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a-Particollision
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# Particles | |
# | |
# Create colorful bubbles by moving your fingers. | |
from scene import * | |
from random import random | |
from colorsys import hsv_to_rgb | |
grav=.1 | |
inertia=.1 | |
def hitCircles(x1,y1,size1,x2,y2,size2,output=0): | |
radius1=float(size1/2) #radius | |
radius2=float(size2/2) | |
#need to find origins | |
x1=float(x1)+size1/2 | |
y1=float(y1)+size1/2 | |
x2=float(x2)+size2/2 | |
y2=float(y2)+size2/2 | |
#compare the distance to combined radii | |
dx = x2 - x1 | |
dy = y2 - y1 | |
radii = radius1 + radius2 | |
if((dx*dx)+(dy*dy)<radii*radii): | |
#if size1+size2>=x2-x1+y2-y1: | |
output=[dx,dy] | |
#print str(dx) | |
return output | |
class Particle (object): | |
def __init__(self, location): | |
self.velocity = Size(random() * 4 - 2, random() * 4 - 2) | |
self.location = location | |
self.hue = random() | |
self.rebound=0.1 | |
self.alpha = 1.0 | |
class Particles (Scene): | |
def setup(self): | |
self.show_instructions = True | |
self.particles = set() | |
self.p_size = 64 if self.size.w > 700 else 32 | |
def should_rotate(self, orientation): | |
return True | |
def touch_began(self, touch): | |
if self.show_instructions: | |
self.show_instructions = False | |
blend_mode(BLEND_ADD) | |
def touch_moved(self, touch): | |
if len(self.particles)<50: | |
particle = Particle(touch.location) | |
self.particles.add(particle) | |
def draw(self): | |
background(0, 0, 0) | |
if self.show_instructions: | |
s = 40 if self.size.w > 700 else 17 | |
text('Move your fingers across the screen.', | |
'Futura', s, *self.bounds.center().as_tuple()) | |
dead = set() | |
newParts=set() | |
for particle in self.particles: | |
r, g, b = hsv_to_rgb(particle.hue, 1, 1) | |
a = particle.alpha | |
tint(r * a, g * a, b * a, a) | |
x, y = particle.location.as_tuple() | |
s = a * self.p_size# (1.01 - a) * self.p_size | |
image('White_Circle', x - s/2, y - s/2, s, s) | |
particle.alpha -= 0.0001 | |
#particle.hue += 0.001 | |
particle.location.x += particle.velocity.w | |
particle.location.y += particle.velocity.h | |
particle.velocity.h-=grav | |
if particle.location.x>=self.size.w: | |
particle.location.x=self.size.w | |
particle.velocity.w*=(-1+inertia) | |
elif particle.location.x<=0: | |
particle.location.x=0 | |
particle.velocity.w*=(-1+inertia) | |
if particle.location.y>=self.size.h: | |
particle.location.y=self.size.h | |
particle.velocity.h*=(-1+inertia) | |
elif particle.location.y<=0: | |
particle.location.y=0 | |
particle.velocity.h*=(-1+inertia) | |
#Hit test | |
for i in self.particles: | |
if not i==particle: | |
s2=i.alpha*self.p_size | |
test=hitCircles(particle.location.x,particle.location.y,s, | |
i.location.x,i.location.y,s2) | |
if test: | |
i.velocity.w=test[0]*.1 | |
particle.velocity.w=(test[0]*-1)*.1 | |
i.velocity.h=test[1]*.1 | |
particle.velocity.h=(test[1]*-1)*.1 | |
if s2>s: | |
particle.alpha-=.1 | |
i.alpha-=.05 | |
particle.hue=i.hue | |
else: | |
i.alpha-=.1 | |
particle.alpha-=.05 | |
i.hue=particle.hue | |
if particle.alpha <= .1:# or particle.location.x>=self.size.w: | |
dead.add(particle) | |
self.particles -= dead | |
#for particle in newParts: | |
# particle.velocity=Size(random() * 4 - 2, random() * 4 - 2) | |
# self.particles.add(particle) | |
run(Particles()) |
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