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Update-AUPackages Report #powershell #chocolatey

Update-AUPackages

2 2020.8.11.94620 UTC: 2020-08-11 09:46 naveen521kk/au-packages

This file is automatically generated by the update_all.ps1 script using the AU module.

Ignored | History | Force Test | Releases

Last run was OK

Finished 2 packages after .17 minutes.
1 updated, 1 pushed, 0 ignored
0 errors - 0 update, 0 push.

Pushed

Icon Name Updated Pushed RemoteVersion NuspecVersion
love2d True 🔸 True 11.3 0.1

OK

Icon Name Updated Pushed RemoteVersion NuspecVersion
love2d True 🔸 True 11.3 0.1
mysql-python False 📥 False 8.0.21 8.0.21

love2d

love2d - checking updates using au version 2020.8.11.94620

URL check
  https://github.com/love2d/love/releases/download/11.3/love-11.3-win32.exe
  https://github.com/love2d/love/releases/download/11.3/love-11.3-win64.exe
nuspec version: 0.1
remote version: 11.3
New version is available
Automatic checksum skipped
Running au_BeforeUpdate
Updating files
  $Latest data:
    Checksum32                (String)     dc434ef7b427de462ddced513a2f62614fbdc3ce103481771eaf6470d161e3c0
    Checksum64                (String)     46c1d2bab149ce911f0c21d5763a121902f06fe27397d592a09801bfdf726d73
    NuspecVersion             (String)     0.1
    PackageName               (String)     love2d
    RELEASENOTES              (String)     Released: 2019-10-27

[Changelog](https://love2d.org/wiki/11.3):
  • Added support for FLAC audio files.

  • Added support for microphone recording on Android.

  • Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user.

  • Added Decoder:clone.

  • Added Data:getFFIPointer.

  • Added Joystick:getDeviceInfo.

  • Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid).

  • Added love.math.colorToBytes and love.math.colorFromBytes.

  • Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false.

  • Added love.window.getDisplayOrientation and a love.displayrotated callback.

  • Added love.window.get/setVSync, to allow setting vsync without recreating the window.

  • Added love.window.getSafeArea.

  • Added an optional vertex count parameter to Mesh:setVertices.

  • Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images.

  • Added support for loading .dds files that contain uncompressed pixel data.

  • Changed audio file type detection, so it probes all supported backends for unrecognized extensions.

  • Fixed "bad lightuserdata" errors when running love on some arm64 devices.

  • Fixed boot.lua's line numbers in stack traces to match its source code.

  • Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.

  • Fixed love.isVersionCompatible.

  • Fixed named Channels persisting across love.event.quit("restart") occurrences.

  • Fixed race conditions when different love.physics Worlds are used in different threads.

  • Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.

  • Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.

  • Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState.

  • Fixed love.data.hash returning an incorrect hash for certain input sizes.

  • Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used.

  • Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read.

  • Fixed love.filesystem's require loaders to error instead of crashing when no argument is given.

  • Fixed love.filesystem.mount(Data).

  • Fixed a memory leak when loading files in some situations.

  • Fixed t.audio.mixwithsystem.

  • Fixed audio clicks immediately after playing a Source on iOS.

  • Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.

  • Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.

  • Fixed occasional pops in streaming sources on iOS.

  • Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources.

  • Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.

  • Fixed love.audio.newSource(filename, "queue") to cause a Lua error.

  • Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.

  • Fixed video seeking and pausing in various scenarios.

  • Fixed an audio Source memory leak when a Video gets garbage collected after playing it.

  • Fixed video playback support on some Adreno-based Android devices.

  • Fixed black fringes around text in some situations.

  • Fixed extreme flickering when text moves along non-integer coordinates.

  • Fixed the first character in a string sometimes not being processed during text vertex generation.

  • Fixed Text:set(" ") not clearing any previously set text in a Text object.

  • Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values.

  • Fixed lines not rendering properly if a single line has more than 65,000 vertices.

  • Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.

  • Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.

  • Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas.

  • Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.

  • Fixed automatic batching performance to be more consistent on all operating systems.

  • Fixed gammaToLinearPrecise in shaders not being as precise as it should be.

  • Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used.

    URL32                     (MatchInfo)  https://github.com/love2d/love/releases/download/11.3/love-11.3-win32.exe
    URL64                     (MatchInfo)  https://github.com/love2d/love/releases/download/11.3/love-11.3-win64.exe
    Version                   (String)     11.3
  love2d.nuspec
    setting id: love2d
    updating version: 0.1 -> 11.3
  .\love2d.nuspec
    (?i)(<releaseNotes>)(.*?)(<\/releaseNotes>) = ${1}Released: 2019-10-27

[Changelog](https://love2d.org/wiki/11.3):
  • Added support for FLAC audio files.

  • Added support for microphone recording on Android.

  • Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user.

  • Added Decoder:clone.

  • Added Data:getFFIPointer.

  • Added Joystick:getDeviceInfo.

  • Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid).

  • Added love.math.colorToBytes and love.math.colorFromBytes.

  • Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false.

  • Added love.window.getDisplayOrientation and a love.displayrotated callback.

  • Added love.window.get/setVSync, to allow setting vsync without recreating the window.

  • Added love.window.getSafeArea.

  • Added an optional vertex count parameter to Mesh:setVertices.

  • Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images.

  • Added support for loading .dds files that contain uncompressed pixel data.

  • Changed audio file type detection, so it probes all supported backends for unrecognized extensions.

  • Fixed "bad lightuserdata" errors when running love on some arm64 devices.

  • Fixed boot.lua's line numbers in stack traces to match its source code.

  • Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.

  • Fixed love.isVersionCompatible.

  • Fixed named Channels persisting across love.event.quit("restart") occurrences.

  • Fixed race conditions when different love.physics Worlds are used in different threads.

  • Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.

  • Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.

  • Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState.

  • Fixed love.data.hash returning an incorrect hash for certain input sizes.

  • Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used.

  • Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read.

  • Fixed love.filesystem's require loaders to error instead of crashing when no argument is given.

  • Fixed love.filesystem.mount(Data).

  • Fixed a memory leak when loading files in some situations.

  • Fixed t.audio.mixwithsystem.

  • Fixed audio clicks immediately after playing a Source on iOS.

  • Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.

  • Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.

  • Fixed occasional pops in streaming sources on iOS.

  • Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources.

  • Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.

  • Fixed love.audio.newSource(filename, "queue") to cause a Lua error.

  • Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.

  • Fixed video seeking and pausing in various scenarios.

  • Fixed an audio Source memory leak when a Video gets garbage collected after playing it.

  • Fixed video playback support on some Adreno-based Android devices.

  • Fixed black fringes around text in some situations.

  • Fixed extreme flickering when text moves along non-integer coordinates.

  • Fixed the first character in a string sometimes not being processed during text vertex generation.

  • Fixed Text:set(" ") not clearing any previously set text in a Text object.

  • Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values.

  • Fixed lines not rendering properly if a single line has more than 65,000 vertices.

  • Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.

  • Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.

  • Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas.

  • Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.

  • Fixed automatic batching performance to be more consistent on all operating systems.

  • Fixed gammaToLinearPrecise in shaders not being as precise as it should be.

  • Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used.

  .\tools\chocolateyinstall.ps1
    (?i)(^\s*Url64bit\s*=\s*)'.*'       = ${1}'https://github.com/love2d/love/releases/download/11.3/love-11.3-win64.exe'
    (?i)(^\s*Checksum\s*=\s*)'.*'       = ${1}'dc434ef7b427de462ddced513a2f62614fbdc3ce103481771eaf6470d161e3c0'
    (?i)(^\s*Checksum64\s*=\s*)'.*'     = ${1}'46c1d2bab149ce911f0c21d5763a121902f06fe27397d592a09801bfdf726d73'
    (?i)(^\s*Url\s*=\s*)'.*'            = ${1}'https://github.com/love2d/love/releases/download/11.3/love-11.3-win32.exe'
    (?i)(^\s*ChecksumType64\s*=\s*)'.*' = ${1}''
    (?i)(^\s*ChecksumType\s*=\s*)'.*'   = ${1}''
Attempting to build package from 'love2d.nuspec'.
Successfully created package 'C:\projects\au-packages\love2d\love2d.11.3.nupkg'

Package updated
Chocolatey v0.10.15
Attempting to push love2d.11.3.nupkg to https://push.chocolatey.org
love2d 11.3 was pushed successfully to https://push.chocolatey.org

mysql-python

mysql-python - checking updates using au version 2020.8.11.94620

nuspec version: 8.0.21
remote version: 8.0.21
No new version found

Update History

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Click on the first letter of the package name to see its report and on the remaining letters to see its git commit.


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