Created
March 11, 2015 08:49
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Cities Skyline English
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Road Tool | |
Propping Tool | |
Surface Tool | |
Decoration Tool | |
Asset Editor Settings | |
Billboards | |
Special Billboards | |
Industrial | |
Parks | |
Common | |
Residential | |
Markers | |
Decoration Editor | |
Load existing props & decorations | |
Light Rotation | |
Gravel | |
Ruined | |
Pavement | |
Clip | |
Field | |
Decorate terrain cells with gravel. | |
Right click to restore the default terrain. | |
Decorate terrain cells with ruined terrain. | |
Right click to restore the default terrain. | |
Decorate terrain cells with pavement. | |
Right click to restore the default terrain. | |
Create holes in the terrain. | |
Right click to restore the default terrain. | |
Decorate terrain cells with field. | |
Right click to restore the default terrain. | |
{0:N0} / {1:N0} trees/props used | |
BACK TO MAIN MENU | |
Unsaved changes will be lost. | |
Do you wish to proceed? | |
EXIT GAME | |
Unsaved changes will be lost. | |
Do you wish to proceed? | |
Asset Importer | |
Shaded | |
Lighting Only | |
Show/Hide Grid | |
Maximize | |
Minimize | |
Rotation: | |
Scale | |
Bottom-Center Pivot | |
Back to Main Menu | |
State: | |
Select a model to import: | |
Back | |
Continue | |
Snapshot Tool | |
Capture snapshots to use when saving/sharing. | |
Asset Name: | |
Building | |
Prop | |
Tree | |
Vehicle | |
Citizen | |
Intersection | |
Park | |
Select the asset type to create: | |
Select a template to start from: | |
Brush Size | |
Brush Strength | |
Water Capacity | |
Select a brush: | |
Sea Level | |
Terrain Height | |
Reset Water To Sea Level | |
Undo Terrain Modification | |
Import | |
Export | |
{0} failed to load | |
Confirm Overwrite | |
You are about to overwrite this heightmap. | |
Do you wish to proceed? | |
BACK TO MAIN MENU | |
Unsaved changes will be lost. | |
Do you wish to proceed? | |
EXIT GAME | |
Unsaved changes will be lost. | |
Do you wish to proceed? | |
New Map | |
Unsaved changes will be lost. | |
Do you wish to proceed? | |
Terrain | |
Water | |
Ground Resources | |
Import Heightmap | |
Export Heightmap | |
Forest Resources | |
Environment | |
Map Settings | |
Natural Resources | |
Terrain Heights | |
Wind Speed | |
Outside Connections | |
Water Flow | |
Ship Path | |
Airplane Path | |
Train Track | |
Highway | |
Highway Ramp | |
Set paths and connect them to the edges of the terrain to provide ship access from outside the city. | |
Set paths and connect them to the edges of the terrain to provide airplane access from outside the city. | |
Set train tracks and connect them to the edges of the terrain to get trains from outside the city. | |
Set highway roads and connect them to the edges of the terrain to get people to come into the city. | |
Use highway ramps to provide an exit from the highway as a starting point for the city's road network. | |
{0:N0} / {1:N0} trees used | |
{0:N0} / {1:N0} props used | |
{0:N0} / {1:N0} ship connections used | |
{0:N0} / {1:N0} plane connections used | |
{0:N0} / {1:N0} train connections used | |
{0:N0} / {1:N0} incoming road connections used | |
{2:N0} / {3:N0} outgoing road connections used | |
Requirements | |
Have water stream in the starting area. | |
Have at least one ship path connection. | |
Have at least one plane path connection. | |
Have at least one train track connection. | |
Have at least one incoming highway connection. | |
Have at least one outgoing highway connection. | |
Recommended | |
Have oil areas in the map. | |
Have forest areas in the map. | |
Have ore areas in the map. | |
Have fertile areas in the map. | |
The map is not playable because the Requirement list is not fulfilled. | |
Level Tool | |
Shift Tool | |
Soften Tool | |
Slope Tool | |
Even out the terrain under the brush. | |
1. Right click on the terrain to select the desired height. | |
2. Left click on the terrain to set the desired height. | |
Lower/Raise the terrain under the brush. | |
Left click to raise. | |
Right click to lower. | |
Smooth the terrain under the brush. | |
Left click to smooth softly / soften hard edges. | |
Right click to strongly smooth areas. | |
Create a slope on the terrain. | |
1. Right click to set the final position of the slope on the terrain. | |
2. Left click and drag toward the final position to create a slope. | |
Start Tile | |
Snapshot Tool | |
Select the starting area. | |
Capture snapshots to use when saving/sharing. | |
Place Water Source | |
Move Sea Level | |
Left click to place. | |
Right click to remove. | |
Use the handle to adjust water level. | |
Adjust the height of the sea level. | |
Oil | |
Ore | |
Fertile Land | |
Left click to place oil under the brush. | |
Right click to remove oil from under the brush. | |
Left click to place ore under the brush. | |
Right click to remove ore from under the brush. | |
Left click to set the area under the brush to be fertile. | |
Right click to remove a fertile area. | |
Sand | |
Left click to place decorative sand to the area under the brush. | |
Right click to remove decorative sand from the area under the brush. | |
No snapshots available | |
Publish Map in New Game Panel | |
Map Name: | |
Single | |
Congratulations!!! | |
New Services | |
New Features | |
New Buildings | |
New Roads | |
New Zones | |
New Industry Specializations | |
New Areas | |
2 km x 2 km | |
New Policies | |
Milestones | |
Unique Buildings | |
Monuments | |
Achievements | |
Unlocks | |
Loans | |
Second Loan | |
Third Loan | |
Policies | |
Districts | |
Taxes | |
Monuments | |
Level 2 Unique Buildings | |
Level 3 Unique Buildings | |
Level 4 Unique Buildings | |
Level 5 Unique Buildings | |
Level 6 Unique Buildings | |
Little Hamlet | |
Worthy Village | |
Tiny Town | |
Boom Town | |
Busy Town | |
Big Town | |
Small City | |
Big City | |
Grand City | |
Capital City | |
Colossal City | |
Metropolis | |
Megalopolis | |
Landmarks | |
Level 1 | |
Level 2 | |
Level 3 | |
Level 4 | |
Level 5 | |
Level 6 | |
Requirements | |
Requirements LOCKED | |
{0:N0} / {1:N0} | |
Reach a population of {0:N0} | |
{0} / {1} | |
All tax rates at most {0}% | |
{0}% | |
One full lifespan lived in the city | |
{0} / {1} | |
Construct {0} | |
{0} / {1} | |
{0} / {1} | |
Construct {1} instances of {0} | |
Fill {1} instances of {0} | |
{0} / {1} | |
Pass {0} requirements | |
{0} / {1} | |
Maintain for {0} weeks | |
{0}% | |
Pass {0} requirements for {1} weeks | |
{0} / {1} | |
{0} / {1} | |
Construct all city service buildings | |
Construct {0} city service buildings | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
City produces a total of {0:N0} units of goods | |
{0:N0} tourists visit the city | |
{0:N0} tourists visit the city | |
City extracts a total of {0:N0} units of natural resources | |
{0:N0} full lifespans lived in the city | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0}% / {1}% | |
{0:N0} / {1:N0} | |
{0} / {1} | |
{0}% / {1}% | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0}% / {1}% | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0:N0} / {1:N0} | |
{0}% / {1}% | |
City money: {0:N0} | |
Public transport has {0:N0} weekly passengers | |
Unemployment rate over {0}% | |
City debt: {0:N0} | |
Average garbage piling per building at least {0} | |
Crime rate over {0}% | |
Weekly education expenses {0:N0} | |
{0:N0} children in elementary schools | |
{0}% of the population highly educated | |
{0:N0} abandoned buildings in the city | |
Electricity production of {0:N0} MW | |
{0:N0} squares of industrial zone built | |
{0:N0} squares of commercial zone built | |
{0:N0} squares of office zone built | |
{0:N0} squares of residential zone built | |
Crime rate over {0}% | |
{0:N0} / {1:N0} | |
{0} / {1} | |
City money: {0:N0} | |
Average citizen health under {0} % | |
Healthcare provides medical services for your city and takes care of the deceased. | |
Education services allow you to build schools and universities for your citizens. | |
Garbage management services collect and dispose of the waste produced by homes, businesses and industries. | |
The Fire Department maintains fire engines and firefighters to prevent and put out fires in the city. | |
The Police Department enforces the law in the city and keeps crime in check. | |
Decoration services allow you to build parks or plazas and beautify your city with trees, pavements and such. | |
Public Transportation provides your citizens and tourists with alternatives to private car use. | |
Unique buildings are attractions that draw in tourists. Each Unique Building is unlocked separately and has its own requirements. | |
You can specialize a district's local industry to benefit from natural resources. | |
Adjust the existing city services with the Service Policies. | |
Special Policies allow you to set political or cultural regulations. | |
Taxation Policies allow you to fine-tune the taxation of zones in certain districts of your city. | |
You can emphasize certain features in your city or districts with City Planning Policies. | |
Buses allow you to build Bus Depots and set up bus lines inside the city. | |
The Metro is a convenient way of transporting people fast and decreasing traffic inside the city. | |
Trains offer fast transportation for your citizens and tourists. | |
By building specialized harbors, you can transport passengers or cargo with ships into and out of your city. | |
Build an airport to allow airplanes to land and take off. Airplanes will carry passengers and cargo to and from other cities around the world. | |
You can purchase a new piece of land in the area view. | |
You can purchase a new piece of land in the area view. | |
You can purchase a new piece of land in the area view. | |
You can purchase a new piece of land in the area view. | |
You can purchase a new piece of land in the area view. | |
You can purchase a new piece of land in the area view. | |
You can purchase a new piece of land in the area view. | |
You can purchase a new piece of land in the area view. | |
You can purchase a new piece of land in the area view. | |
You can take a small loan, with low interest. | |
You can take a medium loan, with moderate interest. | |
You can take a large loan, with high interest. | |
Use policies to assign city or district wide regulations and specializations. | |
Districts can be used to divide your city into specialized areas with Policies. | |
You can now adjust the taxation of different zones in the Money Panel. | |
Monuments are the accomplishments that will make your city stand apart from other cities. | |
Unique buildings are attractions that draw in tourists. Each Unique Building is unlocked separately and has its own requirements. | |
Unique buildings are attractions that draw in tourists. Each Unique Building is unlocked separately and has its own requirements. | |
Unique buildings are attractions that draw in tourists. Each Unique Building is unlocked separately and has its own requirements. | |
Unique buildings are attractions that draw in tourists. Each Unique Building is unlocked separately and has its own requirements. | |
Unique buildings are attractions that draw in tourists. Each Unique Building is unlocked separately and has its own requirements. | |
No Specialization | |
Forestry Specialization | |
Agriculture Specialization | |
Oil Industry Specialization | |
Ore Industry Specialization | |
Power Usage | |
Water Usage | |
Smoke Detector Distribution | |
Pet Ban | |
Recycling | |
Smoking Ban | |
Parks and Recreation | |
Education Boost | |
Recreational Use | |
Free Public Transport | |
Same Sex Marriage Ban | |
Right to Bear Arms | |
Alligator Ban | |
Tax Raise for Low Density Residential | |
Tax Raise for High Density Residential | |
Tax Raise for Low Density Commercial | |
Tax Raise for High Density Commercial | |
Tax Raise for Offices | |
Tax Relief for Low Density Residential | |
Tax Relief for High Density Residential | |
Tax Relief for Low Density Commercial | |
Tax Relief for High Density Commercial | |
Tax Relief for Offices | |
Industry Specializations | |
Services Policies | |
Taxation Policies | |
City Planning Policies | |
Special Policies | |
Small Business Enthusiast | |
Big Business Benefactor | |
Industrial Space Planning | |
High Tech Housing | |
Highrise Ban | |
Heavy Traffic Ban | |
City Policies | |
District Policies: {0} | |
Industry | |
Services | |
Taxation | |
City Planning | |
Special | |
Specialize in Forestry to take advantage of the renewable woodland. | |
- Slightly increased electricity consumption | |
- Slightly increased tax income | |
- Required natural resource: Forest (Renewable) | |
Sun soaked plains and fertile lands are ideal for agriculture and grazing. | |
- Considerably increased water consumption | |
- Slightly increased tax income | |
- Required natural resource: Fertile Land (Renewable) | |
Turn underground oil reservoirs into substantial wealth by specializing in the oil industry. | |
- Considerably increased ground pollution and electricity consumption | |
- Considerably increased tax income | |
- Required natural resource: Oil (Non-renewable) | |
Mine raw ore from the Earth's crust and ship it to local businesses for further processing. | |
- Moderately increased ground pollution and electricity consumption | |
- Moderately increased tax income | |
- Required natural resource: Ore (Non-renewable) | |
Energy conservation is important, and the best way to do it is by installing energy meters in buildings. | |
- Moderately reduced electricity consumption | |
- Upkeep: 5 ¢ / building | |
Cut those shower times in half and guide citizens to more sustainable water usage by installing water meters in buildings. | |
- Moderately reduced water consumption | |
- Upkeep: 5 ¢ / building | |
Make citizens' lives safer and the fire department's job easier by installing smoke detectors in buildings. No more will poor cooking skills lead to house fires. At least not as often. | |
- Significantly reduced risk of fire | |
- Upkeep: 5 ¢ / building | |
Tired of watching your step to avoid animal droppings? Banning pets is a sure way to get rid of that problem. Then again, you might be killing a fly with a sledgehammer here. | |
- Slightly reduced garbage accumulation | |
- Slightly decreased happiness | |
Recycling is a big part of environmental sustainability. It also helps keep the neighborhoods looking tidy. With a small investment in recycling technologies and waste containers, you can make your city neat! | |
- Slightly reduced garbage accumulation | |
- Slightly reduced tax income | |
Make a choice between a healthier lifestyle and civil liberty. It will make your citizens healthier, but some people will certainly be high-strung. | |
- Slightly increased health | |
- Slightly decreased happiness | |
Same-sex marriages are banned by this policy | |
- Only couples of opposite gender will have children | |
Make your parks and plazas the envy of the country! | |
- Moderately increased Land Value around parks and plazas | |
- Increases Decoration budget by 20% | |
Boost the education budget and make young adults automatically choose education over working. | |
- Prioritizes education over working for young adults | |
- Increases Education budget by 25% | |
People are allowed to carry firearms. Happiness is boosted but having guns around can lead to a higher crime rate. | |
- Slightly increased happiness | |
- Slight increased crime rate | |
It is forbidden to leave your pet alligator outside a shop, even on a leash. | |
- People are not allowed to leave alligators in front of stores | |
Set the tax rate higher for low density residential housing. | |
- Increases the tax rate by 2% | |
Set the tax rate higher for high density residential housing. | |
- Increases the tax rate by 2% | |
Set the tax rate higher for low density commercial buildings. | |
- Increases the tax rate by 2% | |
Set the tax rate higher for high density commercial buildings. | |
- Increases the tax rate by 2% | |
Set the tax rate higher for office buildings. | |
- Increases the tax rate by 2% | |
Set the tax rate lower for low density residential housing. | |
- Lowers the tax rate by 2% | |
Set the tax rate lower for high density residential housing. | |
- Lowers the tax rate by 2% | |
Set the tax rate lower for low density commercial buildings. | |
- Lowers the tax rate by 2% | |
Set the tax rate lower for high density commercial buildings. | |
- Lowers the tax rate by 2% | |
Set the tax rate lower for office buildings. | |
- Lowers the tax rate by 2% | |
Perks for small businesses. | |
- Low density commercial buildings double their sales | |
- Upkeep: 2 ¢ / low density commercial building | |
Perks for large businesses. | |
- High density commercial buildings double their sales | |
- Upkeep: 4 ¢ / high density commercial building | |
Allow industry to work even more effectively by overlooking a few work safety laws. | |
- Doubles the amount of goods produced by industry buildings | |
- Upkeep: 6 ¢ / industrial building | |
Turns homes into much cooler smart-homes to raises the land value around them. | |
- Slightly increased land value | |
- Upkeep: 4 ¢ / residential building | |
Ban highrise buildings. Restricts buildings from being upgraded to the highest levels. | |
- Prohibits contruction of tall buildings | |
- Restricts the buildings from reaching their highest level | |
Allowing recreational use of controlled substances attracts more tourists, but also requires more police presence in the area. | |
- Slightly increased tax income | |
- Moderately increased tourism | |
- Slightly reduced crime rate | |
- Increases Police budget by 15% | |
Ban heavy traffic on an area. Make sure there are optional routes available, because businesses in the city need to send and receive deliveries. | |
- No heavy transport vehicles allowed | |
- Does not affect highways | |
Free public transportation for all citizens! | |
- Increased use of public transportation | |
- No ticket income | |
Cost: {0} / cell | |
Cost: {0} | |
Cost: {0} + {1} / cell | |
Upkeep: {0} / week | |
Upkeep: {0} + {1} / week / cell | |
Upkeep: {0} / week / cell | |
Speed: {0} | |
Cost: {0} / 100 meters | |
Upkeep: {0} / pole / week | |
Pollution: {0} | |
Noise Pollution: {0} | |
Power Output: {0} MW | |
Power Output: {0} - {1} MW | |
Electricity: {0} KW | |
Water: {0} m³/week | |
Pumping Capacity: {0} m³/week | |
Drain Capacity: {0} m³/week | |
Capacity: {0} | |
Garbage truck capacity: {0} | |
Processing rate: {0} / week | |
Patient capacity: {0} | |
Patrol car capacity: {0} | |
Fire engine capacity: {0} | |
Customer capacity: {0} | |
Student capacity: {0} | |
Requirements: {0} citizens | |
Wind speed: {0} | |
Electricity produced last week: {0} MW | |
Coal stored for {0} weeks | |
Oil stored for {0} weeks | |
Water stored for {0} weeks | |
Water pumped | |
Water drained | |
Water treated | |
Students: {0} / {1} | |
University students in the city: {0} | |
High school students in the city: {0} | |
Elementary students in the city: {0} | |
Passengers serviced last week: {0} | |
Buses in use: {0} | |
Fires extinguished last week: {0} | |
Fire engines in use: {0} / {1} | |
Police cars in use: {0} / {1} | |
Visitors last week: {0} | |
Tourists last week: {0} | |
Patients: {0} / {1} | |
Patients treated last week: {0} | |
Ambulances in use: {0} / {1} | |
Deceased stored: {0} / {1} | |
Deceased processed last week: {0} | |
{0}% full | |
Garbage reserves: {0} / {1} | |
{0}% of capacity in use | |
Hearses in use: {0} / {1} | |
Garbage trucks in use: {0} / {1} | |
Two-Lane Gravel Road | |
Two-Lane Road | |
Two-Lane Road with Grass | |
Two-Lane Road with Trees | |
Two-Lane One-Way Road | |
Two-Lane One-Way Road with Grass | |
Two-Lane One-Way Road with Trees | |
Four-Lane Road | |
Four-Lane Road with Decorative Grass | |
Four-Lane Road with Decorative Trees | |
Six-Lane Road | |
Six-Lane Road with Decorative Grass | |
Six-Lane Road with Decorative Trees | |
Six-Lane One-Way Road | |
Six-Lane One-Way Road with Decorative Grass | |
Six-Lane One-Way Road with Decorative Trees | |
Highway | |
Highway with Sound Barrier | |
Highway Ramp | |
Power Line | |
Hydro Power Plant | |
Water Pipe | |
Metro Tunnel | |
Train Tracks | |
Ship Path | |
Airplane Path | |
Leveled Road | |
Gravel Path | |
Pavement Path | |
A two-lane gravel road suitable as a service road. Supports low traffic. | |
A two-lane road with parking spaces. Supports low traffic. | |
A two-lane road with decorative grass. Decorations lower noise pollution. Supports low traffic and increases land value. | |
A two-lane road with decorative trees. Decorations lower noise pollution. Supports low traffic and increases land value. | |
A two-lane, one-way road with parking spaces. Supports low traffic. | |
A two-lane, one-way road with decorative grass. Decorations lower noise pollution. Supports low traffic and increases land value. | |
A two-lane, one-way road with decorative trees. Decorations lower noise pollution. Supports low traffic and increases land value. | |
A four-lane road with parking spaces. Supports medium traffic. | |
A four-lane road with decorative grass. Decorations lower noise pollution. Supports medium traffic. | |
A four-lane road with decorative trees. Decorations lower noise pollution. Supports medium traffic. | |
A six-lane road with parking spaces. Supports high traffic. | |
A six-lane road with decorative grass. Decorations lower noise pollution. Supports high traffic. | |
A six-lane road with decorative trees. Decorations lower noise pollution. Supports high traffic. | |
A six-lane, one-way road. Decorations lower noise pollution. Supports high traffic. | |
A six-lane, one-way road with decorative grass. Decorations lower noise pollution. Supports high traffic. | |
A six-lane, one-way road with decorative trees. Decorations lower noise pollution. Supports high traffic. | |
A three-lane, one-way road suitable for connecting population centers. Supports high traffic and high speeds, but decreases land value significantly due to high noise pollution. Lanes going the opposite direction need to be built separately. Highway does not allow zoning next to it! | |
A three-lane, one-way road suitable for connecting population centers. Sound barriers reduce noise pollution caused by the highway. Supports high traffic and high speeds, but decreases land value due to noise pollution. Lanes going the opposite direction need to be built separately. Highway does not allow zoning next to it! | |
Connect highways to the city streets and other highways with ramps. | |
Power lines carry electricity over distances. Power jumps across streets and from one building to the next, but for longer distances you need to build power lines. Start and end a power line at the perimeter around a building. | |
Flowing water is an infinite source of kinetic power. Find a strong current in a river and build a dam to access this source of clean electricity. | |
Water pipes carry fresh water to the city and sewage out of the city. Pipes must be connected to the water pumping station and the water drain pipe but do not need to loop. | |
Connect metro stations to each other by Metro Tunnels. Remember to build the stations first! | |
Connect train stations and outside train connections to each other. Outside train connection can be found on map pieces. | |
Set paths and connect them to the edges of the terrain to provide ship access from outside the city. | |
Set paths and connect them to the edges of the terrain to provide airplane access from outside the city. | |
A two-lane road with parking spaces. A leveled road supports low traffic and is always built on the same level as the building it is attached to, regardless of the surrounding terrain. | |
Gravel Paths allow pedestrians to walk fast and easy where cars cannot go. | |
Paved paths are nicer to walk on than gravel. They offer access to pedestrians. | |
Coal Power Plant | |
Oil Power Plant | |
Nuclear Power Plant | |
Wind Turbine | |
Advanced Wind Turbine | |
Solar Power Plant | |
Water Pumping Station | |
Water Drain Pipe | |
Water Treatment Plant | |
Water Tower | |
Landfill Site | |
Incineration Plant | |
Hospital | |
Medical Clinic | |
Crematorium | |
Cemetery | |
Fire House | |
Fire Station | |
Police Station | |
Police Headquarters | |
Town Hall | |
Tax Office | |
Elementary School | |
High School | |
University | |
Bus Depot | |
Metro Station | |
Train Station | |
Airport | |
Harbor | |
Cargo Harbor | |
Cargo Train Terminal | |
Tree | |
Obelisk | |
Stadium | |
Statue of Wealth | |
Expo Center | |
MAM Modern Art Museum | |
Plaza of the Dead | |
Fountain of Life and Death | |
Aquarium | |
Colossal Order Offices | |
Posh Mall | |
Grand Library | |
Observatory | |
Official Park | |
Friendly Neighborhood Park | |
Servicing Services Offices | |
Business Park | |
Science Center | |
Cathedral of Plentitude | |
Statue of Industry | |
Opera House | |
Grand Mall | |
Sea-and-Sky Scraper | |
Lazaret Plaza | |
Court House | |
Theater of Wonders | |
Statue of Shopping | |
Transport Tower | |
High Interest Tower | |
Mall of Moderation | |
Oppression Office | |
Fusion Power Plant | |
Eden Project | |
Space Elevator | |
Medical Center | |
Hadron Collider | |
Hydro Power Plant | |
Park with Trees | |
Large Playground | |
Plaza with Picnic Tables | |
Small Park | |
Neighborhood Park | |
Small Playground | |
Plaza with Trees | |
Parking Lot | |
Cloverleaf Intersection | |
Three-Way Intersection | |
Small Roundabout | |
Large Roundabout | |
Basketball Court | |
Bouncy Castle Park | |
Dog Park | |
Botanical Garden | |
Carousel Park | |
Japanese Garden | |
Paradox Plaza | |
Statue of Liberty | |
Eiffel Tower | |
Brandenburg Gate | |
Grand Central Terminal | |
Arc de Triomphe | |
Wildlife Spawn Point | |
Uses coal to produce electricity. Creates heavy pollution. | |
Take advantage of natural oil and use it to power your city. Creates heavy pollution. | |
The power of the atom is in your hands. This power plant does not create ground pollution but does emit noise pollution. High water usage. | |
Cheap and clean energy from the wind. Amount of power produced depends on how strong the wind is on the spot where the turbine is built. No road connection required. | |
The latest technology allows you to build advanced wind turbines in bodies of water in order to save space. Amount of power produced depends on how strong the wind is on the spot where the turbine is built. Must be placed on water. No road connection required. | |
Harness the power of the sun and convert it to clean energy. Solar power plant is a green choice but costs a lot. | |
A Water Pumping Station pumps water to the city from a body of water. Place the pumping station so that it will take in fresh water (contaminated water will make citizens sick). Note that a water pumping station always requires a water drain pipe to work properly. Road connection not required. | |
The drain pipe pumps out waste water. Remember to avoid pumping sewage upstream! Note that a drain pipe always requires a water pumping station to work properly. Road connection not required. | |
Don't want to pump raw sewage into bodies of water? You can build a water treatment plant to reduce the environmental impact of the city. Purifies 85% of the pollution in sewage. | |
The Water Tower provides a water source for areas that do not allow a Water Pumping Station to be built. If a water tower is built on polluted soil, the water will get contaminated. A water tower requires a water drain pipe to work properly. Road connection not required. | |
Landfill sites send out garbage trucks to collect garbage from the city. Uncollected garbage can create pollution. | |
Instead of just collecting garbage, why not burn it and turn it into electricity through the power of steam turbines? The incineration plant burns garbage to create electricity for the city. | |
The Hospital treats citizens who fall ill or have an accident. Each patient takes up one bed for some time, so make sure there are enough hospitals in the city to handle all patients, otherwise city health can fall. | |
The Medical Clinic is a small healthcare facility. Each patient takes up one bed for some time, so make sure there are enough healthcare facilities in the city to handle all patients. Sufficient healthcare will keep your citizens healthy. | |
The modern way to process the departed is through the use of thermal energy. Coincidentally it also saves space. | |
The recently departed deserve a place to rest and those who are left behind require a way to remember them by. The Cemetery sends out hearses to pick up the deceased. | |
Fight against fires by building a Fire House. Fire houses maintain firefighter teams and fire engines that will respond to fire emergencies. | |
Fire Stations can maintain a large number of firefighters and fire engines and respond to multiple simultaneous emergencies around the city. | |
Police cars are dispatched from the Police Station to patrol the city and respond to criminal activity. | |
The Police Headquarters can maintain a large fleet of police patrol cars and respond to numerous incidents at the same time. Police presence helps control the crime rate and keeps citizens safe and happy. | |
A quaint little Town Hall. Requirement for building the Fusion Power Plant. | |
Civil servants work tirelessly in the Tax Office to optimize the taxes to your liking. Requirement for building the Fusion Power Plant. | |
Elementary Schools educate children. Placing one makes the neighborhood more attractive to families with children. Education is a requirement for buildings to level up. | |
Only children can attend elementary school. | |
High Schools educate teenagers to prepare them to become educated workers. Education is a requirement for buildings to level up. Higher level industry requires educated workers. | |
Only teenagers can attend high school. | |
The University provides education for young adults. Without a university they will find jobs instead of getting more education. Education is a requirement for buildings to level up. Higher level industry requires educated workers. Only young adults can attend the university. | |
The Bus Depot automatically sends out buses for your bus lines. Build lines with the Bus Stop tool. Adjust the number of buses available by raising or lowering the city's public transportation budget. | |
Traveling underground at high speeds while avoiding the stress of traffic is an excellent choice when thinking mass transit in the city center. Place metro stations first, connect them with tunnels and then plan routes. | |
The Train Station allows tourists to travel to and from the city. Place the station and connect it to the rails leading out to allow trains to come and go automatically. | |
The Airport opens the sky for traveling to far-away lands. Tourism benefits greatly from plane traffic. Airport needs a road connection but can be freely placed on the map. | |
The Harbor provides outside connection for passengers to the city by sea. Tourists arrive to the city and leave it via the harbor. Place the harbor on a seaside location where a harbor route is available. | |
Ship out goods and bring in materials for your industry and power plants. Place the Cargo Harbor on a seaside location where a harbor route is available. | |
Build a Cargo Train Terminal to allow trains to carry goods and raw materials. Cargo trains can operate inside the city or with an outside connection. Build stations and connect them with tracks before using the train line tool to make a line. | |
Decorate the neighborhood with a few trees. | |
The Obelisk is on permanent loan from the Museum of Ancient History. | |
Bring the excitement of a sports game into the city by building a Stadium. Requirement for building the Space Elevator. | |
The statue is the personification of the city's wealth. Requirement for building the Space Elevator. | |
Trade shows and conferences attract visitors from near and far. Requirement for building the Space Elevator. | |
Here visitors can experience fine art. Requirement for building the Fusion Power Plant. | |
An eerie plaza to celebrate how well the city handles its deceased. Requirement for building the Fusion Power Plant. | |
A pretty fountain reminds passersby of how fragile life is. Requirement for building the Fusion Power Plant. | |
The favorite way to spend a vacation day for all children is to visit the Aquarium! Requirement for building the Hadron Collider. | |
The HQ of Colossal Order, the super successful games company that makes millions. Requirement for building the Hadron Collider. | |
The fanciest of fancy malls for all the fancy people. Requirement for building the Hadron Collider. | |
The huge library has so many books that no one has been able to read them all. Requirement for building the Hadron Collider. | |
People can observe the stars and all the other celestial bodies in the observatory. Requirement for building the Fusion Power Plant. | |
Much official. Very park. The official park is a neat little park that people like to visit. Requirement for building the Eden Project. | |
This is a very normal neighborhood park where everone's friendly and where children like to play and families go out for picnics. Requirement for building the Eden Project. | |
Servicing Services offers all kinds of services. This building serves as their headquarters. Requirement for building the Eden Project. | |
For those busy lunch hours and a teeny breath of fresh air, office workers like to visit the Business Park. Requirement for building the Eden Project. | |
Inside the Science Center, top notch scientists from all over the world work to find out more about the world we live in. Their latest discoveries are presented to visitors in exhibitions. Requirement for building the Fusion Power Plant. | |
The gorgeous cathedral celebrates how fantastic the city has become. Open for all religions. Requirement for building the Eden Project. | |
Having booming industry allows you to build a statue to commemorate this great time in the history of the city. Requirement for building the Eden Project. | |
People near and far come to enjoy the wonderful music played and songs sung at the Opera House. Requirement for building the Space Elevator. | |
People always like to shop! Tourists even more so. Why not have a mall when you have more of them coming in? Requirement for building the Space Elevator. | |
This impressive office building has many companies using it. Reward for building both a Passenger Harbor and a Cargo Harbor. Requirement for building the Medical Center. | |
Can poor health be something to be proud of? Apparently yes! The Lazaret Plaza is a scenic area where people like to visit. Requirement for building the Medical Center. | |
The Court House handles all kinds of legal business your citizens have. Requirement for building the Medical Center. | |
The wonderful Theater of Wonders has plays from all over the world. Requirement for building the Hadron Collider. | |
Shopping is a wonderful thing! The statue of shopping is a constant reminder of the bliss that it is to purchase something. Requirement for building the Hadron Collider. | |
The Transport Tower is a large office building specially meant for public transport companies. Requirement for building the Space Elevator. | |
The High Interest Tower is indeed high. Many companies like to have offices in it because of the lovely view. Requirement for building the Medical Center. | |
This mall is not so posh, but has lots of small, cheap shops. Requirement for building the Medical Center. | |
When in need of oppression, go to the Oppression Office! It's their specialty. Requirement for building the Medical Center. | |
The power of the stars is within your grasp and the energy problems of yesterday are gone once the Fusion Power Plant is operational. Offers huge amounts of clean energy without the fear of radioactive fallout or other pollution. | |
The Eden Project is a huge glass house, perfect for vast gardens full of exotic fruits and plants. It greatly increases the city profile, making land in the city area more valuable. | |
People near and far travel to the city to see the Space Elevator. This means a huge influx of tourists, who also like to spend money while visiting. | |
The Medical Center is a research facility that works on finding cures for diseases and ailments. It is so vast and efficient that it can easily take care of all your citizens' health needs. | |
The Hadron Collider is a place of science. Various research takes place in the facility and it offers education to citizens. A city with a Hadron Collider does not need to worry about education, the facility provides it for all citizens. | |
A park with lots of trees that offer shady spots for picnic goers and people walking through the park. | |
Families with kids love this playground! Trees decorate the area and there's lots of space for kids to play in. | |
A great plaza for going out to eat or just for hanging out. | |
Fill small spots with nature's beauty and give citizens a place for short walks. | |
A regular small neighborhood park. Lovely nature and spots for children to play. | |
Children come here to play and adults to relax and enjoy. | |
Beautiful tiles combined with large trees make this plaza a sight to behold. People come to the plaza to meet friends and hang out. | |
Offers parking space for citizens. | |
Traffic flows easily through the cloverleaf intersection. It combines two highways with three lanes per direction for easy switching from one highway to the other. You can rotate the intersection by clicking or holding down the right mouse button. | |
With a three-way intersection, traffic can be branched off from a highway to another three-laned highway with ease. You can rotate the intersection by clicking or holding down the right mouse button. | |
The small roundabout provides an easy way to help traffic flow freely. | |
For intersections with lots of traffic, use the large roundabout to allow traffic to flow with as few stops as possible. | |
Baskets and balls make for a fun time! Citizens can enjoy playing with friends and new acquaintances at the basketball court. Raises nearby land value. | |
A lovely place to take your children to let out some steam! The bouncy castle is always a popular location and makes land around it more valuable. | |
People come to the dog park to walk dogs and meet friends. Raises land value. | |
The Botanical Garden is a nice park-like area for people to relax in. It raises surrounding land value. | |
Carousels are especially loved by children. The carousel park is a wonderful location and brings up the value of land around it. | |
A beautiful Japanese garden is the pride of any neighborhood! The garden raises surrounding land value. | |
This plaza has become a traditional gathering place for all gamers and game developers around the world. Game enthusiasts visit Paradox Plaza to share ideas and get inspired by others. | |
The Statue of Liberty draws in lots of tourists. Its grandeur is known throughout the world. | |
Bonjour! To have more wine, cheese and striped shirts in your city, the Eiffel Tower is your best choice. It will surely make lots of tourists visit your city. | |
The Brandenburg Gate is truly a sight to see. Build it in your city to gain plenty of tourists. | |
Everybody loves trains! Build the Grand Central Terminal train museum in your city to give citizens and tourists an interesting place to visit. | |
Celebrate! The Arch of Triumph is a wonderful landmark that will make any city look prettier. Build it to gain more tourists. | |
Allows wildlife to spawn on the map from this point. | |
The coal power plant turns coal into electricity. | |
The oil power plant burns oil for electricity. | |
The nuclear power plant uses uranium to produce clean electricity. | |
The wind turbine produces clean electricity from the wind. | |
The wind turbine produces clean electricity from the wind. | |
The solar power plant turns sunlight into clean electricity. | |
The water pumping station pumps water from rivers and lakes. | |
The water drain pipe releases waste water into lakes and rivers. | |
The water treatment plant purifies most of the sewage before it is pumped out. | |
The water tower distributes fresh water to areas without a body of water close by. | |
A landfill site is used to store garbage. | |
The incineration plant collects and burns garbage to produce electricity. | |
The hospital treats patients with any diseases or injury. | |
The medical clinic treats patients with various illnesses. | |
The crematorium incinerates the bodies of deceased citizens. | |
The cemetery is the final resting place for deceased citizens. | |
Fire houses dispatch firefighters and fire engines to put out fires. | |
The fire station can send out fire engines to extinguish fires around the city. | |
The police station can dispatch patrol cars to take care of criminal activity. | |
The police headquarters can dispatch a large number of patrol cars to crime scenes around the city. | |
An official building. | |
The tax office gives you more control over tax rates. | |
The elementary school educates young people from a small area. | |
The high school educates teenagers from a big area. | |
The university provides higher education in a huge area. | |
The bus depot is where the buses are stationed when not in service. | |
Metro trains stop and collect passengers at the metro station. | |
Trains stop and collect passengers at the train station. | |
Passengers come and go outside of the city via the airport. | |
Passengers come and go outside the city by ships. | |
Allow ships to carry goods and raw materials to and from the city. | |
Trains can carry goods and raw materials in the city or transport them outside. | |
The obelisk is a great citizen and tourist attraction. | |
The stadium offers entertainment to the masses. | |
A decorative statue. | |
The expo center offers edutainment for citizens and tourists. | |
The most modern museum. | |
A decorative plaza. | |
A decorative fountain. | |
An indoor aquarium is the kids' favorite. | |
Colossal Order Headquarters | |
A VERY posh mall. | |
A formidable library. | |
A fine observatory. | |
A decorative park. | |
A decorative park. | |
A large office building. | |
A decorative park. | |
A science center. | |
A huge cathedral | |
A decorative statue. | |
An opera house. | |
A grand mall for shopping. | |
A large office building. | |
A decorative plaza. | |
An official building. | |
A large theater. | |
A decorative statue. | |
A large office building. | |
A large office building. | |
A cheap-o mall for shopping. | |
A large office building. | |
The Fusion Power Plant provides electricity for the whole city. | |
The Eden Project raises land value in the city. | |
Get lots of tourists with the Space Elevator. | |
The Medical Center provides healthcare for the whole city. | |
Take care of your education needs with the Hadron Collider. | |
Massive amounts of water traveling through the dam provides electricity. | |
A park with lots of trees that offer shady spots for picnic goers and people walking through the park. | |
A large playground for families with kids. | |
A plaza to make the neighborhood more beautiful. | |
Small park offers relaxation for citizens. | |
A regular small neighborhood park. People come here to relax after a long day. | |
Small park with space for children to play and adults to relax. | |
A plaza with trees. People meet here and just hang out. | |
Citizens can park their cars here. | |
Basketball court makes the neighborhood more fun. | |
A bouncy castle park. | |
A park for walking your dog. | |
Botanical garden delights the neighborhood. | |
The Carousel park is a children's favourite. | |
A beautiful Japanese garden for citizens to visit. | |
A traditional gathering place for all gamers. | |
The Statue of Liberty is a famous landmark. | |
The Eiffel Tower is a famous landmark. | |
The Brandenburg Gate is a famous landmark. | |
The Grand Central Terminal is a famous landmark. | |
The Arc de Triomphe is a famous landmark. | |
Bus Line | |
Metro Line Tool | |
Train Line | |
Place bus stops to create a line. Bus stops need to form a circular line! Buses are automatically sent out from a Bus Depot. | |
Draw metro lines by clicking on stations. Draw the line from the departure station to the terminal station and back as a train line needs to be circular. Stations need to be connected with tunnels. | |
Draw a train line by clicking the Train Stations. Draw the line from the departure station to the terminal station and back as a train line needs to be circular. Build Train Stations and rails before making a line. Cargo Train Terminals can't have train stops, but the line can go through them. | |
Bus Line {0} | |
Metro Line {0} | |
Train Line {0} | |
The Unique Buildings are one of a kind buildings that will attract tourists and help you to unlock Monuments | |
Fire Truck | |
Garbage Truck | |
Ambulance | |
Hearse | |
Donut Van | |
Forestry Truck | |
Box Truck | |
Oil Truck | |
Ore Truck | |
Tractor | |
Van | |
Police Car | |
Jet Plane | |
Bus | |
Metro | |
Cargo Ship | |
Cruise Ship | |
Freight Train | |
Passenger Train | |
Hatchback | |
Scooter | |
Sedan | |
Sports Car | |
Station Wagon | |
SUV | |
Bug Spray Van | |
Hot Dog Van | |
Seagull | |
Pig | |
Cow | |
Wolf | |
Deer | |
Deer | |
Bear | |
Bison | |
Bison | |
Cougar | |
Moose | |
Moose | |
Dog | |
Paramedic | |
Paramedic | |
Criminal | |
Criminal | |
Fireman | |
Fireman | |
Hearse Driver | |
Hearse Driver | |
Park Worker | |
Police Officer | |
Alder | |
Alder #2 | |
Beech | |
Small Beech | |
Small Bush | |
Large Bush | |
Palm Tree | |
Palm Plant | |
Pine | |
Conifer #3 | |
Oak | |
Tree with Leaves | |
Tree with Leaves #2 | |
Wild Conifer | |
Conifer | |
Conifer #2 | |
Pine | |
A broadleaved tree distributed throughout the north temperate zone. | |
A broadleaved tree distributed throughout the north temperate zone. | |
Beech grows on a wide range of soil types provided they are not waterlogged. The tree canopy casts dense shade, and carpets the ground with dense leaf litter. | |
Beech grows on a wide range of soil types provided they are not waterlogged. The tree canopy casts dense shade, and carpets the ground with dense leaf litter. | |
A small woody plant with multiple stems. | |
A woody plant with multiple stems. | |
Most palm trees are distinguished by their large, compound, evergreen leaves arranged at the top of an unbranched stem. Palm trees inhabit different warm and tropical climates, from rainforests to deserts. | |
Palm plants are short broad-leaved plants mostly found in warm and tropical climates. | |
Pines are evergreen, coniferous trees with thick and scaly bark. Pines can be found in the most regions of the Northern Hemisphere. | |
Conifers are evergreen trees with long, thin leaves with a needle-like appearance. They are the dominant plants in the boreal forests of the northern hemisphere. | |
Oaks are keystone species in a wide range of habitats from Mediterranean semi-desert to subtropical rainforest. | |
A generic broad-leaved tree | |
A generic broad-leaved tree | |
Wild conifers are tall evergreen trees with long, thin leaves with a needle-like appearance. They are the dominant plants in the boreal forests of the northern hemisphere. | |
Conifers are evergreen trees with long, thin leaves with a needle-like appearance. They are the dominant plants in the boreal forests of the northern hemisphere. | |
Conifers are evergreen trees with long, thin leaves with a needle-like appearance. They are the dominant plants in the boreal forests of the northern hemisphere. | |
Pines are evergreen, coniferous trees with thick and scaly bark. Pines can be found in the most regions of the Northern Hemisphere. | |
Angry Clans Mobile Games | |
Customer Service Services | |
Solutions Inc. | |
Top Banking | |
Financial News | |
Happy Face Travel Agency | |
Trident Accounting | |
Microndo Game Studio | |
Live and Learn Training | |
Albatross Publishing | |
Fine Financial Services | |
The Law Firm | |
Business Planning Company | |
Master Architects | |
Superb Strategy Games | |
Consultants Inc. | |
AT-AT Mobile | |
Prudence Insurances | |
Goldwoman Investments | |
Pear | |
iServe Ltd. | |
Frank's Fish Stick Factory | |
Garments Limited | |
Goods Unlimited | |
Box Factory | |
Ready To Wear Ltd | |
Ice Cube Factory | |
Best Parts | |
Nylons Galore | |
Frank's Fine Fish Stick Factory | |
Quality Appliances | |
Print Shop | |
Household Goods Factory | |
Fine Fashions | |
High Tech Gadgets Ltd. | |
Aero Designs | |
Wayne Enterprises | |
Frank's Gourmet Fish Stick Factory | |
Eco Friendly Company | |
The Lumber Mill | |
Planks For Life | |
Original Wood Products | |
Fine Furniture | |
Pellet Fuels Ltd. | |
Lumber Company | |
Baconerie | |
Juice Press | |
Beef Cakes | |
Ready-Sliced Fruit | |
The Real Cereal | |
Ami's Baking Company | |
Bread And Beyond | |
Refined Oil Company | |
Goods From Oil Ltd. | |
Plastic Perfection | |
Bob's Plastic Bags | |
Steelworks | |
Zinc Products | |
Iron Forge Ltd. | |
Copper Company | |
Ur Uranium | |
Forestry Friends Ltd. | |
Woody's Wood | |
Animal Farm | |
Mary's Livestock | |
Orchard Company | |
Fruit For All | |
Phil's Fields | |
Pumping Is Our Business | |
Oil Producing Company | |
Mining Solutions | |
Ore Corporation | |
Animal Farm | |
Mary's Livestock | |
Phil's Fields | |
The Food Factory | |
Orchard Company | |
Fruit For All | |
Big Bite Restaurant | |
Hyper M Store | |
Commercial Center | |
Dino Oil | |
Best Sales Ever | |
Medium Mug Cafe | |
MegaStore | |
Commercial Center | |
General Store | |
Big Bite Restaurant | |
Big Bite Restaurant | |
Quiet Corner Shop | |
General Store | |
Drug Store | |
Convenience Store | |
Neighborhood Shop | |
Organic Foods | |
Pharmacy | |
Drug Store 2.0 | |
M&H Clothing | |
Busy Corner Shop | |
Fashionable Fashion Shoppe | |
Fancy Boutique | |
Supermarket | |
Organic Food Market | |
SuperPharmacy | |
Multi Media Center | |
Discount Sales | |
Outlet Shop | |
Buy It All Shop | |
Shop Till You Drop Center | |
All The Things Superstore | |
New Commercial Center | |
Home of the Stuff Store | |
Home Improvement Center | |
Neptune Media Store | |
GigaStore | |
Mega Shopping Center | |
Boutiques Galore Shopping Mall | |
The Company | |
Best of the Best Shoppes | |
The {0} Residence | |
The {0} Residence | |
The {0} Residence | |
The {0} Residence | |
The {0} Residence | |
The {0} Residence | |
The {0} Residence | |
The {0} Residence | |
The {0} Residence | |
The {0} Residence | |
Lake | |
Elm | |
Oak | |
Washington | |
Pine | |
Birch | |
Park | |
Cedar | |
High | |
Broad | |
Walnut | |
Maple | |
Spring | |
Cherry | |
Spruce | |
Highland | |
Pleasant | |
Madison | |
Mill | |
Green | |
Elizabeth | |
Hillside | |
Meadow | |
Grove | |
Hickory | |
Pearl | |
Beech | |
Sunset | |
Valley | |
Holly | |
Myrtle | |
Summit | |
Sunset | |
Prospect | |
Fairview | |
Poplar | |
Birdsong | |
Willow | |
Briar Rose | |
Franklin | |
Hamilton | |
Lafayette | |
Laurel | |
Olive | |
Aspen | |
Belmont | |
Cypress | |
Crescent | |
King | |
Beechwood | |
Chestnut | |
Hawthorne | |
Lilac | |
Linden | |
Primrose | |
Orchard | |
Briarwood | |
Cooper | |
Fawn | |
Magnolia | |
Mulberry | |
Strawberry | |
Sycamore | |
Woodland | |
Brook | |
Evergreen | |
Heather | |
Hickory | |
Holly | |
Ivy | |
Rosewood | |
Victoria | |
Wood | |
Anchor | |
Autumn | |
Cozy | |
Foggy | |
Crest | |
Dale | |
Glade | |
Manor | |
Middle | |
Robin | |
Umber | |
Elk | |
Applegate | |
Amity | |
Barlow | |
Bedford | |
Belmont | |
Butler | |
Chester | |
Coleridge | |
Concord | |
Dean | |
Empire | |
Emerson | |
Forrest | |
Florence | |
Garland | |
Garnet | |
Hemlock | |
Kent | |
Lynch | |
Moore | |
Myrtle | |
Oriental | |
Sheffield | |
Daffodil | |
Sterling | |
Sunnyside | |
Thornton | |
Underhill | |
Vermont | |
{0} Square | |
{0} Hills | |
{0} Park | |
{0} District | |
{0} Heights | |
Lake | |
Elm | |
Oak | |
Washington | |
Pine | |
Birch | |
Park | |
Cedar | |
High | |
Broad | |
Walnut | |
Maple | |
Spring | |
Cherry | |
Spruce | |
Highland | |
Pleasant | |
Madison | |
Mill | |
Green | |
Elizabeth | |
Hillside | |
Meadow | |
Grove | |
Hickory | |
Pearl | |
Beech | |
Sunset | |
Valley | |
Holly | |
Myrtle | |
Summit | |
Sunset | |
Prospect | |
Fairview | |
Poplar | |
Birdsong | |
Willow | |
Briar Rose | |
Franklin | |
Hamilton | |
Lafayette | |
Laurel | |
Olive | |
Aspen | |
Belmont | |
Cypress | |
Crescent | |
King | |
Beechwood | |
Chestnut | |
Hawthorne | |
Lilac | |
Linden | |
Primrose | |
Orchard | |
Briarwood | |
Cooper | |
Fawn | |
Magnolia | |
Mulberry | |
Strawberry | |
Sycamore | |
Woodland | |
Brook | |
Evergreen | |
Heather | |
Hickory | |
Holly | |
Ivy | |
Rosewood | |
Victoria | |
Wood | |
Anchor | |
Autumn | |
Cozy | |
Foggy | |
Crest | |
Dale | |
Glade | |
Manor | |
Middle | |
Robin | |
Umber | |
Elk | |
Applegate | |
Amity | |
Barlow | |
Bedford | |
Belmont | |
Butler | |
Chester | |
Coleridge | |
Concord | |
Dean | |
Empire | |
Emerson | |
Forrest | |
Florence | |
Garland | |
Garnet | |
Hemlock | |
Kent | |
Lynch | |
Moore | |
Myrtle | |
Oriental | |
Sheffield | |
Daffodil | |
Sterling | |
Sunnyside | |
Thornton | |
Underhill | |
Vermont | |
Zoom camera | |
Pan camera | |
Rotate camera | |
Tilt camera | |
New zone available! | |
Build more residential zone | |
Build more commercial zone | |
Build more industrial zone | |
Abandoned building | |
Abandoned building | |
A building is on fire! | |
A building has burned down | |
New services! | |
New building! | |
Garbage is piling up | |
Crime is high | |
Low health | |
Education needed | |
City needs more water | |
City needs more power | |
Low happiness | |
Drain pipe needed! | |
Water pump needed! | |
Outside connection needed | |
Get your production started | |
Buy new land | |
Traffic is jammed | |
Road proximity needed | |
Place next to water | |
Want to speed things up? | |
Game Paused | |
Economy panel unlocked | |
Need more information? | |
Not enough money! | |
Click on an existing road! | |
Info views | |
Grow the city | |
Line not finished | |
Reach a milestone | |
More options | |
More options | |
Upgrade roads | |
Cemetery needed | |
Back to normal view | |
Not where you want it? | |
Cemetery Full | |
Route needed | |
Wrong station type | |
Bulldozer | |
Facility full | |
Set policies | |
Set Districts | |
Placing Wind Turbines | |
One-Way Roads | |
Info Windows | |
Production Surplus | |
No Customers! | |
Build Roads | |
Starting building your city | |
Renaming | |
Elevated Roads | |
Crossroads and traffic | |
Running out of money? | |
Disconnected Power Grids? | |
Pipeline Problems? | |
Taxes too high! | |
Facility empty | |
A building has leveled up! | |
How is the building doing? | |
Chirper | |
Use mouse wheel or <setting cameraZoomCloser>/<setting cameraZoomAway> to zoom in and out. | |
Use <setting cameraMoveForward>/<setting cameraMoveLeft>/<setting cameraMoveBackward>/<setting cameraMoveRight> keys to pan camera. | |
Hold <setting cameraMouseRotate> and move the mouse left and right. | |
Hold <setting cameraMouseRotate> and move the mouse up and down. | |
Have you noticed you can now zone {0}? | |
Residential zone is in great demand as there are not enough homes for everyone. Zone new residential areas to provide housing for your citizens. | |
People want places to shop and enjoy themselves. Zone more commercial zone to get more shops and recreational facilities in the city! | |
Unemployment is high in the city. Zone more industrial, office and commercial zones to provide jobs for people. | |
There's an abandoned building in the city and it's spoiling the view! You can bulldoze it to make the people in the neighborhood happier. If you choose to leave it be, a new building can be built on top of it if there's demand for the zone type. | |
Have you noticed that there's an abandoned building in the city? Abandoned houses lower the land value around them, but they will inhabited again over time. | |
Oh no! The {0} is on fire. Make sure the fire department has good connections to the area. | |
Uh-oh, a building has burned down! Are you sure there's enough firemen in the city and the fire stations are well connected? | |
Bulldoze the burned down building to make space for a new building. | |
Remember to have a look at the newly unlocked service. | |
Remember to have a look at the newly unlocked building, {0}. | |
Garbage is piling up! Maybe a new garbage handling facility or better road connections to the problem areas would help? | |
The crime rate is quite high. Your city could use more police officers. | |
Your citizens are feeling sick. Build more healthcare services to help. Also make sure that the people can reach the services and the drinking water is clean. | |
Workplaces need more educated employees! Should you build a new school? | |
Your city consumes more water and produces more sewage than it can handle. Build more water pumps and drain pipes to provide enough fresh water! | |
Your current power output doesn't match the city's needs. Build more power plants to produce more electricity! | |
Your citizens are unhappy! Try placing parks or providing better city services. Citizens become happier when they have jobs and shopping possibilities. Industry needs workers and commercial businesses need customers to thrive. | |
The water pump always needs a drain pipe to handle the sewage. | |
The drain pipe always needs a water pump to go with it. | |
Please connect your city to a highway connection. This way people can move in and transport goods into your city. | |
Outside connections also allow tourists to visit your city and goods to be exported out of your city. | |
Your city can produce {0} locally, just set the policy to allow industry to extract it. | |
There's a new piece of land available for purchase, take a look! | |
Your roads seem to be packed with cars. Try upgrading roads to help with traffic congestion or add new roads, even a highway, to handle more traffic. | |
This building must be constructed next to a road. | |
Try placing the building on the shore, next to water! | |
You can control game speed and even pause the simulation if you want to. | |
The game is currently paused. You can resume and pause the game from the game speed controls or by pressing <setting inGameSimulationPause>. | |
The economy panel lets you handle taxes and see how much you make and spend. Continue growing your city to unlock more options to fine-tune the economy. | |
If you need more information on anything, try the Advisor button. It gives you handy tips related to the current tool or view you have selected. | |
You need more money to build this. | |
The upgrading tool can transform an existing road to another type. Choose the type and click on a piece of road. | |
Access the info view to look at different information overlays to better understand how your city works. | |
These colored bars indicate the demand for buildings by their zone types. Hover the mouse cursor over the bars to learn more. | |
You have a public transport line that has not been connected as a loop, which prohibits it from working. Complete the line to allow citizens to travel! | |
To unlock more services for your citizens, grow the population to reach milestones. Click on the milestone button to see what will unlock and when. | |
To get the most out of building roads, have a look at the special tools available. Try using different tools to create curved roads or upgrade an existing road to a different kind of road. | |
To fine tune zones, take a look at the tools for zoning. The Fill tool fills large areas with a single zone. Marquee lets you click and drag to define areas. Brush tools allow you to paint zones. All of them work with dezoning as well, but you can also right-click on a zone with any zoning tool to dezone it. | |
Did you know you can change the type of an existing road by using the Upgrade road tool in the Roads menu? | |
A dead person is waiting for transport. Make sure that there are enough hearses and they can reach the building and transport the dead back to Cemeteries and Crematoriums. | |
Deathcare is linked to Healthcare services, take a look at its info view to gain more detailed information. | |
Close the build menu to go back to the normal view of the city by clicking on the X. You can also click on the service icon again to close the menu. | |
If you place a building or a road in the wrong spot, you can bulldoze it. If you bulldoze recently placed items, you get most of your money back. | |
You can also move service buildings, just click on them and choose ”Relocate” in their information window. | |
There is no more space here to bury the dead. You need to build a new Cemetery or a Crematorium. | |
A harbor can only be placed in a location that has access to a ship route. Look for a dotted line on the sea! | |
Train passangers will not use the cargo train stations. Make sure that the train line is using proper train stations. | |
You can remove buildings by bulldozing them. Activate the bulldozer by pressing the bulldozer button or <setting inGameShortcutBulldozer> on your keyboard. | |
Landfills and cemeteries have a limited capacity. Once the facility is full, you can build a new one to keep the service working. If you wish to bulldoze a landfill or a cemetery, it needs to be emptied first. Use the "Empty" button to start emptying the facility. If there are crematoriums or incineration plants in the city, the emptied items will be sent to those. Otherwise you need capacity in other landfills or cemeteries. | |
You can set city or district wide policies from the Policy panel. Select a district by clicking its name to set District Policies. | |
Open the Districts tool to add and remove districts and industrial specializations for them. Specialized industries can take advantage of local natural resources. | |
Keep in mind that Wind turbines' power output depends on Wind Velocity. You can see strong winds as dark blue areas on the map and the estimated power output next to the Wind Turbine when placing it. | |
On one-way roads, traffic will move in the direction you draw the road. | |
See more infomation about buildings, vehicles and citizens by clicking them. | |
The warehouses are full! Make sure that there are enough commercial buildings and the outside connections are working. | |
Increase population or support tourism to help your city's businesses get more customers. | |
Build roads to expand your city. Select a road type and draw a road by selecting a start and end point for the road with the left mouse button. Stop drawing a road by clicking the right mouse button. | |
Select ”Zoning” and zone areas next to roads. Buildings will start spawning in a few moments after the zones are set. | |
You can rename districts, buildings, cars, citizens and other objects by clicking on their name in their relevant info window. Type the new name and press Enter to accept. | |
You can build elevated roads by using the PageUp key to raise road level and PageDown to lower it. | |
Crossroads and intersections that are too close to each other can cause congestion. | |
Frequent or complex crossroads will slow down traffic, as vehicles will stop to let turning or intersecting traffic cross the lanes. | |
If you are lacking funds to build something quickly, you can take a loan from a bank. Check the economy panel for available loan options. | |
Check if your power grid has divided into multiple separate power grids and connect them with Power Lines or build new Power Plants if necessary. | |
Check that Water Pipes reach all the necessary areas. If you have multiple water networks, you can connect the networks to benefit from their combined capacity. | |
High taxes are preventing your buildings from upgrading and citizens from being happy. | |
Your building is now empty! You can freely bulldoze it or let it work normally again. To make the building work normally, click on it to open info window and set the empty-mode off. | |
If you provide good services and education and have a high land value, the zoned buildings in your city can be improved to higher level buildings. Higher level buildings pay more taxes and house more people or offer more jobs. Pollution is reduced in higher level industry. | |
The info window shows you what is going on with the selected building. You can see information about the residents or workers in the building. Find out how close to leveling up the building is and what it requires by holding your cursor over the green house icon. | |
If there's a problem affecting the building, it is shown on the colored bar right below the name. If there are multiple problems, hold your cursor over the icons to find out what wrong and what can be done to help the building out. | |
Open Chirper by clicking it to see what your Citizens are talking about. | |
Roads | |
Zoning | |
District | |
Electricity | |
Water and Sewage | |
Waste Management | |
Healthcare | |
Fire Department | |
Police and Crime | |
Government | |
Education | |
Public Transport | |
Decoration | |
Unique Buildings | |
Monuments | |
Policies | |
Money Panel | |
Bulldozer | |
Happiness Panel | |
Info View | |
Advisor help | |
Hello! | |
Great things await | |
Outside connections | |
Districts | |
Citizen Happiness | |
Land value | |
Pollution | |
Noise pollution | |
Road Usage | |
Levels | |
Age | |
Natural Resources | |
Wind | |
Employment | |
Public Transport | |
Electricity | |
Water | |
Education | |
Fire safety | |
Garbage | |
Health | |
Crime | |
Leisure | |
Roads need to be built to provide zones for buildings and city services. Larger roads allow faster travel and greater amounts of traffic. This helps service vehicles reach citizens more efficiently. Roads with decoration produce less noise pollution. | |
Use PageUp and PageDown to build elevated roads. Draw a road over water to build a bridge. | |
To change the road type, try the upgrading tool: choose a road type and click on an existing road. If you wish to demolish pieces of the highway going through a map tile, you can do it as longs as roads from your city connect to the remaining parts. | |
Zones determine what kinds of buildings will spawn to the areas next to the roads. Areas indicated by a grey grid next to roads can be zoned using zoning tools. | |
There are four different tools for zoning: Fill, Marquee and Small and Large Brush. Zone an area by left clicking it with a selected tool. Hold down the button to adjust the square marquee size or continuously paint with a brush. | |
Residential zones provide housing for the citizens. Commercial zones offer shopping and leisure opportunities for the citizens and tourists. Industry and office zones provide jobs for the citizens and produce goods for the commercial zones to sell. | |
Paint the part of the city you want to become a district. New districts will be named automatically, but can be renamed later by clicking the district's name in its info window. Apply a special policy by selecting it and clicking on the district. Remove districts by painting areas with the right mouse button held down. Click on district name to apply policies. | |
Specialized industy policies allow industry buildings to be replaced by extractors and specialized production facilities. Extractors produce raw materials and can only appear where a resource exists. Production facilities use natural resources to produce high quality goods. The number of extractors and production facilities is set automatically so the production matches the usage. | |
Power plants produce electricity for all your modern city's needs. Electricity will move from building to building over short distances, but to transfer electricity over greater distances, you will need to build Power Lines. | |
When placing Power Lines, you can see the reach of electricity around the buildings as a light blue area. Connect these areas with Power Lines to move electricity between them. Power plants produce ground and/or noise pollution. | |
When placing a power plant, the circular area around it tells you how far the pollution spreads. | |
Connect the water pumps and drains with water pipes. | |
Draw the water pipes under your city to provide buildings with fresh water and a sewer system for waste water. Note that the water pumps and drains need electricity to work. | |
Make sure your water pumps are located a safe distance away from any drain pipes to prevent people from using contaminated water. | |
To manage waste and garbage, build a landfill site or an incineration plant. | |
Waste management produces pollution, so the facilities should be placed far away from residential areas. Garbage that piles up in residential areas also causes ground pollution over time, so make sure you have enough garbage facilities. Landfill sites and incineration plants send out garbage trucks to pick up trash. Make sure they can get around the city easily. | |
Good connections with large roads help garbage trucks get around the city fast. When placing a building, observe the roads to see how large of an area it will serve efficiently. | |
To keep your citizens healthy, make sure they have enough health care facilities and that the buildings have good road connections. Things such as pollution, crime and contaminated water reduce the health of your citizens. Ambulances travel out to pick up sick people, but patients can also arrive using their own cars. | |
Your citizens age and eventually will perish of old age, no matter how good their health is. The living citizens wish to respect their loved ones by having a Cemetery in the city to bury them in. | |
Cemeteries and Crematoriums take care of the deceased by sending out hearses to pick up the deceased. When placing a building, observe the roads to see how large of an area it will serve efficiently. | |
Fires can occur in your city. To prevent buildings from being destroyed by fire, you need to have a properly equipped fire department in your city. | |
In case of fire, the closest fire department building sends out a fire truck to help, but how long it takes to arrive depends on the size of roads and how well connected areas in the city are. Depending on the size of the fire, multiple fire engines can be dispatched to put it out. | |
Note that the burned down buildings need to be bulldozed before new buildings can be built to replace them. | |
Police patrol the city to keep crime under control. To maintain a low crime rate, make sure police service buildings have good connections to the city, so that patrol cars can respond to calls quickly. | |
Police patrols decrease the crime rate. High unemployment and low education increase the crime rate. | |
The presence of local government allows for customization of taxes, budget and loans in the city. | |
Children need elementary schools, teenagers attend high school and young adults can get educated at a university if one is available. Education is complete when a citizen ends their age phase while enlisted in a school, so educating your population takes some time. | |
A working school system produces educated adults who can fill high level jobs in industries and offices, thus raising the city's technology level. When placing a building, observe the roads to see how large of an area it will serve efficiently. | |
Public transportation helps decrease the number of private vehicles on the roads, leaving more room for industrial goods transportation. Also, reduced traffic creates less noise pollution. | |
Build the infratructure for public transportation and create lines for buses and metros from the relevant public transport submenus. | |
Buses and metros allow people to travel inside the city. Trains, ships and planes carry tourists in and out of the city. Cargo trains can take goods from an industrial area to a commercial area, drastically reducing the number of trucks on the roads. Cargo harbors allow raw materials and goods to be imported and exported. | |
You can make your city more attractive and comfortable by building parks, plazas and paths or by planting trees in empty areas. | |
Decorative elements raise citizen happiness, which is a key element in helping buildings evolve. | |
Unique Buildings are gained by achieving various things while playing – both positive and negative. Unique Buildings attract tourists into the city. | |
There can be only one of each Unique Building built at the same time in your city. Unique Buildings carry over to new game sessions, so after unlocking them, they will be available to you in future cities every time you reach the relevant milestone. | |
Monuments are huge buildings that offer the ultimate solution to certain city services. | |
Monuments are unlocked by building Unique Buildings and individual Monuments require different combinations of unique buildings to be placed in your city at the same time. | |
Policies can be used to affect certain aspects of your city and to add some flavor. If you want to adjust where certain citizen types live, what they can do or what sort of industry is allowed, set policies. | |
Policies can be set city-wide or to limited to districts created with the district tool. To set district policies, select a district and then select the policies you want to apply for that district. | |
You can manage your city's taxes, budget and loans here. The majority of your city's income comes from taxes. Tax income is based on the size and level of the buildings in each of the zones. High taxation will make people unhappy and might cause them to move away. | |
A bigger budget for a service means its facilities work more efficiently but it is also becomes more expensive to maintain. | |
You can take loans from different banks. The loan amount and interest rates differ from bank to bank and there is a limited number of loans that can be taken simultaneously. | |
The bulldozer can be used to remove unneeded roads, buildings and other structures. Make sure not to bulldoze anything important. | |
You can bulldoze abandoned houses so they don't lower land value around them. Abandoned houses can be re-built later if there's demand for the zone type. | |
City happiness is key to helping buildings level up into better, less polluting buildings that house more people or employees and pay more taxes. Here you can see what zones need your attention. | |
The Info view panel contains multiple buttons for various view modes that help convey information about the different aspects of the city. | |
Build roads and zone next to them to allow citizens to move in. Grow the city to unlock more services! | |
For help, click on the question mark symbol. It will provide you with information regarding the menu or view you have open. | |
Let's start by building some roads and zoning the areas next to them. Buildings will spawn on the zoned areas and you will unlock new city services and buildings as your city grows. | |
For help, click on the question mark button. It will provide you with information regarding the menu or view you have open. | |
Continue building the city to gain more land to build on and eventually be able to construct a Monument! Monuments are great buildings that benefit the city immensely. | |
Outside connections bring in tourists, allow industries to ship goods outside the city and acquire materials for production within the city. The city can be connected to the outside world by roads, rails, ships and airplanes. | |
The more options for connections there are, the more profitable businesses become which in turn result in increased tax income. | |
Districts make controlling the way the city develops easy and efficient. There are various district policies and industrial specializations ranging from, for example, the oil industry to minor policies that affect district attractiveness. | |
When the citizens' needs are catered to and they have jobs and places to go spend their money, they are happy and pay more taxes. Happiness also increases the chance for buildings to level up. | |
Unemployment, low health and lack of safety cause unhappiness in citizens. | |
Higher level buildings are built only on land that has a high land value. To increase land value, areas need city services and parks or other decorations. Pollution, noise and high crime rate decrease land value. | |
Ground and water pollution is caused by polluting industry, certain power plants and city services, and sewage water if it reaches the shores. Sewage water flows with the currents. | |
Pollution causes sickness in citizens and decreases land value. If the source of pollution is removed, the land will eventually return to its normal, non-polluted state. | |
Noise pollution is caused by industry, traffic and certain city services and monuments. Exposure to noise pollution causes stress in the citizens and reduces their well-being. | |
You can decrease the Noise Pollution caused by the traffic by building roads with decoration and sound barriers. | |
Your citizens travel to enjoy services. If traffic becomes congested, people have a hard time getting to work and back, production slows down when resources and goods sit in trucks, and the effective radius of your service buildings becomes smaller. Larger roads support faster driving and have more lanes. Use roundabouts to help traffic flow better and build new highways to areas with heavy traffic. | |
Upgrade roads or construct new routes to popular locations if there are many traffic jams. Upgrade highway ramps to highways if they become congested. Relocate service buildings if you cannot change the road type because of them. | |
Higher level buildings pay more taxes. To get buildings to level up, make sure people in the city are educated and the land value is high. | |
Seniors and children require more health care than adults and teenagers. Families with children require schools, whereas young adults are more interested in jobs and universities. When people become old, they will eventually pass away and allow new families to move in to the empty apartments. | |
If the map has natural resources available, they can be utilized by allowing industry to specialize in forestry (Forests), oil industry (Oil), ore industry (Ore) or agriculture (Fertile Land). | |
If a particular resource is not located on the map, the industry can get it from other cities if you have an outside connection. | |
Wind velocity is relevant when placing wind turbines. For optimal electricity output, wind turbines should be placed on locations where the wind is strongest. | |
High density residential areas house more people and draw in young adults. Low density housing evolves into fancy villas. | |
High density commercial areas consist of shopping malls, restaurant complexes and night clubs, whereas low density commercial has smaller buildings like gas stations, diners and supermarkets. | |
Public transportation helps decrease the number of private vehicles on the roads, leaving room for industrial goods transportation. Reduced traffic also creates less noise pollution. | |
Power plants produce electricity. Electricity moves from building to building, but to carry it over large distances, you must build power lines. | |
When the power line tool is active, you will see an area around buildings that tells you how far electricity reaches. Make your power lines start and end in the marked area. | |
The yellow circle around a power plant tells you how far its pollution spreads. | |
Connect the water pumps and drains with water pipes, and draw pipes under your city to provide buildings with water. Note that water pumps and drains also need electricity to work. | |
Make sure your water pumps are located upstream from the drain pipe to avoid contaminating the water supply. | |
Children need elementary schools, teenagers attend high school and young adults can get educated at a university. A working school system produces educated adults who can fill high level jobs in industries and offices, thus raising the city's technology level. No matter what their education level is, citizens can always fill vacancies of the same or lower level. Educated workers prefer vacancies that match their education, but will settle for a lower level job eventually, if need be. Filling low level vacancies in a city with a highly educated population can take a while. | |
When placing a building, observe the roads to see how large of an area it will serve efficiently. | |
Fires can occur in your city. The fire department building closest to the fire sends out a fire truck to help, but how long it takes to arrive depends on the size of roads and how well connected the areas of the city are. | |
To collect garbage, build a landfill site or an incineration plant. Garbage handling produces pollution, so the facilities should be placed far away from residential areas. Garbage that piles up in residential areas also causes pollution over time, so make sure you have enough garbage facilities. | |
Good connections with large roads help garbage trucks get around the city fast. When placing a building, observe the roads to see how large of an area it will serve efficiently. | |
To keep your citizens healthy, make sure they have enough health care facilities and that the buildings have good road connections. Things such as pollution, crime and contaminated water reduce the health of your citizens. Ambulances travel out to pick up sick people, but patients can also arrive using their own cars. | |
Your citizens age and eventually will perish of old age, no matter how good their health is. The living citizens wish to respect their loved ones by having a Cemetery in the city to bury them in. | |
Cemeteries and Crematoriums take care of the deceased by sending out hearses to pick up the deceased. When placing a building, observe the roads to see how large of an area it will serve efficiently. | |
Police patrol the city to keep crime in control. To maintain a low crime rate, make sure police service buildings have good connections to the city. | |
To raise the happiness of your citizens and land value of areas, leisure locations are needed. Unique buildings, parks and plazas make the area around them more valuable and people happier. When placing any of these buildings, you can see a circle telling you how far the effect will reach. | |
Citizens and tourists from all over the city visit parks, plazas and unique buildings on their free time. | |
Chirper | |
Hello! This is Chirper. Keep an eye on what your citizens are talking about and what is happening around the world. #youfoundme | |
Hooray! The water pumping station has been constructed. #freshwater #mayorrocks | |
Fresh water will finally be running in the city. Welcome modern commodities! :) #freshwater #mayorrocks | |
A working #sewer system is one of the greatest #inventions in the #history of #mankind | |
@localnews : Mayor: ”I will celebrate the newly built drain pipe by having a hot shower” | |
Congratulations! The city's first power plant has been constructed. #juicedup | |
A local power plant is online! Maybe I'll get my TV working again. #realityshows247 | |
I kinda like steady production of electricity but there are the environmental factors to consider. #smog | |
I love the smell of burning fossil-fuel in the morning! #dinopower #profossil | |
Hello 21th century! I'm glad the @mayor is brave enough to consider nuclear power as a valid option for electricity. #goingnuclear | |
Taking out the trash just became much more convenient than before. #garbage #takingoutthetrash | |
Turning trash into energy is a win-win situation for the city. I'm all for it. #trashistreasure | |
Health care for everyone! Citizens flock to get treatment for various ailments. #flushots | |
The city receives its first fire engines. Citizens already feel safer than before. #fireproof | |
@fire_department is expanding their service. Nice to see that the mayor cares for our safety. #priorities #coolmayor | |
The long arm of the law reaches the city. I feel safer already. #iamthelaw | |
The police is here to serve and protect - in a big way. #andjusticeforall | |
@local_government has found a place for the town hall. #forusbyus | |
That city hall sure is a thing to look at. Hopefully it's serves as more than just a fancy eye candy. #mayorsthrone | |
@mayor supports #education - Citizens approve of this. #nomorehomeschooling | |
The importance of schooling seems to have reached the local government. #learn4life | |
@university citizens enroll in various courses from economics to hard sciences. #theyseemeenrolling | |
The bus is a great, cheap way for me to get around the city. I love it! #citizensinmotion | |
The citizens and the local industry thank the @mayor for the new rail network. #railroadblues | |
#metro - I just love it! Now I can travel to work without ever stepping above ground. #mindthegap #sweetride | |
Ship ahoy! Citizens celebrate the opening of the @harbor and the arrival of the first majestic ferries. #ferryspotters | |
Finally we have an @airport. This will get us to the great big wide world. #goinginternational | |
About time we got ourselves something #unique to remember our #city by. #thiscityisgreat | |
Now there's a building if I ever saw one. This is MONUMENTAL! #worldoftomorrow | |
No more urns on the mantelpiece, the new #cemetery is open! | |
Even though the smoke is a bit icky, a crematorium will save a lot of space in the city #ashestoashes | |
Honk honk, buses on the way! I'll take the bus to work, please! #citizensinmotion | |
Shipping outside the city just got a lot easier, it's on rails! #traincargo | |
Shipments can be shipped on ships. Did I say that correctly? #shiponships | |
Green energy is the best! I hope the mayor continues on this path of renewable energy. #greenenergy | |
Green energy! What an excellent choice! #greenenergy | |
I can already see more birds and plants in the city thanks to the use of #greenenergy | |
Hooray for the mayor! More #greenenergy for the city! | |
Citizens rejoice in the opening ceremony of the new hospital. #healthcareFTW | |
New #hospital! I feel healthier already :) | |
The new university will open even more scientific disciplines to study. | |
Alert, #science #geeks! The new #university is celebrating its founding by having lectures open to everyone the whole week. | |
Is the @mayor trying to change our city into a police state? | |
The new @police headquarters has #opendoors until the end of the week to celebrate its #opening. However, cell doors are still kept locked. | |
We have a new #firestation in the city! | |
I wonder why the new #firestation is not on fire already as those #firemen in the #calendar are HOT! | |
I love the new parks! Thanks to the @mayor I can take my family to the park and have a nice picnic. #parksandrec | |
Feeling full of #energy after a #jog in the new #park | |
Wow! The new plaza looks really sophisticated. #lovingplazas | |
#Robot #invasion imminent! Check for more clues in a plaza near you. #flashmob #asimovcrew | |
@mayor is on a roll, building more #attractions around the city. Awesome! #moneybuyseverything | |
I'm happy to see my tax money being invested in the future of our city! | |
Our city's new #attraction will make great post cards! #proudcitizen | |
Our little town is not so little anymore! Great work @mayor ! | |
Thanks @mayor for supporting the timber industry. A huge step towards a greener tomorrow. #industrialboom #greenmoney | |
Why are you cutting down all the trees? I hope our city will not turn into barren wasteland now. #savethetrees #deforestation | |
Way to go @mayor ! IMHO yellow cornfields are a much better sight than dirty factories. #cows #farming #moremoney | |
Oh, c'mon @mayor ! Doesn't the city board come up with anything more modern than farming? What's next #horse #wagons ? | |
Good call @mayor ! Who would use the oil reserves under our city if not us! #industrialboom #moremoney #finderskeepers | |
I'm so sad our city needs to be ruined by those ugly oil pumps. Isn't there already enough oil in... wherever it comes from? #nothanks | |
@mayor Supporting the ore industry was the right choice. That is just what our city's economy needed! #industrialboom | |
I do not dig this at all, @mayor. Has anyone considered the ecological impact of mining and how it will ruin our beautiful town? #golddiggers | |
@powerplant:The new energy meters encourage citizens to conserve #electricity. Benefits are almost instant. #energy #sustainability | |
Does someone know how much this #energy #meter consumes #electricity ? | |
@waterworks takes on water conservation by installing water meters in the district. #sourceoflife #tapwater | |
These #water meters are great! I'm saving #money and the #environment at the same time :) | |
The city provides #smokedetectors for its residents free of charge! #ilovethiscity #firedepartmentrocks | |
My #cat was just saved by a #smokedetector. Thank you @firedepartment ! | |
Feeling #inspired to go enjoy the #greatoutdoors. #parks&rec | |
@mayor Having a clean city with great outdoors opportunities is a privilege! Thanks! | |
Saw a sign "No pets allowed". I'm in total dismay! What was the @mayor thinking? #nopuppiesallowed #ihatethiscity | |
No more #dog #poop everywhere! What a #joy! #notopoop | |
We are finally #recycling! I can't wait to separate all my trash into different piles. Do batteries go with metals? #lifechoices | |
Yes! #recycling is an important step in admitting our impact on nature and the environment! #reduce #carbonfootprint | |
@mayor Who are you to say what I can do? What's next? Ban #sandalswithsocks? #notcool #iwantfreedom | |
I think this #smokingban is excellent! For a non-smoking bartender like me, this is great! | |
With help from the @mayor, local schools will be up for the Academic Excellence Award. #learningisfun #educationreform | |
@sciencesentinel Great work kiddo! Student invents a revolutionary #3D #printing method | |
Yaman! I is gonna hav a spliff now an take it easy! #itslegalized #THC #aimhigh | |
The @police department is organizing a #joint task force to #weed out unlicensed coffee shops and medical marijuana retailers. | |
@mayor Thank you for the #free #public #transportation! This is great news for the #students and nature alike! | |
Anyone interested in a used sedan? Car for sale because of low usage #carforsale #free #publictransport | |
Higher #taxes? What is this madness? @mayor better have a good explanation for this. #appalled #thanksmayor | |
It sure is expensive to live in this area. Hope the @mayor balances the living costs with good #services. #notimpressed | |
Small business owner always gets the shaft! I hope we'll have enough customers to keep us afloat. #nomoresales | |
@mayor goes after the backbone of #consumerism. Here's to hoping this will only be temporary. #downscaling #hightaxes | |
@local_government wants to support only the most successful businesses. Not sure if smart or not. #fatcats | |
Easy living in the #suburbs. The only thing missing now is an automated grocery delivery network. #greatneighborhood | |
It's surprisingly #affordable living in the city. @mayor is a real #goodguygreg. #lovethecity | |
Great to see so many small businesses thriving in the city. There are some really cool shopping possibilities. #smallbiz #boutiques | |
@mayor favors big retail companies. Let's see how this pans out. #hyped #buymore | |
Tech corporations find a #safehaven in the city. To many, #lowtaxes look very inviting. #crushingit #whitecollars | |
Small local businesses have become a #politicalagenda for the @mayor in the public forum. Shop owners are expecting a boost in sales. #smallbizboost | |
Finally the policy-makers have understood that small businessess are the backbone of our city's economy! #smallbizboost | |
@mayor rubs elbows with the #fatcats. #lowprices and great sales to be expected. #goneshopping | |
It's great that big stores and malls have longer opening hours now and they are open on holidays too! | |
#scientists have created a space-saving factory design. More efficient #productionlines are being installed as we speak. | |
Production rates are record high! #upgradesatwork | |
Homes of tomorrow, today! The @mayor supporting #smarthomes and bringing the city to the forefront of technical development. #HAL9000 | |
The new #smarthomes are great! I don't even have to choose the clothes I wanna wear as my domestic AI decides for me. #HAL9000 | |
Thanks to the new building #regulations I will not lose my view to some ugly multi-storey buildings. #livinglow | |
Obviously there is someone in the @local_government who appreciates the #traditional look of our city! #architecture | |
Thanks @mayor! At last they banned the heavy traffic from my neighborhood. #freshair #peaceandquiet | |
No more trucks! I can finally #sleep at night and let the #kids #play in the yard! Thanks @mayor #antitrucker | |
Oh no, you mean I can't marry the love of my life? #mayorsucks #samesexmarriageban | |
Where are all the cute girls holding hands? #samesexmarriageban | |
Where are all the cute guys holding hands? #samesexmarriageban | |
I'm so happy I can always carry my trusty piece when I go out. So much safer! #righttobeararms | |
As a #veteran, I do not get it why people need to have the right carry #guns? This just contributes to further #crime and #violence! | |
This is an outrage, where will I put my alligator when I go shopping? #mayorsucks #alligatorbanpolicy | |
Finally, alligators are banned from outside shops! One gnawed on my ankle, those things are vicious #mayorrocks #alligatorbanpolicy | |
#Alligators are pets just like cats and dogs! Just don't go poking them while they are unsupervised. #alligatorgate | |
Organic food: it's not just for eco-activists and hipsters anymore! #organic #veg #superfood | |
@public_transport aggressive ad campaign is bearing fruit and people choose public transport over their own cars. #carpool | |
Remember the local #daycare possibilities. #play&learn is important to developing minds. #families | |
My vote goes to the @mayor. Finally someone who understands what it's like to be a student. #studentlife | |
@local_government @mayor support the elderly and disabled. #seniors speak highly of @mayor. #manmachineinterface | |
Dime a dozen seems to be the new "it". Is there anywhere I can buy quality flowers? #flowers | |
Wow! Our town is quickly becoming a real city. #goodtimes | |
The @mayor is doing well leading this city. New citizens and businesses keep moving in. #flyingcolors | |
The city is expanding once again! On our way to becoming a #metropolis! | |
@local_government greenlights city limit expansion. #growingcity | |
The @mayor has worked tirelessly, and now the regional government has passed the bill that allows for larger city territory. #annex | |
@mayor that's great news! #City can now annex new adjacent areas. #newpossibilities | |
Our city is growing and so is our #industry. I hope this is taken into account when zoning plans are made. | |
City limits are now officially expanded. I wonder what plans the @local_government has. | |
@mayor Thanks for the amazing work you have done for our city! | |
When is our city going to build a #school of its own? | |
I just signed a #petition to #build a #school in our city. | |
This is insane. I have to drive to the next city for a painkiller prescription or pay big bucks for a visit to a private clinic. #healthcare | |
Municipal healthcare is a standard in any other city of this size except ours. When are we going to get one? #21stcentury #healthcare | |
Our vacation was extended, could someone water the plants while we are gone. The key is in the flower pot on the porch. | |
@police offers small #storage spaces with secure doors for #rent. Call 911 for more information | |
Have you #lost your #wallet? I found a black leather wallet. Send a PM to get it back. | |
Looking for quality bulletproof vest for my son. Trade for some used jewelry or car stereo possible. | |
#Used #carstereos, #homeelectronics, #laptops and other easily movable items for sale! Fair pricing! #Delivery possible! PM for contact details. | |
@dailynews Several arrested in gang-related shooting. @police ask for witnesses | |
Before moving here I took only an #aspirin occasionally. Now I have 12 #Rxd #meds I need to take on a daily basis. | |
I've had a #headache for over two weeks now and painkillers are not helping. I think I should call a #doctor. | |
This is my third #stomachflu in three months. This is not normal, right? | |
What's wrong with our garbage collection service? Trash is piling up and it's swarming with flies! | |
Where are all the #garbage #trucks? Why is no one picking up our trash?! | |
I never really thought about how much garbage piles up in just two weeks. | |
I would think that fresh #water is basic stuff, but NO! How long do we have to wait for working water pipes?!?! | |
What is it with the @waterworks ?!?! #Showering with #bottledwater is getting a bit expensive. | |
The toilet is not working and water in the shower stinks. What's wrong with the sewers? | |
The streets are #flooding with #sewage. The #smell is just overwhelming. | |
Power to the people! How hard is it to build a working power grid? It's not exactly state-of-the-art technology. | |
A #blackout again? I can't even call or email the electrical company when there's no power. | |
Why am I living in this depressing city? | |
#This #city #sucks. Period. | |
What a great city! I would think I'm dreaming if I didn't know otherwise. | |
Good morning everybody! What a beautiful sunrise #paradiseonearth | |
Congratulations to us :) @mayor just announced that our beautiful city won the "Most Attractive City" award! #happymayor | |
Thank you for an #amazing #vacation! See you next year! | |
@local_government Is the city planning to build more industry? #unemployed #welder | |
@dailynews Local traders and business owners request more local manufacturing industry | |
There's nothing to do on weekends. I would like to go shopping and eat out, but all the good places are out of town. | |
Three got laid off because no one was buying our factory's products. Having more local retailers would help move the stock and get our jobs back. | |
I'm looking for an #apartment or #house in the city. Anything will do, please PM for further contact. | |
@financialwatch Apartment rents are rising as the demand is high. @mayor is starting negotiations with local housing developers. | |
Why isn't the @local_government doing anything to stop the fires? Does anyone supervise the #firesafety #regulations at all? | |
My little princess was #trapped up in a #tree for 3 hrs before the #firedepartment showed up to save her majesty #savethecats #masterrace | |
Who should I call if no one shows up to pick up the dead? #movingout | |
There's a #weird #smell coming from the apartment next door. What does a #dead #person smell like? | |
All public services now available online! Ask your @local_government for registration instructions. | |
My #domestic #AI is behaving badly today. Any tips how to #comfort it and make it feel better? | |
Where has everybody gone? #abandoned_buildings everywhere. #ghosttown | |
Those #abandoned #houses #ruin the whole #neighborhood. Whose responsibility is it to demolish or renovate them? | |
I wish our city would have more parks. #bleak #gray | |
@mayor Closest thing to nature in this city are people's houseplants. How about a park or two? | |
How are my #kids supposed to play outside when this is happening? @dailynews: #Industrial #waste found in the #soil. | |
I dug up a barrel full of #glowing #goo in my backyard. Who should I call? | |
Can someone recommend good #hearing #protection? All this #noise is driving me #crazy! | |
Hello @mayor, ever heard about this: New #study by #scientists finds that #trees and sound barriers reduce #traffic noise. | |
Does your #tap #water stink? We can't even have showers because of the stench. #itsinthewater | |
@waterworks just told citizens not to drink tap water or take showers as microbial flora was found in the city water network. #disgusting | |
A renegade group of archaeologists discovered that pyramids are indeed landing platforms for space ships. #ancientaliens #whatif | |
Flying car a hoax – thousands still waiting for a #hoverboard. #backtothefuture | |
Sunspot activity high – scientists are glued to their telescopes. #cosmos #ourstar | |
Nanobot research funded by many governments. The possibilities are endless. #nanomachines | |
Optic camouflage available for consumers. #cloakofinvisibility | |
Global warming speeding up. Some groups still in denial. #climatechange | |
Threat of tsunamis cause shutdown of nuclear plants worldwide. Highly polluting coal power deemed a better solution. #backpedaling | |
Reports of trouble at the @black_mesa research facility. #smelltheashes #freemen | |
Fully manned scientific station built at the bottom of the sea. Famous film director among the funders. #deepseamission #sleepingwithfishes | |
Surgery performed by robots – doctors on permanent coffee break. #automatons #medicare | |
Pet robots a huge hit among children. #catsanddogs | |
Mysterious cult leader predicts the end of the world – again. #endisnigh | |
Tons of seaweed produced for human consumption every year. Goes surprisingly well with brownies. #weedofthesea | |
Genetically manipulated corn grows three times faster than regular corn. Organic food lobbyists hungry for negative impacts. #GMFoods | |
Odd #mutations detected on ten percent of people. Public consensus still on the fence about #invisible people and laser eyes. #giftedpeople | |
Tomb of a long lost pharaoh found in the Valley of the Kings. #lost&found | |
#FreedomStar space station reaches #Earth orbit. Luxury resort hotel plans under way. #Astronomy #Hotels | |
New measures taken to save the rain forests. Plant a tree campaigns underway on popular websites. #plantatree | |
World's largest solar power plant opened. Operators hoping for sunny weather. #powerofthesun | |
@DataDyne offers neural transplants at low cost. #affordabletech #futureisnow | |
Union Aerospace Corporation announces their plans for Mars. #UAC #marsmission | |
Solar probe sent to orbit Sun. Follow its journey on Chirper at @solar_probe. #astro #science | |
Wireless networks now available for free everywhere in the world. #freeinternet #netneutrality | |
Ash from a volcanic eruption causes delays in international air traffic. Volcano ash filters planned for installation during the next decade. #nomoreash | |
A miniature black hole created in the LHC. @scientists threw a coin in it, reporting that the science checks out. #eureka | |
#quadcopters becoming increasingly efficient for delivery services, dropping packages directly at your door. #tech #onlinestores | |
Digital watches making a comeback this season. Yesterday's future is today's ”vintage”, say fashion designers. #design #fashion | |
Criminals reported avoiding retina scans with contact lenses. Experimental #pre-crime division to combat crime. #precogs #futureecho | |
Teflon-coated underwear sell like hot cakes. Straps required to keep said underwear in place. #nonstickpants | |
Human #replicants excellent for physical labor. Tyrell Corporation to ship them to the Moon. #voight-kampff | |
Scientists research possibilities of using cooking oil as fuel. Food enthusiasts afraid the development might endanger delicious meals. #foodorfuel | |
Knights Templar come out of hiding, see the state of the world and return back to hiding. #islepttoolong | |
Possible structures observed on the surface of Mars. International joint-operation to explore the anomaly underway. #lifeonmars | |
The weather forecast for this week is sunny with a chance of mild wind coming from the north. #alwayssunny | |
@deltamavericks have won the National Baseball League championship! Fans have gone out to the streets to celebrate their well-earned victory. #gomavericks | |
@illuminati now taking applications for new members. Address for applications is a secret. #aliens #conspiracy | |
The newest reality show airs tonight! #isthisreal | |
#Android and #gynoid robot models released for consumer use – now you can buy a friend or a partner! #artificiallove | |
High energy plankton wafer hits the food market. Boy, it's yummy! #superfood | |
Health care goes #universal around the world. More health care with smaller cost. #universalcare | |
Mail-order babies available! Select the best genes yourself. Free shipping. #babiesovernight | |
See-through plastic jackets are in fashion. No one knows why. #fashion | |
Toads with hypnotic abilities the most popular pet of th- ALL GLORY TO THE HYPNOTOAD. #hypnotoad | |
Levitating cats the new trending topic on the internet. #cats | |
The new cleaning robot from @OCP is great. It does the dishes and laundry and vacuums. #robohelp | |
@british_lord I'm really excited about the journey. Privately funded spacecraft leaves Earth for Moon. #inspace | |
@scientists Solar eclipse this summer in the North Pole. #naturalwonder | |
@catwalk: Silver was the new black, now orange is the new black. #orangeisblack | |
@loshermanosumbrellas It melts in the rain! Fully bio-degradable umbrella in stores! #hacks | |
@starry_eyes implants offer a wide range of colors and patterns – would you like snake eyes or purple glitter? #beauty | |
@veridian_dynamics Hit a wall few times, otherwise it looks and feels great! Rocket packs tested in controlled environment. #rocketeer | |
@project_lazarus What happened to you guys? International conglomerate stops funding project Lazarus. #livingdead | |
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{0} Walker | |
{0} Evans | |
{0} Brown | |
{0} Thompson | |
{0} Jackson | |
{0} Harvey | |
{0} Morgan | |
{0} Campbell | |
{0} Scott | |
{0} Phillips | |
{0} Parker | |
{0} Murray | |
{0} Dixon | |
{0} Price | |
{0} Holmes | |
{0} Webb | |
{0} Chapman | |
{0} Adams | |
{0} Young | |
{0} Wilson | |
{0} Roberts | |
{0} Greenaway | |
{0} Green | |
{0} Clarke | |
{0} White | |
{0} Wright | |
{0} Davies | |
{0} Reed | |
{0} Alexander | |
{0} Lewis | |
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{0} Graham | |
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If the budget is large, parks and plazas are more well-maintained and create more happiness. | |
The bigger budget, the more buses are available in the city. | |
Schools and universities with a high budget can teach more students. | |
Power production facilities will hire more people and thus produce more electricity with a higher budget. | |
The number of fire engines available at fire stations and houses is dictated by the budget. | |
The more money the garbage facilities have at their disposal, the more vehicles they can send out. | |
Raising the budget for healthcare allows facilities to have more ambulances and hearses. | |
The number of metro trains available is set by the budget. | |
The hangar can house more airplanes with higher funding. | |
The number of patrol cars depends on the budget. | |
Harbors can support more ships with a bigger budget. | |
The number of trains available depends on the budget. | |
Water and sewage work more efficiently with more funding. | |
Unique Buildings do better with more funding. | |
Bankruptcy alert! | |
The city is on the brink of bankruptcy! You must cut services by shutting them down or raise taxes to gain more income. You can also take a loan if any are available. | |
BAILOUT OPTION: If the above measures are not enough, you can take a bailout to save your city. (Note that a bailout disables further achievements!) | |
Accept | |
Reject | |
BAILOUT | |
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Silver Sunset Bank | |
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Pyramid Capital | |
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You can only have three loans at once. | |
Loans can be repaid instantly with no extra cost to you. | |
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Garbage has piled up! | |
Not enough electricity! | |
Not enough water! | |
Building is on fire! | |
Citizens are sick! | |
Citizens are sick! | |
Citizens are sick! | |
Crime rate is high! | |
Building is turned off! | |
Too few services! | |
Low land value! | |
Power is not connected! | |
Not enough fuel! | |
Oneway road inaccessible! | |
Water pipe not connected! | |
Sewage is backing up! | |
A dead person is waiting for transport! | |
No more room! | |
Building is emptying! | |
Transport line not connected! | |
Not enough customers! | |
Not enough raw materials! | |
Not enough goods to sell! | |
Not enough buyers for products! | |
Not enough workers! | |
Not enough educated workers! | |
Taxes too high! | |
Emptying Finished! | |
Citizens are sick! | |
Water is flooding! | |
There's some garbage piled up. | |
Make sure garbage trucks can reach the building. | |
There are occasional power shortages. | |
Make sure your power plants have enough supply for the whole city. | |
Building is in need of fresh water. | |
Make sure your water pumps and towers can supply the whole city. | |
Oh no, a fire! Luckily it's only a small one. | |
Dirty water is making citizens feel nauseous. | |
Make sure your source of drinking water is not polluted. | |
The ground is polluted and it's making citizens feel nauseous. | |
Make sure there is healthcare available. | |
Citizens are not feeling too well because of noise pollution in the area. | |
Make sure there is healthcare available. | |
The neigborhood does not feel as safe as before due to a rise in crime. | |
Make sure police can reach the building. | |
Building is closed and not working! | |
Citizens wish more services were available in the area. | |
Low land value affects the building negatively. | |
Make sure there are parks and the ground is not polluted. | |
Power is not connected. Make sure electricity reaches this building. | |
Building does not have enough fuel to function properly. | |
Make sure trucks carrying it can reach the building from outside the city. | |
Oneway road inaccessible! | |
Building needs connection to a water pipe. | |
Smells like a sewer in here! Dirty water is not draining away as fast as it should. | |
A person has passed away and is waiting for transport. | |
No more room! | |
Building is set to empty its content and therefore not working! | |
Transport line not connected! | |
The number of customers visiting the building is low. | |
Make sure there is enough residential area in the city to support your businesses. | |
Low amount of raw materials available. | |
Raw materials are needed for production, so make sure trucks carrying them can reach the building. | |
Shelves are getting empty! | |
Make sure there is enough industrial area to produce goods for commercial buildings. | |
Goods are piling up. Zone more commercial area to create places that sell goods. | |
Not enough workers. Make sure there is free residential area to allow people to move into the city. | |
Building is in need of workers that have higher education. | |
Make sure there are schools in the city. | |
Taxes too high! | |
The site has been emptied and is ready for operation. | |
Citizens are not feeling too well. | |
Make sure there is healthcare available. | |
Take measures to control the flood or the building is going to become abandoned or inoperational. | |
Garbage has piled up and this is lowering the land value of the property! | |
Make sure you have enough landfill sites or incineration plants to handle all garbage! | |
Not enough electricity! The building is not functional until power is supplied. | |
Make sure your power plants produce enough power for the whole city! | |
Not enough water and the building is not functional until water is supplied. | |
Make sure your water pumps and water towers can supply the whole city with water! | |
Where is the fire brigade? The building will burn to the ground if nothing is done. | |
Make sure the fire brigade can reach the building fast! | |
Citizens are falling ill because their drinking water is dirty! Make sure the source of drinking water is clean! | |
Citizens are falling ill because the ground is polluted! Remove polluting buildings nearby or offer more healthcare! | |
Citizens are falling ill because noise pollution is high! Upgrade roads to less noisy ones and remove buildings that produce noise pollution, or offer more healthcare! | |
Criminal activity is high! Build more police stations! | |
Make sure police can reach the building. | |
Building is closed and not working! | |
Too few services! The building can become abandoned if nothing is done. | |
Build more city services near this building! | |
Low land value! You can raise the land value by building parks and removing polluting buildings nearby! | |
Power is not connected! The building is not functional until electricity is supplied. | |
Build powerlines to allow electricity to reach this building! | |
Building has run out of fuel! Make sure trucks carrying it can reach the building | |
via an outside connection if you don't produce fuel locally! | |
Oneway road inaccessible! | |
Water pipe not connected! The building is not functional until water is supplied. | |
Sewers are backing up! People will fall ill if nothing is done. | |
Make sure you have drain pipes to dispose of dirty water! | |
A dead person is waiting for transport! Make sure you have enough hearses to transport the deceased to cemeteries and crematoriums. | |
No more room! | |
Building is set to empty its content and therefore not working! | |
Transport line not connected! | |
No customers! The building can become abandoned if nothing is done. | |
Zone more residential area to create customers! | |
No raw materials available! Building can become abandoned if nothing is done. | |
Make sure trucks carrying raw materials can reach the building! | |
No goods to sell! The building can become abandoned if nothing is done. | |
Zone more industrial area to produce goods! | |
No buyers for products! The building can become abandoned if nothing is done. | |
Zone more commercial area to create demand for goods! | |
Not nearly enough workers! The building can become abandoned if nothing is done. | |
Zone more residential area to attract more workers! | |
Worker education too low! The building can become abandoned if nothing is done. | |
Build schools to educate workers! | |
Taxes too high! | |
The site has been emptied and is ready for operation. | |
Citizens are sick! Make sure there are adequate healthcare services available to the the citizens! | |
Building is flooded and will be out of use soon if nothing is done to remedy the situation. | |
Building is abandoned because too much garbage had piled up! | |
Building is abandoned because there was no electricity! | |
Building is abandoned because there was no water! | |
Building has burned down! You should bulldoze this building so a new one can be built. | |
Building is abandoned because drinking water was dirty! | |
Building is abandoned because ground was polluted! | |
Building is abandoned because noise pollution was high! | |
Building is abandoned because crime rate was high! | |
Building is closed and not working! | |
Building is abandoned because there were too few services! | |
Building is abandoned because land value was low! | |
Building is abandoned because power was not connected! | |
Building is not operating because fuel was not available! | |
Oneway road inaccessible! | |
Water pipe not connected! | |
Building is abandoned because sewers were backing up! | |
Building is abandoned because no one collected dead people! | |
No more room! | |
Building is set to empty its content and therefore not working! | |
Transport line not connected! | |
Building is abandoned because there were no customers! | |
Building is abandoned because there were no raw materials! | |
Building is abandoned because there were no goods to sell! | |
Building is abandoned because no one was buying their products! | |
Building is abandoned because there were not enough workers! | |
Building is abandoned because worker education was too low! | |
Building is abandoned because taxes were too high! | |
The site has been emptied and is ready for operation. | |
Building is abandoned because the citizens were too sick! | |
Building is out of use because of flooding! | |
All is well. | |
Abandoned! | |
Burned down! | |
Multiple problems! | |
Congratulations, you can now build: X ! | |
Thanks to your tireless efforts, you now have a new unique building permit! Fulfill more unique building requirements to work your way towards building an impressive Monument in your city! | |
Congratulations, you can now build: X and Z ! | |
Congratulations, you can now build: X, Y and Z ! | |
Congratulations, your city can now build: X ! | |
To reward you for the hard work you have done for your city, the citizens have come up with a new innovation that will revolutionalize city life. | |
Congratulations! | |
Building a Monument is a great moment in your city's history. You now have the power of your new Monument at your disposal and can continue playing. Remember that Unique Buildings are also available in other maps once they have been unlocked on any map. | |
Here's a history of your city shown as graphs. | |
City treasury | |
City budget | |
City value | |
Taxation | |
Population changes | |
Influx | |
Birth rate | |
Death rate | |
Employment percentage | |
Available jobs | |
Education levels | |
Students | |
Tourists | |
Tourist tax income | |
Happiness | |
Residential zone | |
Commercial zone | |
Industrial zone | |
Office zone | |
Treasury development | |
City budget development | |
Value of player-placed buildings and treasury together | |
Tax income | |
Population development | |
Citizens moving into the city | |
Birth rate in the city | |
Death rate in the city | |
Percentage of citizens employed | |
Jobs available in the city | |
Citizen education levels | |
Students in the city | |
Tourists in the city | |
Tax income from tourists | |
Happiness percentage in the city | |
Amount of residential zone in squares | |
Amount of commercial zone in squares | |
Amount of industrial zone in squares | |
Amount of office zone in squares | |
Construction cost: {0} | |
Upgrade cost: {0} | |
Estimated production: {0} MW | |
Refund: {0} | |
Relocation cost: {0} | |
Create a new line | |
Add stop | |
Move stop | |
Complete line | |
Drag stop to move it | |
Drag line to add stop | |
Space already occupied! | |
Out of city limits! | |
Not enough money! | |
Invalid shape! | |
Distance too short! | |
Slope too steep! | |
Water required! | |
Height too high! | |
Cannot connect to route! | |
Cannot build on water! | |
Building must be placed roadside! | |
Building must be placed on the shoreline! | |
Cannot upgrade to this type! | |
Building already exists! | |
Cannot create more outside connections! | |
Building is on fire! | |
Building is not empty! | |
Building has burned down! | |
Out of editing area! | |
Cannot create any more objects of this type! | |
Green Plains | |
Riverrun | |
Black Woods | |
Islands | |
Shady Strands | |
Two Rivers | |
Sandy Beach | |
Diamond Coast | |
Lagoon Shore | |
Rock{0} | |
Spring{0} | |
West{0} | |
Lake{0} | |
Port{0} | |
Cann{0} | |
Renn{0} | |
Ver{0} | |
Jalal{0} | |
Amar{0} | |
Zahr{0} | |
Naj{0} | |
San {0} | |
Los {0} | |
Las {0} | |
Santa {0} | |
dale | |
field | |
wood | |
valley | |
burg | |
es | |
ville | |
mont | |
bad | |
ah | |
an | |
af | |
Cruz | |
Rico | |
Vegas | |
Palma | |
Mightwatch Logo | |
Loimu Logo | |
Greed and Grief Funeral Home Logo | |
Aukoo Logo | |
Steel Rhino Logo | |
Square Packages Logo | |
Jubilee Logo | |
Itsy Bitsy Critter Logo | |
Flaming Ring Wings Logo | |
Drome Cinema Logo | |
Pernu Apparel Logo | |
Burned Bean Coffee Logo | |
Sternberger Logo | |
Dino Oil Logo | |
The Law Accounting Logo | |
Döbbelböck Logo | |
Forest Foundation Logo | |
Mariina Mount Accessories Logo | |
Colossal Ore Resources Logo | |
Myrtle Bio Logo | |
Orly's Bookstore Logo | |
Radiclean Water Logo | |
Mattock and Winch Co. Logo | |
Meaty Bits Logo | |
Morello's Cookie Dough Ice Cream Logo | |
Neckbeard Marnie Comics Logo | |
Plastimold Logo | |
Indie Lizard Logo | |
Andy's Bowling Alley Logo | |
Silky Milk Logo | |
Rapido Motors Logo | |
PNG Radio | |
Sunny Grain Logo | |
Trash News Logo | |
Steel Frame Sports Logo | |
Spasm Electricity Logo | |
Fault-Tec Logo | |
Williams Logo | |
Banhammer Bank Logo | |
Sir Cut Alot Logo | |
Tyrell Logo | |
Random Commercial Logo | |
Random Commercial Logo #2 | |
Random Office Logo | |
Random Industrial Logo | |
Meaty Bits Small Billboard #3 | |
Meaty Bits Small Billboard #2 | |
Meaty Bits Small Billboard #1 | |
Mightwatch Small Billboard #3 | |
Mightwatch Small Billboard #2 | |
Mightwatch Small Billboard #1 | |
Go Nuts Doughnuts Small Billboard #3 | |
Go Nuts Doughnuts Small Billboard #2 | |
Go Nuts Doughnuts Small Billboard #1 | |
Lehto Electronics Small Billboard #3 | |
Lehto Electronics Small Billboard #2 | |
Lehto Electronics Small Billboard #1 | |
Silky Milk Small Billboard #1 | |
Silky Milk Small Billboard #3 | |
Silky Milk Small Billboard #2 | |
Random Small Billboard #3 | |
Random Small Billboard #2 | |
Random Small Billboard #1 | |
Go Nuts Doughnuts Medium Billboard #2 | |
Go Nuts Doughnuts Medium Billboard #1 | |
BigBite Medium Billboard #2 | |
Random Medium Billboard | |
BigBite Medium Billboard #1 | |
Go Nuts Doughnuts Large Billboard #1 | |
Go Nuts Doughnuts Large Billboard #2 | |
Go Nuts Doughnuts Large Billboard #3 | |
Go Nuts Doughnuts Large Billboard #4 | |
BigBite Large Billboard #1 | |
BigBite Large Billboard #2 | |
BigBite Large Billboard #3 | |
BigBite Large Billboard #4 | |
Pop Soda Large Billboard #1 | |
Pop Soda Large Billboard #2 | |
Pop Soda Large Billboard #3 | |
Pop Soda Large Billboard #4 | |
Yaxu Energy Large Billboard #1 | |
Yaxu Energy Large Billboard #2 | |
Yaxu Energy Large Billboard #3 | |
Yaxu Energy Large Billboard #4 | |
Yakisoba Tasty Noodles Large Billboard #1 | |
Yakisoba Tasty Noodles Large Billboard #2 | |
Yakisoba Tasty Noodles Large Billboard #3 | |
Yakisoba Tasty Noodles Large Billboard #4 | |
Jubilee Large Billboard #1 | |
Jubilee Large Billboard #2 | |
Jubilee Large Billboard #3 | |
Jubilee Large Billboard #4 | |
Random Large Billboard #5 | |
Random Large Billboard #4 | |
Random Large Billboard #3 | |
Random Large Billboard #2 | |
Random Large Billboard #1 | |
Lehto Electronics Animated Billboard | |
Silky Milk Animated Billboard | |
Pop Soda Animated Billboard | |
Itsy Bitsy Critter Animated Billboard | |
Random 3D Billboard | |
Go Nuts Doughnuts Rotating 3D Billboard #2 | |
Clown 3D Billboard | |
Morello's Cookie Dough Ice Cream 3D Billboard | |
Octopus 3D Billboard | |
BigBite Rotating Sign | |
Barrels | |
Barrel | |
Concrete block #1 | |
Cable Reel #2 | |
Cable Reel #1 | |
Concrete support | |
Plank Stack | |
Industrial Fence | |
Industrial Gate | |
Cargo container | |
Random Industrial Prop | |
Plank pile | |
Crate Pile | |
Crate | |
Roof Platform | |
Swing set | |
High Swing Set | |
Sandbox | |
High-level Sandbox | |
Seesaw | |
High-Level Seesaw | |
Spinning Wheel | |
High-Level Spinning Wheel | |
Slide Complex | |
High-level Slide Complex | |
Flowerpot #4 | |
Flowerpot #3 | |
Flowerpot #2 | |
Flowerpot #1 | |
Random Flowerpot | |
High-Level Flowerpot #3 | |
High-Level Flowerpot #2 | |
High-Level Flowerpot #1 | |
Random High-Level Flowerpot | |
Flower garden | |
Flowerpot on a Stand | |
Rooftop Access #1 | |
Rooftop Access #2 | |
Rooftop Access #3 | |
Random Rooftop Access | |
Slanted Rooftop Window #1 | |
Slanted Rooftop Window #2 | |
Slanted Rooftop Window #3 | |
Rooftop Window #1 | |
Rooftop Window #2 | |
Rooftop Window #3 | |
Random Rooftop Window | |
Radio Mast | |
Microwave Antenna | |
Satellite Dish | |
Wi-Fi Antenna | |
Medium Solar Panel | |
Large Solar Panel | |
Small Solar Panel | |
Trashpile | |
Trash Can #2 | |
Trash Can #1 | |
Trash Container | |
Bench | |
High-Level Bench | |
Table Set | |
High-Level Table Set | |
Pavilion | |
Dog Park Sign | |
Dog Park Hoop | |
Dog Park Teeter Totter | |
Dog Park Water Station | |
Dog Park Trash Can | |
Dog Park A-Frame | |
Parking spaces #1 | |
Street Lamp #1 | |
Street Lamp #2 | |
Vending Machine | |
Small Fountain | |
Large Fountain | |
Garden Fountain | |
Bird bath | |
High-Level Bird Bath | |
AC unit | |
AC unit #2 | |
AC unit #3 | |
Random AC unit | |
Rotating AC Vent | |
Mailbox #1 | |
Mailbox #2 | |
High-level Mailbox | |
Parasol | |
High-Level Parasol | |
Grill | |
High-level Grill | |
Deck Chair | |
High-level Deck Chair | |
Doghouse | |
High-Level Doghouse | |
Swimming pool | |
High-Level Swimming Pool | |
Low Hedge | |
High Hedge | |
Yard Tiles | |
High-Level Tiling | |
Old Asphalt | |
Large Smoke Marker | |
Hang Around Marker | |
Parking Marker | |
Door Marker | |
Steam Marker | |
Smoke Marker | |
Large Hang Around Marker | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A flat company logo that can be placed on a building wall. | |
A placeholder for a random logo that can be placed on a building wall. The logo is selected from a set of predetermined logos. | |
A placeholder for a random logo that can be placed on a building wall. The logo is selected from a set of predetermined logos. | |
A placeholder for a random logo that can be placed on a building wall. The logo is selected from a set of predetermined logos. | |
A placeholder for a random logo that can be placed on a building wall. The logo is selected from a set of predetermined logos. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with a frame for placing it on a building wall or rooftop. | |
A small billboard with random content and a frame for placing it on a building wall or rooftop. The billboard content is selected from a predetermined set of ads and logos. | |
A small billboard with random content and a frame for placing it on a building wall or rooftop. The billboard content is selected from a predetermined set of ads and logos. | |
A small billboard with random content and a frame for placing it on a building wall or rooftop. The billboard content is selected from a predetermined set of ads and logos. | |
A medium billboard with a frame for placing it on a building wall or rooftop. | |
A medium billboard with a frame for placing it on a building wall or rooftop. | |
A medium billboard with a frame for placing it on a building wall or rooftop. | |
A medium billboard with random content and a frame for placing it on a building wall or rooftop. | |
Medium Flat Billboard #1 | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with a frame for placing it on a rooftop. | |
A large billboard with random content and a frame for placing it on a building rooftop. The billboard content is selected from a predetermined set of ads and logos. | |
A large billboard with random content and a frame for placing it on a building rooftop. The billboard content is selected from a predetermined set of ads and logos. | |
A large billboard with random content and a frame for placing it on a building rooftop. The billboard content is selected from a predetermined set of ads and logos. | |
A large billboard with random content and a frame for placing it on a building rooftop. The billboard content is selected from a predetermined set of ads and logos. | |
A large billboard with random content and a frame for placing it on a building rooftop. The billboard content is selected from a predetermined set of ads and logos. | |
A flat billboard with animated content. | |
A flat billboard with animated content. | |
A flat billboard with animated content. | |
A flat billboard with animated content. | |
A three-dimensional advertisement with a rotating stand. | |
A three-dimensional advertisement with a rotating stand. | |
A three-dimensional advertisement with a rotating stand. | |
A three-dimensional advertisement with a rotating stand. | |
A three-dimensional advertisement with a rotating stand. | |
A three-dimensional advertisement with a rotating stand. | |
Pile of four barrels. | |
A single barrel. | |
A concrete block with steel bars. | |
A wooden cable reel with cable. | |
A wooden cable reel with cable. | |
A concrete pillar with steel bars. | |
A stack of wooden planks. | |
A high steel fence. | |
A heavy steel gate mainly for industrial and other high-security facilities. | |
Standard cargo container. | |
A random prop of industrial type. Things like crates, barrels, etc. | |
A pile of wooden planks. | |
A pile of wooden crates. | |
A wooden crate. | |
A roof platform fit for industry buildings. | |
A swing set with three swings. | |
A high swing set with four swings. | |
A sandbox for children. | |
A state-of-the-art sandbox. | |
A classic playground item. | |
A high-end seesaw for playgrounds. | |
A spinning wheel for children. | |
A premium spinning wheel with all necessary safety features such as turn limiter and extra padding. | |
A complex slide system for kids where you can climb up and slide down endlessly. | |
A premium quality slide complex with extra padding for more fun. | |
A wooden flowerpot with two flowers. | |
A flowerpot with two flowers. | |
A flowerpot with a single flower. | |
A flowerpot with a single flower. | |
A random flowerpot. | |
A sophisticated plant with a fancy square pot. | |
A sophisticated plant with a fancy square pot. | |
A sophisticated plant with a fancy square pot. | |
A random high-level flowerpot. | |
A colorful flower bed. | |
A fancy flowerpot with a high stand. | |
A rooftop access. | |
A rooftop access. | |
A rooftop access. | |
A random rooftop access. | |
A slanted rooftop window gives light. | |
A slanted rooftop window gives light. | |
A slanted rooftop window gives light. | |
A rooftop window to decorate buildings with. | |
A rooftop window to decorate buildings with. | |
A rooftop window to decorate buildings with. | |
A random rooftop window. | |
A radio mast. | |
A microwave antenna. | |
A satellite dish for receiving intercontinental broadcasts. | |
A Wi-Fi antenna. | |
A solar panel with 9 cells. | |
A solar panel with 18 cells. | |
A solar panel with 6 cells. | |
A pile of trash | |
A trash can. | |
A trash can. | |
A trash container with trash inside | |
A park bench | |
A sophisticated and elegant bench. Suitable for sitting. | |
A table set to enjoy an outside dinner. | |
A beautiful table set with four seats. | |
A classy pavilion with a domed roof. | |
Informative placard welcoming dogs and their owners to visit the park. | |
Dogs can jump through these hoops to practice agility. | |
A useful piece of equipment to train a dog's balance. | |
Dogs can have a refreshing drink of fresh water from this water station. | |
A trash can for dog poop and other garbage. | |
This piece of dog park equipment is used for agility training. | |
Parking space with two regular spaces and one disabled space. | |
A pretty street lamp to light up places. | |
A pretty street lamp to light up places. | |
A vending machine for hungry citizens. | |
An elegant small fountain. | |
A beautiful large fountain. | |
A large fountain with water plants, good especially for parks and gardens. | |
A lovely bird bath. | |
A top-notch bird bath with multiple pools. | |
An air-conditioning unit with two vents. | |
A heavy air-conditioning unit with two vents and a pipe. | |
An air-conditioning unit with three vents. | |
A random AC unit. | |
A rotating air-conditioning vent. | |
A mailbox on a wooden post. | |
A mailbox on a wooden post. | |
A mailbox with all the goodies. | |
A parasol to protect from hot sunshine. | |
A parasol giving high-level protection from hot sunshine. | |
Let your citizens enjoy barbecue parties whenever they wish! | |
Let your highly educated citizens enjoy barbecue parties whenever they wish! | |
The perfect relaxing chair for a garden. | |
A fancy deck chair for bathing in the sun. | |
A small doghouse for a single dog. | |
A luxurious doghouse for a single pampered dog. | |
A medium swimming pool for decoration. | |
A luxurious swimming pool with an integrated jacuzzi. | |
Closely planted shrubs or small trees trimmed into shape of a fence. | |
Closely planted shrubs or small trees trimmed into shape of a fence. | |
Regular stone tiles. | |
Presentable yard tiling for valuable properties. | |
Patches of broken asphalt. | |
This marker generates a high pillar of thick smoke. Works well for large factory chimneys and such. | |
Place an invisible hang around marker to indicate where people visiting the lot will gather. | |
An invisible marker to indicate spots where vehicles can park. | |
People will use these invisible door markers as entry and exit points when visiting a building. | |
This marker generates steam. Works well for factory chimneys and such. | |
This marker generates thick smoke. Works well for factory chimneys and such. | |
Place an invisible hang around marker to indicate where people will gather. Allows for large crowds. | |
Logos | |
Random Logos | |
Small Billboards | |
Medium Billboards | |
Large Billboards | |
Random Large Billboards | |
Random Small Billboards | |
Random Medium Billboards | |
3D Billboards | |
Animated Billboards | |
Containers | |
Construction Materials | |
Structures | |
Playgrounds | |
Flowers and Plants | |
Park Equipment | |
Fountains | |
Garbage | |
Communications | |
Streets | |
Home Yard | |
Ground Tiles | |
Accessories | |
Rooftop Accesses | |
Random Rooftop Accesses | |
More Modes | |
Traffic Tip #1 | |
Traffic Tip #2 | |
Fresh Water | |
Taxes and House Level | |
Produce Raw Materials | |
Ordering Raw Materials | |
Steam Workshop | |
Traffic Tip #3 | |
Traffic Tip #4 | |
Demand for Zones | |
Mouse Over Icons | |
Electricity | |
Pollution Moves Downstream | |
Raise the Budget | |
Modify Buildings | |
Place Intersections | |
Educate Citizens | |
Level Up Industry | |
Land Value | |
Water Pumps and Dams | |
Gain Paradox Plaza | |
Traffic Tip #5 | |
Demolishing | |
Naming Things | |
Incoming and Outgoing | |
Hydro Power Plants | |
Hydro Power Plants #2 | |
Leveling up buildings | |
Land Value and Building Levels | |
"Unlimited money" and "Unlock all" modes can be found in the Content Manager. | |
Make your industrial areas connect directly to the highway to allow trucks to move fast and easy to other cities. | |
Replace the busiest intersections with roundabouts to help traffic flow better. | |
Running out of fresh water? Use Water Towers to help supply the city. | |
Citizens living in high level housing are willing to pay more taxes than people in low level housing. | |
To get the highest tax income possible, your city should produce raw materials locally. Specialized industries located at the sites of natural resources produce raw materials. | |
Industry buildings automatically order raw materials from other cities if none are available locally. | |
Look at Steam Workshop for user made content for the game! | |
Roads full of trucks? Make an elevated road that allows industry areas direct access to an outside highway so trucks don't have to drive through residential areas. | |
Control trucks by setting a Heavy Traffic Ban policy on areas where you don't want them to go. | |
Keep an eye on the zone demand bars to see what kind of zoning your citizens crave. | |
When a building has more than one need icon showing, click on it and hover over the icons in the information window to learn more of what's wrong. | |
Electricity moves from building to building if they are close to each other. | |
Always place your Drain Pipes downstream from Water Pumping Stations! | |
Raise the budget for a service to make it work more efficiently. | |
Not happy with the look of a building? Try the Asset Editor and modify it! | |
Is it cumbersome to build intersections? Build a few in the Asset Editor and use them in the game as many times as you want. | |
Educated citizens generate less garbage than uneducated citizens. | |
Provide services for your industries to allow them to be upgraded to higher level ones. High level industry produces less pollution. | |
Parks and plazas raise the value of land around them, making citizens happy. | |
Dams raise and lower water levels. Make sure your Water Pumps still reach the water after the Dam is complete. | |
Create or log in to a Paradox Account in the main menu to unlock the Paradox Plaza so you can place it in your city. | |
Relocate buildings to upgrade roads next to them into wider or narrower roads. | |
If you want to demolish a graveyard or a landfill, it must be emptied first. | |
Rename a citizen, building, business or almost anything else by clicking on it, then clicking the name in the information window. Type in a new name and press Enter. | |
Is your highway connection a huge traffic jam? Add a roundabout right after it with roads leading straight to the most popular destinations. | |
The power production of a Hydro Power Plant depends on the difference in the water level on the different sides of the dam. | |
Hydro Power Plants need to have a high enough water level to function properly. | |
Level Up buildings by raising the Land Value and providing education for your citizens. | |
Make sure to maintain the Land Value required by the building's level - otherwise the building will get abandoned. | |
Email* | |
Password* | |
Date of birth* | |
Country* | |
Language* | |
First name | |
Last name | |
Address | |
City | |
Zipcode | |
State | |
Phone | |
* Required fields | |
CREATE ACCOUNT | |
CREATE NEW ACCOUNT | |
PARADOX ACCOUNT | |
Username | |
Password | |
LOGIN | |
CREATE ACCOUNT | |
Remember me | |
I hereby agree to be bound by | |
and | |
Paradox Terms of Use | |
Privacy & Cookies Policy | |
Paradox Plaza available! | |
Thank you for logging in! | |
As a gesture of gratitude, you can now find a Paradox Plaza in your game under Parks & Plazas. | |
ENGLISH | |
(ENGLISH) | |
Saving | |
Loading | |
Packaging | |
Compressing textures | |
Calculating LOD | |
NEW GAME | |
CONTINUE GAME | |
SAVE GAME | |
LOAD GAME | |
OPTIONS | |
TOOLS | |
CONTENT MANAGER | |
QUIT | |
RESUME GAME | |
NEW MAP | |
SAVE MAP | |
LOAD MAP | |
NEW ASSET | |
LOAD ASSET | |
SAVE ASSET | |
STORE | |
RETURN TO MAIN MENU | |
CITY STATISTICS | |
CREDITS | |
EXIT GAME | |
PAUSE MENU | |
MAP EDITOR | |
ASSET EDITOR | |
BACK | |
LOAD | |
NEW | |
VIEW ON STEAM WORKSHOP | |
On / Off | |
Toggle All | |
SHARE | |
UPDATE | |
Update on Steam Workshop | |
Share on Steam Workshop | |
This map cannot be shared because it has not been published to the New Game panel. | |
Delete | |
Unsubscribe | |
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CONFIRM OVERWRITE | |
You are about to overwrite this save. | |
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CONFIRM DEMOLITION | |
You are about to destroy this structure. | |
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CONFIRM SHORTCUT | |
The input '{0}' is already assigned | |
to '{1}'. | |
Confirm override? | |
EXIT GAME | |
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QUIT GAME | |
All unsaved work will be lost. | |
Where to go next? | |
QUIT GAME | |
All unsaved work will be lost. | |
Where to go next? | |
QUIT GAME | |
All unsaved progress will be lost. | |
Where to go next? | |
TO MAIN MENU | |
TO DESKTOP | |
NEW SCREEN RESOLUTION | |
Do you want to keep these screen resolution/display settings? | |
Previous settings will be restored in {0:N0} seconds. | |
RESET CONFIGURATION | |
The default configuration will be restored when restarting the game. | |
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Cloud Synchronization is disabled from current Steam Account Settings | |
SAVE GAME | |
LOAD GAME | |
Created by {0} | |
Left-hand Traffic | |
NEW GAME | |
Choose map | |
SAVE MAP | |
LOAD MAP | |
Use Steam Cloud | |
NEW MAP | |
Choose theme | |
No theme found | |
SAVE ASSET | |
LOAD ASSET | |
SELECT THEME | |
City Name | |
START | |
YES | |
NO | |
CANCEL | |
SELECT | |
CREATE | |
LOAD | |
SAVE | |
AN ERROR OCCURRED | |
OK | |
COPY | |
CLOSE | |
STATISTICS | |
CONTENT MANAGER | |
ALL CONTENT | |
PACKAGES | |
SAVEGAMES | |
MAPS | |
MODS | |
STEAM WORKSHOP | |
ASSETS | |
Publish Source Code | |
PUBLISH MOD ON STEAM WORKSHOP | |
PUBLISH SAVEGAME ON STEAM WORKSHOP | |
PUBLISH MAP ON STEAM WORKSHOP | |
PUBLISH ASSET ON STEAM WORKSHOP | |
Workshop Title | |
Workshop Description | |
UPDATE | |
PUBLISH | |
Idle | |
PREPARING CONFIG | |
PREPARING CONTENT | |
UPLOADING CONTENT | |
UPLOADING PREVIEW | |
COMMITTING CHANGES | |
Change Note | |
By submitting this item, you agree to the | |
workshop terms of service | |
Debug Output | |
CLEAR | |
OPTIONS | |
Reset Unique Building Unlocking | |
Reset Configuration | |
Log out of your Paradox Account | |
Language | |
Auto-open Chirper messages | |
Tutorial Messages | |
GRAPHICS | |
GAMEPLAY | |
MISC | |
AUDIO | |
Aspect Ratio | |
Resolution | |
Display Mode | |
Apply | |
Edge Scrolling Enabled | |
Edge Scrolling Sensitivity | |
Mouse Sensitivity | |
Key Mapping | |
Shared | |
In-Game | |
Map Editor | |
Asset Editor | |
Main Volume | |
Ambient Volume | |
Music Volume | |
Effects Volume | |
User Interface Volume | |
Tilt Shift Amount | |
Color Correction Override | |
Shadows Quality | |
Shadows Distance | |
Anti-aliasing | |
Texture Quality | |
Anisotropic Filtering | |
Brightness | |
V-Sync | |
Level of Detail | |
Enabled | |
Disabled | |
Low | |
Medium | |
High | |
Very High | |
Very Short | |
Short | |
Far | |
Very Far | |
None | |
Temperate | |
Boreal | |
Tropical | |
Normal (4:3) | |
Widescreen (16:9) | |
Widescreen (16:10) | |
Widescreen (21:9) | |
Windowed | |
Fullscreen | |
Build Elevation Up | |
Build Elevation Down | |
Pan Camera Left | |
Pan Camera Right | |
Pan Camera Forward | |
Pan Camera Backward | |
Rotate Camera Modifier | |
Rotate Camera Left | |
Rotate Camera Right | |
Rotate Camera Up | |
Rotate Camera Down | |
Zoom Camera In | |
Zoom Camera Out | |
Pause Simulation | |
Normal Simulation Speed | |
Fast Simulation Speed | |
Super Fast Simulation Speed | |
Pause Simulation | |
Normal Simulation Speed | |
Fast Simulation Speed | |
Super Fast Simulation Speed | |
Terrain Tools | |
Import Heightmap Tool | |
Export Heightmap Tool | |
Water Tools | |
Natural Resources Tool | |
Forest Tool | |
Outside Connections Items | |
Environment Tools | |
Select Bulldozer | |
Increase Brush Size | |
Decrease Brush Size | |
Increase Brush Strength | |
Decrease Brush Strength | |
Raise Sea Level | |
Lower Sea Level | |
Raise Target Level Height | |
Lower Target Level Height | |
Reset Water To Sea Level | |
Increase Water Source Capacity | |
Decrease Water Source Capacity | |
Undo Terrain Modification | |
Pause Simulation | |
Normal Simulation Speed | |
Fast Simulation Speed | |
Super Fast Simulation Speed | |
Roads | |
Decorations | |
Props | |
Surfaces | |
Select Bulldozer | |
Select Roads | |
Select Zoning | |
Select Districts | |
Select Electricity | |
Select Water and Sewage | |
Select Garbage | |
Select Healthcare | |
Select Fire Department | |
Select Police Department | |
Select Government | |
Select Education | |
Select Public Transport | |
Select Decoration | |
Select Unique Buildings | |
Select Monuments | |
Select Economy | |
Select Budget | |
Select Taxes | |
Select Loans | |
Select Policies | |
Select Info Views | |
Select Bulldozer | |
Create Residential Low Zone | |
Create Residential High Zone | |
Create Commercial Low Zone | |
Create Commercial High Zone | |
Create Industrial Zone | |
Create Office Zone | |
De-Zone | |
Electricity Info View | |
Water and Sewage Info View | |
Crime Info View | |
Health Info View | |
Happiness Info View | |
Density Info View | |
Noise Pollution Info View | |
Public Transport Info View | |
Pollution Info View | |
Natural Resources Info View | |
Land Value Info View | |
Districts Info View | |
Outside Connections Info View | |
Traffic Congestion Info View | |
Wind Speed Info View | |
Garbage Info View | |
Levels Info View | |
Fire Safety Info View | |
Education Info View | |
Age Info View | |
Advisor Panel | |
Free Camera Mode | |
Unlocking Panel | |
Select Game Areas | |
Quick Save | |
Quick Load | |
City Info | |
Debug Output Panel | |
Multiple Actions | |
News Feed | |
Store | |
Please note: All mods are global. Activating a mod and loading a saved game will modify the game experience. | |
Steam Achievements are disabled when mods are active. | |
Get more maps on | |
Get more saved games on | |
Replace | |
When 'Replace' is enabled, the asset will override previously loaded assets that share the same name. | |
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Get more mods on | |
Operation in progress | |
The mesh is still being processed. Please wait. | |
Steam Workshop | |
{0} / {1} mods enabled | |
Hard Mode | |
Unlimited Money | |
Easy Mode | |
Unlock All | |
More challenge for experienced players | |
Money never runs out | |
Sit back and relax. A more casual game experience. | |
All progression milestones become unlocked | |
Interfaces: | |
Multiple mods inherit the same interfaces. In case of conflicts, unexpected behaviour may occur. | |
C | |
C0 | |
en-us | |
₡ | |
{0} % | |
Roads | |
Electricity | |
Water & Sewage | |
Decoration | |
Garbage | |
Healthcare | |
Police Department | |
Education | |
Unique Buildings | |
Fire Department | |
Transport | |
Government | |
Zoning | |
Districts | |
Monuments | |
Policies | |
Bulldozer | |
Economy | |
Bus | |
Metro | |
Train | |
Ship | |
Plane | |
Bus | |
Metro | |
Train | |
Ship | |
Plane | |
Small Roads | |
Medium Roads | |
Large Roads | |
Highways | |
Intersections | |
Landmarks | |
Level 1 Unique Buildings | |
Level 2 Unique Buildings | |
Level 3 Unique Buildings | |
Level 4 Unique Buildings | |
Level 5 Unique Buildings | |
Level 6 Unique Buildings | |
Props | |
Parks & Plazas | |
Paths | |
Bank Balance | |
Weekly Income | |
Play / Pause | |
Date | |
Accelerate Time | |
Areas | |
Milestones | |
City Information | |
Zoning Demand | |
No demand for residential zone | |
Low demand for residential zone | |
Medium demand for residential zone | |
High demand for residential zone | |
Very high demand for residential zone | |
No demand for commercial zone | |
Low demand for commercial zone | |
Medium demand for commercial zone | |
High demand for commercial zone | |
Very high demand for commercial zone | |
No demand for industry or offices | |
Low demand for industry or offices | |
Medium demand for industry or offices | |
High demand for industry or offices | |
Very high demand for industry or offices | |
Global Happiness | |
Population | |
Weekly Change | |
Free Camera Mode | |
Info Views | |
Advisor | |
Straight Road | |
Curved Road | |
Free-form Road | |
Upgrade Road | |
Toggle Snapping | |
Small Brush | |
Medium Brush | |
Large Brush | |
Fill | |
Marquee | |
Small Brush | |
Medium Brush | |
Large Brush | |
Straight Path | |
Curved Path | |
Free-form Path | |
Upgrade Path | |
Straight Tunnel | |
Curved Tunnel | |
Free-form Tunnel | |
Upgrade Tunnel | |
Straight Track | |
Curved Track | |
Free-form Track | |
Upgrade Track | |
Electricity | |
Water | |
Crime | |
Health | |
Citizen Happiness | |
Population | |
Noise Pollution | |
Transport | |
Pollution | |
Natural Resources | |
Land Value | |
Districts | |
Outside Connections | |
Traffic | |
Wind | |
Garbage | |
Education | |
Fire Safety | |
Levels | |
Citizen Age | |
Leisure | |
Low Density Residential Zone | |
High Density Residential Zone | |
Low Density Commercial Zone | |
High Density Commercial Zone | |
Industrial Zone | |
Office Zone | |
De-Zone | |
Low density residential zone attracts families with children and will evolve into fancy villas. | |
Urban areas offer citizens apartment houses to move into. High density residential buildings attract young adults especially. | |
Small stores and cosy boutiques offer citizens places to spend their money. Low density commercial zones can provide the necessities for nearby low density residential areas. | |
High density commercial buildings are department stores and supermarkets that offer citizens a wide variety of spending possibilities. They can serve a large number of customers, so they are ideal for high density residential areas. | |
Industrial zones provide jobs for the citizens and produce goods for local businesses. Industry uses a lot of water and produces ground pollution to its surroundings. Be sure to place the industrial zones at a safe distance from any residential areas. | |
Office areas offer workplaces for educated citizens. Make sure you have a University in the city to provide suitable workers. | |
Release the area of any zone type. With any zoning tool selected, you can also right-click on a zoned area to release it. | |
Paint District | |
Erase District | |
Oil Industry | |
Ore Industry | |
Forest Industry | |
Farming Industry | |
Generic Industry | |
Create or reshape a district by painting it over an area. | |
Erase or reshape a district by painting over an area. | |
Turn underground oil reservoirs into substantial wealth by specializing in oil industry. | |
- Considerably increased ground pollution and electricity consumption | |
- Considerably increased tax income | |
- Required natural resource: Oil (Non-renewable) | |
Mine raw ore from the Earth's crust and ship it to local businesses for further processing. | |
- Moderately increased ground pollution and electricity consumption | |
- Moderately increased tax income | |
- Required natural resource: Ore (Non-renewable) | |
Specialize in Forestry to take advantage of the renewable woodland. | |
- Slightly increased electricity consumption | |
- Slightly increased tax income | |
- Required natural resource: Forest (Renewable) | |
Sun soaked plains and fertile lands are ideal for agriculture and grazing. | |
- Considerably increased water consumption | |
- Slightly increased tax income | |
- Required natural resource: Fertile Land (Renewable) | |
Remove the specialization of the selected district and return the zone to generic industries. | |
Crime | |
Crime Rate | |
Police Efficiency | |
Police Buildings | |
Crime Rate | |
Legend | |
High | |
Low | |
Active | |
Inactive | |
Citizen Happiness | |
Residential Happiness | |
Commercial Happiness | |
Office Happiness | |
Industrial Happiness | |
Happy | |
Unhappy | |
Pollution | |
Average Ground Pollution | |
Average Drinking Water Pollution | |
Noise Pollution | |
Average Noise Pollution | |
Wind | |
Calm | |
Strong | |
Wind Turbines | |
Strength | |
Traffic | |
Land Value | |
Average Land Value: {0} {1}/m² | |
Population | |
Population: {0:N0} | |
People employed: {0:N0} | |
Jobs available: {0:N0} | |
Unemployment: {0}% | |
Density | |
Children - {0} | |
Teens - {0} | |
Young Adults - {0} | |
Adults - {0} | |
Seniors - {0} | |
{0:N0} births / week | |
{0:N0} deaths / week | |
Mostly families | |
Mostly seniors | |
Mostly adults | |
Natural Resources | |
Available | |
Used | |
Oil | |
{0} units | |
{0} units/week | |
Ore | |
{0} units | |
{0} units/week | |
Forest | |
{0} units/week | |
{0} units/week | |
Fertile Land | |
{0} ha | |
{0} ha | |
Health | |
Healthcare | |
Deathcare | |
Average Health | |
Health | |
Efficiency | |
Buildings | |
Sick citizens: {0:N0} | |
Healthcare Availability | |
Heal capacity: {0:N0} | |
Cemetary usage | |
Buried: {0:N0} | |
Capacity: {0:N0} | |
Crematorium Availability | |
Deceased: {0:N0} | |
Capacity: {0:N0} | |
Electricity | |
Electricity Availability | |
Electricity consumption: {0:N0} MW | |
Electricity production: {0:N0} MW | |
Power Plants | |
Buildings | |
Connected | |
Disconnected | |
Water | |
Water Availability | |
Sewage Treatment | |
Fresh water pollution: {0}% | |
Water Facilities | |
Sewage Facilities | |
Buildings | |
Water & Sewage | |
Water only & No sewage | |
No water & no sewage | |
Water consumption: {0:N0} m³/week | |
Water pumping capacity: {0:N0} m³/week | |
Sewage draining capacity: {0:N0} m³/week | |
Sewage production: {0:N0} m³/week | |
Education | |
Elementary | |
High School | |
University | |
Elementary School Availability | |
High School Availability | |
University Availability | |
Eligible: {0:N0} | |
Capacity: {0:N0} | |
Graduated | |
Schools | |
Efficiency | |
Graduated citizens: {0}% | |
Fire Safety | |
Fire Hazard | |
Hazard | |
Firemen Efficiency | |
Fire Stations | |
Garbage | |
Landfill Usage | |
Incineration Status | |
Landfill storage: {0:N0} | |
Landfill capacity: {0:N0} | |
Incinerators capacity: {0:N0} units / week | |
Garbage production: {0:N0} units / week | |
Garbage sites | |
Efficiency | |
Amount | |
Outside Connections | |
Tourism | |
Import | |
Export | |
Total Import: {0:N0} | |
Total Export: {0:N0} | |
Oil Products | |
Ore Products | |
Forestry Products | |
Goods | |
Agricultural Products | |
Import Products | |
Export Products | |
Weekly Tourist Visits: {0:N0} | |
Tourists Wealth | |
Low Wealth | |
Medium Wealth | |
High Wealth | |
Age | |
Child | |
Teen | |
Young | |
Adult | |
Senior | |
Transport | |
Citizens | |
Tourists | |
Bus | |
Metro | |
Train | |
Ship | |
Plane | |
{0:N0} per week | |
Total | |
Levels | |
Residential Level | |
Commercial Level | |
Offices Level | |
Industrial Level | |
Educate more citizens to allow the building to be upgraded. Make sure your education facilities can handle all potential students. | |
Increase the value of the land to allow the building to be upgraded. Parks, plazas and good services increase land value. | |
Make sure all is well in the building to allow it to be upgraded. | |
Building has reached its maximum level. Congratulations! | |
Building needs to be covered by more services to allow it to be upgraded. | |
Building has reached its maximum level. Congratulations! | |
Building has reached its maximum level. Congratulations! | |
Building cannot level up at this time. | |
No levelup info available. | |
Building cannot level up because highrise buildings are banned. | |
Attract wealthier customers to allow the building to be upgraded. | |
Specialized industry buildings are always of the highest level. | |
Leisure | |
Unique Buildings | |
Parks & Plazas | |
Visitors in Unique Buildings per week: {0:N0} | |
Visitors in parks & plazas per week: {0:N0} | |
Leisure buildings | |
Accessibility | |
Temperate | |
Boreal | |
Tropical | |
Low Wealth Child | |
Medium Wealth Child | |
High Wealth Child | |
Low Wealth Teen | |
Medium Wealth Teen | |
High Wealth Teen | |
Low Wealth Young Adult | |
Medium Wealth Young Adult | |
High Wealth Young Adult | |
Low Wealth Adult | |
Medium Wealth Adult | |
High Wealth Adult | |
Low Wealth Senior | |
Medium Wealth Senior | |
High Wealth Senior | |
Uneducated Child | |
Uneducated Teen | |
Uneducated Young Adult | |
Uneducated Adult | |
Uneducated Senior | |
Educated Child | |
Educated Teen | |
Educated Young Adult | |
Educated Adult | |
Educated Senior | |
Well Educated Child | |
Well Educated Teen | |
Well Educated Young Adult | |
Well Educated Adult | |
Well Educated Senior | |
Highly Educated Child | |
Highly Educated Teen | |
Highly Educated Young Adult | |
Highly Educated Adult | |
Highly Educated Senior | |
Tourist | |
Unemployed | |
Resides at | |
Worker at | |
Elementary school student at | |
High school student at | |
University student at | |
Visiting | |
At home | |
Working | |
Studying | |
Going to | |
Going home | |
Going to work | |
Going to school | |
Leaving the city | |
Driving to | |
Driving home | |
Driving to work | |
Driving to school | |
Driving out of the city | |
Traveling to | |
Traveling home | |
Traveling to work | |
Traveling to school | |
Traveling out of the city | |
Confused | |
Flying around | |
Wandering around | |
Eating | |
Following | |
Waiting | |
Loading a patient | |
Loading a dead person | |
Looting | |
Extinguishing fire | |
Working | |
Inspecting crime scene | |
Load: | |
Work shift: | |
Load: | |
Load: | |
Owner: | |
Passengers: {0} / {1} | |
Distance Traveled on line | |
Parking | |
Parked | |
Confused | |
Going to | |
Leaving the city | |
Delivering goods to | |
Delivering ore products to | |
Delivering ore products to | |
Delivering oil products to | |
Delivering oil products to | |
Delivering forestry products to | |
Delivering forestry products to | |
Delivering agricultural products to | |
Delivering agricultural products to | |
Importing goods to | |
Importing ore products to | |
Importing ore products to | |
Importing oil products to | |
Importing oil products to | |
Importing forestry products to | |
Importing forestry products to | |
Importing agricultural products to | |
Importing agricultural products to | |
Exporting goods | |
Exporting ore products | |
Exporting ore products | |
Exporting oil products | |
Exporting oil products | |
Exporting forestry products | |
Exporting forestry products | |
Exporting agricultural products | |
Exporting agricultural products | |
Unloading cargo | |
Returning to facility | |
Collecting garbage | |
Compressing garbage | |
Relocating garbage to | |
Unloading garbage | |
Returning to facility | |
Patrolling | |
Inspecting crime scene | |
Spotted something suspicious | |
Doughnut break | |
Responding to call at | |
Returning to station | |
Responding to call at | |
Giving first aid | |
Returning to hospital | |
Transporting a patient for treatment | |
Picking up a dead person from | |
Loading a dead person | |
Relocating corpses to | |
Unloading corpses | |
Going back | |
Rushing to fire at | |
Extinguishing fire | |
Coiling in the hoses | |
Returning to station | |
Boarding | |
En route | |
Returning to depot | |
Boarding | |
En route | |
Returning to station | |
Boarding | |
En route | |
Transporting passengers to | |
Returning to station | |
Loading cargo | |
Unloading cargo | |
Transporting cargo to | |
Boarding | |
Transporting passengers to | |
Loading cargo | |
Unloading cargo | |
Transporting cargo to | |
Boarding | |
Taxiing | |
Taking Off | |
Flying to | |
Landing | |
Line color | |
Weekly Passengers: {0} residents, {1} tourists | |
Number of vehicles: {0} | |
Bus | |
Metro | |
Train | |
Ship | |
Plane | |
Car trips saved: {0}% | |
Under construction | |
Abandoned | |
Burned down | |
Operating normally | |
Operating at a reduced rate | |
Not operating | |
Emptying | |
Turned off | |
Full | |
Upgrade under way | |
{0} / {1} households | |
Moving {0} | |
New Tile | |
Purchase | |
Natural Resources | |
Water | |
Outside Connections | |
Suitable area for building: {0} | |
Price | |
Oil Resources | |
Ore Resources | |
Forestry Resources | |
Farming Resources | |
This tile contains Water | |
This tile does not contain Water | |
Highway Connections | |
Train Connections | |
Ship Connections | |
Plane Connections | |
No Highway Connections | |
No Train Connections | |
No Ship Connections | |
No Plane Connections | |
Owned Tile | |
Amount of Water | |
Focus | |
Follow | |
On/off | |
Relocate Building | |
Empty building to another facility | |
Stop emptying | |
Open the Budget Panel | |
Low Density Residential Building | |
High Density Residential Building | |
Low Density Commercial Building | |
High Density Commercial Building | |
Industrial Building | |
Office Building | |
Uneducated | |
Educated | |
Well Educated | |
Highly Educated | |
Children | |
Teens | |
Young Adults | |
Adults | |
Seniors | |
{0} / {1} workers | |
{0} overeducated workers | |
{0} overeducated worker | |
Uneducated workers | |
Educated workers | |
Well educated workers | |
Highly educated workers | |
Uneducated workplaces | |
Educated workplaces | |
Educated workplaces | |
Highly educated workplaces | |
Jobs available | |
The outer ring displays the ratio of available workplaces by education level. | |
The inner circle displays the ratio of workers by education level. | |
Displays the ratio of residents by education level. | |
Displays the ratio of residents by age group. | |
Child residents | |
Teen residents | |
Young adult residents | |
Adult residents | |
Senior residents | |
Uneducated residents | |
Educated residents | |
Well educated residents | |
Highly educated residents | |
{0} {1}/m² | |
POLICIES | |
Average Zoned Buildings Level | |
Zoned Buildings | |
Distribution | |
Average | |
Land Value | |
Children in the district | |
Children in the city | |
Teens in the district | |
Teens in the city | |
Young adults in the district | |
Young adults in the city | |
Adults in the district | |
Adults in the city | |
Seniors in the district | |
Seniors in the city | |
Displays the population ratio of the district by age group. | |
Displays the population ratio of the city by age group. | |
Residential Zones | |
Commercial Zones | |
Industrial Zones | |
Office Zones | |
Displays the ratio of zone types in the city | |
Displays the ratio of zone types in the district | |
Population | |
Households: | |
Weekly | |
Tourist visits: | |
Workers: | |
{0} / {1} | |
There are no residents in this district. | |
There are no residents in the city. | |
None | |
Backspace | |
Tab | |
Clear | |
Return | |
Pause | |
Escape | |
Space | |
Delete | |
Keypad 0 | |
Keypad 1 | |
Keypad 2 | |
Keypad 3 | |
Keypad 4 | |
Keypad 5 | |
Keypad 6 | |
Keypad 7 | |
Keypad 8 | |
Keypad 9 | |
Keypad , | |
Keypad / | |
Keypad * | |
Keypad - | |
Keypad + | |
Keypad Enter | |
Keypad Equals | |
Up Arrow | |
Down Arrow | |
Right Arrow | |
Left Arrow | |
Insert | |
Home | |
End | |
Page Up | |
Page Down | |
Numlock | |
CapsLock | |
Scroll Lock | |
Shift | |
Shift | |
Control | |
Control | |
Alt | |
Alt | |
Command | |
Apple | |
Command | |
Apple | |
Windows | |
Windows | |
Alt Gr | |
Help | |
SysReq | |
Break | |
Menu | |
Primary Mouse Button | |
Secondary Mouse Button | |
Middle Mouse Button | |
Mouse 4 | |
Mouse 5 | |
Mouse 6 | |
Mouse 7 | |
0 | |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 | |
[image]CO | |
[largespace] | |
[company]Colossal Order Ltd | |
[role]PRODUCER | |
Mariina Hallikainen | |
[role]GAME DESIGN | |
Karoliina Korppoo | |
[role]ADDITIONAL DESIGN | |
Henri Haimakainen | |
Miska Fredman | |
[role]PROGRAMMING | |
Antti Lehto | |
Damien Morello | |
[role]ADDITIONAL PROGRAMMING | |
Essi Suurkuukka | |
Timo Kellomäki | |
[role]ART | |
Antti Isosomppi | |
Hans Zenjuga | |
Henri Haimakainen | |
Suvi Salminen | |
Tony Kihlberg | |
Mikko Finneman | |
Ulysses Graphics | |
[role]MUSIC | |
Jonne Valtonen | |
Jani Laaksonen | |
[role]SOUND EFFECTS | |
Tapio Liukkonen | |
[role]TEXT EDITING | |
Arttu Reinikainen | |
[role]HELPER OF THE ORDER | |
Emmi Hallikainen | |
[role]INTERNS | |
Szabolcs Sárosi (art) | |
Nico Takeda (art) | |
Janne Suhonen (art) | |
David Rabineau (game design) | |
Olivier Gobeaux (game design) | |
[role]ART OUTSOURCING BY | |
[image]ULYSSES | |
Thanks to everyone involved in the development of Cities: Skylines at Colossal Order, Paradox Interactive, and huge thanks to our community for helping us making a better game! | |
Special thanks to friends and families of the developers and to everyone who has inspired and supported us in taking on a classic city builder! | |
[verylargespace] | |
[image]PDX | |
[largespace] | |
[company]Paradox Cities: Skylines team | |
[role]Producers | |
Andreas Renström | |
Karl Leino | |
[role]Brand Management | |
Jakob Munthe | |
[role]Marketing | |
Malin Söderberg | |
[role]Sales | |
Filip Sirc | |
[QA]QA Lead | |
Johan Dorell | |
Victor Järnberg | |
Malin Furöstam | |
[company]Paradox Interactive | |
[role]CEO | |
Fredrik Wester | |
[role]CFO | |
Andras Vajlok | |
[role]COO | |
Susana Meza Graham | |
[role]CIO | |
John Hargelid | |
[role]Executive Vice President Game Development | |
Johan Andersson | |
[role]Executive Vice President Brands | |
Johan Sjöberg | |
[role]Executive Vice President of Business Development | |
Tobias Sjögren | |
[role]Vice President of Product Acquisition | |
Shams Jorjani | |
[role]Vice President Marketing | |
Daniela Sjunnesson | |
[role]Executive Assistant | |
Anna Norrevik | |
[company]Production team | |
[role]Senior Line Producers | |
Andreas Renström | |
Jörgen Björklund | |
[role]Associate Line Producer | |
Peter Cornelius | |
[role]Senior Game Producer | |
Joe Fricano | |
[role]Senior Mobile Producer | |
Florian Schwarzer | |
[role]Game Producers | |
Staffan Berglén | |
Karl Leino | |
Ina Bäckström | |
[role]Senior QA Manager | |
Artur Foxander | |
[role]QA Manager | |
Niklas Lundström | |
[role]Assistant QA Manager | |
Anna Jenelius | |
[role]QA Specialists | |
Johan Dorell | |
Tobias Viklund | |
Niklas Ivarsson | |
[role]QA Testers | |
Emil Andersson | |
Erik Elgerot | |
Anna Ström | |
Kajsa Falck | |
Malin Furöstam | |
Pontus Anehäll | |
Victor Järnberg | |
Henrik von Warnstedt | |
[company]Brand Management Team | |
[role]Brand Managers | |
Marco Behrmann | |
Robin Cederholm | |
Jakob Munthe | |
[role]Director of Publishing | |
Tomas Härenstam | |
[role]Vice President Mobile | |
Jónas Antonsson | |
[company]Marketing & PR | |
[role]PR Manager | |
David Martinez | |
[role]Streaming Producer | |
Matthijs Hoving | |
[role]Trailer & Video Producer | |
Steven Wells | |
[role]Senior PR & Event Manager | |
Anna Westerling | |
[role]PR & Event assistant | |
Veronica Gunlycke | |
[role]Community Manager | |
Björn Blomberg | |
[role]Online Marketing Manager | |
Mats Wall | |
[role]User Acquisition Specialist | |
Ferruccio Cinquemani | |
[role]Graphics Producer | |
Max Collin | |
[role]Social Media & Email Manager | |
Malin Söderberg | |
[role]Community Developers | |
John Rickne | |
Graham Murphy | |
[company]Sales | |
[role]Sales Managers | |
Vic Bassey | |
Filip Sirc | |
[role]Business Developers | |
Sandra Neudinger | |
Daniel Lagergren | |
[company]Paradox Online Publishing Services & IT | |
[role]Senior Backend Developer | |
Christian Westman | |
[role]BI & Analytics Manager | |
Brynjólfur Erlingsson | |
[role]Backend Developers | |
Samuel Haggren | |
Alexander Altanis | |
[role]Information Technology | |
Monika Nilimaa | |
Richard Lindkvist | |
[company]Enzyme Testing Labs | |
[role]Head of Production | |
Louis St-Denis | |
[role]Project Manager | |
Paul-André Renaud | |
[role]Team Manager | |
Joao Abreu Lopes | |
[role]Lead Testers | |
Brian Zalavolgyi | |
Hudson Lee | |
[role]Testers | |
Benoit Baribeau | |
Colin Roy | |
Martin Gagnon | |
Maxime Plessis-Bélair | |
Samuel Desormeaux | |
Hejman Nomat | |
[role]Compatibility Testers | |
Maxime Bastien | |
Dominic Ducharme | |
Alexandre Cossette | |
Jonathan-Joey Baillargeon | |
[company]Powered by | |
[image]UNITY | |
[company]Third Party Libraries | |
[role]zlib | |
http://www.zlib.net/ | |
Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler | |
[role]libpng | |
http://www.libpng.org/pub/png/libpng.html | |
Copyright (c) 1998-2014 Glenn Randers-Pehrson | |
Copyright (c) 1996-1997 Andreas Dilger | |
Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc. | |
[role]IJG JPEG library | |
http://www.ijg.org/ | |
Copyright (c) 1991-2014, Thomas G. Lane, Guido Vollbeding. | |
[role]LibTIFF | |
http://www.remotesensing.org/libtiff/ | |
Copyright (c) 1988-1997 Sam Leffler | |
Copyright (c) 1991-1997 Silicon Graphics, Inc. | |
[role]CImg | |
http://cimg.sourceforge.net/ | |
Copyright (c) 2004 David Tschumperlé | |
[role]nvidia-texture-tool | |
https://code.google.com/p/nvidia-texture-tools/ | |
Copyright (c) 2007 NVIDIA Corporation | |
[role]Autodesk® FBX® SDK | |
This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2014 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and Autodesk, Inc. disclaims any and all warranties, whether express or implied, including without limitation the implied warranties of merchantability, fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of such code. | |
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I don't know why you've posted this, but you have helped me read the Neckbeard Marnie logo texture since it's rather low-res.