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(function (global, factory) { |
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) : |
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typeof define === 'function' && define.amd ? define('d3-shape', ['exports', 'd3-path'], factory) : |
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factory((global.d3_shape = {}),global.d3_path); |
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}(this, function (exports,d3Path) { 'use strict'; |
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|
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function constant(x) { |
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return function constant() { |
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return x; |
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}; |
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}; |
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|
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var pi = Math.PI; |
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var halfPi = pi / 2; |
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var tau = 2 * pi; |
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function arcInnerRadius(d) { |
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return d.innerRadius; |
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} |
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function arcOuterRadius(d) { |
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return d.outerRadius; |
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} |
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function arcStartAngle(d) { |
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return d.startAngle; |
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} |
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function arcEndAngle(d) { |
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return d.endAngle; |
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} |
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function arcPadAngle(d) { |
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return d && d.padAngle; // Note: optional! |
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} |
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function asin(x) { |
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return x >= 1 ? halfPi : x <= -1 ? -halfPi : Math.asin(x); |
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} |
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function intersect(x0, y0, x1, y1, x2, y2, x3, y3) { |
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var x10 = x1 - x0, y10 = y1 - y0, |
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x32 = x3 - x2, y32 = y3 - y2, |
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t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / (y32 * x10 - x32 * y10); |
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return [x0 + t * x10, y0 + t * y10]; |
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} |
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// Compute perpendicular offset line of length rc. |
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// http://mathworld.wolfram.com/Circle-LineIntersection.html |
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function cornerTangents(x0, y0, x1, y1, r1, rc, cw) { |
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var x01 = x0 - x1, |
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y01 = y0 - y1, |
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lo = (cw ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01), |
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ox = lo * y01, |
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oy = -lo * x01, |
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x11 = x0 + ox, |
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y11 = y0 + oy, |
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x10 = x1 + ox, |
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y10 = y1 + oy, |
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x00 = (x11 + x10) / 2, |
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y00 = (y11 + y10) / 2, |
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dx = x10 - x11, |
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dy = y10 - y11, |
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d2 = dx * dx + dy * dy, |
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r = r1 - rc, |
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D = x11 * y10 - x10 * y11, |
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d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D)), |
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cx0 = (D * dy - dx * d) / d2, |
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cy0 = (-D * dx - dy * d) / d2, |
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cx1 = (D * dy + dx * d) / d2, |
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cy1 = (-D * dx + dy * d) / d2, |
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dx0 = cx0 - x00, |
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dy0 = cy0 - y00, |
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dx1 = cx1 - x00, |
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dy1 = cy1 - y00; |
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// Pick the closer of the two intersection points. |
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// TODO Is there a faster way to determine which intersection to use? |
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if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1; |
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return { |
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cx: cx0, |
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cy: cy0, |
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x01: -ox, |
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y01: -oy, |
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x11: cx0 * (r1 / r - 1), |
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y11: cy0 * (r1 / r - 1) |
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}; |
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} |
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function arc() { |
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var innerRadius = arcInnerRadius, |
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outerRadius = arcOuterRadius, |
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cornerRadius = constant(0), |
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padRadius = null, |
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startAngle = arcStartAngle, |
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endAngle = arcEndAngle, |
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padAngle = arcPadAngle, |
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context = null, |
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output = null; |
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function arc() { |
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var buffer, |
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r, |
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r0 = +innerRadius.apply(this, arguments), |
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r1 = +outerRadius.apply(this, arguments), |
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a0 = startAngle.apply(this, arguments) - halfPi, |
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a1 = endAngle.apply(this, arguments) - halfPi, |
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da = Math.abs(a1 - a0), |
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cw = a1 > a0; |
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if (!context) context = buffer = d3Path.path(); |
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// Ensure that the outer radius is always larger than the inner radius. |
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if (r1 < r0) r = r1, r1 = r0, r0 = r; |
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// Is it a point? |
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if (!(r1 > 0)) context.moveTo(0, 0); |
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|
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// Or is it a circle or annulus? |
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else if (da >= tau) { |
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context.moveTo(r1 * Math.cos(a0), r1 * Math.sin(a0)); |
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context.arc(0, 0, r1, a0, a1, !cw); |
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if (r0 > 0) { |
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context.moveTo(r0 * Math.cos(a1), r0 * Math.sin(a1)); |
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context.arc(0, 0, r0, a1, a0, cw); |
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} |
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} |
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// Or is it a circular or annular sector? |
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else { |
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var a01 = a0, |
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a11 = a1, |
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a00 = a0, |
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a10 = a1, |
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da0 = da, |
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da1 = da, |
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ap = padAngle.apply(this, arguments) / 2, |
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rp = (ap > 0) && (padRadius ? +padRadius.apply(this, arguments) : Math.sqrt(r0 * r0 + r1 * r1)), |
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rc = Math.min(Math.abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)), |
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rc0 = rc, |
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rc1 = rc; |
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// Apply padding? Note that since r1 ≥ r0, da1 ≥ da0. |
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if (rp > 0) { |
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var p0 = asin(rp / r0 * Math.sin(ap)), |
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p1 = asin(rp / r1 * Math.sin(ap)); |
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if ((da0 -= p0 * 2) > 0) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0; |
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else da0 = 0, a00 = a10 = (a0 + a1) / 2; |
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if ((da1 -= p1 * 2) > 0) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1; |
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else da1 = 0, a01 = a11 = (a0 + a1) / 2; |
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} |
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var x01 = r1 * Math.cos(a01), |
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y01 = r1 * Math.sin(a01), |
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x10 = r0 * Math.cos(a10), |
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y10 = r0 * Math.sin(a10); |
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// Apply rounded corners? |
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if (rc > 0) { |
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var x11 = r1 * Math.cos(a11), |
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y11 = r1 * Math.sin(a11), |
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x00 = r0 * Math.cos(a00), |
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y00 = r0 * Math.sin(a00); |
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// Restrict the corner radius according to the sector angle. |
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if (da < pi) { |
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var oc = da0 > 0 ? intersect(x01, y01, x00, y00, x11, y11, x10, y10) : [x10, y10], |
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ax = x01 - oc[0], |
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ay = y01 - oc[1], |
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bx = x11 - oc[0], |
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by = y11 - oc[1], |
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kc = 1 / Math.sin(Math.acos((ax * bx + ay * by) / (Math.sqrt(ax * ax + ay * ay) * Math.sqrt(bx * bx + by * by))) / 2), |
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lc = Math.sqrt(oc[0] * oc[0] + oc[1] * oc[1]); |
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rc0 = Math.min(rc, (r0 - lc) / (kc - 1)); |
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rc1 = Math.min(rc, (r1 - lc) / (kc + 1)); |
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} |
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} |
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// Is the sector collapsed to a line? |
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if (!(da1 > 0)) context.moveTo(x01, y01); |
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// Does the sector’s outer ring have rounded corners? |
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else if (rc1 > 0) { |
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var t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw), |
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t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw); |
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context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01); |
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// Have the corners merged? |
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if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, Math.atan2(t0.y01, t0.x01), Math.atan2(t1.y01, t1.x01), !cw); |
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// Otherwise, draw the two corners and the ring. |
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else { |
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context.arc(t0.cx, t0.cy, rc1, Math.atan2(t0.y01, t0.x01), Math.atan2(t0.y11, t0.x11), !cw); |
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context.arc(0, 0, r1, Math.atan2(t0.cy + t0.y11, t0.cx + t0.x11), Math.atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw); |
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context.arc(t1.cx, t1.cy, rc1, Math.atan2(t1.y11, t1.x11), Math.atan2(t1.y01, t1.x01), !cw); |
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} |
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} |
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// Or is the outer ring just a circular arc? |
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else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw); |
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// Is there no inner ring, and it’s a circular sector? |
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// Or perhaps it’s an annular sector collapsed due to padding? |
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if (!(r0 > 0) || !(da0 > 0)) context.lineTo(x10, y10); |
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// Does the sector’s inner ring (or point) have rounded corners? |
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else if (rc0 > 0) { |
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var t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw), |
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t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw); |
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context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01); |
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// Have the corners merged? |
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if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, Math.atan2(t0.y01, t0.x01), Math.atan2(t1.y01, t1.x01), !cw); |
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// Otherwise, draw the two corners and the ring. |
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else { |
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context.arc(t0.cx, t0.cy, rc0, Math.atan2(t0.y01, t0.x01), Math.atan2(t0.y11, t0.x11), !cw); |
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context.arc(0, 0, r0, Math.atan2(t0.cy + t0.y11, t0.cx + t0.x11), Math.atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw); |
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context.arc(t1.cx, t1.cy, rc0, Math.atan2(t1.y11, t1.x11), Math.atan2(t1.y01, t1.x01), !cw); |
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} |
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} |
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// Or is the inner ring just a circular arc? |
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else context.arc(0, 0, r0, a10, a00, cw); |
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} |
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context.closePath(); |
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if (buffer) return context = null, buffer + "" || null; |
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} |
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arc.centroid = function() { |
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var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2, |
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a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2; |
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return [Math.cos(a) * r, Math.sin(a) * r]; |
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}; |
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arc.innerRadius = function(_) { |
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return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), arc) : innerRadius; |
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}; |
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arc.outerRadius = function(_) { |
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return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), arc) : outerRadius; |
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}; |
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arc.cornerRadius = function(_) { |
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return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), arc) : cornerRadius; |
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}; |
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arc.padRadius = function(_) { |
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return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), arc) : padRadius; |
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}; |
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arc.startAngle = function(_) { |
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return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), arc) : startAngle; |
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}; |
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arc.endAngle = function(_) { |
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return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), arc) : endAngle; |
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}; |
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arc.padAngle = function(_) { |
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return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), arc) : padAngle; |
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}; |
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arc.context = function(_) { |
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return arguments.length ? ((context = output = _ == null ? null : _), arc) : context; |
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}; |
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return arc; |
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}; |
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var slice = Array.prototype.slice; |
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function bind(curve, args) { |
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if (args.length < 2) return curve; |
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args = slice.call(args); |
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args[0] = null; |
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return function(context) { |
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args[0] = context; |
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return curve.apply(null, args); |
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}; |
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}; |
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function Linear(context) { |
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this._context = context; |
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} |
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Linear.prototype = { |
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areaStart: function() { |
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this._line = 0; |
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}, |
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areaEnd: function() { |
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this._line = NaN; |
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}, |
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lineStart: function() { |
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this._point = 0; |
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}, |
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lineEnd: function() { |
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if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); |
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this._line = 1 - this._line; |
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}, |
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point: function(x, y) { |
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x = +x, y = +y; |
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switch (this._point) { |
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case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; |
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case 1: this._point = 2; // proceed |
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default: this._context.lineTo(x, y); break; |
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} |
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} |
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}; |
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function curveLinear(context) { |
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return new Linear(context); |
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}; |
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function x(p) { |
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return p[0]; |
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}; |
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function y(p) { |
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return p[1]; |
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}; |
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function area() { |
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var x0 = x, |
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x1 = null, |
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y0 = constant(0), |
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y1 = y, |
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defined = constant(true), |
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context = null, |
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curve = curveLinear, |
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output = null; |
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function area(data) { |
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var i, |
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j, |
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k, |
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n = data.length, |
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d, |
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defined0 = false, |
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buffer, |
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x0z = new Array(n), |
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y0z = new Array(n); |
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if (!context) output = curve(buffer = d3Path.path()); |
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for (i = 0; i <= n; ++i) { |
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if (!(i < n && defined(d = data[i], i, data)) === defined0) { |
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if (defined0 = !defined0) { |
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j = i; |
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output.areaStart(); |
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output.lineStart(); |
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} else { |
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output.lineEnd(); |
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output.lineStart(); |
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for (k = i - 1; k >= j; --k) { |
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output.point(x0z[k], y0z[k]); |
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} |
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output.lineEnd(); |
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output.areaEnd(); |
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} |
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} |
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if (defined0) { |
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x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data); |
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output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : y0z[i]); |
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} |
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} |
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if (buffer) return output = null, buffer + "" || null; |
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} |
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area.x = function(_) { |
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return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), x1 = null, area) : x0; |
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}; |
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area.x0 = function(_) { |
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return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), area) : x0; |
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}; |
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area.x1 = function(_) { |
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return arguments.length ? (x1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : x1; |
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}; |
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area.y = function(_) { |
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return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), y1 = null, area) : y0; |
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}; |
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area.y0 = function(_) { |
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return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), area) : y0; |
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}; |
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area.y1 = function(_) { |
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return arguments.length ? (y1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : y1; |
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}; |
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area.defined = function(_) { |
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return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), area) : defined; |
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}; |
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area.curve = function(_) { |
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return arguments.length ? (curve = bind(_, arguments), context != null && (output = curve(context)), area) : curve; |
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}; |
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area.context = function(_) { |
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return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), area) : context; |
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}; |
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return area; |
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}; |
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function noop() {}; |
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|
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function point(that, x, y) { |
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that._context.bezierCurveTo( |
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(2 * that._x0 + that._x1) / 3, |
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(2 * that._y0 + that._y1) / 3, |
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(that._x0 + 2 * that._x1) / 3, |
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(that._y0 + 2 * that._y1) / 3, |
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(that._x0 + 4 * that._x1 + x) / 6, |
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(that._y0 + 4 * that._y1 + y) / 6 |
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); |
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}; |
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|
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function Basis(context) { |
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this._context = context; |
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} |
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|
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Basis.prototype = { |
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areaStart: function() { |
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this._line = 0; |
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}, |
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areaEnd: function() { |
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this._line = NaN; |
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}, |
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lineStart: function() { |
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this._x0 = this._x1 = |
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this._y0 = this._y1 = NaN; |
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this._point = 0; |
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}, |
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lineEnd: function() { |
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switch (this._point) { |
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case 3: point(this, this._x1, this._y1); // proceed |
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case 2: this._context.lineTo(this._x1, this._y1); break; |
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} |
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if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); |
|
this._line = 1 - this._line; |
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}, |
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point: function(x, y) { |
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x = +x, y = +y; |
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switch (this._point) { |
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case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; |
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case 1: this._point = 2; break; |
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case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // proceed |
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default: point(this, x, y); break; |
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} |
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this._x0 = this._x1, this._x1 = x; |
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this._y0 = this._y1, this._y1 = y; |
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} |
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}; |
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|
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function basis(context) { |
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return new Basis(context); |
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}; |
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|
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function BasisClosed(context) { |
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this._context = context; |
|
} |
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|
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BasisClosed.prototype = { |
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areaStart: noop, |
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areaEnd: noop, |
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lineStart: function() { |
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this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = |
|
this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN; |
|
this._point = 0; |
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}, |
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lineEnd: function() { |
|
switch (this._point) { |
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case 1: { |
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this._context.moveTo(this._x2, this._y2); |
|
this._context.closePath(); |
|
break; |
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} |
|
case 2: { |
|
this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * this._y3) / 3); |
|
this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * this._y2) / 3); |
|
this._context.closePath(); |
|
break; |
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} |
|
case 3: { |
|
this.point(this._x2, this._y2); |
|
this.point(this._x3, this._y3); |
|
this.point(this._x4, this._y4); |
|
break; |
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} |
|
} |
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}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
switch (this._point) { |
|
case 0: this._point = 1; this._x2 = x, this._y2 = y; break; |
|
case 1: this._point = 2; this._x3 = x, this._y3 = y; break; |
|
case 2: this._point = 3; this._x4 = x, this._y4 = y; this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * this._y1 + y) / 6); break; |
|
default: point(this, x, y); break; |
|
} |
|
this._x0 = this._x1, this._x1 = x; |
|
this._y0 = this._y1, this._y1 = y; |
|
} |
|
}; |
|
|
|
function basisClosed(context) { |
|
return new BasisClosed(context); |
|
}; |
|
|
|
function BasisOpen(context) { |
|
this._context = context; |
|
} |
|
|
|
BasisOpen.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._x0 = this._x1 = |
|
this._y0 = this._y1 = NaN; |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
switch (this._point) { |
|
case 0: this._point = 1; break; |
|
case 1: this._point = 2; break; |
|
case 2: this._point = 3; var x0 = (this._x0 + 4 * this._x1 + x) / 6, y0 = (this._y0 + 4 * this._y1 + y) / 6; this._line ? this._context.lineTo(x0, y0) : this._context.moveTo(x0, y0); break; |
|
case 3: this._point = 4; // proceed |
|
default: point(this, x, y); break; |
|
} |
|
this._x0 = this._x1, this._x1 = x; |
|
this._y0 = this._y1, this._y1 = y; |
|
} |
|
}; |
|
|
|
function basisOpen(context) { |
|
return new BasisOpen(context); |
|
}; |
|
|
|
function Bundle(context, beta) { |
|
this._basis = basis(context); |
|
this._beta = beta; |
|
} |
|
|
|
Bundle.prototype = { |
|
lineStart: function() { |
|
this._x = []; |
|
this._y = []; |
|
this._basis.lineStart(); |
|
}, |
|
lineEnd: function() { |
|
var x = this._x, |
|
y = this._y, |
|
j = x.length - 1; |
|
|
|
if (j > 0) { |
|
var x0 = x[0], |
|
y0 = y[0], |
|
dx = x[j] - x0, |
|
dy = y[j] - y0, |
|
i = -1, |
|
t; |
|
|
|
while (++i <= j) { |
|
t = i / j; |
|
this._basis.point( |
|
this._beta * x[i] + (1 - this._beta) * (x0 + t * dx), |
|
this._beta * y[i] + (1 - this._beta) * (y0 + t * dy) |
|
); |
|
} |
|
} |
|
|
|
this._x = this._y = null; |
|
this._basis.lineEnd(); |
|
}, |
|
point: function(x, y) { |
|
this._x.push(+x); |
|
this._y.push(+y); |
|
} |
|
}; |
|
|
|
function bundle(context, beta) { |
|
return beta == null ? new Bundle(context, 0.85) |
|
: (beta = +beta) === 1 ? basis(context) |
|
: new Bundle(context, beta); |
|
}; |
|
|
|
function point$1(that, x, y) { |
|
that._context.bezierCurveTo( |
|
that._x1 + that._k * (that._x2 - that._x0), |
|
that._y1 + that._k * (that._y2 - that._y0), |
|
that._x2 + that._k * (that._x1 - x), |
|
that._y2 + that._k * (that._y1 - y), |
|
that._x2, |
|
that._y2 |
|
); |
|
}; |
|
|
|
function Cardinal(context, k) { |
|
this._context = context; |
|
this._k = k; |
|
} |
|
|
|
Cardinal.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._x0 = this._x1 = this._x2 = |
|
this._y0 = this._y1 = this._y2 = NaN; |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
switch (this._point) { |
|
case 2: this._context.lineTo(this._x2, this._y2); break; |
|
case 3: point$1(this, this._x1, this._y1); break; |
|
} |
|
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
switch (this._point) { |
|
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; |
|
case 1: this._point = 2; this._x1 = x, this._y1 = y; break; |
|
case 2: this._point = 3; // proceed |
|
default: point$1(this, x, y); break; |
|
} |
|
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; |
|
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; |
|
} |
|
}; |
|
|
|
function cardinal(context, tension) { |
|
return new Cardinal(context, (tension == null ? 1 : 1 - tension) / 6); |
|
}; |
|
|
|
function CardinalClosed(context, k) { |
|
this._context = context; |
|
this._k = k; |
|
} |
|
|
|
CardinalClosed.prototype = { |
|
areaStart: noop, |
|
areaEnd: noop, |
|
lineStart: function() { |
|
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 = |
|
this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN; |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
switch (this._point) { |
|
case 1: { |
|
this._context.moveTo(this._x3, this._y3); |
|
this._context.closePath(); |
|
break; |
|
} |
|
case 2: { |
|
this._context.lineTo(this._x3, this._y3); |
|
this._context.closePath(); |
|
break; |
|
} |
|
case 3: { |
|
this.point(this._x3, this._y3); |
|
this.point(this._x4, this._y4); |
|
this.point(this._x5, this._y5); |
|
break; |
|
} |
|
} |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
switch (this._point) { |
|
case 0: this._point = 1; this._x3 = x, this._y3 = y; break; |
|
case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break; |
|
case 2: this._point = 3; this._x5 = x, this._y5 = y; break; |
|
default: point$1(this, x, y); break; |
|
} |
|
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; |
|
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; |
|
} |
|
}; |
|
|
|
function cardinalClosed(context, tension) { |
|
return new CardinalClosed(context, (tension == null ? 1 : 1 - tension) / 6); |
|
}; |
|
|
|
function CardinalOpen(context, k) { |
|
this._context = context; |
|
this._k = k; |
|
} |
|
|
|
CardinalOpen.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._x0 = this._x1 = this._x2 = |
|
this._y0 = this._y1 = this._y2 = NaN; |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
switch (this._point) { |
|
case 0: this._point = 1; break; |
|
case 1: this._point = 2; break; |
|
case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break; |
|
case 3: this._point = 4; // proceed |
|
default: point$1(this, x, y); break; |
|
} |
|
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; |
|
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; |
|
} |
|
}; |
|
|
|
function cardinalOpen(context, tension) { |
|
return new CardinalOpen(context, (tension == null ? 1 : 1 - tension) / 6); |
|
}; |
|
|
|
var epsilon = 1e-6; |
|
|
|
function point$2(that, x, y) { |
|
var x1 = that._x1, |
|
y1 = that._y1, |
|
x2 = that._x2, |
|
y2 = that._y2; |
|
|
|
if (that._l01_a > epsilon) { |
|
var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a, |
|
n = 3 * that._l01_a * (that._l01_a + that._l12_a); |
|
x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n; |
|
y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n; |
|
} |
|
|
|
if (that._l23_a > epsilon) { |
|
var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a, |
|
m = 3 * that._l23_a * (that._l23_a + that._l12_a); |
|
x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m; |
|
y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m; |
|
} |
|
|
|
that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2); |
|
}; |
|
|
|
function CatmullRom(context, alpha) { |
|
this._context = context; |
|
this._alpha = alpha; |
|
} |
|
|
|
CatmullRom.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._x0 = this._x1 = this._x2 = |
|
this._y0 = this._y1 = this._y2 = NaN; |
|
this._l01_a = this._l12_a = this._l23_a = |
|
this._l01_2a = this._l12_2a = this._l23_2a = |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
switch (this._point) { |
|
case 2: this._context.lineTo(this._x2, this._y2); break; |
|
case 3: this.point(this, this._x2, this._y2); break; |
|
} |
|
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
|
|
if (this._point) { |
|
var x23 = this._x2 - x, |
|
y23 = this._y2 - y; |
|
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha)); |
|
} |
|
|
|
switch (this._point) { |
|
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; |
|
case 1: this._point = 2; break; |
|
case 2: this._point = 3; // proceed |
|
default: point$2(this, x, y); break; |
|
} |
|
|
|
this._l01_a = this._l12_a, this._l12_a = this._l23_a; |
|
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a; |
|
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; |
|
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; |
|
} |
|
}; |
|
|
|
function catmullRom(context, alpha) { |
|
return (alpha = alpha == null ? 0.5 : +alpha) |
|
? new CatmullRom(context, alpha) |
|
: cardinal(context, 0); |
|
}; |
|
|
|
function CatmullRomClosed(context, alpha) { |
|
this._context = context; |
|
this._alpha = alpha; |
|
} |
|
|
|
CatmullRomClosed.prototype = { |
|
areaStart: noop, |
|
areaEnd: noop, |
|
lineStart: function() { |
|
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 = |
|
this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN; |
|
this._l01_a = this._l12_a = this._l23_a = |
|
this._l01_2a = this._l12_2a = this._l23_2a = |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
switch (this._point) { |
|
case 1: { |
|
this._context.moveTo(this._x3, this._y3); |
|
this._context.closePath(); |
|
break; |
|
} |
|
case 2: { |
|
this._context.lineTo(this._x3, this._y3); |
|
this._context.closePath(); |
|
break; |
|
} |
|
case 3: { |
|
this.point(this._x3, this._y3); |
|
this.point(this._x4, this._y4); |
|
this.point(this._x5, this._y5); |
|
break; |
|
} |
|
} |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
|
|
if (this._point) { |
|
var x23 = this._x2 - x, |
|
y23 = this._y2 - y; |
|
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha)); |
|
} |
|
|
|
switch (this._point) { |
|
case 0: this._point = 1; this._x3 = x, this._y3 = y; break; |
|
case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break; |
|
case 2: this._point = 3; this._x5 = x, this._y5 = y; break; |
|
default: point$2(this, x, y); break; |
|
} |
|
|
|
this._l01_a = this._l12_a, this._l12_a = this._l23_a; |
|
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a; |
|
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; |
|
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; |
|
} |
|
}; |
|
|
|
function catmullRomClosed(context, alpha) { |
|
return (alpha = alpha == null ? 0.5 : +alpha) |
|
? new CatmullRomClosed(context, alpha) |
|
: cardinalClosed(context, 0); |
|
}; |
|
|
|
function CatmullRomOpen(context, alpha) { |
|
this._context = context; |
|
this._alpha = alpha; |
|
} |
|
|
|
CatmullRomOpen.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._x0 = this._x1 = this._x2 = |
|
this._y0 = this._y1 = this._y2 = NaN; |
|
this._l01_a = this._l12_a = this._l23_a = |
|
this._l01_2a = this._l12_2a = this._l23_2a = |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
|
|
if (this._point) { |
|
var x23 = this._x2 - x, |
|
y23 = this._y2 - y; |
|
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha)); |
|
} |
|
|
|
switch (this._point) { |
|
case 0: this._point = 1; break; |
|
case 1: this._point = 2; break; |
|
case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break; |
|
case 3: this._point = 4; // proceed |
|
default: point$2(this, x, y); break; |
|
} |
|
|
|
this._l01_a = this._l12_a, this._l12_a = this._l23_a; |
|
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a; |
|
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; |
|
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; |
|
} |
|
}; |
|
|
|
function catmullRomOpen(context, alpha) { |
|
return (alpha = alpha == null ? 0.5 : +alpha) |
|
? new CatmullRomOpen(context, alpha) |
|
: cardinalOpen(context, 0); |
|
}; |
|
|
|
var circle = { |
|
draw: function(context, size) { |
|
var r = Math.sqrt(size / pi); |
|
context.moveTo(r, 0); |
|
context.arc(0, 0, r, 0, tau); |
|
} |
|
}; |
|
|
|
var cross = { |
|
draw: function(context, size) { |
|
var r = Math.sqrt(size / 5) / 2; |
|
context.moveTo(-3 * r, -r); |
|
context.lineTo(-r, -r); |
|
context.lineTo(-r, -3 * r); |
|
context.lineTo(r, -3 * r); |
|
context.lineTo(r, -r); |
|
context.lineTo(3 * r, -r); |
|
context.lineTo(3 * r, r); |
|
context.lineTo(r, r); |
|
context.lineTo(r, 3 * r); |
|
context.lineTo(-r, 3 * r); |
|
context.lineTo(-r, r); |
|
context.lineTo(-3 * r, r); |
|
context.closePath(); |
|
} |
|
}; |
|
|
|
var tan30 = Math.sqrt(1 / 3); |
|
var tan30_2 = tan30 * 2; |
|
var diamond = { |
|
draw: function(context, size) { |
|
var y = Math.sqrt(size / tan30_2), |
|
x = y * tan30; |
|
context.moveTo(0, -y); |
|
context.lineTo(x, 0); |
|
context.lineTo(0, y); |
|
context.lineTo(-x, 0); |
|
context.closePath(); |
|
} |
|
}; |
|
|
|
function LinearClosed(context) { |
|
this._context = context; |
|
} |
|
|
|
LinearClosed.prototype = { |
|
areaStart: noop, |
|
areaEnd: noop, |
|
lineStart: function() { |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
if (this._point) this._context.closePath(); |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
if (this._point) this._context.lineTo(x, y); |
|
else this._point = 1, this._context.moveTo(x, y); |
|
} |
|
}; |
|
|
|
function linearClosed(context) { |
|
return new LinearClosed(context); |
|
}; |
|
|
|
function line() { |
|
var x$$ = x, |
|
y$$ = y, |
|
defined = constant(true), |
|
context = null, |
|
curve = curveLinear, |
|
output = null; |
|
|
|
function line(data) { |
|
var i, |
|
n = data.length, |
|
d, |
|
defined0 = false, |
|
buffer; |
|
|
|
if (!context) output = curve(buffer = d3Path.path()); |
|
|
|
for (i = 0; i <= n; ++i) { |
|
if (!(i < n && defined(d = data[i], i, data)) === defined0) { |
|
if (defined0 = !defined0) output.lineStart(); |
|
else output.lineEnd(); |
|
} |
|
if (defined0) output.point(+x$$(d, i, data), +y$$(d, i, data)); |
|
} |
|
|
|
if (buffer) return output = null, buffer + "" || null; |
|
} |
|
|
|
line.x = function(_) { |
|
return arguments.length ? (x$$ = typeof _ === "function" ? _ : constant(+_), line) : x$$; |
|
}; |
|
|
|
line.y = function(_) { |
|
return arguments.length ? (y$$ = typeof _ === "function" ? _ : constant(+_), line) : y$$; |
|
}; |
|
|
|
line.defined = function(_) { |
|
return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), line) : defined; |
|
}; |
|
|
|
line.curve = function(_) { |
|
return arguments.length ? (curve = bind(_, arguments), context != null && (output = curve(context)), line) : curve; |
|
}; |
|
|
|
line.context = function(_) { |
|
return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), line) : context; |
|
}; |
|
|
|
return line; |
|
}; |
|
|
|
function sign(x) { |
|
return x < 0 ? -1 : 1; |
|
} |
|
|
|
// Calculate the slopes of the tangents (Hermite-type interpolation) based on |
|
// the following paper: Steffen, M. 1990. A Simple Method for Monotonic |
|
// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO. |
|
// NOV(II), P. 443, 1990. |
|
function slope3(that, x2, y2) { |
|
var h0 = that._x1 - that._x0, |
|
h1 = x2 - that._x1, |
|
s0 = (that._y1 - that._y0) / h0, |
|
s1 = (y2 - that._y1) / h1, |
|
p = (s0 * h1 + s1 * h0) / (h0 + h1); |
|
return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0; |
|
} |
|
|
|
// Calculate a one-sided slope. |
|
function slope2(that, t) { |
|
var h = that._x1 - that._x0; |
|
return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t; |
|
} |
|
|
|
// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations |
|
// "you can express cubic Hermite interpolation in terms of cubic Bézier curves |
|
// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1". |
|
function point$3(that, t0, t1) { |
|
var x0 = that._x0, |
|
y0 = that._y0, |
|
x1 = that._x1, |
|
y1 = that._y1, |
|
dx = (x1 - x0) / 3; |
|
that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1); |
|
} |
|
|
|
function Monotone(context) { |
|
this._context = context; |
|
} |
|
|
|
Monotone.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._x0 = this._x1 = |
|
this._y0 = this._y1 = |
|
this._t0 = NaN; |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
switch (this._point) { |
|
case 2: this._context.lineTo(this._x1, this._y1); break; |
|
case 3: point$3(this, this._t0, slope2(this, this._t0)); break; |
|
} |
|
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
}, |
|
point: function(x, y) { |
|
var t1 = NaN; |
|
|
|
x = +x, y = +y; |
|
if (x === this._x1 && y === this._y1) return; // Ignore coincident points. |
|
switch (this._point) { |
|
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; |
|
case 1: this._point = 2; break; |
|
case 2: this._point = 3; point$3(this, slope2(this, t1 = slope3(this, x, y)), t1); break; |
|
default: point$3(this, this._t0, t1 = slope3(this, x, y)); break; |
|
} |
|
|
|
this._x0 = this._x1, this._x1 = x; |
|
this._y0 = this._y1, this._y1 = y; |
|
this._t0 = t1; |
|
} |
|
} |
|
|
|
function monotone(context) { |
|
return new Monotone(context); |
|
}; |
|
|
|
function Natural(context) { |
|
this._context = context; |
|
} |
|
|
|
Natural.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._x = []; |
|
this._y = []; |
|
}, |
|
lineEnd: function() { |
|
var x = this._x, |
|
y = this._y, |
|
n = x.length; |
|
|
|
if (n) { |
|
this._line ? this._context.lineTo(x[0], y[0]) : this._context.moveTo(x[0], y[0]); |
|
if (n === 2) { |
|
this._context.lineTo(x[1], y[1]); |
|
} else { |
|
var px = controlPoints(x), |
|
py = controlPoints(y); |
|
for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) { |
|
this._context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]); |
|
} |
|
} |
|
} |
|
|
|
if (this._line || (this._line !== 0 && n === 1)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
this._x = this._y = null; |
|
}, |
|
point: function(x, y) { |
|
this._x.push(+x); |
|
this._y.push(+y); |
|
} |
|
}; |
|
|
|
// See https://www.particleincell.com/2012/bezier-splines/ for derivation. |
|
function controlPoints(x) { |
|
var i, |
|
n = x.length - 1, |
|
m, |
|
a = new Array(n), |
|
b = new Array(n), |
|
r = new Array(n); |
|
a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1]; |
|
for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1]; |
|
a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n]; |
|
for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1]; |
|
a[n - 1] = r[n - 1] / b[n - 1]; |
|
for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i]; |
|
b[n - 1] = (x[n] + a[n - 1]) / 2; |
|
for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1]; |
|
return [a, b]; |
|
} |
|
|
|
function natural(context) { |
|
return new Natural(context); |
|
}; |
|
|
|
function descending(a, b) { |
|
return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN; |
|
}; |
|
|
|
function identity(d) { |
|
return d; |
|
}; |
|
|
|
function pie() { |
|
var value = identity, |
|
sortValues = descending, |
|
sort = null, |
|
startAngle = constant(0), |
|
endAngle = constant(tau), |
|
padAngle = constant(0); |
|
|
|
function pie(data) { |
|
var n = data.length, |
|
sum = 0, |
|
index = new Array(n), |
|
arcs = new Array(n), |
|
a0 = +startAngle.apply(this, arguments), |
|
da = Math.min(tau, Math.max(-tau, endAngle.apply(this, arguments) - a0)), |
|
a1, |
|
p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)), |
|
pa = p * (da < 0 ? -1 : 1); |
|
|
|
for (var i = 0, v; i < n; ++i) { |
|
if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) { |
|
sum += v; |
|
} |
|
} |
|
|
|
// Optionally sort the arcs by previously-computed values or by data. |
|
if (sortValues != null) index.sort(function(i, j) { return sortValues(arcs[i], arcs[j]); }); |
|
else if (sort !== null) index.sort(function(i, j) { return sort(data[i], data[j]); }); |
|
|
|
// Compute the arcs! They are stored in the original data's order. |
|
for (var i = 0, j, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) { |
|
j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = { |
|
data: data[j], |
|
value: v, |
|
startAngle: a0, |
|
endAngle: a1, |
|
padAngle: p |
|
}; |
|
} |
|
|
|
return arcs; |
|
} |
|
|
|
pie.value = function(_) { |
|
return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), pie) : value; |
|
}; |
|
|
|
pie.sortValues = function(_) { |
|
return arguments.length ? (sortValues = _, sort = null, pie) : sortValues; |
|
}; |
|
|
|
pie.sort = function(_) { |
|
return arguments.length ? (sort = _, sortValues = null, pie) : sort; |
|
}; |
|
|
|
pie.startAngle = function(_) { |
|
return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), pie) : startAngle; |
|
}; |
|
|
|
pie.endAngle = function(_) { |
|
return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), pie) : endAngle; |
|
}; |
|
|
|
pie.padAngle = function(_) { |
|
return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), pie) : padAngle; |
|
}; |
|
|
|
return pie; |
|
}; |
|
|
|
function Radial(curve) { |
|
this._curve = curve; |
|
} |
|
|
|
Radial.prototype = { |
|
areaStart: function() { |
|
this._curve.areaStart(); |
|
}, |
|
areaEnd: function() { |
|
this._curve.areaEnd(); |
|
}, |
|
lineStart: function() { |
|
this._curve.lineStart(); |
|
}, |
|
lineEnd: function() { |
|
this._curve.lineEnd(); |
|
}, |
|
point: function(a, r) { |
|
a -= halfPi, this._curve.point(r * Math.cos(a), r * Math.sin(a)); |
|
} |
|
}; |
|
|
|
function curveRadial(curve, args) { |
|
curve = bind(curve, args); |
|
|
|
function radial(context) { |
|
return new Radial(curve(context)); |
|
} |
|
|
|
radial._curve = curve; |
|
|
|
return radial; |
|
}; |
|
|
|
function radialArea() { |
|
var a = area(), |
|
c = a.curve; |
|
|
|
a.angle = a.x, delete a.x; |
|
a.startAngle = a.x0, delete a.x0; |
|
a.endAngle = a.x1, delete a.x1; |
|
a.radius = a.y, delete a.y; |
|
a.innerRadius = a.y0, delete a.y0; |
|
a.outerRadius = a.y1, delete a.y1; |
|
|
|
a.curve = function(_) { |
|
return arguments.length ? c(curveRadial(_, arguments)) : c()._curve; |
|
}; |
|
|
|
return a.curve(curveLinear); |
|
}; |
|
|
|
function radialLine() { |
|
var l = line(), |
|
c = l.curve; |
|
|
|
l.angle = l.x, delete l.x; |
|
l.radius = l.y, delete l.y; |
|
|
|
l.curve = function(_) { |
|
return arguments.length ? c(curveRadial(_, arguments)) : c()._curve; |
|
}; |
|
|
|
return l.curve(curveLinear); |
|
}; |
|
|
|
var square = { |
|
draw: function(context, size) { |
|
var w = Math.sqrt(size), |
|
x = -w / 2; |
|
context.rect(x, x, w, w); |
|
} |
|
}; |
|
|
|
var ka = 0.89081309152928522810; |
|
var kr = Math.sin(pi / 10) / Math.sin(7 * pi / 10); |
|
var kx = Math.sin(tau / 10) * kr; |
|
var ky = -Math.cos(tau / 10) * kr; |
|
var star = { |
|
draw: function(context, size) { |
|
var r = Math.sqrt(size * ka), |
|
x = kx * r, |
|
y = ky * r; |
|
context.moveTo(0, -r); |
|
context.lineTo(x, y); |
|
for (var i = 1; i < 5; ++i) { |
|
var a = tau * i / 5, |
|
c = Math.cos(a), |
|
s = Math.sin(a); |
|
context.lineTo(s * r, -c * r); |
|
context.lineTo(c * x - s * y, s * x + c * y); |
|
} |
|
context.closePath(); |
|
} |
|
}; |
|
|
|
function StepAfter(context) { |
|
this._context = context; |
|
} |
|
|
|
StepAfter.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._y = NaN; |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
switch (this._point) { |
|
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; |
|
case 1: this._point = 2; // proceed |
|
default: { |
|
this._context.lineTo(x, this._y); |
|
this._context.lineTo(x, y); |
|
break; |
|
} |
|
} |
|
this._y = y; |
|
} |
|
}; |
|
|
|
function stepAfter(context) { |
|
return new StepAfter(context); |
|
}; |
|
|
|
function StepBefore(context) { |
|
this._context = context; |
|
} |
|
|
|
StepBefore.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._x = NaN; |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
switch (this._point) { |
|
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; |
|
case 1: this._point = 2; // proceed |
|
default: { |
|
this._context.lineTo(this._x, y); |
|
this._context.lineTo(x, y); |
|
break; |
|
} |
|
} |
|
this._x = x; |
|
} |
|
}; |
|
|
|
function stepBefore(context) { |
|
return new StepBefore(context); |
|
}; |
|
|
|
function Step(context) { |
|
this._context = context; |
|
} |
|
|
|
Step.prototype = { |
|
areaStart: function() { |
|
this._line = 0; |
|
}, |
|
areaEnd: function() { |
|
this._line = NaN; |
|
}, |
|
lineStart: function() { |
|
this._x = this._y = NaN; |
|
this._point = 0; |
|
}, |
|
lineEnd: function() { |
|
if (this._point === 2) this._context.lineTo(this._x, this._y); |
|
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); |
|
this._line = 1 - this._line; |
|
}, |
|
point: function(x, y) { |
|
x = +x, y = +y; |
|
switch (this._point) { |
|
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; |
|
case 1: this._point = 2; // proceed |
|
default: { |
|
var x1 = (this._x + x) / 2; |
|
this._context.lineTo(x1, this._y); |
|
this._context.lineTo(x1, y); |
|
break; |
|
} |
|
} |
|
this._x = x, this._y = y; |
|
} |
|
}; |
|
|
|
function step(context) { |
|
return new Step(context); |
|
}; |
|
|
|
var c = -0.5; |
|
var s = Math.sqrt(3) / 2; |
|
var k = 1 / Math.sqrt(12); |
|
var a = (k / 2 + 1) * 3; |
|
var wye = { |
|
draw: function(context, size) { |
|
var r = Math.sqrt(size / a), |
|
x0 = r / 2, |
|
y0 = r * k, |
|
x1 = x0, |
|
y1 = r * k + r, |
|
x2 = -x1, |
|
y2 = y1; |
|
context.moveTo(x0, y0); |
|
context.lineTo(x1, y1); |
|
context.lineTo(x2, y2); |
|
context.lineTo(c * x0 - s * y0, s * x0 + c * y0); |
|
context.lineTo(c * x1 - s * y1, s * x1 + c * y1); |
|
context.lineTo(c * x2 - s * y2, s * x2 + c * y2); |
|
context.lineTo(c * x0 + s * y0, c * y0 - s * x0); |
|
context.lineTo(c * x1 + s * y1, c * y1 - s * x1); |
|
context.lineTo(c * x2 + s * y2, c * y2 - s * x2); |
|
context.closePath(); |
|
} |
|
}; |
|
|
|
var sqrt3 = Math.sqrt(3); |
|
|
|
var triangle = { |
|
draw: function(context, size) { |
|
var y = -Math.sqrt(size / (sqrt3 * 3)); |
|
context.moveTo(0, y * 2); |
|
context.lineTo(-sqrt3 * y, -y); |
|
context.lineTo(sqrt3 * y, -y); |
|
context.closePath(); |
|
} |
|
}; |
|
|
|
var symbols = [ |
|
circle, |
|
cross, |
|
diamond, |
|
square, |
|
star, |
|
triangle, |
|
wye |
|
]; |
|
|
|
function symbol() { |
|
var type = constant(circle), |
|
size = constant(64), |
|
context = null; |
|
|
|
function symbol() { |
|
var buffer; |
|
if (!context) context = buffer = d3Path.path(); |
|
type.apply(this, arguments).draw(context, +size.apply(this, arguments)); |
|
if (buffer) return context = null, buffer + "" || null; |
|
} |
|
|
|
symbol.type = function(_) { |
|
return arguments.length ? (type = typeof _ === "function" ? _ : constant(_), symbol) : type; |
|
}; |
|
|
|
symbol.size = function(_) { |
|
return arguments.length ? (size = typeof _ === "function" ? _ : constant(+_), symbol) : size; |
|
}; |
|
|
|
symbol.context = function(_) { |
|
return arguments.length ? (context = _ == null ? null : _, symbol) : context; |
|
}; |
|
|
|
return symbol; |
|
}; |
|
|
|
var version = "0.2.0"; |
|
|
|
exports.version = version; |
|
exports.arc = arc; |
|
exports.area = area; |
|
exports.basisClosed = basisClosed; |
|
exports.basisOpen = basisOpen; |
|
exports.basis = basis; |
|
exports.bundle = bundle; |
|
exports.cardinalClosed = cardinalClosed; |
|
exports.cardinalOpen = cardinalOpen; |
|
exports.cardinal = cardinal; |
|
exports.catmullRomClosed = catmullRomClosed; |
|
exports.catmullRomOpen = catmullRomOpen; |
|
exports.catmullRom = catmullRom; |
|
exports.circle = circle; |
|
exports.cross = cross; |
|
exports.diamond = diamond; |
|
exports.linearClosed = linearClosed; |
|
exports.linear = curveLinear; |
|
exports.line = line; |
|
exports.monotone = monotone; |
|
exports.natural = natural; |
|
exports.pie = pie; |
|
exports.radialArea = radialArea; |
|
exports.radialLine = radialLine; |
|
exports.square = square; |
|
exports.star = star; |
|
exports.stepAfter = stepAfter; |
|
exports.stepBefore = stepBefore; |
|
exports.step = step; |
|
exports.symbol = symbol; |
|
exports.symbols = symbols; |
|
exports.triangle = triangle; |
|
exports.wye = wye; |
|
|
|
})); |