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Created August 18, 2016 01:49
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Open Broadcaster Software v0.658b log file uploaded at 2016-08-17, 21:51:50 (local time). The log file was approximately 5 days and 6 hours old at the time it was uploaded.
15:40:17: CLR host plugin strings not found, dynamically loading 4 strings
15:40:17: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
15:40:17: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
15:40:17: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
15:40:17: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
15:40:17: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
15:40:17: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
15:40:17: CLRHost:: Could not find/load browser settings at location C:\Users\carson\AppData\Roaming\OBS\pluginData\browser.json
15:40:17: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\carson\AppData\Roaming\OBS\pluginData\browser.json'.
15:40:17: File name: 'C:\Users\carson\AppData\Roaming\OBS\pluginData\browser.json'
15:40:17: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
15:40:17: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
15:40:17: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
15:40:17: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
15:40:17: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
16:02:49: Open Broadcaster Software v0.658b - 32bit (´・ω・`)
16:02:49: -------------------------------
16:02:49: CPU Name: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
16:02:49: CPU Speed: 3293MHz
16:02:49: Physical Memory: 3512MB Total, 1214MB Free
16:02:49: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
16:02:49: monitor 1: pos={0, 0}, size={1920, 1080}
16:02:49: Windows Version: 10.0 Build 10586 (revision 0)
16:02:49: Aero is Enabled
16:02:49: -------------------------------
16:02:49: OBS Modules:
16:02:49: Base Address Module
16:02:49: 00CF0000 OBS.exe
16:02:49: 6D5F0000 OBSApi.dll
16:02:49: 6D390000 CLRHostPlugin.dll
16:02:49: 6C820000 DShowPlugin.dll
16:02:49: 6C7F0000 GraphicsCapture.dll
16:02:49: 6C7C0000 NoiseGate.dll
16:02:49: 6C7A0000 PSVPlugin.dll
16:02:49: 6C780000 scenesw.dll
16:02:49: ------------------------------------------
16:02:49: Adapter 1
16:02:49: Video Adapter: Intel(R) HD Graphics
16:02:49: Video Adapter Dedicated Video Memory: 0
16:02:49: Video Adapter Shared System Memory: 1841616896
16:02:49: Video Adapter Output 1: pos={0, 0}, size={1024, 768}, attached=true
16:02:49: =====Stream Start: 2016-08-12, 16:02:49===============================================
16:02:49: Multithreaded optimizations: On
16:02:49: Base resolution: 1920x1080
16:02:49: Output resolution: 1280x720
16:02:49: ------------------------------------------
16:02:49: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
16:02:49: ------------------------------------------
16:02:49: Audio Format: 48000 Hz
16:02:49: ------------------------------------------
16:02:49: Audio Channels: 2 Ch
16:02:49: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
16:02:49: ------------------------------------------
16:02:49: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
16:02:49: Global Audio time adjust: 0
16:02:49: ------------------------------------------
16:02:49: Using auxilary audio input: Microphone (Realtek High Definition Audio)
16:02:50: Mic time offset: 150
16:02:50: ------------------------------------------
16:02:50: Audio Encoding: AAC
16:02:50: bitrate: 192
16:02:50: Using graphics capture
16:02:50: ------------------------------------------
16:02:50: device: Integrated Webcam,
16:02:50: device id \\?\usb#vid_0c45&pid_6494&mi_00#7&7a763ee&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
16:02:50: chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000
16:02:50: use buffering: false - 0, fourCC: 'MJPG'
16:02:50: audio device: Disable,
16:02:50: audio device id Disabled,
16:02:50: audio time offset 0,
16:02:50:
16:02:50: Using directshow input
16:02:50: Trying to hook process: Steam.exe
16:02:51: Scene buffering time set to 700
16:02:51: ------------------------------------------
16:02:51: Video Encoding: x264
16:02:51: fps: 40
16:02:51: width: 1280, height: 720
16:02:51: preset: veryfast
16:02:51: profile: high
16:02:51: keyint: 250
16:02:51: CBR: no
16:02:51: CFR: yes
16:02:51: max bitrate: 20000
16:02:51: buffer size: 20000
16:02:51: quality: 10
16:02:51: ------------------------------------------
16:03:12: FlushBufferedVideo: Flushing 11 packets over 250 ms
16:03:12: Total frames encoded: 833, total frames duplicated: 14 (1.68%)
16:03:12: Total frames rendered: 842, number of late frames: 1 (0.12%) (it's okay for some frames to be late)
16:03:12:
16:03:12: Profiler time results:
16:03:12:
16:03:12: ==============================================================
16:03:12: video thread frame - [100%] [avg time: 2.47 ms] [children: 62.6%] [unaccounted: 37.4%]
16:03:12: | scene->Preprocess - [57.6%] [avg time: 1.423 ms]
16:03:12: | GPU download and conversion - [4.98%] [avg time: 0.123 ms] [children: 4.17%] [unaccounted: 0.81%]
16:03:12: | | flush - [2.27%] [avg time: 0.056 ms]
16:03:12: | | CopyResource - [1.78%] [avg time: 0.044 ms]
16:03:12: | | conversion to 4:2:0 - [0.121%] [avg time: 0.003 ms]
16:03:12: Convert444Thread - [100%] [avg time: 2.572 ms] [children: 99%] [unaccounted: 0.972%]
16:03:12: | Convert444toNV12 - [99%] [avg time: 2.547 ms]
16:03:12: encoder thread frame - [100%] [avg time: 1.399 ms] [children: 0.429%] [unaccounted: 99.6%]
16:03:12: | sending stuff out - [0.429%] [avg time: 0.006 ms]
16:03:12: ==============================================================
16:03:12:
16:03:12:
16:03:12: Profiler CPU results:
16:03:12:
16:03:12: ==============================================================
16:03:12: video thread frame - [cpu time: avg 1.781 ms, total 1500 ms] [avg calls per frame: 1]
16:03:12: | scene->Preprocess - [cpu time: avg 1.466 ms, total 1234.38 ms] [avg calls per frame: 1]
16:03:12: | GPU download and conversion - [cpu time: avg 0.111 ms, total 93.75 ms] [avg calls per frame: 1]
16:03:12: | | flush - [cpu time: avg 0.092 ms, total 78.125 ms] [avg calls per frame: 1]
16:03:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:03:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:03:12: Convert444Thread - [cpu time: avg 2.854 ms, total 2312.5 ms] [avg calls per frame: 1]
16:03:12: | Convert444toNV12 - [cpu time: avg 2.854 ms, total 2312.5 ms] [avg calls per frame: 1]
16:03:12: encoder thread frame - [cpu time: avg 0.646 ms, total 531.25 ms] [avg calls per frame: 1]
16:03:12: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:03:12: ==============================================================
16:03:12:
16:03:12: =====Stream End: 2016-08-12, 16:03:12=================================================
16:03:16: =====Stream Start: 2016-08-12, 16:03:16===============================================
16:03:16: Multithreaded optimizations: On
16:03:16: Base resolution: 1920x1080
16:03:16: Output resolution: 1280x720
16:03:16: ------------------------------------------
16:03:16: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
16:03:16: ------------------------------------------
16:03:16: Audio Format: 48000 Hz
16:03:16: ------------------------------------------
16:03:16: Audio Channels: 2 Ch
16:03:16: Playback device {0.0.0.00000000}.{8d215424-2611-4c89-969d-dc706708dbae}
16:03:16: ------------------------------------------
16:03:16: Using desktop audio input: Speakers / Headphones (Realtek High Definition Audio)
16:03:16: Global Audio time adjust: 0
16:03:16: ------------------------------------------
16:03:16: Using auxilary audio input: Microphone (Realtek High Definition Audio)
16:03:16: Mic time offset: 150
16:03:16: ------------------------------------------
16:03:16: Audio Encoding: AAC
16:03:16: bitrate: 192
16:03:16: Using graphics capture
16:03:16: Trying to hook process: Steam.exe
16:03:16: Scene buffering time set to 700
16:03:16: ------------------------------------------
16:03:16: Video Encoding: x264
16:03:16: fps: 40
16:03:16: width: 1280, height: 720
16:03:16: preset: veryfast
16:03:16: profile: high
16:03:16: keyint: 250
16:03:16: CBR: no
16:03:16: CFR: yes
16:03:16: max bitrate: 20000
16:03:16: buffer size: 20000
16:03:16: quality: 10
16:03:16: ------------------------------------------
16:04:34: FlushBufferedVideo: Flushing 11 packets over 250 ms
16:04:34: Total frames encoded: 3084, total frames duplicated: 14 (0.45%)
16:04:34: Total frames rendered: 3107, number of late frames: 1 (0.03%) (it's okay for some frames to be late)
16:04:34:
16:04:34: Profiler time results:
16:04:34:
16:04:34: ==============================================================
16:04:34: video thread frame - [100%] [avg time: 0.543 ms] [children: 21.7%] [unaccounted: 78.3%]
16:04:34: | scene->Preprocess - [0.368%] [avg time: 0.002 ms]
16:04:34: | GPU download and conversion - [21.4%] [avg time: 0.116 ms] [children: 9.76%] [unaccounted: 11.6%]
16:04:34: | | flush - [1.47%] [avg time: 0.008 ms]
16:04:34: | | CopyResource - [7.55%] [avg time: 0.041 ms]
16:04:34: | | conversion to 4:2:0 - [0.737%] [avg time: 0.004 ms]
16:04:34: Convert444Thread - [100%] [avg time: 2.573 ms] [children: 99%] [unaccounted: 1.01%]
16:04:34: | Convert444toNV12 - [99%] [avg time: 2.547 ms]
16:04:34: encoder thread frame - [100%] [avg time: 1.616 ms] [children: 0.371%] [unaccounted: 99.6%]
16:04:34: | sending stuff out - [0.371%] [avg time: 0.006 ms]
16:04:34: ==============================================================
16:04:34:
16:04:34:
16:04:34: Profiler CPU results:
16:04:34:
16:04:34: ==============================================================
16:04:34: video thread frame - [cpu time: avg 0.15 ms, total 468.75 ms] [avg calls per frame: 1]
16:04:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:04:34: | GPU download and conversion - [cpu time: avg 0.05 ms, total 156.25 ms] [avg calls per frame: 1]
16:04:34: | | flush - [cpu time: avg 0.005 ms, total 15.625 ms] [avg calls per frame: 1]
16:04:34: | | CopyResource - [cpu time: avg 0.025 ms, total 78.125 ms] [avg calls per frame: 1]
16:04:34: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:04:34: Convert444Thread - [cpu time: avg 3.1 ms, total 9531.25 ms] [avg calls per frame: 1]
16:04:34: | Convert444toNV12 - [cpu time: avg 3.09 ms, total 9500 ms] [avg calls per frame: 1]
16:04:34: encoder thread frame - [cpu time: avg 1.403 ms, total 4312.5 ms] [avg calls per frame: 1]
16:04:34: | sending stuff out - [cpu time: avg 0.005 ms, total 15.625 ms] [avg calls per frame: 1]
16:04:34: ==============================================================
16:04:34:
16:04:34: =====Stream End: 2016-08-12, 16:04:34=================================================
16:04:35: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2016-08-12, 16:02:50: we're booting up:
16:02:50: CaptureThread: attached to process steam.exe
16:02:51: DXGI Present
16:02:51: GL Present
16:02:51: DirectDraw capture: Windows 8 not supported yet
16:02:51: (half life scientist) everything.. seems to be in order
Last Game Capture Log:
2016-08-17, 20:43:43: we're booting up:
20:43:43: CaptureThread: attached to process League of Legends.exe
20:43:43: D3D9 Present
20:43:44: DXGI Present
20:43:44: GL Present
20:43:44: DirectDraw capture: Windows 8 not supported yet
20:43:44: (half life scientist) everything.. seems to be in order
20:43:45: D3D9EndScene called
20:43:45: D3DPRESENT_PARAMETERS {
20:43:45: BackBufferWidth: 1920
20:43:45: BackBufferHeight: 1080
20:43:45: BackBufferFormat: D3DFMT_X8R8G8B8
20:43:45: BackBufferCount: 1
20:43:45: MultiSampleType: D3DMULTISAMPLE_NONE
20:43:45: MultiSampleQuality: 0
20:43:45: SwapEffect: D3DSWAPEFFECT_DISCARD
20:43:45: hDeviceWindow: 1246878
20:43:45: Windowed: false
20:43:45: EnableAutoDepthStencil: false
20:43:45: AutoDepthStencilFormat: D3DFMT_D24S8
20:43:45: Flags: None
20:43:45: FullScreen_RefreshRateInHz: 59
20:43:45: PresentationInterval: 2147483648
20:43:45: };
20:43:45: successfully set up d3d9 hooks
20:43:45: D3D9Present called
20:43:45: DoD3D9GPUHook: success
20:44:04: D3DSURFACE_DESC {
20:44:04: Format: D3DFMT_X8R8G8B8
20:44:04: Type: D3DRTYPE_SURFACE
20:44:04: Usage: D3DUSAGE_RENDERTARGET
20:44:04: Pool: D3DPOOL_DEFAULT
20:44:04: MultiSampleType: D3DMULTISAMPLE_NONE
20:44:04: MultiSampleQuality: 0
20:44:04: Width: 1920
20:44:04: Height: 1080
20:44:04: };
20:44:04: successfully capturing d3d9 frames via GPU
20:44:49: D3D9Reset called
20:44:49: ---------------------- Cleared D3D9 Capture ----------------------
20:44:50: successfully set up d3d9 hooks
20:44:50: D3D9Present called
20:44:50: DoD3D9GPUHook: success
20:44:50: D3D9EndScene called
20:44:50: D3DSURFACE_DESC {
20:44:50: Format: D3DFMT_X8R8G8B8
20:44:50: Type: D3DRTYPE_SURFACE
20:44:50: Usage: D3DUSAGE_RENDERTARGET
20:44:50: Pool: D3DPOOL_DEFAULT
20:44:50: MultiSampleType: D3DMULTISAMPLE_NONE
20:44:50: MultiSampleQuality: 0
20:44:50: Width: 1920
20:44:50: Height: 1080
20:44:50: };
20:44:50: successfully capturing d3d9 frames via GPU
20:44:52: DirectDraw capture: Windows 8 not supported yet
20:45:18: ---------------------- Cleared D3D9 Capture ----------------------
20:45:18: received restart event, capturing
20:45:18: DoD3D9GPUHook: success
20:45:18: D3D9EndScene called
20:45:18: D3D9Present called
20:45:20: DirectDraw capture: Windows 8 not supported yet
20:45:52: D3DSURFACE_DESC {
20:45:52: Format: D3DFMT_X8R8G8B8
20:45:52: Type: D3DRTYPE_SURFACE
20:45:52: Usage: D3DUSAGE_RENDERTARGET
20:45:52: Pool: D3DPOOL_DEFAULT
20:45:52: MultiSampleType: D3DMULTISAMPLE_NONE
20:45:52: MultiSampleQuality: 0
20:45:52: Width: 1920
20:45:52: Height: 1080
20:45:52: };
20:45:52: successfully capturing d3d9 frames via GPU
20:46:16: ---------------------- Cleared D3D9 Capture ----------------------
20:46:16: received restart event, capturing
20:46:16: DoD3D9GPUHook: success
20:46:16: D3D9EndScene called
20:46:16: D3D9Present called
20:46:20: DirectDraw capture: Windows 8 not supported yet
20:46:24: D3DSURFACE_DESC {
20:46:24: Format: D3DFMT_X8R8G8B8
20:46:24: Type: D3DRTYPE_SURFACE
20:46:24: Usage: D3DUSAGE_RENDERTARGET
20:46:24: Pool: D3DPOOL_DEFAULT
20:46:24: MultiSampleType: D3DMULTISAMPLE_NONE
20:46:24: MultiSampleQuality: 0
20:46:24: Width: 1920
20:46:24: Height: 1080
20:46:24: };
20:46:24: successfully cap21:23:13: ---------------------- Cleared D3D9 Capture ----------------------
21:23:37: D3D9EndScene called
21:23:37: D3D9SwapPresent called
turing
20:46:31: DoD3D9GPUHook: success
20:46:31: D3D9EndScene called
20:46:31: D3D9Present called
20:46:32: DirectDraw capture: Windows 8 not supported yet
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