Skip to content

Instantly share code, notes, and snippets.

@HugsLibRecordKeeper
Created August 20, 2017 09:58
Show Gist options
  • Save HugsLibRecordKeeper/5594c569c90293f1036c4ba4e889beab to your computer and use it in GitHub Desktop.
Save HugsLibRecordKeeper/5594c569c90293f1036c4ba4e889beab to your computer and use it in GitHub Desktop.
Rimworld output log published using HugsLib
Log uploaded on Sunday, August 20, 2017, 5:58:48 AM
Loaded mods:
Core: (no assemblies)
HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
Mod List Backup[1.5.1]: $HugsLibChecker(0.2.0.0), 0Harmony(1.0.9.1), ExtraWidgets(0.2.0.0), ModListBackup(1.5.1.0)
Apparel Gizmos From Comps[3.0.0]: $HugsLibChecker(0.3.0.0), Cherrypepper_ApparelGizmosFromComps(0.17.0.0)
Humanoid Alien Races 2.0: 0Harmony(1.0.9.1), AlienRace(1.0.0.0), _harmonycheck(1.0.0.0)
JecsTools: 0Harmony(1.0.9.1), AbilityUser(1.17.0.3), CompActivatableEffect(1.17.0.2), CompDeflector(1.17.0.2), CompDelayedSpawner(1.17.0.0), CompExtraSounds(1.17.0.2), CompInstalledPart(1.17.0.0), CompLumbering(1.17.0.0), CompOversizedWeapon(1.17.0.2), CompSlotLoadable(1.17.0.3), CompToggleDef(1.17.0.0), CompVehicle(1.17.0.1), JecsTools(1.0.5.3)
Tiberium Rim: $HugsLibChecker(0.3.0.0), Rimworld Project(1.0.0.0)
Double Population A17: (no assemblies)
Extended traits: (no assemblies)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Hospitality: $HugsLibChecker(0.3.0.0), Hospitality(0.17.9.0)
Faction Discovery: Faction Discovery(0.6.0.0)
Realistic Darkness V4.3 A17: (no assemblies)
Increased Forest Density - Base Version V5.0 A17: (no assemblies)
Neuter Animals: NeuterAnimals(1.0.6311.3451)
Harvest Everything!: (no assemblies)
MT - Everyone Hauls: (no assemblies)
Melee Hunting A17: MeleeHunting(0.15.1.0)
Camera+: 0Harmony(1.0.9.1), CameraPlus(1.0.3.0)
Stack XXL[1.0.0]: $HugsLibChecker(0.2.0.0), StackXXL(1.0.0.0)
Realistic Rooms: (no assemblies)
Beautiful Weapons: (no assemblies)
PrisonerRansom: 0Harmony(1.0.9.1), PrisonerRansom(1.0.6327.4714)
Efficient Light: (no assemblies)
Sometimes Raids Go Wrong: RaidersCanBeUnlucky(1.0.6360.27133)
Cooks Can Refuel: CooksCanRefuel(2.2.17.0)
Grenade Fix: Rearmed: GrenadeFixRearmed(2.2.17.0)
Non-Deadly Smokeleaf: (no assemblies)
Defensive Positions: $HugsLibChecker(0.3.0.0), DefensivePositions(1.4.2.0)
Selling prisoners with no guilt: (no assemblies)
Misc. MapGenerator: MapGenerator(1.0.0.0)
Misc. MapGen FactionBase: MapGeneratorFactionBase(1.0.0.0)
RazzleDazzle: RazzleDazzle(1.0.6358.31880)
More vanilla factions: (no assemblies)
Glitter Tech (No Surgery): (no assemblies)
Star Wars - Fully Functional Lightsabers: 0Harmony(1.0.9.1), SWSaber(1.17.0.3)
Star Wars - Factions: SWFactions(1.17.0.3)
NeuTech Advanced Medical Pod: (no assemblies)
Dubs Hygiene and Central Heating: BadHygiene(1.0.0.0)
Base Robots: 0Harmony(1.0.9.1), BaseRobot(0.0.0.0)
Vegetable Garden : CuprosDrinks(1.0.0.0), VGDrinks(1.0.0.0)
Simple sidearms[1.2.1]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
Universal Fermenter: UniversalFermenter(1.0.0.0)
Ancient Rim - SPQRim: (no assemblies)
Corruption: 0Harmony(1.0.9.1), 0OHUShips(0.0.0.0), Corruption(1.0.0.0), FactionColors(1.0.0.0)
Call of Cthulhu - Industrial Age: ArkhamEstate(1.1.0.7)
Call of Cthulhu - Cosmic Horrors: 0Harmony(1.0.9.1), CosmicHorror(1.17.0.2)
Call of Cthulhu - Straitjackets: 0Harmony(1.0.9.0), StraitJacket(1.17.0.2)
Medieval Times: (no assemblies)
Rimsenal: (no assemblies)
[A17] Wehrmacht: (no assemblies)
[A17] Red Army : SovietRussia(0.15.1.0)
[A17] Dune : (no assemblies)
Mending: Mending(1.0.6391.18435)
Mass Graves: 0Harmony(1.0.9.1), MassGraves(1.0.0.0)
Rimsenal - Federation: (no assemblies)
Rimsenal - Feral: (no assemblies)
[A17] Talons Faction 1.7 New pawns and races: (no assemblies)
Surgery Kit: (no assemblies)
More Furniture (A17): (no assemblies)
witch Sculpture: (no assemblies)
Dye Vat: GT_Utilities(1.0.0.0)
Knight Sculpture: (no assemblies)
[T] MoreFloors: (no assemblies)
Turret Collection: TurretCollection(0.0.0.0)
RT Fuse: RT_Fuse(1.0.0.0)
More Vanilla Turrets: (no assemblies)
LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
Fences And Floors: (no assemblies)
Sniper Turret: (no assemblies)
Glass+Lights: (no assemblies)
tatami: (no assemblies)
[sd] pillows and beanbags: (no assemblies)
Furnace: (no assemblies)
Rimsenal - Security pack: (no assemblies)
Cleaning Bot: (no assemblies)
Hauling Bot: (no assemblies)
[sd] advanced powergeneration: sd_adv_powergen(1.0.6358.26410)
Remote Explosives: $HugsLibChecker(0.3.0.0), RemoteExplosives(1.12.3.0)
DDA Security and More: (no assemblies)
FishIndustry: FishIndustry(1.0.0.0)
Misc. Training: TrainingFacility(1.0.0.0)
[RF] Basic Bridges (and Fishing) [a17]: Rainbeau's Basic Bridges(1.0.6430.38992)
[sd] goodnight: (no assemblies)
Misc. Bees'n'Honey: BeeAndHoney(0.15.1.0)
Mead Barrel Garden Add-On: (no assemblies)
Area Rugs A17: (no assemblies)
Cupro's Drinks: CuprosDrinks(1.0.0.0)
RIMkea: (no assemblies)
Zen Garden: ZenGarden(1.0.0.0)
RomanceDiversified: SexualitySpectrum(1.0.6374.21844)
Rumours And Deception: RumoursAndDeception(1.0.6365.37617)
Rimsenal - Rimhair: (no assemblies)
More Mental Breaks: Meltdown(0.10.0.0)
FashionRIMsta: (no assemblies)
VOHAIR: (no assemblies)
Boots and Stuff: (no assemblies)
ProgrammableVents A17: ProgrammableVents(1.17.0.0)
[sd] chicken nest: (no assemblies)
Hardcore Armors - Hellfire Edition: ClassLibrary2(1.0.0.0)
Hardcore Armors - Goliath Edition: ClassLibrary2(1.0.0.0)
Moritz´s RobotSuits: (no assemblies)
[A17] Kolibri Pistol: (no assemblies)
Moritz´s LegendaryWeapons: (no assemblies)
Moritz´s ChargedGuns: (no assemblies)
Vanilla-Friendly Weapon Expansion: (no assemblies)
Anti Material Rifle: (no assemblies)
High Caliber: (no assemblies)
Ancient Asian Weapons: (no assemblies)
Halo - Weapons: HaloWeapons(1.0.0.0)
Railguns: (no assemblies)
RT's Weapon Pack: (no assemblies)
AdvancedWeapons A17: (no assemblies)
Rimfall: The Frontier (1.31) A17: (no assemblies)
Rimsenal - Enhanced Vanilla Pack: (no assemblies)
Anti Material Rifle +: (no assemblies)
FerRIMets: (no assemblies)
FFSmilodonPopulator: (no assemblies)
Shiro: (no assemblies)
Moon dragon: (no assemblies)
Insects!: (no assemblies)
ZWAnimals A17: (no assemblies)
Beasts of the Rim (Classic): (no assemblies)
Redra: (no assemblies)
spin mouse: (no assemblies)
Prisoner Harvesting: (no assemblies)
Tribal Essentials Modpack: TribalDefences(1.0.0.0), TribalJoy(1.0.0.0)
Cyberpunk: 0Harmony(1.0.9.0), Cyberpunk(1.0.0.0)
Please Haul Perishables: PleaseHaulPerishables(1.0.6347.22264)
Tranquilizer Rifle v.0.5: (no assemblies)
RWWB : Vanilla: (no assemblies)
RWWB : Vanilla-friendly Weapons Expansion: (no assemblies)
RWWB : Star Wars - Factions: (no assemblies)
RWWB : Rimsenal - Ferals: (no assemblies)
RWWB : Rimsenal - Federation: (no assemblies)
RWWB : Rimsenal: (no assemblies)
Construction Robot: (no assemblies)
Hand 'n' Footwear: (no assemblies)
Industrial Rollers: RimWorldIndustrialRollers(2.1.10.0), SaveStorageSettingsUtil(1.0.0.0)
Mining Robot: (no assemblies)
Toxic Fallout Protection Suit: (no assemblies)
[A17] Napoleonic Age: (no assemblies)
LBE's Australian Wildlife: AustralianAnimals(1.0.0.0)
MiningCo. LaserFence: MiningCo. LaserFence(1.0.0.0)
L-Slimes: (no assemblies)
Mine Tech: Landmines(1.0.0.0)
More Pills: (no assemblies)
Improved Surgery: $HugsLibChecker(0.2.0.0), Surgery(0.10.0.0)
Area Unlocker: 0Harmony(1.0.9.1), AreaUnlocker(0.17.1.0)
Desert Eagle: (no assemblies)
Industrialisation: Industrialisation(0.0.0.0)
Less Death Randomness: M No Death Randomness(1.0.0.0)
Passable Wind Turbines: (no assemblies)
Thrumbo Buffs: (no assemblies)
Recon And Discovery: ReconAndDiscovery(1.0.6374.24498)
HnF - VFWE Patch: (no assemblies)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
Antimatter Power Boost: (no assemblies)
L-Traits: (no assemblies)
Ninja Package: (no assemblies)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
Project Fallout v1.5: AntiMateriel(0.6.0.0), Healing(0.0.0.0), CaffineRimworld(1.0.6046.27265)
V_Garden Project Fallout Patch : (no assemblies)
Lobotomy: (no assemblies)
AnimalCollabProj: AnimalVariations(1.0.6367.38508), SpiritWolfEvent(1.0.0.0)
Radio: Radio(1.0.0.0)
RimStarve: RimStarve(1.0.0.0)
See Deep Ores: DeepResourceTextMod(1.0.0.0)
Heat Map: $HugsLibChecker(0.3.0.0), HeatMap(0.17.3.0)
[A17] Trading Spot: TradingSpot(1.0.0.0)
Rim of Madness - Arachnophobia: 0Harmony(1.0.9.1), Arachnophobia(1.17.1.10)
Prisoner Joy: (no assemblies)
Narco-Drug Mod: (no assemblies)
Misc. Incidents: Incidents(1.0.0.0), TacticalComputer(1.0.0.0)
Diesel Generator: (no assemblies)
timitt: (no assemblies)
Bone Mod: (no assemblies)
Planet Orbit Shifts: PlanetOrbitShift(1.0.0.0)
MiningCo. SpotlightTurret: MiningCo. SpotlightTurret(1.0.0.0)
A17 Smoke Grenades: (no assemblies)
Animal Husbandry Raids: (no assemblies)
Foxes Aren't Suicidal: (no assemblies)
Raiderpedes: (no assemblies)
Caravan Dogs+: (no assemblies)
Prison Labor (Alpha): 0Harmony(1.0.9.1), PrisonLabor(0.7.0.0)
Pawns Play Together: PawnsPlayTogether(1.0.0.0)
KamaItachi: (no assemblies)
Gas Trap: GasTrap(1.0.0.0)
Dinosaurs: (no assemblies)
Caridion Arsenal A17: CaridionArsenal(1.0.0.0)
Expanded Incidents: $HugsLibChecker(0.3.0.0), ExpandedIncidents(17.1.29.0)
Megafauna: (no assemblies)
Tiberium Rim Factions: TiberiumRimFactions(1.0.0.0)
Water Power: WaterPower(1.0.6376.30048)
Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
Large Map Save Game Fix: 0Harmony(1.0.9.1), SaveGameFix(1.1.0.0)
Relations Tab: Fluffy_Relations(0.17.0.1)
The SAS Black Kit: (no assemblies)
Wealthy Traders: (no assemblies)
The Spetsnaz GORKA Kit: (no assemblies)
RuntimeGC: RuntimeGC(9.3.6.6)
Not Enough NLW's: 0Harmony(1.0.9.1), LessLethality(1.0.0.0)
Mercer's Backpacks + Nano Suit: (no assemblies)
Caravan speed fix: CaravanSpeedFix(1.0.0.0)
Apparello 2: (no assemblies)
Harvest Organs Post Mortem: (no assemblies)
More Sculpture: (no assemblies)
The Ghillie Suit: (no assemblies)
The Marine Corps Kit: (no assemblies)
Yes, Vehicles: (no assemblies)
Call of Cthulhu - Factions - Items Only: 0Harmony(1.0.9.0), MiniCCL(1.0.0.0), _jecsToolsChecker(1.17.0.1)
Faction - Umbra Company: (no assemblies)
Deathstroke's Armor: (no assemblies)
Fire Extinguisher - A17: (no assemblies)
Flags - Core: CuproFlags(1.0.0.0)
Increased Dodge Chance Lite A17: (no assemblies)
Mechanoids Extraordinaire: (no assemblies)
Prisoner Outfit: (no assemblies)
Riot Control Outfit: (no assemblies)
Simple Plastic: (no assemblies)
Suicide Vest: Cherrypepper_SuicideVest(0.17.2.0)
Camping Incidents - A17: (no assemblies)
ElectricFence: ElectricFence(1.0.6436.34823)
GaussWeapons: GaussWeapons(0.6.0.0)
LaserWeapons: LaserWeapons(0.6.0.0)
Nightlings: (no assemblies)
Wild West Weapon Pack: (no assemblies)
Fallout Vault Structures & Floors: (no assemblies)
Disable Vanilla Music: (no assemblies)
Corruption - Pawn Renderer Patch: 0Harmony(1.0.9.1), 40KPawnRenderer(1.0.0.0)
WW1 Weapons Pack: (no assemblies)
Industrial Revolution: GaussWeapons(0.6.0.0), Vanya_Headgear(1.0.0.0)
Industrial Revolution: 1800s: (no assemblies)
Industrial Revolution: Great War: (no assemblies)
Industrial Revolution: Locomotion: 0Harmony(1.0.9.1), 0OHUShips(0.0.0.0)
novakid race 0.5: (no assemblies)
Deadpool's Outfit: (no assemblies)
USCM - Core: FlameWeapons(0.6.0.0)
Active Harmony patches:
<GetVerbsCommands>c__Iterator258.MoveNext: TRANS: CompVehicle.HarmonyCompVehicle.GetVerbsCommandsTranspiler
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix post: AlienRace.HarmonyPatches.CanBingeNowPostfix
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
Apparel.GetWornGizmos: post: Randolph_Cherrypepper.CherrypepperPatch_RimWorld_Apparel_GetWornGizmos.ApparelGizmosFromComps
AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaUnlocker.Prefix
ArrayExposeUtility.AddLineBreaksToLongString: PRE: AnimatedBG.SaveGameFix.Prefix
AttackTargetFinder.BestAttackTarget: PRE: CosmicHorror.Utility.BestAttackTargetPrefix, CosmicHorror.HarmonyPatches.BestAttackTargetPrefix
AutoBuildRoofAreaSetter.TryGenerateAreaNow: PRE: TiberiumRim.AutoBuildroofAreaPatch1.PrefixMethod
AutoBuildRoofAreaSetter.TryGenerateAreaOnImpassable: PRE: TiberiumRim.AutoBuildroofAreaPatch2.PrefixMethod
AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_CrashedShipPart.<TrySpawnMechanoids>m__4A2: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
Building_Door.PawnCanOpen: post: ExpandedIncidents.Harmony.Building_Door_CanOpenPatch.AllowThievesToOpen
CameraDriver.ApplyPositionToGameObject: post: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix
CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_get_CurrentZoom_Patch.LerpCurrentZoom
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetInspectString: post: CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: CompVehicle.HarmonyCompVehicle.ExitMapAndJoinOrCreateCaravan_PreFix
CaravanInventoryUtility.AllInventoryItems: PRE: OHUShips.HarmonyPatches.AllInventoryItemsPrefix
CaravanPawnsNeedsUtility.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
CaravanPeopleAndItemsTabUtility.DoRow: TRANS: CompVehicle.HarmonyCompVehicle.DoRow_Transpiler
CaravanPeopleAndItemsTabUtility.DoRows: PRE: CompVehicle.HarmonyCompVehicle.DoRows_PreFix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
Caravan_PathFollower.CostToDisplay: post: CaravanSpeedFix.CostToDisplayPatchClass.CostToDisplayPostfix
Caravan_PathFollower.CostToMove: PRE: CaravanSpeedFix.CostToMovePatchClass.CostToMove_Prefix post: CaravanSpeedFix.CostToMovePatchClass.CostToMove_Postfix
CollectionsMassCalculator.CapacityTransferables: PRE: CosmicHorror.HarmonyPatches.CapacityTransferables_PreFix
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
CompEggLayer.ProduceEgg: post: Arachnophobia.HarmonyPatches.ProduceEgg_PostFix
Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
DeepResourceGrid.MarkForDraw: PRE: DeepResourceTextMod.DeepResourcesGrid_Draw_Patch.AddSomething
Designator_Build.get_Visible: PRE: MassGraves.Harmony_Designator_Build.Prefix
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_FormCaravan.DoWindowContents: PRE: CompVehicle.HarmonyCompVehicle.DoWindowContents_PreFix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Faction.Notify_MemberDied: PRE: Arachnophobia.HarmonyPatches.Notify_MemberDied_Prefix
Faction.Notify_MemberTookDamage: post: Arachnophobia.HarmonyPatches.Notify_MemberTookDamage_PostFix
Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
FactionGenerator.GenerateFactionsIntoWorld: post: OHUShips.HarmonyPatches.GenerateFactionsIntoWorldPostFix, Corruption.HarmonyPatches.GenerateFactionsIntoWorldPostFix, FactionColors.HarmonyPatches.GenerateFactionsIntoWorldPostFix
FloatMenuMakerMap.AddHumanlikeOrders: post: AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, CompInstalledPart.HarmonyCompInstalledPart.AddHumanlikeOrders_PostFix, CompSlotLoadable.HarmonyCompSlotLoadable.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, StraitJacket.HarmonyStraitJacket.AddHumanlikeOrdersPostFix, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
FloatMenuUtility.GetMeleeAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
FloatMenuUtility.GetRangedAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.IsForbidden: TRANS: PrisonLabor.FoodReservingPatch.Transpiler
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
GameCondition_ToxicFallout.DoCellSteadyEffects: PRE: TiberiumRim.ToxicFalloutPatch.PrefixMethod
GameEnder.CheckGameOver: post: OHUShips.HarmonyPatches.CheckGameOverPostfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
GenHostility.GetPreyOfMyFaction: (no patches)
GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
GenText.AdjustedFor: post: AlienRace.HarmonyPatches.GenTextAdjustedForPostfix
HaulAIUtility.PawnCanAutomaticallyHaulBasicChecks: TRANS: PrisonLabor.ReservedByPrisonerPatch.Transpiler
HealthCardUtility.DrawOverviewTab: PRE: CompVehicle.HarmonyCompVehicle.DisplayOperationalSystems
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
HediffSet.CalculatePain: PRE: CosmicHorror.HarmonyPatches.CalculatePain_PreFix
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, StraitJacket.HarmonyStraitJacket.InterfaceDropPreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
ITab_Pawn_Gear.TryDrawAverageArmor: TRANS: AlienRace.HarmonyPatches.TryDrawAverageArmorTranspiler
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
IncidentWorker_RaidEnemy.TryExecute: post: ExpandedIncidents.IncidentWorker_RaidEnemyPatch.PopSaboteurs
IncidentWorker_RefugeeChased.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecute.Replacement
IncidentWorker_WandererJoin.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecute.Replacement
InteractionWorker.Interacted: PRE: ExpandedIncidents.Harmony.InteractionWorkerHomesicknessPatch.SpreadHomesickness, ExpandedIncidents.Harmony.InteractionWorkerCliquePatch.ManageCliques
JobDriver.get_Posture: post: AlienRace.HarmonyPatches.PosturePostfix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_Skygaze.get_Posture: post: AlienRace.HarmonyPatches.PosturePostfix
JobDriver_Wait.CheckForAutoAttack: TRANS: CompVehicle.HarmonyCompVehicle.CheckForAutoAttackTranspiler
JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix
JobGiver_OptimizeApparel.SetNextOptimizeTick: PRE: StraitJacket.HarmonyStraitJacket.SetNextOptimizeTickPreFix
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_ReactToCloseMeleeThreat.IsHunting: post: Arachnophobia.HarmonyPatches.IsHunting_PostFix
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LordToil_AssaultColony.UpdateAllDuties: post: CosmicHorror.HarmonyPatches.UpdateAllDuties_PostFix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
MainTabWindow_Inspect.DoInspectPaneButtons: post: Corruption.HarmonyPatches.DoInspectPaneButtons
MainTabWindow_PawnTable.get_Pawns: TRANS: PrisonLabor.WorkTabPatch.Transpiler
MainTabWindow_Research.PreOpen: post: AlienRace.HarmonyPatches.ResearchPreOpenPostfix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapInterface.MapInterfaceUpdate: post: HeatMap.MapInterface_Detour.Postfix
MapPawns.get_AnyPawnBlockingMapRemoval: post: OHUShips.HarmonyPatches.AnyColonistTameAnimalOrPrisonerOfColonyPostFix
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix
MentalBreaker.get_CurrentPossibleMoodBreaks: post: StraitJacket.HarmonyStraitJacket.CurrentPossibleMoodBreaksPostFix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Page_ModsConfig.DoWindowContents: PRE: ModListBackup.Patches.Page_ModsConfig_Patches.DoWindowContents_Patch.Prefix
Page_ModsConfig.Notify_ModsListChanged: PRE: ModListBackup.Patches.Page_ModsConfig_Patches.Notify_ModsListChanged_Patch.Prefix
Page_ModsConfig.Notify_SteamItemUnsubscribed: PRE: ModListBackup.Patches.Page_ModsConfig_Patches.Notify_SteamItemUnsubscribed_Patch.Prefix
Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
Page_ModsConfig.PreOpen: post: ModListBackup.Patches.Page_ModsConfig_Patches.PreOpen_Patch.Postfix
Pawn.CheckAcceptArrest: PRE: ExpandedIncidents.Harmony.Pawn_AcceptArrestPatch.RevealSaboteur
Pawn.CurrentlyUsable: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix
Pawn.ThreatDisabled: post: ExpandedIncidents.Harmony.Pawn_ThreatDisabledPatch.IgnoreThief
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
PawnBioAndNameGenerator.SetBackstoryInSlot: PRE: AlienRace.HarmonyPatches.SetBackstoryInSlotPrefix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.disableAreaRestrictionsForPrisoners.Transpiler
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.changeWorkTabPrisonerLabelColor.Prefix
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
PawnGenerator.GenerateInitialHediffs: post: Corruption.HarmonyPatches.GenerateInitialHediffsPostFix
PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix
PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix post: RomanceDiversified.Detours._PawnGenerator.GenerateTraits TRANS: AlienRace.HarmonyPatches.GenerateTraitsTranspiler
PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix
PawnGraphicSet.ResolveApparelGraphics: PRE: FactionColors.HarmonyPatches.ResolveApparelGraphicsOriginal
PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix
PawnInventoryGenerator.GenerateInventoryFor: post: SWSaber.HarmonyPatches.GenerateInventoryFor_PostFix
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FactionColors.HarmonyPatches.DrawEquipmentAimingModded post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.RenderPawnInternal: post: _40KPawnRenderer.HarmonyPatches.RenderPawnInternal TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
PawnRotator.PawnRotatorTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
PawnUIOverlay.DrawPawnGUIOverlay: PRE: ExpandedIncidents.Harmony.PawnUIOverlayPatch.ThiefException
PawnUtility.IsFighting: post: Arachnophobia.HarmonyPatches.IsFighting_PostFix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.HarmonyPatches.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.HarmonyPatches.Notify_ApparelRemoved_PostFix
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.ForibiddenDropPatch.Postfix
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.ForibiddenDropPatch.Postfix2
Pawn_DraftController.GetGizmos: post: DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
Pawn_EquipmentTracker.AddEquipment: post: SWSaber.HarmonyPatches.AddEquipment_PostFix, SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.HarmonyPatches.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.HarmonyPatches.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.CheckForStateChange: PRE: LessLethality.Patch.Prefix
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_MindState.StartManhunterBecauseOfPawnAction: PRE: Arachnophobia.HarmonyPatches.StartManhunterBecauseOfPawnAction_PreFix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: BaseRobot.Need_Battery_Patch.Postfix TRANS: PrisonLabor.NeedOnlyByPrisonersPatch.Transpiler
Pawn_Ownership.Notify_ChangedGuestStatus: post: ExpandedIncidents.Harmony.Notify_ChangedGuestStatusPatch.MakePotentialSaboteur
Pawn_PathFollower.StartPath: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleMove
Pawn_PlayerSettings.get_RespectsAllowedArea: post: Hospitality.Harmony.Pawn_PlayerSettings_Patch+RespectsAllowedArea.Postfix
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWith
Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
Pawn_RelationsTracker.SecondaryRomanceChanceFactor: post: RomanceDiversified.Detours._Pawn_RelationsTracker.SecondaryRomanceChanceFactor TRANS: AlienRace.HarmonyPatches.SecondaryRomanceChanceFactorTranspiler
Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlaySettings.DoPlaySettingsGlobalControls: post: HeatMap.PlaySettings_Detour.PostFix
PowerNet.PowerNetTick: PRE: ReconAndDiscovery.Things.ProtectedPowerNet.PrePowerTick
PrisonerInteractionModeUtility.GetLabel: TRANS: PrisonLabor.PrisonInteractionPatch.Transpiler
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
RecordsUtility.Notify_PawnKilled: post: Corruption.HarmonyPatches.Notify_PawnKilledPostFix
ResearchProjectDef.get_CanStartNow: PRE: TiberiumRimFactions.ResearchPatch.PrefixMethod
RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix, Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Entry.Update: PRE: FactionColors.HarmonyPatches.UpdatePrefix
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Scenario.GenerateIntoMap: PRE: OHUShips.HarmonyPatches.GenerateIntoMapPreFix
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__271: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
Targeter.ProcessInputEvents: PRE: AbilityUser.HarmonyPatches.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: PRE: AbilityUser.HarmonyPatches.TargeterUpdate_PostFix
Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
Thing.get_DefaultGraphic: (no patches)
ThingOwner.NotifyAdded: PRE: OHUShips.HarmonyPatches.NotifyAddedPostfix
ThingOwner.NotifyAddedAndMergedWith: PRE: OHUShips.HarmonyPatches.NotifyAddedAndMergedWithPostfix
ThingSelectionUtility.SelectableByMapClick: post: CosmicHorror.Utility.SelectableByMapClickPostfix, CosmicHorror.HarmonyPatches.SelectableByMapClickPostfix, ExpandedIncidents.Harmony.ThingSelectionUtilityPatch.ThiefException
ThingWithComps.GetFloatMenuOptions: post: MakePawnsPrisoners.Thing_GetFloatMenuOptions2_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
ThingWithComps.InitializeComps: post: AbilityUser.HarmonyPatches.InitializeComps_PostFix
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix, Corruption.HarmonyPatches.CanGetThoughtPostfix
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
Transferable.AdjustTo: (no patches)
TransferableOneWayWidget.AddSection: PRE: OHUShips.HarmonyPatches.AddSectionPrefix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TrashUtility.TrashJob: (no patches)
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
Verb_MeleeAttack.DamageInfosToApply: post: AlienRace.HarmonyPatches.MeleeVerbDamageInfoPostfix, CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.WorkDisablePatch.Transpiler
WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.WorkDisablePatch2.Transpiler
Window.ExtraOnGUI: PRE: ModListBackup.Patches.Page_ModsConfig_Patches.ExtraOnGUI_Patch.Prefix
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
WorldSelector.AutoOrderToTileNow: PRE: OHUShips.HarmonyPatches.AutoOrderToTileNowPrefix
Wound..ctor: TRANS: CosmicHorror.Utility.WoundConstructorTranspiler, CosmicHorror.HarmonyPatches.WoundConstructorTranspiler
Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, rimworld.erdelf.prisoner_ransom:1.0.9.1, MassGraves.Harmony:1.0.9.1, fluffy.areaunlocker:1.0.9.1, com.experiments:1.0.9.1, Fumblesneeze.SaveGameFix:1.0.9.1, com.randolphcherrypepper.rimworld.mod.apparelgizmosfromcomps:1.0.9.1, rimworld.erdelf.alien_race.main:1.0.9.1, rimworld.jecrell.comps.installedpart:1.0.9.1, rimworld.jecrell.comps.slotloadable:1.0.9.1, rimworld.jecrell.comps.vehicle:1.0.9.1, rimworld.jecrell.straitjacket:1.0.9.0, HugsLib.SimpleSidearms:1.0.9.1, rimworld.ohu.corruption.main:1.0.9.1, HugsLib.SeveralPuffins_RomanceDiversifiedBase:1.0.9.1, HugsLib.Hospitality:1.0.9.1, rimworld.ohu.pawnRenderer.main:1.0.9.1, rimworld.jecrell.abilityuser:1.0.9.1, rimworld.jecrell.comps.activator:1.0.9.1, rimworld.jecrell.comps.oversized:1.0.9.1, rimworld.ohu.factionColors.main:1.0.9.1, rimworld.jecrell.comps.deflector:1.0.9.1, rimworld.jecrell.comps.sounds:1.0.9.1, net.pardeike.rimworld.mod.camera+:1.0.9.1, rimworld.jecrell.starwars.lightsaber:1.0.9.1, com.github.harmony.rimworld.baserobots:1.0.9.1, Harmony_PrisonLabor:1.0.9.1, rimworld.ohu.ships.main:1.0.9.1, rimworld.cosmic_Horrors:1.0.9.1, HugsLib.ExpandedIncidents:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.jecrell.arachnophobia:1.0.9.1, rimworld.agentblac.makepawnsprisoners:1.0.9.1, com.github.rimworld.mod.notenoughNLW:1.0.9.1, HugsLib.ModListBackup:1.0.9.1, HugsLib.TiberiumRim:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1, HugsLib.SeveralPuffins_ReconAndDiscoveryA17:1.0.9.1, HugsLib.feffeseedeeporeidentity:1.0.9.1, HugsLib.HeatMap:1.0.9.1, HugsLib.CaravanSpeedFix:1.0.9.1
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin_Data/Managed'
Mono path[1] = '[Rimworld_dir]/RimWorldWin_Data/Mono'
Mono config path = '[Rimworld_dir]/RimWorldWin_Data/Mono/etc'
PlayerConnection [PlayerConnect information redacted]
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1600x900 59Hz; virtual: 1600x900 at 0,0
RimWorld 0.16.1393 rev553
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:76)
Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:31)
Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Rebuilding mods list
Adding mods from mods folder:
Adding Core([Rimworld_dir]\Mods\Core)
Adding mods from Steam:
Adding 730854291(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730854291)
Adding 732257433(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\732257433)
Adding 781383672(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\781383672)
Adding 726859932(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\726859932)
Adding 779665809(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\779665809)
Adding 790224614(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\790224614)
Adding 815726158(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\815726158)
Adding 811790137(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\811790137)
Adding 730576364(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730576364)
Adding 822106352(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\822106352)
Adding 822180758(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\822180758)
Adding 745193823(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\745193823)
Adding 771373742(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\771373742)
Adding 727537344(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\727537344)
Adding 820066993(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\820066993)
Adding 752866592(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\752866592)
Adding 797360572(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\797360572)
Adding 725657237(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725657237)
Adding 726121441(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\726121441)
Adding 761219125(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\761219125)
Adding 726855894(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\726855894)
Adding 727862986(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\727862986)
Adding 725130005(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725130005)
Adding 735241569(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735241569)
Adding 801739573(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\801739573)
Adding 824132570(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\824132570)
Adding 812827396(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\812827396)
Adding 823583055(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\823583055)
Adding 770220326(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\770220326)
Adding 827966051(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\827966051)
Adding 828835343(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\828835343)
Adding 769201959(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\769201959)
Adding 747647690(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\747647690)
Adding 830221184(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\830221184)
Adding 825450669(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\825450669)
Adding 808149207(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\808149207)
Adding 818322128(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818322128)
Adding 793443438(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\793443438)
Adding 818430189(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818430189)
Adding 824131713(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\824131713)
Adding 783259740(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\783259740)
Adding 834522171(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\834522171)
Adding 830661613(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\830661613)
Adding 760088748(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\760088748)
Adding 788610933(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\788610933)
Adding 740002420(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\740002420)
Adding 760089174(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\760089174)
Adding 778449215(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\778449215)
Adding 760708576(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\760708576)
Adding 822107128(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\822107128)
Adding 827346960(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\827346960)
Adding 835607250(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\835607250)
Adding 835555932(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\835555932)
Adding 835151481(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\835151481)
Adding 837094164(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837094164)
Adding 837641619(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837641619)
Adding 837279896(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837279896)
Adding 836962620(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\836962620)
Adding 828705258(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\828705258)
Adding 735106432(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432)
Adding 839031861(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839031861)
Adding 825487565(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\825487565)
Adding 746136621(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\746136621)
Adding 727309536(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\727309536)
Adding 766959460(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\766959460)
Adding 730433288(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730433288)
Adding 739089840(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\739089840)
Adding 725949967(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725949967)
Adding 736207111(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\736207111)
Adding 771341092(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\771341092)
Adding 816890988(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\816890988)
Adding 704182588(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\704182588)
Adding 798086114(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\798086114)
Adding 826070389(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\826070389)
Adding 834823750(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\834823750)
Adding 832990295(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\832990295)
Adding 835928669(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\835928669)
Adding 837047494(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837047494)
Adding 724602224(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\724602224)
Adding 821473368(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\821473368)
Adding 839276150(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839276150)
Adding 838853214(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\838853214)
Adding 784370602(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\784370602)
Adding 839818534(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839818534)
Adding 755226916(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\755226916)
Adding 837412700(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837412700)
Adding 845767927(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\845767927)
Adding 843545877(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\843545877)
Adding 846418230(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\846418230)
Adding 846238218(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\846238218)
Adding 845366346(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\845366346)
Adding 847342844(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\847342844)
Adding 793978416(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\793978416)
Adding 728314182(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\728314182)
Adding 850067999(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\850067999)
Adding 847634810(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\847634810)
Adding 848972794(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848972794)
Adding 848365865(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848365865)
Adding 839005762(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839005762)
Adding 851794741(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\851794741)
Adding 851795776(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\851795776)
Adding 851464662(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\851464662)
Adding 848321091(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848321091)
Adding 853213614(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\853213614)
Adding 732569232(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\732569232)
Adding 847392136(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\847392136)
Adding 846378171(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\846378171)
Adding 856404442(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\856404442)
Adding 704181221(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\704181221)
Adding 725947920(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725947920)
Adding 736139206(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\736139206)
Adding 736172213(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\736172213)
Adding 796643425(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\796643425)
Adding 796643583(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\796643583)
Adding 775184481(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\775184481)
Adding 821655202(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\821655202)
Adding 822470192(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\822470192)
Adding 794038005(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\794038005)
Adding 799834506(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\799834506)
Adding 818773962(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818773962)
Adding 815039373(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\815039373)
Adding 777197241(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\777197241)
Adding 765890823(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\765890823)
Adding 826153738(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\826153738)
Adding 833388914(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\833388914)
Adding 753498552(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\753498552)
Adding 836308268(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\836308268)
Adding 751049133(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\751049133)
Adding 767300413(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\767300413)
Adding 838842766(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\838842766)
Adding 727710731(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\727710731)
Adding 730528968(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730528968)
Adding 730899625(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730899625)
Adding 844351752(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\844351752)
Adding 848392054(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848392054)
Adding 849231601(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\849231601)
Adding 775703802(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\775703802)
Adding 873379552(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\873379552)
Adding 872586559(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\872586559)
Adding 872197723(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\872197723)
Adding 870089952(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\870089952)
Adding 864412707(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\864412707)
Adding 758810805(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\758810805)
Adding 872473981(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\872473981)
Adding 873557987(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\873557987)
Deactivating not-installed mods:
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:73)
Verse.Steam.WorkshopItems:RebuildItemsList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Steam\WorkshopItems\WorkshopItems.cs:66)
Verse.Steam.WorkshopItems:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Steam\WorkshopItems\WorkshopItems.cs:35)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:81)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:53)
Verse.ModLister:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:29)
Verse.<>c__Iterator1EA:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:33)
Verse.<>c__Iterator1EA:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:33)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:26)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:93)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 128)
Rebuilding mods list
Adding mods from mods folder:
Adding Core([Rimworld_dir]\Mods\Core)
Adding mods from Steam:
Adding 730854291(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730854291)
Adding 732257433(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\732257433)
Adding 781383672(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\781383672)
Adding 726859932(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\726859932)
Adding 779665809(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\779665809)
Adding 790224614(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\790224614)
Adding 815726158(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\815726158)
Adding 811790137(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\811790137)
Adding 730576364(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730576364)
Adding 822106352(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\822106352)
Adding 822180758(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\822180758)
Adding 745193823(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\745193823)
Adding 771373742(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\771373742)
Adding 727537344(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\727537344)
Adding 820066993(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\820066993)
Adding 752866592(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\752866592)
Adding 797360572(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\797360572)
Adding 725657237(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725657237)
Adding 726121441(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\726121441)
Adding 761219125(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\761219125)
Adding 726855894(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\726855894)
Adding 727862986(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\727862986)
Adding 725130005(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725130005)
Adding 735241569(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735241569)
Adding 801739573(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\801739573)
Adding 824132570(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\824132570)
Adding 812827396(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\812827396)
Adding 823583055(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\823583055)
Adding 770220326(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\770220326)
Adding 827966051(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\827966051)
Adding 828835343(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\828835343)
Adding 769201959(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\769201959)
Adding 747647690(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\747647690)
Adding 830221184(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\830221184)
Adding 825450669(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\825450669)
Adding 808149207(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\808149207)
Adding 818322128(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818322128)
Adding 793443438(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\793443438)
Adding 818430189(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818430189)
Adding 824131713(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\824131713)
Adding 783259740(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\783259740)
Adding 834522171(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\834522171)
Adding 830661613(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\830661613)
Adding 760088748(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\760088748)
Adding 788610933(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\788610933)
Adding 740002420(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\740002420)
Adding 760089174(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\760089174)
Adding 778449215(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\778449215)
Adding 760708576(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\760708576)
Adding 822107128(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\822107128)
Adding 827346960(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\827346960)
Adding 835607250(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\835607250)
Adding 835555932(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\835555932)
Adding 835151481(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\835151481)
Adding 837094164(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837094164)
Adding 837641619(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837641619)
Adding 837279896(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837279896)
Adding 836962620(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\836962620)
Adding 828705258(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\828705258)
Adding 735106432(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432)
Adding 839031861(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839031861)
Adding 825487565(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\825487565)
Adding 746136621(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\746136621)
Adding 727309536(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\727309536)
Adding 766959460(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\766959460)
Adding 730433288(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730433288)
Adding 739089840(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\739089840)
Adding 725949967(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725949967)
Adding 736207111(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\736207111)
Adding 771341092(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\771341092)
Adding 816890988(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\816890988)
Adding 704182588(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\704182588)
Adding 798086114(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\798086114)
Adding 826070389(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\826070389)
Adding 834823750(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\834823750)
Adding 832990295(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\832990295)
Adding 835928669(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\835928669)
Adding 837047494(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837047494)
Adding 724602224(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\724602224)
Adding 821473368(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\821473368)
Adding 839276150(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839276150)
Adding 838853214(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\838853214)
Adding 784370602(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\784370602)
Adding 839818534(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839818534)
Adding 755226916(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\755226916)
Adding 837412700(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\837412700)
Adding 845767927(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\845767927)
Adding 843545877(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\843545877)
Adding 846418230(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\846418230)
Adding 846238218(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\846238218)
Adding 845366346(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\845366346)
Adding 847342844(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\847342844)
Adding 793978416(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\793978416)
Adding 728314182(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\728314182)
Adding 850067999(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\850067999)
Adding 847634810(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\847634810)
Adding 848972794(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848972794)
Adding 848365865(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848365865)
Adding 839005762(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839005762)
Adding 851794741(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\851794741)
Adding 851795776(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\851795776)
Adding 851464662(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\851464662)
Adding 848321091(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848321091)
Adding 853213614(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\853213614)
Adding 732569232(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\732569232)
Adding 847392136(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\847392136)
Adding 846378171(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\846378171)
Adding 856404442(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\856404442)
Adding 704181221(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\704181221)
Adding 725947920(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725947920)
Adding 736139206(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\736139206)
Adding 736172213(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\736172213)
Adding 796643425(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\796643425)
Adding 796643583(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\796643583)
Adding 775184481(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\775184481)
Adding 821655202(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\821655202)
Adding 822470192(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\822470192)
Adding 794038005(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\794038005)
Adding 799834506(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\799834506)
Adding 818773962(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818773962)
Adding 815039373(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\815039373)
Adding 777197241(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\777197241)
Adding 765890823(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\765890823)
Adding 826153738(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\826153738)
Adding 833388914(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\833388914)
Adding 753498552(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\753498552)
Adding 836308268(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\836308268)
Adding 751049133(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\751049133)
Adding 767300413(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\767300413)
Adding 838842766(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\838842766)
Adding 727710731(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\727710731)
Adding 730528968(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730528968)
Adding 730899625(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730899625)
Adding 844351752(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\844351752)
Adding 848392054(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848392054)
Adding 849231601(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\849231601)
Adding 775703802(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\775703802)
Adding 873379552(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\873379552)
Adding 872586559(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\872586559)
Adding 872197723(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\872197723)
Adding 870089952(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\870089952)
Adding 864412707(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\864412707)
Adding 758810805(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\758810805)
Adding 872473981(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\872473981)
Adding 873557987(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\873557987)
Deactivating not-installed mods:
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:73)
Verse.ModLister:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:29)
Verse.<>c__Iterator1EA:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:33)
Verse.<>c__Iterator1EA:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:33)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:26)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:93)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 128)
Detoured RimWorld.PawnUtility.GetAvoidGrid @ 0x17DCBE08 to PathAvoid.PathAvoidGrid.GetAvoidGrid @ 0x17DCC650
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
RimLib.Detours:TryDetourFromTo(MethodInfo, MethodInfo)
PathAvoid.Bootstrap:.cctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlToObject.cs:170)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.<AllDefsFromAsset>c__Iterator1ED:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:140)
Verse.ModContentPack:LoadDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:149)
Verse.ModContentPack:ReloadAllContent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:122)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:44)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:93)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 513)
MusicMemoryFix Pre-Load Detour Injected
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
MusicMemoryFix.DetourInjector:PreLoadInject()
<Module>:.cctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlToObject.cs:170)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.<AllDefsFromAsset>c__Iterator1ED:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:140)
Verse.ModContentPack:LoadDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:149)
Verse.ModContentPack:ReloadAllContent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:122)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:44)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:93)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 513)
Duplicate code-linked translation key: CliquesFormed in language English
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.LoadedLanguage:LoadFromFile_Keyed(FileInfo) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Localization\LoadedLanguage.cs:287)
Verse.LoadedLanguage:LoadData() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Localization\LoadedLanguage.cs:164)
Verse.LoadedLanguage:TryGetTextFromKey(String, String&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Localization\LoadedLanguage.cs:332)
Verse.Translator:Translate(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Localization\Translator.cs:48)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:103)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicEyeAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicArmAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallSimpleProstheticArmAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallSimpleProstheticLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallPegLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallJawAnimalSimple
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallAnimalBrainStimulator
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallJawAnimalBionic
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalHeart
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalLung
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalStomach
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:143)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:75)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicEyeAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicArmAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallSimpleProstheticArmAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallSimpleProstheticLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallPegLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallJawAnimalSimple
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallAnimalBrainStimulator
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallJawAnimalBionic
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalHeart
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalLung
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalStomach
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
RimWorld.PlayerKnowledgeDatabase:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:41)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:258)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:157)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:75)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicEyeAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicArmAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallSimpleProstheticArmAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallSimpleProstheticLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallPegLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallJawAnimalSimple
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallAnimalBrainStimulator
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallJawAnimalBionic
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalHeart
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalLung
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalStomach
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Tutor\PlayerKnowledgeDatabase.cs:46)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:156)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Config error in PsychedelicShroom: has a recipeMaker but no costList or costStuffCount.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Trenchworks: Trenchworks is madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Apparel_TmpShieldOnRightHand: Apparel_TmpShieldOnRightHand has destroyOnDrop but not menuHidden.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Apparel_TmpShieldOnHeadTool: Apparel_TmpShieldOnHeadTool has destroyOnDrop but not menuHidden.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in SecurityBarricade: SecurityBarricade has null thingClass.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Sad background music: defName Sad background music should only contain letters, numbers, underscores, or dashes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Electro Cabello: defName Electro Cabello should only contain letters, numbers, underscores, or dashes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Ice Flow: defName Ice Flow should only contain letters, numbers, underscores, or dashes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Daughter Of The Flame: defName Daughter Of The Flame should only contain letters, numbers, underscores, or dashes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Don't Look Back: defName Don't Look Back should only contain letters, numbers, underscores, or dashes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Beneath The Surface: defName Beneath The Surface should only contain letters, numbers, underscores, or dashes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Halloween Music: defName Halloween Music should only contain letters, numbers, underscores, or dashes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Creepy Music: defName Creepy Music should only contain letters, numbers, underscores, or dashes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Pawn_Horse_Call: Sounds with non-on-camera subsounds should use MapOnly context.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Pawn_Horse_Angry: Sounds with non-on-camera subsounds should use MapOnly context.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Pawn_Horse_Death: Sounds with non-on-camera subsounds should use MapOnly context.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Pawn_Horse_Wounded: Sounds with non-on-camera subsounds should use MapOnly context.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Soviet_Radio1: PrioritizeNewest is not supported with sustainers.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Soviet_Radio2: PrioritizeNewest is not supported with sustainers.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Soviet_Radio3: PrioritizeNewest is not supported with sustainers.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Soviet_Radio4: PrioritizeNewest is not supported with sustainers.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in PsychedelicShroom: has a recipeMaker but no costList or costStuffCount.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Trenchworks: Trenchworks is madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Apparel_TmpShieldOnRightHand: Apparel_TmpShieldOnRightHand has destroyOnDrop but not menuHidden.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Apparel_TmpShieldOnHeadTool: Apparel_TmpShieldOnHeadTool has destroyOnDrop but not menuHidden.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in SecurityBarricade: SecurityBarricade has null thingClass.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Config error in Trenchworks_Frame: Trenchworks_Frame is madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:206)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:75)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicEyeAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicArmAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallSimpleProstheticArmAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallSimpleProstheticLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallPegLegAnimal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallJawAnimalSimple
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallAnimalBrainStimulator
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallJawAnimalBionic
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalHeart
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalLung
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Could not resolve cross-reference to Verse.RecipeDef named InstallBionicAnimalStomach
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LoaderHelper:TryResolveDef(String, FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:23)
Verse.WantedRefForList`1:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:113)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\CrossRefLoader.cs:288)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\XmlHandling\XmlLoader.cs:91)
Verse.KeyPrefs:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\KeyBindings\KeyPrefs.cs:32)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:216)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
--- Thread 2 ---
103798ms LoadAllPlayData
- 47054ms Load all active mods.
- - 7770ms Loading [Core|Core]
- - - 7767ms Loading all defs
- - 85ms Loading [818773962|HugsLib]
- - - 12ms Loading all defs
- - 149ms Loading [872586559|Psychedelics]
- - - 149ms Loading all defs
- - 391ms Loading [753498552|Hospitality]
- - - 300ms Loading all defs
- - 185ms Loading [835151481|Mo'Events]
- - - 128ms Loading all defs
- - 116ms Loading [847634810|Expanded Incidents]
- - - 77ms Loading all defs
- - 70ms Loading [839005762|Humanoid Alien Races]
- - - 0ms Loading all defs
- - 328ms Loading [755226916|CaveworldFlora]
- - - 270ms Loading all defs
- - 455ms Loading [837412700|CaveBiome]
- - - 395ms Loading all defs
- - 187ms Loading [704181221|Miscellaneous 'CORE']
- - - 101ms Loading all defs
- - 335ms Loading [724602224|Misc. Robots]
- - - 273ms Loading all defs
- - 669ms Loading [704182588|Misc. MapGenerator]
- - - 608ms Loading all defs
- - 319ms Loading [821655202|Misc. MapGen FactionBase]
- - - 278ms Loading all defs
- - 35ms Loading [851464662|Yukusukyuru]
- - - 35ms Loading all defs
- - 426ms Loading [767300413|Beasts of the Rim]
- - - 426ms Loading all defs
- - 46ms Loading [847392136|L-Mammoths]
- - - 46ms Loading all defs
- - 245ms Loading [839276150|HorseMod]
- - - 245ms Loading all defs
- - 214ms Loading [838842766|ZWAnimals A16]
- - - 214ms Loading all defs
- - 80ms Loading [812827396|MeerkatMod]
- - - 36ms Loading all defs
- - 325ms Loading [824132570|RimStarve]
- - - 296ms Loading all defs
- - 139ms Loading [847342844|Spiders!]
- - - 139ms Loading all defs
- - 29ms Loading [821473368|Redra]
- - - 28ms Loading all defs
- - 32ms Loading [760708576|[sd] chicken nest]
- - - 32ms Loading all defs
- - 144ms Loading [761219125|Defensive Positions]
- - - 46ms Loading all defs
- - 12ms Loading [820066993|TAG Trait]
- - - 11ms Loading all defs
- - 242ms Loading [727537344|Mine Tech]
- - - 211ms Loading all defs
- - 39ms Loading [799834506|Better Pathfinding]
- - - 0ms Loading all defs
- - 149ms Loading [735241569|Mending]
- - - 120ms Loading all defs
- - 31ms Loading [725130005|P-Music]
- - - 31ms Loading all defs
- - 34ms Loading [727862986|Efficient Light]
- - - 34ms Loading all defs
- - 30ms Loading [818430189|More Obvious Plague]
- - - 30ms Loading all defs
- - 61ms Loading [822180758|Trading Spot]
- - - 32ms Loading all defs
- - 34ms Loading [816890988|spin mouse]
- - - 34ms Loading all defs
- - 42ms Loading [775184481|tatami]
- - - 42ms Loading all defs
- - 30ms Loading [783259740|Body Power]
- - - 30ms Loading all defs
- - 50ms Loading [730576364|RPG]
- - - 50ms Loading all defs
- - 173ms Loading [730528968|More Vanilla Turrets]
- - - 173ms Loading all defs
- - 32ms Loading [815726158|Prisoner Joy]
- - - 32ms Loading all defs
- - 166ms Loading [796643583|RomanceDiversified]
- - - 101ms Loading all defs
- - 172ms Loading [778449215|Floor Lights]
- - - 172ms Loading all defs
- - 319ms Loading [740002420|Dye Vat]
- - - 281ms Loading all defs
- - 381ms Loading [818322128|Facial Stuff 0.16.1.0]
- - - 328ms Loading all defs
- - 37ms Loading [781383672|Cooks Can Refuel]
- - - 7ms Loading all defs
- - 26ms Loading [726121441|Furnace]
- - - 26ms Loading all defs
- - 280ms Loading [788610933|[sd] bridges]
- - - 235ms Loading all defs
- - 291ms Loading [769201959|RIMkea]
- - - 290ms Loading all defs
- - 21ms Loading [732257433|Selling prisoners with no guilt]
- - - 21ms Loading all defs
- - 89ms Loading [760088748|[sd] advanced powergeneration]
- - - 63ms Loading all defs
- - 276ms Loading [739089840|More Furniture]
- - - 276ms Loading all defs
- - 81ms Loading [794038005|PrisonerRansom]
- - - 0ms Loading all defs
- - 133ms Loading [745193823|FashionRIMsta]
- - - 133ms Loading all defs
- - 2247ms Loading [822470192|Vegetable Garden ]
- - - 2190ms Loading all defs
- - 1516ms Loading [725657237|Glitter Tech (No Surgery)]
- - - 1515ms Loading all defs
- - 2240ms Loading [732569232|Medieval Times]
- - - 2239ms Loading all defs
- - 807ms Loading [725947920|Rimsenal]
- - - 807ms Loading all defs
- - 797ms Loading [771341092|Astra Militarum Imperial Guard Core Mod v1.42]
- - - 797ms Loading all defs
- - 275ms Loading [726855894|USCM - Core]
- - - 223ms Loading all defs
- - 557ms Loading [747647690|[A16] Talons Faction 1.6 New pawns and races]
- - - 557ms Loading all defs
- - 642ms Loading [808149207|[A16] Red Army ]
- - - 609ms Loading all defs
- - 509ms Loading [793443438|[A16] Wehrmacht]
- - - 509ms Loading all defs
- - 49ms Loading [760089174|[sd] pillows and beanbags]
- - - 48ms Loading all defs
- - 66ms Loading [822107128|Core Driller]
- - - 66ms Loading all defs
- - 28ms Loading [822106352|Core Driller - Glitter Tech Addon]
- - - 28ms Loading all defs
- - 16ms Loading [771373742|Core Driller - Imperial Guard Addon v1.1]
- - - 16ms Loading all defs
- - 18ms Loading [725949967|Rimsenal - Rimhair]
- - - 18ms Loading all defs
- - 532ms Loading [736207111|Rimsenal - Feral]
- - - 532ms Loading all defs
- - 152ms Loading [736139206|Rimsenal - Security pack]
- - - 152ms Loading all defs
- - 767ms Loading [736172213|Rimsenal - Federation]
- - - 767ms Loading all defs
- - 133ms Loading [726859932|USCM - Turret]
- - - 133ms Loading all defs
- - 194ms Loading [779665809|Astra Militarum Imperial Guard Turret Addon Mod v1.21]
- - - 194ms Loading all defs
- - 470ms Loading [790224614|Imperial Guard Additional Factions Mod v1.42]
- - - 470ms Loading all defs
- - 426ms Loading [836308268|Dubs Bad Hygiene]
- - - 377ms Loading all defs
- - 404ms Loading [777197241|Call of Cthulhu - Industrial Age Objects A16]
- - - 366ms Loading all defs
- - 1366ms Loading [765890823|Call of Cthulhu - Cosmic Horrors A16]
- - - 1268ms Loading all defs
- - 470ms Loading [770220326|Call of Cthulhu - Factions - Items Only V1.7 A16]
- - - 421ms Loading all defs
- - 53ms Loading [824131713|ProgrammableVents_A16]
- - - 26ms Loading all defs
- - 46ms Loading [823583055|Campfire 2.0]
- - - 46ms Loading all defs
- - 342ms Loading [827346960|Area Rugs v1.04]
- - - 342ms Loading all defs
- - 363ms Loading [827966051|[A16] Dune [Initial release] ]
- - - 363ms Loading all defs
- - 384ms Loading [825450669|MoreLesserMechnoids_A16]
- - - 358ms Loading all defs
- - 325ms Loading [826153738|Glass+Lights]
- - - 325ms Loading all defs
- - 37ms Loading [830221184|More vanilla factions]
- - - 37ms Loading all defs
- - 39ms Loading [828835343|Surgery Kit]
- - - 39ms Loading all defs
- - 56ms Loading [832990295|Set-Up Camp]
- - - 24ms Loading all defs
- - 312ms Loading [834823750|Camping Stuff]
- - - 281ms Loading all defs
- - 49ms Loading [834522171|Antimatter Power Boost]
- - - 49ms Loading all defs
- - 176ms Loading [835555932|Path Avoid]
- - - 51ms Loading all defs
- - 22ms Loading [835607250|Gnasher Shotgun V.1]
- - - 22ms Loading all defs
- - 290ms Loading [835928669|Rimfall: The Frontier (1.30)]
- - - 290ms Loading all defs
- - 187ms Loading [837094164|RimEffect - Weapons and Armor]
- - - 187ms Loading all defs
- - 101ms Loading [837279896|Boots and Stuff A16]
- - - 101ms Loading all defs
- - 50ms Loading [836962620|Sniper Turret]
- - - 50ms Loading all defs
- - 42ms Loading [837641619|Double Population Max V1.0]
- - - 42ms Loading all defs
- - 150ms Loading [837047494|More Mental Breaks]
- - - 102ms Loading all defs
- - 23ms Loading [839031861|Revolvers On The Rim (v1.0.1)]
- - - 23ms Loading all defs
- - 315ms Loading [838853214|AdvancedWeapons A16]
- - - 315ms Loading all defs
- - 40ms Loading [825487565|ResearchList]
- - - 6ms Loading all defs
- - 64ms Loading [727309536|LT-DoorMat]
- - - 38ms Loading all defs
- - 130ms Loading [784370602|Fences And Floors]
- - - 130ms Loading all defs
- - 231ms Loading [766959460|[sd] spaceship]
- - - 231ms Loading all defs
- - 120ms Loading [828705258|Prepare for Romance!]
- - - 56ms Loading all defs
- - 110ms Loading [839818534|Railguns]
- - - 110ms Loading all defs
- - 46ms Loading [845767927|Laser Weapons]
- - - 46ms Loading all defs
- - 264ms Loading [846418230|[TFB] Animal Kigurumi Party]
- - - 264ms Loading all defs
- - 152ms Loading [846378171|Caridion Arsenal A16]
- - - 151ms Loading all defs
- - 1603ms Loading [815039373|Call of Cthulhu - Cults A16]
- - - 1500ms Loading all defs
- - 116ms Loading [793978416|L-Music]
- - - 88ms Loading all defs
- - 29ms Loading [845366346|TanksAndMore]
- - - 29ms Loading all defs
- - 1714ms Loading [730899625|RT's Weapon Pack]
- - - 1714ms Loading all defs
- - 102ms Loading [728314182|RT Fuse]
- - - 69ms Loading all defs
- - 59ms Loading [848365865|Ugh You Got Me]
- - - 22ms Loading all defs
- - 94ms Loading [848972794|Realistic Rooms]
- - - 94ms Loading all defs
- - 30ms Loading [850067999|Hardcore Armors - Hellfire Edition]
- - - 30ms Loading all defs
- - 314ms Loading [849231601|Rimsenal - Enhanced Vanilla Pack]
- - - 314ms Loading all defs
- - 1281ms Loading [730433288|20th Century Weapons Mod (20CWМ)]
- - - 1281ms Loading all defs
- - 325ms Loading [848321091|Nanotrasen's Armory - Serious Version]
- - - 324ms Loading all defs
- - 54ms Loading [848392054|Please Haul Perishables]
- - - 25ms Loading all defs
- - 391ms Loading [843545877|Beautiful Weapons]
- - - 391ms Loading all defs
- - 69ms Loading [856404442|Don't stop the music]
- - - 0ms Loading all defs
- - 63ms Loading [853213614|Floored]
- - - 63ms Loading all defs
- - 34ms Loading [730854291|Prisoner Harvesting]
- - - 34ms Loading all defs
- - 605ms Loading [758810805|FishIndustry]
- - - 541ms Loading all defs
- - 244ms Loading [864412707|Ancient Asian Weapons]
- - - 244ms Loading all defs
- - 84ms Loading [870089952|CleaningArea]
- - - 13ms Loading all defs
- - 35ms Loading [872197723|Non-Deadly Smokeleaf]
- - - 35ms Loading all defs
- - 30ms Loading [873379552|Simply Craftable Prosthetics]
- - - 30ms Loading all defs
- - 718ms Loading [775703802|Infinity Rim: Ariadna]
- - - 718ms Loading all defs
- - 61ms Loading [872473981|Sometimes Raids Go Wrong]
- - - 27ms Loading all defs
- - 60ms Loading [873557987|Randy Fix]
- - - 0ms Loading all defs
- - 662ms Loading [844351752|Halo - Weapons]
- - - 608ms Loading all defs
- - 148ms Loading [833388914|Rim Disorders]
- - - 120ms Loading all defs
- - 220ms Loading [796643425|Rumours And Deception]
- - - 175ms Loading all defs
- - 26ms Loading [797360572|Grenade Fix: Rearmed]
- - - 0ms Loading all defs
- 316ms Load language metadata.
- 3344ms Loading language data: English
- 207ms Copy all Defs from mods to global databases.
- 980ms Resolve cross-references between non-implied Defs.
- 65ms Rebind defs (early).
- 89ms Generate implied Defs (pre-resolve).
- 148ms Resolve cross-references between Defs made by the implied defs.
- 54ms Rebind DefOfs (final).
- 861ms Other def binding, resetting and global operations.
- 49664ms Resolve references.
- 3ms Generate implied Defs (post-resolve).
- 665ms Error check all defs.
- 232ms Load keyboard preferences.
- 108ms Short hash giving.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:73)
Verse.Root:<Start>m__735() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
57ms Loading assets of type UnityEngine.Texture2D for mod 872586559
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
66ms Loading assets of type UnityEngine.Texture2D for mod 753498552
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
61ms Loading assets of type UnityEngine.Texture2D for mod 835151481
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
290ms Loading assets of type UnityEngine.Texture2D for mod 755226916
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
17ms Loading assets of type UnityEngine.Texture2D for mod 837412700
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
14ms Loading assets of type UnityEngine.Texture2D for mod 704181221
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
334ms Loading assets of type UnityEngine.Texture2D for mod 724602224
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
601ms Loading assets of type UnityEngine.Texture2D for mod 704182588
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
49ms Loading assets of type UnityEngine.Texture2D for mod 851464662
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
0ms Loading assets of type UnityEngine.AudioClip for mod 767300413
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
784ms Loading assets of type UnityEngine.Texture2D for mod 767300413
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
45ms Loading assets of type UnityEngine.Texture2D for mod 847392136
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
46ms Loading assets of type UnityEngine.AudioClip for mod 839276150
- 30ms Loading file Horse/horse_scream
- 5ms Loading file Horse/horse_snort
- 9ms Loading file Horse/horse_whinny
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
933ms Loading assets of type UnityEngine.Texture2D for mod 839276150
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
275ms Loading assets of type UnityEngine.AudioClip for mod 838842766
- 46ms Loading file Gorilla/Pawn_Gorilla_Angry
- 10ms Loading file Gorilla/Pawn_Gorilla_Call
- 10ms Loading file Gorilla/Pawn_Gorilla_Wounded
- 12ms Loading file Leopard/Pawn_Leopard_Angry
- 12ms Loading file Leopard/Pawn_Leopard_Call
- 13ms Loading file Leopard/Pawn_Leopard_Death
- 10ms Loading file Leopard/Pawn_Leopard_Wounded
- 50ms Loading file Lion/Pawn_Lion_Angry
- 13ms Loading file Lion/Pawn_Lion_Call
- 13ms Loading file Lion/Pawn_Lion_Death
- 12ms Loading file Lion/Pawn_Lion_Wounded
- 9ms Loading file Tiger/Pawn_Tiger_Angry
- 32ms Loading file Tiger/Pawn_Tiger_Call
- 12ms Loading file Tiger/Pawn_Tiger_Death
- 9ms Loading file Tiger/Pawn_Tiger_Wounded
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
2051ms Loading assets of type UnityEngine.Texture2D for mod 838842766
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
166ms Loading assets of type UnityEngine.Texture2D for mod 812827396
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1002ms Loading assets of type UnityEngine.Texture2D for mod 824132570
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
95ms Loading assets of type UnityEngine.Texture2D for mod 847342844
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
38ms Loading assets of type UnityEngine.Texture2D for mod 821473368
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
43ms Loading assets of type UnityEngine.Texture2D for mod 760708576
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
66ms Loading assets of type UnityEngine.Texture2D for mod 761219125
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
249ms Loading assets of type UnityEngine.Texture2D for mod 727537344
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
31ms Loading assets of type UnityEngine.Texture2D for mod 735241569
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1012ms Loading assets of type UnityEngine.AudioClip for mod 725130005
- 139ms Loading file Alive
- 97ms Loading file Codered
- 55ms Loading file Faraway
- 76ms Loading file Longwayhome
- 56ms Loading file Lovelyday
- 87ms Loading file Neverforgotten
- 96ms Loading file Onecandreamtofly
- 61ms Loading file Rimraid
- 48ms Loading file Rise
- 50ms Loading file Spacekattommy
- 70ms Loading file Staystrong
- 71ms Loading file Toughlife
- 97ms Loading file Trustme
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
66ms Loading assets of type UnityEngine.Texture2D for mod 816890988
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
467ms Loading assets of type UnityEngine.Texture2D for mod 775184481
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
17ms Loading assets of type UnityEngine.Texture2D for mod 783259740
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
12ms Loading assets of type UnityEngine.Texture2D for mod 730576364
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
423ms Loading assets of type UnityEngine.Texture2D for mod 730528968
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
195ms Loading assets of type UnityEngine.Texture2D for mod 778449215
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
66ms Loading assets of type UnityEngine.Texture2D for mod 740002420
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
9268ms Loading assets of type UnityEngine.Texture2D for mod 818322128
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
260ms Loading assets of type UnityEngine.Texture2D for mod 788610933
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1500ms Loading assets of type UnityEngine.Texture2D for mod 769201959
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
133ms Loading assets of type UnityEngine.Texture2D for mod 760088748
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1188ms Loading assets of type UnityEngine.Texture2D for mod 739089840
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1981ms Loading assets of type UnityEngine.Texture2D for mod 745193823
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
2820ms Loading assets of type UnityEngine.Texture2D for mod 822470192
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
203ms Loading assets of type UnityEngine.AudioClip for mod 725657237
- 16ms Loading file Ambience/MatterFab
- 17ms Loading file Ambience/PlasmaTurbine
- 18ms Loading file Ambience/XITurbine
- 3ms Loading file Pawn/Vehicle/EngineRev
- 18ms Loading file Pawn/Vehicle/VehicleDeath
- 4ms Loading file Weapons/APBProj
- 4ms Loading file Weapons/APBRifle
- 39ms Loading file Weapons/Cannon
- 27ms Loading file Weapons/EM
- 15ms Loading file Weapons/EM_small
- 13ms Loading file Weapons/Missile1
- 16ms Loading file Weapons/Missile2
- 4ms Loading file Weapons/OCDRifle
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
935ms Loading assets of type UnityEngine.Texture2D for mod 725657237
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
5ms Loading assets of type UnityEngine.AudioClip for mod 732569232
- 5ms Loading file Video_Game_Splash-Ploor-699235037
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
11832ms Loading assets of type UnityEngine.Texture2D for mod 732569232
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
503ms Loading assets of type UnityEngine.AudioClip for mod 725947920
- 28ms Loading file Things/Beowulf
- 14ms Loading file Things/Caracal
- 46ms Loading file Things/CP
- 12ms Loading file Things/CPR
- 12ms Loading file Things/CR
- 12ms Loading file Things/Fafnir
- 9ms Loading file Things/Gdgrenade
- 12ms Loading file Things/GRC
- 12ms Loading file Things/Grendel
- 36ms Loading file Things/GRM
- 13ms Loading file Things/GRS
- 12ms Loading file Things/Harrower
- 12ms Loading file Things/HC
- 8ms Loading file Things/ImpactB
- 22ms Loading file Things/ImpactL
- 13ms Loading file Things/ImpactM
- 22ms Loading file Things/IRAD
- 11ms Loading file Things/IRGD
- 49ms Loading file Things/IRTE
- 13ms Loading file Things/IRYP
- 12ms Loading file Things/JI
- 12ms Loading file Things/Lynx
- 8ms Loading file Things/Microwave
- 13ms Loading file Things/Muspell
- 19ms Loading file Things/OpticBurst
- 10ms Loading file Things/Plasma
- 10ms Loading file Things/PlasmaEXP
- 11ms Loading file Things/Shard
- 11ms Loading file Things/Spike
- 12ms Loading file Things/Swarm
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
2865ms Loading assets of type UnityEngine.Texture2D for mod 725947920
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
59ms Loading assets of type UnityEngine.AudioClip for mod 771341092
- 5ms Loading file IGCore/Explosions/LRG_Explosion
- 4ms Loading file IGCore/Explosions/MED_Explosion
- 4ms Loading file IGCore/Explosions/PLS_Explosion
- 3ms Loading file IGCore/Explosions/SML_Explosion
- 3ms Loading file IGCore/Misc/ElectricShock
- 4ms Loading file IGCore/Misc/InteractIGRWeapons
- 3ms Loading file IGCore/Weapons/BoltGun
- 5ms Loading file IGCore/Weapons/BoltGunOLD
- 3ms Loading file IGCore/Weapons/IGGrenadeLaunch
- 3ms Loading file IGCore/Weapons/IGRktLaunchSciFi
- 3ms Loading file IGCore/Weapons/LasGun
- 3ms Loading file IGCore/Weapons/PlasmaGun
- 3ms Loading file IGCore/Weapons/SniperGun
- 3ms Loading file IGCore/Weapons/Webber
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
2273ms Loading assets of type UnityEngine.Texture2D for mod 771341092
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
37ms Loading assets of type UnityEngine.AudioClip for mod 726855894
- 5ms Loading file Weapons/88mod4
- 5ms Loading file Weapons/M240
- 4ms Loading file Weapons/M37A2
- 3ms Loading file Weapons/M41A
- 3ms Loading file Weapons/M42A
- 3ms Loading file Weapons/M4A3
- 3ms Loading file Weapons/M4A4
- 3ms Loading file Weapons/M5
- 3ms Loading file Weapons/M56
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1114ms Loading assets of type UnityEngine.Texture2D for mod 726855894
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
49ms Loading assets of type UnityEngine.Texture2D for mod 747647690
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
560ms Loading assets of type UnityEngine.AudioClip for mod 808149207
- 14ms Loading file Things/DP27_Fire
- 12ms Loading file Things/DShK_Fire
- 10ms Loading file Things/Maxim_Fire
- 29ms Loading file Things/Mosin_Fire
- 11ms Loading file Things/NagantPistol_Fire
- 10ms Loading file Things/PPSh_Fire
- 130ms Loading file Things/Soviet_Radio11
- 57ms Loading file Things/Soviet_Radio22
- 54ms Loading file Things/Soviet_Radio33
- 59ms Loading file Things/Soviet_Radio44
- 46ms Loading file Things/Soviet_Radio55
- 14ms Loading file Things/Soviet_RadioPowerup
- 27ms Loading file Things/SVT_Fire
- 11ms Loading file Things/Tank_Explosion
- 10ms Loading file Things/Tank_Fire
- 10ms Loading file Things/Tank_Injured
- 34ms Loading file Things/Tank_Moving
- 11ms Loading file Things/Zis_Fire
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1449ms Loading assets of type UnityEngine.Texture2D for mod 808149207
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
135ms Loading assets of type UnityEngine.AudioClip for mod 793443438
- 11ms Loading file Things/FG42_Fire
- 32ms Loading file Things/Flak_Fire
- 11ms Loading file Things/Gewehr_Fire
- 10ms Loading file Things/Mauser_Fire
- 26ms Loading file Things/MG34_Fire
- 9ms Loading file Things/MG42_Fire
- 9ms Loading file Things/MP_Fire
- 11ms Loading file Things/Pak_Fire
- 10ms Loading file Things/Panzerfaust_Fire
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
583ms Loading assets of type UnityEngine.Texture2D for mod 793443438
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
49ms Loading assets of type UnityEngine.Texture2D for mod 760089174
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
911ms Loading assets of type UnityEngine.Texture2D for mod 725949967
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
132ms Loading assets of type UnityEngine.AudioClip for mod 736207111
- 14ms Loading file Things/Crucifier
- 14ms Loading file Things/Deathdealer
- 12ms Loading file Things/Gnasher
- 10ms Loading file Things/MADness
- 10ms Loading file Things/Napalm
- 13ms Loading file Things/ScatterStick
- 13ms Loading file Things/Scorcher
- 13ms Loading file Things/Scraptooth
- 15ms Loading file Things/Siren
- 14ms Loading file Things/Thrasher
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1402ms Loading assets of type UnityEngine.Texture2D for mod 736207111
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
31ms Loading assets of type UnityEngine.AudioClip for mod 736139206
- 14ms Loading file Things/Blixt
- 15ms Loading file Things/Orkan
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
245ms Loading assets of type UnityEngine.Texture2D for mod 736139206
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
344ms Loading assets of type UnityEngine.AudioClip for mod 736172213
- 14ms Loading file Things/Beep
- 28ms Loading file Things/BionAngry
- 10ms Loading file Things/BionCall
- 9ms Loading file Things/BionDeath
- 8ms Loading file Things/BionHitBuilding
- 5ms Loading file Things/BionHitPawn
- 8ms Loading file Things/BionMiss
- 9ms Loading file Things/BionWound
- 28ms Loading file Things/CP
- 12ms Loading file Things/CPR
- 12ms Loading file Things/CR
- 12ms Loading file Things/HC
- 8ms Loading file Things/Ionic
- 9ms Loading file Things/IonicBlast
- 11ms Loading file Things/IRAD
- 12ms Loading file Things/MechAngry
- 11ms Loading file Things/MechCall
- 8ms Loading file Things/MechDeath
- 8ms Loading file Things/MechHitBuilding
- 8ms Loading file Things/MechHitPawn
- 31ms Loading file Things/MechMiss
- 13ms Loading file Things/MechRocket
- 24ms Loading file Things/MechWound
- 9ms Loading file Things/OpticBurst
- 9ms Loading file Things/Plasma
- 11ms Loading file Things/PlasmaEXP
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1415ms Loading assets of type UnityEngine.Texture2D for mod 736172213
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
24ms Loading assets of type UnityEngine.AudioClip for mod 726859932
- 23ms Loading file Weapons/UA571C
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
42ms Loading assets of type UnityEngine.Texture2D for mod 726859932
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
14ms Loading assets of type UnityEngine.AudioClip for mod 779665809
- 3ms Loading file IGTurrets/FiringSound/HeavyBolter
- 4ms Loading file IGTurrets/FiringSound/LasCannon
- 3ms Loading file IGTurrets/FiringSound/ThudGun
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
397ms Loading assets of type UnityEngine.Texture2D for mod 779665809
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
0ms Loading assets of type UnityEngine.AudioClip for mod 790224614
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
684ms Loading assets of type UnityEngine.Texture2D for mod 790224614
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
91ms Loading assets of type UnityEngine.AudioClip for mod 836308268
- 37ms Loading file hums/shower
- 21ms Loading file misc/defecate
- 9ms Loading file misc/sewage
- 9ms Loading file misc/sewageLoop
- 12ms Loading file misc/vacuumtoilet
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
850ms Loading assets of type UnityEngine.Texture2D for mod 836308268
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
247ms Loading assets of type UnityEngine.AudioClip for mod 777197241
- 25ms Loading file Gramophone/AintMisbehavin
- 33ms Loading file Gramophone/Charleston
- 15ms Loading file Gramophone/Gramophone_Windup
- 40ms Loading file Gramophone/InTheMood
- 33ms Loading file Gramophone/ItDontMeanAThing
- 45ms Loading file Gramophone/KingPorterStomp
- 14ms Loading file Radio/RadioSeeking
- 17ms Loading file Refrigerator/RefrigeratorAmbience
- 20ms Loading file Typewriter/ManualTyping
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
587ms Loading assets of type UnityEngine.Texture2D for mod 777197241
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
400ms Loading assets of type UnityEngine.AudioClip for mod 765890823
- 12ms Loading file CosmicHorrors/Chthonian_Call
- 16ms Loading file CosmicHorrors/Chthonian_Death
- 11ms Loading file CosmicHorrors/Chthonian_Moving
- 72ms Loading file CosmicHorrors/Chthonian_Pit
- 15ms Loading file CosmicHorrors/Chthonian_Scream
- 13ms Loading file CosmicHorrors/Chthonian_Wounded
- 18ms Loading file CosmicHorrors/Cthulhid_Call
- 11ms Loading file CosmicHorrors/DarkYoung_Call
- 11ms Loading file CosmicHorrors/DarkYoung_Call2
- 40ms Loading file CosmicHorrors/DarkYoung_Death
- 10ms Loading file CosmicHorrors/DarkYoung_Wounded
- 13ms Loading file CosmicHorrors/DeepOne_Call
- 9ms Loading file CosmicHorrors/DeepOne_Death
- 10ms Loading file CosmicHorrors/DeepOne_Wounded
- 11ms Loading file CosmicHorrors/MiGo_Call
- 10ms Loading file CosmicHorrors/MiGo_Death
- 9ms Loading file CosmicHorrors/MiGo_Wounded
- 10ms Loading file CosmicHorrors/Shoggoth_Call-old1
- 10ms Loading file CosmicHorrors/Shoggoth_Call
- 11ms Loading file CosmicHorrors/Shoggoth_Death
- 9ms Loading file CosmicHorrors/Shoggoth_Wounded
- 13ms Loading file CosmicHorrors/StarVampire_Call
- 13ms Loading file CosmicHorrors/StarVampire_Death
- 15ms Loading file CosmicHorrors/StarVampire_Warning
- 13ms Loading file CosmicHorrors/StarVampire_Wounded
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
742ms Loading assets of type UnityEngine.Texture2D for mod 765890823
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
83ms Loading assets of type UnityEngine.AudioClip for mod 770220326
- 33ms Loading file Flare1
- 14ms Loading file Harpoon1
- 13ms Loading file Revolver1
- 20ms Loading file Revolver2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
2928ms Loading assets of type UnityEngine.Texture2D for mod 770220326
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
23ms Loading assets of type UnityEngine.Texture2D for mod 824131713
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
13ms Loading assets of type UnityEngine.Texture2D for mod 823583055
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1649ms Loading assets of type UnityEngine.Texture2D for mod 827346960
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
60ms Loading assets of type UnityEngine.AudioClip for mod 827966051
- 24ms Loading file Things/FremenCarbine_Fire
- 11ms Loading file Things/FremenRifle_Fire
- 12ms Loading file Things/FremenWeirding_Fire - Copy
- 10ms Loading file Things/FremenWeirding_Fire
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1547ms Loading assets of type UnityEngine.Texture2D for mod 827966051
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
130ms Loading assets of type UnityEngine.Texture2D for mod 825450669
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
211ms Loading assets of type UnityEngine.Texture2D for mod 826153738
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
21ms Loading assets of type UnityEngine.Texture2D for mod 828835343
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
27ms Loading assets of type UnityEngine.Texture2D for mod 832990295
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
186ms Loading assets of type UnityEngine.Texture2D for mod 834823750
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
10ms Loading assets of type UnityEngine.Texture2D for mod 835555932
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
13ms Loading assets of type UnityEngine.Texture2D for mod 835607250
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
288ms Loading assets of type UnityEngine.AudioClip for mod 835928669
- 14ms Loading file HeavyArms/ArcherHR
- 14ms Loading file HeavyArms/MagLauncher
- 12ms Loading file HeavyArms/Sidewinder
- 14ms Loading file HeavyArms/TFChargeRifle
- 14ms Loading file SmallArms/Alternator
- 14ms Loading file SmallArms/B3Wingman
- 14ms Loading file SmallArms/CARSMG
- 14ms Loading file SmallArms/EVA8Shotgun
- 14ms Loading file SmallArms/G2A4
- 13ms Loading file SmallArms/HemlokBFR
- 15ms Loading file SmallArms/KaberAP
- 15ms Loading file SmallArms/LongBowDMR
- 12ms Loading file SmallArms/P2011
- 14ms Loading file SmallArms/R101C
- 15ms Loading file SmallArms/R97
- 14ms Loading file SmallArms/RE45Auto
- 13ms Loading file SmallArms/SmartMk5
- 13ms Loading file SmallArms/SpitfireLMG
- 14ms Loading file SmallArms/V47Flatline
- 14ms Loading file SmallArms/Volt
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
191ms Loading assets of type UnityEngine.Texture2D for mod 835928669
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
71ms Loading assets of type UnityEngine.AudioClip for mod 837094164
- 3ms Loading file Weapon/m23katana_fire
- 3ms Loading file Weapon/m300claymore_fire
- 3ms Loading file Weapon/m3predator_fire
- 3ms Loading file Weapon/m4shuriken_fire
- 3ms Loading file Weapon/m5phalanx_fire
- 3ms Loading file Weapon/m76revenant_fire
- 3ms Loading file Weapon/m8avenger_fire
- 29ms Loading file Weapon/m92mantis_fire
- 4ms Loading file Weapon/m96mattock_fire
- 3ms Loading file Weapon/m98widow_fire
- 3ms Loading file Weapon/m9tempest_fire
- 5ms Loading file Weapon/n7hurricane_fire
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
310ms Loading assets of type UnityEngine.Texture2D for mod 837094164
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
107ms Loading assets of type UnityEngine.Texture2D for mod 837279896
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
5ms Loading assets of type UnityEngine.AudioClip for mod 836962620
- 4ms Loading file SniperTurret/50Cal
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
25ms Loading assets of type UnityEngine.Texture2D for mod 836962620
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
15ms Loading assets of type UnityEngine.Texture2D for mod 839031861
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
138ms Loading assets of type UnityEngine.Texture2D for mod 838853214
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
16ms Loading assets of type UnityEngine.Texture2D for mod 727309536
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1059ms Loading assets of type UnityEngine.Texture2D for mod 784370602
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
121ms Loading assets of type UnityEngine.Texture2D for mod 766959460
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
111ms Loading assets of type UnityEngine.Texture2D for mod 828705258
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
0ms Loading assets of type UnityEngine.AudioClip for mod 839818534
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
60ms Loading assets of type UnityEngine.Texture2D for mod 839818534
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
12ms Loading assets of type UnityEngine.AudioClip for mod 845767927
- 11ms Loading file Laser/LaserRifleShot
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
15ms Loading assets of type UnityEngine.Texture2D for mod 845767927
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1917ms Loading assets of type UnityEngine.Texture2D for mod 846418230
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
105ms Loading assets of type UnityEngine.Texture2D for mod 846378171
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
76ms Loading assets of type UnityEngine.AudioClip for mod 815039373
- 22ms Loading file Byakhee/ByakheeLanding
- 16ms Loading file Byakhee/ByakheeTakeOff
- 15ms Loading file Voices/PencilWriting
- 18ms Loading file Voices/SacrificeWhispers
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
2243ms Loading assets of type UnityEngine.Texture2D for mod 815039373
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
742ms Loading assets of type UnityEngine.AudioClip for mod 793978416
- 65ms Loading file Anikdote
- 68ms Loading file Beneath The Surface
- 75ms Loading file Carefree
- 58ms Loading file Creepy Music
- 40ms Loading file Daughter Of The Flame
- 78ms Loading file Don't Look Back
- 59ms Loading file Electro Cabello
- 57ms Loading file Halloween Music
- 71ms Loading file Ice Flow
- 40ms Loading file Mellow
- 61ms Loading file Sad background music
- 63ms Loading file Warriyo
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
314ms Loading assets of type UnityEngine.Texture2D for mod 845366346
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
511ms Loading assets of type UnityEngine.AudioClip for mod 730899625
- 10ms Loading file AACHoneyBadger/AAC Honey Badger
- 11ms Loading file AK-47/AK-47
- 12ms Loading file AK12/AK12
- 12ms Loading file AUG/AUG
- 13ms Loading file AWM/AWM
- 15ms Loading file Barrett/Barret
- 13ms Loading file DesertEagle/DesertEagle
- 13ms Loading file DP-12/DP-12
- 10ms Loading file Dragunov/Dragunov
- 13ms Loading file Famas/Famas
- 13ms Loading file FiveSeven/FiveSeven
- 43ms Loading file Flashbang/Flashbang
- 13ms Loading file Glock17/Glock17
- 12ms Loading file GrenadeLauncher/GrenadeLauncher40mm
- 13ms Loading file L85A2/L85A2
- 13ms Loading file L96A1/L96A1
- 12ms Loading file LVOA/LVOA-C
- 13ms Loading file M1014/M1014
- 13ms Loading file M249/M249
- 12ms Loading file M4/M4
- 30ms Loading file MP40/MP40
- 14ms Loading file MP7/MP7
- 11ms Loading file RPG-7/RPG-7
- 9ms Loading file SCARL/SCARL
- 13ms Loading file Scout/scout
- 13ms Loading file Skorpionvz61/Skorpion vz 61
- 17ms Loading file SPAS-12/SPAS-12
- 13ms Loading file SWMagnum/Magnum
- 15ms Loading file Tavor/IWI Tavor
- 14ms Loading file USAS12/usas12
- 12ms Loading file Uzi/UZI
- 13ms Loading file VSSVintorez/VSSVintorez
- 14ms Loading file Winchester1887/Winchester1887
- 11ms Loading file XM8/XM8
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1110ms Loading assets of type UnityEngine.Texture2D for mod 730899625
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
27ms Loading assets of type UnityEngine.Texture2D for mod 728314182
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
271ms Loading assets of type UnityEngine.Texture2D for mod 850067999
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
19ms Loading assets of type UnityEngine.AudioClip for mod 849231601
- 6ms Loading file Things/BattleRifle
- 5ms Loading file Things/Carbine
- 6ms Loading file Things/Revolver
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
885ms Loading assets of type UnityEngine.Texture2D for mod 849231601
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1355ms Loading assets of type UnityEngine.AudioClip for mod 730433288
- 8ms Loading file aa12/aa12
- 9ms Loading file aek971/aek971
- 29ms Loading file ak104/ak104
- 19ms Loading file ak107/ak107
- 9ms Loading file ak5/ak5
- 9ms Loading file ak74/ak74
- 9ms Loading file akm/akm
- 9ms Loading file aks/aks
- 9ms Loading file aks74/aks74
- 9ms Loading file aks74u/aks74u
- 9ms Loading file an94/an94
- 9ms Loading file c7a1/c7a1
- 9ms Loading file carlgustafm2/carlgustafm2
- 8ms Loading file coltmustang/coltmustang
- 9ms Loading file dao12/dao12
- 9ms Loading file deserteagle/deserteagle
- 9ms Loading file dshkm/dshkm
- 12ms Loading file Explode40mm/Explode40mm
- 10ms Loading file Explode84mm/Explode84mm
- 10ms Loading file Explodeprozshmel/Explodeprozshmel
- 10ms Loading file Exploderpg7/Exploderpg7
- 11ms Loading file Explodespg9/Explodespg9
- 9ms Loading file f2000/f2000
- 8ms Loading file fal/fal
- 8ms Loading file famas/famas
- 9ms Loading file frf2/frf2
- 9ms Loading file g36a1/g36a1
- 9ms Loading file g3a3/g3a3
- 9ms Loading file galil52/galil52
- 29ms Loading file gewehr98/gewehr98
- 9ms Loading file jackhammer/jackhammer
- 9ms Loading file l85a2/l85a2
- 10ms Loading file l96a1/l96a1
- 154ms Loading file m1014/m1014
- 9ms Loading file m14/m14
- 8ms Loading file m16a1/m16a1
- 8ms Loading file m1911/m1911
- 8ms Loading file m240b/m240b
- 8ms Loading file m249/m249
- 8ms Loading file m27/m27
- 10ms Loading file m32/m32
- 9ms Loading file m39/m39
- 9ms Loading file m40a3/m40a3
- 8ms Loading file m416/m416
- 9ms Loading file m4a2/m4a2
- 8ms Loading file m60e3/m60e3
- 8ms Loading file m79/m79
- 8ms Loading file m9/m9
- 9ms Loading file m93r/m93r
- 32ms Loading file magnum44/magnum44
- 8ms Loading file mg3/mg3
- 10ms Loading file mg42/mg42
- 9ms Loading file minimi/minimi
- 13ms Loading file mosin/mosin
- 9ms Loading file mossberg500a/mossberg500a
- 43ms Loading file mp40/mp40
- 9ms Loading file mp5a2/mp5a2
- 9ms Loading file mp5sd/mp5sd
- 9ms Loading file p90/p90
- 146ms Loading file pecheneg/pecheneg
- 9ms Loading file pkm/pkm
- 9ms Loading file pp19/pp19
- 8ms Loading file ppsh/ppsh
- 9ms Loading file prozshmel/prozshmel
- 10ms Loading file psg1/psg1
- 9ms Loading file qbz95b/qbz95b
- 10ms Loading file r700/r700
- 9ms Loading file remington870/remington870
- 11ms Loading file rpg7/rpg7
- 11ms Loading file rpk74/rpk74
- 9ms Loading file saiga12/saiga12
- 8ms Loading file scarh/scarh
- 9ms Loading file scarl/scarl
- 9ms Loading file scorpionvz68/scorpionvz68
- 10ms Loading file sg550/sg550
- 10ms Loading file sig516/sig516
- 10ms Loading file sks/sks
- 10ms Loading file spas12/spas12
- 10ms Loading file spg9/spg9
- 10ms Loading file sr25/sr25
- 9ms Loading file steyraug/steyraug
- 10ms Loading file steyrscout/steyrscout
- 10ms Loading file sv98/sv98
- 9ms Loading file svd/svd
- 9ms Loading file svu/svu
- 9ms Loading file tar21/tar21
- 8ms Loading file tompson/tompson
- 9ms Loading file ump/ump
- 10ms Loading file usas12/usas12
- 9ms Loading file uzi/uzi
- 10ms Loading file val/val
- 11ms Loading file vintorez/vintorez
- 9ms Loading file vsk94/vsk94
- 11ms Loading file winchester70/winchester70
- 9ms Loading file winmodel1887/winmodel1887
- 10ms Loading file xm8/xm8
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
759ms Loading assets of type UnityEngine.Texture2D for mod 730433288
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
151ms Loading assets of type UnityEngine.AudioClip for mod 848321091
- 12ms Loading file CombatShotgun/CombatShotgun
- 30ms Loading file EnergyRifle/EnergyRifle
- 13ms Loading file Extinguisher/Extinguisher
- 59ms Loading file Flamethrower/Flamethrower
- 8ms Loading file LaserCannon/LaserCannon
- 12ms Loading file LaserRifle/LaserRifle
- 11ms Loading file Pie/Pie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
949ms Loading assets of type UnityEngine.Texture2D for mod 848321091
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
672ms Loading assets of type UnityEngine.Texture2D for mod 853213614
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
566ms Loading assets of type UnityEngine.Texture2D for mod 758810805
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
31ms Loading assets of type UnityEngine.AudioClip for mod 864412707
- 9ms Loading file BlowGun/BlowGun
- 9ms Loading file Hwacha/Hwacha
- 10ms Loading file ShouChong/ShouChong
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
260ms Loading assets of type UnityEngine.Texture2D for mod 864412707
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
7ms Loading assets of type UnityEngine.Texture2D for mod 870089952
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
137ms Loading assets of type UnityEngine.AudioClip for mod 775703802
- 16ms Loading file Things/APRifle
- 15ms Loading file Things/APSniperRifle
- 14ms Loading file Things/AssaultPistol
- 14ms Loading file Things/AutoCannon
- 12ms Loading file Things/BoardingShotgun
- 12ms Loading file Things/HeavyPistol
- 12ms Loading file Things/ITAHW
- 12ms Loading file Things/ITAW
- 12ms Loading file Things/MissileLauncher
- 13ms Loading file Things/Molotok
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1111ms Loading assets of type UnityEngine.Texture2D for mod 775703802
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
178ms Loading assets of type UnityEngine.AudioClip for mod 844351752
- 3ms Loading file Guns/AssaultRifleShot
- 4ms Loading file Guns/BeamRifleShot
- 3ms Loading file Guns/BruteShotFire
- 3ms Loading file Guns/CarbineShot
- 3ms Loading file Guns/FireBattleRifle
- 3ms Loading file Guns/FireBinaryRifle
- 4ms Loading file Guns/FireBoltshot
- 3ms Loading file Guns/FireDMR
- 3ms Loading file Guns/FireFuelRod
- 13ms Loading file Guns/FireIncCan
- 36ms Loading file Guns/FireIncinCan
- 5ms Loading file Guns/FireLightRifle
- 3ms Loading file Guns/FireScattershot
- 3ms Loading file Guns/FireShotgunUNSC
- 3ms Loading file Guns/FireSpiker
- 3ms Loading file Guns/FireSuppressor
- 3ms Loading file Guns/MagnumShot
- 16ms Loading file Guns/MaulerShot
- 3ms Loading file Guns/NeedlerShot
- 3ms Loading file Guns/PlasmaPistolShot
- 4ms Loading file Guns/PlasmaRifleShot
- 3ms Loading file Guns/RocketLauncherShot
- 25ms Loading file Guns/SniperShot
- 3ms Loading file Melee/SwordHitBuilding
- 3ms Loading file Melee/SwordHitPawn
- 3ms Loading file Melee/SwordMiss
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:116)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
499ms Loading assets of type UnityEngine.Texture2D for mod 844351752
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
31ms Loading assets of type UnityEngine.Texture2D for mod 796643425
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.<LoadAllForMod>c__Iterator1E9:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentLoader.cs:76)
Verse.ModContentHolder`1:ReloadAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentHolder.cs:41)
Verse.ModContentPack:<ReloadAllContent>m__785() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModContentPack.cs:117)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
1079ms Load backstories.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.PlayDataLoader:<DoPlayLoad>m__6F6() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:235)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Main thread ---
163ms Inject selected language data into game data.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.PlayDataLoader:<DoPlayLoad>m__6F7() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:247)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
MapComponent_LocalCultTrackerfound for MapComponentInjector
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Cthulhu.<>c:<.cctor>b__0_2(Type)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Cthulhu.MapComponentInjectorBehavior:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__6F8() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:253)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)
MapComponent_FertilityModsfound for MapComponentInjector
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Cthulhu.<>c:<.cctor>b__0_2(Type)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Cthulhu.MapComponentInjectorBehavior:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__6F8() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:253)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)
MapComponent_SacrificeTrackerfound for MapComponentInjector
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Cthulhu.<>c:<.cctor>b__0_2(Type)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Cthulhu.MapComponentInjectorBehavior:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__6F8() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:253)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)
MapComponent_TransmogrifyTrackerfound for MapComponentInjector
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Cthulhu.<>c:<.cctor>b__0_2(Type)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Cthulhu.MapComponentInjectorBehavior:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__6F8() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:253)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:351)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:268)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:181)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)
[HugsLib] (info) Attribute detours applied:
Window.WindowOnGUI >> HugsLib.GuiInject.WindowDetour._WindowOnGUI
PawnUIOverlay.DrawPawnGUIOverlay >> ExpandedIncidents.Detour._PawnUIOverlay._DrawPawnGUIOverlay
Pawn_Ownership.Notify_ChangedGuestStatus >> ExpandedIncidents.Detour._Pawn_Ownership._Notify_ChangedGuestStatus
Building_Door.PawnCanOpen >> ExpandedIncidents.Detour._Building_Door.PawnCanOpen
ThingSelectionUtility.SelectableByMapClick >> ExpandedIncidents.Detour._ThingSelectionUtility.SelectableByMapClick
InteractionWorker.Interacted >> ExpandedIncidents.Detour._InteractionWorker._Interacted
Pawn.CheckAcceptArrest >> ExpandedIncidents.Detour._Pawn._CheckAcceptArrest
Pawn.ThreatDisabled >> ExpandedIncidents.Detour._Pawn._ThreatDisabled
Pawn_DraftController.GetGizmos >> DefensivePositions.DraftControllerDetour._GetGizmos
PawnGenerator.GenerateTraits >> RomanceDiversified.Detours._PawnGenerator.GenerateTraits
Pawn_RelationsTracker.SecondaryRomanceChanceFactor >> RomanceDiversified.Detours._Pawn_RelationsTracker.SecondaryRomanceChanceFactor
Pawn_RelationsTracker.ConstantPerPawnsPairCompatibilityOffset >> RomanceDiversified.Detours._Pawn_RelationsTracker.ConstantPerPawnsPairCompatibilityOffset
InteractionWorker_RomanceAttempt.RandomSelectionWeight >> RomanceDiversified.Detours._InteractionWorker_RomanceAttempt.RandomSelectionWeight
InteractionWorker_RomanceAttempt.SuccessChance >> RomanceDiversified.Detours._InteractionWorker_RomanceAttempt.SuccessChance
InteractionWorker_RomanceAttempt.Interacted >> RomanceDiversified.Detours._InteractionWorker_RomanceAttempt.Interacted
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.Source.Detour.DetourProvider:LogNewDetours(String)
HugsLib.HugsLibController:ProcessAttibutes()
HugsLib.HugsLibController:LoadReloadInitialize()
HugsLib.HugsLibController:Initalize()
HugsLib.Core.UnityProxyComponent:Start()
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
[HugsLib] v2.4.3 initialized ExpandedIncidents, DefensivePositions, SeveralPuffins_RomanceDiversifiedBase, AddCaravanTargetIncidentsToRandy, SeveralPuffins_RimDisordersBase, SeveralPuffins_RumoursAndDeceptionA16
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:LoadReloadInitialize()
HugsLib.HugsLibController:Initalize()
HugsLib.Core.UnityProxyComponent:Start()
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
AutoMortar_Frame 13025
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
HugsLib.Core.ShortHashCollisionResolver:ResolveCollisions()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
HugsLib.HugsLibController:Initalize()
HugsLib.Core.UnityProxyComponent:Start()
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Transmogrified_EntityOneThree 59482
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
HugsLib.Core.ShortHashCollisionResolver:ResolveCollisions()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
HugsLib.HugsLibController:Initalize()
HugsLib.Core.UnityProxyComponent:Start()
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Transmogrified_EntityTwoFive 41241
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
HugsLib.Core.ShortHashCollisionResolver:ResolveCollisions()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
HugsLib.HugsLibController:Initalize()
HugsLib.Core.UnityProxyComponent:Start()
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Transmogrified_EntityTwoNine 17181
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
HugsLib.Core.ShortHashCollisionResolver:ResolveCollisions()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
HugsLib.HugsLibController:Initalize()
HugsLib.Core.UnityProxyComponent:Start()
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Hospitality injected.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Hospitality.NoCCL.DetourInjector:Inject()
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
BetterPathfinding injected.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
BetterPathfinding.DetourInjector:Inject()
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
RW_FacialStuff injected.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
RW_FacialStuff.NoCCL.DetourInjector:Inject()
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
CosmicHorror injected.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Cthulhu.NoCCL.DetourInjector:Inject()
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Apparel Stuff Color detours loaded, hopefully correct
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
GraphicApparelDetour.Detours:TryDetourFromTo(MethodInfo, MethodInfo)
GraphicApparelDetour.InjectorThingy:InjectStuff()
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
CultOfCthulhu injected.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Cthulhu.NoCCL.DetourInjector:Inject()
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
at GrenadeFixRearmed.GrenadeFixRearmed.InjectDefs () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x00022] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:295)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:25)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.83 GB.
System memory in use after: 0.83 GB.
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 18703.
Total: 119.478729 ms (FindLiveObjects: 0.967358 ms CreateObjectMapping: 1.440039 ms MarkObjects: 116.970734 ms DeleteObjects: 0.097111 ms)
Loading game from file Autosave-2 with mods Core, HugsLib, Psychedelics, Hospitality, Mo'Events, Expanded Incidents, Humanoid Alien Races, CaveworldFlora, CaveBiome, Miscellaneous 'CORE', Misc. Robots, Misc. MapGenerator, Misc. MapGen FactionBase, Yukusukyuru, Beasts of the Rim, L-Mammoths, HorseMod, ZWAnimals A16, MeerkatMod, RimStarve, Spiders!, Redra, [sd] chicken nest, Defensive Positions, TAG Trait, Mine Tech, Better Pathfinding, Mending, P-Music, Efficient Light, More Obvious Plague, Trading Spot, spin mouse, tatami, Body Power, RPG, More Vanilla Turrets, Prisoner Joy, RomanceDiversified, Floor Lights, Dye Vat, Facial Stuff 0.16.1.0, Cooks Can Refuel, Furnace, [sd] bridges, RIMkea, Selling prisoners with no guilt, [sd] advanced powergeneration, More Furniture, PrisonerRansom, FashionRIMsta, Vegetable Garden , Glitter Tech (No Surgery), Medieval Times, Rimsenal, Astra Militarum Imperial Guard Core Mod v1.42, USCM - Core, [A16] Talons Faction 1.6 New pawns and races, [A16] Red Army , [A16] Wehrmacht, [sd] pillows and beanbags, Core Driller, Core Driller - Glitter Tech Addon, Core Driller - Imperial Guard Addon v1.1, Rimsenal - Rimhair, Rimsenal - Feral, Rimsenal - Security pack, Rimsenal - Federation, USCM - Turret, Astra Militarum Imperial Guard Turret Addon Mod v1.21, Imperial Guard Additional Factions Mod v1.42, Dubs Bad Hygiene, Call of Cthulhu - Industrial Age Objects A16, Call of Cthulhu - Cosmic Horrors A16, Call of Cthulhu - Factions - Items Only V1.7 A16, ProgrammableVents_A16, Campfire 2.0, Area Rugs v1.04, [A16] Dune [Initial release] , MoreLesserMechnoids_A16, Glass+Lights, More vanilla factions, Surgery Kit, Set-Up Camp, Camping Stuff, Antimatter Power Boost, Path Avoid, Gnasher Shotgun V.1, Rimfall: The Frontier (1.30), RimEffect - Weapons and Armor, Boots and Stuff A16, Sniper Turret, Double Population Max V1.0, More Mental Breaks, Revolvers On The Rim (v1.0.1), AdvancedWeapons A16, ResearchList, LT-DoorMat, Fences And Floors, [sd] spaceship, Prepare for Romance!, Railguns, Laser Weapons, [TFB] Animal Kigurumi Party, Caridion Arsenal A16, Call of Cthulhu - Cults A16, L-Music, TanksAndMore, RT's Weapon Pack, RT Fuse, Ugh You Got Me, Realistic Rooms, Hardcore Armors - Hellfire Edition, Rimsenal - Enhanced Vanilla Pack, 20th Century Weapons Mod (20CWМ), Nanotrasen's Armory - Serious Version, Please Haul Perishables, Beautiful Weapons, Don't stop the music, Floored, Prisoner Harvesting, FishIndustry, Ancient Asian Weapons, CleaningArea, Non-Deadly Smokeleaf, Simply Craftable Prosthetics, Infinity Rim: Ariadna, Sometimes Raids Go Wrong, Randy Fix, Halo - Weapons, Rim Disorders, Rumours And Deception, and Grenade Fix: Rearmed
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.SavedGameLoader:LoadGameFromSaveFile(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoader.cs:17)
Verse.Root_Play:<Start>m__736() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:29)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Could not resolve reference to object with loadID Thing_Human487 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\LoadedObjectDirectory.cs:100)
Verse.CrossRefResolver:NextResolvedRef() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\CrossRefResolver.cs:112)
Verse.Scribe_References:LookReference(Pawn&, String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_References.cs:80)
RW_FacialStuff.SaveablePawn:ExposeData()
Verse.CrossRefResolver:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\CrossRefResolver.cs:103)
Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:432)
Verse.SavedGameLoader:LoadGameFromSaveFile(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoader.cs:35)
Verse.Root_Play:<Start>m__736() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:29)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Could not resolve reference to object with loadID Thing_Human20589 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\LoadedObjectDirectory.cs:100)
Verse.CrossRefResolver:NextResolvedRef() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\CrossRefResolver.cs:112)
Verse.Scribe_References:LookReference(Pawn&, String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_References.cs:80)
RW_FacialStuff.SaveablePawn:ExposeData()
Verse.CrossRefResolver:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\CrossRefResolver.cs:103)
Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:432)
Verse.SavedGameLoader:LoadGameFromSaveFile(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoader.cs:35)
Verse.Root_Play:<Start>m__736() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:29)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Added new filter
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
ArkhamEstate.UtilityWorldObject_ArkhamEstate:GenerateStrangeMeatRecipe()
ArkhamEstate.UtilityWorldObject_ArkhamEstate:ExposeData()
Verse.PostLoadInitter:DoAllPostLoadInits() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\PostLoadInitter.cs:42)
Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:436)
Verse.SavedGameLoader:LoadGameFromSaveFile(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoader.cs:35)
Verse.Root_Play:<Start>m__736() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:29)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Strange meat added to wax recipes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
ArkhamEstate.UtilityWorldObject_ArkhamEstate:GenerateStrangeMeatRecipe()
ArkhamEstate.UtilityWorldObject_ArkhamEstate:ExposeData()
Verse.PostLoadInitter:DoAllPostLoadInits() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\PostLoadInitter.cs:42)
Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:436)
Verse.SavedGameLoader:LoadGameFromSaveFile(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoader.cs:35)
Verse.Root_Play:<Start>m__736() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:29)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Strange meal recipes added to WoodStoveFurnace defs
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
ArkhamEstate.UtilityWorldObject_ArkhamEstate:GenerateStrangeMeatRecipe()
ArkhamEstate.UtilityWorldObject_ArkhamEstate:ExposeData()
Verse.PostLoadInitter:DoAllPostLoadInits() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\PostLoadInitter.cs:42)
Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:436)
Verse.SavedGameLoader:LoadGameFromSaveFile(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoader.cs:35)
Verse.Root_Play:<Start>m__736() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:29)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
--- Thread 38 ---
54057ms Loading game from file Autosave-2
- 1237ms InitLoading (read file)
- 0ms Load compressed things
- 15877ms Load non-compressed things
- 401ms ResolveAllCrossReferences
- 594ms DoAllPostLoadInits
- 2ms Merge compressed and non-compressed thing lists
- 361ms Spawn everything into the map
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
Verse.ThreadLocalDeepProfiler:Output(Watcher) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:147)
Verse.ThreadLocalDeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:133)
Verse.DeepProfiler:End() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\DeepProfiler\DeepProfiler.cs:52)
Verse.SavedGameLoader:LoadGameFromSaveFile(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoader.cs:46)
Verse.Root_Play:<Start>m__736() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:29)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:317)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:236)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.90 GB.
System memory in use after: 0.90 GB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26699.
Total: 640.302185 ms (FindLiveObjects: 1.542784 ms CreateObjectMapping: 2.795575 ms MarkObjects: 635.861328 ms DeleteObjects: 0.100867 ms)
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.GenCollection:RandomElementByWeight(IEnumerable`1, Func`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenCollection.cs:132)
RimWorld.PawnApparelGenerator:GenerateWorkingPossibleApparelSetFor(Pawn, Single, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\PawnGenerator\ApparelGenerator\PawnApparelGenerator.cs:252)
RimWorld.PawnApparelGenerator:GenerateStartingApparelFor(Pawn, PawnGenerationRequest) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\PawnGenerator\ApparelGenerator\PawnApparelGenerator.cs:87)
Verse.PawnGenerator:GenerateGearFor(Pawn, PawnGenerationRequest) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\PawnGenerator\PawnGenerators.cs:366)
Verse.PawnGenerator:GeneratePawn(PawnGenerationRequest) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\PawnGenerator\PawnGenerators.cs:81)
RimWorld.<GeneratePawns>c__IteratorBF:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\PawnGroupMaker\PawnGroupKindWorkers\PawnGroupKindWorker_Normal.cs:53)
RimWorld.<GeneratePawns>c__IteratorC4:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\PawnGroupMaker\PawnGroupMakerUtility.cs:56)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
RimWorld.IncidentWorker_Raid:TryExecute(IncidentParms) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Incidents\Workers\PawnsArrive\IncidentWorker_Raid.cs:120)
ExpandedIncidents.IncidentWorker_RaidEnemy:TryExecute(IncidentParms)
RimWorld.Storyteller:TryFire(FiringIncident) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:117)
RimWorld.Storyteller:StorytellerTick() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:108)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:310)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 128)
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.PawnApparelGenerator+PossibleApparelSet.CoatButNoShirt () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\PawnGenerator\ApparelGenerator\PossibleApparelSet.cs:59
at RimWorld.PawnApparelGenerator.GenerateStartingApparelFor (Verse.Pawn pawn, PawnGenerationRequest request) [0x0025b] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\PawnGenerator\ApparelGenerator\PawnApparelGenerator.cs:118
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn pawn, PawnGenerationRequest request) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\PawnGenerator\PawnGenerators.cs:366
at Verse.PawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x000fa] in C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\PawnGenerator\PawnGenerators.cs:81
at RimWorld.PawnGroupKindWorker_Normal+<GeneratePawns>c__IteratorBF.MoveNext () [0x00187] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\PawnGroupMaker\PawnGroupKindWorkers\PawnGroupKindWorker_Normal.cs:53
at RimWorld.PawnGroupMakerUtility+<GeneratePawns>c__IteratorC4.MoveNext () [0x001c7] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\PawnGroupMaker\PawnGroupMakerUtility.cs:56
at System.Collections.Generic.List`1[Verse.Pawn].AddEnumerable (IEnumerable`1 enumerable) [0x0001a] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128
at System.Collections.Generic.List`1[Verse.Pawn]..ctor (IEnumerable`1 collection) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65
at System.Linq.Enumerable.ToList[Pawn] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_Raid.TryExecute (RimWorld.IncidentParms parms) [0x00043] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Incidents\Workers\PawnsArrive\IncidentWorker_Raid.cs:120
at ExpandedIncidents.IncidentWorker_RaidEnemy.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00030] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:117
at RimWorld.Storyteller.StorytellerTick () [0x00043] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:108
at Verse.TickManager.DoSingleTick () [0x001c5] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:310
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:311)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Couldn't find any pawn that is related to colony.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
GenericUtility:GetAnyRelatedWorldPawn(Func`2, Int32)
GenericUtility:GetAnyRelatedWorldPawn(Func`2, Int32)
GenericUtility:GetAnyRelatedWorldPawn(Func`2, Int32)
Hospitality.IncidentWorker_WandererJoin:TryExecute(IncidentParms)
RimWorld.Storyteller:TryFire(FiringIncident) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:117)
RimWorld.Storyteller:StorytellerTick() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:108)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:310)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
Spider_Corpse83199 has null innerPawn. Destroying.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.Corpse:TickRare() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Corpse.cs:235)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:131)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:277)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Tried to destroy already-destroyed thing Spider_Corpse83199
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.Thing:Destroy(DestroyMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Thing.cs:530)
Verse.ThingWithComps:Destroy(DestroyMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:176)
Verse.Corpse:Destroy(DestroyMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Corpse.cs:222)
Verse.Corpse:TickRare() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Corpse.cs:236)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:131)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:277)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Couldn't find any pawn that is related to colony.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
GenericUtility:GetAnyRelatedWorldPawn(Func`2, Int32)
GenericUtility:GetAnyRelatedWorldPawn(Func`2, Int32)
GenericUtility:GetAnyRelatedWorldPawn(Func`2, Int32)
Hospitality.IncidentWorker_RefugeeChased:TryExecute(IncidentParms)
RimWorld.Storyteller:TryFire(FiringIncident) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:117)
RimWorld.Storyteller:StorytellerTick() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:108)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:310)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
WildBoar_Corpse91016 has null innerPawn. Destroying.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.Corpse:TickRare() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Corpse.cs:235)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:131)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:277)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Tried to destroy already-destroyed thing WildBoar_Corpse91016
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.Thing:Destroy(DestroyMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Thing.cs:530)
Verse.ThingWithComps:Destroy(DestroyMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:176)
Verse.Corpse:Destroy(DestroyMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Corpse.cs:222)
Verse.Corpse:TickRare() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\Corpse.cs:236)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:131)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:277)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
An exception was thrown during saving to "C:\Users\Admin\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\Autosave-3.rws.new": System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:99)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Gorilla77077 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Map_0 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Exception while saving map: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:115)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
An exception was thrown during saving to "C:\Users\Admin\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\No Name.rws.new": System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:99)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Gorilla77077 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Map_0 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala88649 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala77075 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Alphabeaver126637 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope77028 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala152789 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala114800 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala118239 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope77032 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala77087 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37749 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37751 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mechanoid_Centipede37753 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37755 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Exception while saving map: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:115)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
An exception was thrown during saving to "C:\Users\Admin\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\Coco Boy Merc Co..rws": System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:99)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Gorilla77077 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Map_0 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala88649 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala77075 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Alphabeaver126637 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope77028 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala152789 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala114800 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala118239 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope77032 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala77087 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37749 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37751 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mechanoid_Centipede37753 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37755 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:31)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Exception while saving map: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:115)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
D3D9: failed to lock vertex buffer DEFC2AE0 of size 4194304 [out of memory]
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Triggering episode of COCD forBoss
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
RimDisorders.HediffComp_MentalIllness:TryTriggerEpisode()
RimDisorders.HediffComp_MentalIllness:CompPostTick()
Verse.HediffWithComps:PostTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Health\Hediff\HediffWithComps.cs:156)
RimDisorders.MentalIllness:PostTick()
Verse.Pawn_HealthTracker:HealthTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Trackers\Pawn_HealthTracker.cs:730)
Verse.Pawn:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:420)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:130)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:273)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
An exception was thrown during saving to "C:\Users\Admin\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\Autosave-1.rws.new": System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:99)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Gorilla77077 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Map_0 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Turkey157657 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Cassowary157911 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Gorilla77047 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37749 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37751 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mechanoid_Centipede37753 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37755 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Exception while saving map: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:115)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
An exception was thrown during saving to "C:\Users\Admin\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\Autosave-1.rws.new": System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:99)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Gorilla77077 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Map_0 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope158652 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope158650 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala158525 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Alphabeaver158795 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37749 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37751 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mechanoid_Centipede37753 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37755 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Exception while saving map: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:115)
RimWorld.Autosaver:DoAutosave() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Autosaver.cs:52)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
An exception was thrown during saving to "C:\Users\Admin\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\Coco Boy Merc Co..rws.new": System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:99)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Gorilla77077 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Map_0 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope158652 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope158650 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala158525 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala157283 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope158651 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope158649 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Alphabeaver158789 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37749 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37751 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mechanoid_Centipede37753 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37755 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Exception while saving map: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:115)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Triggering episode of MajorDepression forGoki
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:29)
RimDisorders.HediffComp_MentalIllness:TryTriggerEpisode()
RimDisorders.HediffComp_MentalIllness:CompPostTick()
Verse.HediffWithComps:PostTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Health\Hediff\HediffWithComps.cs:156)
RimDisorders.MentalIllness:PostTick()
Verse.Pawn_HealthTracker:HealthTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Trackers\Pawn_HealthTracker.cs:730)
Verse.Pawn:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:420)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:130)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:273)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 29)
An exception was thrown during saving to "C:\Users\Admin\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\Coco Boy Merc Co..rws.new": System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:99)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Gorilla77077 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Map_0 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human125417 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human479 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Human20826 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Boomalope77031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala117499 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala77087 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala88649 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Giantala114800 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Alphabeaver158791 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Alphabeaver158792 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37749 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37751 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mechanoid_Centipede37753 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Object with load ID Thing_Mech_BlightDrone37755 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:35)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\CrossRefHandler\DebugLoadIDsSavingErrorsChecker.cs:80)
Verse.Scribe:FinalizeWriting() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe.cs:244)
Verse.SafeSaver:DoSave(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:101)
Verse.SafeSaver:Save(String, String, Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:35)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:103)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 35)
Exception while saving map: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x000b1] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:725
at System.Text.StringBuilder.Append (Char value) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/StringBuilder.cs:446
at Verse.ArrayExposeUtility.AddLineBreaksToLongString (System.String str) [0x00014] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:94
at Verse.GridSaveUtility.CompressedStringForShortGrid (System.Func`2 shortGetter, Verse.Map map) [0x000be] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\GridSaveUtility.cs:149
at Verse.MapFileCompressor.BuildCompressedString () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:34
at Verse.Map.ExposeData () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:242
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00258] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:85
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Collections.cs:13
at Verse.Game.ExposeData () [0x00044] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:213
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00159] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:58
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\SaveLoad\Scribe\Scribe_Deep.cs:14
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x0000b] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:108
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\SafeSaver.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:46)
Verse.GameDataSaveLoader:SaveGame(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\SaveLoad\GameDataSaveLoader.cs:115)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\FileList\Dialog_SaveFileList_Save.cs:25)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:285)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:183)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:96)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:61)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 46)
Setting up 1 worker threads for Enlighten.
Thread -> id: 1ebc -> priority: 1
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment