheck(1.0.0.0)
Psychology: $HugsLibChecker(0.3.0.0), Psychology(17.9.11.0)
Tribal Essentials Modpack: TribalDefences(1.0.0.0), TribalJoy(1.0.0.0)
Dubs Hygiene and Central Heating: BadHygiene(1.0.0.0)
Expanded Prosthetics and Organ Engineering 2.0: (no assemblies)
Hand Me That Brick: HandMeThatBrick(2.2.17.0)
Allow Tool: $HugsLibChecker(0.3.0.0), AllowTool(3.2.3.0)
Hospitality: $HugsLibChecker(0.3.0.0), Hospitality(0.17.11.0)
A Dog Said...: (no assemblies)
Work Tab: 0Harmony(1.0.9.1), WorkTab(0.17.1.3), _harmonycheck(1.0.0.0)
Active Harmony patches:
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
Bullet.Impact: PRE: FuckFriendlyFire.FuckFriendlyFireBullet_Impact.Prefix
ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
HealthUtility.GiveInjuriesOperationFailureCatastrophic: PRE: LessArbitrarySurgery.Harmony.HealthUtilityCatastrophicInjuriesPatch.FailureMinorInjuries
HealthUtility.GiveInjuriesOperationFailureMinor: PRE: LessArbitrarySurgery.Harmony.HealthUtilityMinorInjuriesPatch.FailureMinorInjuries
HealthUtility.GiveRandomSurgeryInjuries: PRE: LessArbitrarySurgery.Harmony.HealthUtilitySurgeryPatch.ReplaceDefaultSurgeryConsequences
ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
IncidentWorker_RefugeeChased.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecute.Replacement
IncidentWorker_WandererJoin.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecute.Replacement
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterRevereseDesignatorCommandPair
InspectPaneUtility.DoTabs: TRANS: Psychology.Harmony.InspectPaneUtility_ITabPatch.FixTabs
InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
InteractionWorker_MarriageProposal.Interacted: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.NewInteracted
InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
InteractionWorker_RecruitAttempt.DoRecruit: post: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
NeedsCardUtility.DrawThoughtGroup: PRE: Therapy.Patches.NeedsCardUtility_Patch+DrawThoughtGroup.Prefix
NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix TRANS: Psychology.Harmony.Page_ConfigureStartingPawns_WindowPatch.AddPsycheDisplay
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
PawnComponentsUtility.CreateInitialComponents: post: Psychology.Harmony.PawnComponentsUtility_CreateInitialPatch.CreatePsychologyComponents
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException
PawnObserver.ObserveSurroundingThings: post: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
PawnRenderer.LayingFacing: PRE: Therapy.Patches.PawnRenderer_Patch+LayingFacing.Replacement
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_PlayerSettings.get_RespectsAllowedArea: post: Hospitality.Harmony.Pawn_PlayerSettings_Patch+RespectsAllowedArea.Postfix
Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought, Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
Pawn_RelationsTracker.SecondaryRomanceChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_RomanceChancePatch.PsychologyFormula
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.ExposeData: post: Therapy.Patches.Pawn_WorkSettings_Patch+ExposeData.Postfix, Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PresetLoaderVersion3.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
Recipe_Surgery.CheckSurgeryFail: PRE: LessArbitrarySurgery.Harmony.Recipe_SurgeryFailPatch.CheckSurgeryFail post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SaveRecordPawnV3.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV3Patch.ExposePsycheData
SkillRecord.Interval: PRE: RTMadSkills.MadSkills_Patch.Prefix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
ThoughtWorker_CabinFever.CurrentStateInternal: TRANS: Psychology.Harmony.ThoughtWorker_CabinFeverPatch.OutdoorsyModifier
ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
Widgets.BeginScrollView: PRE: WorkTab.Widgets_BeginScrollView.Prefix
Harmony versions present: venner.io.fuckfriendlyfire:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, fluffy.medicaltab:1.0.9.1, fluffy.worktab:1.0.9.1, HugsLib.AllowTool:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, HugsLib.Psychology:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, rimworld.psychology.prepare_carefully_patch:1.0.9.1, HugsLib.LessArbitrarySurgery:1.0.9.1, HugsLib.Therapy:1.0.9.1, HugsLib.Hospitality:1.0.9.1
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]/Contents/Resources/Data/Managed/UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]/Contents/Resources/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]/Contents/Resources/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]/Contents/Resources/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]/Contents/Resources/Data/Managed/System.Xml.Linq.dll into Unity Child Domain
Setting breakpad minidump AppID = 294100
[Steam Id redacted]
RimWorld 0.17.1557 rev1154
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[MadSkills]: settings initialized, multiplier is 2.55, tiered.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[MadSkills]: settings initialized, multiplier is 2.55, tiered.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[MadSkills]: settings initialized, multiplier is 2.55, tiered.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hospitality injected.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[HugsLib] v3.1.2 initialized LessArbitrarySurgery, Therapy, Psychology, AllowTool, Hospitality
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 8010.
Total: 51.990032 ms (FindLiveObjects: 0.367151 ms CreateObjectMapping: 0.340182 ms MarkObjects: 51.185837 ms DeleteObjects: 0.096459 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 8083.
Total: 52.719318 ms (FindLiveObjects: 0.304534 ms CreateObjectMapping: 0.265341 ms MarkObjects: 50.663490 ms DeleteObjects: 1.485618 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 8155.
Total: 52.442406 ms (FindLiveObjects: 0.326930 ms CreateObjectMapping: 0.537282 ms MarkObjects: 49.695110 ms DeleteObjects: 1.882590 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 8896.
Total: 59.558052 ms (FindLiveObjects: 0.364206 ms CreateObjectMapping: 0.313914 ms MarkObjects: 58.262402 ms DeleteObjects: 0.617125 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 8936.
Total: 65.763245 ms (FindLiveObjects: 0.358612 ms CreateObjectMapping: 0.334771 ms MarkObjects: 63.496700 ms DeleteObjects: 1.572834 ms)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting next unique ID during saving or loading. This may cause bugs.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DebugOutput needs current mode to be Inactive
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Called InitLoading() but current mode is Saving
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey2C4.<>m__1B1 (Int32 x) [0x00000] in <filename unknown>:0
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Drew tabs without any being selected.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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