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@benpye
Created June 20, 2013 15:43
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cvar list
--------------
_fov : 0 : , "cl" : Automates fov command to server.
_restart : cmd : : Shutdown and restart the engine.
ac_bot_supplement_time : 40 : :
ac_broadcast_time : 0 : : LAN Broadcast Wat
ac_cfg_adjust_type : 0 : , "cl" :
ac_cfg_aim_357_c_en : 0 : , "sv" :
ac_cfg_aim_357_c_me : 0 : , "sv" :
ac_cfg_aim_357_c_no : 0 : , "sv" :
ac_cfg_aim_357_c_sn : 0 : , "sv" :
ac_cfg_aim_357_c_so : 0 : , "sv" :
ac_cfg_aim_357_r_en : 0 : , "sv" :
ac_cfg_aim_357_r_me : 0 : , "sv" :
ac_cfg_aim_357_r_no : 0 : , "sv" :
ac_cfg_aim_357_r_sn : 0 : , "sv" :
ac_cfg_aim_357_r_so : 0 : , "sv" :
ac_cfg_aim_ar2_c_en : 0 : , "sv" :
ac_cfg_aim_ar2_c_me : 0 : , "sv" :
ac_cfg_aim_ar2_c_no : 0 : , "sv" :
ac_cfg_aim_ar2_c_sn : 0 : , "sv" :
ac_cfg_aim_ar2_c_so : 0 : , "sv" :
ac_cfg_aim_ar2_r_en : 0 : , "sv" :
ac_cfg_aim_ar2_r_me : 0 : , "sv" :
ac_cfg_aim_ar2_r_no : 0 : , "sv" :
ac_cfg_aim_ar2_r_sn : 0 : , "sv" :
ac_cfg_aim_ar2_r_so : 0 : , "sv" :
ac_cfg_aim_buckshot_c_en : 0 : , "sv" :
ac_cfg_aim_buckshot_c_me : 0 : , "sv" :
ac_cfg_aim_buckshot_c_no : 0 : , "sv" :
ac_cfg_aim_buckshot_c_sn : 0 : , "sv" :
ac_cfg_aim_buckshot_c_so : 0 : , "sv" :
ac_cfg_aim_buckshot_r_en : 0 : , "sv" :
ac_cfg_aim_buckshot_r_me : 0 : , "sv" :
ac_cfg_aim_buckshot_r_no : 0 : , "sv" :
ac_cfg_aim_buckshot_r_sn : 0 : , "sv" :
ac_cfg_aim_buckshot_r_so : 0 : , "sv" :
ac_cfg_aim_chargebow_c_en : 0 : , "sv" :
ac_cfg_aim_chargebow_c_me : 0 : , "sv" :
ac_cfg_aim_chargebow_c_no : 0 : , "sv" :
ac_cfg_aim_chargebow_c_sn : 0 : , "sv" :
ac_cfg_aim_chargebow_c_so : 0 : , "sv" :
ac_cfg_aim_chargebow_r_en : 0 : , "sv" :
ac_cfg_aim_chargebow_r_me : 0 : , "sv" :
ac_cfg_aim_chargebow_r_no : 0 : , "sv" :
ac_cfg_aim_chargebow_r_sn : 0 : , "sv" :
ac_cfg_aim_chargebow_r_so : 0 : , "sv" :
ac_cfg_aim_crossbow_c_en : 0 : , "sv" :
ac_cfg_aim_crossbow_c_me : 0 : , "sv" :
ac_cfg_aim_crossbow_c_no : 0 : , "sv" :
ac_cfg_aim_crossbow_c_sn : 0 : , "sv" :
ac_cfg_aim_crossbow_c_so : 0 : , "sv" :
ac_cfg_aim_crossbow_r_en : 0 : , "sv" :
ac_cfg_aim_crossbow_r_me : 0 : , "sv" :
ac_cfg_aim_crossbow_r_no : 0 : , "sv" :
ac_cfg_aim_crossbow_r_sn : 0 : , "sv" :
ac_cfg_aim_crossbow_r_so : 0 : , "sv" :
ac_cfg_aim_dpistol_c_en : 0 : , "sv" :
ac_cfg_aim_dpistol_c_me : 0 : , "sv" :
ac_cfg_aim_dpistol_c_no : 0 : , "sv" :
ac_cfg_aim_dpistol_c_sn : 0 : , "sv" :
ac_cfg_aim_dpistol_c_so : 0 : , "sv" :
ac_cfg_aim_dpistol_r_en : 0 : , "sv" :
ac_cfg_aim_dpistol_r_me : 0 : , "sv" :
ac_cfg_aim_dpistol_r_no : 0 : , "sv" :
ac_cfg_aim_dpistol_r_sn : 0 : , "sv" :
ac_cfg_aim_dpistol_r_so : 0 : , "sv" :
ac_cfg_aim_drpg_c_en : 0 : , "sv" :
ac_cfg_aim_drpg_c_me : 0 : , "sv" :
ac_cfg_aim_drpg_c_no : 0 : , "sv" :
ac_cfg_aim_drpg_c_sn : 0 : , "sv" :
ac_cfg_aim_drpg_c_so : 0 : , "sv" :
ac_cfg_aim_drpg_r_en : 0 : , "sv" :
ac_cfg_aim_drpg_r_me : 0 : , "sv" :
ac_cfg_aim_drpg_r_no : 0 : , "sv" :
ac_cfg_aim_drpg_r_sn : 0 : , "sv" :
ac_cfg_aim_drpg_r_so : 0 : , "sv" :
ac_cfg_aim_dshotgun_c_en : 0 : , "sv" :
ac_cfg_aim_dshotgun_c_me : 0 : , "sv" :
ac_cfg_aim_dshotgun_c_no : 0 : , "sv" :
ac_cfg_aim_dshotgun_c_sn : 0 : , "sv" :
ac_cfg_aim_dshotgun_c_so : 0 : , "sv" :
ac_cfg_aim_dshotgun_r_en : 0 : , "sv" :
ac_cfg_aim_dshotgun_r_me : 0 : , "sv" :
ac_cfg_aim_dshotgun_r_no : 0 : , "sv" :
ac_cfg_aim_dshotgun_r_sn : 0 : , "sv" :
ac_cfg_aim_dshotgun_r_so : 0 : , "sv" :
ac_cfg_aim_gatling_c_en : 0 : , "sv" :
ac_cfg_aim_gatling_c_me : 0 : , "sv" :
ac_cfg_aim_gatling_c_no : 0 : , "sv" :
ac_cfg_aim_gatling_c_sn : 0 : , "sv" :
ac_cfg_aim_gatling_c_so : 0 : , "sv" :
ac_cfg_aim_gatling_r_en : 0 : , "sv" :
ac_cfg_aim_gatling_r_me : 0 : , "sv" :
ac_cfg_aim_gatling_r_no : 0 : , "sv" :
ac_cfg_aim_gatling_r_sn : 0 : , "sv" :
ac_cfg_aim_gatling_r_so : 0 : , "sv" :
ac_cfg_aim_laser_c_en : 0 : , "sv" :
ac_cfg_aim_laser_c_me : 0 : , "sv" :
ac_cfg_aim_laser_c_no : 0 : , "sv" :
ac_cfg_aim_laser_c_sn : 0 : , "sv" :
ac_cfg_aim_laser_c_so : 0 : , "sv" :
ac_cfg_aim_laser_r_en : 0 : , "sv" :
ac_cfg_aim_laser_r_me : 0 : , "sv" :
ac_cfg_aim_laser_r_no : 0 : , "sv" :
ac_cfg_aim_laser_r_sn : 0 : , "sv" :
ac_cfg_aim_laser_r_so : 0 : , "sv" :
ac_cfg_aim_msniper_c_en : 0 : , "sv" :
ac_cfg_aim_msniper_c_me : 0 : , "sv" :
ac_cfg_aim_msniper_c_no : 0 : , "sv" :
ac_cfg_aim_msniper_c_sn : 0 : , "sv" :
ac_cfg_aim_msniper_c_so : 0 : , "sv" :
ac_cfg_aim_msniper_r_en : 0 : , "sv" :
ac_cfg_aim_msniper_r_me : 0 : , "sv" :
ac_cfg_aim_msniper_r_no : 0 : , "sv" :
ac_cfg_aim_msniper_r_sn : 0 : , "sv" :
ac_cfg_aim_msniper_r_so : 0 : , "sv" :
ac_cfg_aim_paint_c_en : 0 : , "sv" :
ac_cfg_aim_paint_c_me : 0 : , "sv" :
ac_cfg_aim_paint_c_no : 0 : , "sv" :
ac_cfg_aim_paint_c_sn : 0 : , "sv" :
ac_cfg_aim_paint_c_so : 0 : , "sv" :
ac_cfg_aim_paint_r_en : 0 : , "sv" :
ac_cfg_aim_paint_r_me : 0 : , "sv" :
ac_cfg_aim_paint_r_no : 0 : , "sv" :
ac_cfg_aim_paint_r_sn : 0 : , "sv" :
ac_cfg_aim_paint_r_so : 0 : , "sv" :
ac_cfg_aim_pbow_c_en : 0 : , "sv" :
ac_cfg_aim_pbow_c_me : 0 : , "sv" :
ac_cfg_aim_pbow_c_no : 0 : , "sv" :
ac_cfg_aim_pbow_c_sn : 0 : , "sv" :
ac_cfg_aim_pbow_c_so : 0 : , "sv" :
ac_cfg_aim_pbow_r_en : 0 : , "sv" :
ac_cfg_aim_pbow_r_me : 0 : , "sv" :
ac_cfg_aim_pbow_r_no : 0 : , "sv" :
ac_cfg_aim_pbow_r_sn : 0 : , "sv" :
ac_cfg_aim_pbow_r_so : 0 : , "sv" :
ac_cfg_aim_pistol_c_en : 0 : , "sv" :
ac_cfg_aim_pistol_c_me : 0 : , "sv" :
ac_cfg_aim_pistol_c_no : 0 : , "sv" :
ac_cfg_aim_pistol_c_sn : 0 : , "sv" :
ac_cfg_aim_pistol_c_so : 0 : , "sv" :
ac_cfg_aim_pistol_r_en : 0 : , "sv" :
ac_cfg_aim_pistol_r_me : 0 : , "sv" :
ac_cfg_aim_pistol_r_no : 0 : , "sv" :
ac_cfg_aim_pistol_r_sn : 0 : , "sv" :
ac_cfg_aim_pistol_r_so : 0 : , "sv" :
ac_cfg_aim_rifle_c_en : 0 : , "sv" :
ac_cfg_aim_rifle_c_me : 0 : , "sv" :
ac_cfg_aim_rifle_c_no : 0 : , "sv" :
ac_cfg_aim_rifle_c_sn : 0 : , "sv" :
ac_cfg_aim_rifle_c_so : 0 : , "sv" :
ac_cfg_aim_rifle_r_en : 0 : , "sv" :
ac_cfg_aim_rifle_r_me : 0 : , "sv" :
ac_cfg_aim_rifle_r_no : 0 : , "sv" :
ac_cfg_aim_rifle_r_sn : 0 : , "sv" :
ac_cfg_aim_rifle_r_so : 0 : , "sv" :
ac_cfg_aim_sentry_c_en : 0 : , "sv" :
ac_cfg_aim_sentry_c_me : 0 : , "sv" :
ac_cfg_aim_sentry_c_no : 0 : , "sv" :
ac_cfg_aim_sentry_c_sn : 0 : , "sv" :
ac_cfg_aim_sentry_c_so : 0 : , "sv" :
ac_cfg_aim_sentry_r_en : 0 : , "sv" :
ac_cfg_aim_sentry_r_me : 0 : , "sv" :
ac_cfg_aim_sentry_r_no : 0 : , "sv" :
ac_cfg_aim_sentry_r_sn : 0 : , "sv" :
ac_cfg_aim_sentry_r_so : 0 : , "sv" :
ac_cfg_aim_smg1_c_en : 0 : , "sv" :
ac_cfg_aim_smg1_c_me : 0 : , "sv" :
ac_cfg_aim_smg1_c_no : 0 : , "sv" :
ac_cfg_aim_smg1_c_sn : 0 : , "sv" :
ac_cfg_aim_smg1_c_so : 0 : , "sv" :
ac_cfg_aim_smg1_r_en : 0 : , "sv" :
ac_cfg_aim_smg1_r_me : 0 : , "sv" :
ac_cfg_aim_smg1_r_no : 0 : , "sv" :
ac_cfg_aim_smg1_r_sn : 0 : , "sv" :
ac_cfg_aim_smg1_r_so : 0 : , "sv" :
ac_cfg_aim_spistol_c_en : 0 : , "sv" :
ac_cfg_aim_spistol_c_me : 0 : , "sv" :
ac_cfg_aim_spistol_c_no : 0 : , "sv" :
ac_cfg_aim_spistol_c_sn : 0 : , "sv" :
ac_cfg_aim_spistol_c_so : 0 : , "sv" :
ac_cfg_aim_spistol_r_en : 0 : , "sv" :
ac_cfg_aim_spistol_r_me : 0 : , "sv" :
ac_cfg_aim_spistol_r_no : 0 : , "sv" :
ac_cfg_aim_spistol_r_sn : 0 : , "sv" :
ac_cfg_aim_spistol_r_so : 0 : , "sv" :
ac_cfg_aim_ssniper_c_en : 0 : , "sv" :
ac_cfg_aim_ssniper_c_me : 0 : , "sv" :
ac_cfg_aim_ssniper_c_no : 0 : , "sv" :
ac_cfg_aim_ssniper_c_sn : 0 : , "sv" :
ac_cfg_aim_ssniper_c_so : 0 : , "sv" :
ac_cfg_aim_ssniper_r_en : 0 : , "sv" :
ac_cfg_aim_ssniper_r_me : 0 : , "sv" :
ac_cfg_aim_ssniper_r_no : 0 : , "sv" :
ac_cfg_aim_ssniper_r_sn : 0 : , "sv" :
ac_cfg_aim_ssniper_r_so : 0 : , "sv" :
ac_cfg_amo2_ar2_c_en : 0 : , "sv" :
ac_cfg_amo2_ar2_c_me : 0 : , "sv" :
ac_cfg_amo2_ar2_c_no : 0 : , "sv" :
ac_cfg_amo2_ar2_c_sn : 0 : , "sv" :
ac_cfg_amo2_ar2_c_so : 0 : , "sv" :
ac_cfg_amo2_ar2_r_en : 0 : , "sv" :
ac_cfg_amo2_ar2_r_me : 0 : , "sv" :
ac_cfg_amo2_ar2_r_no : 0 : , "sv" :
ac_cfg_amo2_ar2_r_sn : 0 : , "sv" :
ac_cfg_amo2_ar2_r_so : 0 : , "sv" :
ac_cfg_amo2_smg1_c_en : 0 : , "sv" :
ac_cfg_amo2_smg1_c_me : 0 : , "sv" :
ac_cfg_amo2_smg1_c_no : 0 : , "sv" :
ac_cfg_amo2_smg1_c_sn : 0 : , "sv" :
ac_cfg_amo2_smg1_c_so : 0 : , "sv" :
ac_cfg_amo2_smg1_r_en : 0 : , "sv" :
ac_cfg_amo2_smg1_r_me : 0 : , "sv" :
ac_cfg_amo2_smg1_r_no : 0 : , "sv" :
ac_cfg_amo2_smg1_r_sn : 0 : , "sv" :
ac_cfg_amo2_smg1_r_so : 0 : , "sv" :
ac_cfg_amo_357_c_en : 0 : , "sv" :
ac_cfg_amo_357_c_me : 0 : , "sv" :
ac_cfg_amo_357_c_no : 0 : , "sv" :
ac_cfg_amo_357_c_sn : 0 : , "sv" :
ac_cfg_amo_357_c_so : 0 : , "sv" :
ac_cfg_amo_357_r_en : 0 : , "sv" :
ac_cfg_amo_357_r_me : 0 : , "sv" :
ac_cfg_amo_357_r_no : 0 : , "sv" :
ac_cfg_amo_357_r_sn : 0 : , "sv" :
ac_cfg_amo_357_r_so : 0 : , "sv" :
ac_cfg_amo_antlion_c_en : 0 : , "sv" :
ac_cfg_amo_antlion_c_me : 0 : , "sv" :
ac_cfg_amo_antlion_c_no : 0 : , "sv" :
ac_cfg_amo_antlion_c_sn : 0 : , "sv" :
ac_cfg_amo_antlion_c_so : 0 : , "sv" :
ac_cfg_amo_antlion_r_en : 0 : , "sv" :
ac_cfg_amo_antlion_r_me : 0 : , "sv" :
ac_cfg_amo_antlion_r_no : 0 : , "sv" :
ac_cfg_amo_antlion_r_sn : 0 : , "sv" :
ac_cfg_amo_antlion_r_so : 0 : , "sv" :
ac_cfg_amo_ar2_c_en : 0 : , "sv" :
ac_cfg_amo_ar2_c_me : 0 : , "sv" :
ac_cfg_amo_ar2_c_no : 0 : , "sv" :
ac_cfg_amo_ar2_c_sn : 0 : , "sv" :
ac_cfg_amo_ar2_c_so : 0 : , "sv" :
ac_cfg_amo_ar2_r_en : 0 : , "sv" :
ac_cfg_amo_ar2_r_me : 0 : , "sv" :
ac_cfg_amo_ar2_r_no : 0 : , "sv" :
ac_cfg_amo_ar2_r_sn : 0 : , "sv" :
ac_cfg_amo_ar2_r_so : 0 : , "sv" :
ac_cfg_amo_buckshot_c_en : 0 : , "sv" :
ac_cfg_amo_buckshot_c_me : 0 : , "sv" :
ac_cfg_amo_buckshot_c_no : 0 : , "sv" :
ac_cfg_amo_buckshot_c_sn : 0 : , "sv" :
ac_cfg_amo_buckshot_c_so : 0 : , "sv" :
ac_cfg_amo_buckshot_r_en : 0 : , "sv" :
ac_cfg_amo_buckshot_r_me : 0 : , "sv" :
ac_cfg_amo_buckshot_r_no : 0 : , "sv" :
ac_cfg_amo_buckshot_r_sn : 0 : , "sv" :
ac_cfg_amo_buckshot_r_so : 0 : , "sv" :
ac_cfg_amo_canceler_c_en : 0 : , "sv" :
ac_cfg_amo_canceler_c_me : 0 : , "sv" :
ac_cfg_amo_canceler_c_no : 0 : , "sv" :
ac_cfg_amo_canceler_c_sn : 0 : , "sv" :
ac_cfg_amo_canceler_c_so : 0 : , "sv" :
ac_cfg_amo_canceler_r_en : 0 : , "sv" :
ac_cfg_amo_canceler_r_me : 0 : , "sv" :
ac_cfg_amo_canceler_r_no : 0 : , "sv" :
ac_cfg_amo_canceler_r_sn : 0 : , "sv" :
ac_cfg_amo_canceler_r_so : 0 : , "sv" :
ac_cfg_amo_cgr_c_en : 0 : , "sv" :
ac_cfg_amo_cgr_c_me : 0 : , "sv" :
ac_cfg_amo_cgr_c_no : 0 : , "sv" :
ac_cfg_amo_cgr_c_sn : 0 : , "sv" :
ac_cfg_amo_cgr_c_so : 0 : , "sv" :
ac_cfg_amo_cgr_r_en : 0 : , "sv" :
ac_cfg_amo_cgr_r_me : 0 : , "sv" :
ac_cfg_amo_cgr_r_no : 0 : , "sv" :
ac_cfg_amo_cgr_r_sn : 0 : , "sv" :
ac_cfg_amo_cgr_r_so : 0 : , "sv" :
ac_cfg_amo_chargebow_c_en : 0 : , "sv" :
ac_cfg_amo_chargebow_c_me : 0 : , "sv" :
ac_cfg_amo_chargebow_c_no : 0 : , "sv" :
ac_cfg_amo_chargebow_c_sn : 0 : , "sv" :
ac_cfg_amo_chargebow_c_so : 0 : , "sv" :
ac_cfg_amo_chargebow_r_en : 0 : , "sv" :
ac_cfg_amo_chargebow_r_me : 0 : , "sv" :
ac_cfg_amo_chargebow_r_no : 0 : , "sv" :
ac_cfg_amo_chargebow_r_sn : 0 : , "sv" :
ac_cfg_amo_chargebow_r_so : 0 : , "sv" :
ac_cfg_amo_crossbow_c_en : 0 : , "sv" :
ac_cfg_amo_crossbow_c_me : 0 : , "sv" :
ac_cfg_amo_crossbow_c_no : 0 : , "sv" :
ac_cfg_amo_crossbow_c_sn : 0 : , "sv" :
ac_cfg_amo_crossbow_c_so : 0 : , "sv" :
ac_cfg_amo_crossbow_r_en : 0 : , "sv" :
ac_cfg_amo_crossbow_r_me : 0 : , "sv" :
ac_cfg_amo_crossbow_r_no : 0 : , "sv" :
ac_cfg_amo_crossbow_r_sn : 0 : , "sv" :
ac_cfg_amo_crossbow_r_so : 0 : , "sv" :
ac_cfg_amo_decoy_c_en : 0 : , "sv" :
ac_cfg_amo_decoy_c_me : 0 : , "sv" :
ac_cfg_amo_decoy_c_no : 0 : , "sv" :
ac_cfg_amo_decoy_c_sn : 0 : , "sv" :
ac_cfg_amo_decoy_c_so : 0 : , "sv" :
ac_cfg_amo_decoy_r_en : 0 : , "sv" :
ac_cfg_amo_decoy_r_me : 0 : , "sv" :
ac_cfg_amo_decoy_r_no : 0 : , "sv" :
ac_cfg_amo_decoy_r_sn : 0 : , "sv" :
ac_cfg_amo_decoy_r_so : 0 : , "sv" :
ac_cfg_amo_dpistol_c_en : 0 : , "sv" :
ac_cfg_amo_dpistol_c_me : 0 : , "sv" :
ac_cfg_amo_dpistol_c_no : 0 : , "sv" :
ac_cfg_amo_dpistol_c_sn : 0 : , "sv" :
ac_cfg_amo_dpistol_c_so : 0 : , "sv" :
ac_cfg_amo_dpistol_r_en : 0 : , "sv" :
ac_cfg_amo_dpistol_r_me : 0 : , "sv" :
ac_cfg_amo_dpistol_r_no : 0 : , "sv" :
ac_cfg_amo_dpistol_r_sn : 0 : , "sv" :
ac_cfg_amo_dpistol_r_so : 0 : , "sv" :
ac_cfg_amo_drpg_c_en : 0 : , "sv" :
ac_cfg_amo_drpg_c_me : 0 : , "sv" :
ac_cfg_amo_drpg_c_no : 0 : , "sv" :
ac_cfg_amo_drpg_c_sn : 0 : , "sv" :
ac_cfg_amo_drpg_c_so : 0 : , "sv" :
ac_cfg_amo_drpg_r_en : 0 : , "sv" :
ac_cfg_amo_drpg_r_me : 0 : , "sv" :
ac_cfg_amo_drpg_r_no : 0 : , "sv" :
ac_cfg_amo_drpg_r_sn : 0 : , "sv" :
ac_cfg_amo_drpg_r_so : 0 : , "sv" :
ac_cfg_amo_dshotgun_c_en : 0 : , "sv" :
ac_cfg_amo_dshotgun_c_me : 0 : , "sv" :
ac_cfg_amo_dshotgun_c_no : 0 : , "sv" :
ac_cfg_amo_dshotgun_c_sn : 0 : , "sv" :
ac_cfg_amo_dshotgun_c_so : 0 : , "sv" :
ac_cfg_amo_dshotgun_r_en : 0 : , "sv" :
ac_cfg_amo_dshotgun_r_me : 0 : , "sv" :
ac_cfg_amo_dshotgun_r_no : 0 : , "sv" :
ac_cfg_amo_dshotgun_r_sn : 0 : , "sv" :
ac_cfg_amo_dshotgun_r_so : 0 : , "sv" :
ac_cfg_amo_einjection_c_en : 0 : , "sv" :
ac_cfg_amo_einjection_c_me : 0 : , "sv" :
ac_cfg_amo_einjection_c_no : 0 : , "sv" :
ac_cfg_amo_einjection_c_sn : 0 : , "sv" :
ac_cfg_amo_einjection_c_so : 0 : , "sv" :
ac_cfg_amo_einjection_r_en : 0 : , "sv" :
ac_cfg_amo_einjection_r_me : 0 : , "sv" :
ac_cfg_amo_einjection_r_no : 0 : , "sv" :
ac_cfg_amo_einjection_r_sn : 0 : , "sv" :
ac_cfg_amo_einjection_r_so : 0 : , "sv" :
ac_cfg_amo_energy_c_en : 0 : , "sv" :
ac_cfg_amo_energy_c_me : 0 : , "sv" :
ac_cfg_amo_energy_c_no : 0 : , "sv" :
ac_cfg_amo_energy_c_sn : 0 : , "sv" :
ac_cfg_amo_energy_c_so : 0 : , "sv" :
ac_cfg_amo_energy_r_en : 0 : , "sv" :
ac_cfg_amo_energy_r_me : 0 : , "sv" :
ac_cfg_amo_energy_r_no : 0 : , "sv" :
ac_cfg_amo_energy_r_sn : 0 : , "sv" :
ac_cfg_amo_energy_r_so : 0 : , "sv" :
ac_cfg_amo_fgr_c_en : 0 : , "sv" :
ac_cfg_amo_fgr_c_me : 0 : , "sv" :
ac_cfg_amo_fgr_c_no : 0 : , "sv" :
ac_cfg_amo_fgr_c_sn : 0 : , "sv" :
ac_cfg_amo_fgr_c_so : 0 : , "sv" :
ac_cfg_amo_fgr_r_en : 0 : , "sv" :
ac_cfg_amo_fgr_r_me : 0 : , "sv" :
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ac_cfg_amo_gatling_c_en : 0 : , "sv" :
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ac_cfg_amo_gatling_r_en : 0 : , "sv" :
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ac_cfg_amo_gglove_c_en : 0 : , "sv" :
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ac_cfg_amo_gglove_r_en : 0 : , "sv" :
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ac_cfg_amo_grenade_c_en : 0 : , "sv" :
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ac_cfg_amo_grenade_c_no : 0 : , "sv" :
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ac_cfg_amo_grenade_r_en : 0 : , "sv" :
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ac_cfg_amo_grenade_r_no : 0 : , "sv" :
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ac_cfg_amo_health_c_en : 0 : , "sv" :
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ac_cfg_amo_health_c_no : 0 : , "sv" :
ac_cfg_amo_health_c_sn : 0 : , "sv" :
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ac_cfg_amo_health_r_en : 0 : , "sv" :
ac_cfg_amo_health_r_me : 0 : , "sv" :
ac_cfg_amo_health_r_no : 0 : , "sv" :
ac_cfg_amo_health_r_sn : 0 : , "sv" :
ac_cfg_amo_health_r_so : 0 : , "sv" :
ac_cfg_amo_hshield_c_en : 0 : , "sv" :
ac_cfg_amo_hshield_c_me : 0 : , "sv" :
ac_cfg_amo_hshield_c_no : 0 : , "sv" :
ac_cfg_amo_hshield_c_sn : 0 : , "sv" :
ac_cfg_amo_hshield_c_so : -2 : , "sv" :
ac_cfg_amo_hshield_r_en : 0 : , "sv" :
ac_cfg_amo_hshield_r_me : 0 : , "sv" :
ac_cfg_amo_hshield_r_no : 0 : , "sv" :
ac_cfg_amo_hshield_r_sn : 0 : , "sv" :
ac_cfg_amo_hshield_r_so : -2 : , "sv" :
ac_cfg_amo_invisible_c_en : -3 : , "sv" :
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ac_cfg_amo_invisible_c_no : 0 : , "sv" :
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ac_cfg_amo_invisible_r_no : 0 : , "sv" :
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ac_cfg_amo_invisible_r_so : 0 : , "sv" :
ac_cfg_amo_jdrink_c_en : 0 : , "sv" :
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ac_cfg_amo_jdrink_c_no : 0 : , "sv" :
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ac_cfg_amo_jdrink_r_so : 0 : , "sv" :
ac_cfg_amo_laser_c_en : 0 : , "sv" :
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ac_cfg_amo_laser_c_no : 0 : , "sv" :
ac_cfg_amo_laser_c_sn : 0 : , "sv" :
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ac_cfg_amo_laser_r_en : 0 : , "sv" :
ac_cfg_amo_laser_r_me : 0 : , "sv" :
ac_cfg_amo_laser_r_no : 0 : , "sv" :
ac_cfg_amo_laser_r_sn : 0 : , "sv" :
ac_cfg_amo_laser_r_so : 0 : , "sv" :
ac_cfg_amo_magazine_c_en : 0 : , "sv" :
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ac_cfg_amo_magazine_c_no : 0 : , "sv" :
ac_cfg_amo_magazine_c_sn : 0 : , "sv" :
ac_cfg_amo_magazine_c_so : 0 : , "sv" :
ac_cfg_amo_magazine_r_en : 0 : , "sv" :
ac_cfg_amo_magazine_r_me : 0 : , "sv" :
ac_cfg_amo_magazine_r_no : 0 : , "sv" :
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ac_cfg_amo_magazine_r_so : 0 : , "sv" :
ac_cfg_amo_manhack_c_en : 0 : , "sv" :
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ac_cfg_amo_manhack_c_no : 0 : , "sv" :
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ac_cfg_amo_manhack_c_so : 0 : , "sv" :
ac_cfg_amo_manhack_r_en : 0 : , "sv" :
ac_cfg_amo_manhack_r_me : 0 : , "sv" :
ac_cfg_amo_manhack_r_no : 0 : , "sv" :
ac_cfg_amo_manhack_r_sn : 0 : , "sv" :
ac_cfg_amo_manhack_r_so : 0 : , "sv" :
ac_cfg_amo_mdrink_c_en : 0 : , "sv" :
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ac_cfg_amo_mdrink_c_no : 0 : , "sv" :
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ac_cfg_amo_mdrink_r_en : 0 : , "sv" :
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ac_cfg_amo_mdrink_r_no : 0 : , "sv" :
ac_cfg_amo_mdrink_r_sn : 0 : , "sv" :
ac_cfg_amo_mdrink_r_so : 0 : , "sv" :
ac_cfg_amo_msniper_c_en : 0 : , "sv" :
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ac_cfg_amo_msniper_c_no : 0 : , "sv" :
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ac_cfg_amo_msniper_r_en : 0 : , "sv" :
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ac_cfg_amo_msniper_r_no : 0 : , "sv" :
ac_cfg_amo_msniper_r_sn : 0 : , "sv" :
ac_cfg_amo_msniper_r_so : 0 : , "sv" :
ac_cfg_amo_paint_c_en : 0 : , "sv" :
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ac_cfg_amo_paint_c_no : 0 : , "sv" :
ac_cfg_amo_paint_c_sn : 0 : , "sv" :
ac_cfg_amo_paint_c_so : 0 : , "sv" :
ac_cfg_amo_paint_r_en : 0 : , "sv" :
ac_cfg_amo_paint_r_me : 0 : , "sv" :
ac_cfg_amo_paint_r_no : 0 : , "sv" :
ac_cfg_amo_paint_r_sn : 0 : , "sv" :
ac_cfg_amo_paint_r_so : 0 : , "sv" :
ac_cfg_amo_pbow_c_en : 0 : , "sv" :
ac_cfg_amo_pbow_c_me : 0 : , "sv" :
ac_cfg_amo_pbow_c_no : 0 : , "sv" :
ac_cfg_amo_pbow_c_sn : 0 : , "sv" :
ac_cfg_amo_pbow_c_so : 0 : , "sv" :
ac_cfg_amo_pbow_r_en : 0 : , "sv" :
ac_cfg_amo_pbow_r_me : 0 : , "sv" :
ac_cfg_amo_pbow_r_no : 0 : , "sv" :
ac_cfg_amo_pbow_r_sn : 0 : , "sv" :
ac_cfg_amo_pbow_r_so : 0 : , "sv" :
ac_cfg_amo_pdrink_c_en : 0 : , "sv" :
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ac_cfg_amo_pdrink_c_no : 0 : , "sv" :
ac_cfg_amo_pdrink_c_sn : 0 : , "sv" :
ac_cfg_amo_pdrink_c_so : 0 : , "sv" :
ac_cfg_amo_pdrink_r_en : 0 : , "sv" :
ac_cfg_amo_pdrink_r_me : 0 : , "sv" :
ac_cfg_amo_pdrink_r_no : 0 : , "sv" :
ac_cfg_amo_pdrink_r_sn : 0 : , "sv" :
ac_cfg_amo_pdrink_r_so : 0 : , "sv" :
ac_cfg_amo_pgr_c_en : 0 : , "sv" :
ac_cfg_amo_pgr_c_me : 0 : , "sv" :
ac_cfg_amo_pgr_c_no : 0 : , "sv" :
ac_cfg_amo_pgr_c_sn : 0 : , "sv" :
ac_cfg_amo_pgr_c_so : 0 : , "sv" :
ac_cfg_amo_pgr_r_en : 0 : , "sv" :
ac_cfg_amo_pgr_r_me : 0 : , "sv" :
ac_cfg_amo_pgr_r_no : 0 : , "sv" :
ac_cfg_amo_pgr_r_sn : 0 : , "sv" :
ac_cfg_amo_pgr_r_so : 0 : , "sv" :
ac_cfg_amo_pistol_c_en : 0 : , "sv" :
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ac_cfg_amo_pistol_c_no : 0 : , "sv" :
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ac_cfg_amo_pistol_r_en : 0 : , "sv" :
ac_cfg_amo_pistol_r_me : 0 : , "sv" :
ac_cfg_amo_pistol_r_no : 0 : , "sv" :
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ac_cfg_amo_pistol_r_so : 0 : , "sv" :
ac_cfg_amo_pknife_c_en : 0 : , "sv" :
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ac_cfg_amo_pknife_c_no : 0 : , "sv" :
ac_cfg_amo_pknife_c_sn : 0 : , "sv" :
ac_cfg_amo_pknife_c_so : 0 : , "sv" :
ac_cfg_amo_pknife_r_en : 0 : , "sv" :
ac_cfg_amo_pknife_r_me : 0 : , "sv" :
ac_cfg_amo_pknife_r_no : 0 : , "sv" :
ac_cfg_amo_pknife_r_sn : 0 : , "sv" :
ac_cfg_amo_pknife_r_so : 0 : , "sv" :
ac_cfg_amo_pshake_c_en : 0 : , "sv" :
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ac_cfg_amo_pshake_c_sn : 0 : , "sv" :
ac_cfg_amo_pshake_c_so : 0 : , "sv" :
ac_cfg_amo_pshake_r_en : 0 : , "sv" :
ac_cfg_amo_pshake_r_me : 0 : , "sv" :
ac_cfg_amo_pshake_r_no : 0 : , "sv" :
ac_cfg_amo_pshake_r_sn : 0 : , "sv" :
ac_cfg_amo_pshake_r_so : 0 : , "sv" :
ac_cfg_amo_recover_c_en : 0 : , "sv" :
ac_cfg_amo_recover_c_me : 0 : , "sv" :
ac_cfg_amo_recover_c_no : 0 : , "sv" :
ac_cfg_amo_recover_c_sn : 0 : , "sv" :
ac_cfg_amo_recover_c_so : 0 : , "sv" :
ac_cfg_amo_recover_r_en : 0 : , "sv" :
ac_cfg_amo_recover_r_me : 0 : , "sv" :
ac_cfg_amo_recover_r_no : 0 : , "sv" :
ac_cfg_amo_recover_r_sn : 0 : , "sv" :
ac_cfg_amo_recover_r_so : 0 : , "sv" :
ac_cfg_amo_rifle_c_en : 0 : , "sv" :
ac_cfg_amo_rifle_c_me : 0 : , "sv" :
ac_cfg_amo_rifle_c_no : 0 : , "sv" :
ac_cfg_amo_rifle_c_sn : 0 : , "sv" :
ac_cfg_amo_rifle_c_so : 0 : , "sv" :
ac_cfg_amo_rifle_r_en : 0 : , "sv" :
ac_cfg_amo_rifle_r_me : 0 : , "sv" :
ac_cfg_amo_rifle_r_no : 0 : , "sv" :
ac_cfg_amo_rifle_r_sn : 0 : , "sv" :
ac_cfg_amo_rifle_r_so : 0 : , "sv" :
ac_cfg_amo_rpg_c_en : 0 : , "sv" :
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ac_cfg_amo_rpg_c_no : 0 : , "sv" :
ac_cfg_amo_rpg_c_sn : 0 : , "sv" :
ac_cfg_amo_rpg_c_so : 0 : , "sv" :
ac_cfg_amo_rpg_r_en : 0 : , "sv" :
ac_cfg_amo_rpg_r_me : 0 : , "sv" :
ac_cfg_amo_rpg_r_no : 0 : , "sv" :
ac_cfg_amo_rpg_r_sn : 0 : , "sv" :
ac_cfg_amo_rpg_r_so : 0 : , "sv" :
ac_cfg_amo_sentry_c_en : 0 : , "sv" :
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ac_cfg_amo_sentry_c_no : 0 : , "sv" :
ac_cfg_amo_sentry_c_sn : 0 : , "sv" :
ac_cfg_amo_sentry_c_so : 0 : , "sv" :
ac_cfg_amo_sentry_r_en : 0 : , "sv" :
ac_cfg_amo_sentry_r_me : 0 : , "sv" :
ac_cfg_amo_sentry_r_no : 0 : , "sv" :
ac_cfg_amo_sentry_r_sn : 0 : , "sv" :
ac_cfg_amo_sentry_r_so : 0 : , "sv" :
ac_cfg_amo_sgene_c_en : 0 : , "sv" :
ac_cfg_amo_sgene_c_me : 0 : , "sv" :
ac_cfg_amo_sgene_c_no : 0 : , "sv" :
ac_cfg_amo_sgene_c_sn : 0 : , "sv" :
ac_cfg_amo_sgene_c_so : 0 : , "sv" :
ac_cfg_amo_sgene_r_en : 0 : , "sv" :
ac_cfg_amo_sgene_r_me : 0 : , "sv" :
ac_cfg_amo_sgene_r_no : 0 : , "sv" :
ac_cfg_amo_sgene_r_sn : 0 : , "sv" :
ac_cfg_amo_sgene_r_so : 0 : , "sv" :
ac_cfg_amo_sgr_c_en : 0 : , "sv" :
ac_cfg_amo_sgr_c_me : 0 : , "sv" :
ac_cfg_amo_sgr_c_no : 0 : , "sv" :
ac_cfg_amo_sgr_c_sn : 0 : , "sv" :
ac_cfg_amo_sgr_c_so : 0 : , "sv" :
ac_cfg_amo_sgr_r_en : 0 : , "sv" :
ac_cfg_amo_sgr_r_me : 0 : , "sv" :
ac_cfg_amo_sgr_r_no : 0 : , "sv" :
ac_cfg_amo_sgr_r_sn : 0 : , "sv" :
ac_cfg_amo_sgr_r_so : 0 : , "sv" :
ac_cfg_amo_shake_c_en : 0 : , "sv" :
ac_cfg_amo_shake_c_me : 0 : , "sv" :
ac_cfg_amo_shake_c_no : 0 : , "sv" :
ac_cfg_amo_shake_c_sn : 0 : , "sv" :
ac_cfg_amo_shake_c_so : 0 : , "sv" :
ac_cfg_amo_shake_r_en : 0 : , "sv" :
ac_cfg_amo_shake_r_me : 0 : , "sv" :
ac_cfg_amo_shake_r_no : 0 : , "sv" :
ac_cfg_amo_shake_r_sn : 0 : , "sv" :
ac_cfg_amo_shake_r_so : 0 : , "sv" :
ac_cfg_amo_shield_c_en : 0 : , "sv" :
ac_cfg_amo_shield_c_me : 0 : , "sv" :
ac_cfg_amo_shield_c_no : 0 : , "sv" :
ac_cfg_amo_shield_c_sn : 0 : , "sv" :
ac_cfg_amo_shield_c_so : 0 : , "sv" :
ac_cfg_amo_shield_r_en : 0 : , "sv" :
ac_cfg_amo_shield_r_me : 0 : , "sv" :
ac_cfg_amo_shield_r_no : 0 : , "sv" :
ac_cfg_amo_shield_r_sn : 0 : , "sv" :
ac_cfg_amo_shield_r_so : 0 : , "sv" :
ac_cfg_amo_slam_c_en : 0 : , "sv" :
ac_cfg_amo_slam_c_me : 0 : , "sv" :
ac_cfg_amo_slam_c_no : 0 : , "sv" :
ac_cfg_amo_slam_c_sn : 0 : , "sv" :
ac_cfg_amo_slam_c_so : 0 : , "sv" :
ac_cfg_amo_slam_r_en : 0 : , "sv" :
ac_cfg_amo_slam_r_me : 0 : , "sv" :
ac_cfg_amo_slam_r_no : 0 : , "sv" :
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ac_cfg_amo_slam_r_so : 0 : , "sv" :
ac_cfg_amo_smg1_c_en : 0 : , "sv" :
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ac_cfg_amo_smg1_c_no : 0 : , "sv" :
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ac_cfg_amo_smg1_c_so : 0 : , "sv" :
ac_cfg_amo_smg1_r_en : 0 : , "sv" :
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ac_cfg_amo_smg1_r_no : 0 : , "sv" :
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ac_cfg_amo_smg1_r_so : 0 : , "sv" :
ac_cfg_amo_spistol_c_en : 0 : , "sv" :
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ac_cfg_amo_spistol_r_so : 0 : , "sv" :
ac_cfg_amo_ssniper_c_en : 0 : , "sv" :
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ac_cfg_amo_ssniper_r_en : 0 : , "sv" :
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ac_cfg_amo_stungun_c_en : 0 : , "sv" :
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ac_cfg_amo_stungun_c_no : 0 : , "sv" :
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ac_cfg_amo_stungun_r_en : 0 : , "sv" :
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ac_cfg_amo_stungun_r_no : 0 : , "sv" :
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ac_cfg_amo_stungun_r_so : 0 : , "sv" :
ac_cfg_amo_surprisebox_c_en : 0 : , "sv" :
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ac_cfg_amo_tgr_c_en : 0 : , "sv" :
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ac_cfg_amo_tornado_c_en : 0 : , "sv" :
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ac_cfg_amo_tornado_r_so : 0 : , "sv" :
ac_cfg_amo_wgr_c_en : 0 : , "sv" :
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ac_cfg_amo_wgr_r_sn : 0 : , "sv" :
ac_cfg_amo_wgr_r_so : -3 : , "sv" :
ac_cfg_animspeed_c_en : 0 : , "sv" :
ac_cfg_animspeed_c_me : 0 : , "sv" :
ac_cfg_animspeed_c_no : 0 : , "sv" :
ac_cfg_animspeed_c_sn : 0 : , "sv" :
ac_cfg_animspeed_c_so : 0 : , "sv" :
ac_cfg_animspeed_r_en : 0 : , "sv" :
ac_cfg_animspeed_r_me : 0 : , "sv" :
ac_cfg_animspeed_r_no : 0 : , "sv" :
ac_cfg_animspeed_r_sn : 0 : , "sv" :
ac_cfg_animspeed_r_so : 0 : , "sv" :
ac_cfg_damage_correct_0 : 1 : , "sv" :
ac_cfg_damage_correct_1 : 1 : , "sv" :
ac_cfg_damage_correct_2 : 1 : , "sv" :
ac_cfg_damage_correct_3 : 1 : , "sv" :
ac_cfg_damage_correct_4 : 1 : , "sv" :
ac_cfg_damage_correct_5 : 1 : , "sv" :
ac_cfg_damage_correct_6 : 1 : , "sv" :
ac_cfg_damage_correct_7 : 1 : , "sv" :
ac_cfg_damage_correct_8 : 1 : , "sv" :
ac_cfg_damage_correct_9 : 1 : , "sv" :
ac_cfg_dash_range : 95 : , "a", "user", "cl" :
ac_cfg_dash_speed : 1 : , "a", "user", "cl" :
ac_cfg_defamo2_ar2_c_en : 0 : , "sv" :
ac_cfg_defamo2_ar2_c_me : 0 : , "sv" :
ac_cfg_defamo2_ar2_c_no : 0 : , "sv" :
ac_cfg_defamo2_ar2_c_sn : 0 : , "sv" :
ac_cfg_defamo2_ar2_c_so : 0 : , "sv" :
ac_cfg_defamo2_ar2_r_en : 0 : , "sv" :
ac_cfg_defamo2_ar2_r_me : 0 : , "sv" :
ac_cfg_defamo2_ar2_r_no : 0 : , "sv" :
ac_cfg_defamo2_ar2_r_sn : 0 : , "sv" :
ac_cfg_defamo2_ar2_r_so : 0 : , "sv" :
ac_cfg_defamo2_smg1_c_en : 0 : , "sv" :
ac_cfg_defamo2_smg1_c_me : 0 : , "sv" :
ac_cfg_defamo2_smg1_c_no : 0 : , "sv" :
ac_cfg_defamo2_smg1_c_sn : 0 : , "sv" :
ac_cfg_defamo2_smg1_c_so : 0 : , "sv" :
ac_cfg_defamo2_smg1_r_en : 0 : , "sv" :
ac_cfg_defamo2_smg1_r_me : 0 : , "sv" :
ac_cfg_defamo2_smg1_r_no : 0 : , "sv" :
ac_cfg_defamo2_smg1_r_sn : 0 : , "sv" :
ac_cfg_defamo2_smg1_r_so : 0 : , "sv" :
ac_cfg_dmg_crowbar_c_en : 1 : , "sv" :
ac_cfg_dmg_crowbar_c_me : 1 : , "sv" :
ac_cfg_dmg_crowbar_c_no : 1 : , "sv" :
ac_cfg_dmg_crowbar_c_sn : 1 : , "sv" :
ac_cfg_dmg_crowbar_c_so : 1 : , "sv" :
ac_cfg_dmg_crowbar_r_en : 1 : , "sv" :
ac_cfg_dmg_crowbar_r_me : 1 : , "sv" :
ac_cfg_dmg_crowbar_r_no : 1 : , "sv" :
ac_cfg_dmg_crowbar_r_sn : 1 : , "sv" :
ac_cfg_dmg_crowbar_r_so : 1 : , "sv" :
ac_cfg_dmg_pknife_c_en : 1 : , "sv" :
ac_cfg_dmg_pknife_c_me : 1 : , "sv" :
ac_cfg_dmg_pknife_c_no : 1 : , "sv" :
ac_cfg_dmg_pknife_c_sn : 1 : , "sv" :
ac_cfg_dmg_pknife_c_so : 1 : , "sv" :
ac_cfg_dmg_pknife_r_en : 1 : , "sv" :
ac_cfg_dmg_pknife_r_me : 1 : , "sv" :
ac_cfg_dmg_pknife_r_no : 1 : , "sv" :
ac_cfg_dmg_pknife_r_sn : 1 : , "sv" :
ac_cfg_dmg_pknife_r_so : 1 : , "sv" :
ac_cfg_dmg_stungun_c_en : 1 : , "sv" :
ac_cfg_dmg_stungun_c_me : 1 : , "sv" :
ac_cfg_dmg_stungun_c_no : 1 : , "sv" :
ac_cfg_dmg_stungun_c_sn : 1 : , "sv" :
ac_cfg_dmg_stungun_c_so : 1 : , "sv" :
ac_cfg_dmg_stungun_r_en : 1 : , "sv" :
ac_cfg_dmg_stungun_r_me : 1 : , "sv" :
ac_cfg_dmg_stungun_r_no : 1 : , "sv" :
ac_cfg_dmg_stungun_r_sn : 1 : , "sv" :
ac_cfg_dmg_stungun_r_so : 1 : , "sv" :
ac_cfg_dmg_stunsticka_c_en : 1 : , "sv" :
ac_cfg_dmg_stunsticka_c_me : 1 : , "sv" :
ac_cfg_dmg_stunsticka_c_no : 1 : , "sv" :
ac_cfg_dmg_stunsticka_c_sn : 1 : , "sv" :
ac_cfg_dmg_stunsticka_c_so : 1 : , "sv" :
ac_cfg_dmg_stunsticka_r_en : 1 : , "sv" :
ac_cfg_dmg_stunsticka_r_me : 1 : , "sv" :
ac_cfg_dmg_stunsticka_r_no : 1 : , "sv" :
ac_cfg_dmg_stunsticka_r_sn : 1 : , "sv" :
ac_cfg_dmg_stunsticka_r_so : 1 : , "sv" :
ac_cfg_dogtag_pushforce : 100 : , "sv" :
ac_cfg_dogtag_pushrange : 128 : , "sv" :
ac_cfg_dogtag_recovery_health : 30 : , "sv" :
ac_cfg_dogtag_recovery_suit : 30 : , "sv" :
ac_cfg_dogtag_score_a : 1000 : , "sv" :
ac_cfg_dogtag_score_aa : 1000 : , "sv" :
ac_cfg_dogtag_score_aaa : 1000 : , "sv" :
ac_cfg_dogtag_score_b : 1000 : , "sv" :
ac_cfg_dogtag_score_c : 1000 : , "sv" :
ac_cfg_dogtag_score_d : 1000 : , "sv" :
ac_cfg_dogtag_score_e : 1000 : , "sv" :
ac_cfg_dogtag_score_local_a : 1000 : , "sv" :
ac_cfg_dogtag_score_local_aa : 1000 : , "sv" :
ac_cfg_dogtag_score_local_aaa : 1000 : , "sv" :
ac_cfg_dogtag_score_local_b : 1000 : , "sv" :
ac_cfg_dogtag_score_local_c : 1000 : , "sv" :
ac_cfg_dogtag_score_local_d : 1000 : , "sv" :
ac_cfg_dogtag_score_local_e : 1000 : , "sv" :
ac_cfg_dogtag_score_local_s : 1000 : , "sv" :
ac_cfg_dogtag_score_local_ss : 1000 : , "sv" :
ac_cfg_dogtag_score_local_sss : 1000 : , "sv" :
ac_cfg_dogtag_score_s : 1000 : , "sv" :
ac_cfg_dogtag_score_single1 : 1000 : , "sv" :
ac_cfg_dogtag_score_single2 : 1000 : , "sv" :
ac_cfg_dogtag_score_single3 : 1000 : , "sv" :
ac_cfg_dogtag_score_single4 : 1000 : , "sv" :
ac_cfg_dogtag_score_ss : 1000 : , "sv" :
ac_cfg_dogtag_score_sss : 1000 : , "sv" :
ac_cfg_dogtag_score_tutorial : 1000 : , "sv" :
ac_cfg_dogtag_vanishtime : 18 : , "sv" :
ac_cfg_duckspeed_c_en : 1 : , "sv" :
ac_cfg_duckspeed_c_me : 1 : , "sv" :
ac_cfg_duckspeed_c_no : 1 : , "sv" :
ac_cfg_duckspeed_c_sn : 1 : , "sv" :
ac_cfg_duckspeed_c_so : 1 : , "sv" :
ac_cfg_duckspeed_r_en : 1 : , "sv" :
ac_cfg_duckspeed_r_me : 1 : , "sv" :
ac_cfg_duckspeed_r_no : 1 : , "sv" :
ac_cfg_duckspeed_r_sn : 1 : , "sv" :
ac_cfg_duckspeed_r_so : 1 : , "sv" :
ac_cfg_jewel_l_score_battle : 1000 : , "sv" :
ac_cfg_jewel_l_score_mission : 1000 : , "sv" :
ac_cfg_jewel_m_score_battle : 500 : , "sv" :
ac_cfg_jewel_m_score_mission : 500 : , "sv" :
ac_cfg_jewel_s_score_battle : 100 : , "sv" :
ac_cfg_jewel_s_score_mission : 100 : , "sv" :
ac_cfg_jumppower_c_en : 1 : , "sv" :
ac_cfg_jumppower_c_me : 1 : , "sv" :
ac_cfg_jumppower_c_no : 1 : , "sv" :
ac_cfg_jumppower_c_sn : 1 : , "sv" :
ac_cfg_jumppower_c_so : 1 : , "sv" :
ac_cfg_jumppower_r_en : 1 : , "sv" :
ac_cfg_jumppower_r_me : 1 : , "sv" :
ac_cfg_jumppower_r_no : 1 : , "sv" :
ac_cfg_jumppower_r_sn : 1 : , "sv" :
ac_cfg_jumppower_r_so : 1 : , "sv" :
ac_cfg_move_speed : 266 : , "a", "user", "cl" :
ac_cfg_movespeed_c_en : 1 : , "sv" :
ac_cfg_movespeed_c_me : 1 : , "sv" :
ac_cfg_movespeed_c_no : 1 : , "sv" :
ac_cfg_movespeed_c_sn : 1 : , "sv" :
ac_cfg_movespeed_c_so : 1 : , "sv" :
ac_cfg_movespeed_r_en : 1 : , "sv" :
ac_cfg_movespeed_r_me : 1 : , "sv" :
ac_cfg_movespeed_r_no : 1 : , "sv" :
ac_cfg_movespeed_r_sn : 1 : , "sv" :
ac_cfg_movespeed_r_so : 1 : , "sv" :
ac_cfg_O2capacity_c_en : 1 : , "sv" :
ac_cfg_O2capacity_c_me : 1 : , "sv" :
ac_cfg_O2capacity_c_no : 1 : , "sv" :
ac_cfg_O2capacity_c_sn : 1 : , "sv" :
ac_cfg_O2capacity_c_so : 1 : , "sv" :
ac_cfg_O2capacity_r_en : 1 : , "sv" :
ac_cfg_O2capacity_r_me : 1 : , "sv" :
ac_cfg_O2capacity_r_no : 1 : , "sv" :
ac_cfg_O2capacity_r_sn : 1 : , "sv" :
ac_cfg_O2capacity_r_so : 1 : , "sv" :
ac_cfg_ofs_buff : 4 : , "cl" :
ac_cfg_ofs_lim : 0 : , "cl" :
ac_cfg_ofs_max : 20 : , "cl" :
ac_cfg_radar_c_en : 0 : , "sv" :
ac_cfg_radar_c_me : 0 : , "sv" :
ac_cfg_radar_c_no : 0 : , "sv" :
ac_cfg_radar_c_sn : 0 : , "sv" :
ac_cfg_radar_c_so : 0 : , "sv" :
ac_cfg_radar_r_en : 0 : , "sv" :
ac_cfg_radar_r_me : 0 : , "sv" :
ac_cfg_radar_r_no : 0 : , "sv" :
ac_cfg_radar_r_sn : 0 : , "sv" :
ac_cfg_radar_r_so : 0 : , "sv" :
ac_cfg_roll_range : 88 : , "a", "user", "cl" :
ac_cfg_roll_speed : 1 : , "a", "user", "cl" :
ac_cfg_rollspeed_c_en : 1 : , "sv" :
ac_cfg_rollspeed_c_me : 1 : , "sv" :
ac_cfg_rollspeed_c_no : 1 : , "sv" :
ac_cfg_rollspeed_c_sn : 1 : , "sv" :
ac_cfg_rollspeed_c_so : 1 : , "sv" :
ac_cfg_rollspeed_r_en : 1 : , "sv" :
ac_cfg_rollspeed_r_me : 1 : , "sv" :
ac_cfg_rollspeed_r_no : 1 : , "sv" :
ac_cfg_rollspeed_r_sn : 1 : , "sv" :
ac_cfg_rollspeed_r_so : 1 : , "sv" :
ac_cfg_spr_357_c_en : 0 : , "sv" :
ac_cfg_spr_357_c_me : 0 : , "sv" :
ac_cfg_spr_357_c_no : 0 : , "sv" :
ac_cfg_spr_357_c_sn : 0 : , "sv" :
ac_cfg_spr_357_c_so : 0 : , "sv" :
ac_cfg_spr_357_r_en : 0 : , "sv" :
ac_cfg_spr_357_r_me : 0 : , "sv" :
ac_cfg_spr_357_r_no : 0 : , "sv" :
ac_cfg_spr_357_r_sn : 0 : , "sv" :
ac_cfg_spr_357_r_so : 0 : , "sv" :
ac_cfg_spr_ar2_c_en : 0 : , "sv" :
ac_cfg_spr_ar2_c_me : 0 : , "sv" :
ac_cfg_spr_ar2_c_no : 0 : , "sv" :
ac_cfg_spr_ar2_c_sn : 0 : , "sv" :
ac_cfg_spr_ar2_c_so : 0 : , "sv" :
ac_cfg_spr_ar2_r_en : 0 : , "sv" :
ac_cfg_spr_ar2_r_me : 0 : , "sv" :
ac_cfg_spr_ar2_r_no : 0 : , "sv" :
ac_cfg_spr_ar2_r_sn : 0 : , "sv" :
ac_cfg_spr_ar2_r_so : 0 : , "sv" :
ac_cfg_spr_buckshot_c_en : 0 : , "sv" :
ac_cfg_spr_buckshot_c_me : 0 : , "sv" :
ac_cfg_spr_buckshot_c_no : 0 : , "sv" :
ac_cfg_spr_buckshot_c_sn : 0 : , "sv" :
ac_cfg_spr_buckshot_c_so : 0 : , "sv" :
ac_cfg_spr_buckshot_r_en : 0 : , "sv" :
ac_cfg_spr_buckshot_r_me : 0 : , "sv" :
ac_cfg_spr_buckshot_r_no : 0 : , "sv" :
ac_cfg_spr_buckshot_r_sn : 0 : , "sv" :
ac_cfg_spr_buckshot_r_so : 0 : , "sv" :
ac_cfg_spr_chargebow_c_en : 0 : , "sv" :
ac_cfg_spr_chargebow_c_me : 0 : , "sv" :
ac_cfg_spr_chargebow_c_no : 0 : , "sv" :
ac_cfg_spr_chargebow_c_sn : 0 : , "sv" :
ac_cfg_spr_chargebow_c_so : 0 : , "sv" :
ac_cfg_spr_chargebow_r_en : 0 : , "sv" :
ac_cfg_spr_chargebow_r_me : 0 : , "sv" :
ac_cfg_spr_chargebow_r_no : 0 : , "sv" :
ac_cfg_spr_chargebow_r_sn : 0 : , "sv" :
ac_cfg_spr_chargebow_r_so : 0 : , "sv" :
ac_cfg_spr_crossbow_c_en : 0 : , "sv" :
ac_cfg_spr_crossbow_c_me : 0 : , "sv" :
ac_cfg_spr_crossbow_c_no : 0 : , "sv" :
ac_cfg_spr_crossbow_c_sn : 0 : , "sv" :
ac_cfg_spr_crossbow_c_so : 0 : , "sv" :
ac_cfg_spr_crossbow_r_en : 0 : , "sv" :
ac_cfg_spr_crossbow_r_me : 0 : , "sv" :
ac_cfg_spr_crossbow_r_no : 0 : , "sv" :
ac_cfg_spr_crossbow_r_sn : 0 : , "sv" :
ac_cfg_spr_crossbow_r_so : 0 : , "sv" :
ac_cfg_spr_dpistol_c_en : 0 : , "sv" :
ac_cfg_spr_dpistol_c_me : 0 : , "sv" :
ac_cfg_spr_dpistol_c_no : 0 : , "sv" :
ac_cfg_spr_dpistol_c_sn : 0 : , "sv" :
ac_cfg_spr_dpistol_c_so : 0 : , "sv" :
ac_cfg_spr_dpistol_r_en : 0 : , "sv" :
ac_cfg_spr_dpistol_r_me : 0 : , "sv" :
ac_cfg_spr_dpistol_r_no : 0 : , "sv" :
ac_cfg_spr_dpistol_r_sn : 0 : , "sv" :
ac_cfg_spr_dpistol_r_so : 0 : , "sv" :
ac_cfg_spr_drpg_c_en : 0 : , "sv" :
ac_cfg_spr_drpg_c_me : 0 : , "sv" :
ac_cfg_spr_drpg_c_no : 0 : , "sv" :
ac_cfg_spr_drpg_c_sn : 0 : , "sv" :
ac_cfg_spr_drpg_c_so : 0 : , "sv" :
ac_cfg_spr_drpg_r_en : 0 : , "sv" :
ac_cfg_spr_drpg_r_me : 0 : , "sv" :
ac_cfg_spr_drpg_r_no : 0 : , "sv" :
ac_cfg_spr_drpg_r_sn : 0 : , "sv" :
ac_cfg_spr_drpg_r_so : 0 : , "sv" :
ac_cfg_spr_dshotgun_c_en : 0 : , "sv" :
ac_cfg_spr_dshotgun_c_me : 0 : , "sv" :
ac_cfg_spr_dshotgun_c_no : 0 : , "sv" :
ac_cfg_spr_dshotgun_c_sn : 0 : , "sv" :
ac_cfg_spr_dshotgun_c_so : 0 : , "sv" :
ac_cfg_spr_dshotgun_r_en : 0 : , "sv" :
ac_cfg_spr_dshotgun_r_me : 0 : , "sv" :
ac_cfg_spr_dshotgun_r_no : 0 : , "sv" :
ac_cfg_spr_dshotgun_r_sn : 0 : , "sv" :
ac_cfg_spr_dshotgun_r_so : 0 : , "sv" :
ac_cfg_spr_gatling_c_en : 0 : , "sv" :
ac_cfg_spr_gatling_c_me : 0 : , "sv" :
ac_cfg_spr_gatling_c_no : 0 : , "sv" :
ac_cfg_spr_gatling_c_sn : 0 : , "sv" :
ac_cfg_spr_gatling_c_so : 0 : , "sv" :
ac_cfg_spr_gatling_r_en : 0 : , "sv" :
ac_cfg_spr_gatling_r_me : 0 : , "sv" :
ac_cfg_spr_gatling_r_no : 0 : , "sv" :
ac_cfg_spr_gatling_r_sn : 0 : , "sv" :
ac_cfg_spr_gatling_r_so : 0 : , "sv" :
ac_cfg_spr_laser_c_en : 0 : , "sv" :
ac_cfg_spr_laser_c_me : 0 : , "sv" :
ac_cfg_spr_laser_c_no : 0 : , "sv" :
ac_cfg_spr_laser_c_sn : 0 : , "sv" :
ac_cfg_spr_laser_c_so : 0 : , "sv" :
ac_cfg_spr_laser_r_en : 0 : , "sv" :
ac_cfg_spr_laser_r_me : 0 : , "sv" :
ac_cfg_spr_laser_r_no : 0 : , "sv" :
ac_cfg_spr_laser_r_sn : 0 : , "sv" :
ac_cfg_spr_laser_r_so : 0 : , "sv" :
ac_cfg_spr_msniper_c_en : 0 : , "sv" :
ac_cfg_spr_msniper_c_me : 0 : , "sv" :
ac_cfg_spr_msniper_c_no : 0 : , "sv" :
ac_cfg_spr_msniper_c_sn : 0 : , "sv" :
ac_cfg_spr_msniper_c_so : 0 : , "sv" :
ac_cfg_spr_msniper_r_en : 0 : , "sv" :
ac_cfg_spr_msniper_r_me : 0 : , "sv" :
ac_cfg_spr_msniper_r_no : 0 : , "sv" :
ac_cfg_spr_msniper_r_sn : 0 : , "sv" :
ac_cfg_spr_msniper_r_so : 0 : , "sv" :
ac_cfg_spr_paint_c_en : 0 : , "sv" :
ac_cfg_spr_paint_c_me : 0 : , "sv" :
ac_cfg_spr_paint_c_no : 0 : , "sv" :
ac_cfg_spr_paint_c_sn : 0 : , "sv" :
ac_cfg_spr_paint_c_so : 0 : , "sv" :
ac_cfg_spr_paint_r_en : 0 : , "sv" :
ac_cfg_spr_paint_r_me : 0 : , "sv" :
ac_cfg_spr_paint_r_no : 0 : , "sv" :
ac_cfg_spr_paint_r_sn : 0 : , "sv" :
ac_cfg_spr_paint_r_so : 0 : , "sv" :
ac_cfg_spr_pbow_c_en : 0 : , "sv" :
ac_cfg_spr_pbow_c_me : 0 : , "sv" :
ac_cfg_spr_pbow_c_no : 0 : , "sv" :
ac_cfg_spr_pbow_c_sn : 0 : , "sv" :
ac_cfg_spr_pbow_c_so : 0 : , "sv" :
ac_cfg_spr_pbow_r_en : 0 : , "sv" :
ac_cfg_spr_pbow_r_me : 0 : , "sv" :
ac_cfg_spr_pbow_r_no : 0 : , "sv" :
ac_cfg_spr_pbow_r_sn : 0 : , "sv" :
ac_cfg_spr_pbow_r_so : 0 : , "sv" :
ac_cfg_spr_pistol_c_en : 0 : , "sv" :
ac_cfg_spr_pistol_c_me : 0 : , "sv" :
ac_cfg_spr_pistol_c_no : 0 : , "sv" :
ac_cfg_spr_pistol_c_sn : 0 : , "sv" :
ac_cfg_spr_pistol_c_so : 0 : , "sv" :
ac_cfg_spr_pistol_r_en : 0 : , "sv" :
ac_cfg_spr_pistol_r_me : 0 : , "sv" :
ac_cfg_spr_pistol_r_no : 0 : , "sv" :
ac_cfg_spr_pistol_r_sn : 0 : , "sv" :
ac_cfg_spr_pistol_r_so : 0 : , "sv" :
ac_cfg_spr_rifle_c_en : 0 : , "sv" :
ac_cfg_spr_rifle_c_me : 0 : , "sv" :
ac_cfg_spr_rifle_c_no : 0 : , "sv" :
ac_cfg_spr_rifle_c_sn : 0 : , "sv" :
ac_cfg_spr_rifle_c_so : 0 : , "sv" :
ac_cfg_spr_rifle_r_en : 0 : , "sv" :
ac_cfg_spr_rifle_r_me : 0 : , "sv" :
ac_cfg_spr_rifle_r_no : 0 : , "sv" :
ac_cfg_spr_rifle_r_sn : 0 : , "sv" :
ac_cfg_spr_rifle_r_so : 0 : , "sv" :
ac_cfg_spr_sentry_c_en : 0 : , "sv" :
ac_cfg_spr_sentry_c_me : 0 : , "sv" :
ac_cfg_spr_sentry_c_no : 0 : , "sv" :
ac_cfg_spr_sentry_c_sn : 0 : , "sv" :
ac_cfg_spr_sentry_c_so : 0 : , "sv" :
ac_cfg_spr_sentry_r_en : 0 : , "sv" :
ac_cfg_spr_sentry_r_me : 0 : , "sv" :
ac_cfg_spr_sentry_r_no : 0 : , "sv" :
ac_cfg_spr_sentry_r_sn : 0 : , "sv" :
ac_cfg_spr_sentry_r_so : 0 : , "sv" :
ac_cfg_spr_smg1_c_en : 0 : , "sv" :
ac_cfg_spr_smg1_c_me : 0 : , "sv" :
ac_cfg_spr_smg1_c_no : 0 : , "sv" :
ac_cfg_spr_smg1_c_sn : 0 : , "sv" :
ac_cfg_spr_smg1_c_so : 0 : , "sv" :
ac_cfg_spr_smg1_r_en : 0 : , "sv" :
ac_cfg_spr_smg1_r_me : 0 : , "sv" :
ac_cfg_spr_smg1_r_no : 0 : , "sv" :
ac_cfg_spr_smg1_r_sn : 0 : , "sv" :
ac_cfg_spr_smg1_r_so : 0 : , "sv" :
ac_cfg_spr_spistol_c_en : 0 : , "sv" :
ac_cfg_spr_spistol_c_me : 0 : , "sv" :
ac_cfg_spr_spistol_c_no : 0 : , "sv" :
ac_cfg_spr_spistol_c_sn : 0 : , "sv" :
ac_cfg_spr_spistol_c_so : 0 : , "sv" :
ac_cfg_spr_spistol_r_en : 0 : , "sv" :
ac_cfg_spr_spistol_r_me : 0 : , "sv" :
ac_cfg_spr_spistol_r_no : 0 : , "sv" :
ac_cfg_spr_spistol_r_sn : 0 : , "sv" :
ac_cfg_spr_spistol_r_so : 0 : , "sv" :
ac_cfg_spr_ssniper_c_en : 0 : , "sv" :
ac_cfg_spr_ssniper_c_me : 0 : , "sv" :
ac_cfg_spr_ssniper_c_no : 0 : , "sv" :
ac_cfg_spr_ssniper_c_sn : 0 : , "sv" :
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ac_cfg_thw3_grenade_c_no : 1 : , "sv" :
ac_cfg_thw3_grenade_c_sn : 1 : , "sv" :
ac_cfg_thw3_grenade_c_so : 1 : , "sv" :
ac_cfg_thw3_grenade_r_en : 1 : , "sv" :
ac_cfg_thw3_grenade_r_me : 1 : , "sv" :
ac_cfg_thw3_grenade_r_no : 1 : , "sv" :
ac_cfg_thw3_grenade_r_sn : 1 : , "sv" :
ac_cfg_thw3_grenade_r_so : 1 : , "sv" :
ac_cfg_thw3_manhack_c_en : 1 : , "sv" :
ac_cfg_thw3_manhack_c_me : 1 : , "sv" :
ac_cfg_thw3_manhack_c_no : 1 : , "sv" :
ac_cfg_thw3_manhack_c_sn : 1 : , "sv" :
ac_cfg_thw3_manhack_c_so : 1 : , "sv" :
ac_cfg_thw3_manhack_r_en : 1 : , "sv" :
ac_cfg_thw3_manhack_r_me : 1 : , "sv" :
ac_cfg_thw3_manhack_r_no : 1 : , "sv" :
ac_cfg_thw3_manhack_r_sn : 1 : , "sv" :
ac_cfg_thw3_manhack_r_so : 1 : , "sv" :
ac_cfg_thw3_pgr_c_en : 1 : , "sv" :
ac_cfg_thw3_pgr_c_me : 1 : , "sv" :
ac_cfg_thw3_pgr_c_no : 1 : , "sv" :
ac_cfg_thw3_pgr_c_sn : 1 : , "sv" :
ac_cfg_thw3_pgr_c_so : 1 : , "sv" :
ac_cfg_thw3_pgr_r_en : 1 : , "sv" :
ac_cfg_thw3_pgr_r_me : 1 : , "sv" :
ac_cfg_thw3_pgr_r_no : 1 : , "sv" :
ac_cfg_thw3_pgr_r_sn : 1 : , "sv" :
ac_cfg_thw3_pgr_r_so : 1 : , "sv" :
ac_cfg_thw3_pshake_c_en : 1 : , "sv" :
ac_cfg_thw3_pshake_c_me : 1 : , "sv" :
ac_cfg_thw3_pshake_c_no : 1 : , "sv" :
ac_cfg_thw3_pshake_c_sn : 1 : , "sv" :
ac_cfg_thw3_pshake_c_so : 1 : , "sv" :
ac_cfg_thw3_pshake_r_en : 1 : , "sv" :
ac_cfg_thw3_pshake_r_me : 1 : , "sv" :
ac_cfg_thw3_pshake_r_no : 1 : , "sv" :
ac_cfg_thw3_pshake_r_sn : 1 : , "sv" :
ac_cfg_thw3_pshake_r_so : 1 : , "sv" :
ac_cfg_thw3_sgene_c_en : 1 : , "sv" :
ac_cfg_thw3_sgene_c_me : 1 : , "sv" :
ac_cfg_thw3_sgene_c_no : 1 : , "sv" :
ac_cfg_thw3_sgene_c_sn : 1 : , "sv" :
ac_cfg_thw3_sgene_c_so : 1 : , "sv" :
ac_cfg_thw3_sgene_r_en : 1 : , "sv" :
ac_cfg_thw3_sgene_r_me : 1 : , "sv" :
ac_cfg_thw3_sgene_r_no : 1 : , "sv" :
ac_cfg_thw3_sgene_r_sn : 1 : , "sv" :
ac_cfg_thw3_sgene_r_so : 1 : , "sv" :
ac_cfg_thw3_sgr_c_en : 1 : , "sv" :
ac_cfg_thw3_sgr_c_me : 1 : , "sv" :
ac_cfg_thw3_sgr_c_no : 1 : , "sv" :
ac_cfg_thw3_sgr_c_sn : 1 : , "sv" :
ac_cfg_thw3_sgr_c_so : 1 : , "sv" :
ac_cfg_thw3_sgr_r_en : 1 : , "sv" :
ac_cfg_thw3_sgr_r_me : 1 : , "sv" :
ac_cfg_thw3_sgr_r_no : 1 : , "sv" :
ac_cfg_thw3_sgr_r_sn : 1 : , "sv" :
ac_cfg_thw3_sgr_r_so : 1 : , "sv" :
ac_cfg_thw3_shake_c_en : 1 : , "sv" :
ac_cfg_thw3_shake_c_me : 1 : , "sv" :
ac_cfg_thw3_shake_c_no : 1 : , "sv" :
ac_cfg_thw3_shake_c_sn : 1 : , "sv" :
ac_cfg_thw3_shake_c_so : 1 : , "sv" :
ac_cfg_thw3_shake_r_en : 1 : , "sv" :
ac_cfg_thw3_shake_r_me : 1 : , "sv" :
ac_cfg_thw3_shake_r_no : 1 : , "sv" :
ac_cfg_thw3_shake_r_sn : 1 : , "sv" :
ac_cfg_thw3_shake_r_so : 1 : , "sv" :
ac_cfg_thw3_slam_c_en : 1 : , "sv" :
ac_cfg_thw3_slam_c_me : 1 : , "sv" :
ac_cfg_thw3_slam_c_no : 1 : , "sv" :
ac_cfg_thw3_slam_c_sn : 1 : , "sv" :
ac_cfg_thw3_slam_c_so : 1 : , "sv" :
ac_cfg_thw3_slam_r_en : 1 : , "sv" :
ac_cfg_thw3_slam_r_me : 1 : , "sv" :
ac_cfg_thw3_slam_r_no : 1 : , "sv" :
ac_cfg_thw3_slam_r_sn : 1 : , "sv" :
ac_cfg_thw3_slam_r_so : 1 : , "sv" :
ac_cfg_thw3_tgr_c_en : 1 : , "sv" :
ac_cfg_thw3_tgr_c_me : 1 : , "sv" :
ac_cfg_thw3_tgr_c_no : 1 : , "sv" :
ac_cfg_thw3_tgr_c_sn : 1 : , "sv" :
ac_cfg_thw3_tgr_c_so : 1 : , "sv" :
ac_cfg_thw3_tgr_r_en : 1 : , "sv" :
ac_cfg_thw3_tgr_r_me : 1 : , "sv" :
ac_cfg_thw3_tgr_r_no : 1 : , "sv" :
ac_cfg_thw3_tgr_r_sn : 1 : , "sv" :
ac_cfg_thw3_tgr_r_so : 1 : , "sv" :
ac_cfg_thw3_wgr_c_en : 1 : , "sv" :
ac_cfg_thw3_wgr_c_me : 1 : , "sv" :
ac_cfg_thw3_wgr_c_no : 1 : , "sv" :
ac_cfg_thw3_wgr_c_sn : 1 : , "sv" :
ac_cfg_thw3_wgr_c_so : 1 : , "sv" :
ac_cfg_thw3_wgr_r_en : 1 : , "sv" :
ac_cfg_thw3_wgr_r_me : 1 : , "sv" :
ac_cfg_thw3_wgr_r_no : 1 : , "sv" :
ac_cfg_thw3_wgr_r_sn : 1 : , "sv" :
ac_cfg_thw3_wgr_r_so : 1 : , "sv" :
ac_cfg_trappow_c_en : 0 : , "sv" :
ac_cfg_trappow_c_me : 0 : , "sv" :
ac_cfg_trappow_c_no : 0 : , "sv" :
ac_cfg_trappow_c_sn : 0 : , "sv" :
ac_cfg_trappow_c_so : 0 : , "sv" :
ac_cfg_trappow_r_en : 0 : , "sv" :
ac_cfg_trappow_r_me : 0 : , "sv" :
ac_cfg_trappow_r_no : 0 : , "sv" :
ac_cfg_trappow_r_sn : 0 : , "sv" :
ac_cfg_trappow_r_so : 0 : , "sv" :
ac_cfg_vehicle_yawofs : 90 : , "a", "user", "cl" :
ac_cfg_vehiclenoroll_range : 15 : , "a", "user", "cl" :
ac_cfg_vehicleroll_range : 80 : , "a", "user", "cl" :
ac_cfg_vehicleroll_speed : 1 : , "a", "user", "cl" :
ac_cfg_viewmove_h_min : 0 : , "cl" :
ac_cfg_viewmove_v_min : 0 : , "cl" :
ac_cfg_wheel_delta : 2 : , "cl" :
ac_cfg_wheel_interval : 1 : , "cl" :
ac_cfg_wheel_minlimit : 32 : , "cl" :
ac_cfg_wheel_type : 0 : , "cl" :
ac_cfg_zoom_roll_speed : 1 : , "cl" :
ac_dbg_wheel_loop : 2048 : , "cl" :
ac_dbg_wheel_one : 64 : , "cl" :
ac_fast_scene_story : cmd : : Fast Scene StoryMode
ac_flashlight_always : 0 : , "sv", "nf" :
ac_friction : 500 : , "sv" :
ac_fullopen : cmd : : Stage Full Open
ac_gui_movie : cmd : : PLay GUI Movie
ac_gui_movie_nb : cmd : : PLay GUI Movie
ac_hud_radar_tick : 1 : , "a", "sv", "nf" :
ac_hud_score_tick : 1 : , "a", "sv", "nf" :
ac_joy_approrchtick : 0 : , "cl" :
ac_joy_approrchtime : 0 : , "cl" :
ac_joy_approrchtype : 0 : , "cl" :
ac_joy_dash_enable : 0 : , "cl" :
ac_joy_hturn_range : 1 : , "cl" :
ac_joy_lockon_enable : 0 : , "cl" :
ac_joy_move_exp : 3 : , "cl" :
ac_joy_move_perliner : 0 : , "cl" :
ac_joy_move_reverse : 0 : , "cl" :
ac_joy_qturn_canselx : 0 : , "cl" :
ac_joy_qturn_interval1 : 0 : , "cl" :
ac_joy_qturn_interval2 : 0 : , "cl" :
ac_joy_qturn_leftturn : 0 : , "cl" :
ac_joy_qturn_maxangle : 5 : , "cl" :
ac_joy_qturn_minlimit : 0 : , "cl" :
ac_joy_qturn_neutraly : 0 : , "cl" :
ac_joy_qturn_reverse : 0 : , "cl" :
ac_joy_roll_exp : 2 : , "cl" :
ac_joy_roll_perliner : 1 : , "cl" :
ac_joy_turn_exp : 4 : , "cl" :
ac_joy_turn_factor : 1 : , "cl" :
ac_joy_turn_min : 0 : , "cl" :
ac_joy_turn_range : 1 : , "cl" :
ac_joy_turn_type : 2 : , "cl" :
ac_joy_type : cmd : :
ac_joy_vehicle_type : 3 : , "cl" :
ac_joy_vibe_exp : 2 : , "cl" :
ac_joy_vturn_carry : 0 : , "cl" :
ac_joy_vturn_exp : 2 : , "cl" :
ac_joy_vturn_linerrange : 0 : , "cl" :
ac_joy_vturn_perliner : 0 : , "cl" :
ac_joy_vturn_range : 0 : , "cl" :
ac_ladder_tllx : 0 : , "cl" :
ac_last_scene_story : cmd : : Last Scene StoryMode
ac_minmax : 5 : , "sv" :
ac_mission : cmd : : MissionMode
ac_multy_stop_gametime : 0 : , "sv", "rep" :
ac_next_scene_story : cmd : : Next Scene StoryMode
ac_playmovie : cmd : : Play Movie
ac_playmovie_nb : cmd : : Play Movie
ac_setbgmvol : cmd : : BGM Volume Set
ac_setmovvol : cmd : : Movie Volume Set
ac_setsevol : cmd : : SE Volume Set
ac_show_error_message : cmd : : Show Error Message
ac_single_stop_gametime : 0 : , "sv", "rep" :
ac_stage_clear : cmd : : Stage Clear
ac_story_gameend : cmd : : Story Gameend
ac_wpexp_id : -1 : , "cl" :
acce_test : cmd : : accesary test.
acce_test2 : cmd : : accesary test.
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_actbusy_search_time : 10 : , "sv" :
ai_ally_manager_debug : 0 : , "sv" :
ai_auto_contact_solver : 1 : , "sv" :
ai_citizen_debug_commander : 1 : , "sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic.
ai_debug_assault : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_readiness : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines : 0 : , "sv", "cheat" :
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_follow_move_commands : 1 : , "sv" :
ai_follow_use_points : 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_force_fadeondeath : 1 : , "sv" :
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_new_aiming : 1 : , "sv" :
ai_newgroundturret : 0 : , "sv" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none-
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_readiness_decay : 120 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_reloadresponsesystems : cmd : : Reload all response system scripts.
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug : 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "sv", "rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled
ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none-
ai_show_hull_attacks : 0 : , "sv" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance : 0 : , "sv" :
ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3 : , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 : , "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_readiness : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air for drag computations.
airboat_fatal_stress : 5000 : , "sv" : Amount of stress in kg that would kill the airboat driver.
alias : cmd : : Alias a command.
+alt1 : cmd : :
-alt1 : cmd : :
ammo_all_infinity : 0 : , "sv" :
+attack : cmd : :
-attack : cmd : :
+attack2 : cmd : :
-attack2 : cmd : :
autosave : cmd : :
+back : cmd : :
-back : cmd : :
banip : cmd : : Add an IP address to the ban list.
battleplayer_weapon_drop : 0 : , "sv" :
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bgm_file : 0 : : Stage BGM
bgm_file_onemin : 0 : : Stage BGM Last One Minit
bgmvol_01 : 0 : : BgmFile01 Vol
bgmvol_02 : 0 : : BgmFile02 Vol
bgmvol_03 : 0 : : BgmFile03 Vol
bgmvol_04 : 0 : : BgmFile04 Vol
bgmvol_05 : 0 : : BgmFile05 Vol
bgmvol_06 : 0 : : BgmFile06 Vol
bgmvol_07 : 0 : : BgmFile07 Vol
bgmvol_08 : 0 : : BgmFile08 Vol
bgmvol_09 : 0 : : BgmFile09 Vol
bgmvol_10 : 0 : : BgmFile10 Vol
bgmvol_11 : 0 : : BgmFile11 Vol
bgmvol_12 : 0 : : BgmFile12 Vol
bgmvol_13 : 0 : : BgmFile13 Vol
bgmvol_14 : 0 : : BgmFile14 Vol
bgmvol_15 : 0 : : BgmFile15 Vol
bgmvol_16 : 0 : : BgmFile16 Vol
bgmvol_17 : 0 : : BgmFile17 Vol
bgmvol_18 : 0 : : BgmFile18 Vol
bgmvol_19 : 0 : : BgmFile19 Vol
bgmvol_20 : 0 : : BgmFile20 Vol
bgmvol_21 : 0 : : BgmFile21 Vol
bgmvol_22 : 0 : : BgmFile22 Vol
bgmvol_23 : 0 : : BgmFile23 Vol
bgmvol_24 : 0 : : BgmFile24 Vol
bgmvol_25 : 0 : : BgmFile25 Vol
bgmvolume : 1 : , "a" : CD sound playback volume.
bind : cmd : : Bind a key.
BindToggle : cmd : :
birds_debug : 0 : , "sv" :
blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
bloodspray : cmd : : blood
bludgeon_gatling_hull : 12 : , "sv", "rep" :
bludgeon_gatling_range : 48 : , "sv", "rep" :
bludgeon_gatling_zofs : -4 : , "sv", "rep" :
bludgeon_plr_hull : 24 : , "sv" :
bludgeon_plr_hull_mp : 24 : , "sv" :
bot_add : cmd : : Add a bot.
bot_add_debug : cmd : : Add a bot for debug.
bot_aim_damping : cmd : : Level val
bot_aim_damping_easy : 10 : , "a", "sv" :
bot_aim_damping_expart : 30 : , "a", "sv" :
bot_aim_damping_hard : 20 : , "a", "sv" :
bot_aim_damping_normal : 10 : , "a", "sv" :
bot_aim_error_x : cmd : : Level time
bot_aim_error_x_easy : 10 : , "a", "sv" :
bot_aim_error_x_expart : 0 : , "a", "sv" :
bot_aim_error_x_hard : 1 : , "a", "sv" :
bot_aim_error_x_normal : 2 : , "a", "sv" :
bot_aim_error_y : cmd : : Level time
bot_aim_error_y_easy : 10 : , "a", "sv" :
bot_aim_error_y_expart : 1 : , "a", "sv" :
bot_aim_error_y_hard : 4 : , "a", "sv" :
bot_aim_error_y_normal : 5 : , "a", "sv" :
bot_aim_errortime_max : cmd : : Level time
bot_aim_errortime_max_easy : 1 : , "a", "sv" :
bot_aim_errortime_max_expart : 1 : , "a", "sv" :
bot_aim_errortime_max_hard : 1 : , "a", "sv" :
bot_aim_errortime_max_normal : 1 : , "a", "sv" :
bot_aim_errortime_min : cmd : : Level time
bot_aim_errortime_min_easy : 1 : , "a", "sv" :
bot_aim_errortime_min_expart : 1 : , "a", "sv" :
bot_aim_errortime_min_hard : 1 : , "a", "sv" :
bot_aim_errortime_min_normal : 1 : , "a", "sv" :
bot_aim_stiffness : cmd : : Level val
bot_aim_stiffness_easy : 100 : , "a", "sv" :
bot_aim_stiffness_expart : 300 : , "a", "sv" :
bot_aim_stiffness_hard : 300 : , "a", "sv" :
bot_aim_stiffness_normal : 100 : , "a", "sv" :
bot_attack_range : cmd : : Level Range
bot_attack_range_easy : 400 : , "a", "sv" :
bot_attack_range_expart : 850 : , "a", "sv" :
bot_attack_range_hard : 700 : , "a", "sv" :
bot_attack_range_normal : 550 : , "a", "sv" :
bot_break_trap : cmd : : Level 0/1
bot_break_trap_easy : 0 : , "a", "sv" :
bot_break_trap_expart : 1 : , "a", "sv" :
bot_break_trap_hard : 1 : , "a", "sv" :
bot_break_trap_normal : 0 : , "a", "sv" :
bot_can_hide_cover : cmd : : Level 0/1
bot_can_hide_cover_easy : 0 : , "a", "sv" :
bot_can_hide_cover_expart : 1 : , "a", "sv" :
bot_can_hide_cover_hard : 1 : , "a", "sv" :
bot_can_hide_cover_normal : 0 : , "a", "sv" :
bot_can_random_dodge : cmd : : Level 0/1
bot_can_random_dodge_easy : 0 : , "a", "sv" :
bot_can_random_dodge_expart : 0 : , "a", "sv" :
bot_can_random_dodge_hard : 0 : , "a", "sv" :
bot_can_random_dodge_normal : 0 : , "a", "sv" :
bot_crouch : 0 : , "sv", "cheat" :
bot_crouch_at_attack : cmd : : Level 0/1
bot_crouch_at_attack_easy : 0 : , "a", "sv" :
bot_crouch_at_attack_expart : 1 : , "a", "sv" :
bot_crouch_at_attack_hard : 1 : , "a", "sv" :
bot_crouch_at_attack_normal : 0 : , "a", "sv" :
bot_debug_area : 0 : , "sv" :
bot_debug_areagraph : 0 : , "sv" :
bot_debug_cluster : 10000 : , "sv" :
bot_debug_enemy : 0 : , "sv" :
bot_debug_ent : -1 : , "sv" :
bot_debug_fallcheck : 0 : , "sv" :
bot_debug_hidepos : 0 : , "sv" :
bot_debug_movedir : 0 : , "sv" :
bot_debug_moveroute : 0 : , "sv" :
bot_debug_setclass : -1 : , "sv" :
bot_debug_strike : 0 : , "sv" :
bot_debug_trap : 0 : , "sv" :
bot_debug_trappos : 0 : , "sv" :
bot_freeze : 0 : , "sv", "cheat" :
bot_freq_getaway_trap : cmd : : Level time
bot_freq_getaway_trap_easy : 0 : , "a", "sv" :
bot_freq_getaway_trap_expart : 0 : , "a", "sv" :
bot_freq_getaway_trap_hard : 0 : , "a", "sv" :
bot_freq_getaway_trap_normal : 0 : , "a", "sv" :
bot_hide_on_damage : cmd : : Level 0/1
bot_hide_on_damage_easy : 1 : , "a", "sv" :
bot_hide_on_damage_expart : 1 : , "a", "sv" :
bot_hide_on_damage_hard : 1 : , "a", "sv" :
bot_hide_on_damage_normal : 1 : , "a", "sv" :
bot_hide_on_reload : cmd : : Level 0/1
bot_hide_on_reload_easy : 0 : , "a", "sv" :
bot_hide_on_reload_expart : 1 : , "a", "sv" :
bot_hide_on_reload_hard : 1 : , "a", "sv" :
bot_hide_on_reload_normal : 0 : , "a", "sv" :
bot_init_area : cmd : : init area.
bot_jump_on_damage : cmd : : Level 0/1
bot_jump_on_damage_easy : 0 : , "a", "sv" :
bot_jump_on_damage_expart : 0 : , "a", "sv" :
bot_jump_on_damage_hard : 0 : , "a", "sv" :
bot_jump_on_damage_normal : 0 : , "a", "sv" :
bot_jump_shake : cmd : : Level 0/1
bot_jump_shake_easy : 0 : , "a", "sv" :
bot_jump_shake_expart : 1 : , "a", "sv" :
bot_jump_shake_hard : 0 : , "a", "sv" :
bot_jump_shake_normal : 0 : , "a", "sv" :
bot_levelup_limit_1 : 2500 : , "a", "sv" :
bot_levelup_limit_2 : 5000 : , "a", "sv" :
bot_mimic : 0 : , "sv", "cheat" :
bot_mimic_add : cmd : : Add a Mimic.
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
bot_move_accel_max : 3000 : , "a", "sv" :
bot_move_damping : 30 : , "a", "sv" :
bot_move_speed : cmd : : Level Speed
bot_move_speed_easy : 0 : , "a", "sv" :
bot_move_speed_expart : 1 : , "a", "sv" :
bot_move_speed_hard : 0 : , "a", "sv" :
bot_move_speed_normal : 0 : , "a", "sv" :
bot_move_stiffness : 300 : , "a", "sv" :
bot_moving_shot : cmd : : Level 0/1
bot_moving_shot_easy : 0 : , "a", "sv" :
bot_moving_shot_expart : 1 : , "a", "sv" :
bot_moving_shot_hard : 1 : , "a", "sv" :
bot_moving_shot_normal : 1 : , "a", "sv" :
bot_no_attack : 0 : , "sv" :
bot_paint_affect : 10 : , "sv" :
bot_posture_error : cmd : : Level offsetpos
bot_posture_error_easy : 120 : , "a", "sv" :
bot_posture_error_expart : 5 : , "a", "sv" :
bot_posture_error_hard : 40 : , "a", "sv" :
bot_posture_error_normal : 80 : , "a", "sv" :
bot_rotate_speed : cmd : : Level Speed
bot_rotate_speed_easy : 0 : , "a", "sv" :
bot_rotate_speed_expart : 1 : , "a", "sv" :
bot_rotate_speed_hard : 1 : , "a", "sv" :
bot_rotate_speed_normal : 0 : , "a", "sv" :
bot_shoot_interval_time_max : cmd : : Level time
bot_shoot_interval_time_max_easy : 1 : , "a", "sv" :
bot_shoot_interval_time_max_expart : 0 : , "a", "sv" :
bot_shoot_interval_time_max_hard : 0 : , "a", "sv" :
bot_shoot_interval_time_max_normal : 0 : , "a", "sv" :
bot_shoot_interval_time_min : cmd : : Level time
bot_shoot_interval_time_min_easy : 1 : , "a", "sv" :
bot_shoot_interval_time_min_expart : 0 : , "a", "sv" :
bot_shoot_interval_time_min_hard : 0 : , "a", "sv" :
bot_shoot_interval_time_min_normal : 0 : , "a", "sv" :
bot_shoot_response_time_max : cmd : : Level time
bot_shoot_response_time_max_easy : 0 : , "a", "sv" :
bot_shoot_response_time_max_expart : 0 : , "a", "sv" :
bot_shoot_response_time_max_hard : 0 : , "a", "sv" :
bot_shoot_response_time_max_normal : 0 : , "a", "sv" :
bot_shoot_response_time_min : cmd : : Level time
bot_shoot_response_time_min_easy : 0 : , "a", "sv" :
bot_shoot_response_time_min_expart : 0 : , "a", "sv" :
bot_shoot_response_time_min_hard : 0 : , "a", "sv" :
bot_shoot_response_time_min_normal : 0 : , "a", "sv" :
bot_shoot_time_max : cmd : : Level time
bot_shoot_time_max_easy : 0 : , "a", "sv" :
bot_shoot_time_max_expart : 1 : , "a", "sv" :
bot_shoot_time_max_hard : 0 : , "a", "sv" :
bot_shoot_time_max_normal : 0 : , "a", "sv" :
bot_shoot_time_min : cmd : : Level time
bot_shoot_time_min_easy : 0 : , "a", "sv" :
bot_shoot_time_min_expart : 0 : , "a", "sv" :
bot_shoot_time_min_hard : 0 : , "a", "sv" :
bot_shoot_time_min_normal : 0 : , "a", "sv" :
bot_smoke_affect : 10 : , "sv" :
bot_snipe_response_time_max : cmd : : Level time
bot_snipe_response_time_max_easy : 1 : , "a", "sv" :
bot_snipe_response_time_max_expart : 0 : , "a", "sv" :
bot_snipe_response_time_max_hard : 0 : , "a", "sv" :
bot_snipe_response_time_max_normal : 1 : , "a", "sv" :
bot_snipe_response_time_min : cmd : : Level time
bot_snipe_response_time_min_easy : 1 : , "a", "sv" :
bot_snipe_response_time_min_expart : 0 : , "a", "sv" :
bot_snipe_response_time_min_hard : 0 : , "a", "sv" :
bot_snipe_response_time_min_normal : 0 : , "a", "sv" :
bot_strike_near_enemy : cmd : : Level 0/1
bot_strike_near_enemy_easy : 0 : , "a", "sv" :
bot_strike_near_enemy_expart : 1 : , "a", "sv" :
bot_strike_near_enemy_hard : 1 : , "a", "sv" :
bot_strike_near_enemy_normal : 1 : , "a", "sv" :
bot_tr_command : cmd : : Add a bot.
bot_use_secondary : cmd : : Level 0/1
bot_use_secondary_easy : 1 : , "a", "sv" :
bot_use_secondary_expart : 1 : , "a", "sv" :
bot_use_secondary_hard : 1 : , "a", "sv" :
bot_use_secondary_normal : 1 : , "a", "sv" :
bot_weapon_change_freq : cmd : : Level Time
bot_weapon_change_freq_easy : 15 : , "a", "sv" :
bot_weapon_change_freq_expart : 5 : , "a", "sv" :
bot_weapon_change_freq_hard : 5 : , "a", "sv" :
bot_weapon_change_freq_normal : 10 : , "a", "sv" :
box : cmd : : Draw a debug box.
+break : cmd : :
-break : cmd : :
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget panel
budget_panel_width : 512 : , "a" : width in pixels of the budget panel
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
bug : cmd : : Show/hide the bug reporting UI.
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time : 2 : , "sv" :
bugbait_grenade_radius : 150 : , "sv" :
bugbait_hear_radius : 2500 : , "sv" :
bugbait_radius : 512 : , "sv" :
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : :
bulletspeed : 6000 : , "sv" :
c_maxdistance : 200 : , "a", "cl" :
c_maxpitch : 90 : , "a", "cl" :
c_maxyaw : 135 : , "a", "cl" :
c_mindistance : 30 : , "a", "cl" :
c_minpitch : 0 : , "a", "cl" :
c_minyaw : -135 : , "a", "cl" :
c_orthoheight : 100 : , "a", "cl" :
c_orthowidth : 100 : , "a", "cl" :
cache_print : cmd : : Print out contents of cache memory.
cam_command : 0 : , "a", "cheat", "cl" :
cam_idealdist : 64 : , "a", "cl" :
cam_idealpitch : 0 : , "a", "cl" :
cam_idealyaw : 90 : , "a", "cl" :
cam_snapto : 0 : , "a", "cl" :
+camchange : cmd : :
-camchange : cmd : :
+camdistance : cmd : :
-camdistance : cmd : :
+camin : cmd : :
-camin : cmd : :
+cammousemove : cmd : :
-cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
+camout : cmd : :
-camout : cmd : :
+campitchdown : cmd : :
-campitchdown : cmd : :
+campitchup : cmd : :
-campitchup : cmd : :
+camyawleft : cmd : :
-camyawleft : cmd : :
+camyawright : cmd : :
-camyawright : cmd : :
cancelselect : cmd : :
canthrowrange_info_player : 128 : , "sv" :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_lookup_crc : cmd : : For tracking down missing CC token strings
cc_pldebug : cmd : :
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
cc_subtitles : 1 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd : cmd : : Play or stop a cd track.
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
ch_destroyairboat : cmd : : Destroy all airboat.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
chng_acdebughud : 0 : , "a", "cl" : disp acdebughud 0 or 1.
chng_aiminfo : 0 : , "a", "cl" : disp aiminfo 0 or 1.
chng_disp_health : 0 : , "a", "cl" : disp health value 0 or 1.
chng_game_movie_skip : 0 : , "a", "cl" : game movie skip enable? 0or1
chng_radar_accuracy : 6 : , "a", "cl" : radar accuracy.
chng_radar_alpha_bg : 192 : , "a", "cl" : radar alpha background.
chng_radar_alpha_caution : 60 : , "a", "cl" : radar alpha caution.
chng_radar_bg : 0 : , "a", "cl" : radar background.
chng_radar_center_pos_x : 680 : , "a", "cl" : radar center pos x.
chng_radar_center_pos_y : 384 : , "a", "cl" : radar center pos y.
chng_radar_color_caution : 5 : , "a", "cl" : radar caution color 0_9.
chng_radar_color_enemy : 1 : , "a", "cl" : radar enemy color 0_9.
chng_radar_color_enemy_transceiver : 6 : , "a", "cl" : radar enemy transceiver color 0_9.
chng_radar_color_friend : 0 : , "a", "cl" : radar fliend color 0_9.
chng_radar_color_friend_transceiver : 4 : , "a", "cl" : radar fliend transceiver color 0_9.
chng_radar_mine : 0 : , "a", "cl" : disp mine.
chng_radar_scale : 1 : , "a", "cl" : radar scale.
chng_vehiclehud : 1 : , "a", "cl" : change vehicle hud 0 or 1 or 2.
cl_allowdownload : 1 : , "a" : Client downloads customization files
cl_allowupload : 1 : , "a" : Client uploads customization files
cl_anglespeedkey : 0 : , "cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_backspeed : 400 : , "a", "cl" :
cl_bob : 0 : , "cl" :
cl_bobcycle : 0 : , "cl" :
cl_bobup : 0 : , "cl" :
cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup : 2 : , "a" : For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_customsounds : 0 : , "cl" : Enable customized player sound playback
cl_defaultweapon : 0 : , "a", "user", "cl" : Default Spawn Weapon
cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
cl_detaildist : 1200 : , "matsys" :
cl_detailfade : 400 : , "matsys" :
cl_draw_airboat_wake : 1 : , "cheat", "cl" :
cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
cl_drawleaf : -1 : , "cheat", "cl" :
cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
cl_drawmonitors : 1 : , "cl" :
cl_drawshadowtexture : 0 : , "cheat", "cl" :
cl_ejectbrass : 1 : , "matsys" :
cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
cl_entitytrafficfact : 3000 : , "cheat" :
cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors : 1 : , "cl" :
cl_forcepreload : 0 : , "a" : Whether we should force preloading.
cl_forwardspeed : 400 : , "a", "cl" :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
cl_interp : 0 : , "user", "cl" : Interpolate object positions starting this many seconds in past
cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate : 1 : , "cl" : Interpolate entities on the client.
cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
cl_leveloverview : 0 : , "cheat", "cl" :
cl_leveloverview_drawline : 0 : , "cheat", "cl" :
cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
cl_lockspeed : 10 : , "sv" :
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
cl_mouseenable : 1 : , "cl" :
cl_observercrosshair : 1 : , "a", "cl" :
cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blanak for all panels>.
cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_particleeffect_name : 0 : , "cheat", "cl" :
cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown : 89 : , "cl" :
cl_pitchspeed : 225 : , "cl" :
cl_pitchup : 89 : , "cl" :
cl_player_class : 1 : , "user", "cl" :
cl_player_emblemid : 0 : , "user", "cl" :
cl_player_id : 0 : , "user", "cl" :
cl_player_job : 1 : , "user", "cl" :
cl_player_level : 1 : , "user", "cl" :
cl_player_race : 1 : , "user", "cl" :
cl_player_sex : 1 : , "user", "cl" :
cl_player_skin : 0 : , "user", "cl" :
cl_player_weaponcolorid00 : 0 : , "user", "cl" :
cl_player_weaponcolorid01 : 0 : , "user", "cl" :
cl_player_weaponcolorid02 : 0 : , "user", "cl" :
cl_player_weaponcolorid03 : 0 : , "user", "cl" :
cl_player_weaponcolorid04 : 0 : , "user", "cl" :
cl_player_weaponcolorid05 : 0 : , "user", "cl" :
cl_player_weaponcolorid06 : 0 : , "user", "cl" :
cl_player_weaponcolorid07 : 0 : , "user", "cl" :
cl_player_weaponid00 : 0 : , "user", "cl" :
cl_player_weaponid01 : 0 : , "user", "cl" :
cl_player_weaponid02 : 0 : , "user", "cl" :
cl_player_weaponid03 : 0 : , "user", "cl" :
cl_player_weaponid04 : 0 : , "user", "cl" :
cl_player_weaponid05 : 0 : , "user", "cl" :
cl_player_weaponid06 : 0 : , "user", "cl" :
cl_player_weaponid07 : 0 : , "user", "cl" :
cl_player_weaponslotnum : -1 : , "user", "cl" :
cl_playermodel : 0 : , "a", "user", "cl" : Default Player Model
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict : 0 : , "user", "cl" : Perform client side prediction.
cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
cl_ragdoll_collide : 0 : , "cl" :
cl_ragdoll_fadestarttime : 3 : , "user", "cl" :
cl_ragdoll_force_fadeout : 1 : , "user", "cl" :
cl_rate : 10000 : : Max bytes/sec the host can send data
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_SetupAllBones : 0 : , "cl" :
cl_show_bloodspray : 1 : , "cl" :
cl_show_splashes : 1 : , "cl" :
cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents : cmd : : Dump entity list to console.
cl_showerror : 0 : , "cheat", "cl" : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents : 0 : , "cheat" : Print event firing info in the console
cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showheap : 0 : , "cl" : Draw heap at top of screen
cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
cl_showpos : 0 : , "cl" : Draw current position at top of screen
cl_ShowSunVectors : 0 : , "cl" :
cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
cl_sidespeed : 400 : , "cl" :
cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spec_mode : 1 : , "a", "user", "cl" : spectator mode
cl_starfield_diameter : 128 : , "cl" :
cl_starfield_distance : 256 : , "cl" :
cl_sun_decay_rate : 0 : , "cheat", "cl" :
cl_team : 0 : , "user", "cl" : Default team when joining a game
cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_upspeed : 320 : , "a", "cl" :
cl_view : cmd : : Set the view entity index.
cl_winddir : 0 : , "cl" : Weather effects wind direction angle
cl_windspeed : 0 : , "cl" : Weather effects wind speed scalar
cl_wpn_sway_interp : 0 : , "cl" :
cl_wpn_sway_scale : 1 : , "cl" :
cl_yawspeed : 210 : , "cl" :
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user", "cl" : Enable close captioning.
cmd : cmd : : Forward command to server.
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
combine_guard_spawn_health : 1 : , "sv" :
combine_spawn_health : 1 : , "sv" :
+commandermousemove : cmd : :
-commandermousemove : cmd : :
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 0 : , "a" : Allows the console to be activated.
con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_trace : 0 : : Print console text to low level printout.
condump : cmd : : dump the text currently in the console to condumpXX.log
connect : cmd : : Connect to specified server.
contimes : 8 : : Number of console lines to overlay for debugging.
coop : 0 : , "nf" : Cooperative play.
CreateHairball : cmd : :
creditsdone : cmd : :
crosshair : 1 : , "a", "cl" :
curve_bias : 0 : , "sv" :
cuterror_playerover : 0 : , "sv", "rep" :
cvarlist : cmd : : Show the list of convars/concommands.
DamageShock_Border : 20 : , "sv" :
DamageShock_Max : 99 : , "sv" :
DamageShock_Min : 1 : , "sv" :
DamageShock_X : 1 : , "sv" :
DamageShock_Y : 1 : , "sv" :
DamageShock_Z : 1 : , "sv" :
DamageShockBias : 1 : , "sv" :
DamageShockBias_Blast : 1 : , "sv" :
DamageShockBias_Etc : 1 : , "sv" :
DamageShockBias_Gatling : 5 : , "sv" :
DamageShockBias_Laser : 5 : , "sv" :
DamageShockBias_Sentry : 0 : , "sv" :
DamageShockBias_Strong : 1 : , "sv" :
deathmatch : 0 : , "nf" : Running a deathmatch server.
debug_canceler_pos : 0 : , "a", "sv", "nf" :
debug_equip_weapon : 0 : , "a", "sv", "nf" :
debug_one_spawnpoint : 0 : , "a", "sv", "nf" :
debug_paint_time : 0 : , "a", "sv", "nf" :
debug_pgr : 0 : , "a", "sv", "nf" :
debug_physimpact : 0 : , "sv" :
debug_weaponrarecolor : 0 : , "a", "sv", "nf" :
decalfrequency : 10 : , "sv", "nf" :
default_fov : 75 : , "cheat", "cl" :
demo_debug : 0 : : Demo debug info.
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
demo_gototick : cmd : : Skips to a tick in demo.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player UI.
developer : 1 : : Show developer messages.
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences : cmd : : Show all convars which are not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
disp_modlimit : 80 : :
disp_modlimit_down : 20 : :
disp_modlimit_up : 80 : :
disp_numiterations : 1 : , "cheat" :
dispcoll_drawplane : 0 : , "sv" :
displaysoundlist : 0 : , "sv" :
dog_debug : 0 : , "sv" :
dog_max_wait_time : 7 : , "sv" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropprimary : cmd : : dropprimary: Drops the primary weapon of the player.
dsp_automatic : 0 : , "demo" :
dsp_db_min : 80 : , "demo" :
dsp_db_mixdrop : 0 : , "demo" :
dsp_dist_max : 1440 : , "a", "demo" :
dsp_dist_min : 0 : , "a", "demo" :
dsp_enhance_stereo : 0 : , "a" :
dsp_facingaway : 0 : , "demo" :
dsp_mix_max : 0 : , "demo" :
dsp_mix_min : 0 : , "demo" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo" :
dsp_reload : cmd : :
dsp_room : 0 : , "demo" :
dsp_slow_cpu : 0 : , "a", "demo" :
dsp_spatial : 40 : , "demo" :
dsp_speaker : 50 : , "demo" :
dsp_vol_2ch : 1 : , "demo" :
dsp_vol_4ch : 0 : , "demo" :
dsp_vol_5ch : 0 : , "demo" :
dsp_volume : 1 : , "a", "demo" :
dsp_water : 14 : , "demo" :
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
+duck : cmd : :
-duck : cmd : :
duckpower_scale : 1 : , "sv" :
dump_globals : cmd : : Dump all global entities/states
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
empty_log : cmd : : logs the version of the empty plugin
empty_version : cmd : : prints the version of the empty plugin
endmovie : cmd : : Stop recording movie frames.
english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
entityname_mpcheat : cmd : :
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find : cmd : : Find concommands with the specified string in their name/help text.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_rules : 1 : , "cl" : Allow flex animation rules to run.
flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
flex_talk : 0 : , "sv" :
flush : cmd : : Flush cache memory.
flush_unlocked : cmd : : Flush unlocked cache memory.
fog_color : -1 : , "cl" :
fog_colorskybox : -1 : , "cl" :
fog_enable : 1 : , "cl" :
fog_enable_water_fog : 1 : :
fog_enableskybox : 1 : , "cl" :
fog_end : -1 : , "cl" :
fog_endskybox : -1 : , "cl" :
fog_override : 0 : , "cheat", "cl" :
fog_start : -1 : , "cl" :
fog_startskybox : -1 : , "cl" :
force_centerview : cmd : :
forcezoomcancel : cmd : : force zoom cancel.
+forward : cmd : :
-forward : cmd : :
fov : cmd : : Change players FOV
fps_max : 300 : : Frame rate limiter
free_pass_peek_debug : 0 : , "sv" :
frozen : cmd : : Toggle. Player becomes frozen.
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_warning_level : cmd : : Set the filesystem warning level.
func_break_max_pieces : 15 : , "a", "sv", "rep" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
funcladder_aircheck : 0 : , "sv", "rep" :
funcladder_movecheck : 0 : , "sv", "rep" :
funcladder_noclipcheck : 0 : , "sv", "rep" :
funcladder_version : 2 : , "sv", "rep" :
g_ai_citizen_show_enemy : 0 : , "sv" :
g_antlion_maxgibs : 16 : , "a", "cl" :
g_debug_antlion : 0 : , "sv" :
g_debug_antlion_mp : 0 : , "sv", "cheat", "rep" :
g_debug_antlionguard : 0 : , "sv" :
g_debug_antlionmaker : 0 : , "sv", "cheat" :
g_debug_basehelicopter : 0 : , "sv", "cheat" :
g_debug_chargebow_mp : 0 : , "sv", "cheat", "rep" :
g_debug_combine_camera : 0 : , "sv" :
g_debug_crowbar_att : 1 : , "sv", "cheat", "rep" :
g_debug_crowbar_mp : 0 : , "sv", "cheat", "rep" :
g_debug_cscanner : 0 : , "sv" :
g_debug_doors : 0 : , "sv" :
g_debug_dropship : 0 : , "sv" :
g_debug_dynamicresupplies : 0 : , "sv" : Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
g_debug_gatling_mp : 0 : , "sv", "cheat", "rep" :
g_debug_gglove_mp : 0 : , "sv", "cheat", "rep" :
g_debug_gunship : 0 : , "sv", "cheat" :
g_debug_headcrab : 0 : , "sv", "cheat" :
g_debug_hshield_mp : 0 : , "sv", "cheat", "rep" :
g_debug_invisible_mp : 0 : , "sv", "cheat", "rep" :
g_debug_laser_mp : 0 : , "sv", "cheat", "rep" :
g_debug_manhack_mp : 0 : , "sv", "cheat", "rep" :
g_debug_physcannon : 0 : , "sv" :
g_debug_physcannon_mp : 0 : , "sv", "cheat", "rep" :
g_debug_pknife_att : 1 : , "sv", "cheat", "rep" :
g_debug_pknife_mp : 0 : , "sv", "cheat", "rep" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
g_debug_sentry_mp : 0 : , "sv", "cheat", "rep" :
g_debug_sentrygun : 0 : , "sv" :
g_debug_sgene_mp : 0 : , "sv", "cheat", "rep" :
g_debug_shield_mp : 0 : , "sv", "cheat", "rep" :
g_debug_smg1_mp : 0 : , "sv", "cheat", "rep" :
g_debug_sniper_mp : 0 : , "sv", "cheat", "rep" :
g_debug_ssniper_mp : 0 : , "sv", "cheat", "rep" :
g_debug_surprisebox_mp : 0 : , "sv", "cheat", "rep" :
g_debug_trackpather : 0 : , "sv", "cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_turret : 0 : , "sv" :
g_debug_turret_ceiling : 0 : , "sv" :
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicledriver : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
g_helicopter_bullrush_bomb_enemy_distance : 0 : , "sv" :
g_helicopter_bullrush_bomb_speed : 850 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time : 10 : , "sv" :
g_helicopter_bullrush_distance : 5000 : , "sv" :
g_helicopter_bullrush_mega_bomb_health : 0 : , "sv" : Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height : 650 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime : 2 : , "sv" : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime : 3 : , "sv" : How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist : 2500 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed : 100 : , "sv", "cheat" :
g_Language : 0 : , "sv", "rep" :
g_ragdoll_fadespeed : 128 : , "user", "cl" :
g_ragdoll_maxcount : 8 : , "sv", "rep" :
g_test_antlion_noblood : 0 : , "cl" :
g_test_antlion_nogib : 0 : , "sv" :
g_test_antlion_nogibsall : 0 : , "cl" :
g_test_antlion_nosplat : 0 : , "sv" :
g_test_new_antlion_jump : 1 : , "a", "sv" :
gameui_hide : cmd : :
gat_fllife : 2 : , "cl" :
gat_flnum : 2 : , "cl" :
gat_flofs : 8 : , "cl" :
gat_flscl : 2 : , "cl" :
gat_smalp : 0 : , "cl" :
gat_smlife : 1 : , "cl" :
gat_smofs : 8 : , "cl" :
gat_smscl : 4 : , "cl" :
gat_smspdf : 0 : , "cl" :
gat_smspdu : 6 : , "cl" :
getpos : cmd : : dump position and angles to the console
give : cmd : : Give item to player. Arguments: <item_name>
gl_clear : 0 : , "cl" :
god : cmd : : Toggle. Player becomes invulnerable.
+graph : cmd : :
-graph : cmd : :
groundlist : cmd : : Display ground entity list <index>
heartbeat : cmd : :
help : cmd : : Find help about a convar/concommand.
hideconsole : cmd : : Hide the console.
hidehud : 0 : , "cheat", "cl" :
hidepanel : cmd : : Hides a viewport panel <name>
hl2_normspeed : 190 : , "sv" :
hl2_sprintspeed : 320 : , "sv" :
hl2_walkspeed : 150 : , "sv" :
hltv_autorecord : 0 : : Automatically records all games as HLTV demos.
hltv_connect : cmd : : Connect to specified HLTV server.
hltv_debug : 0 : : HLTV debug info.
hltv_delay : 10 : , "sv" : HLTV broadcast delay in seconds
hltv_maxclients : 128 : : Maximum client number on HLTV server.
hltv_maxrate : 3500 : : Max client bandwidth rate allowed, 0 == unlimited
hltv_port : 27020 : : Host HLTV port
hltv_record : cmd : : Starts HLTV demo recording.
hltv_retry : cmd : : Reconnects the HLTV relay proxy.
hltv_snapshotinterval : 2 : : Take game snapshot every nth tick
hltv_status : cmd : : Connect to specified HLTV server.
hltv_stop : cmd : : Stops the HLTV broadcast.
hltv_stoprecord : cmd : : Stops HLTV demo recording.
hltv_viewent : 0 : , "sv" : HLTV camera entity index
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_timescale : 1 : : Prescale the clock by this amount.
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hud_airboathint_numentries : 10 : , "sv" :
hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
hud_centerid : 1 : , "cl" :
hud_deathnotice_time : 6 : , "cl" :
hud_drawhistory_time : 5 : , "cl" :
hud_fastswitch : 1 : , "a", "cl" :
hud_jeephint_numentries : 10 : , "sv" :
hud_quickinfo : 0 : , "a", "cl" :
hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
hud_saytext_time : 12 : , "cl" :
hud_showtargetid : 1 : , "cl" :
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
impulse : cmd : :
incrementvar : cmd : : Increment specified convar value.
invnext : cmd : :
invprev : cmd : :
ip : 0 : : Overrides IP for multihomed hosts
iv_col : 16 : , "sv", "rep" :
iv_muzsc : 0 : , "sv", "rep" :
iv_tlen : 40 : , "sv", "rep" :
iv_tlif : 0 : , "sv", "rep" :
iv_tsiz : 1 : , "sv", "rep" :
iv_twid : 0 : , "sv", "rep" :
+jlook : cmd : :
-jlook : cmd : :
joyadvancedupdate : cmd : :
joystick : 0 : , "a", "cl" :
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality : 90 : : jpeg screenshot quality.
+jump : cmd : :
-jump : cmd : :
jumppower_scale : 1 : , "sv" :
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : kills the player
killserver : cmd : : Shutdown the server.
+klook : cmd : :
-klook : cmd : :
laddercurve_bias : 0 : , "sv" :
ladderdistance : 2 : , "sv" :
ladderfloor_factor : 1 : , "sv" :
ladderinfo : 0 : , "sv" :
ladderjump_power : 90 : , "sv" :
ladderlateral_scale : 1 : , "sv" :
ladderpower_scale_x : 0 : , "sv" :
ladderpower_scale_y : 1 : , "sv" :
ladderspeed_max : 250 : , "sv", "rep" :
ladderspeed_min : 120 : , "sv", "rep" :
las_flalpend : 0 : , "cl" :
las_fllife : 30 : , "cl" :
las_flnum : 2 : , "cl" :
las_flofs : 8 : , "cl" :
las_flroll : 4 : , "cl" :
las_flscl : 0 : , "cl" :
las_flsclend : 6 : , "cl" :
las_smalp : 0 : , "cl" :
las_smlife : 2 : , "cl" :
las_smofs : 8 : , "cl" :
las_smscl : 1 : , "cl" :
las_smspdf : 0 : , "cl" :
las_smspdu : 6 : , "cl" :
lastinv : cmd : :
+left : cmd : :
-left : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
linefile : cmd : : Parses map leak data from .lin file
list : cmd : : List cached servers.
listdemo : cmd : : List demo file contents.
listip : cmd : : List IP addresses on the ban list.
listmodels : cmd : : List loaded models.
load : cmd : : Load a saved game.
+lockon : cmd : :
-lockon : cmd : :
lod_Enable : 1 : , "cl" :
lod_TransitionDist : 800 : , "cl" :
log : cmd : : Enables logging to file, console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
+lookdown : cmd : :
-lookdown : cmd : :
lookspring : 0 : , "a", "cl" :
lookstrafe : 0 : , "a", "cl" :
+lookup : cmd : :
-lookup : cmd : :
lservercfgfile : 0 : , "sv" :
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward : 1 : , "a", "cl" : Mouse forward factor.
m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
m_pitch : 0 : , "a", "cl" : Mouse pitch factor.
m_side : 0 : , "a", "cl" : Mouse side factor.
m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_edit : cmd : :
map_noareas : 0 : : Disable area to area connection testing.
mapcyclefile : 0 : , "sv" :
maps : cmd : : Displays list of maps.
mat_antialias : 0 : , "matsys" :
mat_bloom : 1 : , "cl" :
mat_bufferprimitives : 1 : , "matsys" :
mat_bumpbasis : 0 : :
mat_bumpmap : 1 : , "matsys" :
mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
mat_clipz : 1 : , "cl" :
mat_compressedtextures : 1 : , "matsys" :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_crosshair : cmd : :
mat_debug : cmd : :
mat_debugdepth : 0 : , "matsys" :
mat_debugdepthmode : 0 : , "matsys" :
mat_debugdepthval : 128 : , "matsys" :
mat_debugdepthvalmax : 256 : , "matsys" :
mat_depthbias_decal : -262144 : , "matsys" :
mat_depthbias_normal : 0 : , "cheat" :
mat_diffuse : 1 : , "matsys" :
mat_drawflat : 0 : , "cheat", "matsys" :
mat_drawwater : 1 : , "cheat", "cl" :
mat_dxlevel : 90 : , "matsys" :
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_fastnobump : 0 : , "matsys" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat", "matsys" :
mat_filterlightmaps : 1 : , "matsys" :
mat_filtertextures : 1 : , "matsys" :
mat_forceaniso : 2 : , "matsys" :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 1 : , "matsys" :
mat_forcemanagedtextureintohardware : 0 : , "matsys" :
mat_frame_sync_enable : 1 : , "cheat", "matsys" :
mat_frame_sync_force_texture : 0 : , "cheat", "matsys" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize : 128 : , "cl" :
mat_fullbright : 0 : , "cheat" :
mat_hsv : 0 : , "cl" :
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : : Draw wireframe of current leaf
mat_levelflush : 1 : :
mat_loadtextures : 1 : :
mat_luxels : 0 : , "cheat" :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , "cheat", "matsys" :
mat_mipmaptextures : 1 : , "matsys" :
mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering : 0 : :
mat_normalmaps : 0 : , "cheat", "matsys" :
mat_normals : 0 : , "cheat" :
mat_parallaxmap : 0 : , "matsys" :
mat_picmip : 0 : , "matsys" :
mat_proxy : 0 : , "matsys" :
mat_reducefillrate : 0 : , "matsys" :
mat_reloadallmaterials : cmd : :
mat_reloadmaterial : cmd : :
mat_reloadtextures : cmd : :
mat_reversedepth : 0 : , "cheat", "matsys" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadowstate : 1 : :
mat_show_texture_memory_usage : 0 : , "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget : 0 : , "cheat", "cl" :
mat_showenvmapmask : 0 : , "matsys" :
mat_showframebuffertexture : 0 : , "cheat", "cl" :
mat_showlightmapcomponent : 0 : , "matsys" : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlightmappage : -1 : :
mat_showlowresimage : 0 : , "matsys" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : :
mat_showmiplevels : 0 : , "matsys" :
mat_showtextures : cmd : : Show textures.
mat_showwatertextures : 0 : , "cheat", "cl" :
mat_skybloomamount : 1 : :
mat_slopescaledepthbias_decal : 0 : , "matsys" :
mat_slopescaledepthbias_normal : 0 : , "matsys" :
mat_softwarelighting : 0 : , "matsys" :
mat_softwareskin : 0 : :
mat_specular : 1 : , "matsys" : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders : cmd : : print all vertex and pixel shaders currently loaded to the console
mat_stub : 0 : , "cheat", "cl" :
mat_suppress : cmd : : Supress a material from drawing
mat_surfaceid : 0 : :
mat_surfacemat : 0 : :
mat_texture_limit : -1 : , "numeric", "matsys" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
-mat_texture_list : cmd : :
+mat_texture_list : cmd : :
mat_texture_list : 0 : : For debugging, show a list of used textures per frame
mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories : 0 : , "numeric" :
mat_texturelist_files : 1 : , "numeric" :
mat_trilinear : 0 : , "matsys" :
mat_viewportscale : 1 : , "cheat" : debugging viewport scale
mat_vsync : 1 : , "matsys" : Force sync to vertical retrace
mat_wateroverlaysize : 128 : , "cl" :
mat_wireframe : 0 : , "cheat" :
mat_yuv : 0 : , "cl" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_dump : cmd : : dump memory stats.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
metropolice_charge : 1 : , "sv" :
metropolice_chase_use_follow : 0 : , "sv" :
metropolice_move_and_melee : 1 : , "sv" :
minisave : cmd : : Saves game (for current level only!)
mod_forcedata : 1 : : Forces all model file data into cache on model load.
monk_headshot_freq : 2 : , "sv" :
mortar_visualize : 0 : , "sv" :
motdfile : 0 : , "sv" : The MOTD file to load.
+movedown : cmd : :
-movedown : cmd : :
+moveleft : cmd : :
-moveleft : cmd : :
+moveright : cmd : :
-moveright : cmd : :
+moveup : cmd : :
-moveup : cmd : :
movie_vol_demo : 1 : : MovieType Vol
movie_vol_lesson : 1 : : MovieType Vol
movie_vol_sd_mission : 1 : : MovieType Vol
movie_vol_sd_story : 1 : : MovieType Vol
movie_vol_staffroll : 1 : : MovieType Vol
movie_vol_story : 1 : : MovieType Vol
movvol_001 : 0 : : MOVIE001 Vol
movvol_002 : 0 : : MOVIE002 Vol
movvol_003 : 0 : : MOVIE003 Vol
movvol_004 : 0 : : MOVIE004 Vol
movvol_005 : 0 : : MOVIE005 Vol
movvol_006 : 0 : : MOVIE006 Vol
movvol_007 : 0 : : MOVIE007 Vol
movvol_008 : 0 : : MOVIE008 Vol
movvol_009 : 0 : : MOVIE009 Vol
movvol_010 : 0 : : MOVIE010 Vol
movvol_011 : 0 : : MOVIE011 Vol
movvol_012 : 0 : : MOVIE012 Vol
movvol_013 : 0 : : MOVIE013 Vol
movvol_014 : 0 : : MOVIE014 Vol
movvol_015 : 0 : : MOVIE015 Vol
movvol_016 : 0 : : MOVIE016 Vol
movvol_017 : 0 : : MOVIE017 Vol
movvol_018 : 0 : : MOVIE018 Vol
movvol_019 : 0 : : MOVIE019 Vol
movvol_020 : 0 : : MOVIE020 Vol
movvol_021 : 0 : : MOVIE021 Vol
movvol_022 : 0 : : MOVIE022 Vol
movvol_023 : 0 : : MOVIE023 Vol
movvol_024 : 0 : : MOVIE024 Vol
movvol_025 : 0 : : MOVIE025 Vol
movvol_026 : 0 : : MOVIE026 Vol
movvol_027 : 0 : : MOVIE027 Vol
movvol_028 : 0 : : MOVIE028 Vol
movvol_029 : 0 : : MOVIE029 Vol
movvol_030 : 0 : : MOVIE030 Vol
movvol_031 : 0 : : MOVIE031 Vol
movvol_032 : 0 : : MOVIE032 Vol
movvol_033 : 0 : : MOVIE033 Vol
movvol_034 : 0 : : MOVIE034 Vol
movvol_035 : 0 : : MOVIE035 Vol
movvol_036 : 0 : : MOVIE036 Vol
movvol_037 : 0 : : MOVIE037 Vol
movvol_038 : 0 : : MOVIE038 Vol
movvol_039 : 0 : : MOVIE039 Vol
movvol_040 : 0 : : MOVIE040 Vol
movvol_041 : 0 : : MOVIE041 Vol
movvol_042 : 0 : : MOVIE042 Vol
movvol_043 : 0 : : MOVIE043 Vol
movvol_044 : 0 : : MOVIE044 Vol
movvol_045 : 0 : : MOVIE045 Vol
movvol_046 : 0 : : MOVIE046 Vol
movvol_047 : 0 : : MOVIE047 Vol
movvol_048 : 0 : : MOVIE048 Vol
movvol_049 : 0 : : MOVIE049 Vol
movvol_050 : 0 : : MOVIE050 Vol
movvol_051 : 0 : : MOVIE051 Vol
movvol_052 : 0 : : MOVIE052 Vol
movvol_053 : 0 : : MOVIE053 Vol
movvol_054 : 0 : : MOVIE054 Vol
movvol_055 : 0 : : MOVIE055 Vol
movvol_056 : 0 : : MOVIE056 Vol
movvol_057 : 0 : : MOVIE057 Vol
movvol_058 : 0 : : MOVIE058 Vol
movvol_059 : 0 : : MOVIE059 Vol
movvol_060 : 0 : : MOVIE060 Vol
movvol_061 : 0 : : MOVIE061 Vol
movvol_062 : 0 : : MOVIE062 Vol
movvol_063 : 0 : : MOVIE063 Vol
movvol_064 : 0 : : MOVIE064 Vol
movvol_065 : 0 : : MOVIE065 Vol
movvol_066 : 0 : : MOVIE066 Vol
movvol_067 : 0 : : MOVIE067 Vol
movvol_068 : 0 : : MOVIE068 Vol
movvol_069 : 0 : : MOVIE069 Vol
movvol_070 : 0 : : MOVIE070 Vol
movvol_071 : 0 : : MOVIE071 Vol
movvol_072 : 0 : : MOVIE072 Vol
movvol_073 : 0 : : MOVIE073 Vol
movvol_074 : 0 : : MOVIE074 Vol
movvol_075 : 1 : : MOVIE075 Vol
movvol_076 : 0 : : MOVIE076 Vol
movvol_077 : 0 : : MOVIE077 Vol
movvol_078 : 0 : : MOVIE078 Vol
movvol_079 : 0 : : MOVIE079 Vol
movvol_080 : 0 : : MOVIE080 Vol
movvol_081 : 0 : : MOVIE081 Vol
movvol_082 : 0 : : MOVIE082 Vol
movvol_083 : 0 : : MOVIE083 Vol
movvol_084 : 0 : : MOVIE084 Vol
movvol_085 : 0 : : MOVIE085 Vol
movvol_086 : 0 : : MOVIE086 Vol
movvol_087 : 0 : : MOVIE087 Vol
movvol_088 : 0 : : MOVIE088 Vol
movvol_089 : 0 : : MOVIE089 Vol
movvol_090 : 0 : : MOVIE090 Vol
movvol_091 : 0 : : MOVIE091 Vol
movvol_092 : 0 : : MOVIE092 Vol
movvol_093 : 0 : : MOVIE093 Vol
movvol_094 : 0 : : MOVIE094 Vol
movvol_095 : 0 : : MOVIE095 Vol
movvol_096 : 0 : : MOVIE096 Vol
movvol_097 : 0 : : MOVIE097 Vol
movvol_098 : 0 : : MOVIE098 Vol
movvol_099 : 0 : : MOVIE099 Vol
movvol_100 : 0 : : MOVIE100 Vol
movvol_101 : 0 : : MOVIE101 Vol
movvol_102 : 0 : : MOVIE102 Vol
movvol_103 : 0 : : MOVIE103 Vol
movvol_104 : 0 : : MOVIE104 Vol
movvol_105 : 0 : : MOVIE105 Vol
movvol_106 : 0 : : MOVIE106 Vol
movvol_107 : 0 : : MOVIE107 Vol
movvol_108 : 0 : : MOVIE108 Vol
movvol_109 : 0 : : MOVIE109 Vol
movvol_110 : 0 : : MOVIE110 Vol
movvol_111 : 0 : : MOVIE111 Vol
movvol_112 : 0 : : MOVIE112 Vol
movvol_113 : 0 : : MOVIE113 Vol
movvol_114 : 0 : : MOVIE114 Vol
movvol_115 : 0 : : MOVIE115 Vol
movvol_116 : 0 : : MOVIE116 Vol
movvol_117 : 0 : : MOVIE117 Vol
movvol_118 : 0 : : MOVIE118 Vol
movvol_119 : 0 : : MOVIE119 Vol
movvol_120 : 0 : : MOVIE120 Vol
movvol_121 : 0 : : MOVIE121 Vol
movvol_122 : 0 : : MOVIE122 Vol
movvol_123 : 0 : : MOVIE123 Vol
movvol_124 : 0 : : MOVIE124 Vol
movvol_125 : 0 : : MOVIE125 Vol
movvol_126 : 0 : : MOVIE126 Vol
movvol_127 : 0 : : MOVIE127 Vol
movvol_128 : 0 : : MOVIE128 Vol
movvol_129 : 0 : : MOVIE129 Vol
movvol_130 : 0 : : MOVIE130 Vol
movvol_131 : 0 : : MOVIE131 Vol
movvol_132 : 0 : : MOVIE132 Vol
movvol_133 : 0 : : MOVIE133 Vol
movvol_134 : 0 : : MOVIE134 Vol
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
mp_decals : 200 : , "a" :
mp_defaultteam : 0 : , "sv" :
mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage : 1 : , "sv", "nf" :
mp_falldamage_health_max : 100 : , "sv", "nf" :
mp_falldamage_height_max : 18 : , "sv", "nf" :
mp_falldamage_height_min : 6 : , "sv", "nf" :
mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
mp_flashlight : 0 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players
mp_forcerespawn : 0 : , "sv", "nf" :
mp_fraglimit : 0 : , "sv", "nf" :
mp_friendlyexplode : 1 : , "sv", "nf", "rep" :
mp_friendlyfire : 0 : , "sv", "nf", "rep" :
mp_friendlysuicide : 1 : , "sv", "nf", "rep" :
mp_friendlytankfire : 1 : , "sv", "nf", "rep" :
mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
mp_weaponstay : 0 : , "sv", "nf" :
muzzleflash_light : 1 : , "a", "cl" :
name : 0 : , "user" : Current user name
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit : 0 : , "sv" :
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph : 0 : , "a", "cl" : Draw the network usage graph
net_graphheight : 64 : , "cl" :
net_graphpos : 1 : , "a", "cl" :
net_graphsolid : 1 : , "a", "cl" :
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1280 : : Max fragment bytes per packet
net_scale : 5 : , "a", "cl" :
net_showdrop : 0 : : Show dropped packets in console
net_showevents : 0 : : Print game event infos to console.
net_showfragments : 0 : : Show netchannel fragments
net_showmsg : 0 : : Show incoming message: <0|1|name>
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UPD packets summary to console
net_start : cmd : : Inits multiplayer network sockets
net_synctags : 0 : , "cheat" : Insert tokens into the net stream to find client/server mismatches.
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo : cmd : : Play next demo in sequence.
noclip : cmd : : Toggle. Player becomes non-solid and flies.
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
npc_barnacle_swallow : 0 : , "sv" : Use prototype swallow code.
npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
npc_citizen_auto_player_squad : 1 : , "sv" :
npc_citizen_auto_player_squad_allow_use : 0 : , "sv" :
npc_citizen_explosive_resist : 0 : , "sv" :
npc_citizen_insignia : 0 : , "sv" :
npc_citizen_squad_marker : 0 : , "sv" :
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_combine_prof_ar2 : 2 : , "sv" :
npc_combine_prof_default : 1 : , "sv" :
npc_combine_prof_shotgun : 4 : , "sv" :
npc_combine_prof_smg1 : 1 : , "sv" :
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name}
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name}
npc_create_equipment : 0 : , "sv" :
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none-
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_metropolice_prof_default : 1 : , "sv" :
npc_metropolice_prof_pistol : 0 : , "sv" :
npc_metropolice_prof_smg1 : 3 : , "sv" :
npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_playercompanion_prof_ar2 : 3 : , "sv" :
npc_playercompanion_prof_default : 4 : , "sv" :
npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_sentences : 0 : , "sv" :
npc_speakall : cmd : : Force the npc to try and speak all thier responses
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj : 0 : , "sv" :
npc_strider_shake_ropes_magnitude : 150 : , "sv" :
npc_strider_shake_ropes_radius : 1200 : , "sv" :
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_thinknow : cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_vphysics : 0 : , "sv" :
old_radiusdamage : 0 : , "sv", "rep" :
old_respawnable : 0 : , "sv" :
overview_health : 1 : , "cl" : Show player's health in map overview.
overview_locked : 1 : , "cl" : Locks map angle, doesn't follow view angle.
overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
overview_names : 1 : , "cl" : Show player's names in map overview.
overview_tracks : 1 : , "cl" : Show player's tracks in map overview.
overview_zoomabs : cmd : : Sets overview map zoom: <zoom>
overview_zoomrel : cmd : : Changes overview map zoom: <factor>
particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
password : 0 : , "a" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perfui : cmd : : Show/hide the level performance tools UI.
perfvisualbenchmark : cmd : :
perfvisualbenchmark_abort : cmd : :
phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
phonemesnap : 1 : , "cl" : Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , "sv", "rep" :
phys_speeds : 0 : , "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physcannon_ball_cone : 0 : , "sv" :
physcannon_ball_cone_mp : 0 : , "sv", "cheat", "rep" :
physcannon_chargetime : 2 : , "sv" :
physcannon_chargetime_mp : 2 : , "sv", "cheat", "rep" :
physcannon_cone : 0 : , "sv" :
physcannon_cone_mp : 0 : , "sv", "cheat", "rep" :
physcannon_errortime_mp : 12 : , "sv", "cheat", "rep" :
physcannon_ffpenaltylimit_mp : 150 : , "sv", "cheat", "rep" :
physcannon_hasmega_mp : 0 : , "sv", "cheat", "rep" :
physcannon_maxforce : 1500 : , "sv" :
physcannon_maxforce_mp : 1500 : , "sv", "cheat", "rep" :
physcannon_maxmass : 250 : , "sv" :
physcannon_maxmass_mp : 250 : , "sv", "cheat", "rep" :
physcannon_mega_pullforce : 8000 : , "sv" :
physcannon_mega_pullforce_mp : 8000 : , "sv", "cheat", "rep" :
physcannon_mega_tracelength : 850 : , "sv" :
physcannon_mega_tracelength_mp : 850 : , "sv", "cheat", "rep" :
physcannon_minforce : 700 : , "sv" :
physcannon_minforce_mp : 700 : , "sv", "cheat", "rep" :
physcannon_pullforce : 4000 : , "sv" :
physcannon_pullforce_mp : 4000 : , "sv", "cheat", "rep" :
physcannon_tracelength : 250 : , "sv" :
physcannon_tracelength_mp : 250 : , "sv", "cheat", "rep" :
physics_budget : cmd : : Times the cost of each active object
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping : cmd : : Display ping to server.
pistol_use_new_accuracy : 1 : , "sv" :
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
playdemo : cmd : : Play a recorded demo file (.dem ).
player_damage_info : 0 : , "sv" :
player_damage_limit_all : 200 : , "sv" :
player_damage_limit_physgun : 40 : , "sv" :
player_dspeffect_enable : 0 : , "sv" :
player_old_armor : 0 : , "sv" :
player_showpredictedposition : 0 : , "sv" :
player_showpredictedposition_timestep : 1 : , "sv" :
player_squad_autosummon_debug : 0 : , "sv" :
player_squad_autosummon_move_tolerance : 20 : , "sv" :
player_squad_autosummon_player_tolerance : 10 : , "sv" :
player_squad_autosummon_time : 5 : , "sv" :
player_squad_autosummon_time_after_combat : 8 : , "sv" :
player_squad_double_tap_time : 0 : , "sv" :
player_squad_transient_commands : 1 : , "sv", "rep" :
player_throwforce : 1000 : , "sv" :
player_throwforce_mp : 1000 : , "sv", "cheat", "rep" :
playflush : cmd : : Play a sound, reloading from disk in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvol : cmd : : Play a sound at a specified volume.
plugin_empty : 0 : : Example plugin cvar
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
progress_enable : cmd : :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_debugall : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props_break_max_pieces : -1 : , "matsys" :
pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
quit : cmd : : Exit the engine.
quti : cmd : : Exit the engine.
r_3dnow : cmd : :
r_3dsky : 1 : , "cheat", "cl" : Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear : 60 : , "cheat", "cl" :
r_AirboatPitchCurveZero : 25 : , "cheat", "cl" :
r_AirboatRollCurveLinear : 120 : , "cheat", "cl" :
r_AirboatRollCurveZero : 90 : , "cheat", "cl" :
r_AirboatViewBlendTo : 0 : , "cheat", "cl" :
r_AirboatViewBlendToScale : 0 : , "cheat", "cl" :
r_AirboatViewBlendToTime : 1 : , "cheat", "cl" :
r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio : 0 : , "a", "cheat" :
r_avglight : 1 : :
r_avglightmap : 0 : :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
r_ClipAreaPortals : 1 : , "cheat" :
r_colorstaticprops : 0 : , "cheat" :
r_debugcheapwater : 0 : , "cheat", "cl" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize : 5 : : Decals under this size in pixels are culled
r_decals : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_DispBuildable : 0 : , "cheat" :
r_DispDrawAxes : 0 : :
r_DispEnableLOD : 0 : :
r_DispFullRadius : 400 : : Radius within which a displacement will stay at its highest LOD
r_DispLockLOD : 0 : :
r_DispRadius : 500 : :
r_DispSetLOD : 0 : :
r_DispTolerance : 5 : :
r_DispUpdateAll : 0 : :
r_DispUseStaticMeshes : 1 : , "cheat" : High end machines use static meshes. Low end machines use temp meshes.
r_DispWalkable : 0 : , "cheat" :
r_DoCovertTransitions : 1 : , "numeric", "cl" :
r_dopixelvisibility : 1 : , "cl" :
r_drawbatchdecals : 1 : : Render decals batched.
r_DrawBeams : 1 : , "cheat", "cl" :
r_drawbrushmodels : 1 : , "cheat" : Render brush models.
r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes
r_drawdecals : 1 : , "cheat" : Render decals.
r_drawdetailprops : 1 : , "matsys" :
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawflecks : 1 : , "matsys" :
r_drawfullskybox : 1 : , "cheat" :
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo : 0 : , "cheat" :
r_drawlights : 0 : , "cheat" :
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables : 1 : , "cheat", "cl" :
r_drawopaqueworld : 1 : , "cheat", "cl" :
r_drawothermodels : 1 : , "cheat", "cl" :
r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
r_DrawPortals : 0 : , "cheat" :
r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
r_drawrenderboxes : 0 : , "cheat", "cl" :
r_drawropes : 1 : , "cheat", "cl" :
r_drawskybox : 1 : , "cheat" :
r_DrawSpecificStaticProp : -1 : :
r_drawsprites : 1 : , "cheat", "cl" :
r_drawstaticprops : 1 : , "cheat" :
r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
r_drawtranslucentworld : 1 : , "cheat" :
r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
r_drawviewmodel : 1 : , "cheat", "cl" :
r_drawworld : 1 : , "cheat" : Render the world.
r_dynamic : 1 : :
r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss : 1 : , "a" :
r_eyemove : 1 : , "a" :
r_eyes : 1 : :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
r_eyewaterepsilon : 7 : , "cheat", "cl" :
r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject : 1 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_flashlightconstant : 0 : , "cheat", "cl" :
r_flashlightdrawfrustum : 0 : , "cl" :
r_flashlightdrawfrustumbbox : 0 : :
r_flashlightdrawsweptbbox : 0 : :
r_flashlightfar : 750 : , "cheat", "cl" :
r_flashlightfov : 45 : , "cheat", "cl" :
r_flashlightlinear : 100 : , "cheat", "cl" :
r_flashlightlockposition : 0 : , "cheat", "cl" :
r_flashlightmodels : 1 : , "cl" :
r_flashlightnear : 1 : , "cheat", "cl" :
r_flashlightnodraw : 0 : :
r_flashlightoffsetx : 10 : , "cheat", "cl" :
r_flashlightoffsety : -20 : , "cheat", "cl" :
r_flashlightoffsetz : 24 : , "cheat", "cl" :
r_flashlightquadratic : 0 : , "cheat", "cl" :
r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld : 1 : :
r_hudaspect : 1 : , "cl" :
r_JeepFOV : 90 : , "cheat", "cl" :
r_JeepViewBlendTo : 1 : , "cheat", "cl" :
r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
r_lightaverage : 1 : : Activates/deactivate light averaging
r_lightcache_numambientsamples : 162 : : number of random directions to fire rays when computing ambient lighting
r_lightcachecenter : 1 : , "cheat" :
r_lightinterp : 5 : : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : :
r_lightstyle : -1 : :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_lod_noupdate : 0 : :
r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
r_maxdlights : 32 : :
r_maxmodeldecal : 50 : :
r_maxnewsamples : 6 : :
r_maxsampledist : 128 : :
r_minnewsamples : 3 : :
r_mmx : cmd : :
r_modellodscale : 1 : , "studio" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal : 0 : , "cheat" :
r_newflashlight : 1 : , "cheat", "cl" :
r_newproplighting : 0 : :
r_nohw : 0 : , "cheat" :
r_norefresh : 0 : :
r_nosw : 0 : , "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : : Activate/deactivates spew about what the occlusion system is doing.
r_overlaywireframe : 0 : :
r_PhysPropStaticLighting : 1 : , "cl" :
r_pixelvis_partial : 1 : , "cl" :
r_portalscloseall : 0 : :
r_portalsopenall : 0 : :
r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_rainalpha : 0 : , "cl" :
r_rainalphapow : 0 : , "cl" :
r_raindensity : 0 : , "cl" :
r_RainHack : 0 : , "cl" :
r_rainlength : 0 : , "cl" :
r_RainProfile : 0 : , "cl" : Enable/disable rain profiling.
r_RainRadius : 1500 : , "cl" :
r_RainSideVel : 130 : , "cl" : How much sideways velocity rain gets.
r_RainSimulate : 1 : , "cl" : Enable/disable rain simulation.
r_rainspeed : 600 : , "cl" :
r_RainSplashPercentage : 20 : , "cl" :
r_rainwidth : 0 : , "cl" :
r_renderoverlayfragment : 1 : :
r_rootlod : 1 : : Root LOD
r_ropebatch : 1 : , "cl" :
r_ropetranslucent : 1 : , "cl" :
r_screenfademaxsize : 0 : , "matsys" :
r_screenfademinsize : 0 : , "matsys" :
r_screenoverlay : cmd : :
r_sequence_debug : 0 : , "cl" :
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowids : 0 : :
r_shadowmaxrendered : 32 : , "cl" :
r_shadowrendertotexture : 0 : :
r_shadows : 1 : :
r_shadowwireframe : 0 : , "cheat" :
r_showenvcubemap : 0 : , "cheat" :
r_skin : 0 : :
r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
r_snapportal : -1 : :
r_sse : cmd : :
r_sse2 : cmd : :
r_staticpropinfo : 0 : :
r_steering_base_rate : 2 : , "sv", "cheat" :
r_steering_rest_decay : 0 : , "sv", "cheat" :
r_steering_rest_eps : 0 : , "sv", "cheat" :
r_teeth : 1 : :
r_TransitionSensitivity : 6 : , "cl" : Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture : 1 : , "cl" :
r_vehicleBrakeRate : 3 : , "sv", "cheat" :
r_vehicleDrawDebug : 0 : , "sv", "cheat" :
r_vehicleMaxSteering : 2 : , "sv", "cheat" :
r_vehicleMaxThrottle : 2 : , "sv", "cheat" :
r_VehicleViewClamp : 1 : , "cheat", "cl" :
r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
r_visocclusion : 0 : : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces : 0 : , "cheat" :
r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
r_visualizeproplightcaching : 0 : , "cl" :
r_visualizetraces : 0 : , "cheat" :
r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
r_waterforceexpensive : 0 : :
r_waterforcereflectentities : 0 : :
r_worldlightmin : 0 : :
r_worldlights : 2 : : number of world lights to use per vertex
rate : 20000 : , "user" : Max bytes/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password : 0 : : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
record : cmd : : Record a demo.
+reload : cmd : :
-reload : cmd : :
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeip : cmd : : Remove an IP address from the ban list.
replaydelay : 0 : , "sv" :
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
reset_marking : cmd : : .
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
retry : cmd : : Retry connection to last server.
revert : cmd : : Revert convars to their default values.
+right : cmd : :
-right : cmd : :
room_type : 0 : , "demo" :
rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide : 1 : , "cl" : Collide rope with the world
rope_drawlines : 0 : , "cl" :
rope_shake : 0 : , "cl" :
rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth : 1 : , "cl" :
rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv : 2 : , "cl" : Rope subdivision amount
rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
save : cmd : : Saves current game.
say : cmd : : Display player message
say_team : cmd : : Display player message to team
scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn : 1 : , "sv" :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
+score : cmd : :
-score : cmd : :
scr_centertime : 2 : , "cl" :
screenshot : cmd : : Take a screenshot.
send_battlehud_start : cmd : :
send_battlehud_wait : cmd : :
send_bot_supplement : cmd : :
send_matching_type_0 : cmd : :
send_matching_type_1 : cmd : :
sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
servercfgfile : 0 : , "sv" :
set_battlesinglebotnum_0 : cmd : : BattleSingle BotNum
set_battlesinglebotnum_1 : cmd : : BattleSingle BotNum
set_battlesinglebotnum_2 : cmd : : BattleSingle BotNum
set_battlesinglebotnum_3 : cmd : : BattleSingle BotNum
set_battlesinglebotnum_4 : cmd : : BattleSingle BotNum
set_battlesinglebotstrength_0 : cmd : : BattleSingle BotStrength
set_battlesinglebotstrength_1 : cmd : : BattleSingle BotStrength
set_battlesinglebotstrength_2 : cmd : : BattleSingle BotStrength
set_battletype_normal : cmd : : BattleType Normal
set_battletype_single : cmd : : BattleType Single
set_battletype_single_tutorial : cmd : : BattleType Single Tutorial
set_gamemode_battle : cmd : : GameMode Battle
set_gamemode_mission : cmd : : GameMode Mission
set_gamemode_multi : cmd : : GameMode Multi
set_gamemode_multi_ac : cmd : : GameMode Multi AC
set_gamemode_single : cmd : : GameMode Single
set_gamemode_single_ac : cmd : : GameMode Single AC
set_gamemode_story : cmd : : GameMode Story
set_gamepath_multi : cmd : : GamePath Multi
set_gamepath_multi_ac : cmd : : GamePath Multi AC
set_gamepath_single : cmd : : GamePath Single
set_gamepath_single_ac : cmd : : GamePath Single AC
set_marking : cmd : : .
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo : cmd : : Addes a new user info value
setmaster : cmd : :
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
sevol_01 : 0 : : SE01 Vol
sevol_02 : 0 : : SE02 Vol
sevol_03 : 0 : : SE03 Vol
sevol_04 : 0 : : SE04 Vol
sevol_05 : 0 : : SE05 Vol
sevol_06 : 0 : : SE06 Vol
sevol_07 : 0 : : SE07 Vol
sevol_08 : 0 : : SE08 Vol
sevol_09 : 0 : : SE09 Vol
sevol_10 : 0 : : SE10 Vol
sevol_100 : 0 : : SE100 Vol
sevol_101 : 0 : : SE101 Vol
sevol_102 : 0 : : SE102 Vol
sevol_103 : 0 : : SE103 Vol
sevol_104 : 0 : : SE104 Vol
sevol_105 : 0 : : SE105 Vol
sevol_106 : 0 : : SE106 Vol
sevol_107 : 0 : : SE107 Vol
sevol_108 : 0 : : SE108 Vol
sevol_109 : 0 : : SE109 Vol
sevol_11 : 0 : : SE11 Vol
sevol_110 : 0 : : SE110 Vol
sevol_111 : 0 : : SE111 Vol
sevol_112 : 0 : : SE112 Vol
sevol_113 : 0 : : SE113 Vol
sevol_114 : 0 : : SE114 Vol
sevol_115 : 0 : : SE115 Vol
sevol_116 : 0 : : SE116 Vol
sevol_117 : 0 : : SE117 Vol
sevol_118 : 0 : : SE118 Vol
sevol_119 : 0 : : SE119 Vol
sevol_12 : 0 : : SE12 Vol
sevol_120 : 0 : : SE120 Vol
sevol_121 : 0 : : SE121 Vol
sevol_122 : 0 : : SE122 Vol
sevol_123 : 0 : : SE123 Vol
sevol_124 : 0 : : SE124 Vol
sevol_125 : 0 : : SE125 Vol
sevol_126 : 0 : : SE126 Vol
sevol_127 : 0 : : SE127 Vol
sevol_128 : 0 : : SE128 Vol
sevol_129 : 0 : : SE129 Vol
sevol_13 : 0 : : SE13 Vol
sevol_130 : 0 : : SE130 Vol
sevol_131 : 0 : : SE131 Vol
sevol_132 : 0 : : SE132 Vol
sevol_133 : 0 : : SE133 Vol
sevol_134 : 0 : : SE134 Vol
sevol_135 : 0 : : SE135 Vol
sevol_136 : 0 : : SE136 Vol
sevol_137 : 0 : : SE137 Vol
sevol_138 : 0 : : SE138 Vol
sevol_139 : 0 : : SE139 Vol
sevol_14 : 0 : : SE14 Vol
sevol_140 : 0 : : SE140 Vol
sevol_141 : 0 : : SE141 Vol
sevol_142 : 0 : : SE142 Vol
sevol_15 : 0 : : SE15 Vol
sevol_16 : 0 : : SE16 Vol
sevol_17 : 0 : : SE17 Vol
sevol_18 : 0 : : SE18 Vol
sevol_19 : 0 : : SE19 Vol
sevol_20 : 0 : : SE20 Vol
sevol_21 : 0 : : SE21 Vol
sevol_22 : 0 : : SE22 Vol
sevol_23 : 0 : : SE23 Vol
sevol_24 : 0 : : SE24 Vol
sevol_25 : 0 : : SE25 Vol
sevol_26 : 0 : : SE26 Vol
sevol_27 : 0 : : SE27 Vol
sevol_28 : 0 : : SE28 Vol
sevol_29 : 0 : : SE29 Vol
sevol_30 : 0 : : SE30 Vol
sevol_31 : 0 : : SE31 Vol
sevol_32 : 0 : : SE32 Vol
sevol_33 : 0 : : SE33 Vol
sevol_34 : 0 : : SE34 Vol
sevol_35 : 0 : : SE35 Vol
sevol_36 : 0 : : SE36 Vol
sevol_37 : 0 : : SE37 Vol
sevol_38 : 0 : : SE38 Vol
sevol_39 : 0 : : SE39 Vol
sevol_40 : 0 : : SE40 Vol
sevol_41 : 0 : : SE41 Vol
sevol_42 : 0 : : SE42 Vol
sevol_43 : 0 : : SE43 Vol
sevol_44 : 0 : : SE44 Vol
sevol_45 : 0 : : SE45 Vol
sevol_46 : 0 : : SE46 Vol
sevol_47 : 0 : : SE47 Vol
sevol_48 : 0 : : SE48 Vol
sevol_49 : 0 : : SE49 Vol
sevol_50 : 0 : : SE50 Vol
sevol_51 : 0 : : SE51 Vol
sevol_52 : 0 : : SE52 Vol
sevol_53 : 0 : : SE53 Vol
sevol_54 : 0 : : SE54 Vol
sevol_55 : 0 : : SE55 Vol
sevol_56 : 0 : : SE56 Vol
sevol_57 : 0 : : SE57 Vol
sevol_58 : 0 : : SE58 Vol
sevol_59 : 0 : : SE59 Vol
sevol_60 : 0 : : SE60 Vol
sevol_61 : 0 : : SE61 Vol
sevol_62 : 0 : : SE62 Vol
sevol_63 : 0 : : SE63 Vol
sevol_64 : 0 : : SE64 Vol
sevol_65 : 0 : : SE65 Vol
sevol_66 : 0 : : SE66 Vol
sevol_67 : 0 : : SE67 Vol
sevol_68 : 0 : : SE68 Vol
sevol_69 : 0 : : SE69 Vol
sevol_70 : 0 : : SE70 Vol
sevol_71 : 0 : : SE71 Vol
sevol_72 : 0 : : SE72 Vol
sevol_73 : 0 : : SE73 Vol
sevol_74 : 0 : : SE74 Vol
sevol_75 : 0 : : SE75 Vol
sevol_76 : 0 : : SE76 Vol
sevol_77 : 0 : : SE77 Vol
sevol_78 : 0 : : SE78 Vol
sevol_79 : 0 : : SE79 Vol
sevol_80 : 0 : : SE80 Vol
sevol_81 : 0 : : SE81 Vol
sevol_82 : 0 : : SE82 Vol
sevol_83 : 0 : : SE83 Vol
sevol_84 : 0 : : SE84 Vol
sevol_85 : 0 : : SE85 Vol
sevol_86 : 0 : : SE86 Vol
sevol_87 : 0 : : SE87 Vol
sevol_88 : 1 : : SE88 Vol
sevol_89 : 1 : : SE89 Vol
sevol_90 : 0 : : SE90 Vol
sevol_91 : 0 : : SE91 Vol
sevol_92 : 0 : : SE92 Vol
sevol_93 : 0 : : SE93 Vol
sevol_94 : 0 : : SE94 Vol
sevol_95 : 0 : : SE95 Vol
sevol_96 : 0 : : SE96 Vol
sevol_97 : 0 : : SE97 Vol
sevol_98 : 0 : : SE98 Vol
sevol_99 : 0 : : SE99 Vol
shake : cmd : : Shake the screen.
shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shakes.
show_particlealloc : 0 : , "a", "cl" :
-showbudget : cmd : :
+showbudget : cmd : :
-showbudget_texture : cmd : :
+showbudget_texture : cmd : :
showbudget_texture : 0 : : Enable the texture budget panel.
-showbudget_texture_global : cmd : :
+showbudget_texture_global : cmd : :
showhitlocation : 0 : , "sv" :
showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
showpanel : cmd : : Shows a viewport panel <name>
showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
+showscores : cmd : :
-showscores : cmd : :
showsniperdist : 0 : , "sv" :
showsniperlines : 0 : , "sv" :
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
-showvprof : cmd : :
+showvprof : cmd : :
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_damping : 25 : , "sv" :
sk_airboat_drain_rate : 10 : , "sv" :
sk_airboat_firing_discharge_rate : 0 : , "sv" :
sk_airboat_mass : 500 : , "sv" :
sk_airboat_max_ammo : 100 : , "sv" :
sk_airboat_recharge_rate : 9999 : , "sv" :
sk_airboat_rotdamp : 100 : , "sv" :
sk_allow_autoaim : 1 : , "sv", "rep" :
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 : 1 : , "sv", "rep" :
sk_ammo_qty_scale2 : 1 : , "sv", "rep" :
sk_ammo_qty_scale3 : 0 : , "sv", "rep" :
sk_antlion_combines_damage : 75 : , "sv" :
sk_antlion_health : 0 : , "sv" :
sk_antlion_jump_damage : 0 : , "sv" :
sk_antlion_swipe_damage : 0 : , "sv" :
sk_antlionguard_cancharge : 1 : , "sv" :
sk_antlionguard_canwatchenemy : 1 : , "sv" :
sk_antlionguard_chargeabort : 1 : , "sv" :
sk_antlionguard_chargeinterval : 4 : , "sv" :
sk_antlionguard_dangersound : 0 : , "sv" :
sk_antlionguard_dmg_charge : 0 : , "sv" :
sk_antlionguard_dmg_shove : 0 : , "sv" :
sk_antlionguard_fov_normal : 0 : , "sv" :
sk_antlionguard_health : 0 : , "sv" :
sk_antlionguard_heavydamage : 0 : , "sv" :
sk_antlionguard_yawscale_charge : 0 : , "sv" :
sk_antlionguard_yawscale_run : 0 : , "sv" :
sk_antlionguard_yawscale_turn : 0 : , "sv" :
sk_apc_health : 750 : , "sv" :
sk_apc_missile_damage : 15 : , "sv" :
sk_applyx_gatling_mp : 1 : , "sv", "rep" :
sk_applyy_gatling_mp : 3 : , "sv", "rep" :
sk_applyz_gatling_mp : 8 : , "sv", "rep" :
sk_ar2_altfire_delay : 0 : , "sv", "rep" :
sk_auto_reload_time : 3 : , "sv", "rep" :
sk_autoaim_scale1 : 1 : , "sv", "rep" :
sk_autoaim_scale2 : 0 : , "sv", "rep" :
sk_AutoaimDegree2_dshotgun_mp : 5 : , "sv", "rep" :
sk_AutoaimDegree_357 : 5 : , "sv", "rep" :
sk_AutoaimDegree_357_mp : 0 : , "sv", "rep" :
sk_AutoaimDegree_ar2 : 5 : , "sv", "rep" :
sk_AutoaimDegree_ar2_mp : 5 : , "sv", "rep" :
sk_AutoaimDegree_buckshot : 10 : , "sv", "rep" :
sk_AutoaimDegree_buckshot_mp : 10 : , "sv", "rep" :
sk_AutoaimDegree_chargebow_mp : 0 : , "sv", "rep" :
sk_AutoaimDegree_crossbow : 0 : , "sv", "rep" :
sk_AutoaimDegree_crossbow_mp : 1 : , "sv", "rep" :
sk_AutoaimDegree_dpistol_mp : 2 : , "sv", "rep" :
sk_AutoaimDegree_drpg_mp : 0 : , "sv", "rep" :
sk_AutoaimDegree_dshotgun_mp : 10 : , "sv", "rep" :
sk_autoaimdegree_einjection : 5 : , "sv", "cheat", "rep" :
sk_AutoaimDegree_gatling_mp : 0 : , "sv", "rep" :
sk_AutoaimDegree_gglove_mp : 0 : , "sv", "rep" :
sk_AutoaimDegree_laser_mp : 1 : , "sv", "rep" :
sk_AutoaimDegree_msniper_mp : 1 : , "sv", "rep" :
sk_AutoaimDegree_paint : 10 : , "sv", "rep" :
sk_AutoaimDegree_paint_mp : 5 : , "sv", "rep" :
sk_AutoaimDegree_pbow_mp : 0 : , "sv", "rep" :
sk_AutoaimDegree_pistol : 0 : , "sv", "rep" :
sk_AutoaimDegree_pistol_mp : 0 : , "sv", "rep" :
sk_AutoaimDegree_rifle_mp : 1 : , "sv", "rep" :
sk_AutoaimDegree_sentry_mp : 0 : , "sv", "rep" :
sk_AutoaimDegree_smg1 : 5 : , "sv", "rep" :
sk_AutoaimDegree_smg1_mp : 5 : , "sv", "rep" :
sk_AutoaimDegree_spistol_mp : 0 : , "sv", "rep" :
sk_AutoaimDegree_ssniper_mp : 1 : , "sv", "rep" :
sk_AutoaimDegreeCrouch2_dshotgun_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_357 : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_357_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_ar2 : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_ar2_mp : 2 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_buckshot : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_buckshot_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_chargebow_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_dpistol_mp : 2 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_drpg_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_dshotgun_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_gatling_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_gglove_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_laser_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_msniper_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_paint : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_paint_mp : 3 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_pbow_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_pistol : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_pistol_mp : 5 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_sentry_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_smg1 : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_smg1_mp : 4 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_spistol_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeCrouch_ssniper_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeJump2_dshotgun_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_357 : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_357_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_ar2 : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_ar2_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_buckshot : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_buckshot_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_chargebow_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeJump_dpistol_mp : -2 : , "sv", "rep" :
sk_AutoaimDegreeJump_drpg_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_dshotgun_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_gatling_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_gglove_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_laser_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_msniper_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeJump_paint : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_paint_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_pbow_mp : 0 : , "sv", "rep" :
sk_AutoaimDegreeJump_pistol : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_pistol_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_sentry_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_smg1 : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_smg1_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_spistol_mp : -20 : , "sv", "rep" :
sk_AutoaimDegreeJump_ssniper_mp : 0 : , "sv", "rep" :
sk_barnacle_health : 0 : , "sv" :
sk_barney_health : 0 : , "sv" :
sk_battery : 20 : , "sv" :
sk_bbsx0 : -16 : , "sv" :
sk_bbsx1 : 2 : , "sv" :
sk_bbsy0 : -35 : , "sv" :
sk_bbsy1 : 35 : , "sv" :
sk_bbsz0 : 0 : , "sv" :
sk_bbsz1 : 80 : , "sv" :
sk_boltair_velocity : 3500 : , "sv", "rep" :
sk_buckshot_hull : 3 : , "sv", "rep" :
sk_BulletSpread1_dpistol_mp : 2 : , "sv", "rep" :
sk_BulletSpread1_pistol : 1 : , "sv", "rep" :
sk_BulletSpread1_pistol_mp : 1 : , "sv", "rep" :
sk_BulletSpread1_spistol_mp : 1 : , "sv", "rep" :
sk_BulletSpread2_dpistol_mp : 4 : , "sv", "rep" :
sk_BulletSpread2_dshotgun_mp : 15 : , "sv", "rep" :
sk_BulletSpread2_gatling_mp : 16 : , "sv", "rep" :
sk_BulletSpread2_laser_mp : 2 : , "sv", "rep" :
sk_BulletSpread2_pistol : 6 : , "sv", "rep" :
sk_BulletSpread2_pistol_mp : 10 : , "sv", "rep" :
sk_BulletSpread2_spistol_mp : 6 : , "sv", "rep" :
sk_BulletSpread3_laser_mp : 0 : , "sv", "rep" :
sk_BulletSpread_357 : 0 : , "sv", "rep" :
sk_BulletSpread_357_mp : 3 : , "sv", "rep" :
sk_BulletSpread_airboat : 5 : , "sv", "rep" :
sk_BulletSpread_ar2 : 2 : , "sv", "rep" :
sk_BulletSpread_ar2_mp : 4 : , "sv", "rep" :
sk_BulletSpread_buckshot : 10 : , "sv", "rep" :
sk_BulletSpread_buckshot_mp : 15 : , "sv", "rep" :
sk_BulletSpread_chargebow_mp : 0 : , "sv", "rep" :
sk_BulletSpread_crossbow : 0 : , "sv", "rep" :
sk_BulletSpread_crossbow_mp : 15 : , "sv", "rep" :
sk_BulletSpread_drpg_mp : 0 : , "sv", "rep" :
sk_BulletSpread_dshotgun_mp : 10 : , "sv", "rep" :
sk_BulletSpread_gatling_mp : 8 : , "sv", "rep" :
sk_BulletSpread_gglove_mp : 3 : , "sv", "rep" :
sk_BulletSpread_laser_mp : 5 : , "sv", "rep" :
sk_BulletSpread_msniper_mp : 15 : , "sv", "rep" :
sk_BulletSpread_paint : 10 : , "sv", "rep" :
sk_BulletSpread_paint_mp : 4 : , "sv", "rep" :
sk_BulletSpread_pbow_mp : 0 : , "sv", "rep" :
sk_BulletSpread_rifle_mp : 15 : , "sv", "rep" :
sk_BulletSpread_sentry_mp : 10 : , "sv", "rep" :
sk_BulletSpread_smg1 : 3 : , "sv", "rep" :
sk_BulletSpread_smg1_mp : 6 : , "sv", "rep" :
sk_BulletSpread_ssniper_mp : 15 : , "sv", "rep" :
sk_BulletSpread_strider_minigun : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch2_dshotgun_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_357 : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_357_mp : -1 : , "sv", "rep" :
sk_BulletSpreadCrouch_ar2 : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_ar2_mp : -2 : , "sv", "rep" :
sk_BulletSpreadCrouch_buckshot : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_buckshot_mp : -5 : , "sv", "rep" :
sk_BulletSpreadCrouch_chargebow_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_dpistol_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_drpg_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_dshotgun_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_gatling_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_gglove_mp : -1 : , "sv", "rep" :
sk_BulletSpreadCrouch_laser_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_msniper_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_paint : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_paint_mp : -3 : , "sv", "rep" :
sk_BulletSpreadCrouch_pbow_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_pistol : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_pistol_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_sentry_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_smg1 : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_smg1_mp : -2 : , "sv", "rep" :
sk_BulletSpreadCrouch_spistol_mp : 0 : , "sv", "rep" :
sk_BulletSpreadCrouch_ssniper_mp : 0 : , "sv", "rep" :
sk_BulletSpreadJump2_dshotgun_mp : 5 : , "sv", "rep" :
sk_BulletSpreadJump_357 : 0 : , "sv", "rep" :
sk_BulletSpreadJump_357_mp : 3 : , "sv", "rep" :
sk_BulletSpreadJump_ar2 : 0 : , "sv", "rep" :
sk_BulletSpreadJump_ar2_mp : 4 : , "sv", "rep" :
sk_BulletSpreadJump_buckshot : 0 : , "sv", "rep" :
sk_BulletSpreadJump_buckshot_mp : 5 : , "sv", "rep" :
sk_BulletSpreadJump_chargebow_mp : 0 : , "sv", "rep" :
sk_BulletSpreadJump_dpistol_mp : 0 : , "sv", "rep" :
sk_BulletSpreadJump_drpg_mp : 0 : , "sv", "rep" :
sk_BulletSpreadJump_dshotgun_mp : 5 : , "sv", "rep" :
sk_BulletSpreadJump_gatling_mp : 3 : , "sv", "rep" :
sk_BulletSpreadJump_gglove_mp : 3 : , "sv", "rep" :
sk_BulletSpreadJump_laser_mp : 0 : , "sv", "rep" :
sk_BulletSpreadJump_msniper_mp : 0 : , "sv", "rep" :
sk_BulletSpreadJump_paint : 0 : , "sv", "rep" :
sk_BulletSpreadJump_paint_mp : 5 : , "sv", "rep" :
sk_BulletSpreadJump_pbow_mp : 0 : , "sv", "rep" :
sk_BulletSpreadJump_pistol : 0 : , "sv", "rep" :
sk_BulletSpreadJump_pistol_mp : 5 : , "sv", "rep" :
sk_BulletSpreadJump_sentry_mp : 0 : , "sv", "rep" :
sk_BulletSpreadJump_smg1 : 0 : , "sv", "rep" :
sk_BulletSpreadJump_smg1_mp : 4 : , "sv", "rep" :
sk_BulletSpreadJump_spistol_mp : 0 : , "sv", "rep" :
sk_BulletSpreadJump_ssniper_mp : 0 : , "sv", "rep" :
sk_bullseye_health : 0 : , "sv" :
sk_canceler_health : 20 : , "sv" :
sk_canceler_impact_range : 15 : , "sv", "rep" :
sk_canceler_ratio : 3 : , "sv" :
sk_canceler_revsearch : 5 : , "sv" :
sk_canceler_search : 750 : , "sv" :
sk_canceler_type : 2 : , "sv" :
sk_canceler_updownofs : 30 : , "sv" :
sk_canceler_updownsearch : 70 : , "sv" :
sk_cancelereffect_animetime : 2 : , "sv" :
sk_cancelereffect_fadetime : 2 : , "sv" :
sk_captureeffect_bigspeed : 0 : , "sv" :
sk_captureeffect_smallspeed : 1 : , "sv" :
sk_captureeffect_time : 0 : , "sv" :
sk_cgr_dmg_radius : 250 : , "sv", "rep" :
sk_cgr_friendly_enable : 1 : , "sv", "rep" :
sk_cgr_hit_radius : 250 : , "sv", "rep" :
sk_cgr_rotspeed : 1 : , "sv", "rep" :
sk_chargebolt_velocity : 2500 : , "sv", "rep" :
sk_chargebow_blipfrequency : 0 : , "sv", "rep" :
sk_chargebow_chargebias : 0 : , "sv", "rep" :
sk_chargebow_chargemax : 240 : , "sv", "rep" :
sk_chargebow_chargerate : 1 : , "sv", "rep" :
sk_chargebow_chargescale : 50 : , "sv", "rep" :
sk_chargebow_effscale : 0 : , "sv", "rep" :
sk_chargebow_grav : 2 : , "sv" :
sk_chargebow_min : 0 : , "sv" :
sk_chargebow_refdot : 0 : , "sv" :
sk_chargebow_refspeed : 100 : , "sv" :
sk_chargebow_speedscale : 2500 : , "sv", "rep" :
sk_citizen_giveammo_player_delay : 10 : , "sv" :
sk_citizen_heal_ally : 30 : , "sv" :
sk_citizen_heal_ally_delay : 20 : , "sv" :
sk_citizen_heal_ally_min_pct : 0 : , "sv" :
sk_citizen_heal_player : 25 : , "sv" :
sk_citizen_heal_player_delay : 25 : , "sv" :
sk_citizen_heal_player_min_forced : 10 : , "sv" :
sk_citizen_heal_player_min_pct : 0 : , "sv" :
sk_citizen_health : 0 : , "sv" :
sk_citizen_player_stare_dist : 72 : , "sv" :
sk_citizen_player_stare_time : 1 : , "sv" :
sk_citizen_stare_heal_time : 5 : , "sv" :
sk_clipsize_357 : 6 : , "sv", "rep" :
sk_clipsize_357_mp : 6 : , "sv", "rep" :
sk_clipsize_antlion_mp : -1 : , "sv", "rep" :
sk_clipsize_ar2 : 30 : , "sv", "rep" :
sk_clipsize_ar2_altfire : -1 : , "sv", "rep" :
sk_clipsize_ar2_altfire_mp : -1 : , "sv", "rep" :
sk_clipsize_ar2_mp : 35 : , "sv", "rep" :
sk_clipsize_buckshot : 6 : , "sv", "rep" :
sk_clipsize_buckshot_mp : 6 : , "sv", "rep" :
sk_clipsize_canceler_mp : -1 : , "sv", "rep" :
sk_clipsize_cgr_mp : -1 : , "sv", "rep" :
sk_clipsize_chargebow_mp : 1 : , "sv", "rep" :
sk_clipsize_crossbow : 1 : , "sv", "rep" :
sk_clipsize_crossbow_mp : 1 : , "sv", "rep" :
sk_clipsize_decoy_mp : -1 : , "sv", "rep" :
sk_clipsize_dpistol_mp : 30 : , "sv", "rep" :
sk_clipsize_drpg_mp : 2 : , "sv", "rep" :
sk_clipsize_dshotgun_mp : 6 : , "sv", "rep" :
sk_clipsize_einjection_mp : 200 : , "sv", "rep" :
sk_clipsize_energy_mp : -1 : , "sv", "rep" :
sk_clipsize_fgr_mp : -1 : , "sv", "rep" :
sk_clipsize_gatling_mp : 1000 : , "sv", "rep" :
sk_clipsize_gglove_mp : -1 : , "sv", "rep" :
sk_clipsize_grenade : -1 : , "sv", "rep" :
sk_clipsize_grenade_mp : -1 : , "sv", "rep" :
sk_clipsize_health_mp : -1 : , "sv", "rep" :
sk_clipsize_hshield_mp : -1 : , "sv", "rep" :
sk_clipsize_invisible_mp : -1 : , "sv", "rep" :
sk_clipsize_jdrink_mp : -1 : , "sv", "rep" :
sk_clipsize_laser_mp : 99 : , "sv", "rep" :
sk_clipsize_magazine_mp : -1 : , "sv", "rep" :
sk_clipsize_manhack_mp : -1 : , "sv", "rep" :
sk_clipsize_mdrink_mp : -1 : , "sv", "rep" :
sk_clipsize_msniper_mp : 1 : , "sv", "rep" :
sk_clipsize_paint_mp : 3 : , "sv", "rep" :
sk_clipsize_pbow_mp : 1 : , "sv", "rep" :
sk_clipsize_pdrink_mp : -1 : , "sv", "rep" :
sk_clipsize_pgr_mp : -1 : , "sv", "rep" :
sk_clipsize_pistol : 18 : , "sv", "rep" :
sk_clipsize_pistol_mp : 15 : , "sv", "rep" :
sk_clipsize_pknife_mp : -1 : , "sv", "rep" :
sk_clipsize_pshake_mp : -1 : , "sv", "rep" :
sk_clipsize_recover_mp : 1 : , "sv", "rep" :
sk_clipsize_rifle_mp : 2 : , "sv", "rep" :
sk_clipsize_rpg_round : -1 : , "sv", "rep" :
sk_clipsize_rpg_round_mp : 1 : , "sv", "rep" :
sk_clipsize_sentry_mp : -1 : , "sv", "rep" :
sk_clipsize_sgene_mp : -1 : , "sv", "rep" :
sk_clipsize_sgr_mp : -1 : , "sv", "rep" :
sk_clipsize_shake_mp : -1 : , "sv", "rep" :
sk_clipsize_shield_mp : -1 : , "sv", "rep" :
sk_clipsize_slam_mp : -1 : , "sv", "rep" :
sk_clipsize_smg1 : 45 : , "sv", "rep" :
sk_clipsize_smg1_grenade : -1 : , "sv", "rep" :
sk_clipsize_smg1_grenade_mp : -1 : , "sv", "rep" :
sk_clipsize_smg1_mp : 45 : , "sv", "rep" :
sk_clipsize_spistol_mp : 10 : , "sv", "rep" :
sk_clipsize_spread_mp : 6 : , "sv", "rep" :
sk_clipsize_ssniper_mp : 1 : , "sv", "rep" :
sk_clipsize_stungun_mp : 1 : , "sv", "rep" :
sk_clipsize_surprisebox_mp : -1 : , "sv", "rep" :
sk_clipsize_tgr_mp : -1 : , "sv", "rep" :
sk_clipsize_tornado_mp : -1 : , "sv", "rep" :
sk_clipsize_wgr_mp : -1 : , "sv", "rep" :
sk_clipx_gatling_mp : 2 : , "sv", "rep" :
sk_clipy_gatling_mp : 3 : , "sv", "rep" :
sk_clipz_gatling_mp : 1 : , "sv", "rep" :
sk_combine_ball_search_radius : 512 : , "sv", "rep" :
sk_combine_guard_health : 0 : , "sv" :
sk_combine_guard_kick : 0 : , "sv" :
sk_combine_s_health : 0 : , "sv" :
sk_combine_s_kick : 0 : , "sv" :
sk_combineball_duration : 4 : , "sv", "rep" :
sk_combineball_guidefactor : 0 : , "sv", "rep" :
sk_combineball_seek_angle : 15 : , "sv", "rep" :
sk_combineball_seek_kill : 0 : , "sv", "rep" :
sk_combineball_velocity : 1500 : , "sv", "rep" :
sk_crossbow_cancel : 0 : , "sv" :
sk_crossbow_cancel_mp : 0 : , "sv" :
sk_crow_health : 1 : , "sv" :
sk_crow_melee_dmg : 0 : , "sv" :
sk_crowbar_lead_time : 0 : , "sv" :
sk_crowbar_lead_time_mp : 0 : , "sv" :
sk_crowbar_refire : 0 : , "sv", "rep" :
sk_crowbar_smackdelay : 0 : , "sv", "rep" :
sk_decoy_delay : 0 : , "sv" :
sk_decoy_detonate_delay : 0 : , "sv" :
sk_decoy_health : 30 : , "sv" :
sk_decoy_height : -6 : , "sv" :
sk_decoy_paint : 0 : , "sv", "rep" :
sk_decoy_retry_dist : 8 : , "sv", "rep" :
sk_decoy_retry_num : 15 : , "sv", "rep" :
sk_decoy_retry_radius : 16 : , "sv", "rep" :
sk_decoy_scale : 0 : , "sv" :
sk_decoyeffect_fadetime : 1 : , "sv" :
sk_defaultclip_357 : 6 : , "sv", "rep" :
sk_defaultclip_357_mp : 6 : , "sv", "rep" :
sk_defaultclip_antlion_mp : 3 : , "sv", "rep" :
sk_defaultclip_ar2 : 60 : , "sv", "rep" :
sk_defaultclip_ar2_altfire : -1 : , "sv", "rep" :
sk_defaultclip_ar2_altfire_mp : -1 : , "sv", "rep" :
sk_defaultclip_ar2_mp : 35 : , "sv", "rep" :
sk_defaultclip_buckshot : 12 : , "sv", "rep" :
sk_defaultclip_buckshot_mp : 6 : , "sv", "rep" :
sk_defaultclip_canceler_mp : 3 : , "sv", "rep" :
sk_defaultclip_cgr_mp : 5 : , "sv", "rep" :
sk_defaultclip_chargebow_mp : 4 : , "sv", "rep" :
sk_defaultclip_crossbow : 5 : , "sv", "rep" :
sk_defaultclip_crossbow_mp : 5 : , "sv", "rep" :
sk_defaultclip_decoy_mp : 3 : , "sv", "rep" :
sk_defaultclip_dpistol_mp : 30 : , "sv", "rep" :
sk_defaultclip_drpg_mp : 20 : , "sv", "rep" :
sk_defaultclip_dshotgun_mp : 6 : , "sv", "rep" :
sk_defaultclip_einjection_mp : 25 : , "sv", "rep" :
sk_defaultclip_energy_mp : 6 : , "sv", "rep" :
sk_defaultclip_fgr_mp : 6 : , "sv", "rep" :
sk_defaultclip_gatling_mp : 1000 : , "sv", "rep" :
sk_defaultclip_gglove_mp : 6 : , "sv", "rep" :
sk_defaultclip_grenade : 1 : , "sv", "rep" :
sk_defaultclip_grenade_mp : 10 : , "sv", "rep" :
sk_defaultclip_health_mp : 5 : , "sv", "rep" :
sk_defaultclip_hshield_mp : 5 : , "sv", "rep" :
sk_defaultclip_invisible_mp : 6 : , "sv", "rep" :
sk_defaultclip_jdrink_mp : 10 : , "sv", "rep" :
sk_defaultclip_laser_mp : 99 : , "sv", "rep" :
sk_defaultclip_magazine_mp : 5 : , "sv", "rep" :
sk_defaultclip_manhack_mp : 3 : , "sv", "rep" :
sk_defaultclip_mdrink_mp : 5 : , "sv", "rep" :
sk_defaultclip_msniper_mp : 1 : , "sv", "rep" :
sk_defaultclip_paint_mp : 3 : , "sv", "rep" :
sk_defaultclip_pbow_mp : 5 : , "sv", "rep" :
sk_defaultclip_pdrink_mp : 5 : , "sv", "rep" :
sk_defaultclip_pgr_mp : 5 : , "sv", "rep" :
sk_defaultclip_pistol : 36 : , "sv", "rep" :
sk_defaultclip_pistol_mp : 15 : , "sv", "rep" :
sk_defaultclip_pknife_mp : 1 : , "sv", "rep" :
sk_defaultclip_pshake_mp : 5 : , "sv", "rep" :
sk_defaultclip_recover_mp : 8 : , "sv", "rep" :
sk_defaultclip_rifle_mp : 2 : , "sv", "rep" :
sk_defaultclip_rpg_round : 3 : , "sv", "rep" :
sk_defaultclip_rpg_round_mp : 8 : , "sv", "rep" :
sk_defaultclip_sentry_mp : 3 : , "sv", "rep" :
sk_defaultclip_sgene_mp : 6 : , "sv", "rep" :
sk_defaultclip_sgr_mp : 8 : , "sv", "rep" :
sk_defaultclip_shake_mp : 6 : , "sv", "rep" :
sk_defaultclip_shield_mp : 10 : , "sv", "rep" :
sk_defaultclip_slam_mp : 6 : , "sv", "rep" :
sk_defaultclip_smg1 : 45 : , "sv", "rep" :
sk_defaultclip_smg1_grenade : -1 : , "sv", "rep" :
sk_defaultclip_smg1_grenade_mp : -1 : , "sv", "rep" :
sk_defaultclip_smg1_mp : 45 : , "sv", "rep" :
sk_defaultclip_spistol_mp : 10 : , "sv", "rep" :
sk_defaultclip_spread_mp : 12 : , "sv", "rep" :
sk_defaultclip_ssniper_mp : 1 : , "sv", "rep" :
sk_defaultclip_stungun_mp : 5 : , "sv", "rep" :
sk_defaultclip_surprisebox_mp : 5 : , "sv", "rep" :
sk_defaultclip_tgr_mp : 6 : , "sv", "rep" :
sk_defaultclip_tornado_mp : 5 : , "sv", "rep" :
sk_defaultclip_wgr_mp : 6 : , "sv", "rep" :
sk_dmg_homer_grenade : 0 : , "sv" :
sk_dmg_inflict_scale1 : 1 : , "sv", "rep" :
sk_dmg_inflict_scale2 : 1 : , "sv", "rep" :
sk_dmg_inflict_scale3 : 0 : , "sv", "rep" :
sk_dmg_pathfollower_grenade : 0 : , "sv" :
sk_dmg_sniper_penetrate_npc : 0 : , "sv", "rep" :
sk_dmg_sniper_penetrate_plr : 0 : , "sv", "rep" :
sk_dmg_take_scale1 : 0 : , "sv", "rep" :
sk_dmg_take_scale2 : 1 : , "sv", "rep" :
sk_dmg_take_scale3 : 1 : , "sv", "rep" :
sk_dropship_container_health : 750 : , "sv" :
sk_drpg_f : 12 : , "sv" :
sk_drpg_r : 6 : , "sv" :
sk_drpg_smokecol : 0 : , "sv" :
sk_drpg_smokeopq : 0 : , "sv" :
sk_drpg_u : -3 : , "sv" :
sk_dynamic_resupply_modifier : 1 : , "sv" :
sk_EasyDampen_gatling_mp : 2 : , "sv", "rep" :
sk_einjection_absorb : 1 : , "sv", "cheat", "rep" :
sk_einjection_absorb_rate : 0 : , "sv", "cheat", "rep" :
sk_einjection_D : 0 : , "cl" :
sk_einjection_life : 3 : , "cl" :
sk_einjection_M : 2000 : , "cl" :
sk_einjection_particle_life : 1 : , "cl" :
sk_einjection_recover : 50 : , "sv", "cheat", "rep" :
sk_einjection_scale_delay : 1 : , "cl" :
sk_einjection_speed_flare : 2 : , "cl" :
sk_einjection_speed_max : 300 : , "cl" :
sk_einjection_speed_min : 200 : , "cl" :
sk_einjection_stop_region : 9 : , "cl" :
sk_einjection_stop_vel : 0 : , "cl" :
sk_einjection_tracelength : 600 : , "sv", "cheat", "rep" :
sk_energy : 40 : , "sv" :
sk_energy_facing : 9 : , "sv" :
sk_energy_roll : 200 : , "sv" :
sk_energy_throw : 500 : , "sv" :
sk_ent_BulletImpulse_357_mp : 10905 : , "sv", "rep" :
sk_ent_BulletImpulse_airboat : 16 : , "sv", "rep" :
sk_ent_BulletImpulse_ar2_mp : 667 : , "sv", "rep" :
sk_ent_BulletImpulse_buckshot_mp : 1308 : , "sv", "rep" :
sk_ent_BulletImpulse_chargebow_mp : 8179 : , "sv", "rep" :
sk_ent_BulletImpulse_crossbow_mp : 17449 : , "sv", "rep" :
sk_ent_BulletImpulse_dpistol_mp : 667 : , "sv", "rep" :
sk_ent_BulletImpulse_dshotgun_mp : 1308 : , "sv", "rep" :
sk_ent_BulletImpulse_gatling_mp : 3271 : , "sv", "rep" :
sk_ent_BulletImpulse_gauss_round : 4177 : , "sv", "rep" :
sk_ent_BulletImpulse_gunship : 13500 : , "sv", "rep" :
sk_ent_BulletImpulse_laser_mp : 1635 : , "sv", "rep" :
sk_ent_BulletImpulse_msniper_mp : 4089 : , "sv", "rep" :
sk_ent_BulletImpulse_paint_mp : 667 : , "sv", "rep" :
sk_ent_BulletImpulse_pbow_mp : 8179 : , "sv", "rep" :
sk_ent_BulletImpulse_pistol_mp : 667 : , "sv", "rep" :
sk_ent_BulletImpulse_rifle_mp : 10905 : , "sv", "rep" :
sk_ent_BulletImpulse_smg1_mp : 667 : , "sv", "rep" :
sk_ent_BulletImpulse_spistol_mp : 667 : , "sv", "rep" :
sk_ent_BulletImpulse_spread_mp : 667 : , "sv", "rep" :
sk_ent_BulletImpulse_ssniper_mp : 4089 : , "sv", "rep" :
sk_env_headcrabcanister_shake_amplitude : 50 : , "sv" :
sk_env_headcrabcanister_shake_radius : 1024 : , "sv" :
sk_env_headcrabcanister_shake_radius_vehicle : 2500 : , "sv" :
sk_fastaccurate_gatling_mp : 1 : , "sv", "rep" :
sk_fgr_damagefactor : 14 : , "sv", "rep" :
sk_fgr_diff : 8 : , "sv", "rep" :
sk_fgr_firenum : 6 : , "sv", "rep" :
sk_fgr_growth : 2 : , "sv", "rep" :
sk_fgr_growth_liner : 0 : , "sv", "rep" :
sk_fgr_limit : 20 : , "sv", "rep" :
sk_fgr_limit_radius : 500 : , "sv", "rep" :
sk_fgr_loop : 2 : , "sv", "rep" :
sk_fgr_radius : 0 : , "sv", "rep" :
sk_fgr_scale : 115 : , "sv", "rep" :
sk_fgr_scale_liner : 1 : , "sv", "rep" :
sk_fgr_timer : 30 : , "sv", "rep" :
sk_fgr_timer_liner : 0 : , "sv", "rep" :
sk_fgr_type : 0 : , "sv", "rep" :
sk_fgr_zofs : 0 : , "sv", "rep" :
sk_FireRate_ar2 : 0 : , "sv", "rep" :
sk_FireRate_ar2_mp : 0 : , "sv", "rep" :
sk_FireRate_drpg_mp : 0 : , "sv" :
sk_FireRate_gatling_mp : 0 : , "sv", "rep" :
sk_FireRate_smg1 : 0 : , "sv", "rep" :
sk_FireRate_smg1_mp : 0 : , "sv", "rep" :
sk_FireRate_strider_minigun : 0 : , "sv", "rep" :
sk_flare_spark : 0 : , "sv" :
sk_fov_sentry_mp : 108 : , "sv" :
sk_fraggrenade_radius : 0 : , "sv" :
sk_fragsmokegrenade_radius : 0 : , "sv" :
sk_gatling_hull : 3 : , "sv", "rep" :
sk_gglove_maxmass_mp : 250 : , "sv", "rep" :
sk_gglove_pushforce_mp : 1 : , "sv", "rep" :
sk_gglove_pushimpulse : 500 : , "sv" :
sk_gglove_spdiv : 30 : , "sv" :
sk_gglove_splash : 35 : , "sv" :
sk_gglove_tracelength_mp : 250 : , "sv", "rep" :
sk_grenadear2_explodewait : 2 : , "sv" :
sk_gunship_burst_dist : 768 : , "sv" :
sk_gunship_burst_min : 800 : , "sv" :
sk_gunship_burst_size : 15 : , "sv" :
sk_gunship_health_increments : 0 : , "sv" :
sk_headcrab_fast_health : 0 : , "sv" :
sk_headcrab_health : 0 : , "sv" :
sk_headcrab_melee_dmg : 0 : , "sv" :
sk_headcrab_poison_health : 0 : , "sv" :
sk_heal_particle_size_end : 15 : , "cl" :
sk_heal_particle_size_start : 10 : , "cl" :
sk_heal_particle_spawnrate : 10 : , "cl" :
sk_heal_particle_speed_max : 100 : , "cl" :
sk_heal_particle_speed_min : 50 : , "cl" :
sk_heal_particle_time : 1 : , "cl" :
sk_heal_particle_vmf : 0 : , "cl" :
sk_health_charge : 60 : , "sv" :
sk_health_debug_mode : 0 : , "sv" :
sk_health_facing : 9 : , "sv" :
sk_health_friendly_enable : 0 : , "sv" :
sk_health_machine_area : 80 : , "sv" :
sk_health_machine_areaheight : 30 : , "sv" :
sk_health_machine_assisttime : 2 : , "sv" :
sk_health_machine_debugmode : 0 : , "sv" :
sk_health_machine_effect : 5 : , "sv" :
sk_health_machine_effectmax : 100 : , "sv" :
sk_health_machine_effectmin : 0 : , "sv" :
sk_health_machine_health : 100 : , "sv" :
sk_health_machine_interval : 0 : , "sv" :
sk_health_machine_value : 1 : , "sv" :
sk_health_rate : 0 : , "sv" :
sk_health_search : 40 : , "sv" :
sk_health_searchlines : 3 : , "sv" :
sk_health_searchofs : 20 : , "sv" :
sk_health_start_delay : 0 : , "sv" :
sk_health_throw : 500 : , "sv" :
sk_health_thrown_delay : 1 : , "sv" :
sk_healthcharger : 0 : , "sv" :
sk_healthkit : 50 : , "sv" :
sk_healthvial : 25 : , "sv" :
sk_heavypenalty_jumppower : 0 : , "sv", "nf" :
sk_heavypenalty_movespeed : 0 : , "sv", "nf" :
sk_heavypenalty_rollspeed : 0 : , "cl" :
sk_helicopter_burstcount : 12 : , "sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed : 450 : , "sv" : How fast does the zapper drone move?
sk_helicopter_firingcone : 20 : , "sv" : The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenadedamage : 25 : , "sv" : The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce : 55000 : , "sv" : The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius : 275 : , "sv" : The damage radius of the helicopter grenade.
sk_helicopter_health : 5600 : , "sv" :
sk_helicopter_roundsperburst : 5 : , "sv" : How many shots to fire in a single burst
sk_homer_grenade_radius : 0 : , "sv" :
sk_hshield_chargemax : 20 : , "sv", "rep" :
sk_hshield_chargerate : 10 : , "sv", "rep" :
sk_hshield_chargescale : 5 : , "sv", "rep" :
sk_hshield_health : 100 : , "sv", "rep" :
sk_hshield_limit : 3 : , "sv", "rep" :
sk_hshield_limit_radius : 1000 : , "sv", "rep" :
sk_hshield_timer : 60 : , "sv", "rep" :
sk_hshieldbbsx0 : -6 : , "sv" :
sk_hshieldbbsx1 : 3 : , "sv" :
sk_hshieldbbsy0 : -18 : , "sv" :
sk_hshieldbbsy1 : 18 : , "sv" :
sk_hshieldbbsz0 : 20 : , "sv" :
sk_hshieldbbsz1 : 61 : , "sv" :
sk_hshielddetachtime : 5 : , "sv" :
sk_hshieldforward : 52 : , "sv" :
sk_hshieldhull : 80 : , "sv" :
sk_hshieldofsx : 0 : , "sv" :
sk_hshieldofsy : 0 : , "sv" :
sk_hshieldofsz : 0 : , "sv" :
sk_hshieldright : 0 : , "sv" :
sk_hshieldup : -10 : , "sv" :
sk_hull : 80 : , "sv" :
sk_hullfreq_gatling_mp : 2 : , "sv", "rep" :
sk_ichthyosaur_health : 0 : , "sv" :
sk_ichthyosaur_melee_dmg : 0 : , "sv" :
sk_impactforcefw_gatling_mp : 100 : , "sv", "rep" :
sk_impactforceup_gatling_mp : 50 : , "sv", "rep" :
sk_invisible_fadetime : 1 : , "sv", "rep" :
sk_invisible_time : 20 : , "sv", "rep" :
sk_invisiblebonus_jumppower : 0 : , "sv", "nf" :
sk_invisiblebonus_movespeed : 0 : , "sv", "nf" :
sk_invisiblebonus_rollspeed : 0 : , "cl" :
sk_jdrink_available_time : 15 : , "sv" :
sk_jdrink_facing : 9 : , "sv" :
sk_jdrink_jumppower_lv1 : 2 : , "sv" :
sk_jdrink_jumppower_lv2 : 3 : , "sv" :
sk_jdrink_meleedamage_lv1 : 0 : , "sv" :
sk_jdrink_meleedamage_lv2 : 0 : , "sv" :
sk_jdrink_movespeed : 0 : , "sv" :
sk_jdrink_throw : 500 : , "sv" :
sk_jdrink_tornado_animetime : 2 : , "sv" :
sk_jdrink_tornado_follow : 1 : , "sv" :
sk_jeep_gauss_damage : 15 : , "sv" :
sk_jumpup_particle_speed_max : 60 : , "cl" :
sk_jumpup_particle_speed_min : 40 : , "cl" :
sk_jumpup_particle_time : 1 : , "cl" :
sk_laser_beamfade : 100 : , "sv", "rep" :
sk_laser_f : 25 : , "sv", "rep" :
sk_laser_firenoise : 2 : , "sv", "cheat", "rep" :
sk_laser_firenum : 1 : , "sv", "cheat", "rep" :
sk_laser_firerate : 0 : , "sv", "cheat", "rep" :
sk_laser_r : 7 : , "sv", "rep" :
sk_laser_reflect_dot : 1 : , "sv", "cheat", "rep" :
sk_laser_reflect_ofs : -1 : , "sv", "cheat", "rep" :
sk_laser_reflect_time : 0 : , "sv", "cheat", "rep" :
sk_laser_reflect_type : 1 : , "sv", "cheat", "rep" :
sk_laser_reflect_zofs : 5 : , "sv", "cheat", "rep" :
sk_laser_soundint : 1 : , "sv", "cheat", "rep" :
sk_laser_u : 0 : , "sv", "rep" :
sk_laser_uofs : 46 : , "sv", "rep" :
sk_laser_zofs : -35 : , "sv", "cheat", "rep" :
sk_lob_antlion_mp : 350 : , "sv", "rep" :
sk_lob_cgr_mp : 350 : , "sv", "rep" :
sk_lob_decoy_mp : 350 : , "sv", "rep" :
sk_lob_fgr_mp : 500 : , "sv", "rep" :
sk_lob_grenade : 350 : , "sv", "rep" :
sk_lob_grenade_mp : 300 : , "sv", "rep" :
sk_lob_manhack_mp : 350 : , "sv", "rep" :
sk_lob_pgr_mp : 350 : , "sv", "rep" :
sk_lob_sgene_mp : 300 : , "sv", "rep" :
sk_lob_sgr_mp : 300 : , "sv", "rep" :
sk_lob_tgr_mp : 250 : , "sv", "rep" :
sk_lob_wgr_mp : 300 : , "sv", "rep" :
sk_MachineGunKick_mp : 1 : , "sv", "rep" :
sk_magazine_357 : 10 : , "sv" :
sk_magazine_AR2 : 200 : , "sv" :
sk_magazine_Buckshot : 30 : , "sv" :
sk_magazine_cbow : 5 : , "sv" :
sk_magazine_DBuckshot : 30 : , "sv" :
sk_magazine_DPistol : 20 : , "sv" :
sk_magazine_drpg : 5 : , "sv" :
sk_magazine_facing : 9 : , "sv" :
sk_magazine_gatling : 500 : , "sv" :
sk_magazine_laser : 100 : , "sv" :
sk_magazine_msniper : 3 : , "sv" :
sk_magazine_Paint : 10 : , "sv" :
sk_magazine_pbow : 5 : , "sv" :
sk_magazine_Pistol : 20 : , "sv" :
sk_magazine_recover : 10 : , "sv" :
sk_magazine_Rifle : 10 : , "sv" :
sk_magazine_roll : 200 : , "sv" :
sk_magazine_RPG_Round : 5 : , "sv" :
sk_magazine_SMG1 : 200 : , "sv" :
sk_magazine_SPistol : 20 : , "sv" :
sk_magazine_ssniper : 10 : , "sv" :
sk_magazine_throw : 500 : , "sv" :
sk_magazine_XBowBolt : 5 : , "sv" :
sk_manhack_health : 0 : , "sv" :
sk_manhack_melee_dmg : 0 : , "sv" :
sk_manhack_v2 : 1 : , "sv" :
sk_marking_timer : 20 : , "sv", "rep" :
sk_max_357 : 12 : , "sv", "rep" :
sk_max_357_mp : 12 : , "sv", "rep" :
sk_max_alyxgun : 0 : , "sv", "rep" :
sk_max_antlion_mp : 3 : , "sv", "rep" :
sk_max_ar2 : 60 : , "sv", "rep" :
sk_max_ar2_altfire : 3 : , "sv", "rep" :
sk_max_ar2_altfire_mp : 3 : , "sv", "rep" :
sk_max_ar2_mp : 210 : , "sv", "rep" :
sk_max_buckshot : 30 : , "sv", "rep" :
sk_max_buckshot_mp : 30 : , "sv", "rep" :
sk_max_canceler_mp : 3 : , "sv", "rep" :
sk_max_cgr_mp : 5 : , "sv", "rep" :
sk_max_chargebow_mp : 10 : , "sv", "rep" :
sk_max_crossbow : 10 : , "sv", "rep" :
sk_max_crossbow_mp : 10 : , "sv", "rep" :
sk_max_decoy_mp : 3 : , "sv", "rep" :
sk_max_dpistol_mp : 90 : , "sv", "rep" :
sk_max_drpg_mp : 20 : , "sv", "rep" :
sk_max_dshotgun_mp : 15 : , "sv", "rep" :
sk_max_einjection_mp : -1 : , "sv", "rep" :
sk_max_energy_mp : 6 : , "sv", "rep" :
sk_max_fgr_mp : 6 : , "sv", "rep" :
sk_max_gatling_mp : 1000 : , "sv", "rep" :
sk_max_gauss_round : 0 : , "sv", "rep" :
sk_max_gglove_mp : 6 : , "sv", "rep" :
sk_max_grenade : 5 : , "sv", "rep" :
sk_max_grenade_mp : 10 : , "sv", "rep" :
sk_max_health_mp : 5 : , "sv", "rep" :
sk_max_hshield_mp : 5 : , "sv", "rep" :
sk_max_invisible_mp : 6 : , "sv", "rep" :
sk_max_jdrink_mp : 5 : , "sv", "rep" :
sk_max_laser_mp : 198 : , "sv", "rep" :
sk_max_magazine_mp : 5 : , "sv", "rep" :
sk_max_manhack_mp : 3 : , "sv", "rep" :
sk_max_mdrink_mp : 5 : , "sv", "rep" :
sk_max_msniper_mp : 6 : , "sv", "rep" :
sk_max_paint_mp : 6 : , "sv", "rep" :
sk_max_pbow_mp : 8 : , "sv", "rep" :
sk_max_pdrink_mp : 5 : , "sv", "rep" :
sk_max_pgr_mp : 5 : , "sv", "rep" :
sk_max_pistol : 150 : , "sv", "rep" :
sk_max_pistol_mp : 60 : , "sv", "rep" :
sk_max_pknife_mp : 1 : , "sv", "rep" :
sk_max_pshake_mp : 6 : , "sv", "rep" :
sk_max_recover_mp : 8 : , "sv", "rep" :
sk_max_rifle_mp : 16 : , "sv", "rep" :
sk_max_rpg_round : 3 : , "sv", "rep" :
sk_max_rpg_round_mp : 8 : , "sv", "rep" :
sk_max_sentry_mp : 3 : , "sv", "rep" :
sk_max_sgene_mp : 6 : , "sv", "rep" :
sk_max_sgr_mp : 8 : , "sv", "rep" :
sk_max_shake_mp : 6 : , "sv", "rep" :
sk_max_shield_mp : 10 : , "sv", "rep" :
sk_max_slam_mp : 6 : , "sv", "rep" :
sk_max_smg1 : 225 : , "sv", "rep" :
sk_max_smg1_grenade : 3 : , "sv", "rep" :
sk_max_smg1_grenade_mp : 3 : , "sv", "rep" :
sk_max_smg1_mp : 270 : , "sv", "rep" :
sk_max_sniper_round : 0 : , "sv", "rep" :
sk_max_spistol_mp : 40 : , "sv", "rep" :
sk_max_spread_mp : 30 : , "sv", "rep" :
sk_max_ssniper_mp : 6 : , "sv", "rep" :
sk_max_stungun_mp : 6 : , "sv", "rep" :
sk_max_surprisebox_mp : 5 : , "sv", "rep" :
sk_max_tgr_mp : 6 : , "sv", "rep" :
sk_max_tornado_mp : 5 : , "sv", "rep" :
sk_max_wgr_mp : 6 : , "sv", "rep" :
sk_MaxPenaltyTime_dpistol_mp : 1 : , "sv", "rep" :
sk_MaxPenaltyTime_gatling_mp : 3 : , "sv", "rep" :
sk_MaxPenaltyTime_pistol_mp : 1 : , "sv", "rep" :
sk_MaxPenaltyTime_spistol_mp : 1 : , "sv", "rep" :
sk_MaxVerticalKick_gatling_mp : 3 : , "sv", "rep" :
sk_mdrink_autoaim : 15 : , "sv" :
sk_mdrink_available_time : 25 : , "sv" :
sk_mdrink_facing : 9 : , "sv" :
sk_mdrink_shockreductioin : 30 : , "sv" :
sk_mdrink_spreadreduction : 50 : , "sv" :
sk_mdrink_throw : 500 : , "sv" :
sk_metropolice_health : 0 : , "sv" :
sk_metropolice_simple_health : 26 : , "sv" :
sk_metropolice_stitch_along_hitcount : 2 : , "sv" :
sk_metropolice_stitch_at_hitcount : 1 : , "sv" :
sk_metropolice_stitch_behind_hitcount : 3 : , "sv" :
sk_metropolice_stitch_distance : 1000 : , "sv" :
sk_metropolice_stitch_reaction : 1 : , "sv" :
sk_metropolice_stitch_tight_hitcount : 2 : , "sv" :
sk_middlepenalty_jumppower : 0 : , "sv", "nf" :
sk_middlepenalty_movespeed : 0 : , "sv", "nf" :
sk_middlepenalty_rollspeed : 0 : , "cl" :
sk_mindup_particle_speed_max : 60 : , "cl" :
sk_mindup_particle_speed_min : 40 : , "cl" :
sk_mindup_particle_time : 1 : , "cl" :
sk_missile_explodewait : 0 : , "sv" :
sk_molotov_radius : 0 : , "sv" :
sk_npc_arm : 1 : , "sv" :
sk_npc_chest : 1 : , "sv" :
sk_npc_dmg_357 : 40 : , "sv", "rep" :
sk_npc_dmg_357_mp : 30 : , "sv", "rep" :
sk_npc_dmg_airboat : 0 : , "sv", "rep" :
sk_npc_dmg_alyxgun : 0 : , "sv", "rep" :
sk_npc_dmg_antlion_mp : 30 : , "sv", "rep" :
sk_npc_dmg_ar2 : 8 : , "sv", "rep" :
sk_npc_dmg_ar2_altfire : 50 : , "sv", "rep" :
sk_npc_dmg_ar2_altfire_mp : 25 : , "sv", "rep" :
sk_npc_dmg_ar2_mp : 3 : , "sv", "rep" :
sk_npc_dmg_buckshot : 8 : , "sv", "rep" :
sk_npc_dmg_buckshot_mp : 3 : , "sv", "rep" :
sk_npc_dmg_canceler_mp : 0 : , "sv", "rep" :
sk_npc_dmg_cgr_mp : 0 : , "sv", "rep" :
sk_npc_dmg_chargebow_mp : 30 : , "sv", "rep" :
sk_npc_dmg_combineball : 15 : , "sv", "rep" :
sk_npc_dmg_crossbow : 100 : , "sv", "rep" :
sk_npc_dmg_crossbow_mp : 10 : , "sv", "rep" :
sk_npc_dmg_crowbar : 0 : , "sv" :
sk_npc_dmg_crowbar_mp : 25 : , "sv", "rep" :
sk_npc_dmg_decoy_mp : 80 : , "sv", "rep" :
sk_npc_dmg_dpistol_mp : 6 : , "sv", "rep" :
sk_npc_dmg_dropship : 5 : , "sv" : Dropship container cannon damage.
sk_npc_dmg_drpg_mp : 50 : , "sv", "rep" :
sk_npc_dmg_dshotgun_mp : 8 : , "sv", "rep" :
sk_npc_dmg_einjection_mp : 8 : , "sv", "rep" :
sk_npc_dmg_energy_mp : 0 : , "sv", "rep" :
sk_npc_dmg_fgr_mp : 0 : , "sv", "rep" :
sk_npc_dmg_fraggrenade : 0 : , "sv" :
sk_npc_dmg_fragsmokegrenade : 0 : , "sv" :
sk_npc_dmg_gatling_altfire_mp : 4 : , "sv", "rep" :
sk_npc_dmg_gatling_mp : 6 : , "sv", "rep" :
sk_npc_dmg_gglove_mp : 30 : , "sv", "rep" :
sk_npc_dmg_grenade : 150 : , "sv", "rep" :
sk_npc_dmg_grenade_mp : 75 : , "sv", "rep" :
sk_npc_dmg_gunship : 0 : , "sv", "rep" :
sk_npc_dmg_gunship_to_plr : 0 : , "sv", "rep" :
sk_npc_dmg_health_mp : 0 : , "sv", "rep" :
sk_npc_dmg_helicopter : 6 : , "sv" : Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr : 3 : , "sv" : Damage helicopter shots deal to the player
sk_npc_dmg_hshield_mp : 0 : , "sv", "rep" :
sk_npc_dmg_invisible_mp : 0 : , "sv", "rep" :
sk_npc_dmg_jdrink_mp : 0 : , "sv", "rep" :
sk_npc_dmg_laser_mp : 5 : , "sv", "rep" :
sk_npc_dmg_magazine_mp : 0 : , "sv", "rep" :
sk_npc_dmg_manhack_mp : 50 : , "sv", "rep" :
sk_npc_dmg_mdrink_mp : 0 : , "sv", "rep" :
sk_npc_dmg_molotov : 0 : , "sv" :
sk_npc_dmg_msniper_mp : 1 : , "sv", "rep" :
sk_npc_dmg_paint_mp : 0 : , "sv", "rep" :
sk_npc_dmg_pbow_mp : 30 : , "sv", "rep" :
sk_npc_dmg_pdrink_mp : 0 : , "sv", "rep" :
sk_npc_dmg_pgr_mp : 0 : , "sv", "rep" :
sk_npc_dmg_pistol : 5 : , "sv", "rep" :
sk_npc_dmg_pistol_mp : 3 : , "sv", "rep" :
sk_npc_dmg_pknife_mp : 24 : , "sv", "rep" :
sk_npc_dmg_pshake_mp : 0 : , "sv", "rep" :
sk_npc_dmg_recover_mp : 10 : , "sv", "rep" :
sk_npc_dmg_rifle_mp : 55 : , "sv", "rep" :
sk_npc_dmg_rpg_round : 100 : , "sv", "rep" :
sk_npc_dmg_rpg_round_mp : 50 : , "sv", "rep" :
sk_npc_dmg_satchel : 50 : , "sv" :
sk_npc_dmg_sentry_mp : 6 : , "sv", "rep" :
sk_npc_dmg_sgene : 0 : , "sv" :
sk_npc_dmg_sgene_mp : 0 : , "sv", "rep" :
sk_npc_dmg_sgr_mp : 0 : , "sv", "rep" :
sk_npc_dmg_shake_mp : 0 : , "sv", "rep" :
sk_npc_dmg_shield_mp : 0 : , "sv", "rep" :
sk_npc_dmg_slam_mp : 150 : , "sv", "rep" :
sk_npc_dmg_smg1 : 4 : , "sv", "rep" :
sk_npc_dmg_smg1_grenade : 100 : , "sv", "rep" :
sk_npc_dmg_smg1_grenade_mp : 50 : , "sv", "rep" :
sk_npc_dmg_smg1_mp : 3 : , "sv", "rep" :
sk_npc_dmg_sniper_round : 0 : , "sv", "rep" :
sk_npc_dmg_spistol_mp : 6 : , "sv", "rep" :
sk_npc_dmg_spread_mp : 0 : , "sv", "rep" :
sk_npc_dmg_ssniper_mp : 1 : , "sv", "rep" :
sk_npc_dmg_stungun_mp : 15 : , "sv", "rep" :
sk_npc_dmg_stunstick : 0 : , "sv" :
sk_npc_dmg_stunstick_mp : 30 : , "sv", "rep" :
sk_npc_dmg_surprisebox_mp : 6 : , "sv", "rep" :
sk_npc_dmg_tgr_mp : 50 : , "sv", "rep" :
sk_npc_dmg_tornado_mp : 0 : , "sv", "rep" :
sk_npc_dmg_tripmine : 50 : , "sv" :
sk_npc_dmg_wgr_mp : 0 : , "sv", "rep" :
sk_npc_head : 2 : , "sv" :
sk_npc_leg : 1 : , "sv" :
sk_npc_stomach : 1 : , "sv" :
sk_paint_num : 3 : , "sv", "rep" :
sk_paint_rvsshield : 25 : , "sv", "rep" :
sk_paint_shake_range : 30 : , "sv", "rep" :
sk_paint_timer : 20 : , "sv", "rep" :
sk_panaltytype_gatling_mp : 1 : , "sv", "rep" :
sk_pathfollower_grenade_radius : 0 : , "sv" :
sk_pdrink_available_time : 10 : , "sv" :
sk_pdrink_damagereduction : 0 : , "sv" :
sk_pdrink_duckspeed : 0 : , "sv" :
sk_pdrink_facing : 9 : , "sv" :
sk_pdrink_jumppower : 0 : , "sv" :
sk_pdrink_meleedamage : 0 : , "sv" :
sk_pdrink_movespeed : 0 : , "sv" :
sk_pdrink_rollspeed : 0 : , "sv" :
sk_pdrink_throw : 500 : , "sv" :
sk_pgr_dmg_radius : 250 : , "sv", "rep" :
sk_pgr_expand_factor : 2 : , "sv", "rep" :
sk_pgr_friendly_enable : 1 : , "sv", "rep" :
sk_pgr_hit_ofs : 1 : , "sv", "rep" :
sk_pgr_hit_radius : 250 : , "sv", "rep" :
sk_pgr_smoke_timer : 10 : , "sv", "rep" :
sk_pknife_lead_time_mp : 0 : , "sv" :
sk_pknife_range : 75 : , "sv", "rep" :
sk_pknife_refire : 0 : , "sv", "rep" :
sk_pknife_smackdelay : 0 : , "sv", "rep" :
sk_pknife_throw_delay : 1 : , "sv" :
sk_pknife_throw_delay2 : 1 : , "sv" :
sk_pknife_throw_pierced : 1 : , "sv" :
sk_pknife_throwpow_air : 1100 : , "sv" :
sk_pknife_throwpow_wat : 500 : , "sv" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 2 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
sk_plr_BulletImpulse_357_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_airboat : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_ar2_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_buckshot_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_chargebow_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_crossbow_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_dpistol_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_dshotgun_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_gatling_mp : 5 : , "sv", "rep" :
sk_plr_BulletImpulse_gauss_round : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_gunship : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_laser_mp : 5 : , "sv", "rep" :
sk_plr_BulletImpulse_msniper_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_paint_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_pbow_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_pistol_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_rifle_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_smg1_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_spistol_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_spread_mp : 1 : , "sv", "rep" :
sk_plr_BulletImpulse_ssniper_mp : 1 : , "sv", "rep" :
sk_plr_dmg_357 : 40 : , "sv", "rep" :
sk_plr_dmg_357_mp : 50 : , "sv", "rep" :
sk_plr_dmg_airboat : 0 : , "sv", "rep" :
sk_plr_dmg_alyxgun : 0 : , "sv", "rep" :
sk_plr_dmg_antlion_mp : 30 : , "sv", "rep" :
sk_plr_dmg_ar2 : 8 : , "sv", "rep" :
sk_plr_dmg_ar2_altfire : 50 : , "sv", "rep" :
sk_plr_dmg_ar2_altfire_mp : 35 : , "sv", "rep" :
sk_plr_dmg_ar2_mp : 5 : , "sv", "rep" :
sk_plr_dmg_buckshot : 8 : , "sv", "rep" :
sk_plr_dmg_buckshot_mp : 6 : , "sv", "rep" :
sk_plr_dmg_canceler_mp : 0 : , "sv", "rep" :
sk_plr_dmg_cgr_mp : 0 : , "sv", "rep" :
sk_plr_dmg_chargebow_mp : 30 : , "sv", "rep" :
sk_plr_dmg_crossbow : 100 : , "sv", "rep" :
sk_plr_dmg_crossbow_mp : 33 : , "sv", "rep" :
sk_plr_dmg_crowbar : 0 : , "sv" :
sk_plr_dmg_crowbar_mp : 30 : , "sv", "rep" :
sk_plr_dmg_decoy_mp : 80 : , "sv", "rep" :
sk_plr_dmg_dpistol_mp : 5 : , "sv", "rep" :
sk_plr_dmg_drpg_mp : 50 : , "sv", "rep" :
sk_plr_dmg_dshotgun_mp : 6 : , "sv", "rep" :
sk_plr_dmg_einjection_mp : 8 : , "sv", "rep" :
sk_plr_dmg_energy_mp : 0 : , "sv", "rep" :
sk_plr_dmg_fgr_mp : 0 : , "sv", "rep" :
sk_plr_dmg_fraggrenade : 0 : , "sv" :
sk_plr_dmg_fragsmokegrenade : 0 : , "sv" :
sk_plr_dmg_gatling_altfire_mp : 4 : , "sv", "rep" :
sk_plr_dmg_gatling_mp : 4 : , "sv", "rep" :
sk_plr_dmg_gglove_mp : 30 : , "sv", "rep" :
sk_plr_dmg_grenade : 150 : , "sv", "rep" :
sk_plr_dmg_grenade_mp : 90 : , "sv", "rep" :
sk_plr_dmg_health_mp : 0 : , "sv", "rep" :
sk_plr_dmg_hshield_mp : 0 : , "sv", "rep" :
sk_plr_dmg_invisible_mp : 0 : , "sv", "rep" :
sk_plr_dmg_jdrink_mp : 0 : , "sv", "rep" :
sk_plr_dmg_laser_mp : 4 : , "sv", "rep" :
sk_plr_dmg_magazine_mp : 0 : , "sv", "rep" :
sk_plr_dmg_manhack_mp : 50 : , "sv", "rep" :
sk_plr_dmg_mdrink_mp : 0 : , "sv", "rep" :
sk_plr_dmg_molotov : 0 : , "sv" :
sk_plr_dmg_msniper_mp : 1 : , "sv", "rep" :
sk_plr_dmg_paint_mp : 1 : , "sv", "rep" :
sk_plr_dmg_pbow_mp : 30 : , "sv", "rep" :
sk_plr_dmg_pdrink_mp : 0 : , "sv", "rep" :
sk_plr_dmg_pgr_mp : 0 : , "sv", "rep" :
sk_plr_dmg_pistol : 5 : , "sv", "rep" :
sk_plr_dmg_pistol_mp : 6 : , "sv", "rep" :
sk_plr_dmg_pknife_mp : 24 : , "sv", "rep" :
sk_plr_dmg_pknife_throw : 100 : , "sv" :
sk_plr_dmg_pshake_mp : 0 : , "sv", "rep" :
sk_plr_dmg_pulseball : 50 : , "sv", "rep" :
sk_plr_dmg_recover_mp : 30 : , "sv", "rep" :
sk_plr_dmg_rifle_mp : 60 : , "sv", "rep" :
sk_plr_dmg_rpg_round : 100 : , "sv", "rep" :
sk_plr_dmg_rpg_round_mp : 75 : , "sv", "rep" :
sk_plr_dmg_satchel : 50 : , "sv" :
sk_plr_dmg_sentry_mp : 4 : , "sv", "rep" :
sk_plr_dmg_sgene : 0 : , "sv" :
sk_plr_dmg_sgene_mp : 5 : , "sv", "rep" :
sk_plr_dmg_sgr_mp : 0 : , "sv", "rep" :
sk_plr_dmg_shake_mp : 0 : , "sv", "rep" :
sk_plr_dmg_shield_mp : 0 : , "sv", "rep" :
sk_plr_dmg_slam_mp : 150 : , "sv", "rep" :
sk_plr_dmg_smg1 : 4 : , "sv", "rep" :
sk_plr_dmg_smg1_grenade : 100 : , "sv", "rep" :
sk_plr_dmg_smg1_grenade_mp : 50 : , "sv", "rep" :
sk_plr_dmg_smg1_mp : 4 : , "sv", "rep" :
sk_plr_dmg_sniper_round : 0 : , "sv", "rep" :
sk_plr_dmg_spistol_mp : 9 : , "sv", "rep" :
sk_plr_dmg_spread_mp : 0 : , "sv", "rep" :
sk_plr_dmg_ssniper_mp : 1 : , "sv", "rep" :
sk_plr_dmg_stungun_mp : 25 : , "sv", "rep" :
sk_plr_dmg_stunstick : 0 : , "sv" :
sk_plr_dmg_stunstick_mp : 40 : , "sv", "rep" :
sk_plr_dmg_surprisebox_mp : 4 : , "sv", "rep" :
sk_plr_dmg_tgr_mp : 50 : , "sv", "rep" :
sk_plr_dmg_tornado_mp : 0 : , "sv", "rep" :
sk_plr_dmg_tripmine : 50 : , "sv" :
sk_plr_dmg_wgr_mp : 0 : , "sv", "rep" :
sk_plr_grenade_drop_time : 30 : , "sv", "rep" :
sk_plr_health_drop_time : 30 : , "sv", "rep" :
sk_plr_num_shotgun_pellets : 7 : , "sv", "rep" :
sk_plr_penetrate_pistol_mp : 1 : , "sv", "rep" :
sk_poison_available_time : 18 : , "sv" :
sk_poison_damage_rate : 4 : , "sv" :
sk_poison_draw_scale : 1 : , "cl" :
sk_poison_infection_time : 3 : , "sv" :
sk_poison_particle_time : 3 : , "cl" :
sk_poison_radius : 200 : , "sv", "rep" :
sk_poison_spawn_rate : 20 : , "cl" :
sk_poison_time_rate : 1 : , "sv" :
sk_poisongas_smoke_timer : 7 : , "sv" :
sk_powerup_particle_speed_max : 60 : , "cl" :
sk_powerup_particle_speed_min : 40 : , "cl" :
sk_powerup_particle_time : 1 : , "cl" :
sk_pshake_dmg_radius : 250 : , "sv", "rep" :
sk_pshake_hit_radius : 250 : , "sv", "rep" :
sk_range_sentry_mp : 1200 : , "sv" :
sk_recover_life : 30 : , "sv" :
sk_recover_particle_emittime : 1 : , "sv" :
sk_recover_particle_lifetime : 2 : , "sv" :
sk_recover_particle_size_end : 15 : , "sv" :
sk_recover_particle_size_start : 10 : , "sv" :
sk_recover_particle_spawnrate : 30 : , "sv" :
sk_recover_particle_speed_max : 200 : , "sv" :
sk_recover_particle_speed_min : 100 : , "sv" :
sk_recover_particle_time : 1 : , "sv" :
sk_recover_particle_vmf : 0 : , "sv" :
sk_recover_suit : 0 : , "sv" :
sk_recover_tracelength : 450 : , "sv", "cheat", "rep" :
sk_RefireTime_dpistol_mp : 0 : , "sv", "rep" :
sk_RefireTime_pistol_mp : 0 : , "sv", "rep" :
sk_RefireTime_spistol_mp : 0 : , "sv", "rep" :
sk_roll_antlion_mp : 700 : , "sv", "rep" :
sk_roll_cgr_mp : 700 : , "sv", "rep" :
sk_roll_decoy_mp : 700 : , "sv", "rep" :
sk_roll_fgr_mp : 600 : , "sv", "rep" :
sk_roll_grenade : 700 : , "sv", "rep" :
sk_roll_grenade_mp : 600 : , "sv", "rep" :
sk_roll_manhack_mp : 700 : , "sv", "rep" :
sk_roll_pgr_mp : 700 : , "sv", "rep" :
sk_roll_sgene_mp : 500 : , "sv", "rep" :
sk_roll_sgr_mp : 600 : , "sv", "rep" :
sk_roll_tgr_mp : 450 : , "sv", "rep" :
sk_roll_wgr_mp : 600 : , "sv", "rep" :
sk_rollangle_gatling_mp : 360 : , "sv", "rep" :
sk_rolleffdelay_gatling_mp : 0 : , "sv", "rep" :
sk_rollefftime_gatling_mp : 1 : , "sv", "rep" :
sk_rolleffzofs_gatling_mp : 15 : , "sv", "rep" :
sk_rollermine_shock : 0 : , "sv" :
sk_rollermine_stun_delay : 1 : , "sv" :
sk_rollermine_vehicle_intercept : 1 : , "sv" :
sk_rollgatling_Max : 10 : , "sv", "rep" :
sk_rollgatling_Min : 0 : , "sv", "rep" :
sk_rollgatling_Shock : 3 : , "sv", "rep" :
sk_rollgatling_Time : 0 : , "sv", "rep" :
sk_rollgatling_X : 0 : , "sv", "rep" :
sk_rollgatling_Y : 0 : , "sv", "rep" :
sk_rollgatling_Z : 1 : , "sv", "rep" :
sk_rolltime_gatling_mp : 0 : , "sv", "rep" :
sk_satchel_detonate_delay : 0 : , "sv" :
sk_satchel_friendly_enable : 0 : , "sv" :
sk_satchel_search : 40 : , "sv" :
sk_scanner_dmg_dive : 0 : , "sv" :
sk_scanner_health : 0 : , "sv" :
sk_senbbhull : 27 : , "sv" :
sk_senbbx0 : -16 : , "sv" :
sk_senbbx1 : 10 : , "sv" :
sk_senbby0 : -10 : , "sv" :
sk_senbby1 : 10 : , "sv" :
sk_senbbz0 : 1 : , "sv" :
sk_senbbz1 : 75 : , "sv" :
sk_sentryforward : 25 : , "sv" :
sk_sentrygun_aofsx : 0 : , "sv" :
sk_sentrygun_aofsy : 0 : , "sv" :
sk_sentrygun_aofsz : 0 : , "sv" :
sk_sentrygun_friendly_enable : 0 : , "sv" :
sk_sentrygun_ignorefromfront : 0 : , "sv" :
sk_sentrygun_limit : 3 : , "sv" :
sk_sentrygun_limit_checktime : 2 : , "sv" :
sk_sentrygun_limit_radius : 500 : , "sv" :
sk_sentrygun_pushforce_blast : 2 : , "sv" :
sk_sentrygun_pushforce_bullet : 2 : , "sv" :
sk_sentrygun_pushforce_meleehit : 2 : , "sv" :
sk_sentrygun_revdist : 80 : , "sv" :
sk_sentrygun_startinactive : 0 : , "sv" :
sk_sentrygun_suisidetime : 5 : , "sv" :
sk_sentrygun_team_reverse : 0 : , "sv" :
sk_sentrygun_trapdist : 16 : , "sv" :
sk_sentryhull : 100 : , "sv" :
sk_sentryright : 0 : , "sv" :
sk_sentryschdown : -80 : , "sv" :
sk_sentryup : 0 : , "sv" :
sk_sentryzofs : 4 : , "sv" :
sk_sgbbsize : 5 : , "sv" :
sk_sgene_absorb_damagescale : 0 : , "sv" :
sk_sgene_absorb_max : 30 : , "sv" :
sk_sgene_fear_distance : 300 : , "sv" :
sk_sgene_firedelay : 0 : , "sv" :
sk_sgene_flick_scale : 0 : , "sv" :
sk_sgene_friendly_enable : 0 : , "sv" :
sk_sgene_health : 20 : , "sv" :
sk_sgene_impulse : 100 : , "sv" :
sk_sgene_jolt_impulse : 1 : , "sv" :
sk_sgene_mass : 0 : , "sv" :
sk_sgene_mass_scale : 20 : , "sv" :
sk_sgene_open_threshold : 200 : , "sv" :
sk_sgene_player_hop_threshold : 200 : , "sv" :
sk_sgene_radius : 0 : , "sv" :
sk_sgene_rebound_scale : 3 : , "sv" :
sk_sgene_retry_dist : 5 : , "sv", "rep" :
sk_sgene_retry_num : 15 : , "sv", "rep" :
sk_sgene_retry_radius : 10 : , "sv", "rep" :
sk_sgene_safetydelay : 0 : , "sv" :
sk_sgene_see_dist : 400 : , "sv" :
sk_sgene_shock : 2 : , "sv" :
sk_sgene_speed : 800 : , "sv" :
sk_sgene_stun_delay : 1 : , "sv" :
sk_sgene_unstickdelay : 1 : , "sv" :
sk_sgr_limit : 2 : , "sv", "rep" :
sk_sgr_limit_radius : 2000 : , "sv", "rep" :
sk_sgr_teamsmoke_density : 0 : , "sv", "rep" :
sk_sgr_timer : 30 : , "sv", "rep" :
sk_sgshsize : 5 : , "sv" :
sk_shake_capturetime : 7 : , "sv" :
sk_shake_debug_mode : 0 : , "sv" :
sk_shake_detonate_delay : 0 : , "sv", "rep" :
sk_shake_dissolve : 0 : , "sv" :
sk_shake_dissolve_type : 0 : , "sv" :
sk_shake_effectnum : 2 : , "sv" :
sk_shake_facing : 9 : , "sv" :
sk_shake_force : 80 : , "sv" :
sk_shake_friendly_enable : 0 : , "sv" :
sk_shake_npc_enable : 0 : , "sv" :
sk_shake_radius : 120 : , "sv", "rep" :
sk_shake_search : 80 : , "sv", "rep" :
sk_shake_searchlines : 3 : , "sv" :
sk_shake_searchofs : 20 : , "sv" :
sk_shake_sink_delay : 0 : , "sv", "rep" :
sk_shake_throwed_delay : 1 : , "sv", "rep" :
sk_shake_torque : 20 : , "sv" :
sk_shake_trap_pow : 20 : , "sv", "rep" :
sk_shield_chargemax : 20 : , "sv", "rep" :
sk_shield_chargerate : 10 : , "sv", "rep" :
sk_shield_chargescale : 5 : , "sv", "rep" :
sk_shield_health : 100 : , "sv", "rep" :
sk_shield_limit : 3 : , "sv", "rep" :
sk_shield_limit_radius : 1000 : , "sv", "rep" :
sk_shield_timer : 60 : , "sv", "rep" :
sk_shieldforward : 30 : , "sv" :
sk_shieldofsx : 0 : , "sv" :
sk_shieldofsy : 0 : , "sv" :
sk_shieldofsz : -54 : , "sv" :
sk_shieldright : 0 : , "sv" :
sk_shieldup : 6 : , "sv" :
sk_shotgun_pellets : 6 : , "sv", "rep" :
sk_ShotPenaltyTime_dpistol_mp : 0 : , "sv", "rep" :
sk_ShotPenaltyTime_pistol_mp : 0 : , "sv", "rep" :
sk_ShotPenaltyTime_spistol_mp : 0 : , "sv", "rep" :
sk_slam_impact_range : 12 : , "sv", "rep" :
sk_SlideLimit_gatling_mp : 0 : , "sv", "rep" :
sk_smg1_grenade_radius : 0 : , "sv" :
sk_snipe_1stbeamdt : 5000 : , "sv", "rep" :
sk_snipe_1stbeamfw : 0 : , "sv", "rep" :
sk_snipe_1stbeamlen1 : 0 : , "sv", "rep" :
sk_snipe_1stbeamlen2 : 0 : , "sv", "rep" :
sk_snipe_1stbeamrt : 0 : , "sv", "rep" :
sk_snipe_1stbeamup : -20 : , "sv", "rep" :
sk_snipe_1stbeamwt : 20 : , "sv", "rep" :
sk_snipe_beamfade : 20 : , "sv", "rep" :
sk_snipe_beamnear : 200 : , "sv", "rep" :
sk_snipe_f : 25 : , "sv", "rep" :
sk_snipe_r : 7 : , "sv", "rep" :
sk_snipe_u : -1 : , "sv", "rep" :
sk_snipe_uofs : 46 : , "sv", "rep" :
sk_stalker_health : 0 : , "sv" :
sk_stalker_melee_dmg : 0 : , "sv" :
sk_strider_down_time : 1 : , "sv" :
sk_strider_health : 350 : , "sv" :
sk_strider_num_combineball1 : 3 : , "sv" :
sk_strider_num_combineball2 : 4 : , "sv" :
sk_strider_num_combineball3 : 5 : , "sv" :
sk_strider_num_missiles1 : 5 : , "sv" :
sk_strider_num_missiles2 : 7 : , "sv" :
sk_strider_num_missiles3 : 7 : , "sv" :
sk_strider_shoot_dot : 0 : , "sv" :
sk_strider_shoot_duration : 2 : , "sv" :
sk_strider_shoot_variation : 1 : , "sv" :
sk_strider_subsequent_target_duration : 1 : , "sv" :
sk_stun_autoaim : 15 : , "sv" :
sk_stun_available_time : 10 : , "sv" :
sk_stun_duckspeed : 0 : , "sv" :
sk_stun_jumppower : 0 : , "sv" :
sk_stun_movespeed : 0 : , "sv" :
sk_stun_rollspeed : 0 : , "sv" :
sk_stun_spread : 15 : , "sv" :
sk_stungun_chargemax : 25 : , "sv", "rep" :
sk_stungun_chargerate : 0 : , "sv", "rep" :
sk_stungun_chargescale : 1 : , "sv", "rep" :
sk_stungun_range : 80 : , "sv", "rep" :
sk_stungun_refire : 1 : , "sv", "rep" :
sk_stungun_smackdelay : 0 : , "sv", "rep" :
sk_stunstick_chargemax : 30 : , "sv", "rep" :
sk_stunstick_chargerate : 1 : , "sv", "rep" :
sk_stunstick_chargescale : 0 : , "sv", "rep" :
sk_stunstick_refire : 0 : , "sv", "rep" :
sk_stunstick_smackdelay : 0 : , "sv", "rep" :
sk_suitcharger : 0 : , "sv" :
sk_suitcharger_citadel : 0 : , "sv" :
sk_suitcharger_citadel_maxarmor : 0 : , "sv" :
sk_surpbbhull : 27 : , "sv" :
sk_surpbbx0 : -16 : , "sv" :
sk_surpbbx1 : 10 : , "sv" :
sk_surpbby0 : -10 : , "sv" :
sk_surpbby1 : 10 : , "sv" :
sk_surpbbz0 : 1 : , "sv" :
sk_surpbbz1 : 75 : , "sv" :
sk_surprisebox_rate_jdrink : 8 : , "sv" :
sk_surprisebox_rate_life : 35 : , "sv" :
sk_surprisebox_rate_mdrink : 8 : , "sv" :
sk_surprisebox_rate_pdrink : 8 : , "sv" :
sk_surprisebox_rate_priammo : 35 : , "sv" :
sk_surprisebox_rate_secammo : 6 : , "sv" :
sk_surpriseboxforward : 25 : , "sv" :
sk_surpriseboxhull : 100 : , "sv" :
sk_surpriseboxright : 0 : , "sv" :
sk_surpriseboxschdown : -80 : , "sv" :
sk_surpriseboxup : 0 : , "sv" :
sk_surpriseboxzofs : 4 : , "sv" :
sk_t_damage : 1 : , "cl" :
sk_t_emit : 1 : , "cl" :
sk_t_flash : 1 : , "cl" :
sk_tesla_beam : 3 : , "cl" :
sk_tesla_beam_max : 1 : , "cl" :
sk_tesla_beam_min : 1 : , "cl" :
sk_tesla_length : 60 : , "cl" :
sk_tesla_life_max : 0 : , "cl" :
sk_tesla_life_min : 0 : , "cl" :
sk_tgr_f : 18 : , "sv", "rep" :
sk_tgr_mass : 0 : , "sv" :
sk_tgr_r : 0 : , "sv", "rep" :
sk_tgr_radius : 300 : , "sv", "rep" :
sk_tgr_rotspeed : 2 : , "sv", "rep" :
sk_tgr_rx : 200 : , "sv", "rep" :
sk_tgr_timer : 15 : , "sv", "rep" :
sk_tgr_timerfact0 : 1 : , "sv", "rep" :
sk_tgr_timerfact1 : 0 : , "sv", "rep" :
sk_tgr_timerfact2 : 0 : , "sv", "rep" :
sk_tgr_u : 0 : , "sv", "rep" :
sk_throw_antlion_mp : 1200 : , "sv", "rep" :
sk_throw_bugbait : 1000 : , "sv" :
sk_throw_cgr_mp : 1200 : , "sv", "rep" :
sk_throw_decoy_mp : 200 : , "sv", "rep" :
sk_throw_fgr_mp : 1000 : , "sv", "rep" :
sk_throw_grenade : 1200 : , "sv", "rep" :
sk_throw_grenade_mp : 1000 : , "sv", "rep" :
sk_throw_manhack_mp : 1200 : , "sv", "rep" :
sk_throw_pgr_mp : 1200 : , "sv", "rep" :
sk_throw_pshake_mp : 200 : , "sv", "rep" :
sk_throw_sgene_mp : 1200 : , "sv", "rep" :
sk_throw_sgr_mp : 1000 : , "sv", "rep" :
sk_throw_shake_mp : 200 : , "sv", "rep" :
sk_throw_slam_mp : 200 : , "sv", "rep" :
sk_throw_tgr_mp : 900 : , "sv", "rep" :
sk_throw_wgr_mp : 1000 : , "sv", "rep" :
sk_timereffect_bigspeed : 0 : , "sv" :
sk_timereffect_smallspeed : 0 : , "sv" :
sk_timereffect_time : 0 : , "sv" :
sk_tornado_animetime : 2 : , "sv" :
sk_tornado_crashroof_damage_enable : 1 : , "sv", "rep" :
sk_tornado_debug_mode : 0 : , "sv", "rep" :
sk_tornado_detonate_delay : 0 : , "sv", "rep" :
sk_tornado_dissolve : 0 : , "sv", "rep" :
sk_tornado_dissolve_type : 0 : , "sv", "rep" :
sk_tornado_facing : 9 : , "sv" :
sk_tornado_fadetime : 2 : , "sv" :
sk_tornado_follow : 1 : , "sv" :
sk_tornado_friendly_enable : 1 : , "sv", "rep" :
sk_tornado_npc_enable : 0 : , "sv", "rep" :
sk_tornado_radius : 100 : , "sv", "rep" :
sk_tornado_roofdmg_max : 50 : , "sv", "rep" :
sk_tornado_roofdmg_min : 0 : , "sv", "rep" :
sk_tornado_search : 50 : , "sv", "rep" :
sk_tornado_searchlines : 3 : , "sv", "rep" :
sk_tornado_searchofs : 20 : , "sv", "rep" :
sk_tornado_sink_delay : 2 : , "sv", "rep" :
sk_tornado_throwed_delay : 3 : , "sv", "rep" :
sk_tornado_trap_pow : 2 : , "sv", "rep" :
sk_tornado_uppow : 900 : , "sv", "rep" :
sk_tripmine_detonate_enable : 1 : , "sv" :
sk_tripmine_friendly_enable : 0 : , "sv" :
sk_tripmine_ratio : 0 : , "sv" :
sk_tripmine_search : 10 : , "sv" :
sk_turn_range_gatling_mp : 0 : , "sv", "rep" :
sk_turn_range_h_msniper_mp : 1 : , "sv", "rep" :
sk_turn_range_h_sniper_mp : 1 : , "sv", "rep" :
sk_turn_range_h_ssniper_mp : 1 : , "sv", "rep" :
sk_turn_range_v_Crouch_msniper_mp : 0 : , "sv", "rep" :
sk_turn_range_v_Crouch_sniper_mp : 0 : , "sv", "rep" :
sk_turn_range_v_Crouch_ssniper_mp : 0 : , "sv", "rep" :
sk_turn_range_v_msniper_mp : 0 : , "sv", "rep" :
sk_turn_range_v_sniper_mp : 0 : , "sv", "rep" :
sk_turn_range_v_ssniper_mp : 0 : , "sv", "rep" :
sk_ViewKick_gatling2_mp : 2 : , "sv", "rep" :
sk_ViewKick_gatling_mp : 1 : , "sv", "rep" :
sk_vortigaunt_armor_charge : 30 : , "sv" :
sk_vortigaunt_dmg_claw : 0 : , "sv" :
sk_vortigaunt_dmg_rake : 0 : , "sv" :
sk_vortigaunt_dmg_zap : 0 : , "sv" :
sk_vortigaunt_health : 0 : , "sv" :
sk_weapon_animspeed : 1 : , "sv", "rep" :
sk_weapon_animspeed_inwater : 0 : , "sv", "rep" :
sk_weapon_animspeed_jdrink : 0 : , "sv", "rep" :
sk_weapon_animspeed_mdrink : 0 : , "sv", "rep" :
sk_weapon_animspeed_pdrink : 0 : , "sv", "rep" :
sk_weapon_animspeed_poison : 0 : , "sv", "rep" :
sk_weapon_animspeed_stun : 0 : , "sv", "rep" :
sk_weapon_ar2_alt_fire_duration : 2 : , "sv" :
sk_weapon_ar2_alt_fire_duration_mp : 4 : , "sv" :
sk_weapon_ar2_alt_fire_mass : 150 : , "sv" :
sk_weapon_ar2_alt_fire_mass_mp : 150 : , "sv" :
sk_weapon_ar2_alt_fire_radius : 10 : , "sv" :
sk_weapon_ar2_alt_fire_radius_mp : 10 : , "sv" :
sk_weapon_ar2_alt_fire_velocity : 1000 : , "sv" :
sk_weapon_ar2_alt_fire_velocity_mp : 1000 : , "sv" :
sk_weapon_ar2_alt_fire_wound_mp : 0 : , "sv" :
sk_weapon_ar2_altfire_guidefactor : 1 : , "sv", "rep" :
sk_weapon_ar2_altfire_seek_angle : 15 : , "sv", "rep" :
sk_weapon_gglove_fire_delay : 0 : , "sv", "rep" :
sk_weapon_gglove_fire_duration_mp : 4 : , "sv", "rep" :
sk_weapon_gglove_fire_mass_mp : 150 : , "sv", "rep" :
sk_weapon_gglove_fire_radius_mp : 10 : , "sv", "rep" :
sk_weapon_gglove_fire_velocity_mp : 1000 : , "sv", "rep" :
sk_weapon_gglove_refire : 0 : , "sv", "rep" :
sk_weapon_gglove_repush : 0 : , "sv", "rep" :
sk_WeaponKick : 0 : , "sv", "rep" :
sk_WeaponKick_mp : 0 : , "sv", "rep" :
sk_wgr_dmg_radius : 250 : , "sv", "rep" :
sk_wgr_flash_factor : 2 : , "sv" :
sk_wgr_flash_intime_max : 0 : , "sv", "rep" :
sk_wgr_flash_intime_min : 0 : , "sv", "rep" :
sk_wgr_flash_keeptime_max : 4 : , "sv", "rep" :
sk_wgr_flash_keeptime_min : 0 : , "sv", "rep" :
sk_wgr_flash_outtime_max : 3 : , "sv", "rep" :
sk_wgr_flash_outtime_min : 0 : , "sv", "rep" :
sk_wgr_friendly_enable : 1 : , "sv", "rep" :
sk_wgr_hit_radius : 1800 : , "sv", "rep" :
sk_woundgatling_dmg_primary : 5 : , "sv" :
sk_woundgatling_dmg_secondary : 5 : , "sv" :
sk_woundgatling_shk_primary : 1 : , "sv", "rep" :
sk_woundgatling_time_primary : 1 : , "sv" :
sk_woundgatling_time_secondary : 1 : , "sv" :
sk_zombie_dmg_both_slash : 0 : , "sv" :
sk_zombie_dmg_one_slash : 0 : , "sv" :
sk_zombie_health : 0 : , "sv" :
sk_zombie_poison_dmg_spit : 0 : , "sv" :
sk_zombie_poison_health : 0 : , "sv" :
skill : 1 : , "a" : Game skill level (1-3).
slist : cmd : : List servers on your LAN.
slot0 : cmd : :
slot1 : cmd : :
slot10 : cmd : :
slot2 : cmd : :
slot3 : cmd : :
slot4 : cmd : :
slot5 : cmd : :
slot6 : cmd : :
slot7 : cmd : :
slot8 : cmd : :
slot9 : cmd : :
smoke_trail : 1 : , "sv" :
smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when climbing stairs.
snapto : cmd : :
snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
snd_disable_mixer_duck : 0 : :
snd_duckerattacktime : 0 : , "a" :
snd_duckerreleasetime : 2 : , "a" :
snd_duckerthreshold : 0 : , "a" :
snd_ducktovolume : 0 : , "a" :
snd_flushasync : cmd : : Flush all async .wav data
snd_foliage_db_loss : 4 : :
snd_gain : 1 : :
snd_gain_max : 1 : :
snd_gain_min : 0 : :
snd_memasync : cmd : : Show async memory stats
snd_mixahead : 0 : , "a" :
snd_mixvol : cmd : : Set named Mixgroup to mix volume.
snd_musicvolume : 1 : , "a" : Music volume
snd_noextraupdate : 0 : :
snd_obscured_gain_dB : -2 : , "cheat" :
snd_pitchquality : 1 : , "a" :
snd_profile : 0 : , "demo" :
snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb : 60 : :
snd_refdist : 36 : :
snd_restart : cmd : : Restart sound system.
snd_show : 0 : , "cheat" : Show sounds info
snd_showclassname : 0 : :
snd_showmixer : 0 : :
snd_showstart : 0 : , "cheat" :
snd_soundmixer : 0 : :
snd_surround_speakers : 2 : :
snd_visualize : 0 : , "cheat" : Show sounds location in world
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
sndplaydelay : cmd : :
sniperspeak : 0 : , "sv" :
sniperviewdist : 35 : , "sv" :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_fadetime : 3 : , "cl" : Time to crossfade sound effects between soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes
speak : cmd : : Play a constructed sentence.
spec_mode : cmd : : Set spectator mode
spec_next : cmd : : Spectate next player
spec_player : cmd : : Spectate player by name
spec_pos : cmd : : dump position and angles to the console
spec_prev : cmd : : Spectate previous player
spec_scoreboard : 0 : , "a", "cl" :
spec_track : 0 : , "cl" : Tracks an entity in spec mode
+speed : cmd : :
-speed : cmd : :
spike : cmd : : generates a fake spike
startdemos : cmd : : Play demos in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
status : cmd : : Display map and connection status.
step_spline : 0 : , "sv" :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
+strafe : cmd : :
-strafe : cmd : :
strider_always_use_procedural_height : 0 : , "sv" :
strider_ar2_altfire_dmg : 25 : , "sv" :
strider_debug : cmd : : strider debug mode.
strider_distributed_fire : 1 : , "sv" :
strider_eyepositions : 0 : , "sv" :
strider_fact : 13 : , "sv" :
strider_force : cmd : : strider force activity.
strider_free_knowledge : 0 : , "sv" :
strider_free_pass_cover_dist : 120 : , "sv" :
strider_free_pass_duration : 2 : , "sv" :
strider_free_pass_move_tolerance : 320 : , "sv" :
strider_free_pass_refill_rate : 0 : , "sv" :
strider_free_pass_start_time : 3 : , "sv" :
strider_idle_test : 0 : , "sv" :
strider_immolate : 0 : , "sv" :
strider_pct_height_no_crouch_move : 90 : , "sv" :
strider_peek_eye_dist : 1 : , "sv" :
strider_peek_eye_dist_z : 4 : , "sv" :
strider_peek_time : 0 : , "sv" :
strider_peek_time_after_damage : 4 : , "sv" :
strider_show_cannonlos : 0 : , "sv" :
strider_show_focus : 0 : , "sv" :
strider_show_weapon_los_condition : 0 : , "sv" :
strider_show_weapon_los_z : 0 : , "sv" :
strider_test_height : 0 : , "sv" :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate : 10 : , "sv", "nf", "rep" :
sv_airaccelerate : 10 : , "sv", "nf", "rep" :
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : , "matsys" :
sv_autojump : 0 : , "sv" :
sv_autoladderdismount : 1 : , "sv", "rep" : Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 1 : , "nf", "rep" : Allow cheats on server
sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : : Contact email for server sysop
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
sv_filterban : 1 : : Set packet filtering by IP mode
sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_friction : 4 : , "sv", "nf", "rep" : World friction.
sv_gravity : 600 : , "sv", "nf", "rep" : World gravity.
sv_hl2mp_item_respawn_time : 30 : , "sv", "nf" :
sv_hl2mp_usingnewviewparameters : 1 : , "sv", "nf" :
sv_hl2mp_weapon_respawn_time : 20 : , "sv", "nf" :
sv_hltv : 0 : : Enables HLTV on this server.
sv_infinite_aux_power : 0 : , "sv", "cheat" :
sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
sv_ladderautomountdot : 0 : , "sv", "rep" : When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 0 : , "a" : Log server bans in the server logs.
sv_logdownloadlist : 1 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_massreport : 0 : , "sv" :
sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed : 320 : , "sv", "nf", "rep" :
sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow
sv_maxvelocity : 6000 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : : Minimum updates per second that the server will allow
sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games
sv_pausable : 1 : , "nf" : Is the server pausable.
sv_precachegeneric : cmd : : Usage: sv_precachegeneric <name> [ preload ] Add file to precache list.
sv_precacheinfo : cmd : : Show precache info.
sv_precachemodel : cmd : : Usage: sv_precachemodel <name> [ preload ] Add model to precache list.
sv_precachesound : cmd : : Usage: sv_precachesound <name> [ preload ] Add sound to precache list.
sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_region : -1 : : The region of the world to report this server in.
sv_robust_explosions : 1 : , "sv", "rep" :
sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
sv_rollspeed : 200 : , "sv", "nf", "rep" :
sv_sendtables : 0 : : Force full sendtable sending path.
sv_show_crosshair_target : 0 : , "sv" :
sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
sv_stats : 1 : : Collect CPU usage stats
sv_stepsize : 18 : , "sv", "nf", "rep" :
sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch : 0 : , "sv", "rep" :
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_unlag : 1 : , "sv" : Enables player lag compensation
sv_unlag_debug : 0 : , "sv" :
sv_unlag_maxdistance : -1 : , "sv" :
sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , "a", "nf" :
sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
sv_waterfriction : 1 : , "sv", "nf", "rep" :
switch_weapon : cmd : : Swotch Weapon to player. Arguments: <weapon_name>
template_debug : 0 : , "sv" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd : :
Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_mainmenu : cmd : : Return MainMenu
test_nav_opt : 1 : , "sv" :
test_news : cmd : : Open News
test_playdemo : cmd : : Play Demo
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_EnsureValue : cmd : :
Test_ProxyToggle_SetValue : cmd : :
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
test_ranking : cmd : : Open Ranking
Test_RemoveAllRandomEntities : cmd : :
Test_RunFrame : cmd : :
Test_SendKey : cmd : :
test_signature : cmd : : Open Signature
Test_SpawnRandomEntities : cmd : :
test_startdemoloop : cmd : : Start DemoLoop
Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
test_stopdemoloop : cmd : : Stop DemoLoop
test_title : cmd : : Open Title
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
testscript_debug : 0 : : Debug test scripts.
texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
tf2_feetyawrunscale : 2 : , "sv", "rep" : Multiplier on tf2_feetyawrate to allow turning faster when running.
think_limit : 10 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camera.
timedemo : cmd : : Play a demo and report performance info.
timedemoquit : cmd : : Play a demo, report performance info, and then exit
timerefresh : cmd : : Profile the renderer.
toggleconsole : cmd : : Show/hide the console.
tr_set_bot_command : cmd : : set bot control command to transceiver.
trace_report : 0 : , "sv" :
tracer_extra : 1 : , "cl" :
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
update_ammodef : cmd : :
update_ammodef : cmd : :
update_jobskillparam : cmd : :
update_jobskillparam : cmd : :
+use : cmd : :
-use : cmd : :
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
v_centermove : 0 : , "cl" :
v_centerspeed : 500 : , "cl" :
v_ipitch_cycle : 1 : , "cheat", "rep", "cl" :
v_ipitch_level : 0 : , "cheat", "rep", "cl" :
v_iroll_cycle : 0 : , "cheat", "rep", "cl" :
v_iroll_level : 0 : , "cheat", "rep", "cl" :
v_iyaw_cycle : 2 : , "cheat", "rep", "cl" :
v_iyaw_level : 0 : , "cheat", "rep", "cl" :
vcollide_wireframe : 0 : , "cheat" :
vcollide_wireframe_axes : 0 : :
version : cmd : : Print version info string.
vgui_drawfocus : 0 : : Report which panel is under the mouse.
-vgui_drawtree : cmd : :
+vgui_drawtree : cmd : :
vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_clear : cmd : :
vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden : 0 : : Draw the hidden panels.
vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
vgui_drawtree_visible : 1 : : Draw the visible panels.
vgui_togglepanel : cmd : : show/hide vgui panel by name.
viewmodel_fov : 54 : , "cheat", "cl" :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
voice_avggain : 0 : :
voice_clientdebug : 0 : , "cl" :
voice_dsound : 0 : :
voice_enable : 1 : , "a" :
voice_fadeouttime : 0 : :
voice_forcemicrecord : 1 : , "a" :
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback : 0 : , "user" :
voice_maxgain : 10 : :
voice_modenable : 1 : , "a", "cl" : Enable/disable voice in this mod.
voice_overdrive : 2 : :
voice_overdrivefadetime : 0 : :
voice_profile : 0 : :
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale : 1 : , "a" :
voice_serverdebug : 0 : , "sv" :
voice_showchannels : 0 : :
voice_showincoming : 0 : :
voice_steal : 2 : :
-voicerecord : cmd : :
+voicerecord : cmd : :
volume : 1 : , "a" : Sound volume
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vprof : cmd : : Toggle VProf profiler
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters : 0 : :
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph : 0 : : Draw the vprof graph.
vprof_graphheight : 256 : , "a" :
vprof_graphwidth : 512 : , "a" :
vprof_nextsibling : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stop : cmd : :
vprof_prevsibling : cmd : :
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : :
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope : 0 : : Set a specific scope to start showing vprof tree
vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose : 1 : , "a" : Set to one to show average and peak times
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
vtune : cmd : : Controls VTune's sampling.
wait : cmd : : Stop command parsing until next frame.
+walk : cmd : :
-walk : cmd : :
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
wc_link_edit : cmd : :
wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode
weapon_showproficiency : 0 : , "sv" :
writeip : cmd : : Save the ban list to banned_ip.cfg.
zombie_ambushdist : 16000 : , "sv" :
zombie_basemax : 100 : , "sv" :
zombie_basemin : 100 : , "sv" :
zombie_changemax : 0 : , "sv" :
zombie_changemin : 0 : , "sv" :
zombie_cutoffbody : 0 : , "a", "sv", "user", "norecord" : zombie cut off the body when he dead particular case
zombie_decaymax : 0 : , "sv" :
zombie_decaymin : 0 : , "sv" :
zombie_moanfreq : 1 : , "sv" :
zombie_release_headclub : 0 : , "a", "sv", "user", "norecord" : zombie release the headclub when he dead
zombie_stepfreq : 4 : , "sv" :
+zoom : cmd : :
-zoom : cmd : :
zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
--------------
5350 total convars/concommands
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