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@willium
Last active December 15, 2020 19:38
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MessagePorts + Transferables over ContextBridge
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
<link rel="stylesheet" type="text/css" href="./styles.css">
</head>
<body>
<h1>Hello World!</h1>
<canvas id="canvas"/>
<!-- All of the Node.js APIs are available in this renderer process. -->
We are using Node.js <script>document.write(process.versions.node)</script>,
Chromium <script>document.write(process.versions.chrome)</script>,
and Electron <script>document.write(process.versions.electron)</script>.
<script>
// You can also require other files to run in this process
require('./renderer.js')
</script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: false,
contextIsolation: true
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(createWindow)
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
import { contextBridge } from "electron"
contextBridge.exposeInMainWorld("electron", {
foo: (bar) => bar,
connect: (port, connection) => {
if (!validPorts.includes(port)) {
throw new Error(`Invalid Channel "${port}"`)
}
const wrappedCallback = ({ ports }, _) => {
if (ports.length !== 0) throw new Error("Connection requires (1) port")
ports.forEach((messagePort) => {
const post = (outgoing, transferables) => {
messagePort.postMessage(outgoing, transferables)
}
const reply = (outgoing) => {
messagePort.postMessage(outgoing)
}
const disconnect = () => {
ipcRenderer.removeListener(port, wrappedCallback)
}
messagePort.onmessage = ({ data }) => {
connection(data, post, reply, disconnect)
}
messagePort.onmessageerror = ({ data }) => {
connection(data, post, reply, disconnect)
}
messagePort.start()
})
}
ipcRenderer.on(port, wrappedCallback)
},
})
const buf = new ArrayBuffer(20)
const resp = window.electron.foo(buf)
console.log({
buf,
resp,
eq: buf === resp
})
const htmlCanvas = document.getElementById("canvas");
const offscreen = htmlCanvas.transferControlToOffscreen();
const screenresp = window.electron.foo(offscreen)
console.log({
offscreen,
screenresp,
eq: offscreen === screenresp
})
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