Created
September 28, 2013 17:15
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(ns clj-typeshooter.main | |
(:use-macros | |
[dommy.macros :only [sel sel1]]) | |
(:require | |
[cljs.core.async :as async :refer [>! <! chan]] | |
[clj-typeshooter.words :as words] | |
[dommy.core :as dommy] | |
[simplegame :as sg]) | |
(:require-macros | |
[cljs.core.async.macros :as m :refer [go]])) | |
(def rocket (atom {:state {:speed 0 :x-coord 250 :y-coord -850}})) | |
(def game-state (atom {:active false})) | |
(def start-loop-event (new js/CustomEvent "startloop")) | |
(defn render-rocket [game] | |
(let [sprite (new sg/Sprite game "img/spaceship.png" 50 50) | |
state (:state @rocket)] | |
(doto sprite | |
(.setX (:x-coord state)) | |
(.setY (:y-coord state)) | |
(.setSpeed (:speed state)) | |
(.update)) | |
(swap! rocket #(assoc % :sprite sprite)))) | |
(defn update [] | |
(.clear (:game @game-state)) | |
(.update (:sprite @rocket))) | |
;; chan consumers | |
(defn start-game [ch] | |
(go | |
(loop [] | |
(let [val (<! ch)] | |
(.start (:game @game-state) update) | |
(swap! game-state #(assoc % :active true)) | |
(.dispatchEvent (sel1 :body) start-loop-event)) | |
(recur)))) | |
(defn speedometer [ch] | |
(go | |
(while true | |
(let [val (<! ch) | |
sprite (:sprite @rocket) | |
speed (+ (.getSpeed sprite) val) | |
updater #(merge % {:speed speed})] | |
(.setSpeed sprite speed) | |
(swap! rocket updater))))) | |
(defn update-loop [ch] | |
(go | |
(loop [] | |
(let [val (<! ch)] | |
(if (= "start" val) | |
(update) | |
(recur)))))) | |
;; chan producers | |
(defn adjust-speed [ch event] | |
(let [code (.-keyCode event)] | |
(go | |
(cond | |
(= code 37) (>! ch -1) | |
(= code 39) (>! ch 1) | |
:else nil)))) | |
(defn start-click [ch event] | |
(go (>! ch {:state 1}))) | |
(defn update-ping [ch event] | |
(while (true? (:active @game-state)) | |
(go (>! ch "start")))) | |
;; chan definitions & signal bindings | |
(defn speed-chan [elem event-type] | |
(let [ch (chan) | |
f (partial adjust-speed ch)] | |
(dommy/listen! elem event-type f) | |
ch)) | |
(defn start-chan [elem event-type] | |
(let [ch (chan) | |
f (partial start-click ch)] | |
(dommy/listen! elem event-type f) | |
ch)) | |
(defn loop-chan [elem event-type] | |
(let [ch (chan) | |
f (partial update-ping ch)] | |
(dommy/listen! elem event-type f) | |
ch)) | |
;; admin (render page, etc.) | |
(defn init [] | |
(let [game (new sg/Scene) | |
sprite (render-rocket game)] | |
(doto game | |
(.setSizePos 500 800 200 40) | |
(.setBG "black")) | |
(swap! game-state #(assoc % :game game)))) | |
(defn main [] | |
(dommy/listen! js/window :load init) | |
(let [accel-ch (speed-chan (sel1 :body) :keydown) | |
start-ch (start-chan (sel1 :button#start) :click)] | |
(speedometer accel-ch) | |
(start-game start-ch))) | |
(main) |
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