UTC: 2020-08-11 09:46 naveen521kk/au-packages
This file is automatically generated by the update_all.ps1 script using the AU module.
Ignored | History | Force Test | Releases
Finished 2 packages after .17 minutes.
1 updated, 1 pushed, 0 ignored
0 errors - 0 update, 0 push.
Icon | Name | Updated | Pushed | RemoteVersion | NuspecVersion |
---|---|---|---|---|---|
love2d | True 🔸 | True | 11.3 | 0.1 |
Icon | Name | Updated | Pushed | RemoteVersion | NuspecVersion |
---|---|---|---|---|---|
love2d | True 🔸 | True | 11.3 | 0.1 | |
mysql-python | False 📥 | False | 8.0.21 | 8.0.21 |
love2d - checking updates using au version 2020.8.11.94620
URL check
https://github.com/love2d/love/releases/download/11.3/love-11.3-win32.exe
https://github.com/love2d/love/releases/download/11.3/love-11.3-win64.exe
nuspec version: 0.1
remote version: 11.3
New version is available
Automatic checksum skipped
Running au_BeforeUpdate
Updating files
$Latest data:
Checksum32 (String) dc434ef7b427de462ddced513a2f62614fbdc3ce103481771eaf6470d161e3c0
Checksum64 (String) 46c1d2bab149ce911f0c21d5763a121902f06fe27397d592a09801bfdf726d73
NuspecVersion (String) 0.1
PackageName (String) love2d
RELEASENOTES (String) Released: 2019-10-27
[Changelog](https://love2d.org/wiki/11.3):
-
Added support for FLAC audio files.
-
Added support for microphone recording on Android.
-
Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user.
-
Added Decoder:clone.
-
Added Data:getFFIPointer.
-
Added Joystick:getDeviceInfo.
-
Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid).
-
Added love.math.colorToBytes and love.math.colorFromBytes.
-
Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false.
-
Added love.window.getDisplayOrientation and a love.displayrotated callback.
-
Added love.window.get/setVSync, to allow setting vsync without recreating the window.
-
Added love.window.getSafeArea.
-
Added an optional vertex count parameter to Mesh:setVertices.
-
Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images.
-
Added support for loading .dds files that contain uncompressed pixel data.
-
Changed audio file type detection, so it probes all supported backends for unrecognized extensions.
-
Fixed "bad lightuserdata" errors when running love on some arm64 devices.
-
Fixed boot.lua's line numbers in stack traces to match its source code.
-
Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.
-
Fixed love.isVersionCompatible.
-
Fixed named Channels persisting across love.event.quit("restart") occurrences.
-
Fixed race conditions when different love.physics Worlds are used in different threads.
-
Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.
-
Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.
-
Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState.
-
Fixed love.data.hash returning an incorrect hash for certain input sizes.
-
Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used.
-
Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read.
-
Fixed love.filesystem's require loaders to error instead of crashing when no argument is given.
-
Fixed love.filesystem.mount(Data).
-
Fixed a memory leak when loading files in some situations.
-
Fixed t.audio.mixwithsystem.
-
Fixed audio clicks immediately after playing a Source on iOS.
-
Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.
-
Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.
-
Fixed occasional pops in streaming sources on iOS.
-
Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources.
-
Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.
-
Fixed love.audio.newSource(filename, "queue") to cause a Lua error.
-
Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.
-
Fixed video seeking and pausing in various scenarios.
-
Fixed an audio Source memory leak when a Video gets garbage collected after playing it.
-
Fixed video playback support on some Adreno-based Android devices.
-
Fixed black fringes around text in some situations.
-
Fixed extreme flickering when text moves along non-integer coordinates.
-
Fixed the first character in a string sometimes not being processed during text vertex generation.
-
Fixed Text:set(" ") not clearing any previously set text in a Text object.
-
Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values.
-
Fixed lines not rendering properly if a single line has more than 65,000 vertices.
-
Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
-
Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
-
Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas.
-
Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.
-
Fixed automatic batching performance to be more consistent on all operating systems.
-
Fixed gammaToLinearPrecise in shaders not being as precise as it should be.
-
Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used.
URL32 (MatchInfo) https://github.com/love2d/love/releases/download/11.3/love-11.3-win32.exe
URL64 (MatchInfo) https://github.com/love2d/love/releases/download/11.3/love-11.3-win64.exe
Version (String) 11.3
love2d.nuspec
setting id: love2d
updating version: 0.1 -> 11.3
.\love2d.nuspec
(?i)(<releaseNotes>)(.*?)(<\/releaseNotes>) = ${1}Released: 2019-10-27
[Changelog](https://love2d.org/wiki/11.3):
-
Added support for FLAC audio files.
-
Added support for microphone recording on Android.
-
Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user.
-
Added Decoder:clone.
-
Added Data:getFFIPointer.
-
Added Joystick:getDeviceInfo.
-
Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid).
-
Added love.math.colorToBytes and love.math.colorFromBytes.
-
Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false.
-
Added love.window.getDisplayOrientation and a love.displayrotated callback.
-
Added love.window.get/setVSync, to allow setting vsync without recreating the window.
-
Added love.window.getSafeArea.
-
Added an optional vertex count parameter to Mesh:setVertices.
-
Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images.
-
Added support for loading .dds files that contain uncompressed pixel data.
-
Changed audio file type detection, so it probes all supported backends for unrecognized extensions.
-
Fixed "bad lightuserdata" errors when running love on some arm64 devices.
-
Fixed boot.lua's line numbers in stack traces to match its source code.
-
Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.
-
Fixed love.isVersionCompatible.
-
Fixed named Channels persisting across love.event.quit("restart") occurrences.
-
Fixed race conditions when different love.physics Worlds are used in different threads.
-
Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.
-
Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.
-
Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState.
-
Fixed love.data.hash returning an incorrect hash for certain input sizes.
-
Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used.
-
Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read.
-
Fixed love.filesystem's require loaders to error instead of crashing when no argument is given.
-
Fixed love.filesystem.mount(Data).
-
Fixed a memory leak when loading files in some situations.
-
Fixed t.audio.mixwithsystem.
-
Fixed audio clicks immediately after playing a Source on iOS.
-
Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.
-
Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.
-
Fixed occasional pops in streaming sources on iOS.
-
Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources.
-
Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.
-
Fixed love.audio.newSource(filename, "queue") to cause a Lua error.
-
Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.
-
Fixed video seeking and pausing in various scenarios.
-
Fixed an audio Source memory leak when a Video gets garbage collected after playing it.
-
Fixed video playback support on some Adreno-based Android devices.
-
Fixed black fringes around text in some situations.
-
Fixed extreme flickering when text moves along non-integer coordinates.
-
Fixed the first character in a string sometimes not being processed during text vertex generation.
-
Fixed Text:set(" ") not clearing any previously set text in a Text object.
-
Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values.
-
Fixed lines not rendering properly if a single line has more than 65,000 vertices.
-
Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
-
Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
-
Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas.
-
Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.
-
Fixed automatic batching performance to be more consistent on all operating systems.
-
Fixed gammaToLinearPrecise in shaders not being as precise as it should be.
-
Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used.
.\tools\chocolateyinstall.ps1
(?i)(^\s*Url64bit\s*=\s*)'.*' = ${1}'https://github.com/love2d/love/releases/download/11.3/love-11.3-win64.exe'
(?i)(^\s*Checksum\s*=\s*)'.*' = ${1}'dc434ef7b427de462ddced513a2f62614fbdc3ce103481771eaf6470d161e3c0'
(?i)(^\s*Checksum64\s*=\s*)'.*' = ${1}'46c1d2bab149ce911f0c21d5763a121902f06fe27397d592a09801bfdf726d73'
(?i)(^\s*Url\s*=\s*)'.*' = ${1}'https://github.com/love2d/love/releases/download/11.3/love-11.3-win32.exe'
(?i)(^\s*ChecksumType64\s*=\s*)'.*' = ${1}''
(?i)(^\s*ChecksumType\s*=\s*)'.*' = ${1}''
Attempting to build package from 'love2d.nuspec'.
Successfully created package 'C:\projects\au-packages\love2d\love2d.11.3.nupkg'
Package updated
Chocolatey v0.10.15
Attempting to push love2d.11.3.nupkg to https://push.chocolatey.org
love2d 11.3 was pushed successfully to https://push.chocolatey.org
mysql-python - checking updates using au version 2020.8.11.94620
nuspec version: 8.0.21
remote version: 8.0.21
No new version found