Demonstrates the relationship between rectangles and their enclosing quadtree blocks, for a loose quadtree with variable size and expansion factor.
Last active
December 19, 2015 19:28
-
-
Save madelfio/6005974 to your computer and use it in GitHub Desktop.
Loose Quadtree Illustration
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!doctype html> | |
<meta charset="utf-8"> | |
<style> | |
body {position: relative;} | |
canvas, svg {position: absolute;} | |
.brush .extent { | |
stroke: #fff; | |
fill-opacity: .125; | |
shape-rendering: crispEdges; | |
} | |
.qbound, .qbound-loose { | |
fill: none; | |
stroke: black; | |
} | |
.qbound-loose { | |
opacity: 0.4; | |
} | |
div { | |
display: inline-block; | |
vertical-align: top; | |
} | |
</style> | |
<body> | |
<div id="container"> | |
<canvas></canvas> | |
<svg></svg> | |
</div> | |
<div> | |
<div> | |
<label>Expansion Factor (p=<span id="p-val"></span>):<br /> | |
<input type="number" id='p' min="0.00001" max="2.0" value="0.25" step="0.01" onchange="updatePVal(this.value);"/> | |
</label><br /> | |
<button id="update" style="margin-left:auto; margin-right:auto;">Update</button> | |
</div> | |
</div> | |
</body> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script src="quadtree.js"></script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var side = 512; | |
var lvls = {}; | |
var first_time = true; | |
var p = 0.03, | |
rect_w = 40, | |
rect_h = 45; | |
var ERROR = 20000, | |
OUTSIDE = 10000, | |
raw_color = d3.scale.linear() | |
//.domain([0, -5, -10]) | |
//.range(['#E5F5F9', '#2C726F']); | |
.domain([16, 9, 6, 3, -3]) | |
.range(['#FFFFCC', '#EDF8B1', '#7FCDBB', '#2C7FB8', '#253494']); | |
function color(v) { | |
if (v == ERROR) {return 'orange';} | |
if (v == OUTSIDE) {return '#eee';} | |
return raw_color(v); | |
} | |
var container = d3.select('#container') | |
.style('width', side + 'px') | |
.style('height', side + 'px'); | |
var canvas = d3.select('canvas') | |
.attr('width', side) | |
.attr('height', side) | |
.style('width', side) | |
.style('height', side) | |
.call(drawImage); | |
var svg = d3.select('svg') | |
.attr('width', side) | |
.attr('height', side); | |
var brush = d3.svg.brush() | |
.x(d3.scale.identity().domain([0, side])) | |
.y(d3.scale.identity().domain([0, side])) | |
.on('brush', moveBrush) | |
.on('brushend', resizeBrush) | |
.extent([[100, 100], [100 + rect_w, 100 + rect_h]]); | |
shapes = svg.append('g') | |
.attr('class', 'shapes'); | |
svg.append('g') | |
.attr('class', 'brush') | |
.call(brush); | |
function moveBrush() { | |
var extent = brush.extent(); | |
cx = (extent[1][0] + extent[0][0]) / 2; | |
cy = (extent[1][1] + extent[0][1]) / 2; | |
shapes.selectAll('circle').remove(); | |
shapes.append('circle') | |
.attr('cx', cx) | |
.attr('cy', cy) | |
.attr('r', 3) | |
.attr('fill', 'blue'); | |
var vals = getMBQB(cx, cy, rect_w, rect_h); | |
shapes.selectAll('rect').remove(); | |
shapes.append('rect') | |
.attr('x', vals[1]) | |
.attr('y', vals[2]) | |
.attr('width', vals[0]) | |
.attr('height', vals[0]) | |
.attr('class', 'qbound'); | |
shapes.append('rect') | |
.attr('x', vals[1] - p * vals[0] / 2) | |
.attr('y', vals[2] - p * vals[0] / 2) | |
.attr('width', vals[0] * (1 + p)) | |
.attr('height', vals[0] * (1 + p)) | |
.attr('class', 'qbound-loose'); | |
} | |
function resizeBrush() { | |
var extent = brush.extent(); | |
rect_w = extent[1][0] - extent[0][0]; | |
rect_h = extent[1][1] - extent[0][1]; | |
console.log(rect_w); | |
console.log(rect_h); | |
if (rect_w > 0 && rect_h > 0) { | |
update(); | |
moveBrush(); | |
} | |
} | |
function drawImage(canvas) { | |
var context = canvas.node().getContext('2d'); | |
context.clearRect( 0, 0, side, side); | |
var image = context.createImageData(side, side); | |
for (var y = 0, idx = -1; y < side; ++y) { | |
for (var x = 0; x < side; ++x) { | |
var lvl = getLevel(x, y, rect_w, rect_h), | |
c = d3.rgb(color(lvl)); | |
lvls[lvl] = true; | |
image.data[++idx] = c.r; | |
image.data[++idx] = c.g; | |
image.data[++idx] = c.b; | |
image.data[++idx] = 255; | |
} | |
} | |
context.putImageData(image, 0, 0); | |
console.log(lvls); | |
} | |
function L(v) { | |
return Math.ceil(Math.log(v) / Math.log(2)); | |
} | |
function M(v) { | |
return Math.pow(2, Math.ceil(Math.log(v) / Math.log(2))); | |
} | |
function getLevel(x, y, w, h) { | |
var r = Math.max(w, h) / 2, | |
min_lvl = L(2*r/(1+p)), | |
max_lvl = L(4*r/p); | |
if (first_time) { | |
console.log(r); | |
console.log(min_lvl, max_lvl); | |
//raw_color.domain([500, max_lvl, Math.floor((max_lvl + min_lvl)/2), min_lvl, -500]); | |
first_time = false; | |
} | |
//if (x - w/2 < -p/2 || x + w/2 > side + p/2 || | |
// y - h/2 < -p/2 || y + h/2 > side + p/2) { | |
// return OUTSIDE; | |
//} | |
for (qlvl = min_lvl; qlvl <= max_lvl; qlvl++) { | |
var qw = Math.pow(2, qlvl), | |
qx = Math.floor(x / qw) * qw, | |
qy = Math.floor(y / qw) * qw; | |
if ((qx - p*qw/2 <= x - w/2) && (qx + qw + p*qw/2 > x + w/2) && | |
(qy - p*qw/2 <= y - h/2) && (qy + qw + p*qw/2 > y + h/2)) { | |
return qlvl; | |
} | |
} | |
//console.log(x, y, w, h); | |
//console.log(r, min_lvl, max_lvl); | |
return ERROR; | |
} | |
d3.select('#update').on('click', update); | |
function update() { | |
//rect_w = rect_h = +d3.select('#s').property('value') || 16; | |
first_time = true; | |
d3.select('canvas').call(drawImage); | |
} | |
function getMBQB(x, y, w, h) { | |
var r = Math.max(w, h) / 2, | |
min_lvl = L(2*r/(1+p)), | |
max_lvl = L(4*r/p); | |
if (x - w/2 < -p/2 || x + w/2 > side + p/2 || | |
y - h/2 < -p/2 || y + h/2 > side + p/2) { | |
return OUTSIDE; | |
} | |
for (qlvl = min_lvl; qlvl <= max_lvl; qlvl++) { | |
var qw = Math.pow(2, qlvl), | |
qx = Math.floor(x / qw) * qw, | |
qy = Math.floor(y / qw) * qw; | |
if ((qx - p*qw/2 <= x - w/2) && (qx + qw + p*qw/2 > x + w/2) && | |
(qy - p*qw/2 <= y - h/2) && (qy + qw + p*qw/2 > y + h/2)) { | |
return [qw, qx, qy]; | |
} | |
} | |
//console.log(x, y, w, h); | |
//console.log(r, min_lvl, max_lvl); | |
return ERROR; | |
} | |
function updatePVal(val) { | |
p = +val || +d3.select('#p').property('value') || 0.1; | |
d3.select('#p-val').text(p); | |
} | |
updatePVal(); | |
moveBrush(); | |
resizeBrush(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment